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So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

The DPS is always going to be there no matter which traitline you take.

Have you played this game…? This isn’t even remotely defensible.

Yup and I already know I’m 100x better than you ever will be just by that statement alone. There’s a Druid build with marauder amulet that works. Hint, it combines both ws and Druid. Figure it out.

@Sticker
That’s on you. I didn’t kick. Kronos did because you never repped. And he found some posts where you bad mouthed him.

@levetty
Wrong. I had a build that has everything. Cc, survivability, condi clears superior to what we have now, and solid defenses. Only issue I had during bwe was a skilled chronomancer. Other than that, nothing gave me a challenge. And this is talking highest tier pvp level.

(edited by Lettuce.2945)

So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

Yep I was afraid of this. Seems Anet is relying on the honeymoon period hype to sell the expansion but I have a feeling when people actually get down with the classes we’re going to be hearing a lot of complaints.

The druid is extremely one dimensional. After the initial fun of green numbers and zerg diving wears off druid will be boring as all hell. I don’t see it offering anything beyond some heals.

on the bright side ranger might finally have a meta zerg build? which is a plus i guess?

How do players not see a build beyond healing??? I took one look at traits and made a viable zerk build with it. Far superior to non beta standard zerk ranger. And let me tell you this, the build I made is the most fun I’ve ever had with ranger since playing this game. Try actually thinking for yourself for once and make a build. And you just might be impressed with the results.

I’m honestly sick and tired of seeing those posts by players who can’t think and theorycraft properly. Just because Anet sells druid as a healing class doesn’t mean it has to be one. The DPS is always going to be there no matter which traitline you take. That’s a hint for you.

(edited by Lettuce.2945)

Learning healing

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

You should try some World versus World with your druid. Healing is much needed here.

Open your “B” panel, join a map (Eternal Battleground as an exemple). Then, join the commander tag, follow him and try keep your targets/group/squad healed. That’s a good way to learn.

If you want to get a preview of healing as a druid in WvW, you can check my beta video in signature. Keep in mind that it will be easier at release because you will be able to see the nameplates (health bars over the heads) of your squad (big group of up to 50 players). This feature was bugged during the beta weekend :/

No offense but you didn’t play healing druid properly. The cele state tether elite heals allies when you heal yourself. You kept using the tether outside of cele state. Just one example of the various mistakes you made. I wouldn’t use that video as an example of optimal druid play but it does demonstrate skills, I suppose (druid skills).

Irenio, the Savior of the Forgotten Huntsmen

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

Lol druid is completely viable in wvw/pvp. This build that I run rekts everything except really good chronomancers. (which is understandable since they’re disgustingly OP atm on CI lockdown chrono build). For actual tpvp, I run trav runes. But for 1 v 1 dueling, I run Grove runes. Triple entangle build. It’s pretty lolzy. It has smokescale in there because that’s what I would run when HoT hits.

http://gw2skills.net/editor/?vNAQNAT8YnEqAlsiNsAWsCUtglMBDemuTHqPTuI3jrJZFAOAl8h0A-TpBGABL8AA8uMACHEgEOCAut/AAXAAA

It’s an insane cc build that does a lot of dps and area stomp denial. A teammate of mine yesterday got downed to 5% hp on the downstate bar, and I revived him to full by area denial cc’s with glyphs, taunt, etc. Then healed him back to full as soon as he rezzed by going into cele state and using the 4 > 3 > few 1’s on him. He healed nearly instantly to full hp on a marauder build. And troll ungent restores 75% on the cele state bar. So it’s needed.

Poor Rangers :(

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

Ive always been on board with the fact that you guys needed an over haul. And for the most part stayed away from your forums due to the tremendous amount of whining that’s been going on for so long about said subject. Hell, You can hardly escape the subject in game…

However….

After the druid reveal, I would be quite upset myself.. And I support your cries for help. To be reduced to nothing but PVE heal bots. Talk about kicking a person when they’re down. Thankfully I retired mine long ago

Let the era of the Revenant begin…

Its nice to have Roy behind us. He actually cares about his job and had passion for the profession and elite spec he was creating. So luckily we were well taken care of, Sadly, Fate had it different for you Dragon Hunters and Druids

If that’s all you managed to understand about the reveal, then it’s sad. I already see a super strong OP zerk build for this in pvp. Maybe you should re-read and theorize the build more.

S/D playable after HoT hits?

in Thief

Posted by: Lettuce.2945

Lettuce.2945

Yea, it’ll be very viable and I suspect more viable than d/p in spvp.

Ranger concerns

in Guild Wars 2: Heart of Thorns

Posted by: Lettuce.2945

Lettuce.2945

You’re kidding right? Anet already stated in one of their POI’s that the druid is exceptionally strong in pvp compared to the rest of the specializations. It was also one of the first revealed specs so to me, logically speaking, it’s their most polished one if they’re revealing the traits last.

Disqualified from ESL

in PvP

Posted by: Lettuce.2945

Lettuce.2945

BLU -

Assuming Shadow is telling the truth doesn’t rule 3.2.2 quality the SA player as NA b/c he is a US citizen?

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

That means Shadow would have 3/5 NA players, more than half. Which satisfy this requirement:

1.6. Go4GuildWars2 Region Restrictions

The majority of the team have to be from the region they participate in. It’s not allowed to play in both the NA region and the EU region in the same week.

The information OP gave saying he was a US citizen was not given to us in our original conversation when he was still trying to enter his team into the event. If he would like to open a ticket providing this information to us and provided it is valid with proper documentation I am sure we can allow his participation in the event as a North American player, until then however we only have his location according to our website, which states he is Brazilian.

So wait, you disqualified a team just because they had a Brazilian? Then you claim that they belong to the SA ESL which doesn’t exist? #Logic. We esports boys! Way to exclude an entire playerbase from ESL. No wonder there’s no esports. Thanks for the good laugh.

Kill Priority

in Thief

Posted by: Lettuce.2945

Lettuce.2945

1 – Necromancer — troublesome the most, but you cannot take them out alone
2 – Elementalist — you’ll die before you get close
3 – Mesmer — they out stealth you and you’ll die from either burst or affliction
4 – Engineer — good luck getting close to them, you won’t die right away
5 – Guardian — they are squishy but the window is so slim
6 – Warrior — OP as kitten, don’t even bother
7 – Ranger — none existence, even when they are standing in front of you, they tickle
8 – Thief — if you can find them…
9 – Revenant — stay far far away

That’s my list. Feel free to disagree.

Rangers are a hard counter to thieves. Very wrong there. Just proved that you don’t pvp much.

Taunt Ranger vs DD cele ele?

in Ranger

Posted by: Lettuce.2945

Lettuce.2945

Let me put this argument to bed. Taunt needs a rework in the sense that it doesn’t go THROUGH dodges/blocks. But I would like them to keep going through EVADES. Reason? Revenants. You guys will want to have a taunt ranger on your side when revenants dominate the meta in the upcoming expansion. UA is just simply broken and pet taunt goes through it. Which is a nice counterplay. Otherwise, feel free to waste 2 dodges to eat 5 more hits.

So basically…Keep taunt the way it is while fixing the going through dodges/block part. And taunt will be in a good place. It needs to go through evades. It’s the only counterplay good rangers will have against mesmers/revs in the upcoming expansion.

Taunt is a condition atm. It can be cleansed…Stun breaked…Stab counters it…Berserker’s stance/condi immunity counters it (including diamond skin). Keep that in mind as you build your character.

Beta is now closed ... VERY Skeptical

in Thief

Posted by: Lettuce.2945

Lettuce.2945

I had no issues fighting a reaper as an acro/dd/trickery s/d + sb thief with no dodge trait. Sounds like an adjustment issue to me. The hard counter that I see to thieves atm is revenants with the sword 3. Even on acro/dd, can’t dodge the entire burst. That skill is so unskillful, it procs even if it misses on the first hit which rewards bad gameplay.

I actually found cele eles easier to fight with the new spec.

I felt that s/d acro was a lot more viable with the new traits especially in tpvp compared to d/p SA.

I had totally opposite experience. I tried sd sa/drd/trickery, it just doesn’t work vs organized teams and or anyone with some brain. On other hand i had no issues beating those very drd thieves on sa dp :|

As I said, it’s just probably an adjustment issue. I was practicing s/d acro for the last couple of weeks to prepare for the beta weekend (shake off my old acro rust from pre trait changes) and that’s probably why I did extremely well. I played with the kitten version then got the strong version over the beta weekend.

Beta is now closed ... VERY Skeptical

in Thief

Posted by: Lettuce.2945

Lettuce.2945

I had no issues fighting a reaper as an acro/dd/trickery s/d + sb thief with no dodge trait. Sounds like an adjustment issue to me. The hard counter that I see to thieves atm is revenants with the sword 3. Even on acro/dd, can’t dodge the entire burst. That skill is so unskillful, it procs even if it misses on the first hit which rewards bad gameplay.

I actually found cele eles easier to fight with the new spec.

I felt that s/d acro was a lot more viable with the new traits especially in tpvp compared to d/p SA.

Custom Server Ban Roster

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Well with the new free to play system implemented, it’ll allow for more influx of toxic players. I currently own a dueling server on NA and my ban roster is maxed out at 20 people for trolling the server. And I frequently have to keep an eye on it to kick trolls since I can’t ban more than 20. Could Anet possibly look into expanding the ban roster to possibly unlimited to prevent more grieving from trolls? I just want to own a peaceful dueling server and having a limit imposed on the ban roster isn’t really helping. Thanks.

CPU Usage & CPU/GPU Temperature Increases

in Account & Technical Support

Posted by: Lettuce.2945

Lettuce.2945

Glad to hear it’s not just me. My CPU usage spikes when playing gw2 and I can start to feel my alienware laptop humming harder than usual. But when I play another game, smooth as a baby’s bottom. Did anet change the minimum spec or something? I mean, I’m using an alienware m11x laptop which is a gaming laptop and gw is putting a strain on the performance. It’s been this way since the patch before today. What changed? Can someone comment on anet’s side?

(edited by Lettuce.2945)

Higher CPU usage/Lag spikes

in Account & Technical Support

Posted by: Lettuce.2945

Lettuce.2945

I’ve been skimming through the forums to see if it was just me or if anyone else was experiencing this issue. I’ve also been asking around in game if anyone’s been experiencing lag spikes or fps drops or skill queuing even with normal ping. Turns out others are having this issue. I just want to know if the devs are aware of this? That the CPU usage for me has been higher than usual since the recent patch and I think there’s some server latency issues on NA at least. Not sure about EU. I’m playing on the lowest graphic settings and still have high CPU usage. But whenever I get on another game, voila, it’s fine.

Greater CPU usage

in Bugs: Game, Forum, Website

Posted by: Lettuce.2945

Lettuce.2945

I’m having the same issues. I notice the game’s been using more CPU after the recent patches. My FPS drops a bit and I get ping spikes. But when I run another game, I don’t have that issue at all. Hope the devs take note of this and remedy it soon. It’s getting a bit frustrating.

Condition classes/builds that need nerf

in PvP

Posted by: Lettuce.2945

Lettuce.2945

This seems like a troll post to me. This guy thinks condi auto attacks are OP and even admitted that most of his own damage comes from auto attacks. He also thinks RANGERS are OP, but says he has experience pvping…

._.;;;

Is anyone taking this seriously?

Rangers are actually really solid and strong right now. It counters a lot of classes. The only problem is…There’s a TON of bad rangers out there. Therefore making rangers underrated. The only two definite counters that rangers have are eles and a yolo shatter mesmer that can 100-0 it if the ranger messes up.

(edited by Lettuce.2945)

Burn damage vs Cleanse skill time

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Wrong on the survival route. In the 1 v 1 sense, not tpvp, an equally skilled settlers ranger will beat the d/d cele ele. Already tested. Just practice more.

What do you mean by in the 1v1 sense, not tpvp? Are you talking about WvW? I heard there are classes that can beat d/d ele in WvW, but this is Spvp forum.

Condi ranger cannot beat a cele d/d ele right now, no matter what cleansing options you choose. They can beat bad ones o.O if that’s who you “tested” this on lol…

Unless you meant off point? You might be able to beat one off point by just dodging the hell away from fire attunement attacks since you don’t worry about capping, but a good elementalist off point will still not let you kill them…so I’m pretty sure your “tests” were with dueling bads lol

This is in spvp on a dueling server. The duel between the ele/ranger took over 15 minutes but the ranger ended up outsustaining/pressuring the ele. Granted, no one fights that long in a ranked match. But my point is thus, eles do have counters. The problem is that it just takes too long regardless to kill one. And my point was addressed to that guy…That wilderness isn’t useless…But rather required for rangers to be even viable.

Before you bother typing up an argument, feel free to shoot me a whisper in game before doing so and we can duel.

Edit Dueled. Now you know.

(edited by Lettuce.2945)

Burn damage vs Cleanse skill time

in PvP

Posted by: Lettuce.2945

Lettuce.2945

The OP is correct here. Some classes literally don’t have the condi cleanse to deal with the burn meta.

My mesmer does, by taking inspiration line it’s not a problem which is why mesmer is good against a cele ele for example. On mesmer when taking that line I can’t be killed by conditions 1v1.

Now let’s talk about my ranger; on ranger I take healing spring traited (pulse 2 condi removes) and 2 survival utilities for on demand 2 condi removals. That seems like a lot of cleanse right? Well, for a short while until the cele ele starts timing the fire attunement or burn guard burst you when spring is on CD, then you basically have to run or die. I could go all survival utility route and do no damage, all for the sake of cleansing. But it’s awkward and inefficient.

Some classes just don’t have great ways of getting the burning off. Should it be this way? I don’t know. The only class I really see being a problem is cele d/d ele. The other burning classes can smartly be dealt with and have sufficient weaknesses. Cele ele does not, and I think that spec in itself needs attention before burning is tweaked.

Wrong on the survival route. In the 1 v 1 sense, not tpvp, an equally skilled settlers ranger will beat the d/d cele ele. Already tested. Just practice more.

@Firel
Hate to be that guy but l2p.

Why is it even called tempest?

in Elementalist

Posted by: Lettuce.2945

Lettuce.2945

That is what I thought when I heard about tempest. Calling the storm. Not quite the same eh?

Burning is friggin ridiculous

in PvP

Posted by: Lettuce.2945

Lettuce.2945

I had a condi PU mesmer complain about the WS traitline on rangers being too cheese because it had a whooping total of 8 on demand condi clears which he could have outrotated. Irrelevant to this thread, maybe. But some people just don’t want you to have any condi clears whatsoever. Point of this is, everyone should always bring some kind of cleanse to a fight.

D/D Ele from a Ele player perspective

in PvP

Posted by: Lettuce.2945

Lettuce.2945

I know remove cantrips from the game, cele amulet from the game, turn dagger dagger into confetti and replace ele skills with music notes…are you happy now?

To some of you we would still be op as hell

Can you kind of like…Stop posting? And stop making troll threads? You’re now coming across as a troll and someone who wants attention. You’re starting to lose your credibility. Not really helping your case right now.

D/D Ele from a Ele player perspective

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Will try to get one NA account. I’ll take your word for it and keep practicing that match up as you suggested. Those nerfs do indeed seem reasonable, I wouldn’t mind them as an ele, sometimes I must admit i get surprised at what i can out live on a team fight.

And you might be right about those chronomancers…saw one dueling and he wiped the floor with whatever class he fought. I managed a stale mate and was pretty satisfied with that.

Ah nice. I didn’t duel any good chronomancers but I can see the devastation it would cause when played by a real mesmer. And yup, keep practicing that match up. Probably the best way would be to play thief and you’ll have a better understanding of what they do or at least, try to do. For example, it helps to be able to predict when they’ll use shadow return to burst them with LF and burning speed. Stuff like that. I tend to bait them to use return by moving towards them as if I’m too far away from return location.

D/D Ele from a Ele player perspective

in PvP

Posted by: Lettuce.2945

Lettuce.2945

come and play me then I don’t say I´m a top player but then you can make your own informed decision. And tell me how can you hard counter a class that can reset a fight at will and regen while doing so…I’m not afraid of learning…are you?

Are you on NA or EU? I’m on NA. And you’re a hard counter to thieves because of the constant pressure and blinds and burns. And the fact that the ele can outsustain the burst then pressure back, forcing them to go back in stealth to remove the burns. It’s too much pressure from the ele. And stealth can’t remove blinds, so if you burn blind them on basil venom, that’s a venom stack wasted if they don’t wait out the blind.

I’m EU i notice and agree to what your saying…but at the moment (on my skill level) the only way i’m able to do the things your suggesting is taking earth. Blind on burning i use fairly well (at least i think so), the evasive arcana blinds I’m still learning to incorporate on my technique…that may be the reason i have such an hard time. Even so what i notice is I don´t have any trouble on keeping the thief at bay (duelled one for 45 minutes) but can´t finish him either and if i screw up I get quickly dispatched.

I´m not a top player average should be a fair accessment, but most player complain about all eles, top eles are a minority on the game…I doubt most of the complaints we see here in the forums come from players that faced top eles. What i wanted to show is that there are bad matchups for ele and that if we have our burning stacks diminished we should be back in line.

Do you agree? And would love to play against you (no salt) just love learning and I’m not afraid to lose

So if you ever see me online pm me.

If you have an NA account, I’ll be glad to teach you. But honestly, eles are just a true hard counter to thieves, and so are a lot of things unfortunately. Thieves really got the shaft last patch 1 v 1 wise. Honestly, the only bad match up for eles are truly good mesmers who know what they’re doing and cele necros. That’s all. Everything else should be easily beaten, unless you duel a really good settlers ranger. That’s merely a case of being better outsustained/outpressured. This is strictly speaking in a dueling sense. Not tpvp. No one would waste that much time trying to 1 v 1 each other on a cele ele and settlers ranger.

I already suggested 8 ele nerfs that I feel are highly reasonable. Just go through my post history and you’ll find them. Burning is indeed one of them but everyone knows that one. The other is soothing ice, the icd needs to be raised to 40s or have the regen removed from it to prevent less rng cleanses with soothing disruption. Diamond skin needs a skillful rework in the sense that it procs 4 secs of resistance every time you enter earth above 75% hp. Blinding ashes needs an icd raise to 10 secs but PER target instead of just 1 target icd. Etc. Some things like that I suggested that would bring eles down to a reasonable level. But with how chronomancer looked in the beta…We might need the op ele version to fight them if they don’t rework chronomancers…

D/D Ele from a Ele player perspective

in PvP

Posted by: Lettuce.2945

Lettuce.2945

come and play me then I don’t say I´m a top player but then you can make your own informed decision. And tell me how can you hard counter a class that can reset a fight at will and regen while doing so…I’m not afraid of learning…are you?

Are you on NA or EU? I’m on NA. And you’re a hard counter to thieves because of the constant pressure and blinds and burns. And the fact that the ele can outsustain the burst then pressure back, forcing them to go back in stealth to remove the burns. It’s too much pressure from the ele. And stealth can’t remove blinds, so if you burn blind them on basil venom, that’s a venom stack wasted if they don’t wait out the blind.

D/D Ele from a Ele player perspective

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Posted by: Lettuce.2945

Lettuce.2945

To everyone that says that a berzerker thief isn´t a bad match for elem you are more than welcome to come to 1v1 arena to show me how wrong i am, there are loads of thiefs there that will be more than able to show you what i mean.

1v1 in conquest is a different story, there is rarely a 1vs1 in conquest i can´t survive, i just need to manage to stay alive for 1 minute or less (depending on your team)…

And yes i´ve killed my share of thiefs on 1vs1 it´s a match up i can win IF the thief screws up, if he keeps stealthing and regening and spiking from stealth it´s a matter of time before he secures the win.

If you serously doubt my skills as ele (I’m not ubber player) please contact me in game and I’ll be more than happy to duel you respectfully.

And please don´t give arguments that predate this meta…were not talking about the past here.

And eles complement bunker guardians, they don´t bunk as well as guardians, but with guardian we are the only ones that will stay on point a role that this game needs, or do you all want a game with high dps classes where who gets the point is decided by who shoots first?

We are a product of all the high dps builds out there, we exist to slow you down, the problem is the number of burning stacks we apply, as simple as that. That i agree needs to be nerfed.

I don’t need to duel your hotjoin thieves. I already duel top thieves daily (3 of which are in my guild dueling wise) and we all agreed that eles are a hard counter to thieves. My guess is that you’re probably average at best by my guild’s standards and probably just simply got outplayed. I would suggest going to dueling servers and practice some more. And I’m not saying this in a mean way, it’s just really probably a practice issue and lack of awareness of thieves in general. Maybe play a thief then learn their mechanics and then you can counter it better on your ele.

(edited by Lettuce.2945)

D/D Ele from a Ele player perspective

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Posted by: Lettuce.2945

Lettuce.2945

The moment you listed as berserker thieves as a counter to ele was the moment you lost your credibility as a good ele considering you hard counter them.

Wasn’t this you as an ele dueling Caed on a zerker thief? I think he won every fight. This was all pre-specialization patch, when ele sustain was higher but burns were less potent.

https://youtu.be/C_dxpfLm1LU?t=5040

Nope, that’s Mbelch aka Tormentum Nex. And he didn’t use celestial. I know him. He doesn’t like using cele ammy.

(edited by Lettuce.2945)

D/D Ele from a Ele player perspective

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Posted by: Lettuce.2945

Lettuce.2945

Ok, I’ve had it with all the hate…so I’m gonna address some of the accusations being throw around against eles and hope this helps people appreciate were not monsters but players.

On this past weeks I’ve been playing conquest and dueling against pretty much every class out there, my skill level is normal (not an ubber player, so i can represent every elementalist jumping on the hype train, and so you know ele is my main since forever). In this weeks I’ve been insulted, accused of cheating, received rude comments due to asking for practice vs experienced players (God forgive u ask to practice defensive moves while playing D/D)..and even so I came here so I can at least try to separate fact from fiction:

1) Eles are OP

Yes we are, at this moment we have (always had great sustain) and we also manage to deal tons of damage (burning) and also we shine in team fights and can drag fights on points as we see fit.

2) Burning damage is OP on ele

Yes it is, would love to see it reduced (less burn stacks so we don’t destroy condition based builds), we shouldn’t have so much dps as an attrition class

3)Eles have too many sustain

STOP! NO just no…this game is already fast and furious enough…we need some classes to be able to be on point and not melt in 10 seconds flat to a spike…we and guardian bunkers are needed and have a role to play…what we shouldn’t have is sustain and DPS.

4)Eles require no skill, u just need to learn to learn combos and there u go

Are u kidding me???? u need to keep track of cooldowns know when and where not to skip rotations to avoid/deal a spike and return to optimal rotation, u need to manage the smallest health pool of the game knowing that when you’re spiked u have about 10 seconds to react or your dead…I don’t ask for u guys to love eles but this is just wonkers…until the latest balance patch we were considered one of the hardest classes to play and no one contested this…balance patch hits and we no longer take skill…righttttttt

5)PU mesmers and stealth regen thiefs that say that healing on ele is cheesy….

Come on guys…seriously? Seems to me there’s no difference in outhealing while kitting or disappearing and regen health as you need thus resetting the fight.

6)D/D eles win every duel…

Not true at all but we can drag fights so reinforcement come and thus turn a 1vs1 into a team fight…that is our ROLE. Several matchups are pretty bad for us:

PU mesmers
Shatter mesmers
Berzerker thiefs
Berzerker warriors
Condition and celestial necros

If they know what they are doing they are able to out pressure the ele forcing us to play for time, eventually in a 1 vs 1 duel they will gain the upper hand.

7) Warriors on duels that complain when an ele ports to safety in a duel

Ok…I can see where u come from If i stand there in your face u can kill me
faster…but…ermmm hope you don’t take this the wrong way, against you guys we need to kite…and hit when there’s no pressure on us. That is kinda the standard, mesmers do it, thiefs do it…why all the hate when an ele does it too? I also have an warrior and when i face an enemy that doesn’t port and kite i get annoyed because i know that isn’t a good duel, and if I’m dueling i want to fight good players so i can learn.

Cheers and have fun

The moment you listed as berserker thieves as a counter to ele was the moment you lost your credibility as a good ele considering you hard counter them.

[Bug] Taunt with resistance

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Did it to me earlier, either that or it got applied right as I went in and it didn’t get removed but that’s just what I saw so I’m leaving that info here.

Trust me. As someone who’s been dueling with ranger the past couple of weeks every day…It doesn’t go through invuls. It goes through dodge, blocks, and evade skills like mesmer blur or pistol whip. And taunt is treated as a condition. That’s basically all you need to know about taunt right now. Invuls are still fine. Doesn’t work on mist, elix S, obs flesh, distortion, etc…

[Bug] Taunt with resistance

in PvP

Posted by: Lettuce.2945

Lettuce.2945

It’s called a bug you vegetable :P
Seriosuly though, it has gone through my thief’s mist form 4 times and my engineer’s elixir s 6 times just today. The bug needs to be fixed because it’s still happening.

It doesn’t go through mist or elix S….

[Bug] Taunt with resistance

in PvP

Posted by: Lettuce.2945

Lettuce.2945

Taunt has still been going through invulns too :/ It’s really messed up right now.

Taunt doesn’t go through invuls…It goes through blocks and evades. Not invuls. Check your facts first before making such baseless assumptions.

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: Lettuce.2945

Lettuce.2945

The first matchup of orng vs. The Abjured was way more fun to watch than the finale. It’s like orng lost focus in those last games; they did so many blunders.

Yeah that was amazing. Especially loved the orng lord win on foefire with only a couple seconds remaining. That was one of the best games I’ve seen. And the stillness comeback play on temple as well.

Chrono not OP

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Posted by: Lettuce.2945

Lettuce.2945

Chronophantasma? Destroy phantasms when they cluster together and stool there in daze.
Continuum Shift? Destroy the weak rift.
Slow from GS? Why are you giving him chance to spam GS auto on you?

Is this a parody or something? Allow me to use all the revs extremely interruptible aoe burst defensively so I get kitten d less quickly by the enemy mesmer. Also, go play revenant and find me a way to deal with gs auto.

Rev is still being tuned up and hasn’t even made it into the non-beta game. Using it as a comparison would make almost any class look OP, especially since no one has really had enough playtime with the new changes to really get a strong understanding of the class and how it fits into the meta. I’m sorry, but you’re just purposefully setting up the situation to make mesmer look stronger than it really is without really understanding it.

Anyone who really understands the game can pretty much gauge what will happen almost immediately with builds. Like chronomancer, I see a lot of issues with it if they don’t adjust the amount of slow applications on HoT release…I can already see that it will need to be toned down especially in conjunction with PU. Slow is really strong when used right. Revs seem a bit weak atm though. We’ll have to see though. But that’s why I’m glad this is beta weekend, not the actual release of HoT. So we can provide constructive feedback. I think there definitely needs to be an icd on the slow traits in chronomancy for sure.

While tempest is definitely underwhelming, it doesn’t change the fact that eles still need to be toned down. We all already know this one though. But right now, since this is beta weekend, we all need to provide input on chronomancers before it gets released. It’ll be too strong. Mark my words. I warned everyone as well about the eles being too strong (as an ele main myself) before the new trait system even came out. And guess what, I was right. The same will happen for chronomancers if nothing’s done.

Chrono not OP

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Posted by: Lettuce.2945

Lettuce.2945

Eles need a nerf. So does chronomancer. Nothing should dump that much slow. That needs an adjustment before the actual release.

Power Ranger dueling montage

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Posted by: Lettuce.2945

Lettuce.2945

Great video, its funny how LB rangers strating to run WS/NM/BM, reminds me how 6 mounts after the the big LB patch(with the fast RP), LB rangeres started to run the -2-0-6-6-0 setup. I guss rangers jsut work better when traited for defence.
The reason you dont use taunt is personal preference or its just not allowed on 1v1 servers?

WS NM BM is very solid in duels / PvP with some great minor traits. There is very little utility in MM and Skirmishing and the minor traits aren’t that great. Also, Longbow now has 1500 range and the projectile speed baseline, so even with Longbow there is less reason to pick MM.

Skirmishing isn’t even good in WvW for Longbow. You’re better off with Fury(20%) than Spotter(7%) + Hunter’s Tactics(10%) and you don’t even have to worry about flanking.

Marksmanship is still good in WvW for Longbow and can replace Beastmastery because pets aren’t useful in all situations there.

Skirmishing is GREAT in wvw with longbow and s/d. The quick draw trait is too valuable for escapes. I run skirmishing, BM, and WS in wvw or BM, WS, NM. I find that I survive better on skirmishing because there’s no “unspoken” boundary as how far I can run like on a dueling server or in tpvp. I have free reign to kite as much as I want and how far I want. So skirmishing benefits me more in that sense in wvw. This is speaking in the roaming sense. Not zerging.

Is taunt working as intended?

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Posted by: Lettuce.2945

Lettuce.2945

It also doesn’t work with diamond skin ele (if he’s above hp threshold) and berserker’s stance on warr. Since taunt is now technically a condi. You also don’t need to stun break it if you’re on ele. Just cleanse it.

Taunt never was condition, no clue where did you come to this. Taunt always was control efect skill.
" Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill."

Taunt was patched in the last patch. It is a condition now. You can cleanse it. Go test it with an ele and cleansing fire.

And @ the guy who asked me if you can change attunements while taunted, the answer is yes.

Is taunt working as intended?

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Posted by: Lettuce.2945

Lettuce.2945

Ok after doing alot of testing here’s sort of the run-down list of what taunt works and doesn’t work with:

Works with:

1. Weapon evade skills: Ranger GS swoop, Mesmer blurred frenzy, Sword #3 thief, etc
2. Dodge rolling – yes , taunt does work with dodge rolls, we spent about 30 minutes testing it at precise moments with bird pets and it does indeed work against dodge rolls.
3. Blocks , any blocks – Warrior block , Engineer block , Ele Shield

Doesn’t work with:

1. Stability
2. Invulnerability
3. Blinded pets

So it’s indeed broken right now, and should probably be fixed or we should atleast get a clarification on what it works and doesn’t work with by a dev. My assumption is they released a patch weeks prior that ‘fixed’ it but it really only fixed a couple things, which was going through invulns and stability. I’m pretty sure they’ll have it fixed soon though to not go through evades / blocks.

Thanks for pointing this out, but you might get a faster response from a dev if you post it into the actual bug forums too just to be sure.

It also doesn’t work with diamond skin ele (if he’s above hp threshold) and berserker’s stance on warr. Since taunt is now technically a condi. You also don’t need to stun break it if you’re on ele. Just cleanse it.

Grouch played Tempest at Gamescom

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Posted by: Lettuce.2945

Lettuce.2945

If anything, this video made warhorn seem viable. Especially if he traited into water instead of tempest. Too bad we can’t use warhorn outside of tempest. (I think?) Seems really good. I don’t know about the tempest line itself though. Will need to try it for myself.

Sword+dagger over GS for roaming?

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Posted by: Lettuce.2945

Lettuce.2945

I don’t use rage runes. But anyways, glad to see people theory crafting better builds. Most of the builds I see posted are subpar.

Sword+dagger over GS for roaming?

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Posted by: Lettuce.2945

Lettuce.2945

Boost your crit rate, damage, armor a bit more and you’re close. I run a heavy mix of 5 armor/trinket types.

why wasn't Taunt fixed?

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Posted by: Lettuce.2945

Lettuce.2945

Wow guys. Taunt does not go through invuls. It does go through blocks though. It doesn’t taunt on stability. This is a serious l2p issue here. They can change the block issue. But it currently doesn’t go through invuls. Ok? Ok. And stab as well. You can’t get interrupted through blurred frenzy or pistol whip… When was the last time you guys actually tested this? My god.

Sword+dagger over GS for roaming?

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Posted by: Lettuce.2945

Lettuce.2945

I run s/d and longbow for roaming. Those are my stats. Very strong all around build that has hp, armor, power, crit rate, and crit dmg.

How are your stats so high and well-rounded at the same time?

I just messed around a lot with build editor. Gave myself a baseline stat I wanted to hit on each stat. Then tried to see if I could push it even more. That’s how I developed my build. It’s really an amazing build in wvw. Hope you can figure it out. Try to go off my stats. It’s including wvw stacks, food, etc. No might, no fury though.

Ascended gear, or exotic?

Full ascended.

Sword+dagger over GS for roaming?

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Posted by: Lettuce.2945

Lettuce.2945

I run s/d and longbow for roaming. Those are my stats. Very strong all around build that has hp, armor, power, crit rate, and crit dmg.

How are your stats so high and well-rounded at the same time?

I just messed around a lot with build editor. Gave myself a baseline stat I wanted to hit on each stat. Then tried to see if I could push it even more. That’s how I developed my build. It’s really an amazing build in wvw. Hope you can figure it out. Try to go off my stats. It’s including wvw stacks, food, etc. No might, no fury though.

Sword+dagger over GS for roaming?

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Posted by: Lettuce.2945

Lettuce.2945

I run s/d and longbow for roaming. Those are my stats. Very strong all around build that has hp, armor, power, crit rate, and crit dmg.

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Realistic way to nerf Ele?

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Posted by: Lettuce.2945

Lettuce.2945

As an ele main, I suggest the following REASONABLE nerfs to ele.

1.) Tone down burning (Everyone knows this one)

2.) Rework diamond skin to proc resistance every time you enter earth while above the 75% hp threshold to promote more active counterplay to condis. Similar set up to stone heart.

3.) Increase icd of soothing ice to 40s or remove regen from it so it doesn’t sync with remove on regen trait (less rng cleanses)

4.) Rework blinding ashes and raise icd to 10 secs but make it PER TARGET so fire traited eles can have some survivability. Nerf and buff.

5.) Reduce overall might stacking capabilities of ele. Nothing should stack that much might by themselves. This includes hgh engis too.

Those are my top 5 things to nerf at the moment. It’s either that or bring up the other professions up to par with Mesmers and eles at the moment. I would think that would require much more work for Anet though. As it is, right now, Mesmers have the most viable build diversity I’ve ever seen in GW2. Their traitline synergizes so well with one another, no matter what you take. And some classes are pigeon holed to 1-3.

Realistic way to nerf Mesmers

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Posted by: Lettuce.2945

Lettuce.2945

as much as i can’t stand mesmers atm i don’t think those suggestions are good
what needs to happen is:
- shatter blind shouldn’t go through evades/dodge
- confounding suggestions should only stun when you actually interrupt something and should have decent ICD
- possibly move CS to other trait line so it has to compete with other good traits so mesmers can’t have all good things in 1
- mantras shouldn’t recharge in background as fast (arguably)
- passive phantasm 15% buff needs to be a trait again
- PU may need some adjustments in numbers

This guy gets it. And tone down shatter damage a bit.

Are mesmers really that OP?

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Posted by: Lettuce.2945

Lettuce.2945

It’s impressive when people can include that in an argument that the class is balanced while maintaining a straight face, amirite?

I can’t recall if Alpha thinks the class is balanced, but I know the person who came up with the “pre-patch” build does, more or less.

I’m amused to see you casting about trying to pin something on me, and failing to find anything.
I’m glad you admitted that, though.
Still, it’s silly to try to dismiss an argument through accusations of bias, while admitting immediately that you have no evidence of bias.

I was writing up a blurb explaining my actual position, but it got too long and I decided not to.

Lastly, your attempt to dismiss the point is ridiculous. This isn’t about some tacit admission that pre-patch was any more balanced than post-patch. This is about an unending chain of posers who keep making the rather stupid claim that because mesmer is now more effective for people of lower skill levels than it was, it’s no longer worth playing the class at all.
Not only does this smack of elitist idiocy, it’s not even a substantial complaint:
As I and other posters have noted repeatedly, you can play at the same level of “skill handicap” as mesmers were operating under before the patch. You can go even further than that, if you want to. You always have been able to.
The raised theoretical maximum power level has had no effect on the ability of a player to play a build that is at a lower power level. Indeed, we’ve seen a build that has nearly the same skill/reward structure as the maximum-power mesmer had pre-patch.

tl;dr: “mesmer is too easy now, imma roll another class” is moronic, because you can just roll the same kind of mesmer you had before. This has been said so many times and is so doable that I can only conclude the people saying it here are either morons, or they are posers just trying to get attention.
Actual balance is totally irrelevant to that particular claim.

So are you calling rytlock a moron or a poser trying to get attention? Do you not know who he is? He’s probably one of the best mesmers in the game and he doesn’t even want to play it anymore (mesmer main) because it’s too strong. When a mesmer main says that and is probably a top level mesmer…Chances are…The class is broken.

Are you trying to say that PU itself isn’t broken? Confounding suggestions is skillful (especially since you can set up your burst from stealth with it…), undodgeable blinds on shatter isn’t too strong? Oh let’s not forget the everlasting mantras that just keeps on repeating. Oh before you say you can interrupt it, it’s ALL GOOD. Players can cover their mantra cast with invuls/stealth, even more so with PU.

(edited by Lettuce.2945)

Realistic way to nerf Ele?

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Posted by: Lettuce.2945

Lettuce.2945

My proposals to both nerf uncounterable sustain, and buff other specs:

Fire
- Blinding ashes has a 10s ICD, now has a per-target ICD (not global). This makes burning less a source of random blinds, while increasing the impact of skillful application for dps specs.
- Ring of fire has a 3/4s cast, only burns for 2 stacks if crossed
- Burning fire – Might duration reduced to 10s

Water
- Cleansing wave (dagger 5) now has a 20s CD and heals for 100% more and cures 2 condis instead of 1(see below) – this skill IS INTERRUPTIBLE
- Soothing disruption – no longer gives regen (only if cleansing wave cures 2 condis). Instead cantrips restore 25 endurance (half a dodge) instantly to make up for it.
- Frost aura (dagger 4) now lasts for 5s baseline
- Frozen Burst – this skill is no longer a blast finisher
- Powerful aura extends aura durations by 20% as well, or reduces aura skill CD’s. Even better, merge powerful aura with the new tempest trait that clearly belongs in water traitline.
- Stop, drop, n’ roll – move this trait to fire. In its place, I would take the “aoe vigor on attuning to water” trait from the tempest traitline that clearly belongs in water.

Arcana
- Elemental contingency now procs on successfully dodging a skill (instead of on-hit). Prot duration from earth is now 5s.
- Elemental attunement: prot duration from earth is now 2-2.5s
- Evasive Arcana: no longer heals at all when dodging in water (this is why cleansing wave on dagger 5 has reduced CD)

Cantrips and defensive utilities
- Armor of earth has a 50s ICD baseline, gives 5 stacks of stab and prot for 4s on activation
- Mistform has 60s ICD baseline
- Arcane shield has 50s ICD baseline
- Lightning flash is now on ~30s ICD

Many adjustments need to follow to fix scepter, and continue shifting some survivability to skills/utilities and out of arcana/water traitlines. This not only opens up new builds that aren’t water/arcana, but also makes classic “stack all the defense you can” d/d ele more counterable while also being strong. Now they have a heal that is very important AND CAN BE INTERRUPTED.

The most important change here is:
- Overall healing is slightly reduced.
- More healing comes from skills (dagger 5) instead of from dodging (which can’t be interrupted). This means that eles need to be more careful about using the heal skill, while enemies can actually break them down by interrupting the skill.
- Some cleanse options are moved out of water, making it less mandatory. Less access to regen outside of water makes eles more vulnerable to condi-bursts after leaving water without appropriate utils (cleansing fire, focus earth 4, shouts with trooper runes, etc).
- Less prot for just swapping (but still some, so you can use it as a defense). Same overall prot if you are intelligent with your play and make sure you dodge an attack while in earth to get that prot. Ele contingency is no longer passive bull-crap.
- Defensive skills have much lower CDs now that eles have less sustain by just rotating skills. This opens up higher dps-builds that rely on critical CD’s. These builds now no longer are FORCED into water/arcana, as they can survive without them.

Nope to your evasive arcana suggestion. You just crippled every non dagger offhand ele there. Stop designing balance around d/d only.

Crusaders amulet, precision not ferocity

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Posted by: Lettuce.2945

Lettuce.2945

That amulet has great synergy with a couple of builds at the moment. I don’t recommend touching an amulet just because a specific class can’t utilize it as well as others. That’s why there’s amulet diversity. Warriors + rangers can use this as well. So basically 4 professions can use crusaders. Good enough for me. Leave it alone.

Please critique my build

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Posted by: Lettuce.2945

Lettuce.2945

Try to aim for those stats. That’s with food/wvw stacks. I blacked out my trinkets because I don’t hand my builds out like that. But yea, giving you an idea of how to min/max your stats. I have 24k hp with wvw stacks. But I can tell you traits. Trait into skirmishing, beastmastery, and wilderness.

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