Thanks guys, anyway i dont know why im even stressing so much to prove that this build works I can kill everyone and at last i have found power build that works in sPVP + theres few other necros who say they really enjoy this so all is fine.
If you want to play best necro build out there then its no brainer and play dhuumfire/terror if you want to play power and look kitten with 2 daggers then i suggest trying this out.
So i had alot of disbelief that my build is any good tbh IDGAF, but then i recieved some requests to showcase how to play it, now helping out to understand my build better is something i can do.
Thats why i recorded one of soloq games i got this morning. Im new to the build myself so i play it bad and make lots of mistakes, but you can still get the overall idea how the build works.
Video – http://www.youtube.com/watch?v=HfZ0bT82wzc
Builds topic where i explain most of things about it – https://forum-en.gw2archive.eu/forum/professions/necromancer/Leeto-s-power-dagger-PVP-build/first#post3475998
1st best 1vX build for wvw is 30/20/0/0/20
2nd you kill mesmer while maintaining high AoE preassure and kiting + cc thief, once the mesmer, save reapers mark for when mesmer is down, once the mesmer is down dont try to stomp him but aoe dps and use reapers mark incase thief tries to shadow refuge ressurect the mesmer.
3rd you gotta take advantage of environment your in.
4th you cant kill good players in 1vX
No thief + mesmer fights here but you can see overall kiting and build strategy in my 4th WvW roaming movie – http://www.youtube.com/watch?v=f5lgXJYeqXk
Soldier amulet – ok people still dont understand how much crit chance benefits you so i will put it simple. Soldier IS bunker amulet, this build IS NOT bunker. If really for some reason you want toughness so badly then this build will work better even with valkyrie amulet.
Dhuumfire – again you all just compare how much dps you get by using close to death, but its not about damage. With dhuumfire you get unique condition. The more conditions on enemy the smaller chance that condition removal will remove your CC + you cant avoid burn but you can just line of sight when below 50% + you cant forget mental preassure.
Wells – Muchacho is right, people dont stand in wells, go in PVP maps and see how many nodes you can cover 100% by well… Kyhlos middle? Countering well necros by doing one step to side has always amused me.
Axe – In my eyes this is broken weapon, if you can make it work in high end pvp i bow before you but i personally used it last time in beta.
*600 range – i dont even know what this is, enemy is either in melee range where dagger is better or in kiting range where staff is better, whos in 600 range? maybe you can dps minions with this.
*Nr1 – Horrible damage, applies vulnerability thats good only when stacked.
*Nr2 – Has around same dmg as dagger nr2 but enemy needs to stay in front of you and give life force instead of health, life force is way too valuable to generate it with easy to counter skill that has cooldown.
*Nr3 – Long cast time, easy to spot animation, gives retaliation, cripples people who are already in close range. Overall horrible skill.
Reapers might – this might be about preference and you can take reapers might but in reality, DS is your main active defense so retaliation will be used alot and is gonna do dmg even when your trying to survive or beeing cc bursted, by spamming life blast i meant ~3-4 life blasts in row, which doesnt even give that much might.
I dont have good team atm and hate recording spvp cause it drops my fps, but if i get time i will record some SoloQ to show off the build.
@infantry you cant just come and say “lol this build bad cuz my build more dmg on lupi” if the build works for you then fine enjoy it, but dont flame my build. And i wonder when top rated warrior + thief starts cc bursting you, does those wells get to expire before you die?
I gotta say the survival is great for 0 defense. But even if my life depended on it, i cant seem to get spectral pull to work
Do u have any set pull spots ? for some1 who takes 1-2k burn over 2k+ dmg this skill is very situational
Your right man spectral grasp is too easy to dodge and the extra life force is not needed, so i switched it out for ol` good corrupt boon just didnt care to update the build cause people disliked it here.
Anyway have been playing the build extensively past 2 days and already recieving whispers from some power fellas who wish to test it out, it havent dissapointed myself either the more i play it the more powerful it feels, i would say its overpowered but people compliment for playing “balanced” build which never happens when i roll on terror.
I repeat once more this build is not better than condi necro but for power necro its best thing ive played so far.
Edit: on barbarians amulet, i didnt mean that toughness doesnt affect DS i meant that toughness doesnt give higher lifeforce. The build has enough active defense and can tank alot of dmg in ds so theres no need for 2 defensive stats and seems you all keep forgetting that barbarian gives precision, the build uses traits for 300 power and 30% incrased crit damage so crits with dagger will be very powerful and in deathshroud you have 90% crit chance which means you can always spam life blast and wont be dissapointed.
(edited by Leeto.1570)
First of all i am not theorycrafter so dont even bother with giving me numbers of this and that, i make what i think will work in PvP situation and then improve it by testing it out in PVP environment.
Second, i try to never play situational stuff, i dont use wells and i dont use minions, i dont use anything thats easy to counter and relies on my opponent beeing bad.
Will try to answer questions now.
*Role – Supportive direct damage burst. You can help with decaps, you have mobility to decap yourself, you can burst down with high aoe and single target dmg, and most important is that your basicly unkillable which is one of most important things cause necro is one of main targets.
*Runes (weapon sigils i guess) – You can use any you like depends on your preference, but mark of blood cooldown is so long that it pops only on every 2nd dodge anyway, its there to generate life force and so you have easier perma regen.
*Barbarian – this is only thing i will explain from djooce cause it looks like hes PVEr and just goes with whatever works on paper, i take barbarian because death shroud is affected by vitality and not toughness, the build generates LF in % from marks so vitality makes it very tanky, crit chance is needed to proc dhuumfire and just cause it makes dagger #1 spam OP
*Dhuumfire – Good reliable burn, tons of people use condi removal to get rid of burn, they dont sit there and calculate the dmg it does. In this condition meta its usefull to aply conditions even if they dont do much dmg, beside as i said i dont play situational stuff, i cant just sit there and wait for my enemy to get to 50% before my builds full potential kicks in.
Overall you guys focus too much on role and on maximizing your build on this role, if your build is good for one thing then its kitten easy for enemy to counter you. The force with this build is that it has no hardcounters and its helpful in every situation.
Necros in PVP doesnt have specific thing they do, they gotta help team in every situation that pops up on map.
Need to help with decap cap? 2 fears + 2 immobs + pull
Need to assist with AOE dmg? Mark + staff 1 + Life transfer
Need to slow down runner? 2 chills
As necro your gonna get alot of focus. In this build your unkillable which means your buy alot of time for your team, can keep node capped long enough for team to arrive.
Another important thing is that you can kill most people in 1v1 which is important.
In the end its all about preference, but you can be sure if your good at only one thing then your too easy to counter.
But dont expect this build to play for itself, you wont be able to drop well and dmg happens, you wont survive and do dmg just cause of your minions, but if your player who knows how PVP works in this game then i guarantee this build will be super easy and super effective.
Feel you bro, its decap warrior meta atm, only problem is that the warrs die and dont even decap.
Anet should just hire Teldo to stream, he collects as many viewers as tourneys and always brings GW2 on first page of twitch ^^
Hey guys, long time havent visited these forums, just wanted to share a build i came up with few weeks ago. For my personal preferences this is not only best dagger build out there but best power necro build.
If someone have posted such build before then excusi ^^
Current main TPVP version -http://gw2skills.net/editor/?fRAQNAW4Yjc0UebPN+1wfbCchaqnA6DIAaBqbj04ZB-TZBFwACOCAIuAAy3foaZAAPEAA
The build is very simple and easy to play yet its probobly most powerful power build for high end pvp, if you have any questions about it feel free to ask.
Gameplay – http://www.youtube.com/watch?v=HfZ0bT82wzc
Edit:
Original-
http://gw2skills.net/editor/?vQAQNAW4Yjc0UebxN+1webCB6xugLgYUhjh6h7wOfIA-TgAA2CoIYSxkjJDTSmsMB
No dhuumfire version – http://gw2skills.net/editor/?vQAQNAW4Yjc0UebPN+1wfbCZSx34NQK2Fch6h7wOfIA-TsAg0CnIYSxkjJDTSmsMN+YByuAA
(edited by Leeto.1570)
Ok im not annoyed by the amount of them as long as their not on my team.
But theres so many of them that i normally end up with 2-3 on my team and enemy gets something actually useful and then i cant do anything but loose.
Im not trolling here im talking about games that are a bit higher than 900 soloq rating.
The worst thing is that unexperienced players think their OP so we end up with a lot of not good players playing easily countered class.
Im not saying warriors are completely useless but seriously i know like 5 warriors that i would prefer on my team over some other class but never i would want 2 warriors on my team.
Theres just some people whos nerves arent so strong and get frustrated, its team game and if theres someone pulling down whole team hes kitten .
Im not talking here about staff ele or any other ele, im talking about people who play the game wrong, it doesnt matter what you play.
For example if we have 2 points and 1 guy starts pushing far when i need help at close it makes me rage, you can be braindead dude playing staff ele with no amulet but at least come stand on the point for 2 seconds so i can retreat and get some preassure off me.
ANY good ELEMENTALIST is more useful to me than dumb warrior, but are you sure its your class and not your crap play? Just today i had ele who instead of helping me at mid decided to go far and try to solo 2x bunker guards…
Theres no useless class in this game only useless players and they make me rage, have at least enough respect for others and play a bit hotjoin and for gods sake THINK.
So basicly they think that getting #1 in bronze league takes more effort than getting #2 in gold league?
Not every server can get #1 that doesnt mean 2nd and 3rd place should be left without rewards. I dont even know why my server tries so hard then, you can never beat vizuna cause they have half canada night capping and 2nd or 3rd place just gets middle finger.
I feel sorry for you wvw`ers even sPVP devs put more effort into planning out what their doing, this idea is obviously “oh they dont play in silver color league they cant get so silver finisher”.
Seafarer is too good to be in silver league but too bad to get rewards that silver league players get.
So after season 1 ended and my server got 2nd place (seafarers rest) my dolyak finisher didnt get unlocked. I thought i saw somewhere that this is beeing looked into so i did nothing about it and just waited, but now ive seen multiple people who have this finisher.
Yes i did complete 15 achievements for meta and got the reward chest.
I love moa even it reminds mm necros that their nothing more than just a joke.
Stop with your documents already, this is spvp forums not some archive where you can drop unneeded files.
Tell it those guys who lost those 49 matches cause some kittens are syncing.
Think i just got trolled here.
(edited by Leeto.1570)
Never push far like that when you already hold 2 points.
Lul theres no such thing as “never” in pvp, we werent about to loose mid, mesmer had portal to close (which he didnt use fast enough and it still got decapped) + i gained 5 pts from kill, few seconds longer neutral on far, 2 enemies stayed far cause they thought im gonna keep pushing it.
Mistake wasnt pushing far it was relieing on mesmer that hes gonna portal fast enough and not die vs engi and if cannon wouldnt shoot then im pretty sure i would get far.
Few days ago there was fella who posted screen of 500v500, and yesterday i had such game on skyham.
Cant say there wasnt anything i could do for it to be 500v499 but then again if enemies wouldnt start relaxing maybe it hadnt been even that close, cause their team was playing better thats for sure.
Enjoy – http://www.youtube.com/watch?v=TXM-kE01sNY
This has more views than all of the stickies combined.
Well i think its about time to sticky this.
Yes you win some you loose some but if you win a bit more than you normally do then BAM your gonna spend 2 days loosing. Between my 10 consecutive looses or w/e the count is now ive taken multiple breaks longest ones beeing past night which is solid 12 hours and then another 3+ hour.
Im already getting paranoid and start to think that im getting qued with anet employees who dont like randoms high in leaderboards
Well now had another hour break and gonna do 2 games now. Lets see how it goes.
If you’re on a losing streak, stop queuing. Likely get the same braindead players again.
The reverse can happen too for winning streaks.
On both these occasions i stopped queing after 2 looses in evening and then got 5+ looses on next day. Oh the players change, they get worse after every loose, atm im at mmr where they backpedle and dodge nothing
You get a bit higher on leaderboards than you normally were and then BAM horrible loose streak, i dont mean like 2-3 looses of close matches but just BAD loose streak where you cant do anything about it.
Im normally sitting on 50-100 spot and im fine with it, but then i occasionally get higher and it just freaking sucks.
Week before new year got into top 50 and then 7 looses in row.
Yesterday got into top 25 and then next game was loose that has continued today in total 8 looses.
The tactic is very simple, dont loose close and farm mid but i just cant force my team to do it. We cap 2 points they always go for 3rd and we loose, even just now on my 8th loose our mesmer couldnt keep close for kitten ok i say go support mid and i will play close + mid, we do it, then they cant take mid at all, i kill decapper asap and go take the mid, at last we are about to win and im like sweating and pinging mid + close… whatcha think? the fallas go far, loose mid, get farmed at far and we loose… All is vain
It really feels that if your doing too good then you get dragged down. I know what is bad luck but how can you go from 25 to 500+ with 8 looses in row… multiple times…
Only thing dying after 10th december is PVE world for me.
Earning 15g+ per day by doing same thing i did for year without rewards + pvp rank is progressing faster + no new wvw season. Only reason to leave mists now is to collect gold from trading post.
They should add more pvp achis cause now i never have time for PVE daily and my AP are incrasing very slowly.
Good luck nerfing all the other classes without causing en epic uproar by the community.
If people actually care for the game, they would quickly realize that it would be for the best. People that start QQ’ing because “their” profession get nerfed, are the same people who want an “I win button”. The game is better off without those people, so yes, they should go ahead and nerf the professions and just ignore the uproar.
The question is do they want to nerf multiple specs for seven profs instead of buffing one.
There MUST be limit on how much you can ping minimap. Just lost a game cause someone was probobly using autoclicker to constantly ping mid basicly disabling minimap for whole team.
I seriously dont understand what kitten would do this and why he cant just go afk if he wants to loose, but this is dumbest griefing ive ever encountered.
Well this will be top pvp guild before Dre`s “Detox” thats fo sho
I dont get it how so many people can put condi necro in not top tier, and minionmancer above condimancer.
Maybe im just biased cause condimancer is my main but tbh i feel its most powerful prof/spec there is for overall dmg/support dmg.Conditionmancer is fairly easy to manage, you can easily burst one down alone.
Minion master, on the other hand, is extremely tough to kill thanks also to the good life force generation coming from power weapon sets, while dealing massive damage through minions and having ridiculous sustain.They aren’t as good in teamfights as conditionmancers are, but they are far more valuable to the team as node defenders even if played by a completely braindead player.
Well but thats not so true if you do stuff correctly, as condimancer doesnt rely on utilities for dmg he can take all utilities for survibility, so from my experience i dont remember any case where i die in 1v1 and can survive 1v2 and run away from 1vMore.
On average i die maybe 1-2 times per game and in most cases that is if all my other teammates are down or if some thief get me w/o cooldowns.
So the question comes to minionmancer. If condimancer is better at every thing beside node protecting, is MM better at node protecting than bunker ranger/guard/engi? If not then imo it could be max A tier, never S
This topic is funny cause OP is right
I dont get it how so many people can put condi necro in not top tier, and minionmancer above condimancer.
Maybe im just biased cause condimancer is my main but tbh i feel its most powerful prof/spec there is for overall dmg/support dmg.
“First we killed Chieftain as fast as we could.” yup i remember back when my mmr was low enough and people were doing this.
Seems lots of players like kitten but only minionmancer likes to take 5 monster kittens at same time. Horrible build, who would want game to play the game for you.
Its fine if you have a dislike of minions for whatever reason, plenty of people do (its a unique playstyle that isn’t for everyone). But stop pretending like any MM that relies on the passive qualities of the minions isn’t just a free kill.
It is free kill no matter on what you rely, crap build overall that has no place in PVP beside for annoying me by filling my display with useless AI minions.
If people want to play easy spec that only can deliver some lulz in certain situations then play powermancer and spam 1, its imo even more effective and will annoy enemies/teammates alot less.
Yip yesterday happened after using flesh wurm.
http://www.youtube.com/watch?v=nI8Py4UaYic
As necro immobs aint big problem but your right, anet gotta get their priorities straight.
Can relate to this with corrupt boon and stability… everyone takes corrupt boon to counter stability but stability has lowest priority on boon list.
In terms of other classes, they probably do take the most class-specific skill.
But skill in this game isn’t really class-based; it’s about situational awareness and positioning. So when people emphasize one class’s skill over another’s, they’re probably focusing too much on a specific one-on-one fight they just had.
This basicly. When people talk about what requires skill and what doesnt they always imagine 1v1 scenario or some hotjoin match.
Engi doesnt have high skill floor but it has high skill ceiling.
With the way this game is made no class takes real skill, but it takes skill to do correct stuff at correct time in team pvp.
Basicly anything that sucks is viewed as requiring skill, atm its ele + they have alot of skill so for people who havent pvped in mmos with tons of skills they seem complicated.
Sooooo your not good on mesmer and condi engis/necros faceroll you? Well sux, but still happy new year.
Seems lots of players like kitten but only minionmancer likes to take 5 monster kittens at same time. Horrible build, who would want game to play the game for you.
Well with all the stupid stuff floating around the scene we need dhuumfire, the problem is that its stupid passive kitten.
Simplest solution i can come up with-
You apply burning to your target 0.5 sec after entering death shroud.
You can control it and counter it then
Giving them unique animations would solve the problem. But giving them air time would be pretty ridiculous. Now if you buffed all the effects on marks so they’re on par with grenades, then we can give them air time.
Putrid mark is a separate issue that needs to be re-balanced, though.
it wouldn’t be ridiculous it would be a well needed change, marks have always been bs, unique animations MAY solve it if perhaps they are like the animation AFTER fear mark wherein activating the skill puts up some necroish stuff? above you when you begin casting // though i’d prefer travel time because it promotes a little risk-reward (getting up close ensures its easier to hit) though marks are pretty godkitten big so i doubt they would be difficult to land (by that i mean if you miss you probably haven’t been playing the game for too long)
@leeto looking for a tiny asuras hand glowing 1200 range away or any necro for that matter is rather absurd. all of their animations are so simmilar that by the time you can tell the difference you wont be able to dodge in time.The point at which the difference in the animation is significant enough to discern which ability is being used is too late into the cast for a reaction to be made.
Your not supposed to tell the difference from 1200, your teams mellee gotta tell the difference when hes penetrating him at 200 range, for most part just so he dont get hes condis back in face or feared away.
You see necro has staff, you watch hes hand, hand turns into black smoke, you dodge. 3/4 s is enough time for most top players.
How do you imagine travel time on marks? (not physicly ofc you can just make black smoke flying to the place of mark) but marks just cant work that way. Example fear mark, you cant stop stomp with it anymore cause it depends on how far your downed ally is. or slowing down runners with frost mark.
People dont want counter for marks, they can be countered in many ways even with just correct movement cause you cant just throw mark on top of player with swiftness, you gotta put it in front of them, people want easy mode counter for marks.
People just get facemelted by dumb stuff like uncounterable passive burn aka dhumbfire and then go “oh i saw that foker spamming marks like mad must be why i went down”
You can tell which mark enemy is casting and you can counter them. Lets stop whining about problems that dont exist and get to kitten like passive skills and AI.
wtb more counterplay for necro (travel time or delay on marks is ideal)
You see necro, you see he has staff, you see him casting mark, you dodge. What more counterplay you want? As most necros just spam marks in 2-3-4-5 then you can even start dodging when you feel hes used putrid mark. Only problem would be if you dont see the necro, but dont think you should be able to counter marks if you cant even see the one whos casting them.
I know it sounds like im kitten, but it actually is as simple as it sounds. You see necro casting mark, you dodge it.necro auto attack, and the marks all look the same— the problem is lack of iunique animation combined with no travel time on an aoe ranged ability… this isn’t the only culprit to necro (scepter 2 )
it’s nearly the same thing if grenades on engineer blew up the moment the cast finished, or arcing arrow didn’t have travel time— lets be honest here and agree that it’s bs
Nope, autoattack has completely different animation than marks. Every single mark has different animation so you can even tell which mark necro is casting.
Cant say its complete BS cause different classes work totally different so you cant even compare these skills.
If enemy could not only see that your casting mark but even where you cast it then staff would be broken and you would have to incrase default mark size to size of capture node.
You can counterplay necros, just noone gave a f about them for more than half year and thats why people havent done much research on how to counter them.
The amount of people not knowing about marks is amusing and saddening at same time
Autoattack – Pointing with hand
Bleed mark (Putrid) – Waving hand to side
Chill/poison – Same + bright green glow on hand
Condi xfer – Same + dark green and black glow on hand
Fear mark – unique animation of poking with staff
(edited by Leeto.1570)
Why this whine is still alive? First of all if you do arena seriously and not just for achis then its kinda freaking easy. I seriously dont remember time when ive played and have had worse than 50% win ratio in gaming session. Second its one kittening achievement point, you whine that you want this point but you cant even ACHIEVE it, then why you should get it?
You check PVE dailys before whining about this one. Doing daily fractal runner is near impossible for me, but if i cant ACHIEVE to gather 5 people and then just stare at my monitor while most boring kitten ever happens then i dont deserve that 1 ACHIEVEMENT point
wtb more counterplay for necro (travel time or delay on marks is ideal)
You see necro, you see he has staff, you see him casting mark, you dodge. What more counterplay you want? As most necros just spam marks in 2-3-4-5 then you can even start dodging when you feel hes used putrid mark. Only problem would be if you dont see the necro, but dont think you should be able to counter marks if you cant even see the one whos casting them.
I know it sounds like im kitten, but it actually is as simple as it sounds. You see necro casting mark, you dodge it.
1….
This dude basicly told you step by step how to get in top 100 and you just say its “troll response” thats why your stuck on 50%, you dont understand how kitten works.
I cant play all the time so due to inactivity i climb from 90% to top 100 every other week, and till you get top 100 where people know what their doing its always about how hard you can carry and how good you can fix your teams mistakes.
Ye its about how many carriers your team has, few days ago crawled whole day on like 2 win 1 loose and then in evening got 7 looses in row. Feels like i try to get from 600 to top 50 every 3-4 days.
The whole combo to get dhuumfire is OP, burn+300 power + 30% condi duration and then theres terror. This makes us have OP condis while dealing nice direct dmg.
But without this OP thing necros would be out of pvp at all. What else we have? All other builds play similiar just lack in something, be it condi dmg/DD or survibility.
IMO in first half year of game necros were fine, but over time all other classes have developed something OP and now necros cant compete without dhuumfire.
….
Its not necessarily lag, you can try it out, the time between poison and buff might be even 0.5 second, if you have instant fear ready then you have more than enough time to cast it before boons land.
There is gap between poison and lyssa activation. Poison is 1,1/2s cast time and then theres maybe another 1/4s before buffs come up.
So if you cast reapers mark when enemy starts applying poison theres good chance you will fear him with buffs, or if you use death shroud 3 then you can do it when poison is like mid cast.
Ye tried out 2 kit condi engi, both with rabid and berserk. Kinda doesnt feel more complicated than necro.
Can some1 give link to that d/d ele spec you all talking about.
Check the necro section now for exactly the build you are looking for.
it’s great because it has nothing that people can use as an excuse to flame you.
It literally is a counter to conditions, it doesn’t use fear/terror/dhuumfire/conditions and is completely dependent on your opponents ability to read your skills.It is kinda tanky however because you make use of your punching/pinball mechanics
have fun ^^
Haha man im looking for more “complicated” build, and you suggest 3x condi xfer necro with wells.
Hmm havent played engi since b4 HGH, when everyone played teldo build. Gonna try OE`s new build on him. Only other option i have really is ele? Rangers have non spirit builds that are good? Guardians still can only be bunkers?
What about thiefs? I still play s/d and imo nothing has changed, good and easy build. Any build that good but requires more effort?
What to play if im tired of playing super easy necro? Many have told me that necro class takes no skill whatsoever, dont know why this realization came so late. Only after dhuumfire, for first half year of game i was fine playing necro, now you cant go anywhere without flaming
So looking for some pvp alt with spec that takes skill and is top 250 viable.
From all “feedback” i get, seems that elementalist takes the most skill, but do they even have viable builds atm? I havent played ele since s/d valk was king.
So what im looking for:
top PVP viable
Not bunker
Isnt faceroll
Pref power build, heard that condi builds overall takes less skill to play.
Theres loads of people saying i suck for playing necro, must be at least some who can say what to play so i dont suck.