ooh i forgot , u can just put some burning or torment on thief and he is done, all that it takes .. and dont tell me that he can cleanse it , couse u can dodge his bursts, idont even know why am i participating in this silly talk post
?
Me neither, i mean you have no idea what is even going on in this game right?
You have never been in top 100 teamque or soloque right?
I might even guess you have never been on leaderboards and i mean 90% of all people who have played PVP have been on leaderboards.
Its nothing personal just by the way you speak its very obvious that you are not good player.
If game is still spamfest, just drop aoe on point, sit on points, oneshot this or that then you are still on hotjoin level.
Good example of problems i mentioned.
Having to sit on node with no reason or beeing unable to decap just because of enemy setup gives nothing to game.
It even doesnt have anything to do how the thief is played just because there is thief in game you have to stop using viable tactics.
And yes beeing unique snowflake in a game with 8 classes is bad, 7 classes play the game by one rules and 8th class playing by different rules is nothing good, and its not only about mobility.
Its not like thiefs using complete different system doesnt affect me, not only i have to always take thief in my team but i cant even play what i want, i can play power necro against ANY team setup, except if they have thief then im forced to relog condition necro, and thats the case basicly with every glass cannon they cant be viable while thief is the way it is.
To look behind yourself you can use “Free Camera” but i do it by binding “Look Behind” under “Camera” keybinds, at start of game there was no free camera mode so i got used to doing it with keybind ^^
Btw another advantage that dagger have over axe is that if you instantly dodge axe nr2 then its does no damage and gives no life force, if you dodge dagger 2 then it still continues dmging and giving hp after the dodge roll is over.
OP:
Thief was meant and designed to be the most mobile profession. Our style is get in, hit hard and gtfo. It’s the only profession with that style yes, but I find it challenging (for both the thief and when I’m playing against one). We were designed for superior mobility, hence the popular spot as roamer in teams. We are able to rotate fast, but our team fight capabilities suck. We can’t do kitten in a group fight if it wasn’t for our teleports, unless we figure we will spam shortbow, but then the team is better off with a warrior…
Yes it was designed with that in mind, but thats not how it works.
Thief gets in tries to burst, if he fails he gets out and tries again or just tries to burst 2 more times.
Its not about how thief works its about how it works under different conditions.
Lets imagine initiative as cooldown.
Infiltrators arrow every 6 seconds would be fine, but 3 infiltrators arrows in row is broken.
Basicly all thief balance issues revolves around initative, if you use infiltrators arrow to get to your teammate and then use pistol to interrupt stomp then its fine, but if you use all your initiative to decap point before any class can get to you from middle and then already have enough initiative to avoid any fight its not fine.
Same if you use your headshot to interrupt heal then its fine, if you use 3 headshots just because enemy is going down in hopes that maybe he heals then its not fine.
If you land your pistol whip when target cant dodge, teleport out of it then its fine, but if you PW 3 times and then land it 3rd time not because you caught target in bad position but because he already used hes defenses on first 2 then its not fine again.
And even shortbow 3, you can use it to avoid every incoming shot if you time it but then again you can spam it with eyes closed and you will still avoid everything.By logic then true assassin in this game is zerker elementalist, you go in land your burst and go out, 1 try 1 chance, if you fail one of these things then either you did nothing or you died, in both cases you have to wait quite a while do repeat it.
I seriously dont even know how this could be fixed, maybe if only first 3 weapon skills would work with initiative system and 4,5 would have low cooldowns.
Why do you feel hit and run is an OP tactic?
Why do you feel thieves exhausting their initiative pool with spam and being vulnerable/offensively useless for 7 seconds is OP?
Why do you think PW spam isn’t counterable with only positioning/movement/risk on the thief’s part? It is. I’ve described how to counter PW in a few threads.
The scenarios you describe are not without repricussions. Hit and run makes you useless to your team while running to avoid damage. Exhausting initiative makes you unable to burst effectively. PW can be countered via blinding the windup, walking straight through the thief or staying Max melee distance and side stepping directly away, there are numerous other defenses that require defensive ability usages.
Because when compared to every other zerker its not hit and run, its hit retreat hit retreat hit run or hit hit hit hit run.
And the fact that thief is balanced around idea that if they exhaust initiative for one thing then they cant use it for something else makes them broken.
As i said previously in theory it would be fine that if thief exhausts all initiative for killing someone then he has no defense left, but if hes in situation where he doesnt need any defense then he just did OP dmg output with no downside.
Same with infiltrators arrow, if he uses all ini to get to point then he cant kill anyone on that point and that would be balanced but if there is noone on the point then again he used all initiative in OP way while having no downside to it.
On any other class you take risks, if you use that lightning flash for decap you cant use it to run away, if you use that fear to interrupt you cant use it get melee off you, you use that immobilize to stop someone from coming to you, you cant use it to stop him from getting away.
And others take these things in consideration yet with thief its all up to him noone knows how much initiative he has and will he be able to interrupt your heal or do you have to use stability to protect the heal etc.
Maybe another solution would be adding initiative somewhere on portrait so you know with what you are dealing and what to expect (same should be done for death shroud cause atm when you engage necro you have no idea how much life force he has and that gives RNG aspect to battle too)
Ok, nerf thief infiltrator arrow.
Of course, the necro brainless fear chains (the Uber I WIN BUTTON) its fine.
the brainless necro AoE spam its fine.Just nerf the thief mobility to the necros level. (but no give the fear, the hp pool…)
The amount of QQs about the thief is near the QQs Singularity.
Thief damage its now a crap (compared to necros, warriors, and eles)
Thief toughness its the worst of the game.
Now thief have only mobility, so NERF it!!PD: Yesterday i was playing a necro in tpvp… Easy Mode… (as main thief im raging)
I have made topic about that necro is too easy to play, just last week i made topic about how necro fearchains are OP, oh and guess who suggested tying dhuumfire to deathshroud? Again me.
You know why?
Because once you start playing seriously and play different classes instead of Main: favourite class, Alt: favourite class, favourite class, favourite class… and wait for it… favourite class
You start to want game issues to be solved no matter on which class they are, and not only on those classes that you dislike or never play.
As i said before i have no problems dealing with thiefs in 1v1s or whatever, but they bring such problems in competetive PVP that no other class does.
Im not saying here that thief needs nerf it needs to redesigned and probobly even buffed cause atm bad thief is worse than any other class and good thief is better than any other class yet they both can abuse skills in ways that no other class can counterplay it.
OP:
Thief was meant and designed to be the most mobile profession. Our style is get in, hit hard and gtfo. It’s the only profession with that style yes, but I find it challenging (for both the thief and when I’m playing against one). We were designed for superior mobility, hence the popular spot as roamer in teams. We are able to rotate fast, but our team fight capabilities suck. We can’t do kitten in a group fight if it wasn’t for our teleports, unless we figure we will spam shortbow, but then the team is better off with a warrior…
Yes it was designed with that in mind, but thats not how it works.
Thief gets in tries to burst, if he fails he gets out and tries again or just tries to burst 2 more times.
Its not about how thief works its about how it works under different conditions.
Lets imagine initiative as cooldown.
Infiltrators arrow every 6 seconds would be fine, but 3 infiltrators arrows in row is broken.
Basicly all thief balance issues revolves around initative, if you use infiltrators arrow to get to your teammate and then use pistol to interrupt stomp then its fine, but if you use all your initiative to decap point before any class can get to you from middle and then already have enough initiative to avoid any fight its not fine.
Same if you use your headshot to interrupt heal then its fine, if you use 3 headshots just because enemy is going down in hopes that maybe he heals then its not fine.
If you land your pistol whip when target cant dodge, teleport out of it then its fine, but if you PW 3 times and then land it 3rd time not because you caught target in bad position but because he already used hes defenses on first 2 then its not fine again.
And even shortbow 3, you can use it to avoid every incoming shot if you time it but then again you can spam it with eyes closed and you will still avoid everything.
By logic then true assassin in this game is zerker elementalist, you go in land your burst and go out, 1 try 1 chance, if you fail one of these things then either you did nothing or you died, in both cases you have to wait quite a while do repeat it.
I seriously dont even know how this could be fixed, maybe if only first 3 weapon skills would work with initiative system and 4,5 would have low cooldowns.
Good idea, should be reserved for top players to fire up competition.
Something like:
Fractal track gets unlocked by getting in top 100 team arena, you can progress it only with team arena and probobly looses should give no progression.
This is what happens when one class is unique snowflake…
I have thief army here hating without even understanding what im talking about.
Try playing some other class, maybe if you try out class which has one chance at executing their moves then you will understand why thief design is a problem in a game where no other class works such way.
I probobly shouldve changed siggy to “thief since first month” but ofcourse it wouldnt matter as i can make topic about how necromancer death shroud needs redesign and still there will be necros whining about how having RNG factor to DS is completely fine.
Bad players dont care about game, not even talking about competetive game, all they want is to kill other people ez mode.
I`m honestly kind of sick of explaining same simple things over and over to every newbie thief that checks this topic… can this pls get locked -,-
Ok some start to get what im saying with my “thief is broken not OP”
but obviously you still dont get that thief doesnt make you use different tactics it just eliminates tactics from game. You say i whine cause thief makes you use brain?
Every class requires different approach.
With mesmer you need to take into consideration hes portals, stealth and blink when he decaps.
When bursting down warrior you need to consider if hes stances are used already.
Against every class you need to take positioning into consideration, especially as ranged so you dont get caught offguard.
When you are under preassure you need to consider what interrupts are used, and will you be able to heal safely, if not then you gotta position so the class with interrupt is out of line of sight.
With almost every class you need to follow what weapon they have ranged or melee, so you know when to line of sight when to kite.
You follow when every class has used their burst skills, so you know when its safe to engage them.
And there are load of things like this that you need to take in consideration when different classes are on field.
What with thief?
You cant kite thief, you cant wait till shortbow 3, you dont wait till he uses headshot before healing before he can headshot 2nd and 3rd time, you cant position yourself so thief cant teleport to you, just cause thief used backstab which is unavoidable doesnt mean he cant do it again few seconds later, you dont follow that he has used hes shortbow 5 and think that now close is safe and you can help mid because he can just port to your close again.
By “thief makes you play different” i mean that thief eliminates ~50% of valid tactics from game while bringing nothing new to it.
Its not just that 1v1 against thief takes less brain and tactics than against any other class but when thief is around in teamplay then there are less tactics you can use.
Warrior makes you use different tactics, engi makes you use different tactics, elementalist and mesmer makes you think differently, even bunkers make you use brain, thief just makes you spam buttons more and throw out any strategical thinking.
And stop posting BS, i have tried all classes and thief is my 3rd most played class, i perfectly know how it works just because i exaggerate doesnt mean its less true.
(edited by Leeto.1570)
Check the screenie… there is not even point in teaching them…
Ofcourse thief went far, i had to stay back on close and help other guy cap it, so our guys got outnumbered on mid and died, even tho we went from close to mid and wiped 2 of them we still died in the end because our pro thief was dpsing enemy bases door and then got killed by the guys we wiped on mid.
Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!
EDIT: Pass that stuff you are hallucinating with! It sounds fun!
Let me guess you get killed on your thief by warrs and engis or mesmers so you think thief is fine/underpowered?
I assure you once you learn to play and start using tactics, positioning, rotations, timing, counting dodges/cooldowns then you will realize that class that can defy all these things is real problem.I feel we need a class that can defy or cross that line and make you fear about your positioning just to keep the game moving.
Without a class like that the game can really slow down.
No actually thief slows it down, elementalist cant position himself to avoid damage so all he can do is sit with team incase he gets bursted down.
No close bunker has mobility to prevent decap from good thief so they just sit on home.
No other roamer can have the mobility and if they want the mobility then they actually need to sacrifice other things AND even then the mobility is their survibility too and its on actual cooldown so all roaming classes just play point fighter specs.
Thief is just alpha roamer who doesnt loose burst while using supreme mobility, probobly one of the reasons why we have bunker/condi meta, because every glass cannon just gets rekt by thief so your team has to babysit you.
A cool guy called Infinitas Erratum took “interview” with me for hes guilds community spotlight section, check it out, very cool guild from what i can tell. ^^
http://www.snaffs.com/
http://www.snaffs.com/#!through-the-looking-glass/c21g6
I didnt say it makes you think differently it makes you play differently it makes you play in a way that requires no thinking.
Close bunker just sits afk, any roamer just sticks with team and becomes dps, any positioning from glass cannons become pointless, following what skills are beeing used becomes useless.
In normal teamfights i have to think when to engage in melee when not is enemy have thief i just have to sit in range and spam lifeblast, i can ofcourse go in melee and telport from that warr and line of sight that mesmer but there is no way your gonna get away from thief.
Every match with thief makes you play safe, and playing conquest with taking no risks is boring.
If enemy team has roaming ele then you need to either have situational awareness to get close before he decaps or counter and kill him, if they have thief all you can do is sit on point whole match cause any decent thief can decap close before someone from mid gets there, and ofcourse you cant kill thief who doesnt want to fight.
Yes im totally whining here about how OP thiefs are and blame every thief player for eliminating valid tactics from tpvp and dumbing down gameplay… thats why i chose word redesign instead of nerf because i just want to hide my true intention of completely destroying thief class instead of giving chance for elementalist or mesmer fulfill the role that currently thief completely dominates.
I have been unmasked and i have to flee from this forum now, smart thief players is no match for this silly necromancer who just applies 5 different conditions with 1 button and then jumps in 2nd lifebar that comes magicly out of nowhere while spamming no cooldown fear. GLHF
You are the only hotjoin hero here. You are unable to counter a team who is using a thief. Go back to hotjoin then try tpvp again when you’re ready. Nobody said the thief is underpowered, I kill scrubs all day . I’m saying that people who don’t know how to play shod stop the thief QQ.
Ok mesmer uses stealth and blink to decap close, we send 1 person to take it back or 2 to kill mesmer cause he used hes cooldowns for decap and cant escape, if he escapes we can leave close again cause we know he cant repeat this combo for another minute.
Thief stealths and decaps close what we can do? Just leave our close bunker on close thats it, one player just have to completely change hes gameplay cause there is thief.
How big tool are you that you dont understand this, have you never played thief? or you have never played any other class? Cause if someone has done these things then i think its common sense that if one class has no cooldowns in videogame where every other class has cooldowns then it becomes problem.
Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!
EDIT: Pass that stuff you are hallucinating with! It sounds fun!
Let me guess you get killed on your thief by warrs and engis or mesmers so you think thief is fine/underpowered?
I assure you once you learn to play and start using tactics, positioning, rotations, timing, counting dodges/cooldowns then you will realize that class that can defy all these things is real problem.
Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.
Anyway i give up it really seems you dont understand the problem about thiefs.
I can kill thief by spamming scepter one on condi necro, i can kill thief with 3 life blasts on power necro, i can just kill thief with eyes closed on my condi engi, jeez it has nothing to do with 1v1 its about the fact that you have to play completely different game when there is thief around.
You are low on hp while sitting in clocktower window… what do you do? You position so casters cant hit you by line of sighting and you look out if melee is not going for you, if there is thief he just teleports to you and bursts you.
In legacy of foefire i sit on highground doing ranged dps, jump down for melee dps and take highground again if i know that someone can decap our close, if they have thief then i loose any melee dps cause if i jump down there is no way i will get to close before thief decaps it.
If you down someone you want to keep him in downstate to give your team advantage, if enemy team has thief he can unnoticed teleport accross map and burst you down.
It has nothing with 1v1s or having problems with killing thief in fair fights, its about fact that thief just takes out tactical play out of this game.
And no actually thief makes you not use your brain, instead of rotating and spamming aoe on mid while watching if someone is going for your close you have to sit on close 24/7 otherwise thief will just decap it all time.
The game is not balanced around 1v1 and this topic is not about 1v1 its about GW2 pvp which is team conquest.
In what way engi is worse? There is counterplay for every engineer move, every engineers trick has cooldown.
If engineer gets to your close unnoticed via stealth push he cant do it for another 20 seconds as minimum, if engineer uses up all hes dodges he cant switch to shortbow, if he uses hes block he cant use it again with no cooldown by sacrificing some of hes dmg.
TBH i think initiative cant be balanced, if any class uses all hes mobility skills to decap your base then he has nothing to escape, thief is exception, if class uses hes interrupts and fails then he cant interrupt again, if class fails to land burst then they cant burst instantly again.
As i said i dont have problems with thief BUT the thing is that i have to completely change my gameplay just because there is thief on enemy team, no other class forces you to do such things.
If you think thief is not problem you should try actual tpvp where people use tactics and you will see that you have to completely change these tactics when there is thiefs in game.
Im not saying that i have problems with thiefs or something im saying that they just destroy the PVP they just make you play completely different way and unbalances whole game.
Its just wrong that one class is so much different from every other class.
For example elementalist, he can negate ranged burst and kite melee classes, against thief it just doesnt work cause you cant kite thief and if you avoid one of hes bursts he just burst again cause of no cooldowns.
Or from offensive aspect, for example you see warrior use berserker stance so you dont use burst, then you wait till its over and you know he hasnt defensive cooldowns so you burst him. VS thief he can use PW or Stealth to survive your burst but that doesnt mean that you can burst him, you basicly just have to shoot and hope thief doesnt avoid it.
Basicly all zerkers are unviable only because there is such thing as thiefs.
Thief just destroys PVP in this game, its not OP but its just such a unique snowflake that completely destroys everything that makes PVP fun.
If there are no thiefs in game you play one way and if there is thief you have to play completely different way.
You cant rotate like you normally would cause thief will always get to your close before you do and as there is no cooldowns you cant just expect that he decaps once and then you can leave close cause he can teleport across map just few seconds later.
If you are low on HP after teamfight you normally just continue playing cause you know no range class is able to kil you and no melee can burst you before teammates help you, thief can just teleport in burst you down and teleport out.
The teleporting just destroys any positioning in fights, you position against melee one way against caster other way but thief just teleports and bursts you no matter how you position.
Initiative takes out any strategy out of fights, you see thief uses interrupt yet you cant still cast your heal safely because he has 2nd 3rd and 4th interrupt, again all depends on thief and there is nothing you can do.
Its just some outer space class, everyone plays GW2 one way but thiefs just brakes all laws of game and play their way and forces everyone play completely different game when joining match.
No lol im afking all day long, why i gotta run in circles when i get qued with PVErs?
When someone is 100% useless its fine when im 100% useless but sit still instead of pretending that im playing then its problem?
This patch introduced new level of bad players, they dont even know how to autoattack… i wont run around map and kill people just for nothing.How sad must your life be?
Please ArenaNet – Just ban people like this. You would be doing them a favor – It might give them a chance to take a look in the mirror and realise how pathetic they are.
Whoa you are one hippocrite piece of kitten, i remember back when soloq wasnt PVEque i lost multiple matches cause of your AFK in first minute of game. Did you look in mirror and realised how pathetic you are and dont afk anymore?
I barely ever AFK and when I do, it is when we are like 200-250 points behind and I know there is no way for a comeback. Please don’t compare what you do to what I do.
Ye right i have never akitten when there is even slight chance of winning but ive seen you AFK multiple times at start of match, even when the only fail is your own… you very well know yourself and you come and say that im doing something wrong? XD Whut a hippocrite
No they cant, if you join soloque with no idea how to play then your brain works differently than the one of normal person and you cant improve.
Sure they can.
Ye and what should i do? I cant play the game cause of them, because it is not 3v5 or 4v5 or deathmatch or whatever, so should i run around observing and tell them their mistakes?
Its not my fault and its not anets fault that clueless people go for soloque when they should be practicing in hotjoins its their own fault that they are egoistic kittens who care more about some chest than about fun of other players.
I tried 4 things:
Just playing.
Flaming.
Explaining.
AFKing.
Playing just ends up with me raging which is bad for my health, flaming is bad for me and they probobly dont feel good either, explaining just does nothing at all, they dont understand what im saying or something, afking works, just afk and hope that next game you will be with people who actually want to win.
No lol im afking all day long, why i gotta run in circles when i get qued with PVErs?
When someone is 100% useless its fine when im 100% useless but sit still instead of pretending that im playing then its problem?
This patch introduced new level of bad players, they dont even know how to autoattack… i wont run around map and kill people just for nothing.How sad must your life be?
Please ArenaNet – Just ban people like this. You would be doing them a favor – It might give them a chance to take a look in the mirror and realise how pathetic they are.
Whoa you are one hippocrite piece of kitten, i remember back when soloq wasnt PVEque i lost multiple matches cause of your AFK in first minute of game. Did you look in mirror and realised how pathetic you are and dont afk anymore?
No lol im afking all day long, why i gotta run in circles when i get qued with PVErs?
When someone is 100% useless its fine when im 100% useless but sit still instead of pretending that im playing then its problem?
This patch introduced new level of bad players, they dont even know how to autoattack… i wont run around map and kill people just for nothing.Difference is they actually can improve, you’re just doing it to be an kitten .
No they cant, if you join soloque with no idea how to play then your brain works differently than the one of normal person and you cant improve.
No lol im afking all day long, why i gotta run in circles when i get qued with PVErs?
When someone is 100% useless its fine when im 100% useless but sit still instead of pretending that im playing then its problem?
This patch introduced new level of bad players, they dont even know how to autoattack… i wont run around map and kill people just for nothing.
IMO main reason why GW2 sometimes seems boring is cause there is no challange, well beside the ones that players create themselves.
So im testing wuildstor this weekend and i get in city and pickup something from ground, and this “challange” starts where i gotta pickup trash around city in 2 minutes, so ok at first im like ye this is just copied from GW2, simple guild wars collect event, i start picking up trash with no hurry, after 30 seconds i get 100% BUT a voice says bronze completed and my 100% turns into 50% so i start getting nervous cause ofcourse i want gold, so i run faster and later start thinking whats fastest way to get from one trash to next, well in end i got to 97% and got only silver reward but i must say it was more fun picking up trash in WS than killing giant dragons in GW2.
We already have this system and everything but its just boring cause lets be honest, if you arent afk whole event you will get gold medal, i even normally kill jormag around dinner time cause i can afk and make dinner while killing him.
People should normally get bronze for participating in event and silver, gold should be for those who put in extra effort.
IMHO if getting medals would be harder and it would track on what medal you are then it would make game alot more fun, cause you would see that if you want that gold medal then you have stop slacking and improve your dmg or whatever you gotta do at specific event.
Currently most fun PVE content for me is EOTM champion train, just because you cant slack and have to do overall good dmg to tag the mob, and if champion is low hp then you gotta do bursty rotation.
Thoughts? Anyone else think that lack of challange takes the fun out of this game?
Ok anet found goldmine obviously – “funny” finishers.
So you played 500 hotjoin games, still dont understand how to play conquest and dont like that you get insulted for it? Well PVP is not for you then.
You dont care about actually playing good and just want dem PVE rewards and hope other will carry you?
You think people were learning to play the game for last year just so they can teach PVErs now? No i actually just want fun games.
When i started the game i at first played hotjoin till i knew everything about class and basics of PVP in this game then i did research on teamque, soloque and only then i did my first tpvp games… Why? Cause i did not want to kitten off people by making them loose.
Well ye, why else would necros say that its “balanced” and “takes skill”.
Anet makes it so applying burn takes some brain so everyone just jumps on passive fear XD
Yes anet, necro is fine now and not OP at all, it takes alot of skill for me to sit in front of screen while target is in perma fear that got started by passive fear, no nerfs needed here. Thank you, you fixed the class.
Not just PVP forums, theres whining everywhere.
1. People dont like to adapt to changes.
2. People who enjoy stuff dont go on forums and write about it.
I like loads of things about patch, especially PVP rewards, 80% on balthazar backpack gonna finish tomorrow. But from all the patch things you know about what i made topic on forums? About class/spec that seems over the top after the patch.
Ok condi necros are over top, so maybe look into this issue now and not after 5 months?
I dont even understand how you let nightmare rune through, one and only thing that took some skill about fear necro was getting the initial fear off, now it doesnt matter cause nightmare rune does it for you.
Such a long CC condition would be OP but it actually hits for 900 with every tick.
And you incrased dhuumfire duration, how is it easier to avoid dhuumfire when fear lasts for 8+ sec
I cant even tell anymore which condi necro is good and whos not cause i just go afk once the fearchain starts.
If CtD works for you better then just use it, but for me personally dhuumfire is better, with build that doesnt use wells its roughly same dmg, for example CtD would incrase my 3500 lifeblasts by 700, so i would need to cast around 3-4 lifeblasts to get same dmg that dhuumfire provides in one proc.
For every person who disagrees on my dhuumfire choice i have 2 people whining in sPVP that i use it on power build and that it kills them cause they cant avoid it like my direct damage, and the amount of thiefs who die to my burn while trying to run away is too kitten high for me to consider dropping it.
After todays patch ill see if i have to change something, but pretty sure that i wont use CtD, EVER.
I think anet already said they think about majority of players, and majority of players dont coordinate CC, so of course they changed immobilize stacking so majority of players can do it and not only those who us teamspeak.
What makes you think they did it for PvP
In PvE champs and bosses reduce immobalize duration by 50%, and without stacking. It’s pretty an uselessness condition! Not even a coordinated zerg could keep a boss immobilized without stacking!
I dont know man i dont play PVE that much but so far havent had any encounter where you stack something else beside players.
But i sure remember reading people crying about override immobs on pvp forums.
Well one thing for sure, bind your keys. No matter what you play clicking is slower than having keybinds but if you play wellmancer then its extra slow cause you not only need to click the skill but you need to drag the well over the screen to your target location.
Nah Bro. Wells cast where you stand unless you trait otherwise. But yeah keybinds will definitely help in the killing department.
Oh didnt notice he doesnt use ranged wells, and now when i look again i think hes not even clicking.
I think anet already said they think about majority of players, and majority of players dont coordinate CC, so of course they changed immobilize stacking so majority of players can do it and not only those who us teamspeak.
If i have 4 second immobilize then i actually expect to get off 4 second immobilize and dont want some clumsy player replace it with 2 second immobilize.
And its not like applying next immobilize as late as possible isnt better than dropping them all at start and risk the whole stack beeing removed.
Well one thing for sure, bind your keys. No matter what you play clicking is slower than having keybinds but if you play wellmancer then its extra slow cause you not only need to click the skill but you need to drag the well over the screen to your target location.
It is good overall, cause it one of few skillshots this games PVP has.
You need too coordinate good immob chain from one team and coordinate helping the immobilized person from other team to survive.
Things like these make PVP better and differentiate average teams from good teams.
Ofcourse with lack of competition we dont see such things yet and mostly teams just coordinate which point to take and which player to DPS.
Now as Exedore said they should look at skills separately, because some of ways to apply immob are almost impossible to avoid.
This was… different.
Well i liked the gear and when “CALCULATED” poped up i lold.
I see you are rank 40, maybe try to analyze a bit what you could improve in your gameplay.
Its not about build, its about how you play it.
I see player has no cooldowns left and decide to kill him as power necro.
So i can jump in death shroud and just autoattack till he dies OR i could immobilize him autoattack with dagger then jump in death shroud to interrupt hes heal and then finish him off with more dagger autoattack.
In this 1v1 the result is same, enemy is dead, BUT if i actually 2nd method then it is faster, more reliable and instead of loosing life force i actually gain it.
It doesnt matter which spec or class you play there is always good way and bad way how to play it, killing people by playing bad doesnt make you good.
Well in GW2 defeating someone = beeing good.
You are good if you play good not because you created build that can kill players.
I can play minionmancer and kill people with press of 1 button, will that make me good? No.
Then again i can manage my minions do CC chains, ress, defend, interrupt at right time and not even kill anyone but that would actually take more skill.
Judging by your classes my question would be, did you play condi mesmer/mm necro, condi necro/ pw thief or spirit ranger when you killed this guy?
I am all for a casttime reduction but it is not gonna happen sadly…
We just need to spam this topic with useless whining till monday cause i failed and forgot its saturday and anet doesnt read anything on weekends.
Believe it or not but if something gets whined about enough and there is not enough counter whine then stuff happens.
Well im in doubt myself because there is this strange thing that all minions have 1.5 sec cast time, and i dont understand how 6 completely different skills (1 is heal and 1 is elite) can have same cast time, so there might be some unknown reason/mechanic behind this.
From what ive seen 50 good 40 average 30 bad >30 terrible, i really dont know why but this is so obvious in last months its like people hit 40 and magicly discovers that fighting on enemy node without decapping/killing gives absolutely nothing for team, below 40 they just say “oh im keeping X people busy”
I think you should allow only rank 40 to que and then make 3 huge tutorials that explain basic play of conquest and for completing each tutorial you lower entry rank by 10… if you would repeat common knowledge multiple times then some of these thick heads will understant it.
You dont even need to be skilled and be very good at PVP, if you are in right time at right place doing right thing just by pressing 1 or F then already you are more benefical than many players who think they are pro ninjas and just do nothing for team.
Why? Well its simple, i loose bags in EOTM cause if commander is high mobility class then he + other mobile classes kill low health champs before i get to them. Kinda silly but if you make game rewards depend on class mobility then necro needs slight tweak.
So im bad at math but heres ~ current situation when you use flesh wurm to teleport infront.
Swiftness = 600
No swiftness = 760
Combat = 875
With 0.75 cast time it would be:
Swift = 900
No swift = 980
Combat = 1043
So this basicly just gives us same range ability as engineer and elementalist but still with higher cooldown.
In combat it almost changes nothing cause 90% of time if you use flesh wurm in fights you precast it before engaging and use 1200 range, if you get attacked without flesh wurm then you run in one direction while casting wurm in other and get 1200 again + 1.25 cast time is too long for crucial situations anyway and 0.75 seconds is still easy interruptable.
IMO this would even incrase necros skillcap (which imo is needed) for PvP, with 0.75 cast time you can analyze situation before engaging fight and decide if you will need instant teleport or you need to keep wurm safe and cast it.
Now for example on legacy of foefire i have had situations where all i can do is stand on ledge and autoattack with staff ( and you know how reliable projectiles are) because i know if i precast wurm and jump down then it will get oneshotted by enemy thief and if i jump down without wurm then i will get killed before i can cast wurm.
Only reason to keep flesh wurm 1.5s cast time is because all other minions are, but lets be honest flesh wurm is not like any other minion, and its not used like other minions.
Thats only fix i can imagine, hadnt played soloq did 3 games today, all 3 looses.
1. game have 3 engies, obviously none of them plays engi as main yet none of them relogs, what can you do with 3 decap engis? Hold 2 points decapped? Cant kill anything cant bunker anything just decap. So they run from point to point decap it and then run to next one, ofcourse enemy team just takes them out 1 by 1
2. game people fight off points and go to 3rd base whenever we get 2 other, noone even cares about buffs.
3. game, we nicely hold 2 side points but whole thief and mesmer just go middle and die vs bunker guard while getting shot by cannon, so we get outnumbered on sides and lose them. 3v5 basicly, no chance…
People doesnt even care about winning you get rank points for winning you get rank points for loosing, just do whatever you want hope you have enough people to carry you…
Remove any rewards for loosing and those who know they cant do anything useful will just stop quing or actually try to win.
I wont que again till patch, and if with new system loosing get rewarded then we will just see more PVErs who dont care about winning and will just que to just loose and occasionally win for more rewards.
Keep those who just want to run around and fight in hotjoins, soloq should be PTFO OR GTFO
“We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary. "
Quote from Anet – October 2012
Its actually Gold Wars now
My build – http://ru.gw2skills.net/editor/?vQAQNAW4Yjc0UebxN+1webCB6xugLgYUhjh6h7wOfIA-TgAA2CoIYSxkjJDTSmsMB
It would probably be closest to “original” version just i use traveler not speed runes.
@Cog
Well seems not, i got 2 pieces knight, 3 pieces rampager and everything else is berserker.
But dont follow me on PVE gears, i never get best stats just something thats cheap and works for me.
Thats why i have rampager gear too, cause dont have money to change them and can use if i need to switch back to condi ^^
Glad you guys liked it, i know myself that its a bit too long, wanted to keep it under 10 min but ye it just turned out like this in the end
I use traveler runes, because i thought that there is no speed runes in PVE like there is no traveler runes in PVP speed runes would be much cheaper…
Well next patch i will probobly switching my PVP speed runes for traveler runes too.