I wonder how you would react to the clock tower if you can’t do breached wall.
Eles and Mesmers have fairly overpowered downed states. Engineer, necromancer, and any others with a single target interrupt besides warriors should be buffed to AoE, or all the AoE should be nerfed to single target. Warrior is fine because of vengeance.
Here’s the point, no profession should be immune to all forms of stomping. Eles and to a lesser degree mesmers are. The mesmer 2 is actually pretty okay, it’s just the 1 and 3 in combination that tilts it. On the bright side for eles, mist form no longer contributes to point capturing.
IMO, they should just standardize them. 1 = single target attack, 2 = single target interrupt, 3 = aoe interrupt, 4 = bandage.
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“Base armor and HP Make no difference to survivability”
Idiotic assumption. That make a HUGE difference. It’s simply that stun, gap closer, and condition removal are of higher priority.
Let me correct it then, mr. semantics.
“Base armor and HP make no substantial difference to survivability.”
Remember that one time when ArenaNet said Warriors would be the basis which all other professions were balanced?
Funny.
These two classes are what really repels anyone who wants to play pvp away from spvp.
If you ask people in the pve/wvw portion of this game, the number one reason people do not like spvp are bunkers along with the conquest game mode.
Thanks, but this thread isn’t the place to vent your personal complaints.
I haven’t played for months, so I’m a little bit ignorant at the moment, but what are the advantages each has? It seems a lot of teams opt for three or more bunkers, but they always bring at least one guardian. So, obviously eles aren’t just plain better, but what can guardians do that an ele can not?
The only thing I can think of is the control, but is it really that important?
IICR, it’s simply a win/loss ratio. Rank is time invested, not skill, so it shouldn’t have anything to do with MMR.
Basilisk Venom applies something called Petrify/Petrification. It used to be it’s own unikittenfect, and could even mitigate stability. I don’t know the current workings, but if it hasn’t changed then no it is not a stun. Stun breakers break more than stuns. They break essentially any sort of hard CC.
edit: here you go http://wiki.guildwars2.com/wiki/Petrification
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A very easy weapon set is Sword/Pistol. Use Black powder and autoattack.
It’ll be thieves vs thieves soon enough.
It’s elementalist vs elementalist at the moment.
To follow my above post, this is an example of legitimate balance issues. There’s nothing L2P about it.
Ok – to start off, this is not a flame attempt. After seeing this , I want to do it too.
You’re not flaming, so many people are playing thieves right now having yet another one in WvW won’t make too much of a difference.
It’ll be thieves vs thieves soon enough.
In the long run, that might be beneficial. Back in beta and at release, want to know what was the OP instagib no-skill, ect. ect. profession? 100B warriors. It was a requirement to bring something specifically to counter them. Guess how many warriors you see nowadays?
Thieves are not overpowered. It is simply difficult to deal with for those unfamiliar. By its nature, it is also a very attractive profession to play. Thus the two ingredients for QQ. From the pot either emerges nerfs, or an altogether more knowledgeable playerbase. ArenaNet seems to enjoy the latter.
I was under the assumption this was sPvP.
Use the signet, start casting Cloak and Dagger, Steal, CnD stealths you, instantly backstab, and use a heartseeker or two. You’ll need 25/30 in the top two trait lines. Put the remainder in whatever you want. I like getting Feline Grace personally. Just build pure crit damage, precision and power, and get all the damage modification traits possible.
As a note, you do not want to use the steal stealths you trait.
Thanks. Why not use the “steal stealths” trait? If not, how do I remain in stealth immediately after a steal to execute a backstab like in this screenshot ?
Because the combo does less damage. Steal is an instant teleport, which means you can use it without interrupting the current action (even stomping for example). CnD has 1/2 second cast time. If you use Steal before CnD goes off, the damage from Steal won’t unstealth you.
The actual order of events is CnD -> Steal -> Backstab, but the damage goes Steal -> CnD -> Backstab
If you’ve ever played a frost mage in WoW, it’s like Water elemental shatters. Start casting the frostbolt, wait till it’s going toward the target, and then use Freeze.
Got it. What runes/sigils do you recommend? I see in the screenshot that there was a lightning strike, so sigil of air perhaps?
I haven’t played a thief for 3 months or so. Last I checked, the standard was going for sigil of fire, the 5% damage one, and rune of air (the lighting strike one).
edit: actually it was some sort of positional one for the 6/6. 10% damage wile flanking? something like that. That’s rune of the thief I believe.
Use the signet, start casting Cloak and Dagger, Steal, CnD stealths you, instantly backstab, and use a heartseeker or two. You’ll need 25/30 in the top two trait lines. Put the remainder in whatever you want. I like getting Feline Grace personally. Just build pure crit damage, precision and power, and get all the damage modification traits possible.
As a note, you do not want to use the steal stealths you trait.
Thanks. Why not use the “steal stealths” trait? If not, how do I remain in stealth immediately after a steal to execute a backstab like in this screenshot ?
Because the combo does less damage. Steal is an instant teleport, which means you can use it without interrupting the current action (even stomping for example). CnD has 1/2 second cast time. If you use Steal before CnD goes off, the damage from Steal won’t unstealth you.
The actual order of events is CnD -> Steal -> Backstab, but the damage goes Steal -> CnD -> Backstab
If you’ve ever played a frost mage in WoW, it’s like Water elemental shatters. Start casting the frostbolt, wait till it’s going toward the target, and then use Freeze.
Use the signet, start casting Cloak and Dagger, Steal, CnD stealths you, instantly backstab, and use a heartseeker or two. You’ll need 25/30 in the top two trait lines. Put the remainder in whatever you want. I like getting Feline Grace personally. Just build pure crit damage, precision and power, and get all the damage modification traits possible.
As a note, you do not want to use the steal stealths you trait.
The build is popular because they have 1/2 a second warning, and the warning is a very subtle animation. Compare CnD+Steal to Bull’s Rush, for example. Much harder to avoid. It also has a smaller risk, and it can be feinted to waste the opponents dodge or blind or whatever.
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The fact that players are actively trying to find ways to circumvent the restrictions of PvP should be reason enough to implement the features.
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I don’t even understand why they added it in the first place. Nobody was complaining, and nothing was broken. They just randomly decide to dumb down an already simple game.
And don’t even get me started on the whole “lulz we’re gonna be esports!” when they only a few PvP developers. Apparently they only have one person doing the programming for the entirety of sPvP. /facepalm
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thieves are OP ; warriors have issues
Anyone saying otherwise is not being honest with you.
Or isn’t a hot-join champion.
To OP: Most popular PvP professions are mesmers (shatter, portal, off-point guard), and bunker guardian. The professions in the worst state at the moment are rangers, thieves, and warriors. Engineers are good, but they aren’t used much and have a high skill cap. You can play any profession and find a place on a tournie team, but you can’t play any build you want.
Other than the games won/played, I did the daily in one game, and the monthly in about three.
Yeah, they’re not hard at all. Literally 2 hours at most.
Interpret, you can use quickness on the meditations. I just tried it. I don’t like it, especially on something like the 10 second one.
If you damage people channeling, it interrupts them. You don’t need to CC them. We’ll have to see if invulnerabilities or evasion skill work with these as well. I hope they don’t.
I love the map. My only issue with it is the nonspecific “Buff has appeared!” thing. I also get blinded a bit by all the white.
The actual layout and mechanics in my opinion are fantastic though. My favorite moment was when our team was down 150 points, and we managed to get the double points from captured points and get the three cap meditation, and won. I like secondaries that play such a huge roll in the game like that.
Forests you might as well ignore the bosses for the majority of the game, Foefire the lord is literally just a last ditch effort to win, since it’s so easy to defend.
The changes to capricorn are nice, but unlike Temple it should never go into tPvP without a massive redesign.
In my opinion, really only Khylo has this beat. Subject to change once I play it more and/if it ever goes into tPvP of course.
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Prior to this patch, healing surge granted 10 strikes of adrenaline. The healing was applied after these 10 strikes. Now the ability grants 30 strikes of adrenaline (aka full bar), and the healing is applied before.
The tooltip description reflects this change, although it still says 10 Adrenaline in the effects portion.
Maybe they meant noon pst tomorrow.
What Lukin said, 100%.
If somebody beats you, it’s usually for these reasons:
1) He has a better build
2) He made less mistakes than youNot because they an artificial advantage. If you do think that gear should matter in PvP, then you’ve come to about the only MMO corner on the internet that will disagree with you. Either go play one of those games, or don’t.
very nice words, but if it’s how u say, why i took 9k dmg by a backstab while the max i did was 4k (glass cannon setup) to a light user?
there s some bonus that give much more damage if the opponent is a noob?
please, think before write, thanks.
If you can only do 4k, and he did 9k, obviously he has a better* build. I don’t get why that’s difficult to understand from my above post. “Please, think before write, thanks.”
*if we gauge “best” by how much lololdamage somebody does in a single hit
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Specify complaints for Hot-join, Free tPvP, or Paid tPvP.
To be frank, there is a reason why SC2 balances around Master and GM level play.
even free and payed tornys on the rare chance the Q pops are stacking full mez teams…
For some peculiar reason, I have absolutely zero notion to believe you. In reality, you probably fought a single 5 mesmer team this month on the first match in Forests, and lost with your PUG.
I’ve done 5 warriors once. I take it warriors are as well overpowered? What about engineers? I’ve done that too. I even did 5 conjure weapon elementalists.
hey look at that youre posts show youre a mez player what a surprise more mez tools crying int here own defence
Not only are you wrong about me playing a mesmer, you’re also wrong about my stance on them. Yeah, mesmers need balancing. They’re too necessary for teams. I’m just not someone who’s going to bandwagon onto such overexaggeration of mesmers being 70% of games or 5 mesmer being viable anywhere outside pub stomping.
Cut down on the absurd and grossly incorrect statements, and then I might agree with you.
Specify complaints for Hot-join, Free tPvP, or Paid tPvP.
To be frank, there is a reason why SC2 balances around Master and GM level play.
even free and payed tornys on the rare chance the Q pops are stacking full mez teams…
For some peculiar reason, I have absolutely zero notion to believe you. In reality, you probably fought a single 5 mesmer team this month on the first match in Forests, and lost with your PUG.
I’ve done 5 warriors once. I take it warriors are as well overpowered? What about engineers? I’ve done that too. I even did 5 conjure weapon elementalists.
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Specify complaints for Hot-join, Free tPvP, or Paid tPvP.
To be frank, there is a reason why SC2 balances around Master and GM level play.
What Lukin said, 100%.
If somebody beats you, it’s usually for these reasons:
1) He has a better build
2) He made less mistakes than you
Not because they an artificial advantage. If you do think that gear should matter in PvP, then you’ve come to about the only MMO corner on the internet that will disagree with you. Either go play one of those games, or don’t.
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Mists are server specific, game pool is region based.
Any build with a stun break and a player with enough common sense to dodge roll heart seekers.
Now fight a thief that doesn’t rely on a 1.5 second stun and heartseeker to win a 1v1 encounter.
Want to know a fun fact? Good thieves rarely ever even use heartseeker.
Literally the only valid complaint in the idea thread is this:
“8) http://wiki.guildwars2.com/wiki/Sigil_of_Rage and http://wiki.guildwars2.com/wiki/Critical_Haste makes dice rolls a deciding factor of combat”
Which still isn’t an issue of quickness.
The point of Hotjoin PvP is to be the casual, non-seriousness mode where you can practice and have fun without actually caring what’s happening. Adding in a penalty for leaving completely goes against this whole ideal.
Nobody has fun sitting AFK for 15 minutes because of a 5 second disconnect. People leaving games is a literal non-issue in this game because of autobalancing.
Basically anything that doesn’t run a Berzerker Amulet + Gem and Divinity runes build can take down the average Thief without much of a problem.
Even then, glass cannon warriors and mesmers can still do it. Thieves aren’t hard to fight, I don’t get why people refuse to learn.
Don’t be a glass cannon, and then complain about dying to another glass cannon. What part of “glass” do people not understand? Get an ounce of toughness on and suddenly your pecs can reflect bullets.
It’s a great idea to choose a single game mode to focus on and balance around… assuming you choose the right one.
Also, you’ve said that theif and mesmer can avoid their first stomp, which is untrue. The only class in the game that can 100% avoid the initial stomp from any class, is elementalist.
The situations where a thief or mesmer are unable to avoid a first stomp are very rare. Technically, their stomp avoiding abilities are worse than that of elementalists, but it’s not unreasonable to put them on the same tier when considering practical use.
Thieves: Teleport
Mesmer: Stagger
Elementalists, even if you get a perfect stagger, will still not be down by the time it finishes. Staggering can be done by all professions. Teleports, off the top of my head, are available to at least the four most played professions in tPvP. Please, tell me more about how rare these situations are.
On another note I don’t think was covered, Elementalists have the only downed state that bother counters stability and contributes to capping the point with 100% reliability. That is where the true imbalance lies. If their form didn’t contribute to the point like stealth or even vengeance does, then Elementalists would have at most a minor annoyance rather than have a potentially game changing impact.
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Those are Really STRONG abilities Time Warp, Null field Portal, but are they comparable to other classes?
Guardian’s elite haste is comparable to Timewarp, 6 seconds of haste AND fury during the 15 seconds the book is out, but most guardians run the Defensive book, 20k+ heal on a long cast time. Do we need to remove timewarp? or should we Make it last 6 seconds like the guardian elite? Guardians also have a choice between 4 other abilities with that same elite, If anything I think guardians get a better deal.
Guardians are able to Steal Conditions once and convert them to boons! Null field lasts for 7 seconds but also STRIPS boons, I think that’s pretty comparable
Necromancers also have a condition removal/boon mechanic, why can’t mesmers have one? especially if we have to give up our Damage(Clones) or Surviveability(Decoy) for it?
PORTAL, 60 second cooldown after a successful use, so Yes ___premeditated___ and quickly executed with TEAMWORK this is a very powerful tool, once every 60 seconds. A Mesmer successfully doing this is pretty rare in free tournaments, although I’ve seen a couple, maybe serious Mesmer teams in Paid do it, but I wouldn’t know.
1. Nobody uses Tome of Wrath. Tome of Courage is impossible to get off versus a half decent team unless you have Hallowed Ground. Even then, a necromancer can still interrupt you. They are not comparable.
2. Null field is AoE.
3. Mesmers have a condition removal and boon stripping mechanic. I’ve never even played a mesmer, and off the top of my head I can name three different boon strips they have have.
4. “But I wouldn’t know”? Why are you talking about balance then? Mesmers are required for paid tournaments because of portal. Even if their only use was treb repair, most teams would still bring a mesmer just for that.
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They won’t be. That’s not how GW patching works. They add the new patch, you log out, download it, log back in. “Extended” maintenance is 5 minutes.
Is it unique for the blue base?
This afternoon in khylo,on a tourny, i accidentally trigered the bug that lets you spawn at the location you are, in this case i was under the enemy treb, and i started the game there, after going up to the treb, i apologized to the guys on enemy team and let them kill me and stayed dead for a long time,to sort of make up for it (they were better they didnt need it anyways), and a couple of hours ago i reported it in the bug section coz i hate cheaters, but a lot of people dont care… easy game, lots of kids, no complexity in gameplay, thats what u get… CoD with magic and strealth…great. I can confirm this bug, i can traverse the walls with infiltartors arrow, and this has been reported many times already, so i xpect a fix,too, its annoying coz those pesky kings of the f.a.p. station all they do is cheat and hack all the time… ive also come across 2 guys using thieves guild back to back, no kidding!! Anet,fix it, i play clean so i expect others to do so… no more flying kids on triple W,plz.
How is this even relevant?
I don’t get how it’s hard to understand. He doesn’t want to be queued with premades.
And no, paid tournaments are not a solution.
In addition to Haku’s, I’d like the ability to set a different score cap. Say, 750 or 1000. And how much each thing awards.
Still looking for one.
hardly talking about steal, assassins signet is the main thing. not too mention many pair it with devourers or basilisk to further ensure the backstab.
assassins signet is the main cd, can turn 5k into 7.5k (more actually cuz of hte traits hte build uses with might stacking)
Um, apparently Assassin’s Signet is all of my cooldowns, and is so important that I’m completely useless without it.
Gotcha.
I don’t even run with Basilisk or Devourer, so I’m guess I’m just perpetually useless.
I don’t get why more people don’t take Well of Darkness.
“because I literally had 1 second to react.”
The sad part is, if that’s a legitimate issue for you then you’re going to have a real hard time in GW2.
Thieves have some problems, but that is not one of them.
One second of glory, and one minute of weakness and being as frail as a granny. Trade off?
1 second of glory? 1 minute of weakness? how long to completely regain your initiative? prolly not as long as it takes my stun break to come off cool down.
hes referring to the infamous glass cannon backstab build people like to talk about.
they use all there Cd’s for that one kill, then have 45 seconds to 1 min where they are useless.
Cloak and Dagger (4init) -> Steal -> Assassin’s Signet -> Backstab -> Heartseeker (3init)
Not really. Thieves don’t require Steal to win a fight by any means.
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Having it as well
Yes, yes, poor Eles. We get it.
Fact is, elementalists are fine. It’s the player, not the class.
“@ Larynx The 5 second cast for Moa is pretty obvious and you can see them casting it.”
Sure, in a vacuum. Combine that with 4 other clones, particle effects going everywhere, stealth, and the general confusion of fighting a mesmer.
And according to the wiki, it’s a 1 second cast time.
- Their burst is too high and too hard to avoid
- They bring far too much utility to tournaments, and Khylo especially
- Illusions are too strong and make the skill floor absurdly high
- Incredibly imbalanced downed state mechanics on the one and three
I also have a vendetta against Moa, and think the casting animation should be way more obvious like Bull’s Rush, Eviscerate, ect.
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Still see at least 1 mesmer, thief and guardian per tournament. I’m not sure how guardians were nerfed, but they have yet to fixed the underlying issue where it matters.
