As true as Odin’s spear flies,
There is nowhere to hide.
I mean this as a serious topic.
The engineer is a very balanced and useful class in almost all situations, but there seem to be far too few people playing it.
Why?
Is this because there is something inherently uninteresting about the lore, style, look, etc.? (Yes I know hobo sacks annoy people but is that the root cause, really?)
Likewise, there seems to be so little understanding of engineers. For example, I have commanders amazed that an engineer can provide water fields or can quickly provide a quick group stealth to get folks inside a gate etc.
There is no anti-engineer sentiment, just a lack of people playing the class and a lack of folks understanding what those that do play can do.
Any ideas why engineer could be uninteresting? Difficulty to learn? Just not “fantasy” enough? Doesn’t fit prototypes players coming from other MMOs already know and therefore worry they will pick a class that doesn’t match their playstyle?
Reading comments, I don’t think this is an isolated server experience. It seems to be an underpopulated class without any real class mechanic problem.
because it’s harder than average. why do you think there are a ton of warriors? a 3 year old could master it
You’re giving up a lot by taking it. The other options are tooty horn which gives you a lot of swiftness, constant Cripple application to 5 nearby targets, and a cone daze, and the Focus, which gives you a huge lump of single target burst and boon hate+chill. The dagger is definitely good, but Horn and Focus both seem to fit a ZvZ and 1v1 better than the Dagger.
you’re not giving up anything actually. it’s a condi cleanse.
If Necromancers get pistols… i will shoot myself
I’d agree on that one, although they mentioned every class gets access to every weapon at some point.
yeah, they said that would happen at the end of 2013. necro is a prime example of more weapons being needed.
It’s pretty much safe to say they don’t know what they want from Dhuumfire. We’re better off coming up with something new.
cough weapon additions cough
and we all flood Anet with…
This is just asking for a ban.
Necros aren’t in bad shape atm, and if you look at every class subforum you’ll always find people who feel that their class is the one most neglected by Anet.
Also, once you have something more concrete than “lack of vision and effort”, just write it in the professions balance forum. That’s probably the best way to get your oppinion heard.
sure, other classes perceived they’re the most neglected when they aren’t. but other classes aren’t necromancer. when you’re the last motherkitten in the zerg to get away and still die somehow, then you can say you’re class is ‘neglected’
warrior: not neglected
guardian: nope
elementalist: mostly nope
mesmer: absolutely nope
engineer: kinda nope…kinda
thief: kitten no not neglected
necro: hi i’ma starfish
ranger: could use more attention
that’s the advantage of playing every class. you know which ones are absolutely broken (thief, warrior, ele) and which ones get shafted nearly every patch (engineer, necro, ranger) to anyone that doesn’t think ele is broken i ask them to refer to the fact that something like diamond skin exists at all. thief and warrior i don’t need to explain really. after main-ing necromancer for nearly 7 months now, i understand that arenanet wants to be the attrition fighter, when in reality it’s thief that’s the attrition fighter. thief can punish you for doing nearly anything, whereas necro only has condition pressure and fear that’s just really harassment almost 90% of the time. it’s kind of ironic; the dark arts practitioners are bullseyes where the thieves, who meld with the shadows(that the dark arts created) have the most access to teleports in the game. we get a wurm. that takes a second and a half to summon. lowering the cast time on flesh wurm would be such an immense buff to necro in the wvw spectrum i can’t even imagine what it would do for me. i know i’d die probably 80% less.
necro aoe lasts longer and are more effective than the 1trick pony ele is currently.
hahahahahahahahahahahahahahahahahaha
i run pvt powermancer with zerker/cavaliers weapons and trinks. this hits me harder than most.
Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.U should not compare class dps by using nemesis builds. They´re so horribel bad.
uh..the only thing ‘horribel bad’ here is your spelling
And what does it change if my spelling is horribel?
All Nemesisbuilds are suboptimal compared to others. His “best” build is the hybrid. But even there are other, better builds to play a hybridmancer.He is talking about stupid things like “u don´t need more then 50% critical chance” and so on. Celestialgear is no dps boost compared to rampager.
http://www.reddit.com/r/Guildwars2/comments/1li5q3/breakeven_points_of_power_vs_precision_mathtable/
Axe vs dagger dps.
2,8 AP CE in 2 1/4 seconds Axe 2.
0,9 0,7 1,2 in 2,1 sec, and the first two hits (second is nearly instant) of the next chain will hit before aftercast from Ghastly Claws is finished. This means.4,3 AP CE in 2 ~ 1/3 seconds. So Axe 2 is never a dps win compated to dagger AA. But probably a dps lose.
Without Axe 2 the dps of this weapon is rly rly bad. AA is never usefull (like Flamethrower), and DS1 can´t push it up enough.From a PvE point of view, the axe is bad. From a PvP point of view, i prefer the Staff as a second weapon, because of it´s utility.
oh gee. i guess i said(no) one weapon was better than another. keep your opinions out of this. it’s about the nerf to crit dmg.
Your DPS is only mediocore if u´re using the axe.
Dagger/Horn + Dagger/Focus is best dps and support. DPS place 4of8 fullbuffed.
Ele/Guard/Thief do more. Warrior/ranger/engineer behind.U should not compare class dps by using nemesis builds. They´re so horribel bad.
uh..the only thing ‘horribel bad’ here is your spelling
If u´re using clerics gear and a bloodmagicbuild u shouldn´t care much about a critdmgnerf.
well that’s kind of an irrelevant statement in a crit dmg nerf thread. since i thought it would be obvious that i don’t use either of these as i do care about a crit dmg nerf.
It would be a better game.
For WvW it would encourage fighting rather than fleeing.
For PvE it would encourage content that requires teamwork instead of smacking your facea gainst the keyboard
are you kidding me? wvw would be nightmarish. there would have to be equal parts healers to anything else otherwise half your zerg dies anyway.
if i’m off by how many there have been, whatever. maybe we are all being a bit cynical. i still standby one of the few things we desperately need is a 600+ melee leap, be it on a greatsword, sword, or even the spear, we just need it. it will not only save almost all of us an immense amount of frustration because it will be our first instant escape that does not require casting something else.
And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.
I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.
And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.
This is the most unbalanced game i ever played.
while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.IMO the problem here is the BIG amount of BROKEN (no op, broken) builds. Because that “no class can do something that others can’t” and cheap mechanics like stealth, spam abilities like no tomorrow, condition application system, etc, leave the door open to a incredible amount of broken builds.
IE: When i reached my warrior to lvl80 i get the most op build in the moment, i kill a lot. Not by skill, i kill a lot because the build was broken, i was a new lvl 80, but i kill a LOT.
I only play wvw, but a friend insist to me to play spvp. I just search for the most op necro build and join in the spvp as a new player. I kill a lot, by skill? No, by broken build, i just run in circle and spam all my abilities.
This game is about this. Is unbalanced, is casual (the easiest game to get out of combat and the downed state to help unskilled player defeat the outnumbered skilled ones.) is about the broken build of the moment, is about hard metagame, hard counter, and spamming abilities. Is mostly this.
This is a pve game, with a pve balance/design team with some pvp modes. That is this game.
that’s more or less my opinion. thief is incredibly broken, so is warrior and to an extent elementalist(diamond skin laughs at your condi damage)
And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.
I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.
And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.
This is the most unbalanced game i ever played.
while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.
(edited by Lightsbane.9012)
and necros; from what it looks like i’ll lose a large chunk of my damage.
how does the necro community think we’ll fair in this nightmare? of course ignoring all the incoming underhanded slaps in the face with the next balance patch.
Learn how to leave fights before they happen. Positioning is key on Necro, and allowing yourself to get caught by a zerg is due solely to your bad positioning.
i’m finding myself engaging a lot less, particularly becuase my server is exceptionally bad at zerging.
Well… Months of wait between content which is going to be eaten in a week anyway?
Thumbs down. What kept GW2 different was the stream of new content. Maybe not great content, but new, something different every two weeks.
‘Confusion’ smells like ‘too much trouble to keep on doing it’.
i think it’s great news. i don’t touch pve content much anyway. however, a large feature update like that could mean the rumored weapons addition.
yeah, my passive fury in DS doesn’t seem to stack with the XII trait either.
is one too many? i’m seriously getting annoyed at being the last one among a 40 man friendly zerg and sometimes the only one to be killed by the enemy simply because i’m a necromancer. how long do we need to demand some kind of escape method in order to get one?
in my experience, DS only prolongs my death, not prevents. i’d say this is the case at least 70-80% of the time. you know when guardian has more mobility than you, your class is in a pretty kitten state.
EDIT: i do realize that if we get an escape it will most likely be in death shroud, and at least a 30 second cooldown. or i could be optimistic and hope we get a melee weapon with a leap.
(edited by Lightsbane.9012)
Lol, backstab is fine as it is. What really needs looking at is S/P and Dire P/P thieves.
no. the only reason s/p needs a looking at is everyone is using it now. it really isn’t as difficult to deal with as backstabs.
sounds fantastic. won’t happen. i’m beyond cynical with this class.
I guess it’s just some sort of Mister E…
Mister E…
Ed
Mister ed!
it’s Eir!
i don’t even use elites underwater. that just shows you how incredibly strong we are underwater. now if this only translated to non-aquatic combat.
Maining an engineer, so legendaries are not even an issue for me. :P And after 2000 hours you should have more than enough gold to buy a prec.
95% of my game hours have been spent in wvw. that’s an issue that’s not even brought up. how in kitten kitten is a wvw player supposed to even come close to a legendary? luck? gems?
Gems, WvW has been a lackluster reward area since day 1. Do loves me some WvW though anyway.
QED, wvw players are forced to pve. pve players are not forced to wvw to get what they want. map completion in wvw is nothing. pve players get more badges than wvw players. that isn’t right either.
Maining an engineer, so legendaries are not even an issue for me. :P And after 2000 hours you should have more than enough gold to buy a prec.
95% of my game hours have been spent in wvw. that’s an issue that’s not even brought up. how in kitten kitten is a wvw player supposed to even come close to a legendary? luck? gems?
Ya, even in beta I didn’t find any of the other classes very fun, all condi builds are for bads too so I can only really play guardian, war or power necro since stealth classes are also for bads :/
sounds like you have no idea what condition cleanses are. recommending you never go into wvw ever.
Staff.
I would want it changed to a melee weapon, with the same shadowy scythe animation on all attacks.
1) Three part auto attack chain that cleaves. Third strike has a longer cast and steals health.
2) Whirl attack. Channeled, with 3 second duration, say like 6 strikes. Each hit applies 1% Vuln. and 5 second Blindness on the last strike. 10 second cd.
3) Ground targeted attack that shoots out in front of the Necro(in a line). Deals some damage and removes up to 2 boons. 900 range, 20 second cd.
4) Single target attack that pulls an enemy to the Necro up to 1200 range(non-projectile) and deals minor damage. 30 second cooldown.
5) Necro kneels down and channels a 3 second cast. During the cast he is immune to all damage and CC, and enemies within 600 range are afflicted with chill, blindness, and weakness with every pulse. 40 sec cd.The focus here is we need a cleave weapon for PvE, and we also need sustain, and anti mobility skills. Add in the Necro anti boon mechanic for fun.
Obviously they would never take away our only 1200 range weapon, but it would be cool to get a 2hand melee weapon on Necro either way, and I want scythe!
Anyone can tell that this guy is a power necro XD But indeed if they give us necro a scythe melee weapon, I’m 100% gonna use it no matter it’s a power build weapon or a condition weapon
it will look super cool !!!
i’m down with that. i’m really just biding my time in getting rid of staff. i’m tired of using it, it does nothing for my build.
After completing my warrior , getting all the good stuff like legendary and t3 . I tryed to make other classes but I couldnt. Deleted them all around lvl 3. I have tryed different weapon sets in PvP with various builds but its just so dull . I have a thief and those are the only classes I can play .
Thief and warrior are both fast, short cooldowns , very spammy and thats the playstyle I like . When I made a guard it felt like in slowmotion . I made a ranger … I couldnt stand the weakness of ranged weapons . Mesmer was kind of cool but I am a terrible mesmer so I got stomped over and over again.
I cannot play ele because I am too lazy to reach the f1,2,3,4 buttons and the lagg would also make it worse. And the other classes are just meh.
Note: In guild wars 1, I got every class to max level except ritualist and mesmer . I liked them all equally ( warrior and assassin a bit more of course) . All of them had expensive weapons and armors . My ranger , yes the ranger had a storm bow , one of the most expensive weapons back in the day .
But in gw2 the classes feel the same and boring . What’s the difference between warrior’s sword skills , thief, mesmer, guard,ranger? None! All of them have some sort of spammy evading attack and a gap closer . There is 0 difference between sword skills across all the classes. Why would I play anything else besides from warrior and thief ? There’s no reason anyway.
Seriously anet , its time to add new weps and skills . In gw1 they felt all different . The build diversity was amazing . Even my warrior here in gw2 has only 1 viable PvE build and 2 viable pvp builds. And I cant even change the weapon skills…. Why are we so restricted ? The balance is already terrible , dont be afraid to add new skills
well when you start with easy mode, usually everything else is just too hard to get into. after playing thief in wvw at level 80 i was seriously taken aback at how much easier it was to play and deal damage with than both my engineer and necromancer(preferred classes) then after going back to my preferred classes i realized just how underpowered they were compared to warrior and thief.
honestly, they should just ‘borrow’ the ‘skins’ from other games. dante’s ebony and ivory on a thief? yes please. War’s greatsword? yes please. a barret light .50 rifle skin? yup. or a KSG12 rifle legendary for engineer? kitten yeah.
would anyone say no to these? of course ignoring all the copyright infringement
Dagger main hand.
Add cleave… and add cleave. Seriously: perfect weapon, even offhand. But just add cleave.
honestly i’d just get rid of dagger main hand and replace it with a sword. that way there would automatically be a cleave…orrrr add a sword standalone. yeah. do that. yup.
No offense but I don’t think that would work. This is a roleplaying game and your race determines your personal story. Changing your race would be very unrealistic and kill immersion. There are choices in the character selection screen and personal story which are unique to every race so by the time you finish making a character you have already made some irreversible choices that are available to only that race, which affect some of your early missions. For example if you are in the Ash Legion and become a Norn you would either have to do the Norn’s early missions again which would be weird or you will still be in the Ash Legion and Rytlock will still be the guy who asks you to join one of the orders and so on.
I don’t think this would be healthy for the game because reaching the max level in this game is a lot faster and easier than in other MMO’s and in a game that is often criticized for not having much end-game content, the variety of races and professions is the main reason for us to make multiple characters. Giving us the option to change a character’s race at any time would lower the replay value of the game in addition to reducing immersion. But then who am I to say what options players should and should not have. I can just choose not to use it even after it is added :P
your ‘personal’ story ends about level 10-20. after that it’s the game’s story.
I’ve recently started focusing on map completion, planning to get to 100% before too long. Then today I ran into this:
http://www.reddit.com/r/Guildwars2/comments/1uvnye/dolyak_express_first_answers_to_our_questions/
Achievements: Are you going to change the Map Completion to remove the requirement of WvW?
”We currently have no plans to do this. We’ve been doing a lot of work lately to try and bring our three core game types: PvP, WvW, and PvE more together in their systems of progression, rewards, and unlocking to try and give the game more of a sense of everything you do ties back into the growth of your character. We feel like WvW is a really good middle-ground between PvE and PvP and want to encourage people to think of the mists as part of our world they should explore and experience, we might consider adding the PvP lobby to world exploration for future characters for example to help give more incentive to visit there as well.That being said, we’re always looking at the systems and features we have in place, and as you’ve seen since we launched if we find something we think is better, we’re not shy about replacing a current system if we find something better for the players, but accomplishes our same goals. Our over-all goal is to encourage all players to experience WvW, to have goals that keep them there long enough they might fall in love with it and take that on as a separate game time; should we find other ways that are as effective as we’ve seen world complete is for encouraging play there to see the different maps, that is just as easy to understand and uses existing systems like world complete, we’ll certainly consider them. It’s something fun to brainstorm on our forums and see what kind of ideas players might!” ~Colin Johanson
Wait. Map completion requires WvW maps too? WTF? Okay, starting to get ticked off.
Googling around finds more threads on people unhappy about this. E.g.
https://forum-en.gw2archive.eu/forum/game/gw2/100-map-completion-not-going-to-happen/firstAnd this in particular stands out:
http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspxWhat are your thoughts on the PvE aspect of WvW, including jumping puzzles and world completion?
Colin: For the jumping puzzle, I would prefer that they not be in the WvW map and it’s a separate thing. Especially when there’s a queue like that and people are trying to get in. It disconnects players from the content that they are trying to play. How we answer that is going to be interesting. There’s a lot of different ways that we can separate that out, but in long run it’s very unlikely that that will stay in the WvW map where it’s eating up population queue. We’ll go somewhere else and we’ll have to figure out the best way to do that. “World Complete” is an interesting one. We’ve seen from our data metrics, that because [WvW] is on “World Complete”, there’s a bunch of people who play WvW because it takes them there to actually get to know it and they end up having so much fun, that they stay.
why shouldn’t it require you to get wvw maps? i mean do you have any clue how many more badges of honor pure pve players(achievement points are often drastically higher on pve players) get over pure wvw players? it’s seriously exponential what the difference is because of the fact that achievement chests give 300+ badges of honor. (the drop rate of badges of honor in wvw is so negligible you’d think unicef would be doing a commercial to raise awareness) and how does that even make sense?
before you go and say that they’re not connected; how many wvw players do you know that have 100% map completion? i know maybe a few.Apples and pears, I heard they are not the same.
except the argument is the same. most wvw players dislike pve, and usually have to do something outside of wvw to keep up with achievement points. much like the OP with map completion in wvw. if you think that’s different i’m a little surprised.
I’ve recently started focusing on map completion, planning to get to 100% before too long. Then today I ran into this:
http://www.reddit.com/r/Guildwars2/comments/1uvnye/dolyak_express_first_answers_to_our_questions/
Achievements: Are you going to change the Map Completion to remove the requirement of WvW?
”We currently have no plans to do this. We’ve been doing a lot of work lately to try and bring our three core game types: PvP, WvW, and PvE more together in their systems of progression, rewards, and unlocking to try and give the game more of a sense of everything you do ties back into the growth of your character. We feel like WvW is a really good middle-ground between PvE and PvP and want to encourage people to think of the mists as part of our world they should explore and experience, we might consider adding the PvP lobby to world exploration for future characters for example to help give more incentive to visit there as well.That being said, we’re always looking at the systems and features we have in place, and as you’ve seen since we launched if we find something we think is better, we’re not shy about replacing a current system if we find something better for the players, but accomplishes our same goals. Our over-all goal is to encourage all players to experience WvW, to have goals that keep them there long enough they might fall in love with it and take that on as a separate game time; should we find other ways that are as effective as we’ve seen world complete is for encouraging play there to see the different maps, that is just as easy to understand and uses existing systems like world complete, we’ll certainly consider them. It’s something fun to brainstorm on our forums and see what kind of ideas players might!” ~Colin Johanson
Wait. Map completion requires WvW maps too? WTF? Okay, starting to get ticked off.
Googling around finds more threads on people unhappy about this. E.g.
https://forum-en.gw2archive.eu/forum/game/gw2/100-map-completion-not-going-to-happen/firstAnd this in particular stands out:
http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspxWhat are your thoughts on the PvE aspect of WvW, including jumping puzzles and world completion?
Colin: For the jumping puzzle, I would prefer that they not be in the WvW map and it’s a separate thing. Especially when there’s a queue like that and people are trying to get in. It disconnects players from the content that they are trying to play. How we answer that is going to be interesting. There’s a lot of different ways that we can separate that out, but in long run it’s very unlikely that that will stay in the WvW map where it’s eating up population queue. We’ll go somewhere else and we’ll have to figure out the best way to do that. “World Complete” is an interesting one. We’ve seen from our data metrics, that because [WvW] is on “World Complete”, there’s a bunch of people who play WvW because it takes them there to actually get to know it and they end up having so much fun, that they stay.
why shouldn’t it require you to get wvw maps? i mean do you have any clue how many more badges of honor pure pve players(achievement points are often drastically higher on pve players) get over pure wvw players? it’s seriously exponential what the difference is because of the fact that achievement chests give 300+ badges of honor. (the drop rate of badges of honor in wvw is so negligible you’d think unicef would be doing a commercial to raise awareness) and how does that even make sense?
before you go and say that they’re not connected; how many wvw players do you know that have 100% map completion? i know maybe a few.
“Necromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies’ souls. Necromancers draw on life force and use it to strengthen or heal themselves and others. As a scholar profession, necromancers wear light armor.”
Would make sense. But if necro is going in that way, lf generation should be changed too.
that ‘and others’ part really made me giggle.
lore
the centaur
shouldn’t some kind of peace talks happen between the centaur and humans? i mean after all the Centaur are the ones native to Kryta. maybe a new Centaur-themed main city if this happens?
doing this might show some kind of time progression, which would be cool.
You guys are totally kittening annoying they make a game with loads of free contents, some permanent most temporary they work hard as well to make this game, seriously if you guys dislike the game so much and what they are doing with it why the kitten are you still playing?.
I just don’t get it.
Free content? I paid for this game. And was willing to pay for an expansion so they did not have to go generate income with micro-translations because that always destroys a games. Sadly enough they did go for the micro-transactions. Makes you wonder why I paid in the first place. More then enough F2P games on the market and I don’t play them because of the way it effects the way the game is designed.
Anyway, don’t talk about free content. I paid for this game and was very willing to pay for upcoming expansions. Looking back it’s rude they asked money for a game that is just going the F2P way with there micro-transactions.
except none of the micro-transactions affect another player’s ability to beat you into the ground, meaning they have no combat advantage for buying and spending gems. look up Forsaken World, and see what their cash shop has done to the game. be happy Anet did their homework with micro-transactions.
necro at the end…what a moron lol
for laughs, i thought it might be funny listing some of the things necros have to do to beat other classes that those classes don’t have to do to beat us
i’ll start
vs thief:
blow all staff cooldowns hoping i’m not blinded(more blinds than a practicitioner of the dark arts? i’ll never get that)first, then hope the thief isn’t pistol/dagger, then probably spam aoe DS skills hoping i’m not blinded for daze(see what i did there?)
vs warrior: lol every warrior runs hammer and healing signet in wvw nowadays, all i seem to be able to do is bend over and get hammer kitten’d. unless by some rare occurrence it’s not a hammer warrior, i promptly feartroll it across the galaxy.
vs guardian: if condi necro, enjoy and eat up. if power necro, use DS and play with your food. unless it has high hp and toughness(or a hammer or anything that causes cc) it’s a fair fight.
vs engineer: if condi engineer, promptly carry plague signet and watch it kill itself. if rifle engineer, it’s either a static discharge, or on the off chance the player carries some amount of intellect, good luck.
vs mesmer: hope staff kills the clones
vs ele: i’ma eat all your conditions and/or direct damage then just heal to full with an attunement heal. unless staff ele, then it’s probably not very smart for fighting you <600 range and you’re good.
vs ranger: just dps it. most of them sit there and press 1.
vs other necros: it’s like two sith disagreeing on something.
Took a new screenshot
where does one find those pauldrons
Well of Power is not instant cast. The stability was added when Well of Power was taken from its launch form, and given the function of stun-breaking. Since it has a cast time, it was given 1s of stability so that you would get stunned while casting your stun breaker. This was done with a number of skills across all classes.
It was literally listed as such when they made the change.
oh my bad. 1/2 second cast time. MY BAD YO. i don’t think that really damages my point much.
I would say that the duration of the wells is fine. However, the cooldowns on some of them (Power and Darkness especially) could be reduced a bit more.
a bit? their cooldowns are insane. and the stability on well of power is just insulting.
The Stability is only to cover the cast of the well. Since that’s it, the cooldown can be reduced and it will still be balanced.
it’s an instant cast. i’d rather have a longer stability on a different skill. on idk, spectral armor maybe?
I would say that the duration of the wells is fine. However, the cooldowns on some of them (Power and Darkness especially) could be reduced a bit more.
a bit? their cooldowns are insane. and the stability on well of power is just insulting.
uh i did pick both bomb kit and tool kit and not running an elixir and running melandru + lemongrass so even with the engineer’s limited condi removal, the build should be ok with conditions.
good luck then. i’m sure condi builds will fear you immensely.
have you though about going condi? with full clerics you’ll do terrible physical damage without crit chance and damage, but with condi and your high burn, confusion, bleed, and poison uptime you’ll put out at least decent condition damage (1173 with 25 corruption stacks and tuning crystal which is ok), enough to solo camps. plus condition gear has stat combos that give you both high armor and health with healing power. maybe something like this:
acid bomb can be a good substitute for rocket boots when traveling. elixir gun also gives a stunbreaker and super elixir adds to your massive sustain. tool kit allows you to just walk into red circles when blocking and you can pull people off walls with magnet. box of nails helps if you’re being chased and prybar adds to your static shot, concussion bomb confusion stacks.
problem with this setup is that necromancers and other condi builds will eat you alive. while your condi pressure will be intense, it won’t be enough to keep you alive against similar builds. 2 kits and 1 elixir a sustain engi does not make. recommending you take either bomb or tool kit.
“you really think your damage will decrease simply because of cooldowns? are you serious? you’ll still do 7k backstabs. you’ll still do 12k unloads whether the cooldown is 0 or 20 seconds. i guess if the thief gets cooldowns, it won’t be the players the thief kills that need to ‘l2p’”
i’ll laugh my kitten off the day arenanet finally realizes that their two most appealing classes are incredibly broken(thief and warrior) that being said, rogue and warrior classes are always the strongest in every mmorpg to date. although being able to stealth every 3 seconds is pretty new.PS: i can’t wait for this post to be flamed.
Actually, damage would most likely need an increase if they were given cooldowns. Right now backstab has a multiplier of 2.4 from behind. A warrior’s eviscerate has a multipliers of 2.0, 2.5, and 3.0 depending on the adrenaline level. Heartseeker also only has a multipler of 2.0 at it’s highest level (under 25% health), while final thrust has a multiplier of 3.0 at under 50% health. Our utility skills would also need a buff using Headshot vs. Magic Bullet as an example. Whether you want to believe it or not, our skills are already balanced around repeated usage and would need buffs if they were balanced around CDs.
if used properly, heartseeker is fine with a ~3s cooldown. i mean you’re really arguing that both warrior and thief are broken. strange thing is, warrior does all of this with cooldowns and a ton of interruptable skills. their risk of failure is higher than a thief’s risk of failure to hit, since dodging something you can’t see can be kind of hard.
If that would happen, HS better insta-kill my target.
i guess 7k crits aren’t high enough. most classes would kill for this without cooldowns. engineer for example. i mean you really must not wvw much if you think a 3 second cooldown is alot.
You really must not www much if u think that heartseeker crits 7 k to anything but full berserker or upleveled dead man walking with less then 25 % hp and no defensive utilities.
i wasn’t aware thieves ran anything but crit dmg
“you really think your damage will decrease simply because of cooldowns? are you serious? you’ll still do 7k backstabs. you’ll still do 12k unloads whether the cooldown is 0 or 20 seconds. i guess if the thief gets cooldowns, it won’t be the players the thief kills that need to ‘l2p’”
i’ll laugh my kitten off the day arenanet finally realizes that their two most appealing classes are incredibly broken(thief and warrior) that being said, rogue and warrior classes are always the strongest in every mmorpg to date. although being able to stealth every 3 seconds is pretty new.PS: i can’t wait for this post to be flamed.
Actually, damage would most likely need an increase if they were given cooldowns. Right now backstab has a multiplier of 2.4 from behind. A warrior’s eviscerate has a multipliers of 2.0, 2.5, and 3.0 depending on the adrenaline level. Heartseeker also only has a multipler of 2.0 at it’s highest level (under 25% health), while final thrust has a multiplier of 3.0 at under 50% health. Our utility skills would also need a buff using Headshot vs. Magic Bullet as an example. Whether you want to believe it or not, our skills are already balanced around repeated usage and would need buffs if they were balanced around CDs.
if used properly, heartseeker is fine with a ~3s cooldown. i mean you’re really arguing that both warrior and thief are broken. strange thing is, warrior does all of this with cooldowns and a ton of interruptable skills. their risk of failure is higher than a thief’s risk of failure to hit, since dodging something you can’t see can be kind of hard.
If that would happen, HS better insta-kill my target.
i guess 7k crits aren’t high enough. most classes would kill for this without cooldowns. engineer for example. i mean you really must not wvw much if you think a 3 second cooldown is alot.
(edited by Lightsbane.9012)
“you really think your damage will decrease simply because of cooldowns? are you serious? you’ll still do 7k backstabs. you’ll still do 12k unloads whether the cooldown is 0 or 20 seconds. i guess if the thief gets cooldowns, it won’t be the players the thief kills that need to ‘l2p’”
i’ll laugh my kitten off the day arenanet finally realizes that their two most appealing classes are incredibly broken(thief and warrior) that being said, rogue and warrior classes are always the strongest in every mmorpg to date. although being able to stealth every 3 seconds is pretty new.PS: i can’t wait for this post to be flamed.
Actually, damage would most likely need an increase if they were given cooldowns. Right now backstab has a multiplier of 2.4 from behind. A warrior’s eviscerate has a multipliers of 2.0, 2.5, and 3.0 depending on the adrenaline level. Heartseeker also only has a multipler of 2.0 at it’s highest level (under 25% health), while final thrust has a multiplier of 3.0 at under 50% health. Our utility skills would also need a buff using Headshot vs. Magic Bullet as an example. Whether you want to believe it or not, our skills are already balanced around repeated usage and would need buffs if they were balanced around CDs.
if used properly, heartseeker is fine with a ~3s cooldown. i mean you’re really arguing that both warrior and thief are broken. strange thing is, warrior does all of this with cooldowns and a ton of interruptable skills. their risk of failure is higher than a thief’s risk of failure to hit, since dodging something you can’t see can be kind of hard.
“you really think your damage will decrease simply because of cooldowns? are you serious? you’ll still do 7k backstabs. you’ll still do 12k unloads whether the cooldown is 0 or 20 seconds. i guess if the thief gets cooldowns, it won’t be the players the thief kills that need to ‘l2p’”
i’ll laugh my kitten off the day arenanet finally realizes that their two most appealing classes are incredibly broken(thief and warrior) that being said, rogue and warrior classes are always the strongest in every mmorpg to date. although being able to stealth every 3 seconds is pretty new.
PS: i can’t wait for this post to be flamed.
As I have also played thief, I can agree with the original poster.
I’m not complaining, I’m just saying.
It also doesn’t help that you can’t see it coming and react accordingly to at least defend yourself a little.
These skills do need a cooldown however, all the other professions have cooldowns with their weapon skills and thieves don’t because of the factor of initiative. The same rules should apply to all professions.Ok. Give us a burst or f2 f3 f4 utility if “the same rule should apply to all professions”
you really think your damage will decrease simply because of cooldowns? are you serious? you’ll still do 7k backstabs. you’ll still do 12k unloads whether the cooldown is 0 or 20 seconds. i guess if the thief gets cooldowns, it won’t be the players the thief kills that need to ‘l2p’
we are not an “at·tri·tion” class.
we don’t even have enough tools to be that.
I’d even argue our class is suffering from an identity crisis.
everyone +1 this man’s comment.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.