Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
I tried this build. It’s “OK”, good for surprise burst but any half decent thief of ranger will just rip you a new one. It does have a LOT of weakness’s though.
Really enjoyed this video
I take it your playing full zerker shatter? I’d love to play that build in PvP but I am not as fast as you lol
What an absolute shame that Rom made it in as an “All-Star” since he is probably the most arrogant player I have ever had the misfortune to speak too.
If you stood there and either tried to facetank his damage or didn’t dodge, defend or even just move from side to side then you deserve to get killed. Repeatedly.
So many people complain about Lich form and they don’t even try to defend against it or avoid it. When a necro pops leach when I’m on one of my other toon, I just move from side to side with the odd dodge thrown in. Most necr’s won’t even hit me ONCE. Learn to play before whining on the on the forums.
Is this just purely a support build? I can’t see you having the damage to kill anyone in this build.
I think some of you don’t understand how to play PU Condi Mesmer properly. Scepter is for condition BURST if you have played PU mes for any length of time you should know how to do this.
To break it down, PU Condi mesmer is OP if you know how to play it, downside is any player who knows your build will realise he can’t win and should be able to disengage at will you will struggle to keep up with them / catch them unless you get extremely lucky with burn procs and have blink + a forward phase retreat available.
PU Power builds, primarily zerk builds can be extremely fun, if you run GS + Sword/Pistol + Blink you can chase most players down, you can burst at range and if you get the iLeap combo off can do some nice damage. However you will die a LOT and will take a ton of damage. Condition builds will absolutely destroy you even with the mantra cleanse + leamongrass food, but it’s way more fun than PU Conditions
I actually laughed out loud, properly when I read this:
“Rangers – The perma-evade spam builds with constant Protection and Regeneration.”
Had a quick watch of your video and I like your playstyle, I have a few suggestions
You should take Chill of Death in the Spite Tree, since you are trying to burst players down with your initial combo, when they hit that 50% threshold the added damage and added burst if they have boons is really nice for power builds. Especially deadly if you pop Lich and get some good solid hits on them, because it triggers @ 50% health, it’s additional burst that will take players by surprise. I’ve downed guards in a few hits if they’ve been loaded with boons and I’ve got some good initial burst into them.
I play a similar build, Zerk ammy, Trav runes, but I use double daggers and staff. Having double daggers gives you a condition dump from Dagger 4 and weakness on Dagger 5. Having another way of getting rid of conditions is really helpful in this current condi-spam meta. And weakness helps you deal with players that are relying on endurance.
I also prefer Lich over golem, it’s on long cooldown but if you use it right, can turn the tables on a lot of fights. Especially awesome against Hambows
Util Wise I use WoD, Corrupt Boon and Spectral Armour. WoD I use for securing stomps and to give some breathing room on point if your getting pressured. Corrupt Boon for me is essential in this meta, since so many professions can literally chain boons, especially useful against Engis, Eles and Wars. Spectral Armour is my stun break, LF Regen + Protection.
Yes the point is lich is imbalanced.
exaggerations aside. DS/lich damage should at least be looked at again.
How why is it imbalanced?? Too many players are coming and crying on the forums about an elite that’s on a LONG cooldown and can easily avoided by numerous means, you can even avoid the auto-attack damage by just strafing from side to side.
STOP BEING BAD AND TRYING TO FACE TANK LICH THEN COMING ON THE FORUMS AND CRYING ABOUT IT.
Thanks.
I play sPvP and SoloQ. More and more players are now whining at me that Power Necro’s are “OP”. I play the normal 6/0/0/2/6 build with zerker amulet and traveler runes. I can understand some players reacting to Lich Form, because the burst can catch you by surprise.
But more and more players are calling out Power Necro’s for being OP, when I ask them about it and why they think they are OP, they never seem to come up with a viable answer. I am not the most experienced player in the world, only Rank 42 in PvP. But necro is the only profession I play in PvP, because I find it fun.
When I’m playing power necro, it feels balanced to me. It’s weak to conditions, has low to no mobility and minimal access to stab. So how are power necro’s OP? What makes them OP?
it is funny, Dhuumfire has been nerfed because it was too easy, no brain etc and devs want it more skillplay.
Engie has a pre nerf Dhummfire as master trait when Dhuumfire is a grand master one but devs don’t really care about.
Where is balance? My main is a necromancer and I don’t even play it in sPvP, i am not really found of being a ping pong ball for other players, now i play my engi has condi bunker it has lot more sustain than my necromancer, can handle 1vs1 and 1vs2 more easily than my necromancer and brings heals and condi removals for my team.
THIS. It is mind boggling that they made such an issue about Dhuumfire and yet IP get’s completely ignored like it doesn’t exist. aNet devs have NO idea how to balance this game.
My god… he’s not a troll, look at his post history, 1 year ago complaining about being forced into WvW for map completion and moaning about getting killed in under 6 seconds lol The OP is just not and never will be a PvP’er. Stick to PvE my friend!!
I still see more warriors than guardians, yes guardians can out dps warriors and it takes skill to do considering the low HP. Warriors however doesn’t take a lot of skill, low risk – high reward.
I hardly log in these days and when I do I just get annoyed at the cheese mode builds that aNet still allows. So I play other things!! I’ll occasionally stick my nose in, but I think I’m more or less done with the game.
30/10/0/0/30 or 30/0/0/10/30
2 dagger+ staff
traveler or pirate runes
Berserker amulet
Key traits are – chill of death + close to death in spite and vital persistance/soul marks/death perception from soul reaping
Utilities – flesh wurm and then you can go with wells for dmg or corrupt boon + well of power or spectral walk for utility/survibilitySimple build, easy to play, effective and has decent skill cap.
Edit: Props to Zombify, cant have dual dagger necro thread without mentioning him.
More or less what I play in Tournies, I personally take Corrupt Boon as it’s an absolute MUST for this current meta, Well of Darkness for Utility & Stomps & Spectral Armor for the Stun-break i find the protection serves me better than than spectral walk.
Practice this build first before you jump into Solo Q, it’s not a difficult build to play, but experienced players can run rings around you if you don’t know how to counter properly, so practice in hotjoin first. I’m seeing a lot of thieves playing Sizers tourney build and I absolutely destroy them, just because they’ve picked a build from the forums doesn’t mean they are good with it, so practice!!
One final word of caution, GOOD player’s who know how to press and take advantage of your lack of stab will give you a hard time.
If I could receive healing in deathshroud it would make me horrendously OP. A little more sustain on life for generation and easier access to stability would be better.
Meh, I run 6,0,0,2,6 full zerk, whether it’s meta or not, who knows!! I just know anything glassy doesn’t like me
I haven’t noticed that many more MM Necros, I still see mainly Condi necros in solo queue, not sure about hotjoin though, I only play hotjoin when testing builds. I myself play full zerk necro and still get players calling me OP :p
Either you preach to the choir (supporters who already know and agree) or you preach to the devil (who will never agree). Debate and forum threads are basically useless for all except venting, no matter how obviously correct you might be. People either disagree or agree before they even start reading, and no forum post has EVER changed someone’s mind if they had a strong opinion to begin with.
Have fun condi wars 2 players, that’s all you’ll have as long as you keep saying condi is fine. That’s all anyone is playing in pvp/wvw now, a bunch of condi stackers and a constant counterattempt to try to purge all the condis constantly placed. It’s no small wonder engi is king of the hill with necro not far behind.
If the meta is full of condition spam and that causes problems for you, then why not stack more vitality and condition removal? Aside from dodge/block/avoid of nasty condition-applying skills, aren’t those things counters to condition spam? If you are frequently going 1v1 against condition spammers, won’t using those things cause you to beat them more often?
Right then, so according to you the way to beat condition builds is to stack more vitality and more condition removal…it is now MANDATORY to use condition removal skills in every single build you use for pvp. And what happens when you stack more vitality and use condition removal utils/traits…?? Your damage goes down, so how are you going to break the tank of that condition player who only has to use ONE stat to give him high sustained damage and then he uses 2 defensive stats?
How are you supposed to break his bunker when you are FORCED yourself to spec just to stay alive? And then there is the matter of condition removal, most condi players can stack conditions faster than you can clear them or your char doesn’t have a lot of access to condi removal, so what are you supposed to do then?
I roam using S/D Trickery + Shortbow, Withdraw, Shadow Step, Inf Sig, Shadow Refuge. If you can stay away from the Stun Chain (Hammer Wars/Mace+Shield), most warriors are quite easy and predictable to beat. You just need to time your boon steals and evades properly. If they get you in their stun-chain (hammer) you could be in trouble but you have enough evades available to get you out of trouble. If they are running GS+Axe/x save a stun break for the HB combo and watch for the weapon swap to axe for Eviscerate, otherwise you will find a large chunk of your health missing :p
If you are having problems breaking their tank, switch to SB and bait them into your poison fields to slow their healing, then switch to S/D to burst after you’ve kittened away at their health. Bear in mind, if the war is GS he will try to disengage. You should have enough gap closers to chase and finish them off.
Against Engis….a good one is nearly impossible to kill, you can’t fight too close to them (same as fighting a good necro). Watch for the mag-pull combo, try and dodge it if you get pulled in and pry-barred, evade and don’t spam abilities do NOT use a cleanse on confusion, save it for burn. People don’t realise how much damage burning does, it’s an Engi’s main source of condition burst. Try and save steal for when they use their elite, if you can’t interrupt it do NOT fight in that area, you will get murdered. Switch to SB, lay down poison and apply pressure from range, the only time I engage inside that area is to steal boons then evade out with SB 3. Their burst turret heal is incredibly difficult to interrupt, if they are using A.E.D try not to burst them down as they get a massive heal on receiving critical damage. If they are using bombkit, kite with SB, P/P Watch for the Glushot – Blowtorch combi. If they are using rifle power/burst, kite with SB don’t let them get you in the knockback-overcharge combo. Against a good engi, you will have a very hard time.
There is a new meta build coming for warriors that isn’t common knowledge yet, I found out about when talking to some high-end tournament player and I was on the receiving end of it!! I hope aNet nerfs the offending sigil/build before it becomes meta, but with their track record I doubt it!
I roam WvW using S/D + Shortbow, I can beat them if I keep ripping boons and interrupt them when they switch to water
I’ve watched this video and I just don’t get, how much damage you can put out compared to your survivability AND mobility on top of that, it just looks…broken. I rarely play my warrior, but I understand how to play one, but it still looks broken and in need of adjustment. What other profession can put out that kind of damage and still be that sturdy with the mobility to escape when needs be?
An example. I just fought a condition Mesmer. At one point i had 8 stacks of confusion, 3 stacks of Torment, Poison, Wekaness, 7 stacks of Bleeding, Vul and Cripple. This is what i am talking about. The attacks i was hit with: Blurred Frenzy, iDuelist, Confusing Images, and a few auto attacks (according to “battle log”)
This is an example of cheap Condition builds. They require SO little actual skill. You win not because you are good but because you can easily spam conditions.
Wat makes it cheap? How does it require little skill? Would you have had all of those conditions on you had you dodges, blocked, or interrupted any of the skills that applied those conditions?
Are you suggesting he button mashed and burnt all of his condition applying skills? If so, did you cleanse them and pound on him as you now had 8ish-20ish seconds before he could do any more significant damage? Did you lose the fight?
I feel you need to answer the legitimate question I am asking to add context and legitimize your complaint. Otherwise your just blurting out random. broad complaints. Not to mention everything Drarnor Kunoram mentioned about how you causes some of it to yourself with your poor actions in play.
Of course it’s cheap. Mesmer staff auto applies the following: Burning, Bleeding, Vuln, with Balthazar runes you can maintain between 70-80% uptime on burning. Add to that, Chilled, Poison, Weakness from Chaos Field (I know you can evade that), Blindness, Confusion + Cripple from Chaos Armor. With a Sigil of Torment + Doom on the staff, that’s a LOT of condition pressure that doesn’t take skill to apply. If you take the mantra heal you also get AoE burning on heal.
Then you have on clone death: Bleeding, Vuln + Weakness + Cripple (Aoe), now your suggesting that you can block/evade/negate these quite easily, but even if your the best player in the world, your abilities WILL hit clones and you will take additional conditions from those. Then you have sceptre with clone spam on auto, torment from block(very easy to apply even against good players), confusion from Sceptre 3 which can be telegraphed from stealth) and burning from Torch.
Add to that that the mesmer is essentially a TANK that has excellent in game mobility, defence AND stealth.
All of that AND it’s easy to play. THAT makes it cheesy.
anyone with half a brain knows that condis are an issue in WvW roaming.
even before the patch they were OP, now they are ruling that part with heavy condi/bunker builds, just one small example : +175% bleed duration, just shout loud OP, still i refuse to run a cheasy condi builds.
but also this patch made it easier to deal a bit with them.
i have in the bag a set of armor with Melandru runes and weapons with sigils of Generosity/Purity, i get out of combat, retrait, wear armor/weapons, slot cleanse skills and get back to that heavy condi dude.
but what about the average player ?, with “if you cant beat them, join them” mentality.
also, aren’t we killing diversity in WvW roaming ? with suggestion like run(Melandru / Sunless / Hoelbrak / Resistance) or don’t even bother.
I was having this same discussion with a few people in game. All this latest patch has done is further narrow diversity. Your average player will see a condi build on the forums, “Osicat’s napalm cat” in the mesmer forums is an obvious choice, spec to it and be able to roll over people with veritable ease, because that particular build is quite passive in it’s playstyle, extremely effective and easy to play.
With the addition of 2 x Sigils on Two handers, you can slot a Sigil of Torment + Sigil of Doom for example, as long as you have reasonable precision for rabid gear you’ll get 2 additional s on top of what you are already spamming.
What passed as acceptable condition cleansing before the patch is now subpar. If you are in anyway serious about your PvP you have to build into every single build you use, extensive condition removal. Now if your a power built player, along with the ferocity change you are in an even WORSE position because your severely hampering your offensive capability and killing the burst you need to counter a tank that outdamages you with passive play.
aNet seem to be completely oblivious to this and it’s becoming a state of go conditions or go home.
Just tried this build, it’s basically the same as the old PU Condi build and suffers from the same problem. It’s too slow. You could run this in a duo with someone buffing your speed, but for solo roaming it’s far too slow and lacks the ability to kill runners.
The uptime from burning is nice, but I got outran by a guardian lol, I think I’ll stick to my good old travellers power build, no one gets away then
(edited by Loco.4561)
How do you do against players who realise your running this build and just decide to disengage, you have some mobility from blink and staff port, but outside of that most players will be able to just disengage at will.
I generally don’t like Condi builds, but I’ll take a break from my PU Power build and give it a whirl.
YAY just what this game needs ANOTHER bunker condition build. These types of builds need to be REMOVED from the game not endorsed.
He’s now infracting people who post about what a terrible player he is, just to be aware
I did the same thing, I got my thief to 80, got him geared and run S/D and Shortbow Power builds. Even when understanding thief mechanics, D/P is just plain broken, it’s one of the hardest specs to counter in game.
Players get easily frustrated and that frustration comes out in the forums.
It is bad at the moment, we have zero presence in borders most nights, but it’s VERY zergy.
Are condition trap rangers viable? I keep coming across them in WvW and they absolutely murdered me. Granted I don’t have a lot of experience playing against that build but the condition pressure they can apply melt’s you very quickly, even when cleansing.
These players have been few and far between and they are definitely very skilled with their profession. After fighting the ones I did, it made me want to roll a ranger to see how much fun it would be BUT, I really don’t like condition builds because they seem…broken
Thanks for the advice guys, really helpful. I really like P/D for kiting melees, forcing them to chase me with small stacks of torment from Shadow Strike is nice sustain while I kite. I think the general consensus is to drop P/D for Shortbow?
For pvp, (spvp or wvw roaming), 10-30-0-0-30 trickery build is best imo. Has the highest skill cap and leaves a lot of room to make plays. D/P and Shortbow. Extremely powerful if played correctly. Some people prefer having shadow arts in their build, however I personally believe that its a crutch traitline and doesn’t contribute to your team as much as a trickery build does. However, if you want to never die and abuse the stealth mechanic go ahead and use it.
Why encourage people to abuse a clearly broken mechanic and spec?
How as a non D/P thief do you counter it??? I run S/D and P/D trickery build for roaming on my thief (PVT gear with zerk weaps/accessories), I get consistently beaten by D/P thieves. They aren’t visible long enough for me to hit them, they just stealth, BS, rinse and repeat. There must be a counter to that build, any tips on how to counter it using S/D and P/D?
This has been touched on by others but the fact of the matter is, running a super mobile build like GS/Sw gives up a lot just for something like mobility, namely control. Sure, you can run GS/Hammer and get a bit of both, but you also run the risk of being overwhelmed by conditions if you don’t land Earthshaker.
No control?? You retain a ton of control. Standard 0/0/30/10/30 build with leg specialist using Axe/Shield and GS I have 2 ranged immobilizes on a short cooldown, shield stun and bull charges knockdown. I have gap closers galore, 4 ways of removing immobilize and reduced condition application including cleansing ire.
I have outrun zergs of 20 plus, can disengage at will and escape literally any situation. Yes it’s broken. It feels broken when wars do it to me and it’ feels broken when I get away from 99% of any situation.
They nerfed RTL and gave it a CD increase when it doesn’t hit anything because it gave Ele’s too much mobility and the ability to escape situations… yet they have left warriors completely untouched? Makes NO sense.
Thieves are certainly very strong roaming WvW. And there is no counter to stealth in the game apart from channelled abilities which I don’t think was intended anyway. A long time ago I got my thief to level 80 then left it. In the past week I’ve geared him and took him out into WvW. It is pretty ridiculous what you can do and I’m not even experienced on a thief. I am an experienced roamer and I understand the mechanics of every single professing having all but ranger at level 80.
I’ve been winning most 1v1’s, some 2v1’s and a few 3v1’s using S/D Trickery build and P/D for kiting hammer warriors. Stealth in this game is broken and I don’t get how thieves can come on here and defend this. I can go into literally every engagement and know that I will either run rings around that person or can disengage and escape at will and there is very little they can do about it. I had a fight at a supply camp against an Engi I found trying to cap it, I was able to kill him, then kill a ranger who came to help, then escape the group of 6 that tried their hardest to stop me getting away. They were AoE’ing, spamming 1, I’d just C&D a pet, clone, player and evade.
The implementation of stealth was broken from the start, it should never have been done in this manner and there is very little to counter either. Sure you can run around spamming 1 and try and predict movement, but having a profession that’s based on an un-counterable main ability is just wrong. Hidden killer needs to be toned down, that’s abused in so many builds allowing someone to gear defensively with low crit chance when still being able to hit like a truck via that trait coupled with stealth is a little too much.
I actually enjoy roaming on my thief (for a change), but I can’t defend the broken stealth mechanic, especially D/P builds that abuse stealth.
(edited by Loco.4561)
It’s not the perplexity, it’s the Dire and overpowered nature of condition damage. This spec can be beaten in 1v1, but it never should.
THIS. Stop blaming perplexity runes, DIRE is the problem and the condition mechanic as a whole. Condition builds only require ONE stat to be effective, sure you can augment them with some crit for procing various effects or adding some duration but this is why dire armour is so successful.
It’s even better on a thief because you have the defensive stats PLUS stealth, blinds, mobility, the armour adds to the whole mix. Some bunkers are more effective than others, you can’t come up with some ridiculous statement about all condition builds being OP. It’s certain builds on certain professions, with the thief being even more successful thanks to stealth etc…
I stopped watching 1/2 way through because the players you were fighting were so bad. It was the backpedling Necro with his useless thief buddy that did it for me. If you were too fight anyone 1/2 way decent who know how to dodge every now and then, your zerk war would just melt.
What do you most often use to interrupt as an engineer, for the perplexity runes to be viable?
Shield off-hand still both, magnet and supply crate are the usuals.
Perplexity runes are the best condition damage runes for DPS that is why they are viable especially if you can get the interrupts. I know people call them OP but I think the other options aren’t as good. There is hardly a dps difference between runes of scavenging and undead the life steal on heal puts it in scavenging. Any condition damage main stat rune is close the 6 piece on both of those is very small difference from other runes.
If perplexity didn’t runes didn’t have a 6 piece proc it still would be the best condition damage runes for dps with noble coming in second if you have reasonable access to might. No 6 piece bonus would just make the dps loss going with scavenging not as big a deal. Basically alot of necro don’t run them because they don’t have good interrupt access engi with shied does though.
Simply with made up numbers
Scavenging gave you – 110 bleed, 720 burning, 250 poison
Perplexity gave you – 105 bleed, 705 burning, 245 poinson, 4 piece proc 400 per skill use.
That is why it’s good a way to get an addition damaging condition. I know people call them OP but I just call it using the best condition rune for any shield engi.
The other condition damage runes aren’t very good or I guess I could say not very creative. If your not running off hand shield then it isn’t that big a deal running another rune.
Roamers mostly hate if you run perplexity on engineer or thief is there really honor among roamers? I don’t know warriors are rocking healing signet and not surge cause of honor. Thieves are D/P hidden killer builds stealth spamming it up, Mesmer’s are PUing/stealthing it up, Necros are terrormancers, Thieves are P/d Condi etc.
Your already running conditions any other roamer that doesn’t run conditions ever is probably not going to like you anyway.
I get a lot of people calling me a “perplex noob”, these are normally groups of players 2+ who “try” to gank me and fail, then blame it on perplex runes. The truth is, as stated that the perplex runeset gives me the best condition build at present for my shield engi, since I roam solo or in duo’s the extra damage from conditions can cause BAD players problems.
The decent players and decent roamers, can still kill me and quite easily as I found out last night after duelling a really good full zerker thief. I did not call him a “stealth spamming noob”. His stealth + burst was too much for me, I couldn’t lay any real conditionson him because he was so hard to pin down, it was a good build used by a good player.
I can use my burn set, but that limits my condition output and I’m terrible with power build on engi :P
Engineers actually have it worse than necros. You can’t use Pistol, but you can use rifle as long as you don’t use Blunderbuss. You also can’t use an entire trait-line since the very first minor trait in fire-arms applies bleed on crit… so that gives you only 3 to work with and none of the traits to enhance your rifle damage.
Awesome. You can use toolkit to spam the….er…autoattack since skill 2 applies bleeds and 3 confusion…grenades if you spam only skill one. Bomb kit can be used if you only use skill one…see where I’m going here? The best weapon to use is Flamethrower since you can use 2 out of the five abilities!!
I found myself restricted to running around rezzing players for the majority of the fights. Guess which profession is the LEAST effected? WARRIOR. It’s aNet’s secret plan to get us all to re-roll then the other annoying professions can be deleted and the game finally renamed to “Warrior Wars 2”
We got him down to 20% after about 50 minutes, he then bugged out and healed to full lol
Mesmers and necros need animations easier to read. The problem with conditions imo is it is easily spammed and cant be avoided. Make necro marks disappear after 5 secs or something.
You do know you can either just walk around them or dodge roll through them right?
6k Dmg is fine for a berserker, who attack another berserker.
As a single target melee skill, this skill have to be a little stronger, than the area attacks from the other classes. E.g. Ele can do 4k dmg/s with Lava Font on up to 5 targets or 5x over 16k with Churning Earth or warriors with 3x over 12k in 3s with HB.
how is it fine to be able to spam 6k damage skill which has gap closer in it? no warrior skill hits even close to that on fair grounds. Semi traited eviscerate will do 6-7k on low armor, but it has huge cast time and obvious leap animtaion + you need full adrenaline for that and 7s cd. with 100b you STAND STILL, means you need setup for that (or you are hitting 1/6 of damage max) to land – immobilize (can be cleansed) or stun ( stun breakers). with HS you just spam away. 2 ( enemy dodged that?) 2 ( again dodge?) – 2 2 2 2 dead now.
Spam 6k DMG
Full glass cannon 30/30/0/0/10, 2x sigil of force=10% DMG,Assassin signet +15% DMG,Flaking strike +5% DMG,Improvisation +10% DMG, 20x MIGHT stack, etc. vs light golem 3x crit DMG.
Don’t use sPvP to counter argue damage done in WvW, they are different, scaling is completely different and you can’t achieved anywhere near the same stat combos, so it’s worthless.
As for your armor, for today’s meta I’d consider anything under2500 Armor as a glass build and I’m surprised you weren’t hit for me. Proper full glass thieves would down you in under 2 seconds with their normal steal>C&D>backstab chain with that low armor. On the flip side, you can (if you can catch them) sneeze on them and they would likely die :p
I have just re-watched some of your videos and I have no idea how you are so tanky yet do so much damage, I’ve been trying to replicate what your apparent stats/build is relative to your health and damage output, I just can’t figure it out lol.
How is this any different from a 8k Backstab, or Eviscerate?
Except for, you know, the fact that 17k over six Life Blasts averages to about 3k per Life Blast, which isn’t even that big a power hit.
Attaching Dhuumfire to Life Blast is a bad idea in my opinion, but not because Life Blast is too powerful.landing single backstab takes more then #111111111111111111
You let the Necro hit you repeatedly with a slow moving, long cast time projectile, that requires the Necro to have already built up life force, and can only be cast a set number of times before that life force runs out. Frankly, I’m not sure what to tell you.
Did you dodge? Did you use an invulnerability/block skill? Did you CC the Necro? Did you damage the Necro to force them out of Death Shroud? Did you run away?
You hit the nail on the head, I’d imagine this guy just basically face tanked the damage. As you said, it’s easily countered avoided with basic gameplay. To many players are too quick to jump on the forums.
I was talking to an Ele yesterday who was complaining about my Perplex/Condi Engi that it needed “nerfing”. I explained to him that he had 5 cleanses available to him in his build, that confusion is countered my not spamming and all he has to worry about was cleansing my burns…he still complained and said he would paste it all over the forums. Unfortunately, it’s these players who are posting everywhere and causing unnecessary nerfs to professions, when in fact they just need to learn to play.
I feel exactly the same, I see other Engi’s using it but the self heal feels very weak, maybe I am not using it right either!
Yes.
The issue here is a simple matter of skill requirements for results. Just like Minion Master Necromancer, a Warrior doesn’t have to have an extensive knowledge of Guild Wars 2 mechanics to be effective. This makes it very intimidating to “same level” players. The fact that the primary profession mechanics of the Warrior are immunities to key effects of Guild Wars 2 (Crowd Control, Conditions, and even Damage) makes counter play non-exsistant. There for, intermediate PvP players will feel helpless and frustrated and with good reason. It’s my opinion that immunities to anything can seriously hurt a competitive atmosphere This coupled with the fact, mechanically speaking Warriors are essentially a solid “jack of all trades” having excellent mobility, highest health pool, strong hybrid damage, solid trait lines and access to potent condition removal makes them have a considerable head start.
I’m not posting this to say that I hate warriors. I have spent a lot of time on all professions, And I can generally beat Warriors on any of them on any build and if I don’t it’s usually for a mistake on my part. It’s just the methods required are silly and not very competitive. This usually involves simply running or “kiting” until 1 of their 3-4 immunities expires. (5 If you include runes of Lissa) before you can actually engage the Warrior.
Warriors divine prowess begins to fade in higher-end PvP as players adapt to their many Passives. But the goal here is to make GW2 PvP attract more of a player base and this is a counter intuitive profession design. (My opinion) I’s not fun to play, and it’s not fun to play against.
So the answer to the OP’s question is Yes.
You have summarised exactly why they are NOT OP in your own post. You claim that (and I’m using your own words here):
“The fact that the primary profession mechanics of the Warrior are immunities to key effects of Guild Wars 2 (Crowd Control, Conditions, and even Damage) makes counter play non-existent”
So you say counter play is non existent, yet in your own post you contradict yourself and say:
“It’s just the methods required are silly and not very competitive. This usually involves simply running or “kiting” until 1 of their 3-4 immunities expires." And you yourself say you have no problem against this seemingly “OP” profession. It seems a lot of you simple do not understand what Over Powered means.
Warriors can be countered by Kiting, porting, evades, blocks, well timed dodges etc… etc… there are numerous and plentiful ways of countering warriors across all professions. Their hammer chain for example is predictable. GS + Hundred Blades predictable. Shield bash into ANY burst move, predictable. Even with cleansing ire they are still vulnerable to conditions and GOOD player will time their condition burst and most warriors run the exact same builds and weapon sets, so you are never likely to encounter something that isn’t just a cookie cutter clone of every other war player out there. The playerbase should have by now figured out how to counter such a well represented profession.
Warriors are NOT OP, they are a pretty well rounded profession. Some of the other professions just need the same focus by aNet to get them into a good place too.
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
Warriors are only OP vs noobs and condi bunkers. Any good player from any other profession will say that while warriors are in a good strong position right now they can still be easily beaten by a good well played counter build.
I see a lot of people who refuse to learn, adapt, and change their play style that cry because that can’t easily kill every class/build with 1 build.
THIS THIS THIS. I have no problems beating warriors on the majority of my professions, hell I can run circles around most warriors even on my power necro comedy chill build. The profession is so predictable and has so many tells that if your letting a hammer warrior chain you then you really are just doing it wrong. I rolled a war myself, took it to 80 and I have fun on it playing, Axe/Shield/Greatsword.
It’s a fun class to play and IF PLAYED RIGHT will look OP to players that have no clue how to fight it or don’t know how to stop you running away. Yes I lose on my warrior, even to condition professions that so many people seem to think we are immune too. A well played condition necro or condition engineer will kill me and quite easily too if they know what they are doing. Many professions can kill warriors easily if they play their profession correctly. Cleansing Ire is not some god-like anti-condition trait like so many people seem to think it is.
Is the warrior pretty well rounded…yes, can it be countered ABSOLUTELY yes, is it OP…NO. Not at all. It’s just a popular profession that’s in a decent place and if played well, you will excel.
To the OP what a really well written summary of condition damage and it’s problems, I agree with absolutely everything you have written and I hope aNet read this and some of the excellent follow up suggestions.
In regards to WvW, Any class that beats you is OP. Unless it was a ranger, then you usually cut your computer off and act like you were going AFK anyways.
But yea, Everyone’s OP.
In PvE, There is no incentive to run anything but Beserker do to Max DPS, and since warrior can do that effectively, people claim OP war. I think that’s more of a design flaw that the most effective end game pve content is one role, and thats Beserkers.
Since warrior is a standard heavy class in most RPGs, they are the most attractive to players (hence #1 played class in both GW2 and GW1) and designed to less difficult to master.
Truth be told, a good player is a good player. I’ve downed a warrior with my ranger just because he/she had no inclination on how to counter/dodge etc. Spam all skills instantly which leads to being useless.
People also claim ele is very underpowered but I’ve seen certain eles be extremely good in WvW, and tear warriors to shreads.
and yea, mesmers? A good mesmer usually outplays warrior do to cooldowns
I am not the best player in the world, but I’m pretty good on Mesmer can win nearly all 1v1 fights and even 1 vs many if the players suck. I also do ok on my thief and recently I started running a war in WvW, just because I fancied a change, guess what…i’m good on that too. It doesn’t make that profession OP, I understand game mechanics, know what classes do what, I know that the thief that just stealth near me will be coming in for a BS, so I prepare for it. I look at peoples buff bars to get an idea of whether they are using conditions etc… etc..
Knowledge of your profession and other professions and what they can do will make you a GOOD player, it will make you look like your OP on certain professions, when in fact you have just taken the time to work out how to be good and how to counter other professions.
Not everyone takes the time to do this and it’s the majority of these players who come to the forums and complain. CASUAL players rule GW2 not skilled ones.
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