Showing Posts For LoneWolfie.1852:

[WvW] Thief BS High Armor Squishy Targets

in Profession Balance

Posted by: LoneWolfie.1852

LoneWolfie.1852

First of all, too many players are doing things wrongly. When is the last time you saw a thief in a full 50 men zerg fight surviving with their “CnD + Backstab” combo? Give me a youtube video of that thief surviving and backstabbing.

Next, get an ally, or allies and focus on that thief. Stun/daze/immobolize is your friend. Do not waste time trying to hit peanut damage on thieves. You either instant gib him or focus fire on him. If you want a balance fight go sPvP and stop complaining in WvW where you can stack all sort of funny buffs.

The attack coefficient of backstab is 2.4 (which is about 1/2 of the full hundred blades damage, just imagine doing 20k damage on some pve boss on hundred blades). You don’t get that kind of numbers in sPvP, and therefore you can react accordingly. Due to how things are handled, it’s much, much easier to stack attack power in PvE or WvW. Since attack coefficient multiplies to the power, this end up making high attack coefficient skills to be exceptional burst damage.

Does this mean that thieves are too strong? Yes and no. The problem is anet not balancing stats properly. Anet is treating certain stats like healing to be the equivalent of critical damage or power (which is absolutely not true, and I have never seen **** balancing, gosh just reassign another dev team who’s good at maths to handle the overall balance already.)

But thieves can still be beaten. Easily. Ultimately the same approach stands, just direct DPS the thief down (condition players will have trouble fighting stealth thieves). They are significantly weaker than warriors (I have even seen a ridiculous warrior who transform into a deer in wvw to run away from 20 people chasing him, while managing to down a player on his own).

soooo how Thief's nowdays ?

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Utterly ruined. I already semi quit the game, and only staying on because friends are still keen on playing. There’s nothing to be gained in the recent builds because most of the builds are nerfed, with an overall “nothing much has changed” initiative system (or overall nerf because you used the critical builds, which is pretty much more than half the players unless you’re using condition).

Expect even more nerfs along the way with anet dev stating some “amazing buffs to thieves” in the near future. (This statement can be backed up because someone proved that the initiative system overhaul is an overall nerf to the critical lines.)

Ascended gear from wvw ranks?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

As we mentioned in Friday’s livestream, the chance for obtaining ascended armor and weapons from WvW rank up chests will be increased in next Tuesday’s update. We’ll also be increasing the chance for all ascended weapon drops from Tequatl. Guild Missions will drop ascended weapons, armor, and trinkets more frequently as well.

Hope you’re having a great weekend.

That statement is going to be under scrutiny and will stick in my future posts. I’ll quote that statement and I’ll be very sure to post all future posts as to how amazing your loot table is (No sarcasm is intended, being serious here.).

Scarlet's Secret Lair *Major Spoilers*

in The Origins of Madness

Posted by: LoneWolfie.1852

LoneWolfie.1852

After finally playing persona 4 and finishing it, I just realized the entire scarlet event from last year is really a pile of ****. 99% of the story in the main gw2 is just as awful. I’m not sure if anyone else agrees with me, but this content design of story telling has to stop. Living story of… recycled animations, sound tracks and ridiculous “balance changes” to profession skillsets, along with 10 minutes worth of story telling dialogue (with equally bad lines),

Scarlet: I’m setting more monsters onto all of Tyria since I failed to kill the queen! “Says 100 times of die.” (what’s with the new marionette boss? Can’t really tell because the event failed 5 + times, and I just gave up.)
Hero: I will stop you by hitting your monster bosses for the next 3 months!
Scarlet: I will finish this with a finale of vague reasons to why I did it and hitting certain important areas!

Honestly, in the first place, what good does killing queen jennah do? (Others say kidnap, but it looks like Scarlet is trying to kill the queen as I remember it. Scarlet shot at the queen, and did not proceed further to catch her or anything, you guys are overthinking things.) Actually, if queen jennah or some other major character died (I dunno, knut whitebear?), I would have taken out my popcorn and read a tale of revenge or watch tyria collapse due to politics.

That will be fun. Maybe even gather some living story stuff where players decide the future of Tyria by having an alliance with factions. This thing with Scarlet? Not so much. It’s awful boring and the recent “living story” is becoming impossible to complete thanks to people failing randomly.

(edited by LoneWolfie.1852)

I remember seeing something about CDI.

in Guild Wars 2 Discussion

Posted by: LoneWolfie.1852

LoneWolfie.1852

Or something about feedback.

I’m not sure what is going on with anet, but maybe it’s time to have some “doable” content for servers. Please tell me which servers succeeded on wurm, and how many people still cannot get the marionette achievements during the non-peak hours there are.

Your content has gone beyond hard and is currently verging on impossible.

I don't understand the latest patches.

in Guild Wars 2 Discussion

Posted by: LoneWolfie.1852

LoneWolfie.1852

Liadri was pretty fun with logical rotation, Tequalt had clear mechanics and was doable with a server, but the wurms made me snore.

The biggest problem is obviously the time limit after killing one head. It’s not a mechanics or valid strategy but a DPS fest to burst down the wurms. Why anet bothers to come out with bosses that requires a specialized elite guild like TTS to handle it is beyond me. (Does anyone wants to argue you can clear this world boss with blue and green armor and weapon items, or maybe even white?)

Most importantly, this merely leaves the lesser populated servers to be punished. I’m sure many servers saw empty teqs. Maybe you can create completely undoable content in the future?

No, please. I don’t have the energy to do something so tedious. Give us something reasonable.

RIP power builds in roaming

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

Because all know how “balanced” the game turned out with warriors, I’ll keep your reply in mind with an ocean worth of salt.

Dev's Critical Dmg Changes incoming...

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

So, ascended gives 4.75% stats to zerk over exotic dps, and they are nerfing the overall dps by 10% to every zerk set.

Amazing, anet. You must be so proud of yourself.

Pistol whip is good now, please do not change

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

When was the last time anet listened to thieves players? (other than complete and utter rage over vigor + revealed nerf in pve which took weeks to fix) Besides, anet revealing all their cards shows that they won’t change anything and won’t care about thief players.

Healing signet/warrior dps is overpowered but it only took anet months to nerf it.

Theifs are easy kills wvw video

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Btw guys the stats on my war in the vid: 3.2k power, 3.2k toughness, around 22k vit, 88crit dmg, and 60 crit chance due high fury uptime.

The fact that a warrior has 3.2k power and 3.2k toughness really bothers me. Now if it was 3.2k attack power, 3.2k armor, that’s somewhat better. But other than that, I have never stopped believing the devs doesn’t know much about the thieves, other than stating how IR is so good at stomping down without repercussions (shadowstep, not the kitten sword skill. Gosh, thanks, devs.)

Missing Communication

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Please kill all devs players on sight in wvw. After screwing up the wvw rewards and the cause of a terrible WvW season, I have no reason to believe anything the devs do will improve the scene.

I have not forgotten a certain dev writing certain words in-game in regards to GvG.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Are you even reading my posts? BG has a commander who tags up and rallies a bunch of PUGS. JQ can do the exact same thing. Contrary to what you want to believe JQ and BGs populations are very similar. BG just has people who step up when they are needed.

Gasp, so you think we have players during EU time! Wow! You also think we have equal numbers during OCX! Wow!

Truth: We have no queues anywhere during OCX/EU prime time. Tarkus (or probably someone else) seems to like his 50 men zerg and cap SOR areas first before trying to knock on JQ doors.

There are no OCX/EU pins, and even if there are online on that day, the players they gather on them are only 20+. Please keep to your “same population” theory to yourself.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Andddd there, truth about SEA population. Holy moley, so that’s where the population comes from. JQ SEA fielding only that amount of players, no wonder their numbers are just roughly the same when compared to BG and why SEA scores are reflecting that.

SEA scores reflect that because nobody on JQ wants to man up and put up that commander tag to replace Waha.

Don’t blame BG from continuing the fight when JQ wants to call it quits because ONE GUY quits GW2. Blame JQ’s community.

If that’s the case you should tell every single server that hey, you guys should call it quits nobody on “Insert your server name” because no one wants to man up and put up that commander tag.

What a ridiculous post. When IRON’s commander fell sick and couldn’t command, why didn’t you go insult SOR by saying the same exact words above to them?

IRON still came out nightly and fought without Wrex. That’s the difference. Only after, they had to move back to EU to revitalise the guild, which I can kind of understand.

But in the end it still can be seen as IRON’s morale going poof without wrex (although admittedly I know nothing about ATM/IRON’s problems, so I don’t really want to go to deep about this.), except the poster divine something is really a tool for pretending that anyone can easily lead a group of people.

To be able to rally people you needed to be online daily and play 3-4 hours without fail, but many players in the game are casual based and lead a couple of hours before they retire. Not only that, it’s expensive to keep on providing siege if you’re a PUG player. To that extent, you must go beyond “I like killing things for a few hours”, but clean out rosters in guild, rally people every day at prime time 8 pm sharp, dedicate yourself to just command day in day out, recruit more players daily, maybe do guild missions, etc, etc.

There’s quite a bit of responsibility into creating a guild, and even requires a mentality that just goes beyond “casual gaming”, but semi-serious to hardcore. You think “manning up” is simple? Think again.

Whoa! Who said anything about taking over leadership over guilds. I NEVER said that.

I said, man up and pin up.

You think BG isn’t in the same boat for their Oceanic timezone? MERC was our main coverage in that timezone until JQ stole them. After half of them realized that JQ sucks, half transferred back, but in the end they were never the same 40 man force they used to be.

So what does BG do now? Exactly what I am telling you to do. A RANDOM pug puts up their commander tag and rallies a bunch of other RANDOM pugs every night. Your force may be small at first, but after a while people will learn when you command and your force will grow.

Oh, and you want to know a little secret? JQ hasn’t lost any force, in fact, unlike BG and now SoR they have had guilds transfer instead of leaving….

I find it funny when you don’t understand anything.

1) Pinning up doesn’t get you players. Might as well tell SOR that they need to find Pins because I saw their waypointed keeps get taken in EB during EU timing. They simply don’t have players who play WvW and it’s a ghost city.

2) That is funny, because I remember the remade BG Merc getting rolled every single day. You lost waypoints over and over when Tarkus was in JQ commanding.

3) ATM = 40+ men guild. Waha went away, and I don’t really see them fielding anymore. Could be wrong though, since I’m always at EB every day to fight the BG LP/ SOR NYS + AT zerg map hopping around.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Andddd there, truth about SEA population. Holy moley, so that’s where the population comes from. JQ SEA fielding only that amount of players, no wonder their numbers are just roughly the same when compared to BG and why SEA scores are reflecting that.

SEA scores reflect that because nobody on JQ wants to man up and put up that commander tag to replace Waha.

Don’t blame BG from continuing the fight when JQ wants to call it quits because ONE GUY quits GW2. Blame JQ’s community.

If that’s the case you should tell every single server that hey, you guys should call it quits nobody on “Insert your server name” because no one wants to man up and put up that commander tag.

What a ridiculous post. When IRON’s commander fell sick and couldn’t command, why didn’t you go insult SOR by saying the same exact words above to them?

IRON still came out nightly and fought without Wrex. That’s the difference. Only after, they had to move back to EU to revitalise the guild, which I can kind of understand.

But in the end it still can be seen as IRON’s morale going poof without wrex (although admittedly I know nothing about ATM/IRON’s problems, so I don’t really want to go to deep about this.), except the poster divine something is really a tool for pretending that anyone can easily lead a group of people.

To be able to rally people you needed to be online daily and play 3-4 hours without fail, but many players in the game are casual based and lead a couple of hours before they retire. Not only that, it’s expensive to keep on providing siege if you’re a PUG player. To that extent, you must go beyond “I like killing things for a few hours”, but clean out rosters in guild, rally people every day at prime time 8 pm sharp, dedicate yourself to just command day in day out, recruit more players daily, maybe do guild missions, etc, etc.

There’s quite a bit of responsibility into creating a guild, and even requires a mentality that just goes beyond “casual gaming”, but semi-serious to hardcore. You think “manning up” is simple? Think again.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Andddd there, truth about SEA population. Holy moley, so that’s where the population comes from. JQ SEA fielding only that amount of players, no wonder their numbers are just roughly the same when compared to BG and why SEA scores are reflecting that.

SEA scores reflect that because nobody on JQ wants to man up and put up that commander tag to replace Waha.

Don’t blame BG from continuing the fight when JQ wants to call it quits because ONE GUY quits GW2. Blame JQ’s community.

If that’s the case you should tell every single server that hey, you guys should call it quits nobody on “Insert your server name” because no one wants to man up and put up that commander tag.

What a ridiculous post. When IRON’s commander fell sick and couldn’t command, why didn’t you go insult SOR by saying the same exact words above to them?

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

[Quote]
ATM – Still can field 10-15 as can be seen from the screenshot I posted above
Ge – Fields 20-30 on their raid nights. More if their main commander is leading.
FB – Fields 20-30, usually have 5-10 Agg tags with their group as well.
WvW – Fields 40-50 easily – they absorbed a lot of ATM players
Black Lion MERC – Fields 20-30, used to field more, but hey…
ZQC – Fields 40-50, new to GW2 and WvW, but they have numbers and they will get better.
[/quote]

Holy ****. Dude, come on…. exaggeration has its limits.

ATM fielding 10-15? News to me.
Ge fielding more than 30 every night. You must be seeing things. And the commander leads every night. And if he goes off early, the members also go off early.
FB + Agg. I know you want to insert word that cannot be written us, but this is too obvious. SEA guild and a NA guild.
WvW – 30~ players (can see in TS). ND main zerg is already bigger than the guild.

Andddd there, truth about SEA population. Holy moley, so that’s where the population comes from. JQ SEA fielding only that amount of players, no wonder their numbers are just roughly the same when compared to BG and why SEA scores are reflecting that.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

There isn’t really any reason to argue how many more players BG has. The score shows it all. Not only that, they resort to highly questionable tactics like placing 5-6 superior ACs in their areas if they find they can’t beat the enemy’s players.

Equal numbers + Super ACs.

BG is getting awful to play with. Big numbers, but if they can’t pvd to win or gets wiped, they hide in their keeps and tower and siege them up like it was a Christmas tree and camp there. I actually like BG during seasons. At least they kept on fighting to cap objectives even if they kept wiping.

Instead of playing for fun, they play to win every single week.

(edited by LoneWolfie.1852)

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Please, do we need to have an argument on stackgate?

27 Dec T1 SOR/BG/JQ

in Match-ups

Posted by: LoneWolfie.1852

LoneWolfie.1852

JQ WvW sea in action. The original capture is from Nvidia’s shadowplay, pretty good, around 300+ mb per minute, probably 9 gb for 30 minutes.

But the encoding from the after editing isn’t that high quality, 30 minutes for only 1.8 gb.

Probably the last few videos before anet “takes back control of forums”. It will be missed.

JQ pugs wiping BG and SOR in EB should be the highlight. Quality players really.

(edited by LoneWolfie.1852)

Ok, let us salvage our invaders gear?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

I’m sure it’s part of the “cause it will crash the market” problem, but now mats are just ridiculous in price. Can you solve this issue by letting us salvage our gear so WvW players can just keep playing WvW?

Why can a trebuchet be used to defend?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Trebuchet’s cost a lot of supply. A superior trebuchet is almost 4 superior AC’s. I don’t see how it is overpowered or broken for the supply cost. It won’t be able to hit an omega golem firing from 1500 range and it can usually be taken down by a well placed AC too if the treb isn’t manned immediately. Alternatively, they can switch to the wall and if are at the right distance, the treb won’t be able to hit it because it’ll be just out of blast radius from the wall but if the treb shoots over the wall, it goes too far. If there was no defending, then everyone would just run around ramming and it would just be endless repetition with zero strategy because everything is an uncontested capture. I don’t see how that would make the game any more fun. If you go hours without taking anything, you or your group is likely bad. Plus, almost all of the recent updates to siege (especially ram mastery) have made stuff easier to take so I don’t see why someone would feel that it has to be made even easier. More people are asking for more improvements to defense, especially now that one superior ram can ram down a gate in 1 min 38 seconds.

You make it sound like golems or omega golems don’t cost the same amount of supplies.

The problem of natural siege defences like oil/mortar/cannons how terrible the mechanics are. You don’t get a chance to use it because the enemy AOE hurts the player enough to down him almost immediately. Instead of having such an issue, the player using the oil/cannon should have an automatic 90% damage reduction (not through WXP). This way it makes SENSE, not build a superior treb and then having it not hurt your own towers.

Burning oil > Super rams/golems. Cannon > Players . Not trebuchets hitting from inside the tower ground. That is silly.

And having more siege defences is a terrible idea. You want better paced combat. If I see more nonsense like additional defenses and requiring 20 omegas to kill that area, I’ll curse the people who voted for the idea. This is unacceptable. Find a way to raise population, not pad it up with horrible mechanics.

If you siege an area in real life, you’re supposed to get more advantages (because the people being sieged can’t go in or out and start to starve.).

A siege occurs when an attacker encounters a city or fortress that cannot be easily taken by a coup de main and refuses to surrender. Sieges involve surrounding the target and blocking the reinforcement or escape of troops or provision of supplies (a tactic known as “investment”2), typically coupled with attempts to reduce the fortifications by means of siege engines, artillery bombardment, mining (also known as sapping), or the use of deception or treachery to bypass defences. Failing a military outcome, sieges can often be decided by starvation, thirst or disease, which can afflict either the attacker or defender.

Next time the new mechanic should be “Diseased”. Each time 20 players from the same server dies in a keep/tower, they will get a new mechanic where they receive a Diseased stack. Players will have to wait 120 seconds outside a keep/tower to completely remove the diseased stack. This will stop players from rushing in blindly with a waypointed keep.

If players die with the Diseased stack and revives, they get a new status called “Fever” which does 50 damage/diseased stack. That way it should reward the attackers (they also get the diseased stack, but the time to run back from the waypoint should take 120 seconds).

Class woes in WvW

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

OP your post speak so much truth it hurts.

Why can a trebuchet be used to defend?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

This is funny, you are the same guys that made two threads about how arrow carts should be nerfed

https://forum-en.gw2archive.eu/forum/wuv/wuv/I-m-getting-sick-of-this-nonsense/first#post2870463

You dont like defense play, do you XD.

But yeah on topic, trebs behind gate is a very powerful defensive siege but its not broken as it can be countered. So my answer is no, leave the defenders some power.

Think this as an example. A dota/lol game lasts for an hour, while WvW can take hours just to cap something (a keep) because there’s “siege defence” consisting of tons of arrow carts and trebuchet defending one point. It is slow and boring. Fast paced battles with lots of areas that can be flipped should be how WvW is.

You can have a waypointed keep for days just because it’s nearly uncappable, and that’s not something that should be accepted. Conquering something makes you feel that you achieve something, but this sort of siege defence is nothing more than cheese. Add to the fact you can use waypoint in keeps every 3 minutes to gain a sudden number of people?

However, in that aspect where defensive sieges are to be nerfed, the time to upgrade walls/doors for should take lesser time. Also, there should be an automatic reduction nerf in damage if you’re using burning oil/cannons. Wall AOE killing defensive players immediately is also not a good thing. Things being reduced to nothing more than golem rushes or 5 super rams on 1 door is completely thanks to this stupid mechanic of having overpowered defence.

Holding a tower against all odds with some smart siege placement and a bit of luck may be one of the most fun things I’ve ever done in a video game. – Devon carver.

There’s no luck and no “smart siege placment”, because it’s actually unhittable defensive arrow carts and 1 super trebuchet placed in difficult to see spots. We all should know that the devs made this defence to solve the population imbalance.

Why can a trebuchet be used to defend?

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

It has been a year and yet the notion of using a trebuchet to blast your OWN tower/keep gates to defend isn’t removed yet? At the very least, trebuchet should damage your own gates/walls while destroying rams/golems.

Anyone else agree with me?

PS: If that cannot be done because of griefing, trebuchet should not be able to damage through the door.

Less rewards for karma trains

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

I think people should actually read a post and think about it and understand what it says before they post. Or is that to much to ask

I read it pretty well. He is proposing a blanket nerf to zergs, and I am saying no.

Less rewards for karma trains

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

If you recall before the karma trains and WXP, WvW was about the fights and in some cases the ppt. People dont WvW for the loot. Making lesser rewards for the karma trains would bring back what WvW SHOULD be all about. Karma Trains and Ranks in this game have ruined servers. Mindless zerglings would protest this but if people really knew what roaming/havocing groups brought to a BL they would say otherwise.

You are completely missing the point, the source of your karma/wxp zerg stems from WXP, reducing the gain from WXP is only telling the zerg that you need to grind even harder to farm that “golden invader title.”

“It would” is too much of a strong word, no, it is probably, “would not change a thing”. Here’s the problem, if you get lesser WXP, then it means that the zerg will group up even more to get WXP from other people, or just drive up the frequency of capping something.

If you don’t like the zerging, please do your gvg inside the obsidian sanctum. You are ruining game modes.

As a former guild member i thought you understood WvW but someone lied to me [/quote]

I find this to be remarkably funny. If you actually are from my guild, you should bother to read my guild’s name. Likewise the ridiculous comments about ppt is silly. It is about server coverage and I find the idea of pvd to be silly.

Beating down the enemy, stealing cap points (fortified), causing enemies to lose their waypoints are my goals. Rewarding those people with a legitimate wxp karma reward is the least we should have.

Less rewards for karma trains

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

If you recall before the karma trains and WXP, WvW was about the fights and in some cases the ppt. People dont WvW for the loot. Making lesser rewards for the karma trains would bring back what WvW SHOULD be all about. Karma Trains and Ranks in this game have ruined servers. Mindless zerglings would protest this but if people really knew what roaming/havocing groups brought to a BL they would say otherwise.

You are completely missing the point, the source of your karma/wxp zerg stems from WXP, reducing the gain from WXP is only telling the zerg that you need to grind even harder to farm that “golden invader title.”

“It would” is too much of a strong word, no, it is probably, “would not change a thing”. Here’s the problem, if you get lesser WXP, then it means that the zerg will group up even more to get WXP from other people, or just drive up the frequency of capping something.

If you don’t like the zerging, please do your gvg inside the obsidian sanctum. You are ruining game modes.

Less rewards for karma trains

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

So i was thinking would people still Zerg / Karma train if there where no / less rewards?

The thought is that an objective be worth X amount of WXP and Karma and the more people in the Area of the event such as taking a Camp and or tower receive a portion of the WXP / Karma. So the more people in the Zerg the less WXP and Karma an individual player would receive.

for example,

If a camp is worth 1000 WXP and 4 players take it they receive 250 WXP each
and if 20 players take the same camp they each only receive 50 WXP each

this could also roll over on to loot as well such as less players that kill a Lord better chance for higher tier loot.

I find this to be highly obnoxious. Are you encouraging Anet to give us less reward?

I recall this post in similar wording, “It takes me an hour or even longer to cap a keep, but the rewards from taking it is 1 green and approximately 10 silvers (from a lvl up rank chest), along with 5-6 dragonite. This reward is absolutely horrible.”

Your post is encouraging a ridiculous notion that this attacking a keep, and getting terrible reward is acceptable. Are the OTHERS out there really encouraging OP’s topic? Karma train is a form of silent agreement between certain people pinning up, but if you’re trying to punish legitimate people running around to cap places, I would show you my puppy.

Instant contempt for SBI server guild [BÆST].

(edited by LoneWolfie.1852)

Grind, and more grind.

in Guild Wars 2 Discussion

Posted by: LoneWolfie.1852

LoneWolfie.1852

I started gw2 perhaps just over 6 months ago and It feels like all we do in is grind, maybe it is fine for peeps who got gw2 when it was released?

Most peeps want decent armor and weapons, this is before you consider ascended trinkets, back piece and rings, then getting infused, if you add up the time the laurels take to get these and then the infusion and mats, its quite the grind in itself.

Now we are onto ascended weapons and leveling crafting, this is costly and you have to grind like mad for the mats and gold to be able to level crafting, then you have to make said weapon.

Next its onto ascended armor, again the grind to level more crafting and again the mats and gold required and the grind that goes with it.

I don’t want to be left behind and i am sure others feel that way too, on my main character i have got all the ascended trinkets and rings infused where appropriate, as yet have no ascended weapon ( grinding for it atm)

Now we are onto ascended armor and i still have the weapon grinding, will the grind ever stop?

All this and i would like a legendary, thou i don’t see me ever getting one, i have given up any hope of ever getting one like many other peeps, as i just do not have the gold or enough hours in the day to grind for that also.

Really Devs enough with the grind, let the peeps who didn’t get gw2 on release day have a chance to catch up, will you? please, pretty please with sugar on top.

No. Ever. (You expect anet to raise loot rewards? Welcome to korean mmo grind level.)

Warrior healing signet

in Warrior

Posted by: LoneWolfie.1852

LoneWolfie.1852

lul I play warrior as a secondary class. Healing signet is OP by just looking at regeneration lol. The scaling im sure is in favor of regen but what does that matter when, w/o any kind of healing power, you’re gaining 400ish/s. Lawl. I mean really?

Another thing is how silly it seems to me when people defend such things so deeply to even compare it to their other skills. But.. y u no use them then? Nearly every single warrior in spvp uses healing signet. Why? Well obviously because its worse than healing surge LOL. Just boggles the mind XD No.

I main a necro and even when the dhummfire patch hit there was post after post by necros admitting the change caused terror builds to be OP. We admitted it lol. It was obvious. Funny thing was necro never asked for a condition damage spike lol. go figure.

Anyways. If you all want to defend it, it’s your prerogative. Poisons can be cleansed btw I do it all the time XD.

“We admitted it lol.” Funny, I remember saying it was OP when it was released and majority of the necros said something along the lines of “Now necro is balanced!” and “**** you *, it’s not ******* op!”

But other than that, warriors = masterrace and OP. Everyone should know that.

Survivability via Acrobatics?

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Unless Anet’s discussion is about giving us 3 seconds worth of stability + stunbreak on CC + vigor + no BS teleportation, sure, I like hard to catch.

And Assassins’s rewards? Warrior’s adrenaline heal is better than Assassin’s reward.

I rather Anet not “discuss” with us, seeing they obviously didn’t change anything from their “discussion” when they asked for our opinions. More than anything, every single kitten patch is an overall nerf. And if they buff the traits here? Expect nerfs in other skills to “justify” it.

Looks like wvw losing population.

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

Beyond the terrible season 1, I think a great deal of the population couldn’t handle the rewards anet gave out to everyone.

The maps have been repeating itself for 1 year with no additional strategies or items, or even unique rewards. PVE always comes first and WvW comes later. My experience with things has been mostly awful, simply because it’s either a population imbalance or zerg pvd.

Can we have better ideas and rewards to get more people to play wvw? And stop rewarding us with absolutely dismal loot, I think tons of us have made it clear into the 400+ posts topic.

If you're going to keep IS/IR this way,

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Thieves are utterly useless and I strongly suggest to reroll, unless you’re like me who’s stuck in using it because I have legendaries on that character. They clearly don’t any devs that play the kitten profession while “balancing” things.

No stability for thieves (and anyone who claims , stunbreaks that have a 50 seconds cooldown versus 8 seconds cooldown with 3 seconds stun duration. And they call it balance. And then if when we question why the devs do that or even point out the mistakes made by , the mods come in to delete posts.

There has been nothing but utter disrespect to the players. Why bother asking for our opinions, when the MOST important change to our sword skills will render the thief profession using the sword weapon to be completely useless, and make it even worse than venom sharing builds?

Calling it a balance patch and then disappearing completely from the forums, again, utter disrespect to the players. This is the period where players deserve your assurance that you would look into things and a PROMISE to change things.

Double standards seem to apply ? (I still remember a certain wvw incident), and I won’t ever forget what the devs did for the past few months. There has been nothing but a series of bitter rejections in regards to the decisions ranging from living story to the wvw seasons to the balance patch.

Promises to “communicate” better with the community have been nothing but empty words.

(edited by LoneWolfie.1852)

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’.

500%?

Really?

500% you say?

So you die five times more often because of a quarter of a second cast time? You haven’t tried to use any other stunbreak abilities the rest of us mortals are using, like Shadowstep? You literally die more often because of a fraction of a second?

Buddy, lets be honest with one another: this isn’t really about Sword 2 is it? I mean, come on, are you admitting you were using it as a crutch this whole time? I think its time to take the training wheels off and try a new method.

It seems that people don’t understand the meaning of zerg. The single fraction of a time is literally 50 people attacking at a single time, and 1/3 of the zerg hitting me instantly eats half of my life after I get CCed. I can certainly go stealth + Ranged options but that defeats the purpose of using a SWORD build.

I thought it’s pretty obvious that particular sword skill carries a ridiculous amount of importance, to the point of breaking things. It’s the same when backstab revealed = 4 seconds in PVE, maybe even worse.

(edited by LoneWolfie.1852)

Ascended Gear Math

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

5% with such a small amount of stat gain and only a 1% bonus to crit damage? I meant purely ascended armor, not weapons or trinkets.

The stats is about 5% increase and 1% bonus. Relatively sure about that.

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

Dagger storm give stability. You do have a stability skill.

inc “But I don’t like that elite” post

Here’s why if you haven’t played thief, you shouldn’t post here.

Dagger storm gives you stability, sure. It also has a cast time of like a second before the thief starts spinning. It also DOESN’T break stun (which is the whole point here). It also has a 90s CD. It also removes the main Elite skill thieves use in WvW (Basilisk Venom) or PvE (Thieves guild). Finally, you CAN’T use shadow return while dagger storming because shadow return has a cast time, so it queue’s up after dagger storm. You have to waste a dodge and then shadow return (which still uses it’s stupid cast time) to get back.

Btw, what you said is like saying “Oh btw, you can’t use Supply drop on your engi anymore because you need stability on a huge CD. Use Mortar turret instead (i know turret doesn’t give stability, this is an analogy)”.

So basically, in order to not get stunned, he needs to put a stunbreak on his bar. Good thing thief can run 3 stunbreaks and be perfectly viable.

E:
Basically the complaint here is that he can no longer spam his stunbreak, which was pretty kitten OP before. And then, because of this, he complains without making any minor changes to his build. He could easily change his build slightly (Literally change one utility, a rune set, etc) and be fine. But no he wants it to be like it was.

Seems like the nerf worked as intended.

Please run 3 stun breakers in pvp or wvw and upload a video to show me your perfect viableness. Thanks.

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Seems like the other professions are invading the thief forums… Can’t seem to point out the only escape mechanism against CC is gone and we don’t have a stability skill to deal with stuns.

And instead of fixing it, other professions come in to say, no problem dude, thief nerf is fine because you have lyssa runes. Can’t get any easier for thieves. Next nerf is probably change to HP.

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

I run with no stab and no stunbreaks on engi, and have played thief. I do fine. Get over it.

E: Low CD elite + Lyssa runes. Stability on lyssa is the main reason people complain about how strong the runeset is. Or Sword 2 -> Do your spin to avoid cc, cancel spin, sword 2 out. such hard

This is really funny, this is what I read.

- Compensate thief lack of stability and escape mechanism through runeset.

So I have to sacrifice runes to save my thief. Wow.

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Put roll for initiative on your utility bar,perhaps? Or maybe shadowstep, or use withdraw, or steal?

If your death rate goes up 500% by loseing 1 specific mechanic, then the problem is probably you being carried by an overpowered skill and your whole post actually becomes a pretty good argument as to why the nerf was needed.

+1

This is remarkable. Can the non-thieves stop posting here? Steal doesn’t break CC, you would have known that if you played a thief.

I already have shadowstep traited and it has a 50 seconds cooldown, doesn’t give me stability and people seem to forget that S/D is merely the rough equivalent of a warrior popping the berserker stance. It takes 5 initiative for to have a “stun break”, and spamming it is our single defence against any form of CC because we DON’T HAVE STABILITY.

People keep saying nerf the kitten skill but what the puppy, we don’t have A kittenING STABILITY SKILL, HELLO?

The devs are taking away vigor, our stun breaks, gives us rubbish things like Hard to catch which sometimes send straight into the kitteng zerg and kills me straight away. Devs refuse to respond and mods delete away posts for reasons of being rude. I don’t have anything else to say other than the word Unfair.

(edited by LoneWolfie.1852)

Thief Collaborative Development a Success

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

The moderators right here keep deleting posts in regards to sanduskel baits. This person right here is NOT constructive and NOT in the least bit helpful other than being a nasty thorn in the majority of the thief players here.

Do something, please moderate sanduskel.

(edited by LoneWolfie.1852)

The Problem with Thief Players

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Even if the entire thief population banishes, I doubt anet will do anything about it. Probably heave a sigh of relief, even….

I think everyone should know by now the balance team doesn’t know anything about the thief profession. They repeatedly showed erroneous knowledge about stuff, including stomping by sword ‘2’, mistaking initiative “improvement” from stealth, and other misc information.

They refused to discuss with us any further when we pointed out their changes were terrible. Not a single dev response, typical.

(edited by LoneWolfie.1852)

WvW thief, no stability.

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Quite frankly, my death rate has gone up about nearly 500% without sword ‘2’. Everytime I get caught by a CC, I eat about 3 seconds worth of zerg damage, and no, hard to catch is garbage. If you wanted to nerf the kitten sword move, how about separating WVW and SPVP changes?

I don’t expect any dev response, obviously.

Ascended Gear Math

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Contrary to what you expect, 30 deadly arts isn’t the answer for best physical DPS. I’m not sure whether I want to share my personal WvW build, but since someone already started this topic about silly math gear and may confuse WVW users… I’ll just give a bit of my personal thoughts and experience in builds.

Traits are more important than gear… because they optimize boons buff. I.E, 30 trickery = high fury sustained rate, boon steal + share to allies, 30 acrobatics = longer might boon for fire fields buff, up to 15% lead bonus initiative damage + easier management of First strikes, 26 seconds of might buff compared to 20, 3000 extra HP and also gives 10% in damage when endurance isn’t full.

You can reach 100% critical chance with zerk gear.

With +250 precision from the sigil, Signet of Agility, Master maintenance oil, you can reach to 80% crit chance. Add on the traits for fury, and you get 100% crit chance for 20 seconds (self sustained). Try subbing your bloodlust stacks into precision for the zerk gear, wish. Tell me if zerk gear still loses.

Switching from zerk gear to Assassin’s is about 5% increase in critical chance, and a loss of around 110 power in stats, If anyone is wondering.

PS – No offense but all of the above is a bit pointless. It really should be, how to reach 100% crit chance on zerk gear, and once you get to the point, you’re already maxing out the DPS theory on thieves.

(edited by LoneWolfie.1852)

Dec. 10th patch [Overall!]

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

I would imagine something is wrong if I actually changed my weapons into shortbow/shortbow from shortbow S/P. Good job anet, good job.

PS – I don’t bother with 1v1s in WVW, right now hiding behind the zerg is the safest.

(edited by LoneWolfie.1852)

SoR ~ JQ ~ BG 12/06/2013

in Match-ups

Posted by: LoneWolfie.1852

LoneWolfie.1852

Not sure what adversity BuyingbreadGate had when they had ZDS to pvd every night… It could have been fun and close if they didn’t recruit that guild, heh.

Considering we lost a heck of a lot of coverage during that time zone with SUPR, MERC and TKG leaving, this accusation was never warranted.

Not sure what you mean by that, ticking +400 PPT every single night EU timing and gaining nearly 5k points every day when BG fought either SOR/JQ during that time. 24/7 coverage = more PPT. I think any guild commanders who plays enough would have understood that by now. And JQ oceanic was pretty awful before TKG and MERC came over, but you chose to ignore that too. Beer goggles much?

SoR ~ JQ ~ BG 12/06/2013

in Match-ups

Posted by: LoneWolfie.1852

LoneWolfie.1852

Not sure what adversity BuyingbreadGate had when they had ZDS to pvd every night… It could have been fun and close if they didn’t recruit that guild, heh.

WvW Season One Rewards Are Unacceptable

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

I think it’s not just the pugs but even major gw2 guilds will feel that it’s time to stop playing wvw. The rewards will forever be dismal and non-unique.

WvW Season One Rewards Are Unacceptable

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

We actually needed at least a 100 gold reward, 100 laurels (mainly because WvW requires ascended trinklets to gear alts) and unique skins, not some worthless ascended mats. Beyond the disappointing reward, it’s more like, Anet killed WvW.

Good Job Anet. (Devon takes the cake. Help in crafting Ascended stuff. HAH. Not even remuneration for the kitten cost of crafting one. Takes 50 gold to craft one, remember?)

11/15 JQ/ SOS/ BG (Gold Season Match 5)

in Match-ups

Posted by: LoneWolfie.1852

LoneWolfie.1852

I wish that I didn’t have to work as much for the next few weeks… probably could have slowed down the points by a wee bit for JQ to run into overtime, but anyone who thinks JQ can comeback from BG EU period must be delusional.

It’s GG for sure unless multiple miracles happen, where your cmds gets dced during the most important battles (like losing 4 waypointed keeps and what not.)

20+ second immobilize (movie)

in WvW

Posted by: LoneWolfie.1852

LoneWolfie.1852

All very interesting and all to read the immobilize issue, but it’s funny how you write about venom share in a 1v3 scenario and then proceed to apply it in a zerg fight.

Another unreasonable complaint about thief when the venom share 3*2 seconds hits for each person (only 2 seconds per person worth of immobilize worth on melandru + lemongrass, did I mention warrior gets complete immunity to conditions), woah imbalance!

I don’t want you to be a tester too. And watching a necromancer sit through 20 seconds of immobilize, yeahhh, how “balanced”.

PS: Warriors/Necromancers op professions in wvw? Hell yes. Takes different kinds of imbalance to make things “balanced” right?

(edited by LoneWolfie.1852)