“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
in case ur talking about pve, guard doesnt need any defense. full berserker is the way to go.
Only if you build selfish and don’t build in any party support. Not everyone follows the ‘zerker or bust’ philosophy. Some of us like helping our allies.
how is wall of reflects, spirit shield, shield 5 and everything else not party support?
If you run rampage as one in any kind of damage build, you should be able to hard counter a cc warrior.
There are no viable Power builds on ranger
why he needs to be a power build to be a damage build.
RAO condi eat cc wars alive.
which game do you play? no warrior can chase down my thief nor run away from it, and i don’t even need to use stealth
And what is your point? no one use that for fights
its like thieves stealth and run away if they don’t want to fight, except they can do that without a specific weapon sets and utility skills
talking about brokenness
and i see you main P/P thief, yea, you are saying that you can’t chase down a run-away build with your no-mobility build, talking about want to do everything with one single build.
its like saying, Why i can’t run with my axe/shield rifle warrior! why mommy!
ok kid
(edited by Lighter.5631)
feels very good i must admit. the only thing i need to work on is how to get away from a full enemy team as a warrior and get them to chase me around and waste time and never actually be able to kill me. i’m thinking of bringing signet of stamina and then doing berserker stance -> signet of stamina and then rush -> whirlwind attack to troll them good since I have mobile strikes and running runes of melandru and dogged march. healing signet + adrenal health + banner regen practically makes you invincible in a 1v1 anyways so it’s very very relaxing to play. i get to focus down who i want, since i’m always the last to be targeted (very refreshing coming from a thief who is always first to be targeted and first to drop) no matter what, i can res anyone i want and even if they focus me when i’m ressing my HP barely goes down! it feels good. this is what playing on “EZ-Mode” must feel like, I guess.
what? trolling uplevels who can’t CC in wvw? man, i do that all day long on my thief…i can 1vX so easy, but as a warrior, if you get focused you are pretty much dead.
berserker stance -> signet of stamina clears all CC on you and you’re still immune to CC for 8 seconds. Enjoy!!
….You joking right?….i don’t even know why do i bother myself with one of the biggest noob or troll in this forum.
feels very good i must admit. the only thing i need to work on is how to get away from a full enemy team as a warrior and get them to chase me around and waste time and never actually be able to kill me. i’m thinking of bringing signet of stamina and then doing berserker stance -> signet of stamina and then rush -> whirlwind attack to troll them good since I have mobile strikes and running runes of melandru and dogged march. healing signet + adrenal health + banner regen practically makes you invincible in a 1v1 anyways so it’s very very relaxing to play. i get to focus down who i want, since i’m always the last to be targeted (very refreshing coming from a thief who is always first to be targeted and first to drop) no matter what, i can res anyone i want and even if they focus me when i’m ressing my HP barely goes down! it feels good. this is what playing on “EZ-Mode” must feel like, I guess.
what? trolling uplevels who can’t CC in wvw? man, i do that all day long on my thief…i can 1vX so easy, but as a warrior, if you get focused you are pretty much dead.
How does it feel like to have 20 weapon skills at once?
Or maybe you can tell me whatkittenfeels like to have real invulnerability and teleport?
Or you can just tell me how does it feel like to burst down an enemy in 2 seconds.
I’m just a simple warrior, i just wanna know how it feels to be something that’s easy to play, extremely rewarding and insanely overpowered, please fill me in!
oh and if someone from anet happens to read this, why isn’t anything be done about this sooner? Are they not paying you? Step aside ill do it for free.
Who ever is noob enough to call mesmer not viable at all should go to mesmer section and get flamed by his own kind.
Actually, GW2 has the highest emphasis on being a “carry” player that I’ve ever seen. A single person can definitely win teamfights at mid, or push far point alone, or defend a point against multiple attackers. You’d be very hard-pressed to find mechanics in any other game (except for a shooter) where one skilled person can do so much.
are you playing the same game as i do?
this map is not for competitive play.
I have enough “competitive play” slogan. It is the reason why so little people play sPvP in GW2 – because ANet put “competitive” over “fun”.
Every class has abilities to throw enemies into pits, and everybody has access to either stability or stunbreakers. If you are too dumb to switch one utility slot before gates open (or brains level 99 – change weapon), it is only your fault, not map’s.
amount of stupidity in this post is limitless
you do know that for warrior to stay in this meta they need 20 point for a trait in defense line, 2 utilities and a set of runes for condition cleansing.
so now….temporary events are end game…
Yes I think they should be buffed more. Lets see we only get what?
1.) High default HP’s.
2.) High default toughness.
3.) Unable to be CC’ed.
4.) Unstoppable block that wastes opponents skills.
5.) Charges that connect no matter if the target is stealthed or not.
6.) Best mobility in the game. (Tied with thief and ele)
7.) Super high damage.
9.) Hey while we are damageing them lets add a charge a stun and a bunch of automatic hits.Yes definately in need of a buff. Not OP at all.
does anet give you noobs 4 weapon slots with 5 utility slots or we are just playing a different game.
If I missed something, very possible as I have been play FFXIV as of late, Mesmer is currently dead for the most part in PvP even more so than Ele.
wth are you talking about, me and 2 other of my friends just switched from our classes to mesmer. well i didn’t know they changed as well just before tonight..
and theres way more mesmer then ele. there’s actually the same amount of mesmer as necro and rangers
to be fair, endure pain should ignore condition damage.
hes effing GS/ sword/warhorn, shout
what do you expect. no warrior use that for a fight. its purely for map rushing
god, and you try to chase him down without swiftness, can’t you see that he has swiftness? i can out run you anytime on any class with swiftness.
and you as a ranger, want to chase down the supposed to be the 2nd 3rd best off combat runner? what do you think you are, do everything with one single build? warrior can’t even do everything with one single build, HIS build is MADE for Running, ONLY. Not to mention how poor your skill is….
god, noobs these days think too high of themselves.
and look at this dude, are you serious? do you even play the game or you just come here talk bs?
Warriors being allowed to flee, what in the kittening world. Was this game made backwards or something?
-Warriors having high Range dps with rifle.
-High Mobility.
-High Hp Pool.
-Great variety of weapons.
-CC Stun locking on short cooldowns.
-Can deal most damage in the game with a single skill.
-Can get a large amount of invulnerability.
-A large access to stability.But Scholar classes that have light armor have to be dedicated to a fight no matter the range? (Necros, Eles, Not sure about mesmers)
Sure Eles can do a teleport and a ride the lightning but those cooldowns are ridiculous.
i dear you, i dear you outrun my any class with your rifle warrior. and rifle is high dps range weapon? i guess you haven’t see anything high dps ranged attack yet.
tell me what you play, and i can make a BS list like this twice longer, no, 3 times longer.
Want that “OP” warr dead?
Here you go, reroll your fotm neccys/rangers to bursters:
- S/D&D/P thief
http://gw2skills.net/editor/?fYAQRAsY4alYmSO3eS4E/5Ex2jeKUeqVgmdP4q8tKA-TwAg0CnIKSVkrITRyisFNKYVwmipFA
(Can deal with “imba” warr 1v1 and is still overall a strong spec against every other profession in teamfights. You can also run S/D or S/P with sbow and have the same results, 30 in trickery builds work pretty ok also.)
- S/F burst ele is very strong against hammer/lbow warrs, should have no trouble against it. Same spec as usual S/D burster.
Want to survive on a neccy? Grab spectral walk, wurm, lyssa runes and stab on DS, you’ll still push out decent damage and don’t get facerolled in that 8 seconds that zerk stance lasts since you don’t bother to carry a stunbreak.
“But I’m an engineer, I need my kits, I can’t grab a stunbreak.
” – NO! Be less lazy and play defensively like the rest of us! >:/
Brought to you by AdaptToMeta™.
don’t forget the ultimate warrior killer → mesmer
Show me one weapon on the warrior that is broken and hard to use
greatsword
What’s so wrong about it? I have never seen anything bad about it
You have never seen anything bad about it, because you don’t play it, son.
greatsword has been one of the most broken weapon in warrior history for a long time not because of its design, it’s broken the way it is
next time, make sure you don’t throw BS all over the place without knowing the actual thing.
Show me one weapon on the warrior that is broken and hard to use
greatsword
Ranger just spamm rapid fire or sword chain.
Yay I can use rapid fire once every 10s and maybe it gives 10k+ dmg, but first I have to channel it for 4s.
Also about sword. Maybe its chain have a good dmg, maybe not, but one thing for sure is that it glitches so much that sometimes it’s hard to dodge or run away, cause it wants to make this stupid and useless leap
i can say this exactly for warriors, what is your point. all your arguements even the ones above can apply to warriors as well, this is just ridiculous
Before you can improve banners , they must be first destructable.
before making them destructible, make them movable, can deal damage, can do cc, can deal condition damage. oh did i mention can spam blind?
hate to break it for you, but this game is made for casuals, same in pve and wvw.
its easy to get started and play.if you want extreme e sport, maybe try something that is not an mmo next time, not a casual mmo at least.
I’m pretty simple actually — I want it to be challenging and rewarding (ie: fun), and for the Devs to view players as capable human beings able to grow their skills with time. We have, on some classes, way too much emphasis on passive effects and by the sound of it, a total disconnect between actually wanting the same skill cap between all classes. I want the ranger to be more active for heavens sake, if for nothing but getting some real discussion on these sPvP forums.
i believe that there’s active builds for rangers, you might say that it is not viable, but you can also say that it is challenging.
yes, im already semi quit, but state of the game today did stated some good stuff that will make the game more enjoyable. so i’ll stay for another month or two, to give them a chance once more. balance isnt much of an issue for me anymore only if its not as ridiculous as the necro one, so ill put faith to the devs for that. what make me sad the most is the features, soloq is a mess, rewards are limited, player base is poor, etc.
but they said they will fix these things, so i like it.
hate to break it for you, but this game is made for casuals, same in pve and wvw.
its easy to get started and play.
if you want extreme e sport, maybe try something that is not an mmo next time, not a casual mmo at least.
He was also discussing giving a leap finisher and short backwards dodge on thief pistol 2 so that pistol/pistol has an escape mechanism.
Genius.
Just what thieves need.
Another spammable evade.It’s like, got a problem to solve?
Just give it spammable evades or stealth or overwhelming passives… all fixed.
kittening devs.
pp thieves doesn’t have much to do with evades, just saying.
Btw CC lock in another great problem, we see
Necro – chain fear
Warrior – chain stun
Engi – chain CCI think a short immunity buff for CC would be great to avoid this mechanic.
Which of this classes has the most mobility, the best access to stabillity and a very short cd on AoE stun?
edit: i reported Nuorus for obvious trolling.
Srsly there is almost nothing else then warriors out there, mine is level 80 and full equipped for WvW too, i play this charracter quite often. Everyone who doesnt agree that this is the most broken class in gw2 history, then what is it?
dont lie, you don’t play warrior.
(you know, d/d ele pvp style) is simply not effective in PvE.
what are you talking about, now its s/d ele pvp style, and it is effective in pve, d/d is effective in pve too. i play with ele who runs d/d and s/d in fotm48 who did a amazing job. and personally i play a d/d ele in pve too.
We all know what we need:
http://wiki.guildwars.com/wiki/%22Coward!%22
http://wiki.guildwars.com/wiki/%22None_Shall_Pass!%22
http://wiki.guildwars.com/wiki/%22You_Move_Like_a_Dwarf!%22
lol
because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.
I was just in a match with a fantastic warrior bunker, actually.
tell us more about it, so every top team will have a warrior bunker instead of guardian
(edited by Lighter.5631)
If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?
Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.
Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.
because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.
Are you sure you are responding to me? Because it has nothing to do with my post what so ever. Why don’t you list a unbiased pros and cons of warrior and guardian if you can.
oh sorry, i thought you were talking about who has the best sustain, i didnt know that you were obviously talking about dps.
and no i wasn’t listing any biased pros and cons, i was just stating a fact
(edited by Lighter.5631)
wait, if apt, you agree with his arguement which has longbow f1 being part of it then your mace f1+100b being op won’t stand.
and @anastasis, your “monster” build isn’t even the build everyone QQing about…
If we make these changes, why ever choose warrior over guardian? Guardians heals will block/cause burning. They have constant regen and substantial heal. Their dmg output will be comparable. All of their shouts can remove conditions and break stuns simultaneously. Their virtues can remove conditions and apply stability. They have massive protection/regen. So why ever choose warrior over guardian if we make these changes?
Should not the warrior and guardian each have their own unique feel? All these changes are doing is making one dilute and the other shine now because of it.
Yes, but the current healing signet makes warrior more like guardian than anything. Warrior players keep mentioning protection, why?? Warriors literally have 2x the amount of hp than guardian on average. How is -33% damage on a 10k hp character as effective as a 20k+ hp character with no protection? Not to mention with team mates warrior gets protection but with team mates guardian can’t increase their hp to 20k+.
because guardian is the best bunker and warrior doesnt even have a viable bunker build, thats why.
s/d thief inquest, they dodge and roll back.
I bet you’ve never countered a norn mesmer
precursor is going to be cheaper then ascended
Actually, if you watch the gw2pvptv stream, most streamers I have seen (Arken, OstrichEggs, Muffinz, phantaram) agree that the regen on warrior’s right now with the signet is just over-the-top. The problem with the current design is that it plays into the rock-paper-scissors class design where there are hard-counters and doesn’t lend itself to play-style counters. That is a problem for warr’s as it is for necros and old spirit rangers.
Sustain is only powerful on warriors right now because of the Sigil of Paralyzation bug (+1 full second stun duration). Because of this, warriors can chain stuns much more effectively than intended, and they take less damage than intended too, because a stunned opponent is not dealing damage. Fix the sigil, and it becomes very apparent that warrior sustain is balanced.
Same players talk like all warriors run Stun Lock build…
- What happens with all another warrior’s build if decrease sustain?
- What happens with another weapons if nerfed?
- What happens with this class if still lacking sustain?Well lets see, How about we ask the Ranger.
People had no qualms about crapping on their builds every patch, even though multiple modes were hit.
by your means, some one got crap on so every one else should get crap on too? must be a lovely life you have there. if you really want to talk about it, warrior have been buttom tier for pvp for 6 months, and not even the best in pve, everyone say they are the best because all they do is cof1 farm and they are the best at cof1 when theres 4 of them. guardian can faceroll arah, fotm way better then warrior do, just saying. so by your means, every class should be atleast freekill tier for 6 months to begin with.
(edited by Lighter.5631)
don’t remove hotjoin just make them 5v5.
everyone complaining about mace/gs is simply the guys who will complain about bullcharge frenzy 100b months ago.
exactly what zone said.
A warrior with Healing Signet (and possibly Adrenal Health) can have protection and regeneration put on top of all that to make him a very difficult target to kill. Other classes do not have the same level of access to passive health recovery in the form of non-boons that stacks with boons.
Overall, I still think Healing Signet needs a small nerf, and ANet need to fix Sigil of Paralyzation.
It needs a big nerf. Its passive heal should be mediocre unless geared for healing power. If it required a lot of healing power to reach the numbers it currently has, then I would say that is balanced.
No, because then its not balanced to every other piece of gear in the game.
You can’t balance a skill around gear, otherwise it wouldn’t be a skill, it would be a niche, and NO OTHER CLASSES have niches, warrior skills SHOULD NOT Be either. THIS game was NOT made for a single type of gear and everyone having the same traits.
Give Warriors Perma-Vigor, Perma-Protection, Perma-Regeneration, Spammable Blinds, Stealth, Aegis and I will agree with you, however until that day, Learn to Play.
Mending should be a Physical Skill, Weapons should be revamped.
Skull Crack needs changed, however if you nerf stun and do nothing else, it will be a weapon nobody uses. Same with HS.
Warriors do not have the defensive traits other classes have, we don’t have a ‘5’ or ‘10’ point trait that cures conditions passively, we don’t have perma-vigor, we don’t have cheese stealth or get out of jail free cards, WE don’t have teleports and We don’t have any grandmaster traits that keep us alive LIKE every other class does.
http://wiki.guildwars2.com/wiki/Evasive_Arcana
http://wiki.guildwars2.com/wiki/Altruistic_Healing
http://wiki.guildwars2.com/wiki/Monk%27s_Focus
http://wiki.guildwars2.com/wiki/Shadow's_Rejuvenation
http://wiki.guildwars2.com/wiki/Fetid_Consumption
http://wiki.guildwars2.com/wiki/Bark_Skin
http://wiki.guildwars2.com/wiki/Empathic_BondWE have no powerful GRAND-MASTER Survivability Traits, we have no cool traits that keep us alive like the other classes as we fight, we have nothing that passively heals us.
Warriors have a freaking massive health pool, as well as berserker’s stance and invulnerability as well as a great shield #5. Please tell me how Berserker’s stance isn’t a get out of jail free card against ANY condition class in the game. Warriors are great right now and passive healing of the signet should be brought down by 15-25%. Oh, try and consider things like cleansing ire before you shout about how warriors have no survivability traits. Many of those things you listed also are far weaker than the signet passive heal, AND ARE ONLY ACTIVATED BY CERTAIN ACTIONS. Are you seriously comparing monk’s focus to a completely automatic passive heal?
please teach me how you get invulnerability with warrior. i beg you, i want it so bad.
I don’t see how you can call Warrior “passive.” Our Heals may be more passive but that is balanced out by the fact that we have all active condition removal. People act like pressing the heal skill is some sort of skillful action now. I can bet that any “shaving” will throw Warriors into the exact same position that Mesmers are currently in.
I feel like a preacher with how often I repeat myself but The Game is not Balanced for 1v1. Right now, warriors are like the heavy version of Mesmers. They are strong 1v1 but still vulnerable to team pressure, even more so with Healing Signet. The difference is that Mesmer tend to be weak to conditions and since they are in the meta they don’t see much play (along with a few other reasons).
I have to ask, how many of you calling for nerfs have even tried modifying your build to account for Warrior? I’ve seen a few smart players who have and as a result can either fight me to a stalemate or at the very least hold out long enough for backup to arrive. They can do this while still preforming their original role, they typically just have to change a offensive utility or trait to a defensive one.
Look at how much Warrior gives up to be so resilient to conditions. We run Soldiers gear with traits like Dogged March and Cleansing Ire with skills like Zerker Stance and Signet of Stamina in addition to runes like Mel and Hoelbrak. Do I WANT to have to bring so many defensive things in my build? No. I have to though in order to avoid being stomped into the ground. I’d love to run all Physical Utility skills or other offensive utilities and to get rid of my 20 points in defense and put is somewhere else, but I can’t do so and expect to be effective.
Many players want to be able to always have a chance at killing any build with their own, that’s not how balance in these types of games work. I know not EVERY class has a hard counter to what we are currently running but instead of demanding nerfs, why don’t you ask for ways to counter what’s killing you like sensible Warriors on the forums did? Of course we had some of just saying “nerf dis,” but did you know that the majority of the changes we received were in some way suggested by the forums?
Warriors adapted, so forgive me if I find some of you selfish when you refuse to change your builds to account for mine when I designed mine to counter your. The tools are already there, use them. Ignore answering these points and you’ve lost the argument.
Sorry but, all easy to play specs should be destroyed. So your argument is completely wrong. We should never have had the healing signet buffed along with the zerk stance.
I hate having to play easy class. Sorry not going to stop till it gets nerfed.
you like to play the hard build? play the hard build. problem solved
I think a good possible solution:
1) Fix Sigil of Parlyzation (already on ANets list).
2) Mix Skull Crack up a bit, make it stun for 1/1.5/2, but to compensate have it apply something like 4/5/6 stacks of vulnerability. AKA, the general idea, nerf the stun duration, but give it something to compensate (not necessarily vulnerability, just an idea).Mace inst OVERPOWERED. Get ur hands away from it. If u want a nerf i suggest to look in 100b.
Lol.
I see all you do is lol. mind just post something constructive or not post at all? because its hurting my eyes
once necro got tuned down which already did and ranger already got tuned down as well and the condi meta start to drop, ele will be top op again just like mesmer.
i can already see more eles and how useful they are when there are clearly less condi spamming just from todays play.
SoloQ is still unplayable
and matched with rank 5 while everyone on the other team is 30+
Granted, the weapon skin itself is really nice, but the effects are the worst in game, cause it’s not unique and the flame on the hand is rather unimpressive
flame on the hand is one of the best effect and really impressive. not to mention its auto attack effect looks extremely flashy, fast and easy to notice, so is knife throwing.
not to mention the fiery bursting effect when pulling it out which no legendaries can compare except hammer.
Incinerator is one of the best looking legendaries, asking too much
This works consistently with other minions now.
Your argument is invalid
Why necro minions, banners and turrets don’t have duration but spirits do?
Why necro minions, and guardian spirits follow you by default but ranger spirits don’t?
Why banners and turrets can be “taken back” but static ranger spirits can’t?
[Insert here others classes differences]
Banners dont have duration? what?
I feel like a preacher with how often I repeat myself but The Game is not Balanced for 1v1. Right now, warriors are like the heavy version of Mesmers. They are strong 1v1
and there are still classes that are better then warriors in 1v1.
A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.
Otherwise its much too strong.
Yet Guardians are still the best bunkers in the game
My point is warrior can go full damage and still out heal guardian without the need to go healing power.
How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.
So warrior can bunk better then guardian? make up your logic! and no warrior don’t go full damage and out heal any single one at all. do you just troll for troll or just have completely no idea what you are talking about.
What does this have to do with anything I’ve said? I’m not the one who mentioned up bunker, you did.
you are basically saying that warrior can out heal and has better sustain then a defensive speced guardian while go full damage(sustain which is what a bunker do btw in case you didn’t know). if not then what you are complaining about. Like what the heal are you complaining about when out healing a guardian doesn’t make them better at sustaining, seriously.
(edited by Lighter.5631)
I can’t say I agree with evasion on Cyclone axe. However, I do believe it should be on par with the thieves stolen version which reflects projectiles. Why take offhand axe when you can take an offhand shield for more utility?
do you know what Cyclone axe is?
A healing signet warrior has higher regen than a guardian with clerics set, all the while doing substantially more damage. I feel the problem is that healing signet scales too well without cleric gear. It should hit 400+ hp when a warrior is decked out with healing power.
Otherwise its much too strong.
Yet Guardians are still the best bunkers in the game
My point is warrior can go full damage and still out heal guardian without the need to go healing power.
How is that balanced? There is no choice to give up damage for better regen. They get damage and regen without sacrifice.
So warrior can bunk better then guardian? make up your logic! and no warrior don’t go full damage and out heal any single one at all. do you just troll for troll or just have completely no idea what you are talking about.
(edited by Lighter.5631)
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