Showing Posts For Littlefeather.8623:

Does versatile well rounded Guardian exist?

in Guardian

Posted by: Littlefeather.8623

Littlefeather.8623

If I see a zerker guardian roaming solo he’s going down.

Every one knows zerker guardians can not out DPS zerker anything else. To OP, there is no such thing, as the poster said above me, trying to mix gears/traits between WvW/PvP/PvE is just not going to happen. For WvW, if you want to take it serious you need PVT. For PvE, sure zerker is fine, but youre going to have to explain to the party members why your dropping as a guardian, especially in high level fractals. For PvP, well thats a myriad of things there.

To answer your question, sorry there is no real build like this.

Crazy Leg

Thief's MH Pistol Changes

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

why would i spend 4 initiative for 1 sec imob when i could spend ini for unload or interupt.

i love my p/p thief it is fun, but they could do better than that.

Crazy Leg

Gaurdian Roaming in WvW [Video]

in Guardian

Posted by: Littlefeather.8623

Littlefeather.8623

I love that build too, but I would suggest scepter/focus for off hand as GS leap and JI is not enough for kiters.

In my opinion I think scepter sucks. (Sorry all scepter Guardians I mean no offense)
Plus I like Hammer ALOT! When it comes to condi classes my build’s biggest weakness is against Engis. I can take on Mesmers and Necros but a good Engi should be able to beat me nine times out of ten. It’s just the rate of Condition application far exceeds my rate of Condition removal. Or maybe i’m just bad I dunno.

No condi removals are good enough to keep up with condi application. Scepter does suck, but its the only thing that has decent range, even though it misses 3 out of 5 times lol. The AoE dot is nice too, for attacking an upgraded tower/keep. But yea, Hammer is awesome, its fun too. Just once they start to run away and you used your CD’s, theres nothing you can do :/

Crazy Leg

Gaurdian Roaming in WvW [Video]

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Posted by: Littlefeather.8623

Littlefeather.8623

I love that build too, but I would suggest scepter/focus for off hand as GS leap and JI is not enough for kiters.

Crazy Leg

Interview with a top thief (Ningyou)

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

^ Exactly,

And I am not the person trying to communicate to readers who is one of the best theifs and why, that is the authors responsibilty. I am just pointing out that the author is lacking unbiased criteria. Advertisement agencies are completly biased on trying to get their audience to buy certain products over others by using keen wording, flipping numbers, unbalanced polls, etc.

As a reader of this and many other threads, In all honesty, I would appreciate your work if you provided actual data, analysis, comparisons, to proove that your find is true, instead of personal opinions. Not trying to be disrespectful at all, just being honest.

Crazy Leg

Interview with a top thief (Ningyou)

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

oh god do i really have to explain it again..i have been watching him playing via stream i saw him in several good tournaments i talked to other good/highranked players and i think after one year of pvp only i can tell if a player is good and is one of the top or not

As a player I respect your groud, but as a member of free society and consumer of a free market / economy, this is just like researching an article on a product from a website where the author is biased and promoting a certain product over others in the text.

Thats all im saying, Im sure there are a lot of readers who look at your posts in awe and amazement, but in order to appeal to the masses you should at least have some kind of unbiased approach to these things. I would agree with your opinion if you offered comparisons, made valid points to credit an aspect of PvP you want to communicate.

In LIBS 101, you learn this, you need to do a good amount of research to communicate to your target audience, whether it is unbiased or not is soley up to you, but these things can be picked up on.

Crazy Leg

Interview with a top thief (Ningyou)

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

Try not to use “Top”, which implies [Better than everyone else] in your threads, you done this with the Guardian section too lol.

There are alot of other good/great Thiefs in GW2. You are disregarding hundreds of thousands of other thieves.

“Best at 1v1?

- Best 1v1 against Necro’s
– Best 1v1 against Engi’s?
– Best 1v1 against Guard’s?
– Best 1v1 against Ele’s?
– Best 1v1 against other Thiefs?
– Best 1v1 against Warriors?
– Best 1v1 against Ranger’s?
– Best 1v1 against Mesmer’s?

Best at Bunkering?

- Best bunker against Necro’s
– Best bunker against Engi’s?
– Best bunker against other Guard’s?
– Best bunker against Ele’s?
– Best bunker against Thiefs?
– Best bunker against Warriors?
– Best bunker against Ranger’s?
– Best bunker against Mesmer’s?

Best Healing Spec?

- Best self healing Spec?
– Best group healing Spec?

Best DPS Spec?

Best Condi removal Spec?
– Best group condi removal?
– Best self condi removal?

With so many builds and play styles, when you place “Best” infront of any one, that just completly disregards all other builds and players out there.

Thanks for the support though.”

I just copied and pasted what I wrote in your thread “Interview with a top guardian (Azshene)” Which was renamed from “Interview with GW2 top guardian (Azshene)” or so because you made the mistake of using “Best” in your post.

You need to chill out, if sens says this is a top thief, he is a top thief.

You saying azshene is not a top guardian is blasphemy. If you are in high level tourneys, you are a top player in this game. Let’s not get all nerdy and try to be like, “well he is only top vs x class.”

Stop the h8.

I respectfully disagree, As I down 9 out of 10 melee players on my guardian, I can not comfortably take some one down if they kite me, as I can down 9 out of 10 players at range 1v1 on my P/P theif, I have to escape if I get doubleteamed. Every one in this game has their certain play styles which they prefer for their build, a “Top Team” is made up of organized team players. This does not mean they can 1v1 for anything though, now I know PvP is a “Team” environment, but if a no name player from a no name team is great at 1v1 for fighting in one situation versus another, IMO this would make that single player better than any one on a top team. For example if any one on a “Top Team” gets defeated 1v1 against a no name player, IMO that no name player is better than the “Top Team” player who got downed.

Crazy Leg

Worst thing that's been said to you in PvP!

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

I started PvP’ign with my GS Guardian, and trying to melee down ranged players would so kitten me off lol, so I raged so hard at them, then I roll’d thief, rifle warrior and actually have fun while PvP’ing

Crazy Leg

Sporadic defensive lamentation

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

Yeah but the difference is that not only can warriors escape without stealth, but they do it better than thieves. Secondly, if a thief is built for anything but damage they are not going to do enough damage.

You guys can gear for survivability and then spec for damage and even more survivability. Thieves have to gear and trait for damage or survivability for it to be effective.

You must play cookie cutter builds, or just rely on stealth too much…

Their are other builds that are viable, just in their own way, you cant take one play style and throw it on another build, the player would just suck like that. Trait lines / utilities, elites, weapon skills, play styles, etc, are all interchangeable. Have you ever tried withdraw for heal? Roll for Initiative, Shadow Step ?, you dont “need” stealth to play theif…

Crazy Leg

Sporadic defensive lamentation

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

“Stunlock warriors don’t need to escape fights.
Very many people can’t escape a zerg chasing them.
Who even guards a yak? How often does a group of 6 just so happen to check on dolyaks?
And yeah they can. It’s called battle standard while attacking the stompers.”

Yes they do, when they get overwhelmed or outnumbered.

Many thieves can escape a zerg in WvW if traited/built right.

Every server in WvW guards Yaks…

Battle standard only works if its on your bar, Stun lock warriors dont use it, reading comprehension, this was about Stun Lock warriors, which is a very specific build, not Warriors in general.

Crazy Leg

Interview with a top thief (Ningyou)

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

Try not to use “Top”, which implies [Better than everyone else] in your threads, you done this with the Guardian section too lol.

There are alot of other good/great Thiefs in GW2. You are disregarding hundreds of thousands of other thieves.

“Best at 1v1?

- Best 1v1 against Necro’s
– Best 1v1 against Engi’s?
– Best 1v1 against Guard’s?
– Best 1v1 against Ele’s?
– Best 1v1 against other Thiefs?
– Best 1v1 against Warriors?
– Best 1v1 against Ranger’s?
– Best 1v1 against Mesmer’s?

Best at Bunkering?

- Best bunker against Necro’s
– Best bunker against Engi’s?
– Best bunker against other Guard’s?
– Best bunker against Ele’s?
– Best bunker against Thiefs?
– Best bunker against Warriors?
– Best bunker against Ranger’s?
– Best bunker against Mesmer’s?

Best Healing Spec?

- Best self healing Spec?
– Best group healing Spec?

Best DPS Spec?

Best Condi removal Spec?
– Best group condi removal?
– Best self condi removal?

With so many builds and play styles, when you place “Best” infront of any one, that just completly disregards all other builds and players out there.

Thanks for the support though.”

I just copied and pasted what I wrote in your thread “Interview with a top guardian (Azshene)” Which was renamed from “Interview with GW2 top guardian (Azshene)” or so because you made the mistake of using “Best” in your post.

Crazy Leg

Sporadic defensive lamentation

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

I am using PvE as an example. The only difference between PvE and PvP is the enemies you face and while vastly different tend to require close to the same amount of planning and execution. Skill is relative and in most cases I find that using a thief takes way more than some of the other classes.

This isn’t solely because of the difference between combat mechanics but also because of the effort:reward ratio. Guards and Wars are facerolly classes and I am irked that their e:r is on the opposite site of the kitten spectrum of thieves.

I almost completely believe that thieves exist to be a scapegoat because thieves are handed the kitten end of the stick in almost every aspect of the game.

Thieves are the best 1v1 class and one of the best roaming classes in WvWvW. Sorry, but pve doesn’t resemble wvw.

and if I remember correctly, WvW doesn’t make up all three parts of this game. However, since stun-lock warriors have become a better roaming option than thieves there isn’t anything thieves can do that another class can do better.

So PvE or not, my point remains that thieves are scapegoats.

Stun lock warriors cant escape a fight
Stun lock warriors cant escape a zerg chasing him
Stun lock warriors cant pick off a Yak with around 6+ people trying to killl him
Stun lock warriors cant res any one without being focused on

Crazy Leg

Stun -lock warriors in sPvP

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

The problem is your using a cookie cutter build or relying on stealth too much…

Try someting outside of the box, try stealthless build, try range instead of putting yourself in harm with melee…

I run P/P with basilisk which usually takes them down to half, than a few traits/runes kick in for extra damage at 50%, than ice drake venom for a few seconds of chill slow/cooldown increase time which is under rated. Than I have my way with them at 900 range, if they do get close, no problem.

Roll for Initiative is a lifesavers in itself, 1 for full initiative refill, and the other for the nice evade, if they close the gap again, Just pop Withdraw for evade version 2, this time with heal. If they continue to close gaps, take full advantage of you 3 dodge rolls with 6 seconds swiftness… Or shortbow out.

If you get killed 1v1 in PvP its kinda your own fault :/

1. I switch between stealth and evasion builds and have fought these guys with both
2. RFI Isn’t a full initiative refill but it is a stun break, there is one
3. Shortbow is too weak for these guys its like killing someone with bug bites as Kal Reegar says so informatively, only reall good thing is the poison field really, but im sure they can keep the stuns up to wear them off
4. Okay but I wouldn’t want to waste a heal for dodging- “okay then eat the stun then your choice” okay I’ll use withdraw then oh look more stuns and sword #2 isnt a break anymore
5. Most importantly what most seem to not be seeing, time does not stop for everyone, while im dodging around all over the place like a graceful gazelle and showing off my nice acrobatics, the warrior is a) healing b) shedding CD time

RFI does return full initiative. IDK when the last time you used it but as of lastnight, it does…

Shortbow escape, not Shortbow DPS…the topic is escaping or preventing being stunned

Withdraw escapes the gap, its an opener to an exit or even more of a gap.

“Most importantly what most seem to not be seeing, time does not stop for everyone, while im dodging around all over the place like a graceful gazelle and showing off my nice acrobatics, the warrior is a) healing b) shedding CD time”

Thats where your choosing the wrong option, if your intent is to escape being stun locked, why would you want to stay the fight? These methods are the get out of things, thats why its range build to safely DPS while at range, and always have the option to escape if needed.

Crazy Leg

How to build a Thief-killer?

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

RFI, Withdraw, Shadow Step, Inf Signet, Shortbow 5, 3 dodge rolls and 2 sec swiftness per roll are all great compliments to eachother, too many nuuby theives rely on stealth, and stealth does nothing for you against stun lock warriors.

Crazy Leg

Sporadic defensive lamentation

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

I dont speak engrish

Crazy Leg

Stun -lock warriors in sPvP

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

The problem is your using a cookie cutter build or relying on stealth too much…

Try someting outside of the box, try stealthless build, try range instead of putting yourself in harm with melee…

I run P/P with basilisk which usually takes them down to half, than a few traits/runes kick in for extra damage at 50%, than ice drake venom for a few seconds of chill slow/cooldown increase time which is under rated. Than I have my way with them at 900 range, if they do get close, no problem.

Roll for Initiative is a lifesavers in itself, 1 for full initiative refill, and the other for the nice evade, if they close the gap again, Just pop Withdraw for evade version 2, this time with heal. If they continue to close gaps, take full advantage of you 3 dodge rolls with 6 seconds swiftness… Or shortbow out.

If you get killed 1v1 in PvP its kinda your own fault :/

Crazy Leg

P/P thief in pvp

in Thief

Posted by: Littlefeather.8623

Littlefeather.8623

There is kind of an issue with initiative, but steal with Mug is nice to do when out of inititiative, also a proc on crit sigil is nice too. IDK if your using stealths, but my build is stealthless, and roll for initiative is one of my main damage mitigating skills and refills all inititive.

Crazy Leg

How to build a Thief-killer?

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

Withdraw (Stun Break), Roll for initiative (Stun Break), Shadow Step (Stun break), Roll x3 for 6 seconds swiftness, catch me if you can, Im the Gingerbread man !

lol, It depends on theif build, most are cookie cutters though, people rarely see P/P, and dont know what to do when they encounter one, its fun staying at 900 range bursting down people. If any one comes up to me I blind them, if I get too low they cant catch me. But you can beat theif with any class, it depends on how versed you are and how versed they are at that time.

Crazy Leg

Exciting fact about the mlg finals!

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

I think the OP is trying to point out that players relying on AI too much in GW2 PvP, which we can all think about and agree is the case with certain builds.

Crazy Leg

Stuff escapes me

in Guardian

Posted by: Littlefeather.8623

Littlefeather.8623

we need speed trait like warrior 25% while have melee weapons wtf we have this shhhhhiiiitttt Unscathed Contender Deal 20% more damage while under the effects of aegis. this is one of the idioticc trait in this game dont know why every class have signet with speed or trait and guards have nothing guardian really need rework (spririt weapons suck /consencrations suck) 30% of his trait is useless and his shield skills vs other class suck badly right now is warrior vs guardian op like hell warrior ( big hp/s regen without having more in healing power/ better traits with weapons / cc on every weapon / more escape skills tank warrior vs tank guard lol warrior with same gear like guardian have more hp/armor/ better regen/ and can do 2x-3x more dps guardian is only good to spvp and wvw like support healer in normal pvp he can be kitten with every class

Pretty much this

Crazy Leg

Anyone actually reach 5stacks of Dishonor?

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

I never heard of it…lol

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Why dont you people realize it only takes one person to back cap /decap / cap these points..

what is everyones’ major malfunction !? Let one person who enjoys PvP do the ruins…

Crazy Leg

Do Guilds need to quit for you to change WvW?

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Im not gonna read through all the garbage on this thread against the patch, but I will point out that:

IT ONLY TAKES ONE PERSON TO BACK CAP / DECAP / CAP a point.

If you are so serious about WvW, why dont you take 1 person from your guild (who enjoys PvP) and let them do the capping…One person, your zerg spamming #1 will not miss one person.

Crazy Leg

Thanks from a roamer

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

OP +1

15 characters

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

The decay rate of these capture points are slow enough that you can cap them one after the other (leaving zero people behind to hold) and still hold 3 simultaneously.

A zerg simply needs to run a circle from one point to the next, killing everyone in their way and capping them. This new mechanic absolutely does not require a zerg to break up into pieces. They couldn’t even get that right!

It also only takes 1 person to back cap the zerg….

Crazy Leg

9/13: FA/DB/TC

in Match-ups

Posted by: Littlefeather.8623

Littlefeather.8623

Nice to see some solo roamers around the ruins tonight, I can get away from 15 ppl chasing me on my thief but not on my guardian lol. I dont do small teams Im either solo or with guild zerg, but it was nice to see solo roamers, other than the usual 10-15 FA capping ruins like lastnight lol.

Crazy Leg

Why stomp and not kill

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Hard to stomp? Ever try 1v1? you should try it sometimes, its more fun than running around with your buddies smashing #1 on your keyboard with your face. lol

Crazy Leg

Why stomp and not kill

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

BECAUSE THEY WANT TO SELL FINISHERS!!!

YOU CAN GET THEM FOR FREE IN PVP !!!

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Try capping it yourself with 15-20 people running between all the points, meanwhile you are out numbered like always and just barely holding on to towers and retaking those you have lost only to know its only a matter of time before they are lost again…

Aha. That is an interesting thing to say. Because if that happens you’ll be alleviated 15-20 enemy players on the map. Which means the system is working as intended.

Eaxctly,

yall dont realize that if 30 ppl wanna camp those points, thats 30 ppl not defending or taking anything on the map…

This coming from a server that has people EVERYWHERE at all times… Give it a rest dude… you guys are like kitten roaches.

TC is not the biggest zerg server in our current matchup with FA/DB

Did you happen to see FA’s zerg in EB this evening?

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Try capping it yourself with 15-20 people running between all the points, meanwhile you are out numbered like always and just barely holding on to towers and retaking those you have lost only to know its only a matter of time before they are lost again…

Aha. That is an interesting thing to say. Because if that happens you’ll be alleviated 15-20 enemy players on the map. Which means the system is working as intended.

Eaxctly,

yall dont realize that if 30 ppl wanna camp those points, thats 30 ppl not defending or taking anything on the map…

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

now have 15-20man zergs just controlling them while the rest of the servers zergs are just steamrolling everything because YET AGAIN you give a bonus to high population servers and punish the smaller ones.

It takes one person to uncap them…just saying

Try capping it yourself with 15-20 people running between all the points, meanwhile you are out numbered like always and just barely holding on to towers and retaking those you have lost only to know its only a matter of time before they are lost again…

Back Cap

I do it all the time in PvP, wait for them to leave and back cap them when their on the other side of the ruin area.

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

now have 15-20man zergs just controlling them while the rest of the servers zergs are just steamrolling everything because YET AGAIN you give a bonus to high population servers and punish the smaller ones.

It takes one person to uncap them…just saying

Crazy Leg

Why stomp and not kill

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Is this buff only to promote silly finishers for a downed state mechanic most of us despise anyways? I just don’t get it.

Why not simply make it on kill instead of forcing people to use finishers when the buff is active?

Simple, they sell finishers for real $$$$

Simple, they have finishers to earn in PvP for free !

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Why don’t we get WXP for capping/defending these.

It’s far too easy to flip them just to farm WXP. One thing that is coming soon is an addition of WXP consumables to the player loot bags, which should make a pretty big addition to the amount of WXP you get from being in the area, assuming you are killing players. As to adding it to the general capping of the points, we’ll have to consider that pretty carefully before we make any changes.

Surely this can’t be the reason when addressing it is so simple. There are many solutions which would stop point trading, such as a timer before you could get WvW xp from a point again.

As it stands I won’t even touch the middle because of the lack of rewards. You can go around for 30 minutes and get less kills than a zerg will get in a single clash. You might as well stick with camps when roaming because fighting in the ruins of power will net you close to nothing.

Why not do something for your server once in a while instead of your XP bar?

Because in the end what ever I do has no impact whatsoever in the grand scheme of things due to the design of WvW being intentionally unfair. When the very design is meant to be unfair, why should I or anyone else take it seriously? You might as well go out and try to have as much fun as you can, and when I spend an hour in the ruins and come out with nothing, I’m not finding it very fun.

Spiking a guy ina 1v1 situation is fun.

Gaining about 40 points for your server is an impact.

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Why don’t we get WXP for capping/defending these.

It’s far too easy to flip them just to farm WXP. One thing that is coming soon is an addition of WXP consumables to the player loot bags, which should make a pretty big addition to the amount of WXP you get from being in the area, assuming you are killing players. As to adding it to the general capping of the points, we’ll have to consider that pretty carefully before we make any changes.

Surely this can’t be the reason when addressing it is so simple. There are many solutions which would stop point trading, such as a timer before you could get WvW xp from a point again.

As it stands I won’t even touch the middle because of the lack of rewards. You can go around for 30 minutes and get less kills than a zerg will get in a single clash. You might as well stick with camps when roaming because fighting in the ruins of power will net you close to nothing.

Why not do something for your server once in a while instead of your XP bar?

Crazy Leg

Create a reward for capping a ruin

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.

It can be a minor reward. It just seems like it is pointless to cap these nodes, when you can get better rewards elsewhere (doing anything else basically).

Also, I haven’t experienced any sort of ZvZ in the ruins…. and I’m on TC and we like to zerg, except for the random zerg groups on the opposing servers that just zerg down any kind of roamers.

Its not hard avoiding zergs on a theif ;p

I gained TC about 40 points lastnight by myself.

In SPvP, if 5 pl are capping a point, you let them and back cap it when they leave, their so close minded they wont even realize or care that their being back capped, so 1 guy back capping 30 is Win for any server.

Crazy Leg

Create a reward for capping a ruin

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Go karmma farm the regular stuff, this stuff is for the ppl who know how to fight 1v1 and not just spam #1.

We dont need these to give us anything more than what it is right now, and we appreciate it as well ANET.

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Why don’t we get WXP for capping/defending these.

It’s far too easy to flip them just to farm WXP. One thing that is coming soon is an addition of WXP consumables to the player loot bags, which should make a pretty big addition to the amount of WXP you get from being in the area, assuming you are killing players. As to adding it to the general capping of the points, we’ll have to consider that pretty carefully before we make any changes.

Well how about this then, since it is VERY easy to flip them why don’t you make it so that when you are near one kills grant Extra WXP. Maybe like a 30% bonus or something like that. Especially because if you are adding wxp to loot bags you are just increasing WXP gain across the board which means that yes it will be more beneficial when doing bloodlust but in proportion to everything else it will stay the same (or be smaller because you don’t see large fights at bloodlust)

Why not do something for your server once in a while instead of your XP bar?

I shouldn’t have to choose between helping myself and helping the server. It should be the same thing.

And it is, but now you dont have to run with 40 other people by your side.

I like playing WvW with my guild too, But my focus is yak sniping, soloing camps, etc, with these I can even get points for my server too.

I dont need 40 other ppl to do it either. That is a good thing,.

Crazy Leg

Bloodlust [merged]

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Why don’t we get WXP for capping/defending these.

It’s far too easy to flip them just to farm WXP. One thing that is coming soon is an addition of WXP consumables to the player loot bags, which should make a pretty big addition to the amount of WXP you get from being in the area, assuming you are killing players. As to adding it to the general capping of the points, we’ll have to consider that pretty carefully before we make any changes.

Well how about this then, since it is VERY easy to flip them why don’t you make it so that when you are near one kills grant Extra WXP. Maybe like a 30% bonus or something like that. Especially because if you are adding wxp to loot bags you are just increasing WXP gain across the board which means that yes it will be more beneficial when doing bloodlust but in proportion to everything else it will stay the same (or be smaller because you don’t see large fights at bloodlust)

Why not do something for your server once in a while instead of your XP bar?

Crazy Leg

Bloodlust - Roamers Paradise (Thanks Anet)

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

I gained 40 points for my server lastnight, by my self.

Crazy Leg

Why stomp and not kill

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Is this buff only to promote silly finishers for a downed state mechanic most of us despise anyways? I just don’t get it.

Why not simply make it on kill instead of forcing people to use finishers when the buff is active?

L2P?

Crazy Leg

Why stomp and not kill

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Simple, Anet wants to get more moneys because they introduced finishers in the gemstore.

Or, play spvp once ina while, you can have the cool guy finishers like the rest of us in there.

Crazy Leg

Personal contribution in WvW

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Posted by: Littlefeather.8623

Littlefeather.8623

I like it, but I prefer spike lol.

Crazy Leg

Bloodlust [merged]

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Posted by: Littlefeather.8623

Littlefeather.8623

Im glad we dont get WXP from these, too many people think about famring WXP and not PPT/Scoreboard….

I hear everynight in our TS, lets kill the Warg or harpies…-_-

Crazy Leg

Meta makes sense!

in PvP

Posted by: Littlefeather.8623

Littlefeather.8623

You forgot, guardians, we have remained the same pretty much since beta. Sure recently there were a few healing buffs, but as a power/toughness based guardian, I dont use mace or staff for anything.

Not every guardian plays to support, or should feel forced to play support.

Crazy Leg

3900 ARMOR, what is the point.

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Any one with over 3.5k armor does not get hit for over 6k period.

It is condition spamz that armor has no affect on, low HP classes should be given the best conditon removals in the game, high HP classes should be given the lesser ones. Give guardians better condi removal, some that will not take up slots/traits for our build, as it is now, we can not keep up with the condi spamz and deal decent dmg, unlike necros.

Way wrong.. On my warrior with 3800 armor another warrior evisc me for 9k two different times, with no vuln on me.

Well maybe warriors are squshy compared to guardians, I have 3.5k armor, and I NEVER have gotten hit for over 6k by melee, maybe 8k with glass killshot, but thats it.

Crazy Leg

3900 ARMOR, what is the point.

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Posted by: Littlefeather.8623

Littlefeather.8623

they didn’t want a trinity but they pigeon holed players anyway.

QFT !

Crazy Leg

3900 ARMOR, what is the point.

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

I have over that and get hit for 7k quite a bit. I have 0 problems with condition, runes food and ability’s take care of that.

I call BS, you must be a Necro…

I have 3.5k And thieves melt infront of my GS, so yea BS.

ANd to defend condi’s? yea you must be a necro…

Crazy Leg

Retool WvW Retaliation for better WvW meta?

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Posted by: Littlefeather.8623

Littlefeather.8623

The only change I would like to see done to retaliation is make it do what it reads.

Reflect damage back to the target. It should reflect %100 of the damage back to the target having the player with retal take 0 damage.

This…it has said that since headstart, yet it has some crazy formula to deal damage ack to the attacker.

In WvW, we dont use it for damage, its meaningless damage in zergs, what we use it for is stability. If your tossing nades in a zerg and picking your nose at the same time well expect to get hit back with it. But if Engi’s and Rangers want it to change, thats fine, give guardians ability to bunker like bunker engi or spirit ranger. Give gaurdians ability to regen like a ranger, or condi removal like an engi.

Crazy Leg

(edited by Littlefeather.8623)

3900 ARMOR, what is the point.

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Any one with over 3.5k armor does not get hit for over 6k period.

It is condition spamz that armor has no affect on, low HP classes should be given the best conditon removals in the game, high HP classes should be given the lesser ones. Give guardians better condi removal, some that will not take up slots/traits for our build, as it is now, we can not keep up with the condi spamz and deal decent dmg, unlike necros.

Crazy Leg