I’ve played my ranger as melee regen since inception, sw/torc and axe/dagger. But I’m experimenting with staff/lb. It just feels a tad out of place. I feel a ranger should be a master kiter, making use of traps, immobs, cripples etc.
We’re amazing kiters. What are you talking about? Kiting is vital to good ranger gameplay. Because you know…RANGE-r.
can you post their typical build here so I can go make it in game and play around with it some? ty
I’m assuming you’re asking for typical thief builds?
Dueling builds:
(Above one, you can swap out guarded initiation for hard to catch if you want, depending on who you’re fighting.)
Meta tpvp builds
You could go acro with the staff build above instead of DA. That’s just some builds off the top of my head. Sorry for the delay in response, been a busy weekend for me.
Pretty sure you’re not qualified to give feedbacks especially with your sig. The most nerfed classes at the moment is warr/thief. Ranger is definitely top 3 in regaruds to 1 v 1 potential. L2P.
Incorrect.
Ranger is the most nerfed class in the game. For so many years of unreliable and unfriendly design we have been receiving nothing but nerfs unlike other classes.
And being nerfed over and over again while getting no buffs in return is kind of a definition to what the most nerfed means.Also, I don’t see where’s the harm or how does pasting a joke in signature that has been going around for a long time make someone qualified for giving feedback or not.
If anything, your attitude shows you do stuff according to feelings rather than results. That is a merit to qualify people for advising actually. Just saying. Let’s stick to the topic, shall we ?
Disagree with what exactly? You’re focused on the quantity of times ranger got nerfed. I’m focused on the quality. Despite the “numerous” times we got nerfed, we are still definitely the top 3 for 1v1ing. If you care to disagree, I would be more than happy to demonstrate for you. The Druid spec itself is a buff. Shouts being reworked was a massive buff. I even slot one shout in my build now as a thanks to it. Compared to warrior and thief…Druid is amazing. Mesmer got the shaft recently and they’re pretty weak if you know what you’re doing against them: so yes..:my point is valid and still stands. Yours does not. Seems like you’re the one who speaks with his feelings. I’m stating facts and logic that I’ve tested on a daily basis as a dueler myself.
What is the secret to killing the glass evadeattack spamming thieves on my glass ranger. I need to know, ty.
Literally just hit them during their evade frame. There’s a point where you can cc during the evade. This includes pet taunt, longbow knock back, protect me. Cele state daze isn’t reliable to hit between frames since there’s a small delay between press and cast. And count dodges. Thieves don’t give me a problem at all and I play marauder in pvp. You on NA? If so, I can show ya some tips.
If not, just grab a thief buddy and practice hitting the frames. It’s easier to learn the frames if you play thief first then transfer that experience over on your Druid.
(edited by Lettuce.2945)
Pretty sure you’re not qualified to give feedbacks especially with your sig. The most nerfed classes at the moment is warr/thief. Ranger is definitely top 3 in regards to 1 v 1 potential. L2P.
Incorrect.
Ranger is the most nerfed class in the game. For so many years of unreliable and unfriendly design we have been receiving nothing but nerfs unlike other classes.
And being nerfed over and over again while getting no buffs in return is kind of a definition to what the most nerfed means.Also, I don’t see where’s the harm or how does pasting a joke in signature that has been going around for a long time make someone qualified for giving feedback or not.
If anything, your attitude shows you do stuff according to feelings rather than results. That is a merit to qualify people for advising actually. Just saying. Let’s stick to the topic, shall we ?
Disagree with what exactly? You’re focused on the quantity of times ranger got nerfed. I’m focused on the quality. Despite the “numerous” times we got nerfed, we are still definitely the top 3 for 1v1ing. If you care to disagree, I would be more than happy to demonstrate for you. The Druid spec itself is a buff. Shouts being reworked was a massive buff. I even slot one shout in my build now as a thanks to it. Compared to warrior and thief…Druid is amazing. Mesmer got the shaft recently and they’re pretty weak if you know what you’re doing against them: so yes..:my point is valid and still stands. Yours does not. Seems like you’re the one who speaks with his feelings. I’m stating facts and logic that I’ve tested on a daily basis as a dueler myself.
Also don’t forget to watch for the imob, if they land it use GS or staff #3 to completely evade the attack and shatter that is going to follow.
Edit: If using GS #3 make sure your not targeting the mesmer or a clone or you’ll complete the attack too early and likely still take some damage, takes practice.
Pretty sure you’re not qualified to give feedbacks especially with your sig. The most nerfed classes at the moment is warr/thief. Ranger is definitely top 3 in regards to 1 v 1 potential. L2P.
Kidding right? Scrapper, revenant, and elementalist are much better at the 1v1 situation.
I don’t feel like arguing your points, since we both have our opinions, but this one in particular… I very much favor my odds on druid against those professions. Especially ele since there is no way in hell it’s going to kill me. Scrapper and ele will take a looooong time, but druid should win those 2. Eles don’t even take a stun breaker often times… ya gg against a CC monster like druid.
Rev, condi revs will wreck a druid, but that’s 1 build. Revs of any variety get wrecked by necros, and so on and son on. Condi revs are also rare since the resistance change.
More than half my opinions are actually facts but okay (especially those pertaining to the aoe prot and condi removal).
The 1v1 vs ele would likely never end, 99% of ele’s run clerics and GL every winning the fight. If your running zerk you will not kill them, and they will eventually wear you down and force you off point. You call Druid a CC monster but I have ZERO clue to what CC your refering to. You mean our #5 gs? Maybe our #4 lb? Maybe the glyphs? Or maybe that staff trait that is NEVER taken in PvP? CA #3, yea its decent but meh, CA is bad…
Well lets get down to it, most rangers take GS or LB, not both so that is 1 stun. Most take zero glyphs but some still take tides, so that is 2, but still usually 1 because shouts are usually better. The staff trait is such a joke compared to clarity so yea… 2 stuns usually, sometimes 3 if you take double glyphs. Then ofc the Jesus beam CA #3, which has amazing daze duration, lacks any follow up outside of CA #5 or leaving CA altogether.
So uhhhh… CC monster huh? Even warrior has better CC than this w/o going out of its way for it…
As for the scrapper it has amazing access to stability (compared to our single signet and elite), huge amount of might, prot, retal, etc. We have access to uhhh, swiftness, regen, more swiftness and regen, and some protection (about 50% ish uptime, more if WHaO). Not to mention the scrapper also has just as much evade, just as much healing capability, just as much CC, stealth capability, and better damage application.
Sure we have some decent access to might (smokescale and RaO w/ WhaO) but we don’t compare to Rev or scrapper on this front.
As for the rev fight, that is a toss up imo, 50/50 shot at the 1v1. It’s all about who lands their damage better, but in a 2v2 situation, the rev is almost always better.
…I can tell you don’t pvp at a high level of play. Ranger has an amazing cc chain combo if you count dodges/stun breaks. For example…I tend to chain in the following way after counting. Prep protect me, taunt procs on target, hit with longbow auto, procs ancient seeds, go in cele state 3, daze, cele state 5 channel while swapping to bristleback’s f2 next to target, taunt procs from BM and BB burst starts, dodge roll into player to go behind them, longbow knockback halfway through bb’s burst, ancient seeds procs again, rapid fire. By this time, CA is refilled usually and you can do another CA combo. That’s honestly a lethal CC chain that I’ve done a lot on my opponents who often times says, “WTF is that stun combo? Couldn’t do anything”. Hence Fluffball’s statement on druid being a “cc” monster. And no, CA doesn’t suck. You obviously don’t know how to use it offensively.
A cleric ele should never force even a zerk druid off point. They hit like a wet noodle.
If you want to question my credibility, I’m more than glad to 1 v 1 you if you’re on NA servers.
What do you mean it doesn’t track targets? Elaborate. If you’re referring to stealth…It’s working as intended. Bristleback and several other ranged pets (which is a projectile) tracks it. So not sure what you’re talking about here.
I’m talking about the fact that pets lose 20-50% DPS on moving targets since they have to stop to perform an attack. Not to mention the old pets and Wyverns that lose around 70%.
Bristleback F2 in particular loses around 20% of his hits on ranged stationary target due to scattering of projectiles. Furthermore, F2 loses around 75% attacks on side-stepping targets at 800+ range.I’m referring to mechanics that do not allow pets to move and attack simultaneously. Pets always have to choose between these two (unless ranged where it can be body-blocked like VG seekers and technically everything in PvP). And a moving target can get out of range till pets’ animation finishes which will result in an empty attempt to hit – miss.
I can’t speak much for PvE. But I disagree with you about PvP. I still think Bristleback is STILL slightly overtuned in regards to damage. They still should transfer some of the damage from BB to the ranger to promote more skillful play. The bristleback’s attack speed got ninja buffed last patch, actually. It used to fire a projectile every 3-4 secs. Now it’s firing every .75 to 1 secs. I don’t know if you guys noticed. I personally use the smokescale/bristleback combo and I’m not seeing a damage loss in pvp at all. Even with “moving” targets. This is coming from a ranger main playing at a very high level of play.
See a lot of gameplay issues atm. Dunno where to start though. I would say practice on dueling servers. Your mechanics needs serious work.
I personally think the most important issue with the highest reach is the pet.
It doesn’t scale and doesn’t track targets – which makes it naturally unreliable.I think that we are in a nice spot with a lot of options. Actually the class with the most options while each offers a certain advantage over the other with a different role and game-play.
1) I don’t think there’s anything too strong we have atm. Everything we are good at has a really obvious and easy counter. But Druid is a must-have for everything we stand for. Core Ranger lacked a lot of things and Druid offers everything we lacked
2) Traits (Predator’s Instinct, MDG, LoYF, definitely Refined Toxins, Invigorating Bond). These are the ones that no one will ever really use at all if he wants results. I sometimes see people use them for fun but extremely rarely.
3) My experience is quite satisfying. We became wanted in PvE (yup, LFG is finally searching for druids) and I currently have like 7-1 win-lose ratio in PvP (I’m still in Saph, I slack a lot and usually go for dailies only)However, I can tell this is going to drop at competitive PvP environment like tournaments or anything of that matter. Our counters are way too obvious. But technically speaking we are “fine”. If QoL issues get addressed and some classes in particular get nerfed – we’d be in a perfect spot.
What do you mean it doesn’t track targets? Elaborate. If you’re referring to stealth…It’s working as intended. Bristleback and several other ranged pets (which is a projectile) tracks it. So not sure what you’re talking about here.
How do you get your crits if you’re running gear with no precision? I had figured you were using sigil of intelligence, but that doesn’t seem to be the case.
Critical strikes – Hidden Killer and Side Strike. I also guess he runs similar gear like me: Armor valk, rest zerker (weapons, trinkets) – that’s usually enough (depending on the rune and food) to have a ~50% critchance.
/facepalm. You’re an idiot. Daredevil runes. Can you just stop posting in thief forums? You’re bad. Thanks.
@Anyone who wants to learn thief, do not even bother taking tips from Jana. Literally one of the worse thieves I’ve ever seen to play GW2.
It works decently well but you have very little defense (honestly I droped torch for dagger and it helped tons). The upside is 40+ bleed stacks and 10+ seconds of imob. The downside is condi necro transfering 40+ bleed stacks back to you on top of them dropping 10 other condis on you.
Also the whole celestial avatar bit is just useless due to the fact you will almost never fill your bar due to bad mechanics (thanks anet!)
This is how I know you aren’t a good ranger. There are a few builds that can pretty much have cele state nearly full every time it’s off cooldown while in combat. Don’t talk about things if you don’t have a good understanding of the class. Thanks.
Some of the comments here really makes me cringe. Druid is actually amazing on a zerker/marauders set up with longbow too. Some people just don’t know how to build or think for themselves other than what’s listed on metabattle. Seriously, take a look at the trait lines and the utilities and think about how they can synergize the best. Druid has multiple synergies.
Anet can’t win here. They offer a model that only requires a one time payment aka buying HoT for what…30 bucks? Yet there’s tons of f2p games out there where it’s pay to win in its extreme where I’ve heard of players paying 10,000 US dollars or more to get ahead. A one time payment of 30 bucks and you’re golden…and people still complain? Really? Get a job or mooch off your parents credit card. GTFO with your whining. If you can’t even afford 30 bucks, then this game is the least of your worries right now.
Now some feedback
Spirit of Nature
- General – I think all spirits should now be Ground Targeted since they lost their mobility. 900 range Ground Targeted sounds fair.
- Specific – Spirit of Nature should have it’s cooldown reduced to 90s, as now all spirits die on their skill active. Perhaps they should change the traited boon to resistance instead of stability (and give stability to Stone Spirit)
Entangle
- General – Survival skills are in a very good spot right now, except Sharpening Stone: The CD is ridiculous for its effect. Reducing base CD by about 33% to 30s base sounds MORE than fair. a 45 seconds CD for 5 bleeds for 7s? Riduculous.
- Specific – While it mentions it’s unblockable, the entangle effect itself IS blockable, meaning if you cast the skill and an opponent is blocking, the vines won’t spawn at his location. Change the skill to fully unblockable and we’re good. Maybe faster bleed and immob pulses?
Glyph of Equality
- General – Glyphs are okay-ish for now – I think verdant etching should be tweaked, and maybe tweak Glyph of Tides for blast finisher and Glyph of Rejuvenation for better healing coefficients, but that’s probably just me.
- Specific – The idea for Glyph of Equality is interesting, but the execution is somewhat poor. A suggestion I’ve posted a few times was to
¤ Apply conditions to tethered foes whenever the player gains a condition (minor versions of the conditions applied to the player) for the non-celestial version
¤ Apply boons to tethered allies whenever the player gains a boon (minor versions of boons applies to the player) for the celestial version.
Just think of how interesting fights would get. It adds both offensive utility and defensive utility. I also think for PvE, they should add a pulsing damage component on the non-celestial version, as mobs attack really slowly – In fact, it’s one of the reasons they changed the Confusion Condition – Back in the day, it had no base pulsing damage component, because mobs are so slow to attack it wouldn’t really damage enemies.
…entangle is unblock able and spawns at the location. What are you talking about? It goes through rev shield, warr shield, etc.
To OP. Entangle is one of the best elites in the game and actually requires timing. L2 count dodges and escape utils.
And you want to nerf dp solely on the dd vs dp thief matchup? …logic. Let’s not even factor in any other professions or whatever. Let’s be selfish based on the weaponset you’re so hell bent on using. Dd will lose vs anything period. Any profession, any build if they’re good at it. And you’re focused on gimping dp? Ok. You lost all credibility just now. Done talking to you for real. You want a dd buff not a dp nerf. Use your head Einstein.
The fact remains clear regardless on what you think is going on here — and that fact is that your responses are based on a delusion so different than what’s being discussed.
The premise was very simple and you want to complicate it by adding non-related factors like “other professions or whatever”.
The premise was;
- Look at DD (and other sets).
- Look at D/P.
- Now look at which set gets the most benefit from the past updates followed by which set gets unnecessarily nerfed (P/P nerf losing Ricochet and BP nerf).
- Then discuss that with all the buffs that D/P have received that now it requires to be nerfed, then buff other sets to balance the gap between the sets. Feel free to agree/disagree.It’s so simple, yet you want it to be complicated.
Premise is in title of thread. Kkthxbai.
And you want to nerf dp solely on the dd vs dp thief matchup? …logic. Let’s not even factor in any other professions or whatever. Let’s be selfish based on the weaponset you’re so hell bent on using. Dd will lose vs anything period. Any profession, any build if they’re good at it. And you’re focused on gimping dp? Ok. You lost all credibility just now. Done talking to you for real. You want a dd buff not a dp nerf. Use your head Einstein.
(edited by Lettuce.2945)
But according to you, dp is easy and should be nerfed so it shouldn’t matter if you or Jana are “proficient” at it. Now see. You’re just contradicting yourself without realizing it. Are you saying you have to be good at dp for it to be strong? Hm? Think about that one for a bit. My job here is done. You’re just an idiot through and through. I won’t even acknowledge you anymore forum warrior.
Your reading comprehension needs a lot of work. Maybe you should re read my post again. I suggest you do so.
Right. Is that the reason why you can’t answer a simple question on to what are you trying to prove?
Let’s suppose you won, then what? Did that prove anything?
That if you lost to what you counter, you’re not mechanically qualified to even speak in this forum about dp nerf. You’re so focused on dp nerf that you have no idea what it’s like at its highest level of play. It has hard counters and you have to outplay average players on certain professions. You’re just kittening kittened to even remotely suggest nerfing dp
Your reading comprehension needs a lot of work. Maybe you should re read my post again. I suggest you do so.
So guys. I don’t know why you’re feeding into the delusions of a below average thief aka Jana. Just end thread and move on. This guy isn’t in any position to even suggest thief changes considering his skill level.
You wish =) Btw I’m a gal as stated in the first sentence of the OP.
One question though: Why does apperantly no one get that “Jana” is a female name – it baffles me. It usually takes people on my servers ages to get that I’m a “girl”.
And this is relevant how? It doesn’t change the fact that your mechanical skills as a thief is lacking. You’re more than welcome to spar with me on my dueling server so I can show you how mechanically inferior you are. Which then in turn will demonstrate that your opinion holds no worth in class balancing.
You do realize that if you beat her using her D/D build will only solidify the fact that D/D needs buff?
And if you beat her using D/P which will also solidify the fact that D/P needs a nerf?
You cannot possibly believe that the result of dueling will favor to the point you’re trying to make. That’s just dumb.
I main s/d. Enough said. Love how no one evens mentions sd
Are you sure no one?
And even with that weapon set, even if you use P/P, the result will still not favor you.
What? You got me confused now. Do you even English? What are we even talking about now? Do you even know what you’re talking about now? I think you got lost in your own delusions just now.
Pretty sure I said I was using s/d. I’ll even duel Jana using sd vs her dp if she wants. She could use the handicap. You as well.
(edited by Lettuce.2945)
So guys. I don’t know why you’re feeding into the delusions of a below average thief aka Jana. Just end thread and move on. This guy isn’t in any position to even suggest thief changes considering his skill level.
You wish =) Btw I’m a gal as stated in the first sentence of the OP.
One question though: Why does apperantly no one get that “Jana” is a female name – it baffles me. It usually takes people on my servers ages to get that I’m a “girl”.
And this is relevant how? It doesn’t change the fact that your mechanical skills as a thief is lacking. You’re more than welcome to spar with me on my dueling server so I can show you how mechanically inferior you are. Which then in turn will demonstrate that your opinion holds no worth in class balancing.
You do realize that if you beat her using her D/D build will only solidify the fact that D/D needs buff?
And if you beat her using D/P which will also solidify the fact that D/P needs a nerf?
You cannot possibly believe that the result of dueling will favor to the point you’re trying to make. That’s just dumb.
I main s/d. Enough said. Love how no one evens mentions sd
So guys. I don’t know why you’re feeding into the delusions of a below average thief aka Jana. Just end thread and move on. This guy isn’t in any position to even suggest thief changes considering his skill level.
You wish =) Btw I’m a gal as stated in the first sentence of the OP.
One question though: Why does apperantly no one get that “Jana” is a female name – it baffles me. It usually takes people on my servers ages to get that I’m a “girl”.
And this is relevant how? It doesn’t change the fact that your mechanical skills as a thief is lacking. You’re more than welcome to spar with me on my dueling server so I can show you how mechanically inferior you are. Which then in turn will demonstrate that your opinion holds no worth in class balancing.
So guys. I don’t know why you’re feeding into the delusions of a below average thief aka Jana. Just end thread and move on. This guy isn’t in any position to even suggest thief changes considering his skill level.
You talk about skill, so tell me why can the attacker be skilled enough to account for the passives? Revenant’s passives proc at well defined points, if you can’t adjust to that maybe you aren’t as good as you think.
Right now the main problem with Revenant’s Soothing Bastion is the cooldown of 25 seconds. It essentially means you have to kill the Revenant twice within 50 seconds in order to get him down, since each Soothing Bastion proc will heal enough and buy enough time for the Revenant to disengage and fully recover.
Other passives, such as Guardian’s Hunter’s Determination, simply cannot be played around. Either your big CC gets nullified, or you proc it with a smaller CC, which gives the Guardian a bunch of free aegis. The best example of this is, a Thief doesn’t even want to use steal when fighting a Guardian because giving him a free Fragments of Faith is worse for the Thief than landing Steal benefits him. A passive trait made it always undesirable for a Thief to use his profession mechanic…
But those are case-by-case problems. That’s not passive in general. What my point is that passives in general are fine. If you have a problem with a specific class’s traits you should say so rather than throwing out blanket statements.
How is that not passive? You hit a certain hp % when you’re about to get rekt…then get a free shield that heals you for 4K which you can then use again right after for another 4K and pop glint heal thusly fully resetting a fight thanks to a passive % oh kitten moment trait that procs every 25 seconds? You essentially have to kill the rev within 25 seconds but a good rev can just stall by doing what I said above. Then that passive kicks in again…rinse and repeat. Yeah, no. That’s a carry without a doubt.
To illustrate my point even further, I want any rev mains defending this passive thing to duel without it…see how fast you die then.
This is just one example of passive traits carrying. There are numerous other traits on other professions.
(edited by Lettuce.2945)
Incorrect. Passive procs arent always bad. They add complexity and skill in many cases in fact and they add to the depth of the game.
Agree, Passives that require you to do something to proc them are good. They add depth as you can center your build or playstyle around them and be actively trying to proc them.
It kind of separates good and inexperienced players, good players try to optimize their play to utilize those procs at their full potential. Players that don’t know what they are doing just play and proc them accidentally without thinking about them.
Of course there are some passives that you can just trait and forget, those are quite boring.
Oh. Player carried by poorly designed passive traits spotted. Yeah you’re totally right. It’s definitely skillful and intentional when a player drops you to 25% hp and voila, you get a shield that heals you for 4K or an invulnerable elixir that buys time for you to recharge stealth gyro and reset the fight even further. Yeah, totally. That doesn’t carry at all. You’re absolutely right. It promotes skillful play, no doubt.
Nice sarcasm. You are wrong though dude. The passive procs are fine generally. Stop crying about it kitten . This forum is full of mindless qq
Yeah definitely mindless. I don’t know what I’m talking about at all. Wanna duel though? Pretty sure this “mindless qq’er” will kitten on you easily. You just can’t handle the truth. Look up the definition of passive. Do you even English? Passive requires nothing active. It just something that happens in specific scenarios. Just get out of here with your troll post. Stick to PvE forums.
If you’re gonna back down from my challenge, I won’t even acknowledge your posts from this point on. Just a confirmed troll.
(edited by Lettuce.2945)
Incorrect. Passive procs arent always bad. They add complexity and skill in many cases in fact and they add to the depth of the game.
Agree, Passives that require you to do something to proc them are good. They add depth as you can center your build or playstyle around them and be actively trying to proc them.
It kind of separates good and inexperienced players, good players try to optimize their play to utilize those procs at their full potential. Players that don’t know what they are doing just play and proc them accidentally without thinking about them.
Of course there are some passives that you can just trait and forget, those are quite boring.
Oh. Player carried by poorly designed passive traits spotted. Yeah you’re totally right. It’s definitely skillful and intentional when a player drops you to 25% hp and voila, you get a shield that heals you for 4K or an invulnerable elixir that buys time for you to recharge stealth gyro and reset the fight even further. Yeah, totally. That doesn’t carry at all. You’re absolutely right. It promotes skillful play, no doubt.
Rainbow six siege.
- Fixed a bug where players would sometimes take damage in PvP.
This guy gets it.
No offense but I’ve seen your thief and you need a LOT of mechanical work. You play pp thief with thieves guild and the trap that spawns an AI thief as well. Naturally you will lose to anyone decent and get shredded by great players. This is really one of those l2p times.
Oh no!
Someone saw me in a duel room once and decided to call me out for absolutely no reason!
Whatever shall I do?
I know! I’ll be mad and turn this joke thread serious to defend my honor and extremely effective p/p build!Tl;Dr Kek, drawing conclusions over duel rooms.
Tl;Dr(2) Didn’t you also lose to it? / [insert shameless mandatory provocation here]
Tl;Dr (3) I posted that exact build here, allow me to link you to its glory
((Brb, trying P/P Even harder.))
I’ve actually never lost to your build. It’s weak. You actually raged at me. Perhaps you should check my ign before talking.
I don’t think an undodgeable attack should crit, so no for pulmonary.
I am 60/40 in favor of not having mug crit because that’s
almostan instant attack too, and with that being able to proc crit sigils, thieves would go right back to instagib from stealth and everyone would cry about us again.Maybe if the mug has its damage buffed flatly or altered crit rate for a couple seconds on success, It would be okay.
Undodgeable? You literally have to be interrupted doing something for it to proc. Maybe stop auto-ing the air? Just an idea. eyeroll
I’m still happy with druid, maybe I am broken ;-(
Same, I’m the happiest I have ever been! Sure there are things that are wonky/bugged/I wish they would do X instead of Y but I’m not going to slit my wrists over it. I also find it funny you can’t say a single positive comment about Hot/Druid without getting labelled as a white knight and stoned to death.
Being happy doesn’t mean that the specialization is fine.
I’m also happy but not blinded. I mainly play WvW in a 15 or 20 format (GvG or GvZerg) and here, you can see most of the current druid problems:
- Generation being based on ticks instead of value healed + no generation on full HP targets + burst healing skills (required in WvW) = broken generation model
- No out-of-combat natural AF generation + no way to precharge it out-of-combat + respawn with 0 AF (while you get full AF in sPvP?!) = broken resource mechanicKeep in mind that in WvW (with a 15/20 group) you have to heal fast, for big and as soon as the fight begins. You can’t start the fight with 0 AF. You have to top your teammates’ health fast. I’m still happy because it’s “playable” with workarounds but also unhappy because of how broken the resource mechanic is.
Anyway, adding a 5% per sec AF generation while out of combat would be a step towards something less broken (20 sec to full). Even a 2.5% would be fine (40 sec to full).
Next step would be: transforming the generation model from per tick to per value.
Now that we have to play druid with this poorly thought resource model, at least let’s make it right. Silence or delusion won’t help.
I have been playing healer for 17 years in a lot of different MMOs. It’s the first time I see such a badly built resource system on a healer. They got it right in their previous game, how can they be so wrong in this one?
they can be so wrong in this one because they created a game with no healer in mind and then added a healer class without changing the healerless core game.
Actually, both of these statements are true. To Earix’s point in WvW. I’m not sure if it is the format of play that is broke or the Druid and other class mechanics that are. I know you mentioned G vs. G or G vs. Zerg but from a duo vs. X, scouting, or 5 person HAVOC the overall Druid design is wonky. And to me, it all centers around the Druid and what is its roll vs. other classes. Is it a supporting class? If so, then the issue is around generating and sustaining the primary supporting tool which is Astral Force – or it is at least in my opinion.
Which then leads me to Squal’s comment about the Druid healing being added to a game that didn’t have primary roles implemented upon launch. In short – primary healing or tanking when it wasn’t originally intended or designed (note – maybe it was but never really launched or implemented much like that of ascended gear (or so they say, right))?
Personally I have been trying to find a build and armor set that works for the play style I enjoy out in WvW. That is solo, duo, or 5 man HAVOC that scouts, flips camps, and engaged Zergs from the backline. WvW is a CC and stability mess right now and finding a balance without sounding like a whiney winch is proving rather difficult. Trying to CC / Root, healing, and all around providing the “primary” supporting role is a tough nut to crack. In this case I don’t care about damage but rather focus on the party and keeping them alive while “they” finish off the target.
So yeah – I think it is a design and balance issue even though I continue to play and try. 2016 will be interesting because that is the tentative launch of Camelot Unchained. Will be interesting to see what they offer because RvR is what I’m interested in which is what WvW is similar too. If they get half of it done right I can see most, if not all, of the WvW player base moving potentially.
You honestly still can’t figure out a build? Sounds like a build issue to me.
Realize that now fury and swiftness is not on demand unless you are Daredevil.
Reach deep within yourself and find the coalescing mass of disappointment, resentment and anger that is now your opinion about thief.
Firmly grasp it.
Firmly grasp it.
Relinquish hopes about sustain.
You are now the berserker.
Slot berserker amulet.
Firmly slot it.
Who needs Trickery Line anyway.
Now the game is Fleet Shadow and Acrobatics.
Should have been baseline but whatever.
Guess who’s back, it’s Shadow Refuge.
Rolling around at the speed of Initiative.
Slot Agility Sigil for emergency backflips .
But remember you firmly slotted berserker amulet.
There is no need for condi cleanse.
Goodbye, Shadow’s Embrace
You’re going to reduce Shadow Refuge Cooldown instead.
Infiltration Runes.
Giggle madly as you do this or it won’t work.
You aren’t even running Deadly Arts what is wrong with you
It doesn’t matter
You like the pain.
You now have 11k HP.
You are the thief.
Remove shortbow.
Firmly remove it. Stealth is now your mobility.
Pistol! Pistol! You have delicious boundleap stealth and sick #3 spam.
Slot staff. You are now the Daredevil but [censored] Unhindered.
You have selected (Don’t Stop) As your grandmaster in Acrobatics.
Impact Sigils on Staff. Intelligence on Staff.
Because you are the smartest.
Go to PvP.
It’s a Revenant! Look at how much tank he has.
Engage him because your mind is too blinded by overbearing nerd rage
You win.What.
Fight another one.
Unload.
Bound leap.
You are INCREDIBLY FAST for three secondsYou win.
WHAT.
Fight a Burn Guard.
He’s too busy panicking to burn you.You win.
Fight a Dragonhun-
Win.
Fight a Zerkwar.
Reflect Volley with your 30 second steal-obtained axe.
He can’t believe it’s not basi. Neither can you.Go to bed, this is a dream.
Thief is not good at berserker.
No offense but I’ve seen your thief and you need a LOT of mechanical work. You play pp thief with thieves guild and the trap that spawns an AI thief as well. Naturally you will lose to anyone decent and get shredded by great players. This is really one of those l2p times.
Lol. There is a ranger build that doesn’t use staff and you can go in AF every 10 secs with 4 secs left on the cele state icon if you leave it pretty early on after using 1 skill. Not going to tell you guys the build because it’s funny watching all of you QQ. AF is fine as it is. On ANY build. It should be your “oh kitten” button. Nothing more. Play the core ranger as intended with the perks of cele state. That’s how you should view it.
Says AF is fine, doesn’t say how because it’s funny to see us QQ. Tells us more about you than the state of AF itself. No it’s not fine. Prove to us otherwise. Until then that’s how I view it, regardless of your superior holier than thou attitude.
It can’t be an oh kitten skill, because for that to happen requires us to have been readily building up AF and they leaving as it is without using it for anything other than emergencies. Is that how you think CA form is meant to be? You’re rather full of it aren’t you
Literally a l2p issue and a l2build issue. And your obvious attempt at getting my build is obvious. Figure it out yourself kiddo.
Lol. There is a ranger build that doesn’t use staff and you can go in AF every 10 secs with 4 secs left on the cele state icon if you leave it pretty early on after using 1 skill. Not going to tell you guys the build because it’s funny watching all of you QQ. AF is fine as it is. On ANY build. It should be your “oh kitten” button. Nothing more. Play the core ranger as intended with the perks of cele state. That’s how you should view it.
Experienced or even more skilled players that have done the work to get better lack patience to be in a raid with players who they feel are wasting their time.
I have done VG with random pugs and beat it with no voice coms, on like the 5th try before. Then I go to another raid and its like a circus, people dieing left and right, low dps, tons of mistakes, people going AFK for long periods of time wasting everyone’s food and play time, along with people running not good builds.
People don’t want to be in raids like the above. Thats why they are getting picky about who can join raids.
How to be Elitist in Raids(only works for Vale Guardian)
You do not need to ask them to ping gear or anything. Just do the following, it is much simpler.This method is used to check whether someone has defeated Vale Guardian or not.
First, check if they have 162+ Mastery Level, it is a given that they have beaten Vale Guardian before if they have 162 or more.
If they have less points, then you have to to use the method below.
(They might have defeated Vale Guardian but have not maxed out other Masteries)Ask the players to travel to the Raid Vendor. If they cannot, that means they do not have the Rift Traveler Mastery(it only requires 508,000 Exp), which in turn means that they do not have Forsaken Thicket Mastery unlocked, which implies they have not beaten Vale Guardian before.
(If you did beat Vale Guardian but did not earn 508,000 Exp yet for Rift Traveler, come back when you have done so then we will believe you)
Note that if a player has exactly 161 points, it also means that they have not defeated Vale Guardian yet, since Forsaken Thicket is the only Mastery that requires 2 Mastery Points.
Arenanet made a built-in Experienced Player Checker themselves to promote Elitism at its finest.
I do not advocate Elitism nor am I elitist, and I have not even defeated Vale Guardian. I am just pointing this out having been a victim of people looking for “Experienced” players only.
(They actually mean “having defeated the boss before” when they say “Experienced”)
You, sir, are a classic case of people over complicating things. Just have them link the legendary insight. By now they should have at least 2. That simple.
I did for a while. And it just got too ez mode so I focused more on ranger, thief and warrior. Mained ranger for about 6 months now. And yeah, it did blind. Trust me on this one. Even min noticed the lack of blinds too.
Then the blinds disappearing from smokefield happened when they swapped smokefield and smoke assault around the first time. Cause I dueled my buddy a few days ago and he definitely did not get blinded from the random drop. I’m pretty positive on this because he blamed his loss on my pet dropping the field on him, I told him the field didn’t blind and we spend like 5 minutes scrolling through the combat logs trying to find the part where he got blinded, but he was blinded by a lingering light instead.
Nah I know it blinds because I’ve used it defensively and used it to leap through with sword 2. I’ve stood in it under pressure and definitely noticed the blind ticks on my opponents. Maybe it’s because you have multiple blinds stacked that you don’t notice. For example, BM trait, lingering lights, projectiles through smoke field, and the smoke field itself. You just probably didn’t notice it because it continuously applied. Make sense?
100% sure. I’ve tested Druid extensively. Even shadowfall asked me for input on Druid during bwe3 since he didn’t have HoT and a Dev asked him for feedback on it. So yeah, I paid attention to everything and I’m a dueler. I’ve mained ranger for a while. So even if we didn’t have access to new pets during BWE3, I tested every other portion of Druid. It has always blinded in the smoke field. It’s gone now. Even my guildies noticed its disappearance. It’s not just me.
What about after BWE? For like the few days when we had it? Causes that’s when I started extensively testing it and I didn’t notice it applying blind condis. I was testing out a trap ranger build and was hoping the blinds would help me on point before realize it didn’t actually blind.
Anyways, I know who you are. I used to duel you, Diccoco and Min Kun when I first started. Thought you mained ele though.
I did for a while. And it just got too ez mode so I focused more on ranger, thief and warrior. Mained ranger for about 6 months now. And yeah, it did blind. Trust me on this one. Even min noticed the lack of blinds too.
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
It was a bug if it blinded yeah, it was never meant to blind though.
A smoke field itself is meant to blind lol…engi bomb kit 4, thief smokescreen, black powder, etc…all smoke fields and guess what…they blind!
Just because every smokefield has a blind component to it which has an extra mention in the tool tip does NOT mean a smokefield HAS to blind
Pretty sure it was mentioned it was supposed to blind but that it didn’t was the bug.
Just stop talking. You’re clearly a troll. Every smoke field in this game has blind to it. And it’s not an “extra”. That’s the actual POINT of a smoke field and blasting it for stealth .
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
Are you sure? Cause before the change I’ve dropped it before and I could’ve sworn all it did was take no damage while it was in the field. Was it actually applying the blind condition?
As for ranger hater….you’re upset dude, but no reason to toss accusations around like that.
100% sure. I’ve tested Druid extensively. Even shadowfall asked me for input on Druid during bwe3 since he didn’t have HoT and a Dev asked him for feedback on it. So yeah, I paid attention to everything and I’m a dueler. I’ve mained ranger for a while. So even if we didn’t have access to new pets during BWE3, I tested every other portion of Druid. It has always blinded in the smoke field. It’s gone now. Even my guildies noticed its disappearance. It’s not just me.
(edited by Lettuce.2945)
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
It was a bug if it blinded yeah, it was never meant to blind though.
A smoke field itself is meant to blind lol…engi bomb kit 4, thief smokescreen, black powder, etc…all smoke fields and guess what…they blind!
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
This is what changed. F2 is now a smoke field that actually doesn’t blind. (LOL). Assault got reduced from 24 seconds to 16 seconds. But it now hits 5 times instead of 7. So it got slight damage nerf. And you can’t control the burst now in conjunction with your other burst skills.
If you have problems beating a Thief,
then you don’t know how to play, as simple as that, no matter what class I play the easier target is always the Thief, so just practice a little bit before posting on the forums.
You can dodge, block, get invulnerability or blind just like any other class.
Thieves don’t have blocks, and you can kill them while on stealth.
Actually, thieves do have blocks. Called bandit’s defense.
Working fluently? It doesn’t even blind now.
Three lessons to be learned here for you boys. And possibly girls.
1.) Don’t call so much attention to one skill/pet or you will end up getting it nerfed a lot. Still playable but barely right now. And FYI, the smoke field is now BUGGED. Doesn’t blind. So gg boys. Gg
2.). Stop being such Eurantien fanboys. His personal skill level is above average at best. I’ve dueled better Rangers. So what he says shouldn’t be the word of “God”. Nomsayin?
3.). The real issue at hand here isn’t the revert and changes to the pet’s F2 skill but rather…we should be able to micromanage ALL of the pet’s skills then this discussion wouldn’t even be happening. So anet needs to add more control over our pets. That simple. Why complicate it to swapping out the f2’s? Logic boys. Logic.
(edited by Lettuce.2945)
i would like to see footage of these amazing zerker druids and also the builds used.
Not bad. I ran a different set up though that’s more cc heavy (entangle trait) and didn’t run staff but I ran 2 glyphs and 2 WS skills with stone signet. Longbow and s/d here. Different traits as well.
@Chaos Archangel
When I played my druid…I rarely used cele state at all. The only times I ever used it was to remove a crap ton of condis on me when I ran out of removals or when I was super low health which was rare with my set up. Other than that, I just used regular longbow and s/d skills with heavy glyph cc’s and entangle trait and some solid kiting. You’ll be more than fine that way…Especially when they introduce new pets aka the OP smokescale. Your video kinda looks boring but that’s mainly because of the build you went with. Try theorycrafting more for a dps focused build with heavy cc and you’ll fall in love with druid if you figure it out.
(edited by Lettuce.2945)
GS/Axe-shield is very strong. I am using cleric + shield but this build sometimes inflict me like 15000 dmg in just 1~2 sec (when all combo inflicted succesffuly, quickness -> shield bash-> evis-> weapon swap to invoke hydro->some of 100b or arcing slice -> whirlwind attack). I am not doubt that this build can pwn dd cele ele because even cleric + heavy armor + shield which is tankier than dd cele ele would get damaged like that.
In other hand, mace isn’t that much in really useful unless it’s about playing defensively. The reason is that most of builds in any class has stability & break stun and the biggest bad point is its animation : Skullcrack is too easy to be dodged.
I guess Skullcrack’s animation need to be totally changed like leap skill and it should remove some stacks of stability (not whole stability) when successfully inflicted, otherwise you can do nothing for another 10sec and hopefully hope that they don’t have extra stability or break stun skill.
Currently GS/mace-shield isn’t that viable in spvp. if anet would do above it will be viable for sure.
Posted attachment before you can edit that original post. Yes, you did say that cleric greataxe can beat cele dd. Yes, you’re hilarious for saying that. No, you don’t ever touch zerker amulet. Everyone knows you run healing/toughness shouts always.
(edited by Lettuce.2945)
Is no one amused by “korean gamer’s” claim that he can beat a cele ele on clerics “greataxe” (lame name)? I mean, that alone made me laugh so hard.
The DPS is always going to be there no matter which traitline you take.
Have you played this game…? This isn’t even remotely defensible.
Yup and I already know I’m 100x better than you ever will be just by that statement alone. There’s a Druid build with marauder amulet that works. Hint, it combines both ws and Druid. Figure it out.
Your trait choices affect your DPS. Are you clueless or trolling?
Not at all. Wanna duel and I can rekt you to prove my point? Marksmanship is NOT viable. A dumb ranger goes marksmanship. And that’s the truth. You can duel me on your weak marksman build versus my version and bam, the superiority of my build will be clearer to you.
You’re just one of those players incapable of thinking for themselves. Just a meta bandwagon hopper who has no idea that there’s superior builds out there. You sadden me. Your kind saddens me.
@vesper
I don’t reward band wagoners. Theory craft a few. Post it. And I’ll tell you if you’re cold, warm, or hot. Show me you’re capable of theory crafting for yourself. Otherwise I’ll just enjoy the OPness that is my Druid build before people qq for a nerf bat to it.
(edited by Lettuce.2945)