Showing Posts For Lighter.5631:

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Lighter.5631

Lighter.5631

venom share with a friend = bunker war down in seconds 5 4 3 2 1…

so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez

you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about

so you telling me war has nothing againstt conditions ? or ways to prevent attacks ? and what happens when the war gets a friend and makes it a 2 vs 2 ?

In a perfect world where the war is afk you might be able to down him in 5 secs , but i honestly think it would even take longer then 5 secs

yes 8 seconds invul to condi, means the world, anything after that?. brings a friend? what are you trying to say? because brings a friend won’t suddenly make warrior super op against venom share..sure you can beat it with good coordination and stuff, but it proves nothing.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Lighter.5631

Lighter.5631

venom share with a friend = bunker war down in seconds 5 4 3 2 1…

so basically 2vs1 with a suicidal thief and try to time the venom attack perfectly ….. yeah and wars are balanced he says ….. jeez

you don’t even need to time the venom, 3 on and its dead. if using venom share is suicidal then i don’t know why would it be consider disgusting and OP. enemy will be dead before he can even touch you. if 5 seconds downing a bunker war is not fast enough as a 2v1 then idk what opness you are talking about. and if you are seriously balancing a game with pure 1v1 on each individual build then i have nothing more to say.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Now we are Esports

in PvP

Posted by: Lighter.5631

Lighter.5631

im using venom share too…too bad most people have no idea how op it can be and don’t even pay attention when they got the venom and just do their own thing, then blame me for not doing anything…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Lighter.5631

Lighter.5631

venom share with a friend = bunker war down in seconds 5 4 3 2 1…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

is ele on par with other classes?

in Elementalist

Posted by: Lighter.5631

Lighter.5631

today i dueled with a warrior for quite some time and he told me that all classes are almost on par right now but it just feels so much harder on elementalist than on some other classes. so is elementalist underpowered or do i just suck?

The fact you heard this from a warrior gives him no credibility. They can be immune to conditions, condition classes can’t touch them, they have an overpowered trait that gives them 50% crit chance while opponent is stunned, they can run away quickly and do more damage than an elementalist can while having twice as much vitality and more toughness.

The two classes that need buffs are ranger and elementalist. I would also like to see siphon builds for necromancers to become viable in wvw/pvp. Buff those first two, bring down the warrior and you have a much more balanced game.

yes, because having immunity for 8 second makes you immune to condition the whole fight. i guess having mist form will make you invulnerable, so no build can touch you. bleh. none of the meta build right now can run away quickly, oh you use a “run away” quickly build?…you are dead. still better then free kill tier warrior back then, feel lucky.
no one can have a bigger spike damage then ele. because twice as much vitality and toughness mean anything, my zerker thief doesn’t die any faster then my zerker war, and ele used to be unkilleable for having way less vitality and toughness then warrior and warrior used to be free kill.

tl;dr your logic is flawed.

regardless of what you play or program for a living
a 10 year old can tell this game is as unbalanced as a drunken clown on a ball

fixed it for you. i don’t think you have been playing any game. atleast not class based games.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Other classes should follow the Warrior

in PvP

Posted by: Lighter.5631

Lighter.5631

yes, because warriors give feedbacks for devs to improve.

not whining all day on some other “bullchargefrenzy100b” “op” class.

Sure , the unspec foes trait is broken. It cost only 10 points to get a 50% crit with nearly all your hammer skills and mace skills.

see there? another wild idiot.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Dungeon/fractal Help

in Warrior

Posted by: Lighter.5631

Lighter.5631

learn to dodge? or get a shield or sword? if still too much, get signet of stamina

changing your self to pvt well only make the run even longer and even unbearable.

i haven’t play dungeons for ages, so i don’t know if there’s any changes, but i used to be pug only zerker war at fotm48 a few months back..

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

I'm i not playing right?

in Warrior

Posted by: Lighter.5631

Lighter.5631

…pve you can go full zerk if you are good at dodging with stamina signet..atleast for me.
pvp you can basically run what ever you like, zerker? die fast and kill fast. pth with damage trait> bunkerish with decent damage. or pth with full defense trait > off support tank (which means home tank, not as good as guardian tank)

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

When will they make thief viable in pvp/wvw?

in Thief

Posted by: Lighter.5631

Lighter.5631

Stop using a Dagger in Zergs
Learn to gear for Zergs
Stop using a Sbow in Zergs
Malice is your friend followed up with Dagger Storm on Zergs
Use teleporting abilities to go in and out of Zergs
Stop using Zerker gear for Zergs

Thieves are THE best AoE’er in the game. If you can’t see that then you should probably find another class to play.

It’s still, IMO, one of the worst class in zergs. You’re too squishy to be able to deal good damage and survive. You have practically no stabo outside daggerstorm, very slow condition cure. Horrible AoE damage compared to ELEs and NECROS. And don’t get me started about having to push through chokes with ACs…

The only thing I like when zerging with my thief are those glorious 8 seconds of daggerstorm. Then I’m dead/useless. It’s why the top guilds don’t run more than 1-2 thieves when they raid.

dude, thief is one of the best job for zerg v zerg. you are pretty much invincible with dagger storm even if your hp do drop or get boon stripped and CC’ed or w/e. just port out when it reaches 50%…

im almost always the 1st one who jump in zerg when being attack at SMC. stealth – jump in – dagger storm – port out – profit?
i don’t even use malice plus im zerker, and i rarely die except when lag.

thief’s ability of getting out of combat is incredible, i’ve been ran over by a huge zerg train.
everyone around me dead in seconds( was trying to back bust the zerg with a small group), i shadowsteped at the last second to the side with 6 condi and 50% hp, then stealth, like nothing happened.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Thieves are better with axes than we are

in Warrior

Posted by: Lighter.5631

Lighter.5631

i think what needs to be done here is a nerf to the thieves F1 skills, since they still maintain their god like status.

and since their f1 skills are better than most of the classes they steal them from.

I hope you are trolling. Warriors F1 skills are some of the best In game mechanics when traited for. Cleansing ire allows warriors to remove an impressive amount of condi very quickly while doing damage. Give thieves eviscerates and the longbow fire field and warriors can have steal

impressive, you mean 1 condi every 8 second, 2 at max? thieves don’t need eviscerates, i can backstab for 7-10k easy…thats on 4 sec CD..

what kind of noob thief are you to trade off steal, steal is the main feature of thief…any good thief would not want it gone….can’t you see that steal plays a huge part in any decent thief gameplay…

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Omg this PvP

in PvP

Posted by: Lighter.5631

Lighter.5631

its life, back then warrior had to play 400%(if its 200% you need for ele) better to be equally good to any other people his rank for 6 MONTH+

and i did not cry like a little kitten about other jobs, but telling Anet to do something to warrior instead.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

I want a good thief build for pvp and wvw

in Thief

Posted by: Lighter.5631

Lighter.5631

Man, dont you just hate that kind of warrior. I mean every warrior. They run away more than we do.

sorry, i used to play warrior and now i play thief, my fight reset rate is so much higher on my thief. stealth is gold, so is short bow 5. i don’t even need to run away to reset fight.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Help me decide, Warrior or Guardian

in Warrior

Posted by: Lighter.5631

Lighter.5631

If warrior is dying fast, you are not playing it right. Equip healing signet, enough armor (doenst have to be that much though, even a little bit works off well already on warrior), get traits like ‘adrenal health’, and smah the mobs down.

Atm Warrior is so much boosted by Anet it even surpassed guardian in support/healing capabilities. Warrior all the way (if you are into it’s playstyle wich i’m not).

Pure trolling. healing signet won’t hold your hand through big damage spike in dungeons, thats why burst dps kill warriors in pvp.
guardian can aoe heal 1.5k simply by dodgeing
talk about support/ healing. who has the reflecing wall, who has the sanctuary, who has 2 healing based weapon?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

You are the one who have no clue in pvp what so ever. before stunwar, every class must have atleast 1 sometimes 2 stunbreaks already if you don’t then you are just some hotjoin random kid who think he knows everything. and why thieves don’t get heal outside of stealth? dude i stealth when ever i can thats 4 sec CD. even if you play SD thats evade spam, you rarely even get hit, even you do, you have instant cast evade heal that heals 45% of your heal with extreme low CD.

and no, please to argue anymore with your misinformed non sense, warrior missing F1 dont go full CD? what on the earth is that

( Still dont get it with thief do ya…. )

Yes they can evade a lot of attacks when they sacrifice a lot of damage. to bad there own attacks will be single target…
but non the less if thief messes up , he gets slaughtered.

Guess you dont even read the full comment even…..

And on a side not , in the past people sometimes used 2 stun breaks ( there choice )
Now you dont have a choice in the matter cause of war, if you dont have 2 stun breaks you wont be able to win the fight against a decent war.
There’s a big difference even if you clearly cant see it.

in the past, people have 2 stunbreaks, not by choice, people having stunbreaks are not by choice. and no SD don’t sacrifice damage for evades, only if you want to bring sacrificing traits.

and no i don’t fully read comments that are too long after all these non sense throwing everywhere.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

…my thief regen 356 per sec in stealth, its only Valkyrie amulet, and its not regenation.

Any idea what thief had to sacrifice to get that ?
Ow and any idea why they have to be in stealth to get it ??? if you find the answer you’ll know the downside for it …..

Now here’s are facts of what war has :

- spammable stuns

- normal passive healing that heals for more then any other healing skill on other characters can do.

- Tons of condition clears and blocks

- High immune uptime to condi’s and power based damage

- High base toughness , High base hp , High base damage

- F1 burst doesn’t punish for missing, it actually rewards the warrior for screwing up.
( on evade / dodge from enemy = small cooldown + no adrenalin depletion , and war’s the only class-mechanic that punished the enemy for being better the him)

- DOESN’T SACRIFICE anything for his builds, compared to how other characters have to sacrifice in there builds.

Clearly you and blurr are warriors , afraid of loosing your advantage toward other classes.
Been seeing you defend wars on a lot of topics, so its clear you know there is a problem and are actively trying to generalize it to try and keep it from being balanced out. Why else would it bother you so much what people say about warrior.

cheerz

Lol, im speechless, i have said countless time that I AM PLAYING a thief. 30 points in shadow arts, what, that’s why its better then 15 points AH, specially for my dp build, i have to be in stealth constantly with 3cd or 4 depends on modes thats a huge amount of passive healing for a squishy class that has a healing skill ready.

and do you know what warriors sacrifice for using their F1 skills? clearly, you don’t and F1 skills DOES GO ON FULL CD when missed.
and don’t sacrifice ANY THING? DO you have a single idea for a warrior to counter condi meta they need 2 utilities with 1 set of runes and 20 points in to defense and an offensive playstyle?

you don’t have an single ideal what you are talking about.

Clearly you just showed you dont have any clue how spvp/tpvp works. And you failed the answer on what thiefs downside is and why they dont get heals or condi clears outside of stealth.
And sry my mistake by missed i meant dodged/ blocked/ evaded, but you being expert war i thought you would have known that i meant that.

Ow and btw war has it easy against conditions, try doing the same on other characters.

Here’s something for you to think about
1) – Other characters have to get 2 stun breaks at least cause of just 1 class " the war "
2) – Every character has to get 2 condi clears cause of every character

what looks more balanced to you ?

You are the one who have no clue in pvp what so ever. before stunwar, every class must have atleast 1 sometimes 2 stunbreaks already if you don’t then you are just some hotjoin random kid who think he knows everything. and why thieves don’t get heal outside of stealth? dude i stealth when ever i can thats 4 sec CD. even if you play SD thats evade spam, you rarely even get hit, even you do, you have instant cast evade heal that heals 45% of your heal with extreme low CD.

and no, please to argue anymore with your misinformed non sense, warrior missing F1 dont go full CD? what on the earth is that

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

thats the whole point of it…and what are you trying to say exactly.

There are counters to other forms of healing – activated heals can be mitgated by poison and interrupted, regen can be poisoned, stolen or stripped. Healing signet and Adrenal health are highly resilient to poison thanks to Cleansing Ire, and can’t be interrupted/stripped in any manner.

Burger tries to downplay the power of AH, but it’s nothing to scoff at – the second tier healing of AH is roughly 20% weaker (IIRC) than shadow Rejuvenation, a grand master trait that requires being in stealth (Not doing any damage, not contesting points) to access – that just happens every 3 seconds for a warrior. I’m not claiming it’s broken, but Burger is trying pretty hard to downplay how powerful it is for a 15 point minor trait.

That’s the whole point of it, don’t you get it? thats why they aren’t made of boon.
as of poison, poison is most likely the last thing to clean on your condi bar, and as a warrior, if you use your f1, you will probably get 2 condis off you every 8 seconds at max.
but what about the 8 seconds when f1 is on CD? not to mention rangers thief necro engi can apply constant poison and poison field.

and how is AH roughly 20% weaker then SR? AH heals 120 per sec at max and if you are actually using F1 skills, most of the time you will have 1 lvl of adre or 2 lvl but not for long because you are about to use f1 again. thats 41 per sec most of the time and 80 per sec.
and SR does 293 per sec.

Is SR per second? I haven’t run a stealth spec in months, i thought it was every 3s (but thinking about it, you’re probably right – my bad, I rescind that comment). Bold for emphasis

If a thief is using SHbow for choking gas to apply poison to a warrior, the thief doesn’t have the DPS to pressure a HS+AH warrior. If he’s using dagger, he has to be careful to not get pasted, because meleeing any flavor of warrior is risky business in the current meta.

If the point of HS+AH is to be nigh uncounterable, that’s poor design. It’s fine is poison specifically doesn’t counter HS, but it still requires some way in which it can be countered. It can’t be interrupted, it’s highly resistant to poison, and the HPS is Excellent, especially when supported by AH – you don’t get to have all 3, everything has to have a weakness.

We haven’t even talked about condition cleanses besides Cleansing Ire. A well timed cleanse and Berserkers stance can produce 8-10s of uncounterable full HPS regen.

yes, you are right, in fights, i either use short bow apply aoe poison constantly with aoe weakness and let other people do the job, or i go in burst around 1.5/3 of that warriors HP down and pressure it with blinds. but that’s just your choice.

and sure, a well timed cleanse and zerker stance can make you 8 sec immnu to condi = full regen, that’s why warriors can be off tank now paired with shout or banner(no damage at all). thing about 8 sec full regen, can’t you kit? i mean. thats 8 sec full regen with 60 CD and occupies 2 slots that probably won’t even give him more then 50% of its health and it doesnt any another healing skill. most of the other healing skills are lower CD then that.

example ,

fight starts and lasts 1 minut ( 60 seconds , just incase)

- war getting healed for : +- 24000 ( healing signet )
- thief getting healed for : +- 16000 ( withdraw )
- other classes are doing around same as thief from there healing skills

no try to justify that 8000 health regain more on warrior.
DONT FORGET that war hasa average higher toughness / higher HP/ higher damage output combination then almost any other character.

do you know how to balance skills? you don’t just take every single skill of the same type and say oh this skill does the best its op nerf!

thieves whilring axe does way more damage then warriors ones and it also reflect projectils. should they nerf that too? no.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

…my thief regen 356 per sec in stealth, its only Valkyrie amulet, and its not regenation.

Any idea what thief had to sacrifice to get that ?
Ow and any idea why they have to be in stealth to get it ??? if you find the answer you’ll know the downside for it …..

Now here’s are facts of what war has :

- spammable stuns

- normal passive healing that heals for more then any other healing skill on other characters can do.

- Tons of condition clears and blocks

- High immune uptime to condi’s and power based damage

- High base toughness , High base hp , High base damage

- F1 burst doesn’t punish for missing, it actually rewards the warrior for screwing up.
( on evade / dodge from enemy = small cooldown + no adrenalin depletion , and war’s the only class-mechanic that punished the enemy for being better the him)

- DOESN’T SACRIFICE anything for his builds, compared to how other characters have to sacrifice in there builds.

Clearly you and blurr are warriors , afraid of loosing your advantage toward other classes.
Been seeing you defend wars on a lot of topics, so its clear you know there is a problem and are actively trying to generalize it to try and keep it from being balanced out. Why else would it bother you so much what people say about warrior.

cheerz

Lol, im speechless, i have said countless time that I AM PLAYING a thief. 30 points in shadow arts, what, that’s why its better then 15 points AH, specially for my dp build, i have to be in stealth constantly with 3cd or 4 depends on modes thats a huge amount of passive healing for a squishy class that has a healing skill ready.

and do you know what warriors sacrifice for using their F1 skills? clearly, you don’t and F1 skills DOES GO ON FULL CD when missed.
and don’t sacrifice ANY THING? DO you have a single idea for a warrior to counter condi meta they need 2 utilities with 1 set of runes and 20 points in to defense and an offensive playstyle?

you don’t have an single ideal what you are talking about.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

thats the whole point of it…and what are you trying to say exactly.

There are counters to other forms of healing – activated heals can be mitgated by poison and interrupted, regen can be poisoned, stolen or stripped. Healing signet and Adrenal health are highly resilient to poison thanks to Cleansing Ire, and can’t be interrupted/stripped in any manner.

Burger tries to downplay the power of AH, but it’s nothing to scoff at – the second tier healing of AH is roughly 20% weaker (IIRC) than shadow Rejuvenation, a grand master trait that requires being in stealth (Not doing any damage, not contesting points) to access – that just happens every 3 seconds for a warrior. I’m not claiming it’s broken, but Burger is trying pretty hard to downplay how powerful it is for a 15 point minor trait.

That’s the whole point of it, don’t you get it? thats why they aren’t made of boon.
as of poison, poison is most likely the last thing to clean on your condi bar, and as a warrior, if you use your f1, you will probably get 2 condis off you every 8 seconds at max.
but what about the 8 seconds when f1 is on CD? not to mention rangers thief necro engi can apply constant poison and poison field.

and how is AH roughly 20% weaker then SR? AH heals 120 per sec at max and if you are actually using F1 skills, most of the time you will have 1 lvl of adre or 2 lvl but not for long because you are about to use f1 again. thats 41 per sec most of the time and 80 per sec.
and SR does 293 per sec.

Is SR per second? I haven’t run a stealth spec in months, i thought it was every 3s (but thinking about it, you’re probably right – my bad, I rescind that comment). Bold for emphasis

If a thief is using SHbow for choking gas to apply poison to a warrior, the thief doesn’t have the DPS to pressure a HS+AH warrior. If he’s using dagger, he has to be careful to not get pasted, because meleeing any flavor of warrior is risky business in the current meta.

If the point of HS+AH is to be nigh uncounterable, that’s poor design. It’s fine is poison specifically doesn’t counter HS, but it still requires some way in which it can be countered. It can’t be interrupted, it’s highly resistant to poison, and the HPS is Excellent, especially when supported by AH – you don’t get to have all 3, everything has to have a weakness.

We haven’t even talked about condition cleanses besides Cleansing Ire. A well timed cleanse and Berserkers stance can produce 8-10s of uncounterable full HPS regen.

yes, you are right, in fights, i either use short bow apply aoe poison constantly with aoe weakness and let other people do the job, or i go in burst around 1.5/3 of that warriors HP down and pressure it with blinds. but that’s just your choice.

and sure, a well timed cleanse and zerker stance can make you 8 sec immnu to condi = full regen, that’s why warriors can be off tank now paired with shout or banner(no damage at all). thing about 8 sec full regen, can’t you kit? i mean. thats 8 sec full regen with 60 CD and occupies 2 slots that probably won’t even give him more then 50% of its health and it doesnt any another healing skill. most of the other healing skills are lower CD then that.

if u arent seeing the logic my statement is true and no personal attack. clearly just black and white.

if u arent seeing the logic my statement is true and there is personal attack. clearly just black and white

thanks for this awesome sentence of “can be used by any side but it has no clear point and doesn’t include any standing argument”

more of this please. actual its easy to answer always in 1 sentence to contest all arguments but never has 1 argument by itself. troll?

im glad that you said it yourself, so i don’t need to say it to your face..gg

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

if u arent seeing the logic my statement is true and no personal attack. clearly just black and white.

if u arent seeing the logic my statement is true and there is personal attack. clearly just black and white

thanks for this awesome sentence of “can be used by any side but it has no clear point and doesn’t include any standing argument”

i guess you just showed your inability of arguing but saying pointless things. good day you too.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

….

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.

i would suggest stop playing warrior and pick any non-fotm class and a good or decent build for them. then go soloq or teamq or whatever u like and see how it is to play against wars or team with > 2 wars and every war has 1-2 stuns on low cooldown, berzerker, healsig.

at some point u will notice u need 1000x skill to win against the war then he would need if you arent a mesmer or thief with teleports. all others class need to keep distance to win and even then its not easy as it sounds if the enemy know how to play.

I dabble with Engi and Guardian but don’t enjoy the playstlye as much, but I always make sure to bring along some sort of countermeasure. Just having Protection Injection greatly reduces the damage you take when you do get stunned.

Every high ranking team I’ve faced in TPvP doesn’t seem to have issues with lockdown Warriors because they make sure to account for it, something many SPvP/Solo players don’t do.

oh so u realize that its op at a certain level of skill? thx for the clarification, now devs could u please nerf that kitten?

I said no such thing, I said that the players in SPvP and TPvP are too stuck in their ways to try to counter anything. Up until now the meta has always been about being the thing to counter, not about countering.

its the same like bullsrush, haste + hundred blades. so it needs a nerf, it doesnt matter if some teams have no problems with it or not. the amount of posts should be a clear indicator of how broken the build is to a certain level of skill. risk/reward is not equal enough. i dont see any reason to defend that cheese.

If you had problems with Bulls + Frenzy + 100b then we have nothing to talk about balance wise.

u seem to has some really strange problems. i doesnt say i had problems with that. just as clarification. actual guys like u are the reason for this meta and the leaving players. u refuse to adjust a clear op class only because u has no problems with it. u just cant accept the viewpoint of other players.

nice changing topic there, bull frenzy 100b opppp,lol

school over? its the same topic. its all about level of skill and the impact of certain skills in different level. the amount of skill needed to play this build vs amount of skill to beat. sad ppl like u burrking doesnt see it and accept it and try to defend clear cheese.

How is this same topic, you talked about how bull frenzy 100b is broken then suddenly you attacked him in person and it has nothing to do with bullfrenzy100b.

And?! you just said that bullcharge frenzy 100b needed a nerf no matter if its balanced or easy to counter or anything, just because there’s tons of noobs(without any clue) qqing over the forum they should be nerfed to the ground and they are broken as hell? what kind of logic is that.

it has a lot todo with 100b. bull+100b was nothing a newb was complaining about. but adding haste was clearly close the timeframe to react. a top player had never problems with 100b, but that doesnt changed the fact that combo was cheese and hard to avoid if u hasnt seen the war coming. so it got adjusted for the base.

this topic is the same. the forumthreads clearly show that this build is to strong, ppl can compete with this build with higher skilled players and dont risk enough for the reward. what some top players do has nothing to do with it.

but actual u are right. i stop the discussion now, u both can only think in black and white not realizing the world is colorful. i think u will notice that in the future the devs will shave this build slowly. that should be an indicator how wrong u both are.

thing is i never talked about the build being op or not when i was responding to you, only how flawed your logic is and there’s no argument in there but personal attacks.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

thats the whole point of it…and what are you trying to say exactly.

There are counters to other forms of healing – activated heals can be mitgated by poison and interrupted, regen can be poisoned, stolen or stripped. Healing signet and Adrenal health are highly resilient to poison thanks to Cleansing Ire, and can’t be interrupted/stripped in any manner.

Burger tries to downplay the power of AH, but it’s nothing to scoff at – the second tier healing of AH is roughly 20% weaker (IIRC) than shadow Rejuvenation, a grand master trait that requires being in stealth (Not doing any damage, not contesting points) to access – that just happens every 3 seconds for a warrior. I’m not claiming it’s broken, but Burger is trying pretty hard to downplay how powerful it is for a 15 point minor trait.

That’s the whole point of it, don’t you get it? thats why they aren’t made of boon.
as of poison, poison is most likely the last thing to clean on your condi bar, and as a warrior, if you use your f1, you will probably get 2 condis off you every 8 seconds at max.
but what about the 8 seconds when f1 is on CD? not to mention rangers thief necro engi can apply constant poison and poison field.

and how is AH roughly 20% weaker then SR? AH heals 120 per sec at max and if you are actually using F1 skills, most of the time you will have 1 lvl of adre or 2 lvl but not for long because you are about to use f1 again. thats 41 per sec most of the time and 80 per sec.
and SR does 293 per sec.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.

i would suggest stop playing warrior and pick any non-fotm class and a good or decent build for them. then go soloq or teamq or whatever u like and see how it is to play against wars or team with > 2 wars and every war has 1-2 stuns on low cooldown, berzerker, healsig.

at some point u will notice u need 1000x skill to win against the war then he would need if you arent a mesmer or thief with teleports. all others class need to keep distance to win and even then its not easy as it sounds if the enemy know how to play.

I dabble with Engi and Guardian but don’t enjoy the playstlye as much, but I always make sure to bring along some sort of countermeasure. Just having Protection Injection greatly reduces the damage you take when you do get stunned.

Every high ranking team I’ve faced in TPvP doesn’t seem to have issues with lockdown Warriors because they make sure to account for it, something many SPvP/Solo players don’t do.

oh so u realize that its op at a certain level of skill? thx for the clarification, now devs could u please nerf that kitten?

I said no such thing, I said that the players in SPvP and TPvP are too stuck in their ways to try to counter anything. Up until now the meta has always been about being the thing to counter, not about countering.

its the same like bullsrush, haste + hundred blades. so it needs a nerf, it doesnt matter if some teams have no problems with it or not. the amount of posts should be a clear indicator of how broken the build is to a certain level of skill. risk/reward is not equal enough. i dont see any reason to defend that cheese.

If you had problems with Bulls + Frenzy + 100b then we have nothing to talk about balance wise.

u seem to has some really strange problems. i doesnt say i had problems with that. just as clarification. actual guys like u are the reason for this meta and the leaving players. u refuse to adjust a clear op class only because u has no problems with it. u just cant accept the viewpoint of other players.

nice changing topic there, bull frenzy 100b opppp,lol

school over? its the same topic. its all about level of skill and the impact of certain skills in different level. the amount of skill needed to play this build vs amount of skill to beat. sad ppl like u burrking doesnt see it and accept it and try to defend clear cheese.

How is this same topic, you talked about how bull frenzy 100b is broken then suddenly you attacked him in person and it has nothing to do with bullfrenzy100b.

And?! you just said that bullcharge frenzy 100b needed a nerf no matter if its balanced or easy to counter or anything, just because there’s tons of noobs(without any clue) qqing over the forum they should be nerfed to the ground and they are broken as hell? what kind of logic is that.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.

i would suggest stop playing warrior and pick any non-fotm class and a good or decent build for them. then go soloq or teamq or whatever u like and see how it is to play against wars or team with > 2 wars and every war has 1-2 stuns on low cooldown, berzerker, healsig.

at some point u will notice u need 1000x skill to win against the war then he would need if you arent a mesmer or thief with teleports. all others class need to keep distance to win and even then its not easy as it sounds if the enemy know how to play.

I dabble with Engi and Guardian but don’t enjoy the playstlye as much, but I always make sure to bring along some sort of countermeasure. Just having Protection Injection greatly reduces the damage you take when you do get stunned.

Every high ranking team I’ve faced in TPvP doesn’t seem to have issues with lockdown Warriors because they make sure to account for it, something many SPvP/Solo players don’t do.

oh so u realize that its op at a certain level of skill? thx for the clarification, now devs could u please nerf that kitten?

I said no such thing, I said that the players in SPvP and TPvP are too stuck in their ways to try to counter anything. Up until now the meta has always been about being the thing to counter, not about countering.

its the same like bullsrush, haste + hundred blades. so it needs a nerf, it doesnt matter if some teams have no problems with it or not. the amount of posts should be a clear indicator of how broken the build is to a certain level of skill. risk/reward is not equal enough. i dont see any reason to defend that cheese.

If you had problems with Bulls + Frenzy + 100b then we have nothing to talk about balance wise.

u seem to has some really strange problems. i doesnt say i had problems with that. just as clarification. actual guys like u are the reason for this meta and the leaving players. u refuse to adjust a clear op class only because u has no problems with it. u just cant accept the viewpoint of other players.

nice changing topic there, bull frenzy 100b opppp,lol

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.

i would suggest stop playing warrior and pick any non-fotm class and a good or decent build for them. then go soloq or teamq or whatever u like and see how it is to play against wars or team with > 2 wars and every war has 1-2 stuns on low cooldown, berzerker, healsig.

at some point u will notice u need 1000x skill to win against the war then he would need if you arent a mesmer or thief with teleports. all others class need to keep distance to win and even then its not easy as it sounds if the enemy know how to play.

I dabble with Engi and Guardian but don’t enjoy the playstlye as much, but I always make sure to bring along some sort of countermeasure. Just having Protection Injection greatly reduces the damage you take when you do get stunned.

Every high ranking team I’ve faced in TPvP doesn’t seem to have issues with lockdown Warriors because they make sure to account for it, something many SPvP/Solo players don’t do.

oh so u realize that its op at a certain level of skill? thx for the clarification, now devs could u please nerf that kitten?

I said no such thing, I said that the players in SPvP and TPvP are too stuck in their ways to try to counter anything. Up until now the meta has always been about being the thing to counter, not about countering.

its the same like bullsrush, haste + hundred blades. so it needs a nerf, it doesnt matter if some teams have no problems with it or not. the amount of posts should be a clear indicator of how broken the build is to a certain level of skill. risk/reward is not equal enough. i dont see any reason to defend that cheese.

yes,yes, because some kitten noob don’t know how to push V, they have to nerf it to the ground. why not just remove all skills and classes and everyone just push 1 with a wooden stick.

Just to be sure that everyone knows the numbers
Healing Signet : 392 + 0.05 x Healing Power per sec
Adrenal Health 125/240/360 + 0.15 x Healing Power per 3sec
Regeneration : 130 + 0.125 x Healing Power per sec

A typical Warrior build has around ~350 Healing Power.
300 from Defense (some may prefer 200)
45 from Valkyrie’s Jewel

With 345 HP:
Healing Signet: 406 Hp/sec
Adrenal Health: 177/292/412 Hp/3sec

Those passive regens are nothing like Regeneration, they are stronger and passive so you can’t steal/remove them.

Here here, finally some one posted the numbers. AND don’t forget that Healing Signet / Adrenal Health can be used with the Regeneration boon on top of both, and since Healing Signet /Adrenal Health are not ‘boons’, they cannot be stolen or wiped like the Regeneration boon.

thats the whole point of it…and what are you trying to say exactly.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: Lighter.5631

Lighter.5631

That’s no different to going 30pts to get monk’s focus or alt. healing as a guardian. And you are right about the weapons, staff and mace are both healing orientated weapons, which is good design.

Bad design is giving warriors better regen than guardians, with more hp, without needing to run with a healing-style weapon, they can run with hammer/longbow for high damage and CC, and still keep their insane healing.

There is no justification for that

and guardian is still a better bunker, explain that?

Actually some teams use a bunker warrior, even though most of the time they are used as off tank.
Put a Guardian and a Warrior together and they’ll hold 2-5 players a long.

and why would any team put two bunker on one point, and why guardian and warrior, guardian guardian can do the same.

and yea, off tanks, that justify my argument even more.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: Lighter.5631

Lighter.5631

That’s no different to going 30pts to get monk’s focus or alt. healing as a guardian. And you are right about the weapons, staff and mace are both healing orientated weapons, which is good design.

Bad design is giving warriors better regen than guardians, with more hp, without needing to run with a healing-style weapon, they can run with hammer/longbow for high damage and CC, and still keep their insane healing.

There is no justification for that

and guardian is still a better bunker, explain that?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

Same error that Arc made, you are comparing healing directly without taking other class mechanics into account. There are dozens of other things to consider such as: Evades, blinds, blocks, invuln, protection, stealth, clones, the list goes on. Warrior healing is the way it is because it lacks most of these other mechanics in any significant capacity.

You have multiple forms of Block and Invul’s as a Warrior.

Not to mention more HP and Armor then other classes.

…warriors have no invuls…renewed focus and mistform are invuls…

if HP and armor matters, please explain to me why ele used to be unkilleable god, and guardian the best bunker in this game has almost 1/2 of warriors hp.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

The reality about healing signet is that many other classes have had this same effect for a long time, through Regeneration. All the engineers and elementalists who have 100% regeneration uptime are achieving the same sustain effect within their own class. Thieves have a version of this through their healing and condition removal from stealth. Same goes with guardians and their constant AoE healing.

The concept of healing signet’s sustain is nothing new. It’s new to warriors, but it has been done already. Why the shock and awe about warriors having this mechanic now is silly.

Stop your non-sense..you compare regeneration to the warrior healing signet?…Are you mad?
I should have like 2000 pts in healing power to match the passive healing of the signet.

Healing signet = 400 HP for sec
Regeneration = 130 +0.125 * Healing Power.

…my thief regen 356 per sec in stealth, its only Valkyrie amulet, and its not regenation.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

The Cycle of Misinformation about Warriors

in PvP

Posted by: Lighter.5631

Lighter.5631

Nice cherry picking.

its not cherry picking, most of the complaining threads are full of misinform, they just assume that they know the job because they countered it once or two.
30/30/30/30/30 build? gs/mace/s/hamer/rifle/lb build? yea, all result of misinform.

personally i never said warrior are op, i never said they are not either. because i’m not a designer myself, i would not claim myself better at it then any of the designers at anet, so i leave the job to them.

but you see me arguing all over the place, thing is, most those arguments you used are either misinformed or pure exaggeration. i would have actually take any of those opinion seriously, if their arguments actually stand. but no they don’t, they are stupid as hell.

and now they just compare warrior to the god ele, why god ele got nerfed and warrior still not nerfed?
because warrior is no where close to god ele? theres so many more reasons but they won’t listen.

i’ve argued over so many misinform, at the end they will just ignore the thread, and make new misinformed threads, so they can throw all those bs all around again.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Thieves are better with axes than we are

in Warrior

Posted by: Lighter.5631

Lighter.5631

When a Thief used their F1 (Steal) on a warrior, they get our skill Whirling Axe (off hand axe 5 skills), except their version reflects projectiles and ours don’t. Shouldn’t it be the other way around?

The reason for that is that the steal from warriors is arguably the worst one. Thieves are (as you might have noticed) the most squishy class if they are unable to prevent damage by means of dodge or stealth. During the whirling axe skill, the thief is at his most vulnerable. Therefore, to make this steal skill the slightest bit viable, it reflects projectiles.

I hope this answers your question.

you can dodge during whirling axe, i hope this answers your question.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

When fighting warriors.....

in PvP

Posted by: Lighter.5631

Lighter.5631

so they spam cc on your stabilized character? what do they do? kitten damage
what you do? alot of damage
???
profit?

if not? you delete the game.

and an ele talking about spamming skills…what on the earth is that.

Judging by the grammar and bias, safe to say : Warrior Player.

sorry im now 3 signets thief.

Aw crud… I was close.

LOL. Pwned.

mind explain to me how is that “pwned” in any way? kid?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

When fighting warriors.....

in PvP

Posted by: Lighter.5631

Lighter.5631

so they spam cc on your stabilized character? what do they do? kitten damage
what you do? alot of damage
???
profit?

if not? you delete the game.

and an ele talking about spamming skills…what on the earth is that.

Judging by the grammar and bias, safe to say : Warrior Player.

sorry im now 3 signets thief.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

When fighting warriors.....

in PvP

Posted by: Lighter.5631

Lighter.5631

so they spam cc on your stabilized character? what do they do? kitten damage
what you do? alot of damage
???
profit?

if not? you delete the game.

and an ele talking about spamming skills…what on the earth is that.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Why is the best heal in GW2 the passive one

in PvP

Posted by: Lighter.5631

Lighter.5631

Ele used to be like this, good damage, good healing power, good mobility all in one and got nerfed to dirt.

Why war can still have all in one and no sign in nerfing ….

because war is not op as ele used to be and war has been free kill tier for more then 6 months? why do you even use “still”, you sound like warrior have been like this longer then ele being god.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Stun Warriors Needing a Nerfbat

in PvP

Posted by: Lighter.5631

Lighter.5631

as a dps guardian you can faceroll any stunwar…aoe stability any one?

Heh, I’d love to see that, but I won’t. You know why? Because the warrior will wipe the floor with the guardian sorry kitten . And what is this ‘magical aoe stability’ that makes you last long enough to out dps the warrior sustain? Is it from the same tier as the ‘magical 100% uptime poison’ that do the trick?

do you even know why warrior do damage, wth is this “what is this ‘magical aoe stability’ that makes you last long enough to out dps the warrior sustain”
with stability, stun warriors do kitten damage ill just tell you that.
and what the heck where did you pull that poison from, we are talking about guardian here. and no you don’t even need poison to out dps a warrior sustain if hes actually attacking you and not full on bunker build, even PTH.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Why is the best heal in GW2 the passive one

in PvP

Posted by: Lighter.5631

Lighter.5631

make this sig heal for 200 every 2 seconds instead of 400 each second.

With your suggestion, I am so glad you are not a developer.

why?
Warriors have some of the highest armor/hp in game even in zerkers, can deal tons of dmg, able to be immune to dmg for a decent amount of time.

they need to nerf this PASSIVE healing signet or at least make it like the ele or theif sig where you have to do something to heal.

why you ask?
because the best bunker in the game has close to 1/2 of warriors HP and Ele used to be the unkilleable god. tell me more about armor and HP.
im glad that you are not a developer.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Stun Warriors Needing a Nerfbat

in PvP

Posted by: Lighter.5631

Lighter.5631

For the love of Jedsus… A warrior that uses hammer and sw/shield has 6 stuns with zero diminishing returns.

Hammer + Sword/Shield has 6 stuns? Funny, because I count 2. Unless by sw you mean “Swace” as a corruption of “mace” in which case I count 3.

I don’t understand the constant love that warriors are getting. At least with other professions their variation in builds. With warriors, almost all have hammers and either sw/shield or longbow.

Warriors have some of the most build diversity of any profession.

I’m meaning that they can have up to 6 with utiiltes. Hammer has three. Staggering Blow, Backbreaker, and earthshacker. Sword/shield has 1 which is shield bash. Plus stomp and bull’s charge.

This is what I’m finding to be the most common build (along with hammer/longbow) in PvP right now since after this patch.

Every profession has stun breakers for each build. However, not every profession has a wide variety of stability. Warriors have the most options for stability. That doesn’t make any sense. Most CCs+Most stability+Best healing+2nd Best cleasning+most mobile= Everything is right in the world; nothing to see here? At lease other classes have weaknesses. From what I’m seeing, the wars have nothing.

so the most common build you see has stomp and bullcharge? do they even survive? and Staggering Blow, Backbreaker are not stuns. and how can hammer/lb build have any mobility. teach me yourway.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Stun Warriors Needing a Nerfbat

in PvP

Posted by: Lighter.5631

Lighter.5631

snip

Im guessing you are probably referring to tanky DPS guardian which basically consists of shouts retaliation and pretty much wearing down the warrior, in which case he wont have meditations (core of any DPS guardian). In case you didnt know, if you see a guardian with 1 or 2 shouts in a PvP match and he takes more than half your hp then feel free to run away, he wont be able to catch up. If you fail to do this as well might want to feel free to quit the game too.

sorry i did say DPS, with meditations, who said that dps guardian can’t have aoe stability? do you even guardian? also with a combination of blocks and blind, you should quit the game yourself man.

sorry if you can’t read DPS without highlighting it.

Nah its cool, I now realize you dont play guardians all that much (if at all) so I wont bother"arguing" with you since it is throwing rocks at an abysm. All I can tell you is; roll one, learn their skills, play a DPS build, specially one that emphasizes finishing off opponents with damage as opposed to wearing them down with retaliation and hoping they will stay long enough to not see it coming. My advise? Drop warriors for a bit (which we can tell you play given how furiously biased your opinion is).

DPS guardian is fine indeed, needs only some power tuning but nothing major, if anything DPS builds should be brought to their level, warrior is the best example of how things should NOT be. Hope thatg helps and hopefully makes you a better player . Remember, analyzing thing from the most unbiased point is the best. Not admitting that warriors are at the top of the food chain is plain ignorance (whether chosen or not) and will not help the overall health of the game.

You want more people to start taking the game’s sPvP and esports seriously? Start from yourself [the player] by realizing this outliers and bringing them back into the fray.

Lol, sure i don’t play guardian as that much, but my friend does, i just referred to every thing he does exactly. you don’t want to bother, because you know you are wrong, you don’t know your job and blaming on other jobs because of your inability, you need to seriously stop posting nonsense and quit the game tbh.

and?! by “not bothering because you don’t play the job”, isn’t that you? because your “30/30/30/30/30 does all” that you have being posting around seems to be really good.

oh and don’t ever say my opinion are bias, because this one is not an opinion, all i did was referring to what my friends guardian are doing and the fact that dps guardian can have aoe stability, and your opinion is biased to death and stupid.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

King of the mists tournament, Elementalists.

in PvP

Posted by: Lighter.5631

Lighter.5631

yeah lol I was like “what? a support ele kick his booty?! Man how bad can they be?! hahahah” , probably werent playing warriors and thus they didnt feel comfortable, they didnt steam roll that quickly so they assumed they are ok.

I have yet to see a dev themself playing ele in high level playing and do well, or a “pro” for that matter. I do remember a dev plaing ele during one of those streams, he was failing badly at it, if im not mistaken he had to switch to warrior later on to take on harder parts.

Anyways, point is, most devs I have seen in my server and other servers when I guest is; Warriors, almost a staple thing. Like I said, I might as well roll one too, since Im guaranteed a good investment at the expense of personal fun.

sorry but every devs i met in tpvp are rangers

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Definition of "Class Balance"

in Guild Wars 2 Discussion

Posted by: Lighter.5631

Lighter.5631

The definition of class balance is the Warrior.

I thought this was well established and accepted a long time ago.

/agree
The others 7 professions are the definition of “underpowered class”.
Oh wait…

Except for projectile reflection there is absolutely nothing a warrior cannot do, and even then, they have so many blocks that they dont need it.

  1. Need heals? Bannners and shouts.
  2. Need conditions cleansing? See above
  3. Need CC? Guess who to call (and it aint staff ele)
  4. Need fire combo field for might stack? Fear not! Warriors got it
  5. Need a beefy upfront liner? Guess which class has the best passive regenerations in the game, with the right builds you can easily regenerate over 1000 a second or more (talking not only about healing signet, but the other stuff too), I advise you to look up “immortal warrior” thread on their forums.
  6. Need damage in the form of aura and banners? Guess who got it (hint, it isnt guardian)
  7. Need immense burst damage and a body which can take the hits while doing so? Well ele blows in a second in melee, thieves are single target DPS, mesmers phatasm need winding up and single target, totally pointless vs trash mobs. So guess who also got it!! Another hint, has been mentioned before!
  8. Best mobility in the game without getting double CD penalization or a target or initiative and all on a low CD, making you uncatchable and unrunnable. I will send you 2 coppers if you get it right

so can you do all this in one single build? no you can’t

but ele can do most of it in one single build and amazing support ability.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Stun Warriors Needing a Nerfbat

in PvP

Posted by: Lighter.5631

Lighter.5631

snip

Im guessing you are probably referring to tanky DPS guardian which basically consists of shouts retaliation and pretty much wearing down the warrior, in which case he wont have meditations (core of any DPS guardian). In case you didnt know, if you see a guardian with 1 or 2 shouts in a PvP match and he takes more than half your hp then feel free to run away, he wont be able to catch up. If you fail to do this as well might want to feel free to quit the game too.

sorry i did say DPS, with meditations, who said that dps guardian can’t have aoe stability? do you even guardian? also with a combination of blocks and blind, you should quit the game yourself man.

sorry if you can’t read DPS without highlighting it.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Earthshaker

in Warrior

Posted by: Lighter.5631

Lighter.5631

New Earthshaker- Does an 2 second AoE Daze + cripple.

To compensate for the nerf, Unsuspecting Foe gives 50% more crit to Stunned and Dazed foes.

Um… what?

Throw in Leg Specialist and you have Daze + Immobilize, which is almost as good as a stun. Not to mention that Leg Specialist with Opportunist would give Fury. And Pommel Bash would also have Daze.

You might want to explain exactly why you’re suggesting such a change.

thing is that you have to throw 10 extract points in to vitality? so you will have less F1 up time or you do less damage or you have no condi clean.

and why would you Opportunist thats 20 points in second line, waste of points..10 is enough already

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

I'm done playing thief. How about you?

in Thief

Posted by: Lighter.5631

Lighter.5631

i switched from my warrior to thief, lv72 now
going to faceroll people in wvw brainlessly

plus my friends thief have used his poison sharing dps bd and took down a regen war in 5 seconds with another teamate, insane

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Stun Warriors Needing a Nerfbat

in PvP

Posted by: Lighter.5631

Lighter.5631

I thought it was common knowledge already that Warriors are the golden child of ANet, how many people need catching up?! O_o

Anyways, what bothers me the most about this i the low CD of it, a stun breaker usually is on 40-70 secs CD, yet a hammer AoE stun is on a 7 seconds CD, AoE, STUN, GIANT AOE, with insane damage to top it off, yet an ele with a 40 seconds CD has a conditional stun that if it hits, it hits for half the duration, with half the damage of a weak air autoattack. We say that staff ele is all about locking down and CCing, but I dont see how a warrior does, which has more than just 1 stun. Add up the insane sustain Healing signet gives, a healing skill that any class would gladly give up one of their heals for it, which to add salt to the injury, it heals the warrior’s already insane hp pool.

I currently roll a guardian and it baffles me how a class with already highest hp pool and an atrocious amount of blocks, healing and condition cleansing has access to better passive healing. As a DPS guardian your access to protection is minimal at best (5 points into virtues for a 5 sec protection every a whooping 90 secs CD woohoo!) since shouts are not the way to go as a damage oriented build.

I might as well join the train and roll a warrior.

as a dps guardian you can faceroll any stunwar…aoe stability any one?

since shouts are not the way to go as a damage oriented build.

oh wait i just re read your comment, so you are saying that your DPS guardian has less defensive protections then a PTH build warrior?…ok…im done with this forum.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

"You get stunned, you get stunned

in PvP

Posted by: Lighter.5631

Lighter.5631

another wvw noob…seriously if you can’t kill warrior as a mesmer you need to look at yourself some more..

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Tips for how to enjoy solo PvP?

in WvW

Posted by: Lighter.5631

Lighter.5631

capping Bloodlust-nodes? i thought you didn’t like conquest.
but hey you can play spvp like death match in spvp or theres even 1v1 room.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Best race for warrior?

in Warrior

Posted by: Lighter.5631

Lighter.5631

what role you want to play. big defensive attraction that covers your teamates and bring pressure to enemies
or the little invisible killer that kills enemies with lightning speed and bad kitten skill animation. asuras hundred blade is so much fast paced then other races.

pvp wise im always a asura when im a zerker.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Warriors, warriors everywhere

in WvW

Posted by: Lighter.5631

Lighter.5631

Let’s make it clear, since you don’t get what is an invulnerability. berserker stance and endure pain are not invulnerability. mist form and renewed focus are what invulnerability is, second of all, you have no stability. 3rd of all, adrenaline health ticks every 3 seconds. 4th of all you only have 1 condition removal, which if you use it, your regen drop by alot, not to mention you have no healing. and no berserker stance is not a condition removal. 5th of all with your s/s lb set up you are not any faster then most of the classes perhaps slower. and last of all, you do kitten damage

Hahaha

Come 1v1 Mr Lighter.5631 i show you kitten damage and low survivability

sure ill 1v1 you anytime, come pvp since i have no wvw char set up.

thing is, i don’t even need to 1v1 you, its not like win or lost in 1v1 will make you win this argument, 1v1 would only prove skill wise. in fact i already won this argument, because the build you posted is already 80% incorrect from the “6 condition removal with 3 invulnerabilities while having stability and having 700 hp per second regen.” you have stated above.

Where I wrote 6x condition removal and 3x invurnerabilities ? Please show me.

oh sorry, the other guy said it. but since you replied to me with build and tried to argue, i thought it automatically means that you agree with him. if you did not agree with him then you should have told me the 1st time i mention that statement.

in conclude, i still win this argument.

As many people above stated, besides being kitten powerful, warriors are largely lag-proof. A full set of signet passives and you’re all set for today’s wvw environment.

you meant PvE right?

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Warriors, warriors everywhere

in WvW

Posted by: Lighter.5631

Lighter.5631

Let’s make it clear, since you don’t get what is an invulnerability. berserker stance and endure pain are not invulnerability. mist form and renewed focus are what invulnerability is, second of all, you have no stability. 3rd of all, adrenaline health ticks every 3 seconds. 4th of all you only have 1 condition removal, which if you use it, your regen drop by alot, not to mention you have no healing. and no berserker stance is not a condition removal. 5th of all with your s/s lb set up you are not any faster then most of the classes perhaps slower. and last of all, you do kitten damage

Hahaha

Come 1v1 Mr Lighter.5631 i show you kitten damage and low survivability

sure ill 1v1 you anytime

thing is, i don’t even need to 1v1 you, its not like win or lost in 1v1 will make you win this argument, 1v1 would only prove skill wise. in fact i already won this argument, because the build you posted is already 80% incorrect from the “6 condition removal with 3 invulnerabilities while having stability and having 700 hp per second regen.” you have stated above.

but still, if you insist, add me, ill be on tonight.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Warriors, warriors everywhere

in WvW

Posted by: Lighter.5631

Lighter.5631

Let’s make it clear, since you don’t get what is an invulnerability. berserker stance and endure pain are not invulnerability. mist form and renewed focus are what invulnerability is, second of all, you have no stability. 3rd of all, adrenaline health ticks every 3 seconds. 4th of all you only have 1 condition removal, which if you use it, your regen drop by alot, not to mention you have no healing. and no berserker stance is not a condition removal. 5th of all with your s/s lb set up you are not any faster then most of the classes perhaps slower. and last of all, you do kitten damage

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)