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D/D roaming

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Posted by: Lettuce.2945

Lettuce.2945

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fen.gw2skills.net%2Feditor%2F%3FfFAQJAoYhcMqcW4wzBf0APAC5fD3JKQ5qJfC-TlTBAB0s%2FQYKF4SZAf6AGVVF0UCelSkuUS0xJAoS1CKTJEiaBwUFCAeAABAQAuZbGADdoDdoDdoVnD9m38mlC4plRA-w

Is a shell build that works doesn’t have to be exact to this just hit close to 2.6k armor, close to 2k power if you can, 30% crit chance (pre fury), and 16k hp. Fill in your gear for what you like but those are the usual marks to hit for d/d roaming.

Yes it is viable to roam you won’t be 1vXing to many good players but that goes for any class.

Wouldn’t this be a better option though? Slightly more power, condition dmg, ferocity, and hp. Little less healing power and toughness.

http://gw2skills.net/editor/?fFAQJAoIIwCQIGL0oHiCU+4ugA-TVDHABA8AA6Y/BhUywoKF9pGwTKBBSpkBnAA/URwJlBxpHIMNEBqKSAgDg5LfAs8yLv8yL3yLv8yLvcpAiYZE-w

A new Ele build for multipule uses

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Posted by: Lettuce.2945

Lettuce.2945

Nah, I don’t have a problem paying attention to when the intelligence sigil procs. Habit I guess. Yeah I switch it up between air, battle, or strength for my second sigil but always have intelligence on. I love it because I control my best bursts and they can’t counter it at all if updraft lands…They are screwed at that point. For most classes that is. I notice most people tend to updraft then burning speed then ring of fire then fire grab. Skip ring of fire, make sure fire grab lands. Do ring of fire after.

A new Ele build for multipule uses

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Posted by: Lettuce.2945

Lettuce.2945

I’m telling you.

http://gw2skills.net/editor/?fFAQJAoYhMMKcW5wzBrEBWACxYhG9QUgyH3FE-TJRGwAAeAADOBAg2fYZZAA

This build is awesome. Let me explain why I use Sigil of Intelligence. It’s perfect if you guys think about it. On weapon swap, or rather, attunement swapping, your next 3 hits will 100% crit. Right? So how do I make sure fire grab crits for sure? I generally do it like this.

RTL > Updraft > (swap to fire = 3 crit proc’ed) > burning speed THEN fire grab and ring of fire > earth > earth 4 > 2. Insane burst damage already right there. Obviously don’t do it when they have stab up from the start.

Another cool combo is pop armor of earth, start channeling churning earth on the corner of the fight…While you are channeling, start aiming where you want lightning flash to be, follow the enemy group as they move around the cap point then when churning is at like 90% channeling time…Pop LF. It’s usually never dodged if you are in group fights. Obviously don’t use it when 1 v 1’ing. That’s stupid.

Or you can do lighting flash then updraft and do that fire grab crit combo I mentioned.

A new Ele build for multipule uses

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Posted by: Lettuce.2945

Lettuce.2945

The troll is stronk.

D/D Ele post-patch in WvW [Video]

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Posted by: Lettuce.2945

Lettuce.2945

Sounds like a well rounded build. Could anyone give me feedback on my projected build when I’m finished crafting asc armor?

http://gw2skills.net/editor/?fFAQJAoIIwCQIGL0oHiCU+4ugA-TVDHABA8AA6Y/BhUywoKF9pGwTKBBSpkBnAA/URwJlBxpHIMNEBqKSAgDg5LfAs8yLv8yL3yLv8yLvcpAiYZE-w

Revised it after experimenting some more with my last build. Thoughts?

Question about Ascended Armor

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Posted by: Lettuce.2945

Lettuce.2945

All right, so I’m in the middle of crafting ascended armor and I was messing around on the build editor to try to find a solid balanced build that maintains a high dps but has good healing power/sustain along with decent armor and high crit/crit dmg and decent hp which will be higher if you have the WvW vitality on kill.

I definitely don’t mind swapping one of my trinkets to soldiers since 2k power is good in my opinion with 2.6k armor. But I kind of like having dps. I think this is a solid build across all contents, PvE, WvW.

Let me know what you think.

http://gw2skills.net/editor/?fFAQJAoIIwCQIGL0oHiCU+4ugA-TVDHABA8AA6Y/BhUiwoKF9pGwTKBBSplBnAA/URwJlBxpHIMNEBqKSAgDg5LfAs8yLv8yL3yLv8yLvcpAiYZE-w

Question about Ascended Armor

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Posted by: Lettuce.2945

Lettuce.2945

Thanks everyone. I think I’m going to try out either full celestial armor and balance it off with some zerker trinkets or a mix of zerkers/soldiers trinkets. While I’m not 100% concerned about the crit damage, I do like a good sustain which I can get from the healing power and such. I’m also running full runes of strength so that does help mitigate the power loss by swapping to celestials.

@Guy above

I run 0/2/2/4/6 personally for d/d. Stone splinters in Earth, Bolt to the heart in lighting, and the usual in the bottom 2. Cleansing water, cantrip mastery. And evasive arcana lines with vigor on crit and attunement bonuses.

Question about Ascended Armor

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Posted by: Lettuce.2945

Lettuce.2945

Before the nerf to celestial armor, I was about to make the celestial set. But I want input from the current players with the celestial set to let me know if it really was a huge noticeable nerf to the stats overall or not. If yes, what should I focus on in terms of crafting knights/zerkers? Any type of feedback will be appreciated! Because I like what celestial has to offer in terms of balance throughout the stats. But I want to know if you see a huge drop in the overall DPS.

returning player in need of a d/d build

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Posted by: Lettuce.2945

Lettuce.2945

I’ve been dominating mostly with this build.

http://gw2skills.net/editor/?fFAQJAoYhMM6cW4wyBrEBWACxYhG9QUgyH3FE-TJBHwAAOBAGeAAd2fAZZAA

I personally like the sigil of intelligence with battle or strength because you can control which skills you want to crit. So it’s good for timing your bursts. My build is really focused on bursting with bolt to the heart and stone splinters. And Tornado is a really good control skill when in teams. And I love it to troll at Skyhammer. Just pop it and go in and push people off. It’s hilarious.

And this build has wonderful sustain with EA and ether renewal for condi clears. Mist form is a great get away especially if you attune to water while in it to clear some conditions and dodge while in mist as well. Easy 3 removals. You can get away with a few good churning earths with armor of earth + LF in a team fight. But I wouldn’t even suggest attempting to use earth 5 in 1 v 1 or 1 v 2 situations.

Just Curious

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Posted by: Lettuce.2945

Lettuce.2945

I’m loving the new elementalist now. Been performing consistently in tpvp and spvp and all. But I was looking through the utilities out of boredom and I noticed something. Conjure earth shield. I conjured it to see the skills and it looks like it could help with tanking with the 3 block skills, 1 of which is invulnerable. I wonder if anyone else has tried this in actual pvp situations and if so, does it even help or not? Would be great if we could add another solid defense if needed. On top of what we already have!

Alternate WvW staff build

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Posted by: Lettuce.2945

Lettuce.2945

Thanks for the reply. I’ll give both builds a shot tonight.

Alternate WvW staff build

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Posted by: Lettuce.2945

Lettuce.2945

At the moment, I’m running a d/d zerker elementalist 0/2/2/4/6…But I like to switch to staff sometimes if I have to go ranged or defend a tower or keep. And now that we can re-trait on the go, I’m kind of new to staff builds. Could anyone post a build after this patch for dps staff that utilizes the most damage so I could re-trait in that situation for max dps? Thanks in advance.

(edited by Lettuce.2945)

Recent update destroyed my staff ele build

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Posted by: Lettuce.2945

Lettuce.2945

Since you rely on crit damage, maybe consider using Sigil of Intelligence? I dunno, just a suggestion.

Math of Vitality and Toughness

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Posted by: Lettuce.2945

Lettuce.2945

Seriously can’t believe that someone did actually take the time do the math for this lol. Seriously?

Elementalist nerfed into oblivion in PvP

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Posted by: Lettuce.2945

Lettuce.2945

So 10k churned earth crits, 8k fire grabs, 2.5k – 4k lighting whips is laughable damage. 4-6k flame wall is laughable too? Mmkay. sPvP just needs to be adjusted to include deathmatches and gears that actually matches outside (pve/wvw) stats rather than the lame presets in there…Because eles can pump up their char to do insane dps. You also have to realize your role might end up being zerg dps. What i’m saying is…Let’s say you don’t do well vs 1 type of class, go with 1 more other person on your team to dps that class to death. Work together. In every game, every class has their achilles heel, what you do to compensate for that is what differentiates you from the rest of the whiners.

Anyone caught by Churning Earth is terrible, its nearly a 4second cast and in my opinion the EASIEST skill to dodge, move out of or just interrupt. Fire Grab is solid, long cool down and can be interrupted needs to be in range as well, which 300 isnt exactly far reaching and same goes for Lightening whip

While that damage is nice, how much health you got? how much armor/toughness? that is one of the biggest costs the lowest health pool and yeah might do decent damage IF it hits, if it doesnt then you are pretty much dead thanks to the terrible health pool.

So how mch time do they need to be standing in Firewall for it to do that much damage. that is like 4k dps otherwise. What do you do against Range? I mean those that just kite and stay at range? How is your low range skills going to help you then?

I agree, the way S/TPvP stats are designed is very strong, it is like they are limiting thinking that it will make for better matches, not seeing that it gives some classes (mostly ele) a huge disadvantage.

So your solution would be rather then fix what is wrong with the clasds is to have them running around with a buddy, Mesmer need that in TPvP or they die ALOT needing 2 classes that have to be babysat is terrible, thanks to Anet.

You really think that it is fair that you would NEED another person as you are to weak for a 1 Vs 1?

You don’t know you can charge churned earth then lighting flash? A stupid ele would just walk up and churned earth expecting not to be interrupted or that people will stay in the rings. You can cast armor of earth before doing that combo as well if you don’t want to take the risk of being interrupted.

Check out this guy’s stats. And let’s not forget he traited more on earth instead of water, so he could have higher hp in his previous build stats, 20k or so. He changed builds to that build b/c of the defense against the guards mastery. And that build is giving him the dps that I mentioned before. Watch his wvw videos. Seriously…Eles are viable. Just need to understand your role and what classes is your achilles heel. Some classes requires more teamwork on them rather than others. Simple as that.

I’m not quite sure what’s so hard to understand about this.

Elementalist nerfed into oblivion in PvP

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Posted by: Lettuce.2945

Lettuce.2945

So 10k churned earth crits, 8k fire grabs, 2.5k – 4k lighting whips is laughable damage. 4-6k flame wall is laughable too? Mmkay. sPvP just needs to be adjusted to include deathmatches and gears that actually matches outside (pve/wvw) stats rather than the lame presets in there…Because eles can pump up their char to do insane dps. You also have to realize your role might end up being zerg dps. What i’m saying is…Let’s say you don’t do well vs 1 type of class, go with 1 more other person on your team to dps that class to death. Work together. In every game, every class has their achilles heel, what you do to compensate for that is what differentiates you from the rest of the whiners.

Elementalist nerfed into oblivion in PvP

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Lettuce.2945

Here we go again. I’m starting to suspect it’s the same group of people posting the same crap everytime. I mean seriously, learn to compensate with your own player skills or re roll. It’s very quite simple. Especially in spvp…your own level doesn’t matter. God, stop the whining.

My friend laughed at ele

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Posted by: Lettuce.2945

Lettuce.2945

I would say this guy is doing great dps. 3-4k lighting whips, 10k churned earths, 8k fire grabs…And he’s playing smart enough to survive well. Even his tornado is doing 2.5k’s. Yeah eles aren’t viable anymore.

I was roaming with him last night, we had 3 eles in party, we just kitten d everything we touched. So, I honestly don’t know what you guys are talking about. Getting tired of those whiny threads. Don’t like it? Re roll. I’m quite content.

Elementalist feels very underwhelming

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Posted by: Lettuce.2945

Lettuce.2945

@Silver
I was even doing a private guild sPvP room with people who played beta since it started. They all were impressed by how I moved as an elementalist and by the dmg especially considering how low my stats is in heart of the mist compared to wvw or pve maps. One even said he’s never seen an elementalist move like that. So honestly…I really think it comes down to the player’s skills themselves. I participated because I wanted to learn how the other classes worked in pvp.

And I was complimented several times last night during my sPvP queue up so…I must be doing something right. Even had a 17 kill streak at one point. Again, I just think it all boils down to how you rotate out your attunements both defensively and offensively and how you move.

We can agree to disagree but all I can say is I love elementalist and I’m often told that I’m gg at it. Not trying to have an ego trip here but I’m just basically saying if some elementalists are struggling, might just wanna look at how you play instead of blaming it on the class. As I said in an earlier post…I do acknowledge we have to work twice as hard to perform well in pvp/pve than most classes do…But that’s what makes it fun for me and not dulling. It keeps me on my toes instead of just facerolling an easy win.

I can 100% say I’m sticking with my ele all the way and I will EXCEL at it in a month or less. Best of luck to everyone else. Hope you figure out a way to compensate. I would suggest taking a look at this guy’s build.

That’s the build I’m rolling with, and the gears as well. He also has an updated build that looks risky but has a high reward. You could check that out as well. If you have time, watch his wvw videos. My playstyle closely imitates his.

I love pvp, and i have pvped in a lot of games. Also watch daphoenix’s videos if possible but he traited more on the defensive side. The video I linked is more of a glass cannon but I can survive pretty well with that build thanks to the vigor restoration on crit and the water heal combinations (especially on dodge). I personally use glyph of harmony as my number 6 skill. (It does remove a condition as the signet would but heals more…And it’s nice to have the option to buff might or speed with it if you need it).

Elementalist feels very underwhelming

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Lettuce.2945

I’ve played tons of mmorpgs and have dominated in pvp in them. Again, it’s my opinion and from what I’ve witnessed based on my gameplay experience and other eles WvW roaming videos…Smart eles do great in BOTH pve and pvp. I’ve seen some eles already dominating on youtube. Sure, you have to work harder to achieve the same results as other classes would (easily do). I like a challenge, keeps you on your toes and makes you think sharper. If you can dominate on an elementalist, surely you can dominate in other classes easier. Guess you aren’t one of those quick thinkers to attack a new player like this.

They are always players that can make anything mediocre seem great but that is usually less than 5%. Most of the WvW videos only show things that the movie maker wants you to see, it doesn’t show the full picture or the reality of the class.

in Pve and WvW they are a lot of factors that allow certain classes to perform better than their tPvP counterparts. For example till recently the Warrior was a boss in PvE but in tpvp was practically useless and that is because certain things only work in certain settings.

To your last point about challenge, if you want a challenge take out your gear. BUT in a team based (tpvp) game which guild wars 2 (supposedly is since it is supposedly balance around 5v5), having a class that requires 2-3 times the work for 1/2 the result other classes provide doesn’t give a compelling enough to bring the elementalist into the team.

added: btw I have pvp in other games blab blah, played the elementalist in guild wars 1 off and on for 6 years (sadly the elementalist had a similar problem for years and it was only a couple of years ago Arenanet decided to redo the class). played mages for most of my mmorpg career and blah blah.

I just did sPvp random queue (and my stats are lower in sPvP instances than outside), but did really great and my survivability and dps was good. So, idk man…Just be constantly on the move…I’m still not seeing it lol.

Anyways, the elementalist I study does livestreaming every time he pvps in wvw. So no, he doesn’t edit out the parts. Check out JetstormTV channel on youtube if you have time. That’s the playstyle I copied exactly with the exception of the number 6 skill. I just copied his movements in pvp and attunement rotations/combos and it’s doing wonders for me. Maybe study him?

I have yet to try WvW pvp but if I’m doing this well in sPvP, I can only imagine it would be better in WvW scenarios where I actually have good stats.

Elementalist feels very underwhelming

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Posted by: Lettuce.2945

Lettuce.2945

I’ve played tons of mmorpgs and have dominated in pvp in them. Again, it’s my opinion and from what I’ve witnessed based on my gameplay experience and other eles WvW roaming videos…Smart eles do great in BOTH pve and pvp. I’ve seen some eles already dominating on youtube. Sure, you have to work harder to achieve the same results as other classes would (easily do). I like a challenge, keeps you on your toes and makes you think sharper. If you can dominate on an elementalist, surely you can dominate in other classes easier. Guess you aren’t one of those quick thinkers to attack a new player like this.

(edited by Lettuce.2945)

Elementalist feels very underwhelming

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Lettuce.2945

I have to say I really disagree with the fact that Elementalists are underwhelming. I bought gw2 for the first time 12 days ago. Already a full d/d spec’ed elementalist in full knights of divinity gear with 2 exotic weaps, bloodlust and force sigils on it…Working on my ascended gears atm, etc…And I gotta say…I love it. I’m dishing out good damage and I rarely get downed in dungeons. I just did a fractal run today with my guild…Got downed once the whole time while they got downed like 10-15 times…

I’m dishing out 7-8k aoe crits with number 5 earth skill and teleport combo…and my build isn’t nearly done. Doing 4-5k crit fire grabs, 2.5k-3k lighting whips…This is in dungeons btw…Haven’t tried wvw roaming but my gears pretty much matches Lady Sayrah and he does that much in wvw roaming so…I’m following Lady Sayrah’s skypirate build atm…And it’s doing wonders for me…And whenever my hp drops, all I do is dodge on water attunement, cast number 6, then 5, 3, then 2, then dodge again, bam easily full hp. Not to mention if you crit, you regain vigor…So you could constantly dodge to heal yourself and remove conditions. I’m loving my dd ele lol. I picked it b/c it’s “apparently” the weakest class and I always love picking the weakest because it’s more challenging…And I would say this class is more for quick thinkers who can adapt rather than people who want to faceroll a win.

I would just say play smarter overall…Realize that if you spec into glass cannon…Just think of hit and run tactics…Go in with large aoes, back out, heal yourself, go back in…etc. We are support zerg damage types. Once we embrace it, we’ll love dd eles.

Edit: I rotate a lot through attunements as I go through dungeons, storylines, etc…So the damage seems pretty consistent to me.

(edited by Lettuce.2945)