No offence but i couldnt understand a couple sentances in that. If your using a translator make sure its not bing that thing sucks.
I’m not. What parts exactly don’t you understand?
Anyway, tired of repeating myself. I can only say “feedback is valid irrigardless of whether you agree with it”. There is no rule that says “you can only suggest a change within a set of rules…anything more than that is asking too much and you should quit the game or play something else”. But like the OP some of you beleive this.
My opinion isn’t based on a ‘rule’, just the reasoning I gave earlier: Nobody likes the idea of committing to something only to have it changed into something else unlike what they chose – it wastes the time and effort they invested in it, and you’d lose trust.
Nor do I actually care what people might suggest, but it does seem like if they want very drastic changes (as the OP describes) they may be trying to force themselves to play engineers when another class could be better suited to them.
I dont care if the suggestions is for a profession to shoot scary clowns out their butt that force the enemy to cry so much it leaves a water combo field….people can ask for what they want leaving arenanet to decide what they wanna consider or not.
Who said they couldn’t? The OP was expressing his frustration over it, not suggesting they all be forcibly silenced.
I can repeat again “what is the harm in them making a suggestion?” and it’ll probably be dodged again.
Well, there could arguably be downsides to a lot of negative responses to the class from people who simply find the concept unlike what they expected, but that would really all rely on speculation at this point. More importantly though: what does it matter if no ‘harm’ is done? People are free to find it annoying, regardless.
Flame rifles are sort of like that. They’re sleeker and lighter than the huge charr legionnaire rifles.
The sniper rifle skin is the legendary precursor btw.
I think the long C/D for immobilising at range is probably because warrior also has stuff like bolas, thrown axe cripple, etc. They probably wanted to give you the chance to slow people down to catch them or kite without outright stopping them forever.
Also: doesn’t GS only have two traits specific to it, like the bow?
If longbow was my ‘main’ weapon I’d get the range increase and pour everything else into power/duration and precision/damage, then just be glassy at a distance.
EDIT: oh and maybe pick up some runes/sigil for fire. But fire tends not to last very long as far as conditions go, so I don’t think I’d bother with the trait to use burning to boost damage from my other attacks.
The point is more that the novelty – whatever the source – wears off quickly. FGJ is a good skill, with a short cooldown. I’m gonna be using it a lot, and other people around often do as well. Hearing the same thing shouted over and over and over just gets annoying.
^what? Where did the mesmer thing come from?
Shooting through the 3 there which have visible damage on them. The earlier bits of the log are a previous batch. It’s hard to catch the numbers over their heads, but their health bars DO go down consistently with the combat log. Verified bug?
I also fired some regular shots and noticed that the damage was indifferent to having penetrated a target – each one could take more or less as though I’d shot it by itself. So I’m assuming killshot is supposed to be the same, without any mention of this anywhere in the game tooltips.
Mmm… yeah I’d say that’s got to be a hack/exploit. Even if lag or something accounted for the visuals, with constant swiftness and all 3 rush attacks I don’t think he’d be able to get from a to b that fast.
I don’t know if it’s a bug, but I sometimes only get 3 from ‘rich’ nodes of mithril as well. But then other times I’ll get 5 from a regular one. Once I got 8 plants from a single node. I think it might just be able to vary down as well as up, but 3 is the minimum or something (for rocks).
Why is your character suddenly promoted from Legionnaire to Centurion?
in Charr
Posted by: LameFox.6349
I recall this being explained in my blood legion story, but not iron legion. I don’t remember how it was explained, but I think it was at least mentioned.
I didn’t keep track of how many greatswords I threw in but I did both rares and exotics from the trading post and got 3x dusk and 2x dusk
Any idea roughly which you used more of?
Also, that’s a lot of dusk. I wonder if that’s actually got a higher chance than dawn, or you were just lucky (or unlucky, whichever).
I think someone overestimated the time it would remain funny for or something. Personally I think the Charr’s ‘battle roar’ is a much better idea, and something like FGJ would be way more awesome if it had a set of phrases for each race.
Hammers do have a pretty slow animation I think. Being large would make it easier to see, but I think the weapon itself is probably most of what you’re experiencing.
Just started trying shields and can’t complain so far. I’m going to keep trying these because the cheapest rare shield is only 15s and I haven’t seen The Chosen on the TP.
32 rares= 5 rares and 2 exotics.
This is confusing. Shouldn’t you have received 8 if you put 32 in?
In the case of turrets, I’ve found that deploying it again actually works (the old one dies), so unless you’ve gone far away it’s not too bad – just place it and activate its power.
It’s more annoying with kits though. I’ve even had some enemies (jotuns?) hit me and make the kit turn off. On a similar note, it’s impossible to put away the medkit by pressing the medkit button again. Weird.
Dang :/
And mine says i need to unlock a slot or something (i have 2 already, and the third was on lvl 20 so i assumed i needed to wait to lvl 20 o.O’’)
And you regretted it huh? So its only great for high levels… ok.
Thanks for the heads up
A utility slot can use any utility skill. You unlock the next tier of skills by spending skillpoints in the previous tier (which you can get from the skill challenges around the world, rather than just leveling). The extra slots are unlocked by level progression, but that’s just having more utilities selected at once.
If you read the entire post. You would get away my message instead of argueing semantics. The point of the part you brought up (which it was the OP’s numbers not mine) is that most of the people on the forum are unhappy and should learn to deal with it or play something else. This stunts progress. Forums are for feedback and discussion. If you have a resteraunt and you have a complaint jar….and 75% of the complaints are the ham sandwhich is too dry. You can choose to ignore it defeating the entire purpose of setting up a system to take feedback…or you can assume that this is upsetting a large part of your clients and should be considered for change. Doesnt mean you need to take it off the menu, but perhaps you can be doing something better.
Taken directly from the OP: I’m not talking bugs, or suggestions for fixes, I’m talking about people who are suggesting completely overhauling and changing the class to suit THEIR PERSONAL PLAY STYLES!
Going with your restaurant analogy, this is sort of like receiving complaints that your ham sandwich contains ham.
This holds true in this game. As i put in my post that you probably didnt read all of..the reason we have the abilitys etc that we have now is not because someone pulled it all out of their butt. The class came to where it is now due to feedback from QA and testers giving their feedback on what was upsetting them. Basicly my entire responce (which i’m repeating so you dont have to read it all) is to say …
How about we just move past the part where you assume that only someone who didn’t read your post could possibly disagree with you…
Look, people complain because they want a better product…dont tell people not to give feedback. If it wasnt for people giving feedback what you like about this profession wouldnt exist or be polished to the degree it is.
The OP did not tell people not to give feedback. Suggesting that people who want a ‘complete overhaul’ of something may just not like what that thing was meant to be is not an invalid point.
Huh? Are you suggesting burning through initiative while spamming pistol whip and heart seeker is “patient” ?
Using a series of skills is neither patient nor impatient. Using burst damage effectively does benefit from patience, because if you mess it up you lose a lot more of your potential than someone with a fairly consistent damage output. Using evasion instead of tanking is much the same. If you’re over-eager with it, you’ll have issues when the time comes that you should be using it, but you already have (issues like death, for example).
Scope & Rope
Utility Skill
Recharge: 25sAttach a spyglass to your rifle. For 10 seconds all of your rifle skills have double range.
I find this idea intriguing – but why ‘rope’?
Hard to take anyone seriously who calls the most bursty fast killing class in the game the “patent killer” Last time I checked, spamming pistol whip and heart seeker on the initiative system isn’t patient at all.
There it is (again). Insert the lost letter ‘i’ with your imagination.
*Facepalms to unconsciousness
http://www.thefreedictionary.com/role
http://www.merriam-webster.com/dictionary/role
This word is not nearly as narrow as you seem to think it is. There’s no reason at all that something like ‘soldier’ or ‘chemist’ can’t be called a role.
Anyway, this is clearly pointless. Trying to explain to someone who won’t read a post that the post isn’t making the argument they assumed it was based on their overly narrow understanding of a word is just doomed to endless repetition. Enjoy your whatever-it-is-you-do; I’m going to sleep sometime before the sun rises.
EDIT: you actually used ‘bursty’ in opposition to ‘patient killer’:
Hard to take anyone seriously who calls the most bursty fast killing class in the game the “patent killer”
…this is exactly why there’s no point going on.
(edited by LameFox.6349)
What assumption? You must have made one yourself, because I have no idea how you jumped to that conclusion.
This one: Sorry, but armor has nothing to do with some clown telling my I can only be a patient killer as a thief. Hard to take anyone seriously who calls the most bursty fast killing class in the game the “patent killer” Last time I checked, spamming pistol whip and heart seeker on the initiative system isn’t patient at all.
You’ve assumed that the ‘patience’ in his description refers to something that is contrary to burst damage.
Secondly, You seem a little confused on some issues. For example, you appear to believe style is synonymous with role. that is not the case. The OP never mentioned style, and I never mentioned style. Your the only one who is doing this. Why does style have to do with the role in any way, shape, or form? Further more, what are you even talking about with this “designed for” stuff? A role is assigned or assumed position or pattern of action. I have no idea how you assumed to bring “style” into that.
I use the word ‘style’ because you’re acting as if ‘role’ is used solely with reference to some ideas you have about roles which you assume everyone else shares. ‘Damage dealer’ et al are what you mean when you say role. That doesn’t mean it’s what the OP is talking about. Engineer could itself be considered a role. ‘Steampunk chemist’ could be considered a role. That doesn’t mean a ‘steampunk chemist’ is set apart from ‘soldier’ and ‘patient killer’ in the same way as your ‘damage dealer’ role is set apart from ‘crowd control’ (or in the way ‘engineer’ is set apart from ‘warrior’ or ‘guardian’ as a role). Hence my initial comment that you are misinterpreting ‘role’. You’re arguing against something you think someone suggested, without realizing you’re talking about a completely different concept.
EDIT: and misinterpreting is not the same word as misrepresenting, by the way.
As far as you weird and out of left field comment
“What exactly are you expecting him to take away from you?”
Well I am not sure what what odd logic your using to even bring this question into play, so for the sake of common sense, I will by pass it all together.
It’s very simple: you’re complaining that the OP wants to limit the way you play. I want to know what about his suggestion you find limiting. Of course, to know that you’d have to read it.
As far as your reference to the “entire point” the OP is trying to make, It is irrelevant. That was my entire point. My determination not to read it is my prerogative. I do not need your permission to have my opinion, thanks.
The Op very literally stated that specific roles belong to specific classes. That is not true in actual game play, it is not true in developer philosophy, and it is not true factually. Why you are so adamantly defending pigeon holing classes and pushing the idea that you have to play a certain class to do a certain job or fill a certain role in beyond me, as well it is beyond the ideology of the game itself.
I’m not defending it, because it’s not happening. I’m pointing out to you that you’ve misunderstood what someone was talking about and decided based on your misunderstanding that they’re telling you what you can and can’t do. Which they’re not. Specific ‘roles’ in the stylistic sense that the OP gave examples of are absolutely given to different classes. Without that kind of role, there wouldn’t be any need for different classes. Think of it as being the character’s lore-based ‘function’ or something. A warrior’s role is a heavily armoured guy with lots of physical skills. An elementalist’s role is a more academic type who wears light protection and uses magic. Engineers have a lot of steampunk aesthetics and use a lot of chemistry for their skills (elixirs, explosives, etc), hence the OP’s description of their role.
This is honestly not a hard concept.
Is it possible that you have less of a chance of getting one if you use the exact same item every time? Maybe you have better luck with this if you use different types of rares and exotics?
Have people tried doing a variety of different weapons? I know Carrion is the cheapest but maybe mixing them in with the others would help.
Possible, sure. But to get the kind of sample size to know whether it’s true or not would take an incredible amount of effort/time. Suppose you throw in 400 of the same weapon, then start mixing it up and 80 later you have a precursor. By itself that tells you nothing. You have to get heaps of the things, with some using all the same stuff and others not.
I mean, if you want to find out, awesome. It’s gonna be a slooow process though.
Nobody said you couldn’t do burst damage on an engineer. I was correcting your assumption that ‘patient killer’ referred to dealing damage slowly. Read the OP again. Specifically, the first paragraph. It has nothing to do with ‘these guys kill slow/fast’. He’s talking about appearance.
You’re going on about being a ‘damage dealer’ or whatever and how it doesn’t matter if it’s melee or casting. This is precisely the point I was making by bringing up different weapon/armour types. A warrior can deal a lot of damage… but he can’t fire lightning. It’s a style difference. His effectiveness wouldn’t change if he had lightning instead of a rifle, but that’s not what a warrior was designed for. In the same way an engineer doesn’t have a sniper, but he has grenades. Mesmers wear light armour and survive with fancy tricks. It goes on like that.
The entire point the OP was making is that the ‘cannon’ skill would be cosmetically fitting to the engineer. You’re just determined to read it as somehow limiting whether or not the class is allowed to… well, something. Not attack at range, because that’s what a cannon does. Not burst damage, because that’s what a cannon does…
What exactly are you expecting him to take away from you?
I’m not sure about this but you should really verify first because it’s important. I’ve looked at dungeon sets and they let you choose from a bunch of different attributes. Not sure whether or to what extent you can do that with the WvW armour. If you can’t, unless you want exactly the stats it has, use dungeons.
Also, why can’t you just buy crafted armour?
It’s supposed to be lengendary. People are not supposed to be running around with this by the dozen. People are so self entitled these days.
The WoW generation.
The funny thing is if they were to change it and it became easier people will complain how ez it is to get legendary then they will start whining how guild wars 2 has no endgame since everything is easy to get.
Its a sad sad cycle.
It’s easy now, it just takes ages.
Um. I think you’ve totally missed the point he was making with that remark. Consider the basics of a sniper: there’s tons of preparation and waiting around and then bang! You take out your enemy. This is very much burst damage – hence it would be fitting on a thief. Of course a thief (currently) differs in that they can’t just wait around. Their attacks are pretty short-ranged. But they do specialize in setting up their attacks and doing a lot of damage all at once (stealth, attacks that do more damage from certain angles, using skills from a pool of points instead of cooldown).
A warrior is pretty self evident, as they actually have a ‘burst skill’. In the rifle’s case it actually functions in a way that requires careful setting up, as well, because with its cast time and one-shot nature it’s easily avoided.
He’s not saying warriors and thieves are ‘patient’ because killing someone takes them a long time.
Rampage is sort of like the stability stance on a long cooldown that takes away your usual attacks and replaces them with junk.
The point of this game is that any class should be able to fulfill any role and that you can play your class the way you like.
You’re misinterpreting ‘role’ if you think that. Apply the reasoning to some other things, and it’s pretty obvious the game wasn’t intended the way you think. For instance, there’s the entire concept of heavy/medium/light armour and weapon types being restricted by class. You can’t be a sniping engineer (very effectively) right now – but neither can you run around swinging axes left and right like a warrior. In fact you can only melee at all using a single kit. If you play an elementalist, you don’t get to plate up and tank like a guardian or warrior. And if you’re a warrior, no matter how much you want to cast lightning bolts at people – no.
Complaints that the engineer doesn’t have a viable sniper make about as much sense as wanting the grenade kit on a warrior. It’s not some sort of bug that you don’t have those things, it’s like that by design. Warriors will just have to make do with their shorter range longbow for ranged AoE, and engineers will have to make do with their mid-range rifle for single targets (if, for some reason, they don’t like to use the grenade kit which can be traited up to 1500 and does decent multi-target damage already).
We have explosive ranged attacks. On purpose. The OP isn’t doing anything wrong in keeping with this theme.
I remember in the mission when he summons minions in the cave, somehow they were capable of accidental blue-on-blue, which caused the other quest NPC’s to retaliate. I completed it with half the allied NPC’s sitting around shooting his nigh-indestructible minions.
Signet of Rage pretty much beats anything else on a warrior, except if you want the war banner for groups. On some classes with weak(er) elites though it can be useful, she’s fairly strong and tends to live long enough to apply a bit of damage unless she gets roflstomped by a champion or something (I say ‘she’ because it summons pups which act like hilarious spirit-missiles).
Like most elite skills though, you get a very low skill-to-cooldown ratio.
There’s a charr female at that iron legion water processing plant in diessa who talks about her (female) mate having been killed by flame legion. It was actually pretty depressing what she described. I hung around to defend the place a few times after that, feeling guilty that it always seems to be ignored.
I, for one, google them.
I think CS being the only fully lvl 80 zone outside WvW is a pretty big problem in itself – though I’m expecting it won’t be forever.
re: karma. I find I get about 340-ish from level appropriate events, and 240-ish from lower areas, but the lower ones are soooooo easy by comparison. There’s hardly such thing as a ‘group event’, I see the champion enemy as something to beat up on in revenge for earlier days. I think if I figured out a good circuit between events that can be sped up if you simply murder everything quicker, I’d have a pretty good chance of catching up to CS events karma-wise. The only thing stopping me is… that I’m after loot, not karma.
^are you sure that’s not a weird mortar itself? It does look pretty nice though. I wouldn’t mind having one of those as a kit or something, just as long as it wasn’t a weak ‘elite’ skill with a six year cooldown like the mortar (and most elites in general).
I hate this idea, unless one of the following modifications are made:
A) if it was dependant on using the ‘scoped’ trait (or whatever it’s called – the one that gives you crit chance while standing still). That trait changing the animation would make sense, since… well, what good is a ‘scope’ he never uses?
B) the animation is actually specific to rifle skins with a scope. This shouldn’t be too hard as far as I know since the warrior already has a shoulder-fire animation.
As for regular use, I quite like his style. Some guns (like my railgun) look awesome held that way (think the smartgun from Aliens if the marines’ guns were made by asura), and besides the warrior’s #2 rifle skill (named ‘aimed shot’ weirdly enough) playing an engineer is the only way to get the hipfire animation. If you want to aim from the shoulder you can, as things stand, use a warrior (which imo is better for sniping anyway, skill-wise – I’m making another warrior as soon as I’ve got that precursor).
Also, being the largest charr possible, its easy to hide B.O.B. under you
Oh… my… god.
So THAT’S why charr have those armours that look like one of these: http://en.wikipedia.org/wiki/Crinoline
Suddenly it all becomes clear.
This was an absolute fail post. You suggest 75% of players should play an other profession, that they should learn to suck it up and enjoy it for what it is instead of desire to change it to make them happy. Think for a second, i’m a video game developer that wants to sell a lot of copys, should i ignore the feedback i’m given from 75% of posts?
Depends on the feedback. Bugs and weak skills (lolmortar) can be tweaked without affecting what the class was intended to be, functionally and aesthetically. Other suggestions vary a lot between useful and ‘I want to do x in a game/class designed to accommodate y’. The latter should absolutely be ignored when it comes up.
If you want to go with the most popular ideas above all else, do that research before you’ve committed to a certain style, or you risk alienating the players you have successfully attracted. That sets a bad precedent. Nobody likes the idea of committing to something only to have it changed into something else unlike what they chose – it wastes the time and effort they invested in it, and you’d lose trust.
Also, 75% of posts is not indicative of 75% of players, and even if it was (and this statistic wasn’t made up, which I’m pretty sure it was) that’s still 1 in 4 players choosing to have an engineer as one of their characters, out of 8 total professions. Why is that bad?
I’m gonna go with the simplest explanation and say that similar fictional things were probably inspired by the same real world animal(s) as each other.
Might as well…
lvl 80 rare rifles: 52
exotic: 2
precursor: 0
Now I just hope I can find this later.
(edited by LameFox.6349)
1) Player attacking monster where they are unreachable by the monster because monsters can’t jump.
…
Obviously a situation where there are multiple monsters and/or players will require more consideration.
This is one of the more annoying ones: a critter is fighting someone else, doesn’t even care about you, but if you shoot it from where it couldn’t get if it changed its mind, it goes invulnerable. Say you run up onto a tent or over a rock because it was blocking you (like when the other guy is kiting it, because it can’t take its eyes off him as long as he lives).
Or even you just feel like helping out some NPC/player from a wall during one of those invasion type events. They put all this stuff in place and you don’t get to use it, even when the NPC still has somebody to fight? Sad.
At least siege weapons and turrets in the PVE world (usually) work now. It was hilarious when you go to use the big base defence cannon to do the only thing it can do, and it achieves nothing.
Does anyone else get this really often for stupid reasons? Standing on a slope, an NPC will just decide it can’t hit me (even though it has) and go invulnerable. Knocking one back with a skill can even do it, or shooting it where it can’t get to you even though it’s ranged and another one of the same kind just attacked you from there. Then there’s the ones that do it just cause screw you, they feel like it. Or they’re losing a fight, reset to their stupidly close starting point, and run back to you because surprise! it’s not even far away enough to leave combat.
I really despise this mechanic.
The hairstyles pictured in this thread are hilarious. The default range is admittedly bland though. I went with one theme-friendly style on an early character… only to find it had weird clipping issues with his face. So the next one was a mohawk on the guy with a black eye.
AoE Crit build?
Just go Power + Precision, forget about condition damage as it doesn’t do kitten against structures.
Can you critical hit a structure? I don’t think I’ve ever seen this happen.
@MattyP – it’s default range is 1000. Pistols are 900.
Rifle is my primary weapon on the engineer. I don’t like the kits much besides using grenades for AoE or walls in WvW. Right now I just use rifle skills, an evade (rocket boots, hidden pistol, etc) and elixirs picked for whatever I’m doing. Sometimes the landmine for area knockback. I just bounce all over the battlefield. Funnier than watching it hapkitten that it actually works, too.
I do find it kind of annoying when people want to make this impossible for the sake of having their sniper rifle or whatever. But I doubt that’s going to happen, so meh.
EDIT: lmao! I went to edit this thinking I’d left out a space (happen _ is) but the word filter is so stupid it actually prevents you from speaking normal English.
(edited by LameFox.6349)
I’m pretty sure I’ve been hearing that for a while. Usually when I sit around near the cultural armour guys in the citadel, previewing bits.
I only use it for the different audio anyway… FGJ for instance sounds really stupid. What is it even talking about? Battle roar actually mentions specific things and isn’t the same every… single… cast. If they would only put that level of detail in normal shouts I wouldn’t even care.
I’ve been using it on an engineer recently and I don’t actually notice any delay. It’s sort of like rocket boots but short-ranged and without tumbling all over the place.
It’s pretty sad really. Like the gravity defying shoulder armour. A lot of thing would look nice but instead I can’t use it without constantly thinking how stupid it is.
fellyn.5083Have you guys that are questioning this not killed white critters before? Anyone and everyone does insane damage to them.
There is even 2 achievements for it.
Fascinating. Except nobody is questioning damage to white mobs.