Well, binding your skills to easy to reach keys/buttons helps a lot. Especially if you have a lot of F-skills. But other than generally controlling your character, I can’t really think of anything that isn’t specific to a certain class. What might cause problems for one could be shrugged off by another, especially when you compare heavier and lighter melee classes. I mean what part of it is actually difficult, and what are you using?
I leveled two characters to 80 by doing pretty generic stuff… explore here and there, do quests, craft, mine, odd dungeon, etc. It was alright-ish. Back then there were at least people in sub-80 zones sometimes (the ones waiting outside dungeons do not count), not that you really need them for much anyway.
Now I’ve grown bored of one class entirely, and I still want more options than the other, but I honestly cannot bring myself to level in a way that requires any effort at all. I used crafting for a bit and got to the low 20’s, but I already have all the professions I need so any further is wasting gold. Regular gameplay just makes me get bored and go do something else.
Are there any good farmable events to go from 20 thru 80? Ones that require so little thought you don’t even notice how mind numbing it is? Or… something?
I’ve gotten out of the map a few times and sent bug reports of it with a sort of ‘post card’ screenshot of my character posing in front of the whole landscape. :P
Seeing as how you don’t get anything from it, I doubt it’s punishable. I mean you can attack stuff, but like usual it will only fight you if it’s ranged, otherwise it goes invul. WvW or PvP might be an exception, if you were to build siege out there or something, but idk.
You’re not using that horrible keyboard turning thing are you?
I kinda like the idea of being able to carry them with you on your back warhammer style without having to wield them as weapons, but I’m not sure what you mean by one utility slot letting you select them. It would be a bit imbalanced if they didn’t each count as a different skill.
im new to the whole forum thing so forgive me if im not clear in what im asking.
Yes I guessed that when you said ‘on the internet’.
The stats on this look low because no gear (it’s different in PvP so there was no point). You could use it with knight’s or berserker’s, or even the power/vitality/toughness stuff you get from karma vendors and AC. Bleeds will be all over the place, so I chose sigils to improve the warhorn and rifle’s respective debuffs.
Also in lower level areas (scaled down or otherwise) for some reason healing signet seems better than the other two, but they become better in high level areas. Weird scaling or something I guess. For most things I prefer healing surge, but if conditions become an issue even with the warhorn and shake it off, you can throw in mending instead.
EDIT: also I realize this isn’t 100% focused on condition damage, but it’s handy to have direct damage as well because bleeds hit the cap very easily with even two players using them I find.
(edited by LameFox.6349)
Sunburn was probably less of an issue when most of us had dark skin and lived beneath an o-zone layer in the atmosphere. :P
LOL, so I was using that skill properly after all. My god, that thing is the most awkward ability ever. One moment it’s all mashing buttons and focusing on a million things at the same time, then activate elite and kind of… loiter around people… for 20 seconds. I feel like I should stop and type ‘hi’ or something.
Okay, so I think I might try staff and axe/something with spectral skills, ‘cause I don’t think I’ve really used those much yet, and with a dagger I felt like it was kinda wasted by not often being in range of its high dmg auto attack.
I think his point is that he doesn’t want to get killed by the game if he’s on a ballista or something and dc’s, since even if he’s technically in combat and may have been tagged by a bit of AoE or something he could quite likely survive if the game merely forced him to sit there a further 20s before vanishing.
While I doubt it’s something more than… idk… 5 people are likely to care about, he does have a point. If you’re fighting someone and they alt-f4, supposing the game made them sit there rather than outright killing them, you could still get your loot. Or rather, if you couldn’t kill a guy sitting still for 20 seconds, you don’t deserve any loot because oh my god how is that possible?
Oh, and what in the nine hells is with that plague elite? Do I just select what I want it to do, and hang around people? Or do I have to keep pressing it over and over?
Well, I tried one go with pwr/vit/tgh and the other was… tgh/prc/con or prc/tgh/con, I forget which (this was the one using all the weakness/blind/chill stuff and lifesteal). Obviously I couldn’t get as much as in WvW but then that goes for everyone else as well, and I still seemed very fragile and not particularly dangerous either. In both cases the trait line with vitality was full, since it seemed in theory to have more life encouraging stuff like all the siphon traits, but I didn’t really notice them helping, even with two sigils of blood and a mainhand dagger to be sure it would be triggered near constantly.
Can a necromancer just not bother to tank hits, or is that a lost cause? At first glance none of the skills seem very good at escaping anything, so I didn’t go with high damage initially because it seemed like it would have to either kill everything or die.
What about if it does end up survivable, can it actually beat anything? As a warrior I notice they like to just vomit conditions on me, which I promptly remove and pummel them for a few minutes… so, that’s not all they can do, right? Or if I want to win do I have to just live a long time and hope my enemy has poor condition removal?
I have so much HP on this class, but it feels so incredibly fragile (and complicated) and frankly doesn’t appear to do much damage by way of compensation. After messing around in pvp for a while I couldn’t really get the life draining abilities to actually contribute to being alive, the entire toughness line (which I really feel like it needs) looks like it got the traits no other line wanted, and when I tried using conditions for damage with a bunch of fancy things like weakness and blind/chill to defend myself I just ended up dying before the conditions began to mean anything. I’m not even entirely sure the chill on blind trait worked at all, at least with the well I was using that pulses blind on people.
On top of that, trying to manage my own conditions such that I have some when I want to heal (as it improves said heal) but don’t have any particularly bad ones the rest of the time, combined with watching what effects enemies have in order to time skills like converting boons to conditions, or spreading conditions to other enemies, while simultaneously needing to remember when it’s appropriate to use death shroud (and for how long)… it’s actually a miracle/accident I was still able to walk more or less in the right direction when fighting.
Yet, I know from playing my warrior (lvl 80, WvW) and guardian (lvl something, PvP) that necros can have survivability, because often I have to smack them around for freaking ages before they finally collapse. This one guy in WvW I had to chase past two forts, through a lake, and beat through his regular health bar and DS about twice each before he finally ran out of things to do and died. And he wasn’t even using any escape skills (is there one?), just very hard to kill.
So how on earth is this sort of thing possible? I notice none of these ones use pets so I’m guessing the toughness line probably didn’t have much to do with it?
I’ve noticed it, but never timed it. Usually when using vengeance I’m kinda busy :P
I always just assumed it was the same thing that makes people invul when they’re downed or revived.
The mace has higher damage ‘per hit’ than the axe.
The point of the axe it seems is basically to do direct damage and little else. Swords use bleeds and mobility, mace causes weakness and gives control skills, axe just plain hurts.
I’ve never made it to the top of any WvW puzzles yet lol. I fall a few times from bouncing off rocks and such, then realize I would be making more profit just killing people/things.
I’m actually sort of surprised given the other decorations that some haven’t sawed theirs off or filed them down. I mean one of the female options has clearly cut hers in half and stuck a cog in the middle.
Nerfing that skill wouldn’t get you into tournaments, they’d just stop asking if you used it before rejecting you.
If you want to be a warrior and fight players, go to WvW. I find it’s much more fun anyway. The PvP people are like a lab experiment to see what works under strict conditions, then the results filter through to the rest of us with some real-world adjustments. ;P
I suspect might stacking is the real issue. Putting some kind of cap on that might not be popular, but it may be necessary to keep people from posting screen shots of high damage attacks.
I agree. Say something like… 25? Yes, 25 stacks of might should be as much as anyone could need, surely.
The person who designed the puzzle seems like a really bad choice of person to test how well other people will be able to handle the puzzle…
‘out of range’.
Using a warhorn is different now?
When I am lucky enough to drop them to their downed stage, they just jump right back up with full hp and start all over.
Are you fighting near something easy to rally from?
Is anyone really hitting this high? I assume most people know the last number u see is the total damage of the skill. Not all the numbers added up together. Normally HB for me does 8-15k depending on how many stacks of might and how many criticals. On average I’d say 10-12ish.
Its not 2+4+6+8+10 or whatever. Its whatever your last hit was the total for everything.
Outside of PvP it’s not hard to reach these. Mine was hitting the mad king during the halloween event (I basically got so bored rerunning that dungeon that I was doing stuff like switching weapons and watching damage to pass the time).
I think mine was something like 27k, assuming all crits. That was with a pwr/vit/tgh armour set, berserker jewellery, and some runes I forget the names of that made all my boons last ages, so I would have up to 25 might when this happened. Don’t remember the build but it had the boon duration trait line as well, and I think the precision one.
Warrior is great for farming but if you use crafted MF gear it’s basically like being a glass cannon without so much cannon. You can still be relatively survivable though, because if you avoid being caught it’s mainly boss/veterans that kill and screw them anyway because they don’t give the loot to be worth the time they take to kill. If you don’t care about +MF it’s just funny, and of course with a group, less protective gear doesn’t matter too much.
I don’t have a guardian to 80 yet but I’d assume they can likewise loltank hordes of undead, maybe even to some extent in +MF gear since they rely on skills to mitigate damage more than warriors’ ‘tonnes of health’ approach. But they wouldn’t have longbow’s #3 and F1 skill, and I’m not sure they get anything without a target cap like axe #2 and #5, so the warrior may mass-tag mobs better.
Engineer grenades and bombs are good at it but I always found that more boring than smacking things, and farming is already boring, so I never got far into it on engineer.
If you don’t want its stats, get an ugly one with good stats and transmute it.
Warriors have pretty good condition removal, especially with soldier’s runes. There’s the option to have your heal remove two (plus some specific ones if traited), the ‘movement skills break immobilize’ trait, plus warhorn condition removal (even non traited it removes some on it’s #4), shake it off & shrug it off (you can have both of these), and the signet of stamina which is like an emergency ‘make all conditions piss off’ button.
I used to seek out a lot of 1v1 fights in WvW (I still would, just haven’t been in lately) and IMO the main issues are catching a target, surviving their damage, and killing them before enemies show up. Some useful things for this are pretty obvious like the rushing skills, but also keep in mind that ‘immobilise on cripple’ trait. It makes the axe and rifle pretty good for catching people as well, and also keeping them there once you catch them, which is a bit lacking on rushes alone.
The o/h mace knockdown is good for closer ranges. You can cast it while running unlike the axe’s hammer’s cripple which tends to actually lose ground, but keep in mind that even though its range is long it travels slowly so if you went axe/mace the axe throw would go first and the knockdown later. The bow’s immob skill has longer duration than traited rifle or axe, but also slower cooldown and you can’t improve it.
I’m gonna get this fixed for mentioning it (
) but… ‘on my mark’ has infinite range. You can use it to put people aaages away in combat and slow their run speed.
(edited by LameFox.6349)
People that say HB “roots” the warrior are doing something wrong lol
Dodge, WASD, and even pressing 1 can stop the attack and let you give chase. :P
You’re rooted for the duration of the skill. Being able to cancel the skill doesn’t make that inaccurate, and it’s still relevant to using the skill effectively.
I don’t think it’s a bug, iirc the tip says the attack only retaliates if in melee range.
Does ‘over the top’ mean ‘made of glass’ or…?
I guess Ring of Warding no longer effects NPC’s that aren’t in combat. It seems people were using Ring of Warding to make piles of merchants in Lion’s Arch.
My only regret is that I missed out on the fun :/
Nope. The ones you can’t attack.
You were downed by an immobile guy throwing rocks? I don’t think vengeance is the problem you’re having here.
When I trait for reflect while blocking, it also reflects projectiles on my mainhand mace block skill (since it only counterattacks if melee’d). Does this not apply to the sword?
When a bunch of flame legion veterans died at the door I was like ‘I can’t believe I’m reviving you’.
Now you know how Alliance players in WoW felt when they had to protect Medivh, the guy who summoned the Orcs to Azeroth, during one of the Caverns of Time quests.
Uh… yes… that guy, who did the thing, in that place… with that stuff.
These are really some of the smallest shoulder armour around as far as I’ve seen. I actually quite like how well they fit, though I don’t much care for their appearance.
This is a bug fix mate, the original appearance of some pieces of female body armor didn’t correspond to body physiognomy because they were wrongly given their male counterparts, therefore the bug has been fixed and now the size of your shoulder pads correspond correctly with the physique you have chosen during character creation.
I don’t think physiognomy means what you think it means.
Kill them harder.
- Anonymous
I don’t really see the cow-ness. Their horns have all sorts of weird shapes and their ears are a fairly common shape, just… with more spares.
Plus they’re pretty far from grazing animals. I mean, I’m pretty sure they can happily eat the odd plant-thing, but at a guess I’d doubt they need to.
There’s an event in Diessa with one guy who gets drunk and basically goes around pissing everyone off, and the idea is pretty much to trounce him so he goes back to his post. So, I figure they’re pretty tolerant of it legally speaking, but if you act out you get thrashed just the same as you would have if you were doing it for any other reason.
The one behind you is going to kill you and make clothes from your skin. I don’t think that expression can be taken any other way…
I would think the cost is ever going to drop due to more and more people having atleast one character hitting the 75+ bracket.
Sure the event will cause a single one-time spike (as the event upscalled characters), but the cost inevitably will fall the more people that can harvest ore.
Keep in mind too that normal ore nodes can be harvested about once per hour, while I’ve found it’s atleast 12 hours before a rich node respawns (give or take).
What are you talking about? Orichalcum nodes only spawn once per day.
I hate vengeance. Throw rock is more likely to save me than vengeance.
The only way to summon a wurm on a human character is if it’s a necromancer – and that’s a different skill.
If your character is a warrior and summons wurms, you missed humans when you clicked to choose its race.
Looking up node positions is probably the easiest part of harvesting.
Anyway, I agree that they probably intended this, and I doubt it’s a ‘problem’. Harvesting is easy, rich nodes or no. You run around a map, get your daily harvests and kills if you want them, and make a nice profit off something you basically have a radar to find. I wouldn’t be surprised if it was never meant to be so rewarding for the effort it took.
Even if magic is strenuous, grunting is a sound that indicates you are under great physical stress. Magic isn’t physical.
Well, magic isn’t real. If it were, maybe you wouldn’t think of grunting as a sound that only indicates physical stress.
It is fairly obvious that the Skritt are the Smartest race in game.
Depends. We know they get smarter when there’s more of them, but in what way? Does each skritt multiply the intelligence of those around it, or are they sharing their total intelligence so that they might be able to do something like understand the bomb from the storyline? And if so, can that group only focus on one main idea at a time?
There’s also the issue of range. Suppose you had 1,000 skritt standing in a long line, does the whole line ‘connect’ as one? What about a maximum number of connexions – does it exist?
There is no ‘call wurm’ warrior trait. The only thing like that I can think of which a warrior can get is the skill call wurm, which is a norn racial ability. It’s also not chance based, so if yours only has a chance of creating a wurm when you use it, it’s probably bugged.
Then why are you worried it takes you ‘5-10 minutes’ to run to it?
I’m not familiar with it, but having bought just about every shade of dye there is, I can tell you you’re in luck: orangey colours don’t tend to cost much at all. If you have enough to spare you could probably buy each similar looking shade, leave an unlooted flame corpse on the floor and see which colour comes the closest.
Yes.
Also, what are you talking about?