as someone who was already playing p/p glass cannon i’m laughing my butt off now hurling out 15k Unloads in Spvp XD
thanks Anet for adding might to my spam skill!
Anyone who plays P/P knows dam well it’s not viable lol even though it’s fun and exciting, Ill wait to see how P/P plays now, but not getting my hopes up at all…
Call your ISP and request a new IP
Install wireshark, it breaks down packets so you can see mac address / ip address info
when you think you’re having a ddos pull up cmd type netstat -a to see which process ID sessions are pointing to which IP address, what firewall are you using?
“Guild Wars 2 requires TCP ports 80, 443, and 6112 to be fully unrestricted and accessible, both inbound and outbound.”
Monitor your firewall via web browser or console and see which ip’s are accessing which ports at a high demanding rate, pull up cmd and “tracert” to see which routers the high demanding ip address is coming from.
Not practical to attempt to try to do anything like this for some one who actually knows how. In order to (DDOS) some one, one must know your public IP address, the interface coming from your router to your ISP. Then one must transmit packets from their computer through your router to your computer in rapid succession as to overload your interface with ICMP packets, etc, just enough to access security protocols but overload your individual IP Address, which is not feasible considering the risk to reward ratio. I’m no hacker but I am a network engineer, I don’t know if there’s newer easier utilities to go about it but this is the common scenario for something not commonly occurring among normal workstation users.
btw, no one can get your IP without gaining access to the servers the game is hosted on and I assume that the game servers theirselves only have relative information on your IP address, If the databse was setup like it should be, even if you know the character information and if you could gain access to their servers you would never learn the IP address of individual players as that information is likely encrypted on another server which is encrypted as well.
(edited by Littlefeather.8623)
When I have friendlies dpsing for me I get happy thinking im going to be okay, the thing about video games is, if you dont get that target down fast enough you will let them kill the person taking damage. If you go to dps for some one at a safe distance, than please make sure you get downs, if not you’re setting some one up thinking you have their back and you will get that person down for them, but in reality if your dps sucks kitten you are only instilling false hope for some one and you’re going to make your team loose because if you’re too safe with your useless build and can’t actually burst anyone down, in essence it’s basically 4v5. So mid will be a wipe.
Typical Scenario: I go mid, 1 or 2 come with, 1 or 2 dps, I think I’m good, even though I’m glass I can mitigate and burst at least 1 down in one rotation. Two players helping dps, dont actually get anyone down, It’s 3v1 on me because I’m relying on team to help dps, I get downed in like 30 sec, 2 team mates get downed in like 3 seconds, mid wipe.
Look, serisously, dont go mid if you cant burst, actually dont pvp if you cant burst or bunk, you’re going to cause a wipe, going to get me killed, and make me get a loss, don’t go help dps if you have no burst or mitigations, I’m thinking it’s a 3v3, when in reality it’s not, you should go far or something so I could actually realize how outmaned I am and roll out, also…
Please for the love of whoever, if you don’t burst, bunk, if you don’t bunk, than at least build to do something…like have mobility, so at least you can escape and not just be another 5 points for them…
Such badies in pvp, sorry mmr anet.
(edited by Littlefeather.8623)
yes it does, it also pretty much guarantees the loss too lol
I agree using esport theme to promote is almost false avertisement, but I really love the combat engine of GW2.
People want some one else to dps for them while taking damage for them too, while they do what exactly?
#MMRHELL
Too many times I have gone to mid solo or with 1 or 2 but those 1 or 2 that do come with me stand as far back as possible while trying to dps the targets, which is fine. But if you do not get them down, this is not fine, this is actually a loss.
The thing about sense is it’s not so common, unfortunately. Throughout the attempt to down some one 900+ away from you, you have to have some kind of burst, constant mediocre dps is not burst.
If the one person in mid goes down then the 3 of them that were forcusing him/her will now focus you. If this happens, you did not provide enough dps.
In order to have burst you have to build glassy, risk-reward, no risk = no reward. I see so many builds where they try to dps but they do not get anyone down, this friends is a useless build. If you’re bunk don’t let the glass get the point please get the point yourself, if you have no burst dps (getting at least on person down in one rotation) then please get on the point or go cap far, do something productive.
Seriously if you dont get anyone down than get on a point, if you dont do that what the hell are you good for?
Sit there auto attacking not knowing why there are 2-3 downs and not knowing what to do, and expect the glass player to stomp…yeah because that makes perfect sense you’re minuscule dps will get the job done.
You don’t res,
You don’t burst,
You don’t bunk,
You don’t focus the down,
You don’t stomp.
If you’re not glass, and you know you cant burst, please please stop auto attacking from off the point and res the glass player who got 2-3 downs because you know dam well you can’t burst and fight without that glass player.
Correct. That is the inference.
The guides/tips/advice are from players who soloQ and are now in legendary. The assumption is that they wouldn’t be there if their methods of carrying didn’t work. [/quote]
Oh I see, so the players who are in legendary league, out of those since some wrote guides, this leaves you to infer any / all solo q players can win regularly.
People are quick to say use meta, but when dealing with over 7 million players the few several cookie cutter builds will place them all within arms reach of ruby I suppose, or suppose not.
I’m all for people using cookie cutter builds to try to win if those players lack some creativity and logic in their builds, but I wouldn’t necessarily suggest to every player to use meta builds. Lets be real if you have to use cookie cutter builds it is no longer fun. In all honesty too, does every one feel that cookie cutter builds work 100% of the time for 100% of players? No, of course not, and yes they’re meta builds for a reason but that reason cannot constantly apply to over 7 million people 100% of the time..
I’m just saying telling people to use meta is cool if they can’t make a build work good enough for them on their own, but in order for one to find something that works for them they should go through their own versions of builds to see what they find that fits their play style. Some people like 1v1’s, some like mobility, etc, it’s all dynamic and no static cookie cutter will suffice for every situation and player.
Already a number of respected players in organised PvP has posted about how to carry and the importance of tactics..which kinda lends itself to the idea that good players, regardless of who they are placed with will still win regularly and therefore don’t need to the assistance of also being given the lions share of the higher tier/pip players in their team. Whereas the less organised player will give a better match if they have slightly higher quality players around them. It would suggest this is a better way of forming better quality matches.
So from tips and guides of solo q players who attempt to carry make you infer that solo q carriers will “sill win regularly”?
Let’s stop the semantics already, this system favors premades over solo q’ers, let’s just call it like it is. Since we all know this, the use of"good", “better”, "pro’s even somewhat are used within the context of this pvp system. I say let’s stop using the words “better”, “good”, etc and use premades in place.
What does it matter, I have over 6k matches and won around 50%, what does that mean?
Not very much considering so many top players log before a loss anyway, I know of at least 1 player world champion player sponsored by esl, etc who constantly logs before a loss. So what does it really matter?
W/L rate, if you ask me is just to measure how good a person is as to manipulate their record.
Now a W/L rate that counted the relog as losses would be accurate, that would be a more accurate determination of how skilled a player is.
(edited by Littlefeather.8623)
I really wish ppl who complain about being stuck in lower divisions due to “bad teams” would post videos of their games. Something tells me their teams aren’t only reason they are losing.
Are you that guy who has been rushing into mid again, again and again solo vs 3 ? Somewhere mid diamond ? Sfxas or smth like that revenant ?
I wish people who say git gud make those kind of vids to get a good laugh at.
I play thief…….. i never played rev mid diamond
i do think that it would be helpful if people complaining about matchmaking would post videos, i am sure there is plenty of things they could improve
Strange, his id was Cynz xD
I did play rev for achieve but not mid diamond lol
And generally if i do end up in 1v3 situation regardless the class i play it is usually because that point was open, my team wiped and enemy zerged me. But surely continue to spit your salt, i may have vial for it.
Am i ? I was on winning team lol. You was a burden to your team sadly. Few guys from there wasn’t so bad. For “Mid diamond” sorry i was there at the moment i have no idea where you was. And no, you went mid, when your team tried to play side points u rushed into us and died. It was not open.
So advice to you, don’t make those kind of plays.
If you say i rushed into 3 people then i guess this is how it was. /eyesroll
@Fluffball.8307: i spent plenty of time in ruby. It is definitely hell in there but really mainly because you can’t lose tiers in emerald/sapphire so eventually everyone gets there (the good and the bad) and you have very mixed games. Anything below ruby is doable though, you can play around the bad team.
As far as ruby goes, probably best way to get out of it is to play ele and maybe duoq.
My point is i think people should really post videos of their matches. I am sure they could get couple good tips how they could have turned those games (so maybe they can do it next time).
Have you taken a good look at the reply ppl got when they posted a video? I’m the first one to admit it is true that in the videos many players had a good deal they could have done better and many participants did give constructive advises. HOWEVER, at what cost? They also had pretty lame and mean come backs and truly unfair BS coming along.
Even high ranking ppl have been quite shy about exposing themselves to critiques and you expect ppl to feel comfortable exposing themselves to such a clusterkitten and clearly not impartial audience? You know full well that nobody is perfect and that what the comment will all be about are the mistakes big or small that will suddenly take all the place. It’s very likely going to be a joke if this exercise is done on the forum. People inviting others to play with them in the game I believe them but ppl who ask for vid are at best suspicious to me. Specially if they themselves are a bit shy on what they ask of others.
Unlike customer support in game, forums mods are very serious about posters harassing others. You can just report them and i promise you they will see trolls banned really fast.
Does that make you feel better? Does that mean you will show us how you play in a video just to give us the example to follow?
I mean, you still have a dark alley in front of you… does knowing there are police officers somewhere that can apply the law make you go down that alley?
Would showing me playing in diamond really help people playing in emerald? And yes it actually would make me feel better. I know how strict mods are on this forums. I highly doubt majority of posters here are really that eager to sit out 2-4 weeks banns.
@Buffalo Bruiser.3567: most “pros” left lower divisions long time ago (couple smurfs aside).
Well, ppl learn mostly by watching and mimicking so why wouldn’t they get something to learn and understand out of your example?
If they want to mimic they might as well watch pro league players twitch. Thing is, it won’t get them far. As matches in lower divisions are different compared to higher divisions. People in lower divisions don’t focus target, they don’t peel for each other, you can’t rely on team, you can’t rely on teammates to win 2v2 fights, zerging 4v1 is common thing there. On other hand, enemy teams just make as many mistakes so you can abuse it. You can’t rely on enemy stupidity in higher divisions. You may watch higher division games all you want, you will never get the same environment in lower divisions.
This.
Just a few examples off the top of my head:
They don’t res, if they do, it’s too late.
They don’t burst, bunk, cap/decap.
They like zerging points together as a team of 3-4.
They stomp off point when we don’t have the point, and they have a range weapon.
They like to cap points like home with other players;
– I’m capping home, people still like to cap home with me, I type “WTF GTFO, GO”, but it’s faster just me going somewhere else without typing.
They perform no action when in downstate, like at least auto attack the one that’s down for them, that’s why I targetted that one, but no you want to just sit there when you can potentially rally. However it takes too long to sit there and type out the explanation as to why that player is wrong on every level, all you can do is syh.
They like zerging npc’s together.
They like helping me fight two at far but they just die without trying to escape.
I refuse to do team fights, here’s why.
I do team fights I’m supposed to rely on my team to res, burst, bunk, decap/cap, something…If no one performs any of those tasks there is no use for me to do team fights, I can’t rely on them, so I go far solo, or decap far, or 1v1 mid, 1v2 mid even, just to wait for the rest other four to help but since 4 of them can’t beat 3 I will loose to 2 and have to escape out.
I can go on and on and on, but I think you get my point.
Edit, I never cared about my win rate as that is not a real statistic that can be measured accurately. So many people log before a loss or legitimately DC, etc, I never log before a loss, my win rate is not artificially inflated or manipulated.
(edited by Littlefeather.8623)
chained cc is one thing, but you should at least have 1 stun breaker, but i use and suggest two. I would definitely say you need at least 2 stun breakers in pvp and even wvw roaming.
This would just make it so people don’t have to exploit synced que times.
Why can’t a one man guild do missions solo?
With modifiers traits you can get a bit higher but I was just wanting to get a good picture of what dmg is dealt with vault as it is the only burst I can think of unless some one found a good staff combo besides AA
Is nice, not for dmg but reflect and consistent dps, should really use this while attacking.
My vault usually hits for about 5-7~8k on marauder, how much is of full glass?
Well some of us do see MMR/MM inbalances in matches. When you have to explain to players to range from the point with their LB instead of getting off the cap to stomp some one there’s a MMR issue, when you have to tell people to res you there’s a MMR issue, when you have to tell people to “You should have either res’d me, stomped, or focused the down’” there’s a MMR issue, when you have to tell people to stop going mid one at a time there’s an MMR issue, when you have to tell people to leave because it only takes one person to cap there’s an MMR issue, when you have to explain to people they’re doing something wrong because four of them are chasing one person around the map and have zero points capped there’s an MMR issue, when you know you have to carry your team to stand a chance at winning you know there’s an MMR issue.
If you’ve never experienced any of the above you are one of the lucky ones fortunate to fall through the cracks.
I’m not a good player. I’m trying to improve and I am getting better but I am in Emerald and I deserve to be in Emerald. The problem is, most of the other people who deserve to be in Emerald seem to have quit.
My match making for the last week or so has put me with the same few people both consistently on my team and on the opposing team. 4-6 Matches in a row with the same 2-3 people on my team. Opposing the same core team that flogs us again and again. Solo queing as T1 Emerald i’m facing Solo Q Saphires.
There are a few problems with this:
1. There are good players who are getting stuck playing with people like me again and again as they only have 1-2 MMR matches in team line up they get stuck.
2. Playing unwinable matches constantly is demoralising and causes more players to leave making the player pool much smaller still. This means next season you have a smaller player pool to spread amongst the ranks and better players will be stuck in lower leagues.
Now please be clear this isn’t a “QQ Y NO BACKPACK” post, I don’t think I should be able to progress out of Emerald. But I do want fair match ups. This far into the season the imbalance in lower tiers should have been soughted out, but it hasn’t. I would just like to put this out here for Anet to see. Without a base you can’t build a pyramid and with out bad players to fill the lower ranks you can’t push all the better players up.
Yes i’ve tried playing at different times (similar results i’ve tried from 2pm PST -> 9AM PST).
Yes i’ve tried leaving it a few days and coming back.
Yes i’ve tried queing with friends, most are better then me (High Saphire – Ruby) and I don’t want to drag them down.
Yes i’ve tried partying people I worked well with, we then get matched against tougher 4-5 man premades. Because 2 man pre is the same as a 5 man pre.
Yes I know unranked is there.
Yes I know I need to learn to play and get better.
I hope Anet can figure out a better system for soughting players into tiers next season, but I’m not sure how many of us who deserve to be at the bottom will be back after this season.
The guy’s main topic is the lack of MMR balance and depletion of population due to bad morale of the ladder, stop pretending this problem doesn’t exist.
In game incentives:
1- Champion titles, legendary titles, legendary division titles.
2- Track reward with various gear giving skin or something for your PVE or WvW ride.
3- League division progression, from Amber to Legendary.
4- Legendary Backpack item, another pve or wvw item.
5- PVP rank and Achievement Points.My incentives:
1- playing with new players to evaluated their skill levels.
2- friending the people I found with great skill level and take the game seriously like me.
3- blocking the people I hate to play with because they got an attitude I don’t like.
4- getting better and winning matches versus the top 100 players.
5- teaching people with good attitude, how to get better.
6- learning and adapting to new meta game.
7- having a nice time each time i have time to wasted into my favorite hobby…
People with bad attitudes need tlc too..
Install repair anvil in pvp area
Make a pure solo que que, disregard mmr for fast matches. I personally could care less about mmr in solo que as long as it is either mixed or balanced, etc for both teams.
pre-season for seasons
Enable wvw/pve que without having to go to hotm
Ability to select pvp sets via drop down box or tabs in Hero panel
(edited by Littlefeather.8623)
So I just hit diamond a few days ago and learned that to climb through diamond, you really have to correctly rotate. I’ve seen a few guides on proper rotations but they only vaguely touch the topic. Can any1 provide a goid rotation guide? Last night I played 20 matches with a 50% win rate. The ones we lost I got chided for not rotating right. Also to note the ones I lost were very close so it may be a rotation issue.
I’m under the impression that to rotate properly you pretty much want to try to +1 fight and try to stagger the opposing team to where they can never fully regroup. And if you lose a fight it’s better to disengage and regroup before YOU get staggered. Anyways in all the games ive played everyone else is adamant on not going far. This is illogical IMO. Anytime you can get a decap or a cap shouldn’t be looked over.
On one of the closer point games I was playing the only necro on both teams and they were running a super heavy power comp. It was a classic 1 4 1 and I went mid with 3 others. I was playing super defensive but was the first to be downed. When I respawned I saw we were losing mid. In my mind it would be pointless to go mid and be a free kill and pointless to go home because the rest of the team would respawn and be close to home and easily defend. So I went far and was able to decap AND get the cap. 1v1d and beat a rev and defended against another that came til a teammate came and I was 1v2… I disengaged and went mid all the while we kept home. Mid fight they kill me first again…and through the whole game I kept decapping and capping far for a good amount of time. I only did that if I saw mid was a lost fight. IMO we just got outplayed. The whole team protested that I was at fault. And to never go far. Any tips or constructive criticism would be nice. Sorry for the long post.
“was the first to be downed. "
“pointless to go home because the rest of the team would respawn and be close to home and easily defend.”
That.
Going AFK in an unwinnable match, which is universally understood for all players, is something almost everyone does. But not in the first 10 seconds of the match, which we’ve all seen plenty of times, so don’t pretend it’s not a thing.
This isnt the first time sync’ed ques are being exploited, this was happening in the previous ladder system, anet kind of randomized the que to limit this exploit but people still do it and anet knows it but cant stop it. All I ask is if anet knows people are possibly exploiting synced ques why not take reporting, which currently have no choice but to use “Botting”, more serious.?
https://forum-en.gw2archive.eu/forum/game/pvp/Syncing-in-Solo-Que
https://forum-en.gw2archive.eu/forum/game/pvp/Sync-Queue-still-not-solved
(edited by Littlefeather.8623)
I’ve even see people sync que’s to be on the other team to loose matches…this is the most damage anyone could cause to pvp.
It’s not that I care if people suck, that’s unavoidable in this ranking system, but people intentionally loose matches, well I can careless if it wouldn’t effect me or the other players by all means, but it does affect me and other players’.
Yea I report everyday but nothing is done about it, it seems almost pointless to report when it’s the same people everyday and anet does nothing.
This behavior clearly is explicitly identified as against the Rules of Conduct:
“22. While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching”
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
How much must our MM/MMR be sabotaged before anet does something about it.
(edited by Littlefeather.8623)
I see a lot of people complaining on the forums about how they are good players but now caught in a possible MMR spiral. Like many I am concerned about the health of pvp in this game. I value having a large community of people who enjoy pvp.
But I wonder, how many of the people who are claiming to be good but stuck in emerald and in an mmr spiral are the people who cheesed season 1 by tanking their mmr at the start and then riding a wave of easy matches to legendary.
That seemed to be a thing in season 1 for a small minority. There was a lot of complaining on the forums about how cheesy that was and many people were angry that it could even be a thing. So now, they fix things so that having a high MMR is an asset rather than a liability, which is a good change. Presumably some people are now paying the price for their poor decision to tank their MMR. I wonder if some of the people who are complaining have considered that?
From someone who is 50% into Champion Brawler title from ranked games, it is very normal in S2 to be teamed up with people who make you not want to pvp anymore.
More hp for doors.
Downstate for boss.
Adds should get CC like scorp wire.
Would make it at least more challenging.
No no no. Why is it that people always want to add PvE into the PvP maps?
this is not adding any pve stuff, the only difference you would notice is it taking 2+ to down the lord, making it an actual game if the winning team is roflstomping.
+1 Agree/15 chars
They likely do not have their ticketing system setup for the right person. If it’s technical lets assume it goes to a technical person, etc, etc. But technical support, etc, doesnt fall under https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/ or https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/.
My point is that these issues should have their own particular category when reporting and not trying to figure out which almost seemingly ambiguous selection to make. This practice is not for the benefit of the user.
+1 Agree/15 chars
They likely do not have their ticketing system setup for the right person. If it’s technical lets assume it goes to a technical person, etc, etc. But technical support, etc, doesnt fall under https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/ or https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/.
My point is that these issues should have their own particular category when reporting and not trying to figure out which almost seemingly ambiguous selection to make. This practice is not for the benefit of the user.
+1 Agree/15 chars
+1 Agree/15 chars
Signed, yes, 15 chars
S1 MMR was completely different from S2 MMR, in S1 I stayed 5-10 pips from diamond, S2 I’m 0-5 pips in Emerald… I don’t think many players are doing ranked for a stupid wing set…I’ve been doing only ranked since beta off and on, exactly 50% into Brawler Champ title in ranked, I got my Slayer title in unranked, no need for me to go unranked, I was top 12 pre Dec 2014 on leader board, there’s no way this MMR is accurate…
(edited by Littlefeather.8623)
Unranked actually still uses the same matchmaking system that was used in season 1 so in essence it serves the exact same purpose minus progress on the wing backpack. If you want 50/50 match ups go play unranked.
Here is a question if they implemented a separate league that used the exact same setup as season 1 would you play it if it did not award you any progress towards your legendary back pack? If your answer is no then my point stands.
People like you didn’t like the pre Dec 2014 MMR did you?…
Could you guys at least admit that you are mostly upset you can’t make progress towards your wings and that is why you want this separate league. Otherwise all the people complaining that they don’t have balanced matches already have exactly that if you go play unranked.
You guys also don’t really care for the health of PvP or any sort of competition/ladder if you want to even further split the PvP community. Everyone is saying how the population has dropped so much and now you want to further dilute the population with an extra league?
Actually mostly upset because the people we get teamed with hold “us” back from winning, It has come to my attention that people like you are completely oblivious to the nature of the lower rung/average tiers in pvp, you would definitely hate being in my MMR’s shoes if the table were turned, could you at least admit there is something wrong here?
For those of you who think players stay stuck in loosing streaks is about skill, it is about skill, the skill of the players I, or others like myself, get stuck with. This is the level of “skill” gap in these matches, some things so obvious and common that should’nt have a need to be explained…something is very wrong here, and if it remains the status quo, it will not be the status quo for some of us gamers.
(edited by Littlefeather.8623)
It doesn’t take more than one person to cap a point, lets say you win at far with a team mate, and both cap, well you wasted about 10 seconds off getting to mid, leaving them to cap it from you….same for home/mid…it only takes one person to cap or decap a point..
Another obvious statement, GENERALLY SPEAKING don’t target these guys first: Necro, Warrior, Engi, Ele.
GENERALLY SPEAKING. Do target these guys first: Guardian, Thief, Ranger, Revenant.
Kill them, and in that order, and it will increase the likelihood of you winning the team fights.
If you see one of your team mates burst one down in one rotation…please stop attacking anyone else and focus/finish the one that’s down first….
If you’re the last one at a point and it still needs to be capped, don’t expect some one else to cap it if you are the last one there….
(edited by Littlefeather.8623)
People should be aware of what is going on already when it’s happening.
Look if you’re fighting 3 in mid with 2 team mates and home is being hit and you see there’s a fight there from the mini map, you know there may be one at their home, and you act accordingly if you want to 1v1 or help home or stay mid, if you see 2 at home fighting on mini map and you know there are three mid you know no one is far…
Process of deduction…use it in pvp too please.
Use chat!!
Don’t spam chat, but use it to let your team know whats happening. i.e. If you find yourself outnumber and you go down. Let the team know, where and how many are there.
“I’m down, 3 at home”
“4 at mid”
This and the mini map, should let your team make good choices on where to rotate or where NOT to rotate.
Taking 15 seconds to type something isn’t going to work with almost every interaction the other players do. If I need to tell the person to stomp in chat that takes about 5-6 seconds, and more for them to register and actually do it, it’s faster just doing it myself, If I explain to a person why are they off the point stomping when they clearly have a range weapon it takes longer for me to get them to realize what’s going on then actually doing it myself. If I have to tell some one to res me when I’m trying to res or rally, I can’t type res me when I’m about to get stomped. etc, etc, I could go on and on…
I admit there are situations where you can type something while auto running to a point where I have a few seconds to type something but one cannot simply expect to be handheld in every single situation in pvp…
So you think its more important to tell a teammate on who to stomp or who to rez, instead of telling your team the location and numbers of the enemy.
What does that help when the situation changes within seconds of you typing something in chat?
I’m all for communication, but in most cases, the moment you type something the situation has already changed…
