Poelala does get farmed though…And complains about every known profession under the sun. I know, because I’m one of those people who farmed him.
This is going to be such a cliche response but it’s especially true in OP’s case. You took a break from gw2 for two years. You just got back a few days ago. This is truly a l2p issue. Learn the frames and re learn the game before jumping to dumb conclusions because the game is very different from how it was in 2014. /facepalm.
Can confirm considering I beat you on a node twice in 1 v 1 and once in 1 v 2 yesterday during a Q. Your mechanical skills are bronze-silver tier to be honest.
I would agree and say that we should raise the cap to triple queuing instead of duo. But make it 3 max only. The reason I say this is because with triple queues, there’s somewhat less luck involved in getting bad pugs and if you do, a team of a fully knowledgeable players could possibly carry just by holding two nodes without the other 2 screwing up the strategy. Like if you triple queued, you could have say a two bunker comp with a dps role that can swap between the two on nodes or one bunker and two dps and assign the pugs to a node to assist them. But with duo q, if you get bad pugs who can’t rotate and get greedy by going for triple caps, it stretches out your carrying potential and makes it harder for you to travel between skirmishes. Because if you allow them to get wiped when they’re greedy on triple caps, the other team most likely will Zerg down the next node. This is the main frustration with duo being the maximum at the moment. There is some luck involved.
That awkward moment when 75% of thread doesn’t know staff 3 removes immobilize but resumes arguing about how staff and dp thieves are kitten if they use bound against immobilize…………whispers my bruh….use staff 3.
So yes i use headshot a lot and also i tried to keep distance up. And i did not one backstab during this duels.
If you go full agressiv, melee range, and the rev land one sword 2 and legendswap, 70% of your life is gone. And you cant outdamage him with your AA’s because of Protection and 10% dmg reduc from buffood.
So he will take 43% less dmg. Dont forget he have easy access to quickness and can cleave you with Sword AA.
The point with backstab, if i dont have fury or critluck i wont hit him hard, bc no crit and 43% dmg reduc.
Well this just answered our question of whether or not if you were a good thief. Thief hard counters the hell out of revs. With or without PI…
Anyways I didn’t watch the video at all. Kind of knew it would be bad. And the comments just confirmed it. Apparently you just backpedal and headshot. If I were the rev and you just spammed headshot, I would have just stood there and gone “Ok, cool story bro”.
Maybe I’m misunderstanding what’s being said here, but the Daredevil can do a ton of damage while dodging via Lotus and Bound.
Nobody uses Bounding Dodger unless he is out of mind. Lotus is the only exception, used only by Condi builds. Unhindered combatant is the only one for 90% of Dardevils
Wat.
I’d like to see your sources on that one lol.
My vast experience and time spent in sPvP/WvW is my source =D
I see a lot of thieves with bounding dodger in WvW. It is preferred for D/P since it is a leap finisher.
I never comprehend why would anyone using D/P waste 50 precious Endurance just to leap finish when Heartseeker is perfect for that role and it’s even more cheaper. Now if Bound is a “blast” finisher, then sure I can see its value, but as “leap” — it is a waste of resources. I also doubt that these Bounding D/P users are any good or at least baby-sat by a Druid because such glass-cannon build don’t last very long in WvW.
I recommend you watch min scherzo then re-evaluate your thoughts on bound. That is all.
Right, the one who now favors Staff over D/P where Bound actually makes sense because of Vault. Anyone else you want to recommend?
Two things. One. He doesn’t spam vault. You actually should NOT use vault often since it can be easily interrupted. So don’t be one of those “staff thief just vaults spam qq’ers”. Please actually watch the videos before commenting. Two. He uses d/p as his second weaponset which again, if you actually watched the videos, he shows you how to use them and juke zergs. And sure, I can recommend other thieves. Havoc and anarchy, Kronos Xnm, reckless…they all have channels. Feel free to watch. My thief is featured in a couple duo videos with min. We use the same build. Sorry you’re just too stubborn?
Maybe I’m misunderstanding what’s being said here, but the Daredevil can do a ton of damage while dodging via Lotus and Bound.
Nobody uses Bounding Dodger unless he is out of mind. Lotus is the only exception, used only by Condi builds. Unhindered combatant is the only one for 90% of Dardevils
Wat.
I’d like to see your sources on that one lol.
My vast experience and time spent in sPvP/WvW is my source =D
I see a lot of thieves with bounding dodger in WvW. It is preferred for D/P since it is a leap finisher.
I never comprehend why would anyone using D/P waste 50 precious Endurance just to leap finish when Heartseeker is perfect for that role and it’s even more cheaper. Now if Bound is a “blast” finisher, then sure I can see its value, but as “leap” — it is a waste of resources. I also doubt that these Bounding D/P users are any good or at least baby-sat by a Druid because such glass-cannon build don’t last very long in WvW.
I recommend you watch min scherzo then re-evaluate your thoughts on bound. That is all.
Min, Reckless, Sind, Vallun, Bruno, myself and many other of us all play D/P over staff,
like the posts before staff is a telegraph, does not offer the team support of stealth and blast fields that d/p does nor the clean spike from backstab (if used right on a low target thats an ista down/kill for your team) by going staff/ bw you give up the stealth fields for your team, the mobility from shadowshot, you give up the interrupts from headshot, the burst from heartseeker+auto chain.
Staff is yes great for teamfights and holding on nodes. However that said, that is not your job as thief, thiefs job is to use the mobility of its class to +1, decap and FINISH a fight QUICKLY. By holding a pocket in staff not doing the listed above you are not helping your team to its full potential.
Uhhhh wrong. Min and reckless prioritizes staff over d/p. They’re my guildies and we have been training reckless in the proper use of staff over what is stereotyped about staff which a lot of people have common misconceptions about. Reckless is a d/p convert to staff now. Staff is by far the most versatile weaponset bar none for thief since there’s so much you can do with it at high level gameplay.
People seem to think staff thief is a +1’er. Well here’s a hint. You’re wrong. It can fill a couple roles when played right.
Vault has too much baked in for such ini costs, especially compared to other high damage attacks from thief. Either ini costs need to be increased considerably or one of the aspects of vault needs a nerf (dmg reduction, shorter evade frame). Vault didn’t actually have evade at begin, we asked for something for such long animation to be viable but i still can’t believe they gave it such high dmg as well – once again devs listen only to part of the feedback.
Then again, i look at scrapper hammer and think “Nvm” :s
…There’s a huge punish frame on vault. Massive. It’s actually so risky to use vault against good players because of that…Need me to demonstrate to you? Those complaining about vaults really need to learn to play. Obvious telegraphs and it’s a lot of ini to use a skill against someone good who will just simply dodge it or interrupt it. As someone said above, it’s only good for cleaving rezzers and it’s a BM skill to use against bad players. Other than that, vault shouldn’t be really touched at all except for mobility and cleaving rezzers.
Mid Tier*
lol no. These guys are good.
“good” is extremely subjective. Tier rankings are not (as much), and it’s mid tier.
Oh snap! The forum warriors crawling out of the woodworks. Ok, duel them if you’re “high” tier or name someone “high” tier and arrange a duel then. Instead of just being trolly. Just an idea. Genius right?
Edit: Never mind. I saw this guy’s post in another forum and he thinks Rev is the most OP class in game right now. He lost all credibility right there. Seems like he’s from the “low” tier to me.
(edited by Lettuce.2945)
Vaults only saving graces are it can be ground targeted at range, and it does aoe damage. It has 1/4 second precast and after cast animations that are both easily interruptible. Comparatively its about the same damage as every single other duel wield skill so I personally think the damage is fine for the cost. Same goes for utility.
Vault/bound spam only really works against lower skilled opponents who dont understand the difference between the bound animation and the vault animation. Just about anything but rev will interrupt vault given the chance.
Most of the higher skilled theives you will notice they use debilitating arc over vault in many cases because its a better skill and has more controllable nuisances. The only time vaults really spammed is on downs for cleave. Nerfing it only takes away staffs ability to pressure downs.
Bound dodge damage is a little high on damage and the leap finisher is extremely useful. Dashes range and movement cc clear is really strong. The reduction on dash is also insane tied with other traits and food thief out of the gate can have a 80% damage reduction. The lotus dodge is really the only underwhelming one of the three.
From a numbers standpoint I would normally agree to nerfing the bound dodge damage to be in line with warriors reckless dodge. However I question nerfing the damage on bound because other classes got complete new mechanics that offer extra damage. Where as we got just got our dodges enhanced.
For example do you think bound dodge is out of line when compared to warriors burst skills in berserker? Or mesmers ability to re shatter clones? etc I think no.
This guy hit it on the head. I can tell the OP has l2p issues because mainly, you should never be dying to a vault spamming thief.
1: It has a huge telegraph and a frame that you can interrupt when he vaults so he does no damage. Feel free to whisper me in game if you want me to demonstrate said frame.
2: Because of said frame in #1…Most thieves rather use the autos and skills 2 to 4 depending on the situation. Steal combined with 2 is a pretty good damage dealer because there’s a trick to get all 3 hit chains to land in the combo. 3 is just a more reliable evade frame that does damage and there’s a way to make it so that you cancel the rollback. 4 is just a nice ranged blind if you need it. The only time, I, as a thief, would vault is when to cleave rezzer’s or…If I know they’re just simply bad that I want to extra BM by vaulting them. Necros are also a safe choice to vault since limited dodges and slow attacks.
3: The only other time I use vault is to get some distance to stealth with d/p from a zerg or a group of chasers. And that’s usually 1-2 vaults with bounds combined in and bandit’s defense for ranged attacks.
Nerf the might/quickness boon stacking trait…That would bring pet damage more in line and should make pets scale with amulets but that’s a lot of reworking for Anet. They might be too lazy to do that. Easy fix from a ranger main.
Indeed. Beast that can carry havocs.
Pretty much our whole guild are beasts. Literally have to try out to join our guild.
I’m the other thief with Min in this duo roam at 6:13. Just another example of typical outnumbered fights for us. That one was like 2 v 9-10 towards the end. And wiped them.
Another example from another perspective of another member of our guild (the leader) with Min and I. Min on thief and me on druid.
(edited by Lettuce.2945)
To be fair to my server—such as it is with linking—there are a number of decent roamers, but being outnumbered by JQ/TC doesn’t lend itself to incentivizing people to log on. And there are the Halloween events keeping people busy as well.
I’d also like to question the poor taste of spawn camping in general. It doesn’t phase veterans, but there are a lot of newer players in WvW lately and I don’t think it makes them feel particularly good.
The other day I dropped by spawn in EB because Quickcry was there, he got run over by some salty people but we had a good 1v1 fight and some duels later.
And I’m not sure who was 25 strong and not able to beat five of you. I’m sorry but statistically that seems incredibly unlikely. So many people when asked how big a zerg is they say “map queue” when it is actually more like 30, or they said 25 when it is more like 12. Five organized people can do a lot against 12 unorganized and unskilled pugs. Building siege is also stupid tactically 9/10 times. There are bad players on every server…but bringing it up as a given says more about you than it does about NSP.
Nah. It was easily at least 25. It was an organized guild that was really salty about us outplaying them all night. They ignored objectives just to chase us down only to get juked or to lose their back liners as they chased. The guild tag was pb. Phoenix battalion I think. Let’s just say I got a lot of salty whispers that night. And my guild is a fight guild. We mainly tpvp and duel a lot. So we were bored and spawn camped. Difference in opinions then. Our guild loves and lives for outnumbered fights so we enjoy it immensely. But NSP was kind of really bad and we generally took on more confidence even if the number was far greater. Normally versus a decent server…we would engage in fights that had maybe 5-6 more people than ours at most. With NSP though…it increased to maybe 15-20? That’s how I gauge server skills.
Fighting JQ this week it doesn’t feel that way. There are a few solo roamers that seem good, but “solo roaming” really doesn’t describe one or two people being chased down by a group of 5 or 6.
Honestly not blaming them, that’s the game. It’s just hard for me to personally judge their skill level when I’m downing them 3 or 4 times and each time them getting power resed by 5 teammates.
Lol. Honestly, I’ve fought a lot of servers and I have to say that, hands down without a doubt, NSP is by far the worse in terms of skills and not willing to fight. Heck, the other night, my guild group of 5 roamers took your north camp with 25 people, 4 stealth traps back to back, and at least 6 ballistas………..Once you guys lost your sieges and used up the stealth traps and lost half of your guys without any one of us dying, you all just ran to portal and camp got taken. By 5 of us. I’ve noticed a huge pattern with NSP and it’s kind of pathetic actually. They never fight = numbers. When they get outplayed even though they outnumber us by at least 5…they call their zerg to try to kill us only to have us juke the zerg and pick off your backliners. It’s one huge hot mess on your server. And when the zerg finally gets 1-2 of us…What do they do? Drop sieges and a guild keg on the body. It’s kind of like…really funny and amusing to us. I’ve literally been chased across the map by a couple zergs and they just ended up getting juked.
Heck, we even spawn camped your borderland’s spawn as well 4 v 10-15. One of your guys whispered us saying how impressive it was and that your guys were QQ’ing and were calling for the tag on their map to come kill us. They got juked again.
Conclusion: NSP is a giant joke that refuses to fight any equal number at all and has no skills. I’ve literally not encountered 1 good roamer on NSP. Encountered 1 good one on TC but that’s it.
high quality fights right there but doesnt it feel odd playing with such low mobility on thief?
especially when running DA instead of acrobatics you dont even have consistent swiftness while both spvp and wvw are more than just dueling and in both modes thief heavily relies on its mobility
also funny how you still end up having to run d/p all the while already having a melee weapon set and sacrificing a huge chunk of mobility, i guess thief just doesnt work without d/p anymore lol
regardless, that was some high skill staff play
Min’s my guildie and I often duo thief roam with him with the acro build. Mobility has NEVER been an issue actually. We’re more than capable of 2 v X’ing and peeling away if we have to. You’ll probably see me in some of his upcoming videos. Did you not see him juke a zerg then win a 1 v 4 right after in one of the videos? The staff is our primary weapon. D/p is just used primarily as a recovery weapon and to juke zergs. That’s honestly what it’s used for or shadowshotting baddies or some match ups actually needs it.
So no, I disagree with you very heavily that thief doesn’t need “mobility” in wvw since it’s already very mobile with utilities and perma swiftness from acro. I sometimes even go zerg surfing with it just for the lulz. Bound is just too good to not take…Dash is just…a p****y build. I facepalm whenever I see one of those. Oh kitten , my burst failed…Let’s bail man! Whereas the build we use allows us to actually stay in the fight and make a difference.
Just wanted to post a video of our guild 3 v 3’ing QQ’s 3 best players with only 1 of our best players in OS. I do want to say thanks for a good fight but I would be lying. It was kind of easy considering the average length of each 3 v 3 was 30 secs to 45 secs.
And a special shout out to Hadi for being so kind to “allow us” to spawn camp your guild. I didn’t realize we needed your permission. So kind of you to consider our feelings. . Maybe you should re take math class and count how many people you had at your spawn? And maybe you should include the rest of the video in which you got killed 3 times and you even tried to run back to spawn but got scorpion wired like a boss. . Enjoy your day Badi.
I stand by my point: The fact is that I can go from a 20% win rate to winning 7 pips and a 4 win win streak simply by duo’ing and therebye being on the favored team.
That illustrates very clearly that the matchmaking is pre determining wins. Ergo, the current season does not reflect player skills.
It can’t, if I can show such a night and day difference in such a short time.
I disagree, there is a huge difference in skill level between, Diamond/Legendary and Amber. I can destroy players in Amber with my f2p longbow ranger. That would never work against diamond or legendary league.
It’s fair to say matchmaking is clearly unfair at times, but it does separate players by skill. Lettuce is a very good player and was able to coordinate well with you and your allies. Nothing more. This just shows what we all know, a good player can make a difference. Yes, he is good so will get teamed up with players of like skill level (if there are any in sapphire) which makes his time easier.
That doesn’t mean his skill is of no consequence.
People seem to misunderstand Ithilwen. I never Q’ed with her. I only simply taught her mechanics and increased her survivability on ele via 1 v 1’s against my power rev. At first she kept dying in 20-30 secs…then slowly increased to about 5 minutes average which is good but shouldn’t really be dying period. But getting there. When she reaches the point where she won’t die at all in 1 v 1, I’m going to have her practice 1 v 2’ing on a ticking node using my private server. The goal of this is to push her OWN PERSONAL mechanics to the extreme that she can carry/contribute to her teammates by not being a rallybot. I only Q with my legendary teammates for practice purposes only. So yea, I don’t Q with her. I have no idea who she’s talking about but good for her duo q’ing. I’m also teaching some basic rotational knowledge to her so I hope she’s doing it right.
(edited by Lettuce.2945)
The logic of the GW2 community : " I want to run a bursty power build, with enough sustain to 1vs1 anyone and enough condi clear to fight condi specs…still I want to slot all power trait line"
You want more condi clear?
Let’s buff Salvation Traitline, everybody and his dog runs a dedicated traitline to clear condis..don’t see why you revs think to be special and should be able to fully spec for burst and still be able to clear condis..lol..just lolMMOs are getting more and more watered down, players these days want all benefits..at no cost
You act like the meta invocation rev has no counters. I can easily think of 7-8 counters to it whereas other professions have an average of 2-3 counters to it. Some builds have NO counters if played right. Honestly invocation rev in the meta has the most counters to it. Buffing the condi clear for the invocation line or class itself would bring it down to 3-4 counters which is still reasonable. The only other profession that has nearly as many counters are DH’s. Which suggests those 2 needs a rework/buff in some way to bring them up to line with the other professions.
Sure…Rev bursts hits hard but that’s a trade off for their glassiness. Invo has a high skill cap and if you don’t play it right, you can get 100-0’ed by a thief burst, especially pulm. Glint used? Condi bombed? You either gotta pull yourself out of the fight to kite (or hope you have a teammate to clear some of it for you) and swap legends and riposting to clear movement condis and hope that your staff 4 clears the damaging condis, and at this point, you’re half hp from doing this. And doing this makes you vulnerable to a thief burst. And it certainly doesn’t help we have no access to stability on this build, which raises the skill cap for it even higher since you have to be smart about your stunbreaks. Now tell me that rev doesn’t need a condi clear buff in some way? I think this is more than reasonable and you overexaggerate rev’s strengths overall. Bursts hard and gets bursted hard.
It is not hard for a halfway decent player to carry in Sapphire. Especially this late in the season when there is no one good left there.
Just 1v2 at far, win it, and the rest of your team zergs down eveyone else. EZ.
Don’t tell me Lettuce had some god level MMR considering he doesn’t PvP outside of WvW and custom arenas.
Must be why I trio q’ed with min and teli to get them from sapphire to legendary at start of season when ESL players were constantly matched with us. I casually Q now after these guys hit leggy because I don’t really care about seasons. And we stopped Q’ing because the Q times are now an hour average. Q times are a turn off now.
There’s no prestige associated with it. I just do scrims with the FEAR team against other teams. I’m at 35 wins out of 38 games atm this season and that’s mostly against ESL players. Hmmm, you seem like someone salty I rekt. Confirm please?
@Ithilwen, you’re welcome. Your ele still could use a lot of work improving but you’re definitely improving. Try to survive more against my rev then we’ll bump up your training to 1 v 2’s on a node.
(edited by Lettuce.2945)
This is my suggestion in regards to pvp. Buff cleansing channel minor on the invocation line to remove 2 to 3 condis on swap and allow shield skills to remove 1 or two on use. Maybe one if you buff cleansing channel. This will bring revs more up to par versus condis. Done. /balanced. It’ll force the rev to be smarter about swapping legends. Swap too soon and condi bombed.
Ranger is certainly not the weakest class. I win 90% of my 1v1 on ranger and I have very high burst (I can kill things like thieves and marauder revs in seconds if I land all my burst), great healing and support and good mobility and disengage.
Maybe you are just a much better player than the Rangers you have fought because a condi guard/trap ranger should not beat an equally skilled player using the meta Druid build. Rangers are especially good against condition builds because they have 2 full condi clears, one (celestial avatar) on a 15 second cooldown.
Thats not true, The meta druids just melt against my necro, even the really good one have very hard time.
Duel mine? My Druid hard counters condi necros…literal hard counter. No chance in hell for any condi necro.
Here is some footage showing how easy it is to melt Rangers. Most fights seem to pan out like this, same on my burn guard:
Let me follow this logic. OP claims to rekt rangers > Gets called out by good rangers > Dodges the challenge > Finds random bads > films it to “prove” his point only he doesn’t
Joke of the year. 4/10 troll.
“I can kill bad rangers”
“I can’t kill good rangers”No that is not what I am saying, I guess your reading comprehension is kind of weak but I’ll try explain again:
I can kill nearly every ranger I have played against this season and do it with relative ease. Compared to that, every other class (assuming HoT builds) is either challenging (eg Reaper/DH/Thief), or impossible (eg condi warrior, engi, ele).
As far as I can see ranger is by far the weakest class- almost laughably so.
Now I thought perhaps it was just that I was playing a direct counter build- but another poster says druids are strong vs conditions, so its not that. Nor do I believe that somehow almost every ranger I play against is a noob and every condi warrior is a pro. I think many of the rangers I have played against play well- they just have a weak sauce class that is really easy to pin down and burst.
Ranger has always been a class like that, where there is no middle ground: they are either terrible or they are great. Just like a thief. But the class itself is fine (minus the poorly designed core pets) and absolutely competitive. You might be really good at killing rangers because you main one.
After reading everyone’s comments I was actually thinking exactly what you wrote. Like you say maybe its like thief was before HoT – you either get it or you’re a liability (not sure if that’s still the case for thief post HoT).
I just never felt like a “ranger slayer” before, so it is weird feeling like rangers are so soft.
Third time now. 1 v 1 my ranger or you’re a confirmed forum troll. You keep dodging everyone’s 1v1 challenge. You make such idiotic claims and don’t back it up. You’re most likely a forum keyboard warrior at this point.
My point is that I have been easily smashing most rangers in the current season, and all other classes seem much stronger. Winning or losing in a 1vs1 duel won’t prove/disprove my point, since it has nothing to do with what I am saying and it doesn’t show the relative strength/weakness compared to other classes.
I am not sure what “idiotic claims” I have made, I have just told you my experience of the last couple of months. If you have difficulty beating rangers, well I am surprised because they seem to mainly be really weak, but perhaps you are just really bad at the game. However, I will “back up” what I am trying to say by showing you what I see in my play experience through a video montage. Maybe some of the less abusive posters can give some feedback on it.
Don’t bother. I’ve confirmed you’re a forum troll. All bark, no bite. From your post I can easily deduce you’re well below average mechanically and you posting the video will only confirm my thoughts. Save yourself the embarrassment and don’t bother posting. And yes, idiotic claims. You aren’t willing to back it up with anyone on this thread. Go kill below average players and feel good about yourself. Pm me in game if you change your mind, otherwise I’m done talking to you.
This is my suggestion in regards to pvp. Buff cleansing channel minor on the invocation line to remove 2 to 3 condis on swap and allow shield skills to remove 1 or two on use. Maybe one if you buff cleansing channel. This will bring revs more up to par versus condis and encourage more invocation revs over passive retrib.
“I can kill bad rangers”
“I can’t kill good rangers”No that is not what I am saying, I guess your reading comprehension is kind of weak but I’ll try explain again:
I can kill nearly every ranger I have played against this season and do it with relative ease. Compared to that, every other class (assuming HoT builds) is either challenging (eg Reaper/DH/Thief), or impossible (eg condi warrior, engi, ele).
As far as I can see ranger is by far the weakest class- almost laughably so.
Now I thought perhaps it was just that I was playing a direct counter build- but another poster says druids are strong vs conditions, so its not that. Nor do I believe that somehow almost every ranger I play against is a noob and every condi warrior is a pro. I think many of the rangers I have played against play well- they just have a weak sauce class that is really easy to pin down and burst.
Ranger has always been a class like that, where there is no middle ground: they are either terrible or they are great. Just like a thief. But the class itself is fine (minus the poorly designed core pets) and absolutely competitive. You might be really good at killing rangers because you main one.
After reading everyone’s comments I was actually thinking exactly what you wrote. Like you say maybe its like thief was before HoT – you either get it or you’re a liability (not sure if that’s still the case for thief post HoT).
I just never felt like a “ranger slayer” before, so it is weird feeling like rangers are so soft.
Third time now. 1 v 1 my ranger or you’re a confirmed forum troll. You keep dodging everyone’s 1v1 challenge. You make such idiotic claims and don’t back it up. You’re most likely a forum keyboard warrior at this point.
More likely its builds require more skill to run well, or they are playing the class wrong. I had a whole 20 matches played on a warrior over 3 years and I can get on one and do well against lower tier players. On my f2p ranger I rek revenants. Doesn’t mean revenant is weak, just most people that are in sapphire don’t play it well.
I don’t really notice any difference between the tiers- rangers are almost always easy kills and condi warriors etc are very strong. It might be different at legendary rank, but I expect the rangers would still be the easier match up.
So why are you avoiding my challenge? 1 v 1 my ranger. You’ll change your tune after fighting a good ranger.
Knowing that you have a condition that prevents you from using two hands, I would probably opt to go the easier profession route. I just skimmed through this thread and I don’t know if others have suggested this yet…But I would recommend just going cleric tempest ele meta if you want an easier time. Playing a mesmer requires good timing on portal and knowing when to moa and rotate…Meanwhile ele just rotates into a fight that needs support which would usually be mid or home. So it’s less complicated and more forgiving. I can’t help you Q but I will more than be glad to spar with you and push your survivability through the roof if you’re willing to learn and be patient. Put tpvp on pause and I’ll teach you mechanical skills. I’m in one of the top 1 v 1 guilds so I would recommend sparring with me and my guildies. We can even do some 2 v 2’s. I empathize with your situation very much so.
While some here might say 1 v 1 does not matter, I would argue that knowing how to survive and kite in team fights and when to peel is very essential. It’s important that you don’t die and know the right time to back out and rotate into a different fight. You die, good players will bleed you out and that’s a good 30-40 secs your team will be a man down. Add my account name for sparring/tutorials.
Duel my ranger with what you said “rekts” rangers. I promise you won’t win a single duel and probably won’t even get me past 75% hp. Please record too.
In before Josh X T links his unoriginal and subpar build and his twitch channel to his…highly probable full celestial build claiming to be the build you fought.
Back on topic. Furajir…you dueled one of my thief guildies named Havoc and Anarchy. We have a few thieves in the guild that’s also better than him. I recommend dueling them and you will change your win record versus thieves. Start with min scherzo.
I’ve seen some really good staff spamming thieves in diamond like this dude from a guild called EGG but not a single condi thief has been able to do anything.
Sure they try to run d/d and venom share or whatever but they die instantly and everyone in diamond brings some degree of condi clear and know not to stand on top of the thief doing his death blossom lol.
Oh. That’s my guildie from FEAR. I duo Q with him a lot. You’re talking about Min Scherzo right? He’s ridiculously good at holding far 1 v 2 as a thief. He’s legendary now.
@Fivedawgs, there are a lot of knowledgeable people here who know quite a bit more about thief (and PvP, apparently) then you do, and they are all telling you that the “builds” you are mentioning don’t actually exist, and that, yes, venomshare isn’t viable in a competitive setting, despite your one data point of a guy who ran it in unranked and won a match.
You’ve responded this entire time with insults (e.g., questioning how many brain cells we have), and have now ultimately responded by quoting the dictionary. Exactly who, besides you, is arguing technicalities?
He can’t even tell the difference between cleric/menders hp. Don’t bother.
Fivedawgs, yes I get your point. It’s a technicality about the wording you used. But whether you say “shield” or “block,” “illusion” or “ally,” that doesn’t change the fact that taking Bandit’s Defense does not make your build a “block build.” It’s a viable skill that you can fit into a build for extra defense, but it is never the crux of a build. For example, I can take Bandit’s Defense in a perma evade condi build, or a power D/P build. Those builds are not “block builds” then just because I use that one skill.
Again, if I run venomshare, I can take Thieves Guild to share the venoms with my summoned allies. That doesn’t make it an “illusion” or “minion” build or whatever you want to call it. It’s still venomshare. Not that anyone runs Thieves Guild anyway, because it sucks.
You admit to never having touched a thief and yet you’re trying to school thief mains since launch on what our viable builds are.
Going back to your list
1) venomshare is a viable build (in PvE)
2) there is no viable block build, if you want one, run engi or guard
3) there is no viable summon allies build, if you want one, run necro
4) “perma” evade is a viable build using either D/D condi or power staff
5) you ignored the meta power D/P buildVenomshare and Illusion or guild thief elite are supposed to be two different builds.. Anwyays to go through your list:
1-) Venom share has always been meta in wvw, and works with a coordinated team in pvp. I have won ranked game thanks to a venom share thief.
2-) Almost all thief, run the Shield utility when up against warrior, Like you said, there might not be a shield build, but i am referring to that shield, like switching one utility for another. Trust me, it helps a lot…
3-) I wouldn’t be surprised if it either suck or high skill cap, but i have seen it twice in ranked and once in unranked.
And note, i have never said, they were hyper strong… but id be willing to bet that a high skill player could make number 3 work. And of course, the others choice (engi or whatever) are better, these are just alternatives…
Fivedawgs, you asked a forum poster above if he could explain why he disagreed with you. I then helpfully responded why he probably disagreed with you. That’s all.
Ye thank you, appreciated. His post was so wrong and laughable at the same time, I just couldn’t answer anything to him at this time.
Are you kitten ing stupid or what?? Do the minions look like the necro?? Are you missing brain cells or what??
Hard words for somebody who is talking about ‘illusion thiefs’ , ’ shield thiefs’ and who considers venom share thief viable.
So, my argument about build diversity is still valid.
Ye it is. The build diversity for thief is nearly the best in game with the well known illusion thief, perma evade thief, shield thief and venom share thief.
I think you forgot the trap thief and the perma stealth thief, tho.Make thief great again, vote Fivedawgs
Lol, you are having a field day over technalities, which is sad. Yet you can’t a dress the issue at hand. In a coordinated team, Venom share is viable, shield utility thief work great against warrior, i have seen illusion or guild initiative thief twice in ranked and once in unrank… so is there anything besides technalities that you disagree with?
Needless to say, I have never said that thieves were the most diverse class, but that had a few build they could rely on… but jump around the topic
“RELY ON” … Thieves Guild … An elite that never was even nearly meta, let alone shown as “alternative” in any meta-build or something. You think that minions aren’t illusions cause of not looking like the nec, well, the thieves summoned by thieves guild have their own style that can try to copy, but I never saw someone doing that for sure.
Venomshare is a funbuild. If you think that irs viable… well… them we don’t need to argue further.I saw a rev with ventari in unranked 1 or 2 weeks ago. Does that mean it belongs into a viable build-diversity (alternative option) in your opinion? Maybe in hotjoin…
It goes to the same category like fresh-air ele.
My thoughts may be different to yours, but imo build diversity consists of more or less viable builds you can play without having a huge disadvantage just because its not that one metabuild. You can go and try fresh-air ele, but will never have the impact a bunker-ele has. Ergo no build diversity in case of ele.
Thieves have one viable build right now and that is D/P. You can use blind powder or bandits defence, but that doesn’t changes the idea of that build.
I like staff but its not really an alternative in competitive play. At least in EU (and staff is better than S/D or any other weapon right now).Yeah, i played some times against the reborn unicorn-death-lotus-blossom D/D condi-build as rev and thief without much condiremove. Mostly one good interrupt and that thief was gone. Its an easy but boring to use build that any better player will almost never play. Annoying like S/D nowadays but far away from deadlyness the old acro S/D had.
Venomshare has always been viable in wvw, and works great in pvp, assuming you are coordinating with your team, And pretty sure it will work even better after the buffs.
http://metabattle.com/wiki/Build:Thief_-_VenomShare
https://www.youtube.com/watch?v=4NlZHvSFleMInform yourself my friend
td:lr: Venom share is a viable alternative, and we can debate all day long about Guild initiave but i wont bet on it being an alternative or why not (since i am not a thief main) but it was mentioned because i have faced two Guild Thieves in ranked and one in unranked
Can’t take you seriously. I pity anyone who does.
Guys. You want to interrupt duels? This is what will happen to you.
Go for it. We’ll just have fun farming you at your spawn. Zergers vs duelers. Oh gee, I wonder what the outcome will be here. Mindless drones vs skilled players. And this isn’t really just a one time thing. We do these fights all the time.
(edited by Lettuce.2945)
Couples things.
1.) The thief in the video is YOU.
2.) The video is easily 4-5 months old b/c that guild, Raid, was disbanded then. And another proof? Where’s your lead attack buff? Hmm?
3.) Why are you clicking skills? That explains a lot.
4.) It’s a one trick pony build that gets kitten on by players who bring condi clears and just patiently waits for you to spam all your dodges, then 100-0’s you. The only thing that build beats is people who don’t bring condi clears or bad players in general.
(edited by Lettuce.2945)
And i don’t think, nerfs to staff would be the right way. It is not a bad weapon, very good for team support obviously – what it is meant to be after all – but not what makes druid so strong overall.
My non-staff druid builds sie so much faster than the staff ones, especially in open PvE, simply replacing one weapon makes solo encounters noticly easier. So I disagree about it being only a support weapon, it’s a strong duelling weapon. And non-staff druid builds aren’t nerfworthy or meta stuff, that’s why I think the alternative of nerfing astral force per healing would be worse than nerfing staff. And the alternative of nerfing druid damage would annoy non-ranger players who’d play alongside a ~no-damage support build – plus we already have PvP eles and PvE mesmers to fill that role.
@Lettice: yes, I listed ancient seeds first because it’s an obvious thing to nerf, would help diversity (if druid actully need a nerf). But what would you nerf next if you had to pick something? Celestial avatar? Or something different from my choices, like mobility or glyphs?
Why is your approach to nerf multiple things at once? I would nerf 1 or 2 key things like bristleback dmg, reducing ancient seeds duration…And see how that affects druid overall and go from there. Rather than overnerfing out of haste. That’s very illogical.
List of stuff that could be nerfed if need be (ranger/druid is in the top half of sPvP classes atm, but not dominating so not so sure there’s a need), ordered by the risk on making druid less fun to play. Not meant as a “all these should be nerfed!!” post, as such a nerf would druid at the state of bunker mesmers (i.e. gone).
1. Shorter duration on Ancient Seeds. I think cutting it to 4s would put it more inline with lingering light for power builds. Increasing cooldown would just make it annoyingly unreliable, so I wouldn’t want that,
2. Higher cooldown on staff #4 and staff #5.
3. Less healing or longer activation time on We heal as one. More cooldown would reduce swiftness uptime and lock PvE players into Natural stride, which would be bad. Non-druid builds rarely run beast mastery, so it’s a valid nerf target.
4. Higher cooldown but compensatorily more healing on staff #2. Would cut down astal force generation somewhat, without totally turning it into an autoattack weapon.
5. More cooldown on celestial avatar #4 and #5, basically making them once-per-F5 skills.
6. Fewer condition removed with Druidic clarity, e.g. just 5. Nerf it too much and people will use Cultivated synergy instead, which is a less fun trait, so can’t cut it too much.
7. Longer bristleback F2 recharge. That pet is a little strong. But then, ranger pets have been too weak in the past.
8. More cooldown or less range (but at least 900) on staff #3. This would cut ranger mobility, not just support, and could hurt the fell and fun of the weapon if nerfed more than very mildly.
9. Lower durations on Protective ward. This trait is used a lot by non-druid builds, so would be a pretty broad nerf.
Staff doesn’t need to be touched. Neither does Druidic clarity especially in the condi bomb meta now. So I disagree very strongly with you there. Keep in mind that your proposed changes will affect WvW too which is a condi heavy meta. Druid needs a way to deal with those. I do agree with bristleback, does need a shave…on cd or further dmg shave. Either one. Duration of ancient seeds should be reduced to 3-4 secs, so I agree with you on that one. I think that’ll bring druids more into line. Don’t touch anything else. I would ask you to edit your list if Anet actually listens to you because that’s horrible suggested changes to staff/druidic clarity.
I’ll humor you. It’s really obvious what you’re trying to do here. Anyone with a shred of common sense and who knows you can easily deduce your intentions here. You play a cheese dire defender warr in wvw with rousing resilence trait.
(Which I find is highly ironic since your build rewards you for many mistakes you make as you pointed out about condi mesmers in your opening post)
Which does well versus most power comps in wvw since it grants massive healing, even more so with adrenal health. But one problem? It’s weak against condi bombs especially condi mesmers which would then force you to take cleansing ire to try to counter back…But therein lies the problem…If you do that, you’ll get ganked by power builds. You simply don’t want to have to choose between the two and that’s why you made this QQ post to nerf condi mesmers. L2P. Everything is intended and should have counters.
Power revs are in the same position yet you don’t see them crying about it. They lack condi clears unless they go hybrid mallyx. It’s a choice you make, accept it. Adapt or die.
As for koolgai complaining also about condi mesmers…Well, what do you expect when you always run pulmonary impact instead of Escapists? Again, it’s a choice you make to not bring condi clears. Don’t be an idiot. This is a build smarter issue.
(edited by Lettuce.2945)
I’ll just say this once. More than most, on average, the duelers will be far more superior mechanically to your zerglings…and if there’s a small guild group standing around dueling outside ebg, gank them at your own risk. Especially if they’re my guild, I guaranteed if you try to train us, we will just peel back and then tail you and eventually pick apart your Zerg to the point where you lose communication and people start getting camped. So I’ll say this again, do so at your own risk. Can’t tell you how many times I’ve won multiple 2-3 vs 10-15’s. You would be better off focusing on the other zerg because they’re mindless as opposed to skilled and superior mechanically skilled players just humiliating you.
This. What trunos said. It no work mang.
It does make you a better PvPer to play other classes, in a way that just reading about them doesn’t accomplish.
If someone was an expert at every single profession, that person would be an absolute nightmare to duel.
I disagree that a multiclass player will be that much better at dueling to, say, some one whose mained a single class for 2200+ hours and has dueled for the majority.
I’m unconvinced you’ll automatically be a better duelist if you’re already good at it. That said, anyone who isn’t a veteran duelist WILL improve himself if he multiclasses.
Edited
I agree with OP. The Legendary piece shouldn’t be a multiclass requirement as if you’re suddenly a God Duelist for doing so. Experience i.e Time Spent & Games Played should be a bigger determinant.
Kind of surprising to hear you say that considering one of the guilds you’re in are full of pro multi classers and duelists. Hmmm?
The source of the curent power creeps are heavily healing related. For example, mesmers have multiple defenses in the inspiration and chaos line. Theif has too much sustain in the shadow arts and acrobatics trait line. These examples serve to show the root of the problem across the classes. Initially, I had hoped sustain could be balanced. But after coming back from games such as league of legends, I am convinced this is no longer possible. The issue is that too many immortal specs exist giving rise to a power creep that will continue unless sustain is brought down instead.
I propose an heavy Nerf to sustain across classes
The purpose would be to create 5 vs 5 based on wining team fights on point rather than staying alive long enough for an ally to re spawn and replace his deceased partner to hold the point in a cycle of brain dead point holding by tanks.
No, that would mean everyone would die every 10 seconds, which would annoy the crap out of everyone.
What needs to happen is people need to be punished more harshly for making a mistake. The way to do this is to make adjust values (by about 10-15% for the high damage classes, and a lot more for the lower ones) to be higher (for some classes) but with it also increase the Power creep in healing.
What this will do is people will day a lot faster, but if they are quick enough they can spring back from it much faster. This will improve the value of having support in the group, which may also give way to double heal teams, which will get rid of a lot of double tripple stacking etc.
But this is a temp solution, the entire system needs a design pass (full) Done on the pvp, with a lot of reduction in choices, a lot more validation in talents, and power shifted off amulets and runes, to talents.
When speaking about health, This wont mean someone can one shot you. The power creep would stop and the sustain would decrease in terms of healing or rotatable blocks and dodges.
Dying faster is the intended effect as people have to make life or death choices. Mistakes will matter. Currently you can recover from 5 mistakes or more depending on the situation. For example, if you failed to dodge 5k worth of damage, in 20-15 seconds you can just heal it back up. This promotes less skillful game play.
One mistake shouldn’t kill a player but currently dodges are so expendable they are used for gap closers and kiting as classes have better sustain without the necessity of dodge.
I find this highly ironic coming from someone who mained cele PU Mesmer for the longest time prior to HoT then played cleric scrapper and ele as soon as HoT hit. Just my two cents. Lel.
This is what happens when a player with minimal knowledge of the game if you can even call it that with only 1300 AP and just recently started the game….tries to balance? Good try but abandon the concept of trying to balance. Go learn the game first. “This is to prevent ranger and guardian trap stacking”? What? Trap ranger isn’t even meta right now. It’s one of the most unviable ranger builds right now. Why are you even discussing this? Don’t even mention pve. You’re posting on pvp forums.
Just gonna post spvp build here (Since it’s faster/easier to complete but you can customize further in wvw). This build unquestionably has the best condi clear in game.
This would be a rough skeleton of what to run. It depends on your gear set up but this has solid clears. 4 condi clears every 10 secs, and 1 condi clear on shout use, and not to mention, 13 condi clear upon entering cele state which you can refill to max before the cooldown ends on exiting it. An emergency swap all condis to pet with signet if needed but I don’t think you’ll need it. Make sure you swap pets after you transfer the condis so it doesn’t die. And energy isn’t nerfed in wvw. Again, this is built to assume you have the necessary toughness to mitigate power damage. 2.7k armor minimum is recommended. And putting your pet on passives is definitely a must. So you can control when they engage/disengage and don’t have them get caught in multiple aoes/condi bombs.
(edited by Lettuce.2945)
Im on EU babe! But not like it matters as i have uninstalled this garbage 3 weeks ago. Ps i have over 800h on rev so i dont even know what you want to do with 0 exp..
Also at this point i dont think your opinion matter either way.
You would be surprised. My experiences multiclassing other classes have carried over to rev and translated quite easily. Weap swap is essential if you swap it properly with the legends in pvp. This is why I’m glad the game isn’t balanced around PvE. It’s quite dumbed down compared to the complexity offered in pvp at high levels. I can promise you that you wouldn’t beat my rev despite its “youth” just because I have superior knowledge of the game over you. By the way… <——Dueler.
And it’s funny that you said “at this point your opinion doesn’t matter either way” when you uninstalled the game 3 weeks ago. I think you should look in a mirror. Mad because bad. Have a nice day troll.
Dueler doesnt mean a jack.. If you tried to impress me then you failed hard. I also doubt in your “superior” knowlegle over me when i been doing pvp for well over 3 years so sorry but keep this bs to yourself.
And what “complexity” or “pvp at high levels” you talking about? This game has none. Get off the high horse please. If you knew how to play rev then you wouldnt need weapon swap at all cause all sets are designed as standalone weapons.
And yes, you got me. Nowdays i just troll around, nothing else to do after all.
Ps. EU>na -.^
Yawns. /10chars
Im on EU babe! But not like it matters as i have uninstalled this garbage 3 weeks ago. Ps i have over 800h on rev so i dont even know what you want to do with 0 exp..
Also at this point i dont think your opinion matter either way.
You would be surprised. My experiences multiclassing other classes have carried over to rev and translated quite easily. Weap swap is essential if you swap it properly with the legends in pvp. This is why I’m glad the game isn’t balanced around PvE. It’s quite dumbed down compared to the complexity offered in pvp at high levels. I can promise you that you wouldn’t beat my rev despite its “youth” just because I have superior knowledge of the game over you. By the way… <——Dueler.
And it’s funny that you said “at this point your opinion doesn’t matter either way” when you uninstalled the game 3 weeks ago. I think you should look in a mirror. Mad because bad. Have a nice day troll.
Just when I thought I’ve seen it all after someone asked to ban GS from pvp…This pops up. Wow. I’m so glad 90% of the people in this thread are not part of the balance team. Sorry 2 legends and 2 weaponsets are too complicated for you. Don’t balance around pve. That’s ez kitten. You’ll kill rev’s viability in pvp if this happens. Wow. Just wow. /facepalm
Im sure i would roflstomp you hard by playing s/s only.. Sorry.
Sure, I’ll take that bet. You retract your posts here after losing, ok? Oh btw, my rev has 7 hours on it. I’ll still whoop you ez. You on NA? Let’s go.
Just when I thought I’ve seen it all after someone asked to ban GS from pvp…This pops up. Wow. I’m so glad 90% of the people in this thread are not part of the balance team. Sorry 2 legends and 2 weaponsets are too complicated for you. Don’t balance around pve. That’s ez kitten. You’ll kill rev’s viability in pvp if this happens. Wow. Just wow. /facepalm