I feel your pain… :P I’m a mainoholic who rerolled her main three times just because of race change and rerolled profession once (Ranger main to Necro). I’ve been here since beta (more like since GW1!) and no b-day gifts for me. Most other MMOs look at account age instead of character age so GW2 is weird. Oh well. Unlucky for people like me. XD
the struggle is real. i delete characters and re-boost them for fun in all my RPGs. i guess no backpack for me. ill see if support can help me un-delete one of em
Highly doubt that an un-delete is gonna happen, but do let us know…
Yea I guess they can undelete if you say to them within a week but 4 years down the line highly unlikely
Why not roll the game back to day one and see how many would not complain then.
That’s not even comparable given that any company that went 4 years without making a single database backup would be incompetent beyond all belief. In this case there was a backup made not only within 24 hours of the downtime, but 2 hours from what I’ve been hearing. Many more people would have logged in that 4 year period and created accounts than in the window of yesterday.
Some of you seem to be ignorant (willfully or otherwise) of how rarely this sort of thing happens to ANet and that their games have always had amazing uptime compared to others who need to take servers offline for updates/maintenance on a regular basis instead of a simple restart like we experience here.
I’m not white knighting here but this is one area that you really can’t attack ANet on. They made a mistake? They’re human, just like you. There was complete and utter transparency and the game was up again the same day. Sure it sucks that you lost play time, we all did. But unless you’ve never made a single mistake in your life, there’s really no legitimate position to attack them here. And if you’ve never made a single mistake in your life, you best be handing yourself into a museum as an example of complete and utter perfection.
Well same day for you americans but what about us europeans
Same 24-hour period (day). The servers weren’t down any longer in EU than in NA. No difference how near or far from reset. No difference in how many hours of playtime lost or how many hours rolled back.
The smiley face dident give it away?
So no more -50% x3 Bag Slot Expansion??? TY roll back
They said you could buy it then contact support and get the extra gems refounded down to the sale price.
Why not roll the game back to day one and see how many would not complain then.
That’s not even comparable given that any company that went 4 years without making a single database backup would be incompetent beyond all belief. In this case there was a backup made not only within 24 hours of the downtime, but 2 hours from what I’ve been hearing. Many more people would have logged in that 4 year period and created accounts than in the window of yesterday.
Some of you seem to be ignorant (willfully or otherwise) of how rarely this sort of thing happens to ANet and that their games have always had amazing uptime compared to others who need to take servers offline for updates/maintenance on a regular basis instead of a simple restart like we experience here.
I’m not white knighting here but this is one area that you really can’t attack ANet on. They made a mistake? They’re human, just like you. There was complete and utter transparency and the game was up again the same day. Sure it sucks that you lost play time, we all did. But unless you’ve never made a single mistake in your life, there’s really no legitimate position to attack them here. And if you’ve never made a single mistake in your life, you best be handing yourself into a museum as an example of complete and utter perfection.
Well same day for you americans but what about us europeans
Just had a wierd thing happen had a green invader taking a blue camp 90% taken then i rush in to kill them and take it as red.
Poff camp is 100% take by red instead of green for some reason just as i enter camp.
Wait dident patch go live at 18:00 so why is the rollback 2h and 20 mins instead of 35mins?
Surely you create a backup before you patch right?
https://twitter.com/GuildWars2
Guild Wars 2 ?@GuildWars2 54 minför 54 minuter sedan
.@dsunsixx We’re working hard on restoring services and will update you when we know more. Thank you for your patience! ^SL
It can never hurt to reset your router, so where’s the problem ¯\(^.^)/¯
hmmmm, let me try… your roommate is trying to do cpr to someone but needs to watch a youtube instruction video, and you resetting the router interrupts the playing and the person dies. happens more often than you’d think :P
Well I would think they watched that video on their smart phone useing the provider internet since you dont lug your computer with you everywere.
I like someone’s statement before about it being paying for convenience. That’s extremely different than paying for an absolute advantage over your other players, and you certainly aren’t winning for it.
You don’t think it’s an advantage over other players if a one person can play for years without getting a Precursor and on his first day of playing another person can purchase gems with cash and purchase a Precursor? Or completely equip his character on the first day with Ascended gear (if you argue that Legendaries aren’t “winning”.)
I think original players have years to have built up their wealth and could afford a precursor even if they’re relatively casual.
I think new players are horribly far behind. Giving new players a way to catch up is not only smart, but doesn’t break the game in any appreciable way.
I mean what percentage of new players are going to spend hundreds of dollars on a legendary? How does it affect my game if six more guys or ten more guys or one hundred more guys have a legendary.
The answer? It doesn’t affect my game at all.
Oh it do but in a positive way you finish your fractals, dungeons, raids, world bosses and open world events faster.
Since they got the highest stat weapon in the game helping you.
The only problem I would mention is the fact that there is a large amount of mastery points linked to Living Season 2. What causes me great difficulty to develop my Central Tyria Mastery Points. Just this!!!
Then buy it and get those mastery points mate.
Yes
Yes
bug Squish
Die already
what do you mean with rollback?!
I earned great stuffs such as Agony infusion with percision and Gorse minis etc. from raids exactly before the shut down ! Am I supposed to loose them?
guys! do you know anything about this? I will loose raid drops?!
Unfortunately yes. And unfortunately, due to the nature of roll backs there will be no proof once it happens that you had them.
So I lost a Precise 9 Agony Infusion and gorse mini and alot more raid drops!
Since I’m a new player It’s really much for me! ty Anet!
Yes sadly you do and nothing Anet can do about it.
Atleast it wasent last day and raid reset tomorrow.
I like someone’s statement before about it being paying for convenience. That’s extremely different than paying for an absolute advantage over your other players, and you certainly aren’t winning for it.
You don’t think it’s an advantage over other players if a one person can play for years without getting a Precursor and on his first day of playing another person can purchase gems with cash and purchase a Precursor? Or completely equip his character on the first day with Ascended gear (if you argue that Legendaries aren’t “winning”.)
No it aint winning.
Since one buy hot, use the 80 boost and then got luck drop of a precursor it would be the same thing.
No favor is needed if we do get one win but if not no biggy.
Sorry I HAD to…couldn’t resist the temptation anymore XD
haha, nice.
This is what I was thinking:
….wow I feel old now.
And here I thought people were salty https://www.youtube.com/watch?v=aBK9O5nDJlM
Glad I was wrong
Yes why should you check the forum if anything is wrong before checking everything else madness I tell you.
Thanks for letting us know MB
You mean to get ogre, krait and the like?
I wasn’t thinking of it as a way to get specific ones, just as a way to promote lesser gear into higher gear of the same type. If that nets a player a skin they don’t already posses (or a precursor) that’s a bonus.
only asking since Im missing 1 in the bandit collection that you cant buy for badges of honor was 1 of the underwater ones.
that’s my only guess
I had a stack of blue luck (78) before the patch
then I patched today
I salvaged some items
now I have a stack of 13 blue luck as well, when I try to drag them together, they switch places. If I salvage more things, it adds to the 13 stack and not the 78
more peculiar than a problem, but thought I’d bring it up.
have you tried combining the old blue into green and try to mix new green and those greens?
Kill what ever you target and it goes away.
The reason this game is p2w is because the majority of end game can be bought. I hate spvp and play a bit of wvw. I can by a new account and first day be level 80 with full ascended armor and weapons and even legendary weapons. The only thing that would have to wait is jewelry and back piece and those would still be exotic. In many games you have to run raids or quest to get the best gear which can take time and much of it is bound. They created a system knowing that gems will be transferred into gold and everything will be bought from the TP. The TP is the same thing as having the items in the gem store it just takes an extra step to do it. By doing this, arenanet lets players think they control the prices. But the truth is, the prices on the TP are controlled by arenanet.
The thing is I do not have an issue with most of these practices. I do not mind arenanet being the gold seller so that the revenue goes to them rather than a shady third party. The problem most games that have real money auction houses/trading post is that the developers can not help but manipulate them to make more money. Which turns the game into a grind. Another issue that bad p2w games have is items like the watchwork mining pick. Items that can only be bought with gems that give exclusive in game bonus not accessible in game. Thankfully arenanet has not continued on that path.
So regardless of what anyone says or what their opinion of P2W is. My and many others opinion is that this game is p2w. It isn’t world of tanks bad but it is still there. As long as they stay away from the real bad practices of p2w I think gw2 will continue for a long time.
So by buying a new account paying a couple hundred of dollar to max out crafting and craft ascended/legendary.
What do you win exactly?
To me, you just killed any reason to play said game.
I’d like to see Luck Essence be used to guarantee your chance of a rarity promotion when using the Mystic Forge.
For example, normally if you were to toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. Masterwork Weapon
into the Mystic Forge, you’d have a 20% chance to get a Rare Weapon back.If my idea were implemented, then if you toss:
1. Masterwork Weapon
2. Masterwork Weapon
3. Masterwork Weapon
4. 250 Exotic Essences of Luck
into the Mystic Forge, you’d have a 100% chance to get a Rare Weapon back.Love the idea, but maybe a 250 stack is a bit much, especially for a Rare.
Masterwork->Rare, 10 Exotic luck
Rare->Exotic, 50 Exotic luckHm. I feel like this might put a run on Ecto for luck salvaging.
Which brings to mind something else I’d been considering. A sort of Ecto alternative for when Rares/Exotics don’t drop Ecto. It’s bloody infuriating. So, I was thinking there ought to be a similarly valuable material that aids in escalating weapon types. For now, I’ll call it Not-Ecto.The idea being we have a new ‘currency’ that plays on some of the older ones without being too easily convertable:
1 Masterwork weapon/armor
10 Philosopher Stones (1 Spirit Shard)
10 Exotic Essence of Luck
5 Not-Ecto
-> Random Rare of that type
The cost isn’t too bad here. 1 Spirit Shard, roughly 20 salvaged items, and 5 salvaged Rare+ that don’t pay out in Ecto. So it has limits.1 Rare weapon/armor
5 Mystic Crystals (3 Spirit Shards)
50 Exotic Essence of Luck
25 Not-Ecto
-> Random Exotic of that type
It’d be a decent enough Luck sink, and by the time you’ve shoveled 25+ Rares down the Toilet, you’d normally have gotten some Exotic anyway.
You mean to get ogre, krait and the like?
iv read so many comments and i got to say that people need to read the definition of PAY2WIN
Pay to win is when a game company sells stuff that gives an in game advantage through micro transactions.
I agree with people who say HOT is slightly Pay2Win because of the elite classes
so the only argument people can have in terms of P2W is not the cosmetics , bank slots , black lion keys , transmutation charges and ETC
it is only HOT Elite classesI just get mad at the level of logic people have
that put cosmetics items into P2W argument? really?
Black lion keys? really?
Transmutation charges?
you can buy all of that with gold
and also gain them in game but even if you wont buy them … you are not in a disadvantage against other players , well only if there are fashion competitions .if you want to really understand what is P2W mmo , i suggest you nice people to go out and try Neverwinter online you’ll have a great time !
and come back to compare it with Guild WarsIn your own definition you use the word micro transactions. That’s always been my understanding too.
HoT isn’t a microtransaction though. It’s an expansion. It’s not available in the cash shop. You only buy it once.
HoT is therefore not pay to win. Microtransactions never referred to expansions but to stuff sold in the cash shop of any game.
it dosnt matter my friend there are plenty of definitions for P2W
i just chose this one because i think it is the popular termand HOT is slightly a P2W compared to F2P players
in terms of elite specializations
i am not saying you cant compete or enjoy the game as F2P in PVP
but some elite classes are slightly better , but again it is debatable
i agree to disagree on this points because in reality i dont really care , i bought the game so…my point was that saying cosmetics are P2W it is an hilarious joke that has no logic for a P2W argument
Actually there aren’t many defintions, so much as people tailoring the existing definition to completely change it from what it meant originally. You don’t get to make up definitions. That’s not the way it works.
This genre has a history. Words are created to explain certain concepts. If a concept is going to evolve and it’s going to include every single MMORPG on the market, the term loses not only it’s original meaning but all meaning.
Saying something is true doesn’t make it true. Changing the definition only muddies the waters. It accomplishes nothing.
lol
you wrote that micro transaction definition was your understanding too
and you are saying that Hot is not micro transaction therefor it is not P2W haha really?
thats the best word play iv seen but you could still use some work
lets play your game of wordsthere are multiple definition for P2W but since you insist on sticking to the orgin of the term P2W
lets analyse thisPay To Win – just like it is written you PAY to WIN , it dosnt state any micro transaction in it and since you pay to buy hot … it counts as a valid point
see easy iv done the same thing as you did
BUT!! my post was not intended to discuss if HOT expansion is P2W or not i just stated there are some Illogical argument points in this thread in terms of defining p2w by stating that buying cosmetics is p2w , i just mentioned the expansion because it is debatable and i agree with some people that it is slightly pay to win
and there are various of variations definitions to this P2W term no matter if people choose to evolve it or not , it is a fact ! that there are multiple definitions
but the true definition in my opinion is having an advantage over other player by paying sum amounts of cash even if it is considerd Pay to Progress
Those who use literal interpretations of words without context are doomed to create misunderstandings.
When you see a phone booth that says out of order, do you try to move it in a different position relative to the phone booth next to it?
Pay to win aren’t words, they’re a phrase and that phrase had a meaning. You’re ignoring the original meaning trying to interpret a phrase literally.
This style of interpreting things isn’t very useful when you’re trying to communicate an idea publicly.
Oh looky here
well my friend since you know the phrase so well
please do and find me the original phrase of Pay to Win
But before you do i must say you wont succeed
because many others share a different definitions
like many others share different opinionsand about the phone booth skit very cute hmm i dont see many phone booths since we evolved a bit well … maybe there are some in prison .
I don’t really need an original quote, considering it was widely discussed for years. People used it to decribe games like Runes of Magic and Maple Story. They didn’t use it to describe Guild Wars 1 or WoW.
By the current definition both Guild Wars 1 and WoW are pay to win, but if you look back five or six years, no one ever said they were.
Guild Wars 1 brought out expansions with new skills, and new professions, some of which were considered the most powerful in the game. Hell you could solo farm the Underworld on a Ritualist. But you had to buy Factions to get it.
If you wanted the most powerful PvE builds you had to buy Eye of the North to get at the very least pain inverter. There were a few amazing skills you could get with Eye of the North.
For a while, in fact they were asking for rank 8 ursans to do content, but you couldn’t be a rank 8 ursan if you didn’t have Eye of the North.
And WoW not only raises the level cap but makes it easier to twink alts, so you get more powerful even on new low level characters, giving you an advantage. And since open world PvP is a thing in WoW, the level cap itself makes open world PvP imbalanced.
But people aren’t walking around six years ago saying these games were pay to win.
Yet now, Guild Wars 2 sells a cosmetic item for cash, that you can get in the trading post (talking about legendaries, since you can’t be ascended for cash) and suddenly this game is pay to win?
Or they bring out new builds or specializations that are better in PvP, but they did that in Guild Wars 1 with certain skills and elites. They even sold a way to unlock skills/elites faster in Guild Wars 1, just by buying something from the cash shop.
But Guild Wars 1 wasn’t known as a pay to win game.
I don’t need an original definition. You need to tell me which MMOs aren’t pay to win by this new definition.
Every one has an opinion if you arnt considering Gw1 or Gw2 pay to win it is your own way of viewing it … it dosnt mean these are facts !
also i havnt said that this game is P2W
i just said i agree with some people that it is DEBATABLE !Compared to F2P the expansion is slightly P2W it is debatable no matter what OPINION youll express
if you compare Reaper to Necro or Mesmer to Chrono there is a huge difference
but yea sure it dosnt mean you cant win a match but some F2P peeps feel the disadvantage and it should be addressed in my OPINION
Why should it? They are on a trail account if they want everything all they need to do is buy the game same. as everyone else
Several times I’ve seen the statement that asking for a HoT refund meant losing access to one’s core account. This is not true.
Here’s the latest Dev statement on the issue:
https://forum-en.gw2archive.eu/forum/game/gw2/Refunds-Why-not-Ultimate/first#post6251817
Thus, anyone that wanted a refund could have obtained one (it may have taken an extra email or two, as the Knowledge Base isn’t always updated as it should be). One should really be wary of forum rumors.
Yes but its only if you bought it from their site right not from amazon or any of the other third party retailers then you have to go to them and good luck trying to get a refund from them 6 months down the line since the bomb was droped in march.
Over time doesn’t mean right now. And keeping a game alive, in light of the recent number with sales, doesn’t mean it’s dead. It means the game is not in a good place after the PvE content drought. My personal opinion about legendaries doesn’t equate into this discussion. I like to deal in facts and reason not in personal opinions and assumptions.
Given that I’m now repeating myself, and in light of a personal attack, I see no amount of reasoning is going to get through . . . and I’m not inclined to continue a debate with anyone more interested in personal attacks than logical reasoning.
You’re not getting your legendaries until the game is on more solid ground. They also said no expansions and no grinding for gear. If you feel so strongly about it, take it up with customer service.
Good luck.
Its good advice but everyone cant use it since you have to have bought it from anet directly to get help from customer service. ( I assume you were thinking about a refund here right? )
People asked for expansions loudly in the forums same with gear since they dident feel the progressed havent seen anyone ask for less legendaries tho…. why would someone ask to get less of stuff.
They said they have about 40% working on live pve 40% on next expasion with 20% mingling bettwen live and expansion.
How can you state that taking the 40% of the not working on content pve for the game that will see the light of day for maybe 1-2 years will make the game die if there is still 40% cranking out content for the live game?
While those then can finish up the expansion they already sold to get consumers back in their good graces for the next expansion.
That then they can continue work on 2 expasion while those other 40% are still making content for the live game.
70-90 developers should be able to finish up the rest of the legendarys in a snap considering there were 7% of that working on them before.
And if they dont need all of those sure by all means take the few left over and help the live devs
(edited by Linken.6345)
here is how I figure it … Anet could probably push the P2W even harder, as long as it doesn’t offer advantages in the competitive part of the game (WvW or sPVP). Will they lose a few people because of P2W in Gstore? Probably, but what kind of people are they? Likely people that have issues with the Gstore in the first place and not purchasing gems. i.e., not the most desirable players.
They might even gain players. I mean, who wouldn’t purchase a level 80 booster as an example? That’s pretty close to P2W, but it’s completely transparent if I buy one and use it …
I have no problem with that considering they throw tomes of knowlage at you as candy and in time you get enough level 20-30 scrolls to save some of those tomes and level up quickly anyway.
HoT is not only missing dungeons, but about 20 additional maps, more armor sets, etc. We did pay $50-$60, which is the price of the base game, and we all know the wealth of content that exists in vanilla GW2. I’m all for more dungeons and a AAA title’s worth of content…
Every video game expansion offers only one main zone and supplementary areas for the same price as the base game has been that way for years.
Really?
This is a standard ANET expansion.
It’s easy to see for yourself that the amount of content in HoT is laughable compared to Eye Of The North, dungeons notwithstanding…
EoTN dungeons were essentially copy and pasted in quite a large percentage of areas. This ignoring how completely different GW1 is compared to GW2.
Especially given the fact that Gw2 was never supposed to have an expansion and they have the Living Story, hopefully they do a little better with the next expansion
And alot of the core dungeons use much of the same areas for all 3 paths aswell.
So how is that diffrent from EoTN ones?
Shouldent be to hard to crank out 3 dungeon paths if they can do raid wings.
Edit
Crap quoted the wrong post its for the one above yours BlaqueFyre
Nope all they said is that when it was released more % then other mmos population raided.
So could be anything bettwen 11-99% since i know for a fract i havent raided yet.
Wow stated a 10% of our pop raids way back so hence the 11 as minimum.
I dont think they want to give anything concrete either and Im curious how many will stop raiding when they got the carrot ( legendary insights needed for their armor )
Linken, The Heart of Thorns expansion is completed. Maybe not to your satisfaction, but shipped as complete nonetheless. The current team is working on the next expansion (i.e. PvE content). You are asking for that team to stop working on PvE to return to legendary weapons.
That’s not going to happen in the near future for reason I’ve already gone into.
The continued life of the game is more important than any item whether promised or otherwise. If the game is dead, legendary items are moot. Not saying I like that certain ‘promises’ were not kept, but I am also fully aware of the bigger picture.
And, once again, that does not mean legendaries are gone forever. It means they are on hiatus until the game is once again in a comfortable place, as far as numbers, in the near future.
Meaning: it’s making money.
Thats the thing tho it aint completed, the devs themselfs stated it would become complete over time.
Just becouse you dont care about the legendary weapons mean that its alright to cut that content
https://heartofthorns.guildwars2.com/game/maguuma
Guild Wars 2: Heart of Thorns will let you begin your journey toward the first new set of legendary weapons to be added to the game since its original set of 20 that were included in the launch of Guild Wars 2. The first three to be released will be the celestial axe named Astralaria, an experimental energy pistol called H.O.P.E., and the raven spirit staff named Nevermore. Additional legendary weapons will be released in small groups at regular intervals until the full set of 16 has been added to this game.
Update, March 2016: Please see this post from game director Mike O’Brien about legendary weapons & upcoming content in Guild Wars 2.
And they still havent changed the wording in the advertisement.
Sure they added the update line at the end but how many click that small green text 50% of the people?
Clearly state it without having to click any extra links or get cracking on churning out those legendarys Imo
I guess with talking about butt capes ( heavy armor) and trench coats (medium armor) the light armor your talking about aint included in the discussion RoseofGilead
Hahaha you should not salvage your BR :‘) Anet will probably release new items to get with those in another map so you should save them. And if they do not, you could just salvage them later, that’s the wisest choice !
You are probabely wrong mate next maps item will require blood boxes not rubies.
Well if you get philosophical about the past and the future, then technically ArenaNet has done nothing wrong yet.
It doesn’t anywhere state what time interval after launch there was going to be more, it doesn’t state when, just that it’s after the launch of HoT there will be more legendary weapons included in HoT. Just that it’s somewhere after launch. Which it still is. Even 5 years in the future it’s still after the launch of HoT. It basically could mean any time after launch they add legendary weapons for free it would be. It wouldn’t be very nice, but technically still keeping their end of the bargain.
I mean, they basically did say what would be delivered with launch and they said what would be after launch (undetermined amount of time)
Very true, if it wouldnt have been the fact that it sounds like in Mo’s post about legendaries like they abandonded it entirely.
And regular intervals sounds like 2-3 every 6 months since all but the art take 1 month each right so 5 months for art should be ok… I think more then 1 artist could work on said legendary team hopefully.
We have seen they can deliver weapons when they want to just check the black lion store collection ones.
SO AGAIN WHAT SHOULD THEY PRIORITISE – stop kittening complaining and give your opinion instead.
They should cut the next expansion team totaly and deliver what this expansion was sold as, then take back those developers when its done to work in second expansion.
As I started the topic, I don’t feel I’m missing the point. Anyone saying “L2P” is missing the point, because the point is not one player being one shot a lot, which is what L2P addresses.
The point is one shot kills becoming more prevalent causes players in games to adhere to the “DPS only” meta, which I already see growing here in GW2.
Furthermore, addressing the incorrect response of "L2P again (which is due to people incorrectly believing the thread is about one person dying too often) , even if I, or anyone and everyone else learn to never ever get hit, this doesn’t fix the issue outlined as the real topic of the thread, which is recovery role and utility role still never needed in the game.
So, topic = recovery and utility less desired as build roles when quantity of one shot kills increase in game.
Topic =/= one dude got pwned too often and wants to change the entire game because of it.
Yes its very good then that the 1 shot kills are so few then mainly raids enrage timer and axemaster snipe in hot map.
Since why eveyone go dps and nothing else is becouse they feel they know how to not get hit and want to finish the fastest.
If you feel you are to squishy then use soldiers instead, its clearly a learn to play issue for you.
Your opinion is highly subjective.
Saying it can be both is simply saying it depends on the player.
The same can be said for dungeons. Or raids. A difficulty scale isn’t needed for it to still be both, subjectively.Yes, I totally found groups for TA aetherblade path, CoF path 3, SE path 2, HoTW path 2. Obviously the player’s opinion is highly subjective. /s
I don’t see any reason why not to make 5-man “elite dungeons” to provide more end-game content. Especially given the things I outlined previously. Other than availability of resources – raid team is presumably busy with raids, but could easily make instances for parties rather than squads.
Though the trail of thought you’ve put this on could very easily lead to “we need dungeons with hard mode”. Which would easily slip into “we need easy mode raids”.
Really, Dungeons should just stay away from endgame and/or overhauled to be used as leveling tool for leveling characters with a Dungeon Finder. Then when the players grinded enough for level 80 exotics, then they are ready for tier 1 fractals.
Fractals should be the 5 man “Elite Dungeons.” Making new dungeons is a waste of time.
Then I guess by that definiton making new fractal is a waste of time aswell you already have 15 of them and run them gladly.
Then again why make new maps we already got around 30 of them clearly its a waste of time to add more.
To be honest, dungeons could have been added with release and then they’d be in the state as the other dungeons once everyone unlocked all of the skins.
Incredibly popular until Anet guts them to make raids look good in comparison?
He is saying that they’ll be incredibly easy and boring but popular so that they farm them over and over again, or they’ll be hard and people will play it for one week and stop playing them again forever.
So which of those categories does the new bloomhunger fall into in your opinion?
High irrelevant, Bloomhunger boss is in fractals, not dungeons.
Because in Fractals, Bloomhunger can be both.
its not tho since fractals are the new 5 man content that took over for dungeons so it cant be both.
long and short of it is, you cant trust anet to deliver on what they say. this means when trying to figure out if the product is worth it to you, go primarly on what you ve seen in the past, and on the present.
nothing they say regarding future plans really means muchThe long and short of it is, Anet has promised hundreds of things and didn’t deliver on a small handful. You should judge everyone you know that way.
It’s a matter of focus.
They also delivered a bunch of stuff I didn’t know about that I really liked.
I’d say, over all, they delivered more than I was expecting, not less.
they were late with tons of things, under delivered on many, and changed their minds on many things.
im not saying they had no reasons, but as far as developers go, they are not top of the list on intentions and what they deliver.basically, if anet says this is what to expect, take it with a grain of salt. even if they deliver on 80% of what they say, there is still a substantial chance that it may not come to pass. this doesnt mean they should say nothing, just that you got to realize who you are dealing with.
following through on ideas, or schedules is not high on anets priority, their priority is doing whatever they feel is most important in that moment.
there are some people who will show up to a concert in the rain because they said they would, there are others who will cancel because they think concerts in the rain suck for all involved.
like you said, you start to know what to expect when you deal with people after a time, you know who is the former and who is the latter.
Except that the percentage is probably closer to 95% not 80%. If you list everything Anet has EVER said, and you take away what they haven’t delivered it’s a very low percentage.
its actually noticeably larger if you combine
undelivered/changed/exagerrated, which is what most people consider when they weigh someones trustworthyness.I’m not buying this at all. Not even a little. I mean people tend to hype themselves anyway, without Anet saying anything.
The biggest example is that Anet said straight up this expansion would be lighter on content because they were redeveloping base systems which they’d use moving forward.
Did that really stop people from complaining the expansion was light on content.
I’m sure if you took every single thing promised, all of it and you numbered them, compared to what’s in the game, you’d find that well over 90% it was in the game.
But then, there are many things they never promised that are in the game that are awesome.
Anet did say, for example, that they wouldn’t be able to bring gliding to core Tyria. They changed their mind on that, because they realized they could. But people don’t say they lied, even though the eventual reality of the situation has changed.
And some people didn’t want gliding on core Tyria and complained about it right here on these forums. Maybe those people would think that what Anet was doing was unethical.
I don’t think it was though. Anet made decisions based on a shifting situation. They’ve always said they iterate and change things. They even had an entire blog post about it back in the day. They told us up front how they work.
I signed into this game knowing this was how they work. It’s sort of late to say changing stuff is unethical.
And I’ll bet you dollars to donuts that legendaries are coming back to the game, in a substantially different form. They just needed to retool how they do the quests for them is my guess, which takes time to work out.
Why won’t they say anything about it? Because when they do say stuff and change it, people call them liars and unethical. I wouldn’t say so much either.
Yes and how much content have we got after hot and these new redeveloped base systems? I guess next expansion will be light on content aswell due to reredeveloping some base system aswell.
The first play is the for the story, future plays are for achievements.
This is no longer the case in LS3.Its not a bug, just a minor annoyance. But for the most part, on your first playthrough you really should just relax and enjoy the story. its really good if you take the time. Worry about achievements when you return. Quite a lot of them are pretty hard if you don’t know what you’re doing, some achievements will really take you several tries, too
Really should be added that it have to be with the same character aswell you cant run story on your tanky necro and want to do acheivement on dps elementalist.
Are you camping the mobs in the right place … Moa’s are not exactly hard to find or in short supply.
Yes. I’m just saying that when the Moa comes on ROTATION I have either not been online or the middle of something else. The point is, it’s an unnecessary drawn out timer rotation for no other reason than to flesh out a very minor event..cos “content”
In the OP you dident say you were killing the creatures to get it to spawn mate.
It’s a non-issue. Legendary development was cut because it affected the least number of players (most players don’t even have a single Legendary, let alone are waiting for new ones) and difficult decisions had to be made.
There was a change in management, and the one who “promised” these things no longer has any influence on the game. We, as customers, are not given access to the long-term plans of the management, nor the changes in budget and data collected, etc. Of course customer feedback is considered when making these decisions, but ultimately the decisions that are made are not made by the customers. We don’t give orders to management.
Everyone is free to make their own decision whether to support the game when it changes direction. But no matter how much you yell and stomp your feet, the devs are not going to take orders from you.
Oh really you think Colin Johanson promised legendarys without talking to the big man Mike… I want what ever your smoking man.
Either way, you can’t tell me there are NO other achievements you can work on. Screenshot every achievement page on your account if that’s the case.
We will be here all day for that one- Trust me.. all that’s left is pure grind. Smc capture etc etc etc
Dailys are a grind to so go grind the others cracks whip
Guild wars 2 is pay to win, however it is pay to win done stealthy.
The comparison is what you can do with a free account and what you can do with heart of thorns. While most of the options are purely cosmetic there is one big thing that pushes gw2 over the threshold of pay to win. Elite Specializations.
Pretty much every Elite Specialization is a direct upgrade of the class. so much so that if you are playing pvp you must have a elite specialization equipped or be at a disadvantage.
Go take a look at meta battle. Nearly every build that is considered “meta” (or what you should be using) is an elite specialization.
Truthfully Elite specializations should have been available to everyone, or better yet been balanced so they weren’t such a must have.
Every MMO has expansions. Every MMO raises the level cap. Every MMO adds power to expanded characters. By your definition, every single MMO is pay to win. Even Guild Wars 1 was pay to win by those standards.
The term pay to win wasn’t coined for you to complain about having to buy an expansion. The term pay to win was talking about continually having to pay money to the cash shop to stay relevant in the game.
It was how you separated WoW (and other legitimate games) from Maple Story (and other truly P2W) games.
If your personal definition of pay to win includes all MMORPGs, then I can’t see the value in using the term at all.
p2w has never had anything to do with having to pay to stay relevant. p2w most often is when paying provides you with top teir power considerably quicker than by playing normally.
which basically means gw2 became p2w with introduction of ascended, and legendary stat swap, for the average player.
building full ascended without gold requires multiple hours a day of farming for like 6 weeks.
power leveling crafting and buying the pieces takes like 3 hours with gold.however, its not end of the world grind to get ascended, but yea real cash allows you to go straight pass the last grindy power teir.
but the game was always clear they would allow people to use money to get around thier time based power progression, its just that the progression got a lot greater as time went on.
initially, they could only get exp faster than you, and buy easily obtainable gear faster, that changed.
You are wrong in your statment that ptw is getting to the top faster.
Pay to win is getting stuff thats 5, 10, 20% higher then whats in the game normaly.
if you really believe this than your p2w definition misses many of the most agregious offenders.
the vast majority of cash shop games do not sell unique power boosts, they sell things that are a lot harder to get through normal play.
rare drops, endgame armor, experience or level boosts.one of the main arguments against p2w games is they make unreasonable goals/systems, so they can sell people ways to get around it.
if you want to define p2w some other way you arent really saying anything, because its pretty easy to make an item drop at .0001 rate and magically by your definition make the game not pay to win, which is the model many p2w games use.
If people want to pay to not play the game Im fine with that, thats what most of this pay to progress faster to then end is imo.
And then please tell me what are this drop that only drop 0.000000001 and give you a advantage over other players in this game?
Because I havent seen it in over 5000 hours in said gameprecursors, i havent gotten one from monster/chest in 3000? hours
ascended drops, i think i have gotten 4 in that time.if you try to get either precursors/legendaries or ascended in other ways, you are looking at 100s of hours of work, which you can skip by paying.
you play a lot, so you see it as no big deal, but someone who wants to try raids, or fractals, or have the top teir gear in wvw, or open world, who doesnt have 100s of hours to grind sees it differently.
i will say that gw2 is far from the worst offender in this f2p model, and in f2p its not likely to find many games that arent some degree of pay2win. but lets not lie to ourselves and claim that real money doesnt buy you power in this game.
the truth is most people are ok with limited p2w, if it saves them on fees, and is not insurmountable given their playtimes. (if they care about top stats)
Its not pay to win its pay to skip….. if you got time you can get the same as the one who pays for it.
Pay to win is buying something someone else cant get without paying the same.
I play alot I get ascended boxes, you work alot you buy gems transfer to gold then craft your ascended…. we are now on equal footing gearwise.
But since I play alot I know my class better and beat you anyway or maybe your younger so you beat me with quicker reactions. Then this game is not pay to win, since you dont win over me automaticly by paying.
and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.
Your really missing the point arent you? If i payed for a feature, i want that feature.
that feature doesn’t exist, they made something else, and that something else he played. Get it?
But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.
now suddenly we are talking about volume of content.
Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.
Yes they had to bring volume in since your insisting the feature dont exsist at all it do just not completed. Its like the raid would end after first boss, sorry it will come sometime in the future maybe.
Quite sure raid wouldent have been a smashing success if that happen and so legendary weapons wasent a success either since the 4 that did launch might not have been the ones people were waiting on.
How many classes use pistol? aint it thief, engi and mesmer only 33% of the classes.
Short bow 2 of 9 close to 20%
Staff sure thats 7/9 so 85% so thats the one who should show if people want to craft legendarys or not Imo.
Lastly 1h axe 4 so almost 50% of those maybe 2 use them regularly ranger and revenant. Necomancers seem to go for daggers or scepter if they want 1h main handers and warriors go for greatsword or sword main hand usualy.
Colin did say, in a PAX interview, that the precursor crafting aspect of legendaries would be added in 2013 as an absolute. No caveats, no disclaimers. Absolute, without exception.
But plans do change.
Understood.I still consider it to be unethical to advertise something as part of an expansion in order to generate sales and then cancel that element after receiving payment.
Unethical if it’s intended. Not unethical of unforseen circumstances arise. In my opinion of course.
They were working on it before expansion went live, how the hell dont they see after lets say 10 of them its to much work and pull it off expansion features.
But no they make 22 of them launch expansion then after 7 months 1 more.
People who dident buy from them have no chance in hell to get a refund by that time.
So you mean they were working on the old19 for 1-3 month time and the 3 new ones 21 months almost 2 years so close to the time hot was developed in.
T4 fractals are the stepping stone for raids i.e. Mai Trin and Swampland for
Except that they aren’t at all.
Really lol at all the QQ threads on how difficult Swamp is at T4 it’s quiet funny, and learning mechanics is learning mechanics, you don’t need something to learn the mechanics of a fight besides doing the actual fight. All the raid bosses are easy, all that is required is learning the mechanics.
and have enough dps or you will wipe anyway, come back when you beat all raid bosses with only staff guardians using nomads. ( then will your statement all thats required is learning the mechancis be true mate )
I only see one boss ever cause a wipe from not enough dos and that’s Gorseval so gg, if you are having issues with dos on the other bosses it’s a player issue not a raid issue
Oh can you please send me a video link to the raid team all nomad wearing ( I make it easier for you and say any class can join not just guardians) that completed all the bosses please.
Edit
I just continue this since all nomad wearing team can complete any fractal knowing the mechanics, but the same aint true for raids.
So the dev team gave up on the legendaries because the collection were too much work.
I have an easy solution for you.
Stop including so many items in the collections.
For example, does there seriously need to be 30+ items in the tier 3 collection? Its not like the extra items contribute significantly to the length of the quest. Most folks will still bang it out in a day regardless.
If the dev team would have cut the number in half they would have gotten twice as far.
Matter of fact, you could drop items from existing collections and shift them to other (new) ones to save even more time. I know some of the items have ‘lore’ behind them but its not like it would take much to change an icon and text but keep the method of acquisition the same.
I think its more the art thats the problem they need said artist to do black lion weapon skins/gliders etc instead.
MB said that all but the art took 1 month for each precursor.
https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
From brainstorming to testing and bug fixing, building everything for a new legendary weapon reasonably takes about a month, not including the art for the weapon. That’s about a week per themed collection and a week for the economics, recipes and other random tasks
I threw in 32k ascalonian tears and got the axe pre.
Guild wars 2 is pay to win, however it is pay to win done stealthy.
The comparison is what you can do with a free account and what you can do with heart of thorns. While most of the options are purely cosmetic there is one big thing that pushes gw2 over the threshold of pay to win. Elite Specializations.
Pretty much every Elite Specialization is a direct upgrade of the class. so much so that if you are playing pvp you must have a elite specialization equipped or be at a disadvantage.
Go take a look at meta battle. Nearly every build that is considered “meta” (or what you should be using) is an elite specialization.
Truthfully Elite specializations should have been available to everyone, or better yet been balanced so they weren’t such a must have.
Every MMO has expansions. Every MMO raises the level cap. Every MMO adds power to expanded characters. By your definition, every single MMO is pay to win. Even Guild Wars 1 was pay to win by those standards.
The term pay to win wasn’t coined for you to complain about having to buy an expansion. The term pay to win was talking about continually having to pay money to the cash shop to stay relevant in the game.
It was how you separated WoW (and other legitimate games) from Maple Story (and other truly P2W) games.
If your personal definition of pay to win includes all MMORPGs, then I can’t see the value in using the term at all.
p2w has never had anything to do with having to pay to stay relevant. p2w most often is when paying provides you with top teir power considerably quicker than by playing normally.
which basically means gw2 became p2w with introduction of ascended, and legendary stat swap, for the average player.
building full ascended without gold requires multiple hours a day of farming for like 6 weeks.
power leveling crafting and buying the pieces takes like 3 hours with gold.however, its not end of the world grind to get ascended, but yea real cash allows you to go straight pass the last grindy power teir.
but the game was always clear they would allow people to use money to get around thier time based power progression, its just that the progression got a lot greater as time went on.
initially, they could only get exp faster than you, and buy easily obtainable gear faster, that changed.
You are wrong in your statment that ptw is getting to the top faster.
Pay to win is getting stuff thats 5, 10, 20% higher then whats in the game normaly.
if you really believe this than your p2w definition misses many of the most agregious offenders.
the vast majority of cash shop games do not sell unique power boosts, they sell things that are a lot harder to get through normal play.
rare drops, endgame armor, experience or level boosts.one of the main arguments against p2w games is they make unreasonable goals/systems, so they can sell people ways to get around it.
if you want to define p2w some other way you arent really saying anything, because its pretty easy to make an item drop at .0001 rate and magically by your definition make the game not pay to win, which is the model many p2w games use.
If people want to pay to not play the game Im fine with that, thats what most of this pay to progress faster to then end is imo.
And then please tell me what are this drop that only drop 0.000000001 and give you a advantage over other players in this game?
Becouse I havent seen it in over 5000 hours in said game