Showing Posts For Leo G.4501:

[LS3 Spoilers] How to make Tengu work

in Lore

Posted by: Leo G.4501

Leo G.4501

Not necessary to reply to every point since most of your replies are basically “No, the way things are is how I say them and you should accept that as fact” which I don’t have the time to argue nor the data. But I will reply to one point.

“A” commander? No.

“The” commander? Yes.

The PC is repeatedly being called the one who killed Zhaitan from S2 to S3. As well as being best buds with DE and DE 2.0. But if you just take the tengu PC out of the plots that take place before the tengu open their borders (aka PS->S3) then… that makes no sense.

And? I have a total of 2 characters who completed the entire Zhaitan story, 1 that completed S2 and S3 but DIDN’T complete the Zhaitan story and none who’ve completed all these stories as a complete continuum story. So you can either take that at face value and consider characters perceived as “The Commander” as a part of a group of commanders who all accept responsibility for their victories and failures or just man up and dismiss the title wholesale as a title for the player as a protagonist and not the voice/pixels of the character themselves.

Or the third option (the one I take) and mold the NPC responses into what they’re suppose to be for my individual preference instead of expecting a game to do all the legwork creating a narrative for me. So the NPCs aren’t calling my 2nd Warrior “The Pact Commander” when he is, in fact, a close friend and intellectual rival of the actualTHE Pact Commander”. Those NPCs are just calling my 2nd Warrior “Commander” and nothing more.

And one may say, “well that’s dumb and completely immersion breaking!” but if a small quips about the game’s protagonist are enough to break your immersion, you likely weren’t that immersed to begin with. I can accept a few NPCs talking to the character in the context of what the protagonist actually accomplished as a by-product of the gift of voice-over work added to the game. You could kitten it for all its mistakes but then you’d have to ignore all the good it adds to the game and immersive world.

[LS3 Spoilers] How to make Tengu work

in Lore

Posted by: Leo G.4501

Leo G.4501

Because, Leo, that means that ArenaNet will have to make an entirely unique level 1-80 personal story for tengu.

That’s a given and likely desired since that’s the point of introducing new races: to introduce more story.

If they slap the tengu PC into the old plots, it’s just levels 1-30 that’s unique and just new voice overs for everything else.

In other words, it is a LOT less work for ArenaNet to reuse the Order and Pact storyline of the Personal Story than it would be to create a series of new plots for the tengu to cover all 80 levels before they’d be joining in the level 80 content of Season 3.

Furthermore, if the tengu just suddenly appear in Season 3, you have to explain why the hell they’re part of this sadly-named “Dragon’s Watch”, why they lead it, why all the NPCs know the tengu PC and trust the tengu PC, and alter every single reference to Commander (because the Tengu PC would not have been a Commander of the Pact) and references to killing Zhaitan and Mordremoth, knowing the old Destiny’s Edge, and so forth.

Ultimately, it’s a ton less work to hire two new voice actors to read off already written or slightly altered lines, and to create seven short plots unique to tengu (3 @ lvl 10, 3 @ lvl 20, 1 @ lvl 30).

Furthermore, due to how the Story Journal works, you’d either be restricting tengu players from doing S2 and HoT – which they would have paid for – and possibly S3, or having to do the VA work for them anyways. At which point, why only cut the Zhaitan story when doing such is more work than just more VA recording?

Not sure exactly what you’re trying to get at with this. You’re explaining ways to reuse and make implementation simpler to integrate them into the old plot…then make an example of trying to explain Tengu appearing in the newest season….when you JUST described of retroactively fitting them in. To clarify, you won’t have to explain why the tengu suddenly appear IF you add the tengu to the old content.

But one huge consideration you’re overlooking is that there is no reason that Anet MUST implement a new race in the exact same manner that the other races were introduced at launch. You don’t have to have content from level 1-80 at all; you can just start a tengu character at level 30…or at level 60 or 80. Or you can just let the player decide how or where you want to start (there are consumables that instantly put you at certain levels, which didn’t exist at launch).

Ultimately, it’s up to how much effort the devs want to put forth which will decide how difficult it would be.

Also, I would LOVE if the devs alter all references to the Pact commander. Either that or you can just admit that your character, as a Pact commander, could not function very well as a commander doing what they do. You can’t lead an army properly from the front lines. You’d need other commanders of other branches overseeing each section of your fleet. This would mean that there are multiple Pact commanders (which makes sense, since all my characters are referred to by that title) thus a simple job title. So it wouldn’t matter that much that a Tengu is a commander. Or a Skritt, or a Largos; as long as they can function properly as a leader, the soldiers are obligated to follow. That’s just how organized military works.

TL;DR

Yes, it is that difficult, Leo G.

We shall see.

tl;dr tho

Not really.

[LS3 Spoilers] How to make Tengu work

in Lore

Posted by: Leo G.4501

Leo G.4501

let’s say since the tengu closed off they dont need the zhaitan personal story or ls1 and 2 becuase they werent there they could just give them a small personal story and then have them implented in the future ls , according to lore primordus minions are digging under the walls of the dominion and they are having some problems now , i think sooner or later the tengu will have to call the other races ie the pact to help becuase they wont be able to deal with that problem alone.

Why can’t Tengu just skip the whole Zhaitan story and part of the Mordremoth story? Simply implement that, if you want to roll a Tengu character, you must have [enter achievements for main story + HoT up to [x] point]. At that point, just completely skip the whole risen portion; instead, the story revolves around WHY the Tengu took whatever stance they did. Then roll them into Mordremoth story, leading up to current and then roll the into the newest story with all races.

This isn’t that difficult, people.

[LS3 Spoilers] How to make Tengu work

in Lore

Posted by: Leo G.4501

Leo G.4501

it makes much more sense to have Largos or Kodan as new playable races and even then i do not believe ArenaNet will add any new options there.

How? It’s not like the Kodan or Largos are more prevalent in the current story line than the Tengu (actually, I’d argue less so). I also don’t think it’s said that either Kodan or Largos are more eager to provide soldiers into this war.

However, lore can be told to explain ANY of the three options. Easily.

New (motivated) thief player; questions

in Thief

Posted by: Leo G.4501

Leo G.4501

I’d recommend utilizing all the weapons and swap around as needed. Shortbow is definitely decent as a ranged weapon, particularly if you need to plink away at stuff from range. It has AoE in the bouncing auto and cluster bomb and the evade is not bad in some situation but cluster bomb is really nice but more a close-up attack (easier to detonate).

If you’re power, try the sword but staff is also quite nice. Pistols are pretty stylish too but pretty much pure single target. If you’re condition, I think daggers combo’ed with pistols gets you the best options.

I swap between power and condition depending on my mood. Both are quite fun and have completely different feels.

Undocumented new functionality or bug?

in Elementalist

Posted by: Leo G.4501

Leo G.4501

Thinking about it, wouldn’t glyphs be nice if they all functioned this way?

As is with the functionality slapped on, it’s op but maybe if they tweak some of their numbers, like in the case of GoEP, perhaps increase the cooldown of the individual glyphs to 60sec, or even higher would compensate for having 4 stun breaks in one while also counter balancing the fact GoEP is more used preemptively rather than to react to cc.

For the heal, if the cat time was reverted and the cooldown slightly increased, I think that could cover that.

Day Made

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I’m guessing the OP is going for innuendo…and thought we would be amused by replying as if we were Beavis and Butthead.

If not…I don’t get it.

Holy crap, some people are just stubborn.

It’s in the pic! The question was “How hard was it to create?”

The joke is, the question is ambiguous as kitten thus it got an ambiguous answer but it turned out as innuendo as well.

Was that so difficult to understand?

Yes.

I looked it over and tried to find the subject for “it.” And “it” was most unclear, as you can tell by all the confused posts. But I’m “glad” to find out was pointless innuendo that got them all chiming in an answer and had him racing to post it on the forum.

Now, how do we get an answer for substantive questions?

When a substantive question can be answered with a one word sentence.

Day Made

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I’m guessing the OP is going for innuendo…and thought we would be amused by replying as if we were Beavis and Butthead.

If not…I don’t get it.

Holy crap, some people are just stubborn.

It’s in the pic! The question was “How hard was it to create?”

The joke is, the question is ambiguous as kitten thus it got an ambiguous answer but it turned out as innuendo as well.

Was that so difficult to understand?

More ele nerfs( glad I quitted this class)

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I assume you ‘quitted’ on spelling too?

Charr are attractive

in Lore

Posted by: Leo G.4501

Leo G.4501

Hmm, I approve this thread.

That said, I’d like to add that many points made about the Charr and their mannerisms, while true, are NOT Charr traits, just characteristics of their society. If there’s one quality of a good story, it’s having a main character or cast that are individuals and not just cogs in a bigger machine and act/react as such.

I have more to say but will leave it at that. But the thread title is just begging for some furry hate!

Sugg- Less reticle AoE and more targeted AoE

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

Actually, after typing it, wouldn’t you call it drop targeting or something? I thought reticle targeting was what Tera uses.

Sugg- Less reticle AoE and more targeted AoE

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I dunno. I like this game’s use or reticle targeting. It gives the game a unique feel and control. Games like blade and which only have targeted aoe which is cool and fast pace but it comes with its own issues that makes you wish for more control.

Basically, the combat may have its quirks but it’s not bad, just different. most good games do the same, try to have a unique feel to them.

100% crit on weapon swap <pve>

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I use a Valk build with berserker trinkets. I end up with quite a bit of extra HP for my troubles and when I crit, it does a lot of damage.

Is it the best? Nope. It just requires a more burst oriented style where you’re using high powered attacks when you have the proc up. I find Scepter is best for this, particularly Fire and Air swaps. If you want another strong single-hit, there’s some in earth dagger off-hand.

To re-iterate: it’s not the best but I still find it enjoyable, moreso than my berserk staff build. It requires a bit of practice and you can still goof up and lower your damage.

Why is everything so unfriendly to melee?

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

Consider all the other content in the game that is “melee friendly” and all the times you stack and melt stuff, making encounters faceroll.

Also consider that every profession has, as a game mechanic, the option to use melee or ranged weapons, often times in conjunction.

With all that considered, I think it’s preposterous top be asking for content that can be conquered with pure melee without difficulties cropping up. Meaning you can melee the new HoT mobs now it’s just not always easy as older mobs.

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

Although I have the typical male preference, I certainly understand the complaint, and maybe it’s time to reciprocate.

Exchange the Cape for a thin front-only loincloth and I’d buy it.

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I agree with the OP. It’s really stupid and tiresome how many female skins are designed to be ridiculously revealing. I mean the panty textures are bad….why would you make skins that draw attention to this?…. Right? Am I right?

I mean you don’t allow heaveyset chicks in this game. At least allow the skinny ones to run around in armour that looks the part. People should be able to make a female that looks like a guy with lvl 80 armour skins (right now u can only do it with the crap skins).

Shoulda rolled an Asura or Charr female.

This is actually an odd realization now that I mention it.

Why do you people roll female humans at all? Why not male? Or why even human at all? Is it because you’re female and you want to represent yourself in the game world? If so, I’m sure there are ways of doing so without slapping on the newest shiny outfit/armor skin or the next gaudiest sparkling waggling backpiece. I mean, do you wear that stuff in the real world? You don’t? Then why would you want to? To experience something more fantastical or out of the ordinary? Then again, why human at all?

I guess a simple answer to it all is that you just don’t like the look of the non-human races…but still, why not just roll a male human then? If you truly favor the look of the human male armor over the human female armor, just roll the race with the armor you want most.

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I agree with the OP. It’s really stupid and tiresome how many female skins are designed to be ridiculously revealing. I mean the panty textures are bad….why would you make skins that draw attention to this?…. Right? Am I right?

I mean you don’t allow heaveyset chicks in this game. At least allow the skinny ones to run around in armour that looks the part. People should be able to make a female that looks like a guy with lvl 80 armour skins (right now u can only do it with the crap skins).

Shoulda rolled an Asura or Charr female.

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

When will you stop this obnoxious crap. Stop making separate rules for armor. You either stick with revealing for both or covered for both.

This is getting really tiresome. I expect this out of some Korean grindfest.

Not you, a western company.

You assume draped looks better than half-naked.

ELE HP BUFF PLZ!?!?!?

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I’d prefer a slight alteration of traits or abilities to push Vitality builds instead of just dropping more power onto Elementalist.

Like what if Arcane Power was dropped to 25sec cooldown or dropped to 30sec but grants 100% crit for X seconds?

I say this because one of the builds I play for offense moreso than I have my Berserker build lately is my Valkyrie build (with berserker accessories). It can drop quite a load of burst damage due to forced crits. It’s not meta like the vitality Reaper but things could change so that more reliable crits could be granted without the need for precision thus giving your the opportunity to build up other stats.

Advice for new Ele in dungeons/fractals

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I’d say don’t be afraid to crawl or walk at first before you start running. The best way to learn what to do, what not to do and how to react when something bad happens is to occasionally f up and adapt to a situation.

If we’re only talking about dungeons and fractals, there’s room to play the field and try stuff out for yourself. Personally, that’s the most fun part of the game is the experimentation and learning. Stagnating and going through the motions is boring to me :p

What's on your Ele wishlist?

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I’d enjoy a kind of ST DPS/agility elite spec maybe based around the bow (long or short).

Utility shifts so that attunements aren’t linked to utility types but instead utility elements (or all except Arcane). Example:

Earth utilities: armor of earth, earth sigil, earth shield, glyphs
Fire utilities: cleansing fire, fire sigil, flame axe, glyphs, fiery gs

Thus the trait that boosts utilities in each line would be changed to enhance them and glyphs are special because they’re omni-boosted. How would the boosts be changed? YOU DECIDE!

Scepter and dagger off still unusable

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I think dagger offhand could use some improvements but I must say, most of dagger offhand skills are fun to use. The only exception being water offhand. I think they could change #4 into something like Ice Block that will block 3 attacks within 5sec where upon blocking the 3rd, will shatter granting you and all allies with frost auras or if you use the chain skill Shatter Ice, it will chill and daze nearby foes. That sounds like a fun kitten skill, much better than boring old frost aura.

When will charrs get posture fix?

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I’m not going to downtalk anyone who desires a more humanized race or posters who want a “straight back” Charr but what I will say is the direction the devs took with their races is a HUGE improvement over other MMOs:

-Sylvari, plant people, just haven’t been done and is really unique and a cool aesthetic when customizing your own. Vines, flowers, bark, thorns, mushrooms, leaves, there’s just a lot you can do with them.

-Asura, both cute and ugly with a very peculiar look that isn’t your standard goblin/dwarf/child-looking type. Likely my favorite race as they are full to the brim with personality.

-Charr, great beastial aspects that set them apart from standard MMO beast race fare which basically amount to humans with animal heads and backward knees. Their proportions feel just right and how they can shift from bipedal to quadrupedal is an amazing feature that most take for granted! It’s a greatly unique feature not often done in games like this and the Charr pull it off so naturally.

So A++ on races, Anet. If/when you decide to add any more races as playable, don’t veer off course, you’re doing great!

Is there a good ice dps build for pve?

in Elementalist

Posted by: Leo G.4501

Leo G.4501

If you’re planning to do dungeons/fractals/raids while sticking to only one attunement I wish you protection from the flames of your party members.

Well I wouldn’t focus on only one attunement I’m thinkinf maybe with air and earth or something.

Personally though, I think ice and water attunement as a whole leans on the weaker side of Ele builds unless you’re specifically talking about support…support read there as HEALING!

Consider that if you like earth and rock/sand skills, you’re looking toward several earth aspects:
-Tanking/taking hits/reflecting projectiles
-Applying cripple/bleed/immobilize which can be very devastating to some builds
-Many combos via projectile/blasts
-Control kind of rolls into cripple/immobilize but this is also a strong aspect alone
-Strong tanking weapons include Focus but not much on the condition side.

Aspects of fire include:
-Damage and burning
-Fire combo fields and might
-Some minor utility like leaps/evades/blinds
-Fire’s tricks are so universal, you pretty much can’t go wrong using any of the weapons except maybe Focus if you want to specialize in these.

Aspects of air are a tad redundant or niche:
-Typically focuses on burst damage with little to no condition damage
-Range and speed utility, usually a quirk but can be used to great effect if used right
-Fury/crits and Swiftness
-Usually also some CC in there too
-Air’s quirkiness requires special attention making it possible to be very good or just redundant damage that fire can also accomplish better which is why all the weapons can be great except maybe less so for staff

As for water:
-Less damage and little to no condition damage, just vulnerability
-Hp recovery and regen
-Chill and sometimes rarely CC
-If you build for healing, you can heal a lot. For anything else other than tanking (which needs to work in conjunction with earth), they all do it better.

Basically, what I’m saying is that Water does healing really good but is penalized in every other aspect because of that healing. I personally wouldn’t object to some of the healing being dialed back for ele to build up other aspects like adding more CC and maybe giving it more tanking front via blocks and such. Or maybe push its damage by introducing Retaliation into the water line.

But that all said, I honestly don’t think there is a good ice dps set-up outside of just conjure weapons…

When will charrs get posture fix?

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

@OP: Next you’ll be asking for female Charr with boobs.

WHEN WILL THE MADNESS END!?

Lore behind "Celestial Avatar"?

in Lore

Posted by: Leo G.4501

Leo G.4501

I may be alone in my position here but I personally like the ambiguity of some of the elite specs so you can describe how your own character pushes the boundaries of their profession.

Basically, what draxynnic just did. His explanations are sound and I’d borrow much of that to explain my Ranger’s progression to Druid, but it’s not limited to that. You could even go a different direction to accomplish similar.

When you’re left with no answers, don’t be afraid to form your own conclusions. This isn’t science, it’s just story telling. Just leave your conclusions flexible for when answers do rise to the surface.

PS: That all being said, I do wish the devs would put in some NPCs using the elite specs and telling more of their story of how they personally gained their new talents.

(edited by Leo G.4501)

Lore Q&A

in Lore

Posted by: Leo G.4501

Leo G.4501

So, I had intended to just lurk the thread, but doing research for fan fic (on another forum) got me curious:

Is it just fanfic or is there any forum rp? Looking for forum rp, myself but the ones I join tend to die off after a couple weeks.

Underwater Combat Needs Fixing

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I’d honestly rather the devs leave uw combat alone vs removing it completely. It’s not like uw combat is bad, it just has glaring issues. I mean the American judicial system had issues and loop holes but I’d rather it exist flawed than just anarchy.

Asking for more weapons might be a stretch but definitely push to have more of the utilities opened or uw variants.

PS: I think the main thing wrong with uw combat is that the devs may be ignoring it

(edited by Leo G.4501)

Sya the transgender character.

in Lore

Posted by: Leo G.4501

Leo G.4501

Yup, I can see it now, an Asura with a pair of over-sized sheers looming over you with their sharp-toothed grin as you drift into unconsciousness before the surgery begins…

Fractal Encryptions

in Fractals, Dungeons & Raids

Posted by: Leo G.4501

Leo G.4501

I dunno, people spend money and gold on gems to get keys for a chance at claim tickets to get skins. Seems playing the lottery with the worst outcome being to break even with encryptions sounds like the way to go for me. Not to mention, I’m still not complete on the collections and need that dropped materials too.

Chuka and Champawat - weak effects

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

The only thing I’d ask to change about the bow is slightly louder and enhanced audio. Have more variants of the growl so it doesn’t sound as repetitive and more pronounced growling.

Visually, it’s not as flashy but that’s a good thing. If any visual flare would be added, perhaps just add claw strikes to impacted targets? Don’t really need solid-looking tigers flying across the screen, but claw marks on targets you shoot?

New Race !

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

Well, it should end with them becoming Pact Commander, to continue the story moving forward.

As I mentioned in my post, who the Pact Commander is isn’t important and I think the story would go in better directions if that role is handed off to someone else or maybe even the Pact itself is disbanded for some reason or another. Having the main character going on to lead a group of heroes to go after these dragons could be a possibility.

Core Vs Elite Spec: third spec slot buff

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I had a similar idea posted in this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Proposal-regarding-Core-Classes/

The issue trying to be resolved is less reliance on Elite Specs to compete and to make more available specs as well as make them slightly unique.

“If I were making a suggestion for this it would go something like this:
- a distinction between “Specialization” and “Trait Generalization”. At any given time, from the point you unlock traits, you must have 1 Specialization. After that, you can have 2 trait gens.
- your first choice in traits then becomes your Specialization. When elite specs unlock, they are only usable as a Specialization, not a trait Generalization.
- trait gens work like the core specs now. Specializations work like elite specs now with some differences.
- elite specs are different because they unlock weapons and new utilities as well as profession mechanics. Regular specializations offer enhanced versions of utilities and profession mechanics.”

Making a slight example of Warrior again since they are the least complicated:

+Strength – Gladiator+
Become an agile pitfighter, relying on your muscle and quick reflexes to dominate in combat.

*Reckless Dodge > Reckless Dive: As a Gladiator, not only do your dodge rolls do damage, you gain the F2 skill “Dive” which is a movement skill that grants a short duration swiftness and leaps 500 distance. This recharges quickly and costs 10 strikes of adrenaline. Dive does not grant evade and is a leap finisher.

*Building Momentum > Rolling Momentum: As a Gladiator, not only do burst skills restore some of your endurance on hit, but Dive will remove 1 damaging condition (Bleeding, Burning, Confusion, Poison, Torment)

*Stick and Move > Prize Fighter: As a Gladiator, not only do you get a damage bonus while your endurance isn’t full, but using a Physical skill instantly recharges Dive.

The idea is to slightly alter the line to give it a kind of mechanic that makes playing it similar to current but unique if you decide to have choose Strength as your specialization. Perhaps you’d pair it with sword/greatsword and get a high mobility build utilizing Dive to close gaps or open them or couple Dive and physical skills so you can keep on mobile targets with weapons that lack mobility such as mace or longbow.

New Race !

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

I gotta agree. Everyone here is just squeeing at sight of ‘LET GET NEW RACE!’ every time. Then they don’t recognize the issue with that. How are you going to explain a tengu person being pact commander? How are you going to explain a jotun being a pact commander? How are you going to explain Edgy McSnowflake Great Overlord Of Satan from The Mist being a pact commander? How are you going to explain Balthazar being a pact commander?

Off topic of race, I feel that this is an issue with the way the story is told. The problem isn’t “how do you explain a Tengu as the pact commander?” but actually “Does it even matter who the pact commander is?”

Because I have 8 characters. Are you telling me they are all the pact commander? That each character exists in a parallel universe yet somehow can pass objects to each other and interact with the same people? That all my characters are actually 1 person that can shapeshift into different races/genders/professions/appearances?

I actually took care of this problem with my characters: of the 8, only 1 is Pact Commander. Only 3 hold any high rank in the Pact at all while the others are freelancers and adventurers and treasure hunters. They all play a part but not the same part.

So ultimately, your questions are irrelevant because if your Jotun character is leader of the pact, you either don’t care for how events played out over time and just playing the content or you can’t be kitten d with considering how the character you created fits in with the story thus deciding on that answer yourself.

That all said, it wouldn’t be a bad thing if by the time new races roll in, the whole Pact Leader position is either discontinued or passed onto someone else while you take care of bigger and better things. Or better yet, choose to take some other important roll in the story and see how things play out from that perspective instead.

New Race !

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

Iam sure that Arena can do it because they made new class recently which it not harder as creating new race.

Read my signature

It works on the reverse statements too, poster commenting about budget, resource management and net worth of a piece of content.

That is to say, you can STATE things all you want but just understand that your statements have no weight.

I love listening to Asura as they scream >:)

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

People look at Asura players funny when they ask for sexy armor for them because we’re supposed to equate Asura as childlike.

… there’s an analogy here if you think about it.

New Race !

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

tl;dr everyone wants new races, but they aren’t a good long-term investment for the game

True. But the way I see it: I don’t complain the devs put time and effort into WvW changes even though I spend very little time there, or put effort into adding more maps, objectives and skill changes into PvP even though I haven’t set foot in a hotjoin in over half a year. Or that the devs keep pouring time and resources into raids even though I never asked for them nor have I even touched one at all as of this point in time. Or that they put so much effort into developing more and more legendary weapons (ones I likely won’t ever have the time to put effort into) only to drop the project for other things I likely won’t touch much, if at all (again WvW, PvP and Raids).

If the devs decide to put in a new race, how could anyone here honestly feel cheated or angry about where the devs put their resources

The choice isn’t between WvW or a new race. It’s between

  • A new race versus
  • Living Story Season 3 plus new specializations plus new profs plus new maps.

WvW has its own resources and isn’t intended to appeal to everyone. A new race would be intended to appeal to just about the entire community.

So again, of course no one is against adding more races (many of us would love to see). It just costs a lot for the small amount of content it would actually deliver, whereas there are other, similar changes that would offer more and appeal to more people.

tl;dr everyone wants new races, but they aren’t a good long-term investment for the game

You almost had it but then flubbed it up in the very next sentence.

Posters constantly feel that content is a “this vs that” scenario, and while resources are not infinite, what those resource produce aren’t black and white categories. For instance, the new legendary crafting people complained for dropping it because all you needed was to make a skin and a recipe to make it. In reality, as demonstrated by the shortbow, the devs were also making a story and adventure along with it.

To relate it to the topic at hand, it’s not new race vs [insert all the stuff you want], because the devs aren’t braindead and would most definitively not JUST put in Largos or something without other meaningful content to go along with it. And before anyone else says “if would only be a starter zone and some personal story steps”, I’d like to see your crystal ball and psychic license to back up that prediction.

New Race !

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Posted by: Leo G.4501

Leo G.4501

If they didn’t have the resources to add new legendary weapons to the game, what makes you think they’ve got the resources to add a new race?

They didn’t have too few resources for legendary weapons, they reallocated resources away from legendary weapons for use in other projects.

New Race !

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Posted by: Leo G.4501

Leo G.4501

tl;dr everyone wants new races, but they aren’t a good long-term investment for the game

True. But the way I see it: I don’t complain the devs put time and effort into WvW changes even though I spend very little time there, or put effort into adding more maps, objectives and skill changes into PvP even though I haven’t set foot in a hotjoin in over half a year. Or that the devs keep pouring time and resources into raids even though I never asked for them nor have I even touched one at all as of this point in time. Or that they put so much effort into developing more and more legendary weapons (ones I likely won’t ever have the time to put effort into) only to drop the project for other things I likely won’t touch much, if at all (again WvW, PvP and Raids).

If the devs decide to put in a new race, how could anyone here honestly feel cheated or angry about where the devs put their resources

New Race !

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Posted by: Leo G.4501

Leo G.4501

The thing is, ArenaNet have never added a new playable race to a game since GW1, so I doubt they will start doing now.

They’ve added 4 new playable races to the game since GW1. There is a great big hole in the world suitable for the starting zone of a new race, as well.

I should have said to ‘a’ game rather than ‘the’ game sorry. As in, it’s always been a new playable class then a race in their expansions.

Well seeing how well Asura and Charr (not personally a fan of Norn) turned out, I think they’d do great adding a new race.

New Race !

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Leo G.4501

Shrug. Yes, there were a tiny bunch of non aggro Tengu in Factions. I wouldn’t call them friendly.

Meanwhile the vast majority of Canthan Tengu, and all of the Tyrian tribes would have just as soon gutted you on sight. In fact they killed everything that entered their territory that wasn’t Tengu.

Plus we have the “modern” enlightened GW2 Tengu, who calmly stood at their precious gate in LA shooting down any refugee that ventured too close.

Bad enough the Charr got snowflaked into being our “pals”. They don’t need to whitewash another historical enemy that remains both xenophobic and ultra Territorial that did nothing in the struggle to destroy Zhaitan and Shrub Dragon but observe.

What’s with this fixation on “enemies staying enemies”? Would you have preferred the Japanese staying an enemy of the US? Would you rather China come out and attack?

I find it strange you think story development is considered “snowflaking” things. The best villains in stories aren’t villainous in their perspective and if common ground can be made, it’s common to come to an agreement about something.

Error when starting GW2

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Posted by: Leo G.4501

Leo G.4501

This has been happening to me as well.

Every update, the client crashes while downloading. Every time, I usually fix it by downloading a new client installer, copying the file into the GW2 folder in programs and renaming it Gw2.exe

After that, everything seems to always updates for me but I don’t know why the game does this after every update.

Can we have dark nights? Please?

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Posted by: Leo G.4501

Leo G.4501

Snowblind fractal woods is how nights should be across the board.

Not everyone has the monitor or eyesight to play with nights that dark everywhere.

But if it was an optional feature, I’d be on board.

Would definitely be an option. But perhaps such an option could give new meaning to stuff like Torches and Fire to grant you some light.

Can't Match Armor Dye to Eternity

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Posted by: Leo G.4501

Leo G.4501

Black nor white are complementary components of a color wheel. They’re shades/tints.

Just saying, colors don’t have to “match” to work well together.

Can't Match Armor Dye to Eternity

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Leo G.4501

Has no one ever heard of complementary colors? Or contrasting color schemes? Or tertiary colors?

If elite specs are the way of the future...

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Posted by: Leo G.4501

Leo G.4501

Sure, but I look at it like this.

I would rather be excited to roll a new character because of the sweet new warrior spec, or sweet new L80 sylvari story arc, knowing that people with sylvari warriors actually got a better payoff for investing in their characters that was up front, immediate, and fun, just like I got a better payoff on my human thief, because the effort was spread top down in stead of bottom up.

The alternative, that I am excited to roll an alt because everybody has to roll an alt to do this thing is simply less compelling. it means my existing characters, and everyone’s existing characters just don’t matter as much as brand new ones.

You seemed more concerned about what other people are doing than what you’re doing with those others. However you decide to view added content in expansions, I did preface my original reply with “In the long run”. In the long run, when choices matter and provide more and varied experiences, people will replay more to experience those choices.

The important term in that last sentence though, is “choice”. Emphasis on the context of optional. You don’t have to roll up the newest thing introduced if you don’t want to and doing so to experience it is only a barrier in specific perspectives.

If elite specs are the way of the future...

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Posted by: Leo G.4501

Leo G.4501

It’s not subjective. If you add a new race or class to the game it isn’t my mindset that creates the barrier. It is objectively a barrier. I literally can not experience that content without logging out of an existing character and creating a new one.

It’s subjective because the alternative is kittened.

“The only way to experience Warrior gameplay is if I log out of my Mesmer therefore it’s a ‘barrier’.” The response to that is “Duh”. To experience specific aspects of the game unique to a choice is a given but there is no barrier limiting you from experiencing it, if you so choose. It is your mind creating that barrier.

I don’t mind having to roll alts. However, given the choice of having the option or the requirement to experience large parts of expansion content I’d rather have the option.

I’m of the opposite spectrum. When HoT rolled up, I wanted to roll a new character but wasn’t given a desirable payoff for rolling something (not interested in Revenant and have double of each race except Norn). Preference is fine, just understand not everyone shares yours. What you may see as a barrier, others see as an opportunity.

If elite specs are the way of the future...

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Posted by: Leo G.4501

Leo G.4501

Yes, but a good expansion doesn’t front load the experience to appeal disproportionately to new players at the expense of less content for existing ones.

Focusing on functionality aimed at existing characters creates the same impetus and reward for alts. You still have the opportunity for branching paths… that branch in a place that’s accessible for existing characters. You still have the incentive for people prone to roll alts to do so… because the new class specs offer a way to play a character they may not have otherwise rolled.

When you front load expansion features behind things that require shelving an existing experience to get any use out of at all rather than liberally leveraging existing characters you’re not creating more content in any way. You’re simply putting up barriers for an already invested population to enjoy your hard work, an in the end servicing new players much better that are statistically far less likely to stick around so you can reap the reward of your financial investiture in the game.

MMOs do not need to be built around “keep rolling more characters” moreso than “your character is an important participant in this world, with important things to do”

The effort put in to, say a whole racial storyline for a new race could be much better applied by creating a much more expansive story with more impactful branching paths for existing characters. The effort put in to designing a completely new class could be much better applied by adding new options to existing ones. New players will still derive all the value from it. People that roll alts to experience more branches or build options will still derive all the value from it. The difference is that it is not adding features to the game that literally require the player to step away from a beloved existing character to experience large parts of it.

If the Tengu join the fight, I shouldn’t have to roll a level 1 tengu to get that story, or understand its context. I should be able to have just as high quality an experience with just as much narrative depth by leveraging a character who already has extensive history in the world in the same way I as a player do, and derive benefit from it that fells valuable as progression of narrative or mechanics from it.

Sure, so long as you understand your perspective is merely an opinion not shared by the playerbase at large.

You say these terms such as “front load”, “barrier”, “impactful” and such which all rely on content additions conforming to a specific limitation you define. Ultimately, rolling an alt to experience more of the content introduced in an expansion should feel fun and interesting and not a burden or barrier.

You’re locked into an “or/else” mindset, which is the root of your issues here.

If elite specs are the way of the future...

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Posted by: Leo G.4501

Leo G.4501

The MMO idea that “expansion” literally means “start over” is ridiculous. When an expansion requires sheliving an existing character that the player is invested in as a prerequisite for benefitting from new content, the entire concept of “expansion” is diluted.

In the long run? Having activities, branches and choices that require starting over creates this little facet called “Alts” that, for a new player, gives them the feeling that not only do choices matter but that there is a real purpose to “starting over” or even if rolling up something they didn’t enjoy as much as they had planned there could still be options that they might love but just have to be discovered.

If elite specs are the way of the future...

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Leo G.4501

i was actually dissapointed with Druid Elite, i was hoping the Ranger’s elite to be more damage-oriented not a healer or at least elusive considering they are Ranger, even Itzel Shadowleaper looks more ‘Ranger’ to me than actual Ranger.

That is because Rangers were begging A-net for more supportive ability. Back then, Rangers felt that they were in the same boat as Necromancers, in that they were selfish and offered little to know support that something else could do better. So A-net gave them one of the most supportive elite specs in the game.

Us Rangers will likely be receiving a damage-y elite spec coming up next

I’m actually surprised how some Rangers seemed to forget this. Necros hadn’t forgotten what they asked for (namely melee bruiser-type playstyle). As for a dps build Ranger, there are some options…they may not compete with the current maxed elites but they’re not completely left behind.