Showing Posts For Larynx.2453:

"Solo" Que

in PvP

Posted by: Larynx.2453

Larynx.2453

I don’t understand the point of solo queues. If you want to play sPvP solo, you have hotjoin. Tournaments are made for teams and coordinated play, but you’re in a PUG with no VOIP.

I think they should just flat out remove anything except 5-person queues to be honest.

threats and intimidation in PVP arenas

in PvP

Posted by: Larynx.2453

Larynx.2453

Very eloquent and articulate evilapprentice. You speak for me too. FYI everyone I wasn’t interrupting duels. I was just trying to cap at the most 2 points so my time would not be wasted.

Or just join an actual server and not waste their time. When people like you join dueling servers, I just swap over to the other team and we kill them until they leave.

Ninja Patch today

in PvP

Posted by: Larynx.2453

Larynx.2453

Don’t see it on the patch notes, but the random error when using ‘Join Solo’ should also be fixed.

Post more here please. People like communication.

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Larynx.2453

Larynx.2453

It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”

>unnecessary because of a specifically GS movement skill

what if I want to use other weapons

???

If you want to use other weapons, evasion during movement abilities is the least of your concerns.

Guild Wars 2 E-sport.

in PvP

Posted by: Larynx.2453

Larynx.2453

You have to start with the FUN factor then you add in balance viewer friendly stuff. but unless it’s FUN for players no one will care and it will not be esport.

So why do we like this game enough to make posts nobody in power will read?
Why do pvpers play?

Because a bad game is still better than a terrible game.

Question about invuln stomping

in PvP

Posted by: Larynx.2453

Larynx.2453

Well my point is some classes aren’t left vulnerable at all since they are immune to everything while stomping, I don’t think that is okay. It is a negative play experience and allows for zero player interaction.

By vulnerable, he means the use of a cooldown. An Ele no longer has Mist Form because he used it offensively.

Not enough thought on opportunity cost fixes

in PvP

Posted by: Larynx.2453

Larynx.2453

How is 2% more damage not a flat damage increase… Its 2% more…more

It is not a 2% flat damage increase to the damage of the ability, but rather a 2% damage increase effect for all hits during the duration of the condition.

It is simply another version of the example in the OP. Might translates to a damage boost, but it is not a direct damage increase to the buffed ability.

(edited by Larynx.2453)

sPvP needs to be more user friendly

in PvP

Posted by: Larynx.2453

Larynx.2453

To be very frank, it’s too difficult to understand how the Mists work. More specifically, how the tournament system works. I’ll attach a recent conversation I had with someone who is fairly new to sPvP and is probably not even rank 10.

The point of this is, how many people have come and gone and not realized that tournaments exist, let alone solo queues? How many people couldn’t figure out how the interface works? How do you leave the solo queue? You have to go to the roster and select disband. That is anything but obvious. Knowing how ignorant a lot of the testers have to be in video games, I’m amazed this slipped passed ArenaNet. I personally think it’s amazing that someone who’s never played an MMO in their life could figure something like this out.

Point is, the UI is terrible, and there’s no obvious tutorial for how it all works. Even hotjoin is fairly obscure. I realize the scout is there, but from what I’ve noticed most people ignore them. They’re fairly useless in PvE, so people become conditioned.

A possible solution would be to just integrate the modes into the player UI, in the PvP tab. I know we used to have an instant join hotjoin button. Why not re-add that and add a tournament queue as well?

Ironically, in the lower left the PvP panel still has the same old beta message. "Press “Play Now” to instantly join a map with the default PvP character template!"

Anyways, these are my thoughts. Make sure to read the screenshots.

Attachments:

(edited by Larynx.2453)

Why I don't PvP much

in PvP

Posted by: Larynx.2453

Larynx.2453

They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.

So instead of having a clusterkitten in midfield, we have two zergs picking off individuals. Great job.

As for TDM, that’s why you implement ARENA, not TDM. As in, 2v2, 3v3, etc. arena matches. TDM with 40 people really doesn’t work for MMOs.

It’s sad when a game like WoW has better PvP map design than a so called “Esports” game. Even WoW’s conquest is better. The maps in GW2 just plain suck, and I’m not alone in this opinion.

The reason why Arena isn’t in this game(other than the resource difficulty), is that it just wouldn’t work in this game or at least not be that fun. Too much of arena matches would boil down to comp stomps because you didn’t run a utility that could counter the opponents.

Like for example, imagine teams with thieves on them running shadow refuge out of the gate. They’ve got first strike advantage on their opponent and can position themselves however they want on their first priority target, whereas the other team has to run around like chickens so their invisibility runs out. What about things like time warp?

The game just lends itself to more objective based gameplay that creates focal points for battles and spread players out enough so it doesn’t become a cluster. They can definitely spread past the conquest mode they’ve implemented.

I tend to actually agree. Arena would obviously be flawed because a lot of it would (maybe) just be build wars.

However, a double thief shadow refuge team could very well be accounted for in the meta, so you build accordingly. If you make a character who can specifically counter something, but also has a rock-paper-scissors counter, then it won’t last. People would learn to deal with this.

In a way, the meta would shift to accommodate the meta. What does this mean? Lets use early warriors. 100B was the go-to build, and it was super popular. So everyone else brought something to counter the bull’s rush, since they apparently hadn’t learned how to dodge yet. The same thing would happen here. Sure, you might get gibbed because of some unorthodox build, but that wouldn’t really happen in higher levels since it probably has some fatal flaw. And if it does work, well it’s no longer unorthodox and you account for it.

The only problem in all of this is how limited the action bars are. You might not have enough tools to account for everything well enough to deal with it, like you could in a 50 hotkey game like WoW.

Most of this really doesn’t matter if they add custom servers though. I’m sure some sort of unofficial arena would be held, and obviously we wouldn’t need to worry about balance then. I’m more bitter than anything else.

(ok, i’m done editing >_>)

(edited by Larynx.2453)

Warrior or Guardian

in Warrior

Posted by: Larynx.2453

Larynx.2453

What do you want from the gameplay? Are you speaking of sPvP, WvWvW, PvE? What specifically of PvE/sPvP/WvWvW? Do you want to level quickly, be good at DEs, run dungeons, be a roamer in WvW, be a bunker in sPvP, do hotjoin, etc.

“What should I play?” is not a valid question without specific parameters.

edit: And then he edits his post.

(edited by Larynx.2453)

Fading out Conquest with 2nd Objectives

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Posted by: Larynx.2453

Larynx.2453

What would be interesting for Foefire is if the gates had 5x or 10x as much health, but you could carry bombs to the gate. The bombs would do like 20 or 30% of the gate’s health. Killing the Lord would win the game.

Oh, and mesmer portal would drop the bombs.

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Larynx.2453

Larynx.2453

Ur right, i dindt tried cause i know its a pointless. Thats how i kill 99% warriors with gs, rifle #2 and have fun. 0 effort

Still how about axe, mace, hammer users?

Mace and Hammer don’t need gap closers as much. They have strong CC, and that’s their niche. CC builds generally aren’t going to be strong duelists, so they have less need of gap closers. Rather, they should be strong in a group fight and as support.

However, for the hammer, you could very easily increase the cripple on hammer 3, add a 2s immobilize, and increase the range of the burst ability. As the burst ability is a movement ability, it would receive the benefit from mobile strikes.

The mace should be buffed in it’s defensive capabilities, to put it more in line for bunkers. Even more so than hammer, mace will never be a strong 1v1 weapon. Have it apply vigor, regeneration, protection, whatever, somehow. I could elaborate, but that doesn’t answer your question.

As for Axe, increase the range on Axe 3, increase the projectile speed, increase the cripple duration, or make it a pull. Increase the range of Eviscerate to beta levels, which was around 600-900. As eviscerate is also a movement ability, it will receive the same benefit from Mobile Strike (like the hammer). The axe in general could use a total rework. The 2 ability is useless, the 4 ability is irrelevant with most glass cannons. The 5 ability is alright since it’s a great whirl finisher and builds half your adrenaline bar. I’d like something to happen to it, but I don’t know what.

And as a bonus, increase the condition damage from swords. Make it apply more bleeds, and have all the abilities apply some sort of condition. Maybe even throw in a poison or burn.

(edited by Larynx.2453)

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Larynx.2453

Larynx.2453

^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?

Obviously you’ve never tried to use rush while chilled. Evasion during movement abilities is just a random change. Removing snares actually accomplishes something, which is a going a way to fix warrior’s lack of mobility. Lack of mobility is one of the largest reasons why warriors are considered the worst sPvP profession, the other being lack of defensive boons. And that’s just for 100B. Warriors are broken as all kitten, but random evasion isn’t exactly a fix.

Your justifications are petty at best.

Mobile Strikes should also cure cripple/chill then, Evasive Leaps keeps people from getting CCed while mid evasion.

That is literally exactly what I said.

“Movement skills cure chill, cripple, and immobilize.”

http://wiki.guildwars2.com/wiki/Mobile_Strikes

Evasion is just dumb. Not being able to use a head shot or blind the person about the eviscerate you just removes even more of what little depth this game has.

(edited by Larynx.2453)

Fading out Conquest with 2nd Objectives

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Posted by: Larynx.2453

Larynx.2453

As for the slow-moving-NPC-force, I don’t think many people would appreciate that. A lot of people already feel PvP is too much PvE. Mesmer clones, thieves, turrets, spirit weapons, sharks from hell, etc.

For the other ideas, why not? It’s not worse than the current system at any rate. Especially the changes to Foefire. That map is just sad.

Not enough thought on opportunity cost fixes

in PvP

Posted by: Larynx.2453

Larynx.2453

Might would directly affect every other skill and maybe they just wanted to boast one skill?

There is your thread right there…

Perhaps you should consider the overall message behind this thread, rather than criticizing the example.

I’ll bold it in the quote.

We want to see more thought process on changes like this.

It’s great that you thought, “Hey, people are complaining about Spinal Shivers cast time. Let’s do something about it.” But you didn’t think about it enough.

You said it yourself that there needs to be more viable builds. Let’s make it happen.
With every class.

A good first step would be to revert the 50%, 100%, 150% damage boost patch and give it Might instead which affects both power and condition builds and makes everyone happy.

There needs to be more of, “Do this, receive that. Opponent can counter by doing this. You can counter by doing that.” An opponent can’t counter a straight 150% damage boost. An opponent can counter a stack of 1-3 Might by corrupting it, removing it or stealing it.

tl;dr combat depth and the ability to react and counter

A flat damage boost buffs a single ability. Applying might makes it synergize better with other weapons and other builds, leading to more variability. A flat damage boost can not be countered, but a boon can be.

(edited by Larynx.2453)

How to make spvp more intense

in Suggestions

Posted by: Larynx.2453

Larynx.2453

A small concern, you shouldn’t hurt the other team by scoring kills on them, you should receive a benefit for your team instead. That just puts players in the mindset of “don’t die” rather than “kill”. (ie. encouraging bunkers)

-Conquest already rewards defensive play (mostly)
-you know those matches where you just ran around killing stuff but they had you 3 capped the whole time? Those matches would be less one sided from a score standpoint.

-Which is why we need to encourage more offensive play, or are you enjoying the 4 bunker meta?

-Hotjoin

All I wanted to point out is that your criticism of the idea rewarding defensive play didn’t make sense to me.

I clarified my reasoning.

How to make spvp more intense

in Suggestions

Posted by: Larynx.2453

Larynx.2453

A small concern, you shouldn’t hurt the other team by scoring kills on them, you should receive a benefit for your team instead. That just puts players in the mindset of “don’t die” rather than “kill”. (ie. encouraging bunkers)

-Conquest already rewards defensive play (mostly)
-you know those matches where you just ran around killing stuff but they had you 3 capped the whole time? Those matches would be less one sided from a score standpoint.

-Which is why we need to encourage more offensive play, or are you enjoying the 4 bunker meta? The point is the mentality of the players. Even if the two are virtually equivalent in effect, what they encourage isn’t. Again, the original idea would translate in someone’s head as, “I shouldn’t die.” rather than “I should kill him.”

-Hotjoin

I tried so hard

in PvP

Posted by: Larynx.2453

Larynx.2453

Is there any profession which “plays itself for you”? The only thing I can think about is HS spammer thiefs but that’s about it. :P Every single profession needs some kind of skill, some are just more effective than others in the current meta.

I don’t think anyone is denying that something like an ele or a mesmer require thought to play. The problem is in the capabilities of the different professions, not the skill required to play them.

How to make spvp more intense

in Suggestions

Posted by: Larynx.2453

Larynx.2453

A small concern, you shouldn’t hurt the other team by scoring kills on them, you should receive a benefit for your team instead. That just puts players in the mindset of “don’t die” rather than “kill”. (ie. encouraging bunkers)

I like the idea behind respawn timers and the visual effects as well. I really really want them to do something more with combos. The combat depth is as shallow as a puddle. IMO, make combos have much greater effects, but make them harder to do.

So for example, Fire + Blast = 3 stacks of might for however long. Instead of that, make it Fire + Blast = 20 stacks of might for 5 seconds, or something. Make vulnerability what is was in the beta. Make it shorter, stack in duration, but has a flat 20% damage increase. kitten like the warrior’s axe 2 would actually be used, and the associated combos would be devastating. Something like 10s of vuln on the entire team would be a game changer. Obviously durations and availability and the like would have be to changed though. Clusterbomb for example shouldn’t be a blast finisher, but stomp should remain one.

And honestly, I wouldn’t stop at vuln. Pre-release, ArenaNet stated that boons and conditions would be short term, but large impacting. They contrasted this to something you might see in WoW, where buffs/debuffs last for 10 seconds, 30 seconds, a minute, five minutes, but really didn’t do much and were just sort of there.

Well, that’s a lot like how boons/conditions work in GW2. They’re just “there”. When was the last time you actively used a poison or chill condition when you saw someone healing? When was the last time you used weakness when someone was bursting?

You don’t actively apply them to counter situations. You spam them proactively. IMO the entire system needs to be reworked.

(edited by Larynx.2453)

I tried so hard

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Posted by: Larynx.2453

Larynx.2453

and got so far…

But in the end my warrior doesn’t even matter.

Engineer 100nades build

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Posted by: Larynx.2453

Larynx.2453

Almost all 100nades engis will carry a -450range knockback with rifle or shield(shield also has melee stun on top of knockback) and an immobilize or daze. They are basically the bane of melee. Dont get in melee range.

I’ll just swap to my rifle then…?

Double golem health please

in PvP

Posted by: Larynx.2453

Larynx.2453

So a Mega Dummy with 10x hp would be better?

Please add “Mega Dummy” as a title under its name if you do add it.

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Larynx.2453

Larynx.2453

^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?

Obviously you’ve never tried to use rush while chilled. Evasion during movement abilities is just a random change. Removing snares actually accomplishes something, which is a going a way to fix warrior’s lack of mobility. Lack of mobility is one of the largest reasons why warriors are considered the worst sPvP profession, the other being lack of defensive boons. And that’s just for 100B. Warriors are broken as all kitten, but random evasion isn’t exactly a fix.

Your justifications are petty at best.

(edited by Larynx.2453)

Why I don't PvP much

in PvP

Posted by: Larynx.2453

Larynx.2453

They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.

So instead of having a clusterkitten in midfield, we have two zergs picking off individuals. Great job.

in 8v8’s.
In the actual game, people separate and split and you get many short/long term 1v1’s and 2v2’s 3v2’s, 3v3’s etc.

Only thing that’s really boring is waiting (15?) seconds waiting on a node after killing the dude to capture it, boring secondaries (forest) and pecking at or ignoring a bunker, before you get a teammate to wrap it up

So basically all the elements of GW2 conquest.

Why I don't PvP much

in PvP

Posted by: Larynx.2453

Larynx.2453

They said in the State of the Game January video why they’re only on Conquest.
Having pts around the map, makes people move around the map instead of staying in one spot to fight, and when they tried death match, people would wait to engage and hope to pop elites where there effect can be diminished by the Conquest format :o.

So instead of having a clusterkitten in midfield, we have two zergs picking off individuals. Great job.

As for TDM, that’s why you implement ARENA, not TDM. As in, 2v2, 3v3, etc. arena matches. TDM with 40 people really doesn’t work for MMOs.

It’s sad when a game like WoW has better PvP map design than a so called “Esports” game. Even WoW’s conquest is better. The maps in GW2 just plain suck, and I’m not alone in this opinion.

"Solo" Que

in PvP

Posted by: Larynx.2453

Larynx.2453

You have two separate tourny ques at this moment. One for 3 round and one for 1 round. In a blog post you guys said that they had separate matchmaking. Paid tournaments previously demonstrated that you guys have the ’’feature’’ in place to force someone to be 5 premade players to que in to the match. You also now have a ‘’join solo’’ button.

If you piece these pieces together you get:

1.Make one tournament que ‘’join solo’’ only, 1 round
2. Make the other que ‘’submit roster’’ with 5 only , 1 round

LE VOILA!
It’s okay, we can scrap the idea of duoq for now. Put that in your ’’soon’’ basket. You can do the same for the random map generator, just keep rotating maps manually the way you guys do every 2 days or something.

There. That is the solution that will allow solo players to play the game without getting stomped by teams.

So in this suggestion, people would only play as a team of 5 or by themselves. That would mean effectively disabling tournaments for people who want to play tournaments with a friend. Or two friends, or three friends, but don’t have a full team. I can’t imagine that would go over very well either.

You can’t appease everybody.

New rage mechanic suggestion

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Posted by: Larynx.2453

Larynx.2453

It’s called adrenaline…

New Trait Idea: Evasive Leaps

in Warrior

Posted by: Larynx.2453

Larynx.2453

It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”

Few suggestions about weapon skills

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Posted by: Larynx.2453

Larynx.2453

I think the biggest problem with ArenaNet as far as balance goes is that they are just too afraid to do anything except small, irrelevant changes. If they don’t change, that’s going to be their downfall in the long term.

Dev Response given on Healing Food Nerf

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Posted by: Larynx.2453

Larynx.2453

It’s still very indisputably a player vs. player mode. Unless you run around killing moas and other NPCs during your time in the Mists.

I don’t find “It’s WvWvW” a very compelling reason to ignore balance.

ArenaNet does. They’ve stated numerous times WvWvW is not a mode that they will ever balance around. This is also why they allow racials in WvWvW.

Few suggestions about weapon skills

in Warrior

Posted by: Larynx.2453

Larynx.2453

Warriors need a complete ability and trait redesign. A lot of these are unnecessary, but at the same time a lot of them are just what a warrior needs. Especially the hammer/mace buffs, and what you did with 100B and arcing slice.

Fact of a warrior: It lacks mobility, and it lacks defensive boons. Make it’s movement abilities immune to snares and roots, and give it vigor, regen and protection more readily, and suddenly warriors can compete in PvP and are more durable in PvE.

ArenaNet’s response to the warrior’s plight:

Whirling Axe: The cooldown of this ability has been reduced by 3 seconds.

(edited by Larynx.2453)

Dev Response given on Healing Food Nerf

in Warrior

Posted by: Larynx.2453

Larynx.2453

Because War clearly needed a nerf in the PvP scene, lol

Because you can use food item in sPvP. If you’re talking about WvWvW… It’s WvWvW.

Want to be charr but....

in Charr

Posted by: Larynx.2453

Larynx.2453

I didn’t play my level 80 charr for months for this reason. Use the largest body size and the shoulders don’t float 5 feet in the air anymore. Can’t help you with helmets though.

PvP's progression in 6 months

in PvP

Posted by: Larynx.2453

Larynx.2453

(edited by Larynx.2453)

New Map, Eles, Bunker and Burst. PvP...

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Posted by: Larynx.2453

Larynx.2453

Warriors useless outside of kitten blades?

Pro tip.
Take a hammer + sword and sheild/warhorn.

I also saw prety strong ones with longbow and sword with cond damage. No way war are useless.

I, too, play hotjoin.

Maybe I don't understand the solo queue...

in PvP

Posted by: Larynx.2453

Larynx.2453

There is no ‘join solo queue’ option. There is a ‘join solo’ queue option. The patch didn’t add solo queue, it just added a button to make it more convenient to queue up by yourself, but you still get matched against everyone else playing tpvp, including premades.

Remove something from the game that should never have been implemented, and add a convenience button for something that already exists.

PvP patch.

IMO: The new map seriously flawed

in PvP

Posted by: Larynx.2453

Larynx.2453

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Yeah nerf rtl once again why dont you just remove it and everyone will be happy.

Or just make it work like every other gap closer/charge type skill. The cooldown nerf is irrelevant. Go ahead and revert it, no one really asked for that.

IMO: The new map seriously flawed

in PvP

Posted by: Larynx.2453

Larynx.2453

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Clearly not enough PvP developers

in PvP

Posted by: Larynx.2453

Larynx.2453

I’m also a software developper and I’m pretty much agreed with you.
But think about one thing: the QP ladder was supposed to be integrated in game (“This method of displaying the QP’s is temporary until the full system comes online.”). Be honest with me, how long does it take to code it given the fact that they already gather the variable values in order to paste them on the forums? You and me know that it takes less than one day…
The same goes for the new matchmaking rating system. They haven’t implemented the new leaderboard yet.
The same goes for the observer mode and the private match systems, which can be developped in less than 2 months.
Share your thoughts here.

It’s a social experiment at this point.

PvP's progression in 6 months

in PvP

Posted by: Larynx.2453

Larynx.2453

I think what happened was they wanted to be very innovative with their match mechanic at launch. They came out of the gate with an FPS style hotjoin mode and an 8-team bracket single elimination tournament.

Hindsight is 20/20. Many of their other innovative features paid off and made the game very popular and liked, especially in PvE. These PvP ideas might have worked if there had just been a “normal” mode at the beginning. Every patch brings us closer to the ultimate goal of being able to play a regular match. This patch was important in that it removed the barrier to being able to queue for a single match, but unfortunately the population is already too low for solo vs. solo/team vs. team.

One of the biggest complaints about PvP from beta to now was the lack of matchmatching. If the game released with MMR, it would be dramatically different. Ladder/MMR is the single most important feature anyone can include in PvP, and ArenaNet didn’t.

Who knows, their little tournament system might have actually worked.

How lack of vision destroyed PvP

in PvP

Posted by: Larynx.2453

Larynx.2453

+1 well said. To hell with queues and all the fluff. I want variation and more viable builds. This is what makes the game fun.

How many new viable builds did we get this patch? ZERO.

Banner warriors are looking pretty scary.

Forum animosity and venomous statements

in PvP

Posted by: Larynx.2453

Larynx.2453

when the game first launched, the PvP community was thriving, helpful, and eager to compete; now, we’re a cynical and sarcastic bunch.

Sounds about right.

Defending Nodes

in PvP

Posted by: Larynx.2453

Larynx.2453

Because no one enjoys standing around and doing nothing, and there isn’t enough incentive point-wise.

Warriors voted weakest PVP class

in Warrior

Posted by: Larynx.2453

Larynx.2453

Yeah. Because 99% of warriors run gs with 20 to 30 traits in power precision. I do fine with my hammer.

I run with DW sword and LB mostly. Hammer is pretty awesome but most go with GS and the other thing because of burst damage and mobility.

And that’s why most warriors suck at pvp and that’s why warrior is in e lowest tier

I guess only you know the secret OP warrior build. 10+ months of player theorycrafting is about to be proven wrong in one swift stroke. Please share your knowledge with https://forum-en.gw2archive.eu/forum/pvp/pvp

Enlighten those heathens.

Is this a joke ?

in PvP

Posted by: Larynx.2453

Larynx.2453

There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.

Stop being a coward and show your face in the rangers forum ! We demand answers !

Warriors are about to swap their greatswords for pitchforks and torches.

Well, they did make it so the banner stab hits three targets now. Banner build is the new meta.

Spirit Watch

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Posted by: Larynx.2453

Larynx.2453

Pretty sure this is the first positive post on this forum all day.

Spirit Watch Revive Issue

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Posted by: Larynx.2453

Larynx.2453

This has been fixed with the latest patch. Spirit Watch back on.

Thanks.

How about making Warriors more viable now.

Didn’t you hear? They buffed offhand swords. Five second cooldown reduction man. That’s five more seconds they won’t have to live.

solo queue vs team queue

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Posted by: Larynx.2453

Larynx.2453

WoW combat has depth. GW2 doesn’t. The combat requires much more coordination and multitasking, and it’s much harder in WoW as a bad player to beat a good player.

WoW’s combat revolves around working someone down through forcing cooldowns and preventing team mates from supporting them. GW2 is different in this regard, but that doesn’t mean WoW is just a mindless CCfest. GW2 could very well be called a mindless button mashing burst fest by a WoW player.

I haven’t played WoW in years and I never plan on playing the game again, so don’t call me a fanboy and pretend like that suddenly makes my post irrelevant.

But in no way Superior. Seriously, we just got a real MMR system today. It’s coming, but it takes time. For all you die-hards, recall that rated PvP didn’t even exist at the start of Vanilla WoW.
It takes time to grow and mature.

This argument is flawed and I have no idea why everyone keeps on using it. Let’s use obvious and overused example of black and white movies. There. I just prevented a five page discussion. Next.

(edited by Larynx.2453)

solo queue vs team queue

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Posted by: Larynx.2453

Larynx.2453

Oh, people still play this game?? You guys really believe that anet is capable of fixing the game?? The fact is they cant, its funny how history repeats itself….just look at Guild Wars 1.Nuff said…. Amen!!

Go back to WoW.

I did.

Bye

Funny enough, I did too. GW2 made me appreciate WoW pvp.

As bad as some of these patchnotes are….you actually LIKE getting CC’d/rooted/stunned every couple of seconds?

I played a rogue and mage. ^^

warrior in pvp

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Posted by: Larynx.2453

Larynx.2453

Warriors are the worst sPvP class. Other than tooltip fixes, ArenaNet doesn’t seem intent on doing anything.

Ranger, Mesmer, Elementalist, Guardian… pick one.

(edited by Larynx.2453)