Do other games offer anything to aid folks who are colorblind?
I’m not looking to rain on anyone’s parade, as the more people who can play a fun game the better imo, but I also am not sure this is a problem specific to Anet. However if any of you have knowledge of things implemented in other games I’d be interested in reading about them.
Yes.
I don’t keep up with which game has what, but I know at least BF3 and BF:BC2 had those options (the latter added in a patch). There was another of the common FPS, but I don’t remember which. MW3 maybe?
Anyway it’s not unheard of, even in popular games.
Why dual axes specifically? The other axe vulnerability skill is #2. #4 gives you fury, although on a mace #4 is also vuln. Sounds like a reasonable theory though. They probably just never looked at the fact that it was a complete waste.
Until then, pressing 1 repeatedly improves damage!
After further testing I found it spits out the monk ones occasionally too.
Not sure how to feel about this. These items were junk, but this has the potential to be very annoying if it can happen to more valuable things. You’d essentially be left with using it, or if that’s pointless, putting it back in and wasting what should have been a good return. The chances of improvement are low already without this.
Really seems like if you get it from the forge, it shouldn’t be bound. Or should just not show up, if that would mess with some grand design they have going. I assume it’s to stop people making gold reselling dungeon rewards, but MF returns are nothing like that consistent and it seems unnecessary to make MF-produced runes soulbound.
AC – switch to the exotic tab… very important.
Karma in Cursed Shore and Malchor’s Leap – for heavy armour, all but the helmet is available in these two zones. Helmet might be back in one of the other temples that’s never actually open because nobody does it.
WvW – slow.
Yeah, I was thinking of the ‘molten’ axe from CoF as it turns out. Which doesn’t look all that great.
I assume it means they’re for testing your damage without having to account for random variance.
Warrior’s signet of rage is good.
Otherwise, I haven’t found something I’d choose on purpose.
West of Doric’s Waypoint in Gunnar’s Hold there’s a swarm of them, all with similar two part names and mostly with pets. I was going to report them in game but there’s seriously enough of them that it would require some kind of checklist to keep up with which ones I have and haven’t done yet.
Speaking of, is there any normal way to mass-report?
Posting to confirm that triple chop is better off cancelled.
Bonus: you still get one swing at a higher damage before returning to ‘chop’.
The item itself doesn’t concern me at all, it’s utterly valueless. The issue is that if I put something worthwhile in there I might get something that is valuable, but completely useless to me, and be unable to sell it (or even put it on another character).
I really dislike the idea of non-recipe combinations returning soulbound items.
I’ve put in all sorts of things before without getting them back soulbound. Is it specific to runes? Some sort of glitch?
Because the game world isn’t linear. That’s probably why there’s a rating.
I just put 4 minor runes into the mystic forge. It gave me 1 minor rune (of sanctuary).
Which is soulbound.
Why?
You sure it doesn’t work in combat? 10% speed increase may just not be very noticeable with the 30% combat speed penalty. If it’s not absolute it might only bring you up to 77% instead of 80% as well.
Honestly, that trait is useless anyway considering how readily a warrior can keep up swiftness, and that speed buffs don’t stack.
I just tested bull’s rush because I had no idea what you were talking about, and my character didn’t grunt at all.
Fairly certain it comes from a dungeon. I don’t recall which, but you can visit the dungeon vendors in LA and preview.
I don’t care how many legs charr run on, but having NPC charr remain constantly bipedal while player charr favour quadrupedal running except with weapons drawn just looks terribly out of place and makes the race feel unfinished. Somebody needs to decide which style they default to and just go with it.
imo they should either buff it to do a useful amount of damage, or if they don’t want us having any more burst damage, change the bonus to something actually useful.
If you use the vitality and precision trait lines you can make the longbow do more damage to both bleeding and burning targets, but that would get in the way of the shout stuff.
I actually find jump puzzles and such far harder from an Asuran point of view. I guess we get used to things a certain way.
I managed Mad Clock Tower for example, before my friends… interestingly enough, the two to finish last were Asura.
I only have issues in cramped quarters, that zoom the camera in a lot.
I mostly play charr now, but I’ve had human and asura characters as well, and I found the humans were easiest for puzzles. Charr make everything look smaller (literally smaller on your screen, not just by comparison) so it’s easier to miss, but asura make such unbelievable jumps for their size that I was never quite sure if it was an accomplishable level of unbelievable or a fall-to-my-doom level of unbelievable.
Yeah I’m not sure how someone managed that, but it’s universal as far as I can tell.
Unless you mean to transmute them all the way up with you, it’s easier just to ignore armour appearance until higher levels (or even 80). You need to be changing them out all the time as you’re levelling or you end up getting trounced due to bad gear.
Of course, if you have loads of spare basic transmutation stones, I guess it doesn’t matter. In that case try previewing things in the PvP locker in the mists, or just looking them up on database sites.
Weirdly enough I think what they throw is an anchor. One by itself is usually dodgeable though, except when it fires later than expected or just… idk… hits mid roll somehow. More annoying is when there’s a few of them, or some spiders as well. Yay mob density!
I actually use an engineer sometimes too, but while they never really stop me, I get hit by enough things that it’s slow going. Plus I have to use more skills for the same effect (a stunbreaker + condition removal, as opposed to say ‘shake it off’ which is both). There’s rocket boots I guess, but… well… flying off backwards into Orr is unlikely to improve my situation.
Maybe being cold just doesn’t bother them.
Engineer turrets are safe from that too. I once left a rocket turret sitting under the dragon… it had 100% health (no regen trait) when I picked it up again to move to the next area. Nothing even attacked it. If they fixed that one though, conditions might actually have to start functioning properly on objects. o__o
However, I’ve taken to just picking up pact explosives and bombing that dragon and its stupid wall these days. As soon as the latest wave of control effects passes I grab a bomb and run. You can even use weapon swap to ‘drop’ the package (you still explode, ‘cause… ’cause) then pick it up again and have a fresh timer. It’s invisible on the ground but the name is there.
Maybe it’d make more sense if you found the rest of him.
I haven’t broken 30k yet on anything significant, but I’m using pwr/vit/tgh armour and berserker jewellery. Mind even then that’s with 20-25 might stacks. I don’t think I’d want to set up to hit 40k with hundred blades, and then stand close enough to something to use hundred blades. It might look at me sternly, and I’m not sure I’d survive.
I agree that PvE is hard and that vit/tough is mandatory and not at all a crutch for bad players.
I also like to make up random things and pretend people said them so I can sound superior.
I came across some npc’s today that reminded me of this thread. 2 norn were watching some charr fighting in a makeshift arena type thing and one said to the other something like ‘If I didn’t know better, I’d think they were norn in really ugly masks.’
Unless this trait is special somehow, I’m pretty sure only the greatest speed buff you have up is applied. The only way to go faster than swiftness that I know of (runspeed, not rush type skills) is that speed rune set that increases the gain from swiftness itself.
^why take 10% speed over putting signet of rage on a lower cooldown? If you’re doing what you just described, swiftness should be up long enough from the signet.
I haven’t broken 30k yet on anything significant, but I’m using pwr/vit/tgh armour and berserker jewellery. Mind even then that’s with 20-25 might stacks. I don’t think I’d want to set up to hit 40k with hundred blades, and then stand close enough to something to use hundred blades. It might look at me sternly, and I’m not sure I’d survive.
Harvesting, getting to events with contested waypoints, existing in general… most of what’s done in Orr invariably attracts trash that doesn’t really matter and just slows you down if you engage it. What’s your best class for ignoring them and going on your way?
So far for me it’s the warrior: 1 stance and 1 elite can give stability (well the banner too, but not for very long at a time), warhorn can easily be made to keep permanent swiftness/vigor up and remove conditions, and warrior has enough health for the odd blob of risen things all casting control skills at the same time. Oh, and statues flinging fire or whatever at you.
I’ve heard thieves are decent too because naturally you stealth and things forget you ever existed, but I haven’t got one to 80 yet.
Any experience with guardians? I’d expect them to deal well with control skills. Not sure about swiftness though.
Armour degradation without repair would be a major pain in the juvenile cat for anyone who gets unusual skins for their armour. So like, everyone.
If the TP didn’t exist there would be no bots. Botting is a giant problem in EVE as well. I am told it takes up to 4 YEARS these days to actually be able to play the game. it’s played not by actually flying space ships as much as obsessively watching spreadsheets, and buying various trading systems. EVE is basicaly nothing but a virtual stock market. The game as a game doesn’’t even really exist anymore.
If I’d known they based the economy on EVE I would never have bought the game.
lol. You should stop listening to whoever told you that.
Charr are furry. People who belong to the ‘furry fandom’ are furries (singular ‘a furry’). Subtle but important difference.
For the people who have issues finding good looking light armour: the Tier 1 cultural is fairly cheap and looks pretty decent. No tail clipping issues like the 3rd tier.
Heavy armour is a bit of a pain but I found Vigil stuff looks alright. Also, you know the fleet of female charr who all wear the same (helmetless) set of grey-brown heavy armour? You do, because they’re all over the place. I took a closer look at some and I’m pretty sure they’re just wearing draconic armour with a fairly natural colour scheme. There’s also loads of Iron Legion wearing Tier 2 cultural in greys and grey-blue, which don’t look entirely awful. And the karma set from Iron Marches isn’t too bad, though I despise the pauldrons, they look like something I’d be trying not to run over in Mario Kart.
I wonder if there’s a ‘rod of iron’ weapon skin…
It made me wonder that norn have tattoos in character creation but charr have no dye options. I mean you’re basically a huge fluffy walking canvas.
The karma armour you get in Iron Marches looks pretty good, besides maybe the pauldrons. I’d only go with that if you want dark colours though, as the chest piece looks terrible if you make it pale.
Here’s a tip. When jumping as a Charr, your HIND legs are where you’ll actually land, so use those as your targeting guideline. Yes, this means you’ll often look like half your body is going to go over the edge on that tiny little stone platform, but you won’t fall off.
Hold your weapon; problem solved.
That actually happens regardless of what you are, since they’re talking to her. There’s an Ash mission ‘Spy for a Spy’ that’s slightly different (and funnier) if you’re female though.
Why would ‘cultural’ armour be ‘elite’ to begin with?
Cars don’t function identically. If Ferrari changed their lineup to the current bodies with the innards of a Toyota Corolla, people wouldn’t be using Ferrari as any kind of status symbol for long.
They will be one person less dead than if you didn’t. This is about as much as I can tell you because that really depends on so many things.
Engineers should have different equipment skins I agree, and maybe even based on race, but certainly not limited by race if that’s what you’re implying. Even actual racial weapons aren’t limited by race (armour is a whole different can of worms however, and even with the generic ones it’s easy to see how much trouble they have making it work on some races).
I think the proportion compared to the hilt is what we’re talking about here. If the proportions remained unchanged you’d… just get a bigger sword.
I think if they fiddled with the way scaling works other zones could become more active. Right now, at 80, being anywhere other than an 80 zone is less beneficial to me. So while I do enjoy some of them (compared to Orr, most of them) I’d be kittening my progress toward whatever I’m doing by being there.
EDIT: LOL so much at censoring that word.
Another thing you gotta look at though, is all those people who do have it already will be upset if you drop the price to match the faction armors. They will expect refunds for spending over 100+ gold on something that is now 10 gold. Either way, whether you lower the price or not, someone is going to be upset over it.
Or you could just make it worth the price, like an unlockable skin for that character or something. Instead of ‘buy one for each piece of armour’ you could buy access to the skin (say a helmet), then use a transmutation stone + stat donor from then on every time you wanted a new helmet.
Reducing the price isn’t the only solution. If they did that, I’d even be in favour of raising the price on the 1st two tiers, as it would actually start to be worth something.
Guilds are as much or as little as the members want them to be, and I don’t even know why you include that here. If you’re in a guild full of people who are totally different from you, it isn’t an issue with guild design, you’re in the wrong guild.
I avoid the paddle-looking swords. They just seem stupid.
On the bright side, I have no reason to waste time on legendary greatswords.
I don’t see why it would be necessary not to add anything to current races if new ones are created at some point. And not wanting them to add new races because you’d prefer them to your old one is just… I’m not even sure there’s a term…
I’ve gotten vicious claws killing those walking iceberg things in frostgorge. Go figure.
Also, I promise you orichalcum is still in game.
Actually now that I think of it, how do you even explain the concept of ‘bad guys’ without implying that somebody somewhere is suffering?