Dear DEVs…. don’t forget about those of us that like seeing the Aegis visual effect and who do NOT want it removed.
Typically, an “I THINK” equates to opinion.
Yes, it does. In the context on the other side, considering the sentences behind the “i think” make sure he believes it isn’t just his opinion.
Lonewolf Kai.3682As for the rest, once again, so you think no one has the right to their own opinion? What if in the build poster’s mind the build is good? It’s his/her opinion and that doesn’t make it right or wrong. It makes it opinion. Just like it’s opinion that you feel it’s a bad build. Who are you to judge if an opinion is right or wrong?
Good point, but once again completely missed. You might use it for the posts haviz made:
haviz.1340In my very individual opinion my build works good for what i’m trying to achieve.
but not for a point when talking about “good” and “bad” in general. Good and bad in general are objective and have nothing to do with opinion. 10/30/0/5/25 is good in dealing damage, support and survivability. 0/15/30/20/5 is bad at dealing damage, support and mediocre in survivability. This is backed up by facts, not opinion.
Good and bad are subjective and often based on opinion by the beholder.
And I’ll repeat myself, facts are also made of factors that do not necessarily include math. In other words, math is not the only factor.
What aside of math and numbers is included in making a build objectively good or bad?
Just a quick check:
Is 1/3/3/7/0 a good build?
I’d say it isn’t.Is 1/3/3/7/0 a good build for having fun, just in my own understanding without refering to anything else?
In my opinion, yes.What about you?
Life is more than just math and numbers mate. You HAVE to add in the human factor, which is probably the biggest game changer there is.
Not everyone plays the same way you do.
Typically, an “I THINK” equates to opinion.
Yes, it does. In the context on the other side, considering the sentences behind the “i think” make sure he believes it isn’t just his opinion.
Lonewolf Kai.3682As for the rest, once again, so you think no one has the right to their own opinion? What if in the build poster’s mind the build is good? It’s his/her opinion and that doesn’t make it right or wrong. It makes it opinion. Just like it’s opinion that you feel it’s a bad build. Who are you to judge if an opinion is right or wrong?
Good point, but once again completely missed. You might use it for the posts haviz made:
haviz.1340In my very individual opinion my build works good for what i’m trying to achieve.
but not for a point when talking about “good” and “bad” in general. Good and bad in general are objective and have nothing to do with opinion. 10/30/0/5/25 is good in dealing damage, support and survivability. 0/15/30/20/5 is bad at dealing damage, support and mediocre in survivability. This is backed up by facts, not opinion.
Well not sure what more to say to you. You comprehended that he’s stating fact in Valor and Honor, I comprehended that it’s his opinion. So that’s that. You see apples. I see oranges. I’m sure Silent will come along and tell you what he thinks.
Next, good and bad are subjective and often based on opinion by the beholder.
And I’ll repeat myself, facts are also made of factors that do not necessarily include math. In other words, math is not the only factor.
(edited by Lonewolf Kai.3682)
Facts > opinion.
Facts = many factors; some that don’t involve math.
And… that’s also your opinion btw. 
Lonewolf Kai.3682Anicetus.1253Once i’m home i will create a thread with it again, appealing to arenanet to not delete it.
On a serious note: the build is horrible. Just less horrible than most builds on the front page.
And you don’t think this is hypocritical? Weren’t you one of the ones telling people not to post builds because you think they’re bad? And that these bad build guides will just confuse new guardian players?
No, i’ve been saying that people shouldn’t advertise bad builds as good. I’m perfectly fine with posting any build you want, as long as you don’t say it’s good when it isn’t.
I didn’t say the build i posted was good, i said it’s horrible, even though less horrible than most guardian builds available in the guardian sub forum.And your comprehension of his post is a bit weird, i haven’t see the words “opinion” or “like” in there.
Typically, an “I THINK” equates to opinion.
As for the rest, once again, so you think no one has the right to their own opinion? What if in the build poster’s mind the build is good? It’s his/her opinion and that doesn’t make it right or wrong. It makes it opinion. Just like it’s opinion that you feel it’s a bad build.
(edited by Lonewolf Kai.3682)
That runes will be great for all but the guardians.
Bring aegis to warriors, thief, etc! they need more damage mitigation! they havent enough blocks and evasions. Bah, arenanet really need new ppl on their balance team. Is not an offense, i dont know how to tell it without say it like a offense, every change i see is worst for the game and the game is getting worst and more unbalance in every patch.
After that patch i will be see a lot of aegis spamming thief and warriors, hitting for a LOT. With high mobility and a lot of blocks and immunity (warriors) and blinds /evasions /stealth (thief)
GG DPS guardian, you get nothing and every other class get one of your signature skill.
Aegis is a dreadful buff, I couldn’t care less if they added it to other classes.
The biggest issue I have with this, whether or not if its a dreadful buff, is that Aegis is the Guardian’s niche. It shouldn’t be doled out to other classes.
Yeah, the GW1 elites were real elites. Most of the elites in this game feel like utility slots.
You’re once again arguing against facts, using “i still think” argument.
Which is his opinion, or are you saying he doesn’t have a right to his own opinion?
Again it just comes down to those wealthy TP folk who dun play the game.
/tinfoilhat(e)
Just for clarification, you’re calling for a decrease in minion damage, but asking for stat increases by scaling via armor tiers?
At first I was like don’t reduce minion damage, but scaling would help that, if thats the case.
This is only a 10% nerf to Training of the Master, so people who don’t take the trait are unchanged, and with Putrid Explosion getting buffed and Golem/Shadow getting cleave (which will be a buff to DPS any time they hit more than 1 target), the only minions this “really” effects are Bone Fiend and Flesh Wurm, both of which are really taken for their utility, not so much the damage (Flesh Wurm will still hit like a truck).
If a minion makes a hit, it’s 10% less damage so its a nerf to all minion that make a singular hit. I don’t see how it wouldn’t affect all of them.
This is just my own wishes, but I’d like to see the viability of keeping pets up and alive (vs Putrid Explosion from Bone Minion for example). I know I’m in the minority since you and several other MM players want to have their minion slots on CD but with powerful effects from their actives rather than keeping them up and running like pets. But still, I’d like to see it as a viable alternative. Perhaps this is something that could be explored in Traits.
I thought ogre whistles are removed from the game? The old vendor is selling ogre pet potion´s only.
Oh no! I certainly hope not. I still have mine from a few months ago. But that’d suck if they aren’t sold anymore.
Hyena + wolf + mistfirewolf + rune of the ogre.
Lets go.
+ Ogre Pet Whistle + mini-pet.
Better yet:
Hyena + Hounds of Balth + Spirits + Ogre Pet Whistle + 4 Runes of Orge + 2 Runes of the Flock + Sigil of Demon Summoning + Mini Pet
=
Serious Pet Spam
(edited by Lonewolf Kai.3682)
Reminds me of the Aspect back items. Still have my Sun and Wind Aspect backs…. and that price just keeps climbing. 
Is it true that the Torment Sigil’s cooldown is on a separate timer from the rest of the on-crit Sigils? If so, is this intention or bug?
Just for clarification, you’re calling for a decrease in minion damage, but asking for stat increases by scaling via armor tiers?
At first I was like don’t reduce minion damage, but scaling would help that, if thats the case.
https://www.guildwars2.com/en/news/release-notes-for-the-nightmares-within/
Tricolor Keys can be used to open the Tri-key Chest at the top of the third level of the Tower of Nightmares. Besides its guaranteed rewards, there’s a chance for players to receive unique items:
Air-Filtration Device Skin—a headgear skin for all weight classes
Toxic Spore Skin back-slot item
New, exclusive miniatureThanks, I was refering more to the information on the main page on the release (https://www.guildwars2.com/en/the-game/releases/november-12-2013/), not necessarily those notes. In the past, they’ve announced all the rewards before on the main page.
“Exclusive New Looks
Complete your wardrobe with an Air Filtration Device—a dry-land version of the starter aquatic helm— or the Toxic Spore back item! "
:)
Oh geez, how embarrassing. I didn’t even see that!
/selfforeheadslap
https://www.guildwars2.com/en/news/release-notes-for-the-nightmares-within/
Tricolor Keys can be used to open the Tri-key Chest at the top of the third level of the Tower of Nightmares. Besides its guaranteed rewards, there’s a chance for players to receive unique items:
Air-Filtration Device Skin—a headgear skin for all weight classes
Toxic Spore Skin back-slot item
New, exclusive miniature
Thanks, I was refering more to the information on the main page on the release (https://www.guildwars2.com/en/the-game/releases/november-12-2013/), not necessarily those notes. In the past, they’ve announced all the rewards before on the main page.
Where can u read that your DPS is 20% higher with Two-Handed Mastery?
Two-Handed Mastery reduces the CD of your skills or am I wrong?
It’s 20% reduction of CD and since he’s relating skills to DPS, it’s 20% higher because of the reduction.
It doesn’t quite work up that way because you gotta figure other factors in, but if you look at the CD alone, it sorta makes sense.
Why are we not allowed to do the exact same thing as every other play-how-you-want build suggests? The difference is we arent claiming this build is really good, were only claiming its fun. All the other “fun” builds claim they are good which is why we give feedback on them and people get their feelers hurt because they cant handle the truth.
Why do you keep having to ask? Intention. Intention means quite a bit in the moderator world.
And the feedback I’ve seen from the lot of you I wouldn’t exactly call feedback.
Once i’m home i will create a thread with it again, appealing to arenanet to not delete it.
On a serious note: the build is horrible. Just less horrible than most builds on the front page.
And you don’t think this is hypocritical? Weren’t you one of the ones telling people not to post builds because you think they’re bad? And that these bad build guides will just confuse new guardian players?
Those who throw stones labeled “useless dodges” shouldn’t live in glass houses with the welcome mat that says “we always dodge attacks and keep unscathed defender up”
I see you completely missed the point of that video.
As did the thrower-of-stones when he originally made the quoted comment.
So serious competition going on with this market right now. I saw the prices go past 7 silver and then rapidly come back down to 6 silver in a matter of minutes.
I leisurely made my way up the tower after having collected several key sets over the last day or two for the tri-color chest, smelling the roses, chatting with the local residents, and enjoying the sights, etc.
As I capped the top, I decided to spend my keys to try and get that Mini Toxic Hybrid that has been alluding me thusfar. Having scanned the summary sides of the UI for the Mini after opening, and not finding it much to my disappointment, I then opened my inventory to open the various seed packs that I got. I double clicked on a few, half paying attention, when I doubled clicked on one that asked how I wanted to apply the skin (either normal or for PvP). What the heck? A skin? This thing came from the chest, but what is it?! Looks like a seed spore.
It actually turns out to be a Toxic Seed back item! I had no idea they even put that in there. What a pleasant surprise, a hidden gem that wasn’t announced!
Anyways, thanks for reading this colorful …. indeed, TRI -colorful … post.
(edited by Lonewolf Kai.3682)
Usually those manipulations or stimulations yield profit for the initiator more often than not…
Perhaps my reading comprehension has failed, and this maybe out of context, but I’m pretty sure John came along not long ago and stated that 99% of market manipulations (or stimulations as you will) fail quite miserably.
Aye, the Virtues in totality need improvement. They are rather lackluster, passive especially! There should be incentives to keeping them on passive.
@Fadeway I’m trying several things still keeping the base way it’s used intacted. Some guys like speed clearing. I like carrying like I did in the latest video. That was a ultimate carry session. Due to I was trying to help two low geared people get an achievement and pull it off.
@Lonewolf
If you look through the post I never said it was set in stone. That’s why it’s a in between number 2.5. But what happen is it caught on not by my own doing actually. It works for what it’s being used as. It was never supposed to be a “dedicated” anything build. It was an idea that people embraced.It was more the style of play then the build. Which is why I kept using it because it works. People can say what they like and complain. But at the end the of the day numbers don’t lie. I’m altering it now in anticipation for the next changes. And I’m still not going to rely on the virtue trait line. I’d never go beyond 10 if I go that far.
I’m a bit confused at why you’re commenting to me.
We comment how we want.
What?
I personally would want it just for the asethics. I hate swinging a tennis racket around on the rare times I use Scepter.
@Fadeway I’m trying several things still keeping the base way it’s used intacted. Some guys like speed clearing. I like carrying like I did in the latest video. That was a ultimate carry session. Due to I was trying to help two low geared people get an achievement and pull it off.
@Lonewolf
If you look through the post I never said it was set in stone. That’s why it’s a in between number 2.5. But what happen is it caught on not by my own doing actually. It works for what it’s being used as. It was never supposed to be a “dedicated” anything build. It was an idea that people embraced.It was more the style of play then the build. Which is why I kept using it because it works. People can say what they like and complain. But at the end the of the day numbers don’t lie. I’m altering it now in anticipation for the next changes. And I’m still not going to rely on the virtue trait line. I’d never go beyond 10 if I go that far.
I’m a bit confused at why you’re commenting to me.
I like the way the jetpack looks. Would’ve bought one if I had the gold for it.
Most likely due to the fact that from a PVE perspective its all about DPS and melee weapons always outperform range in DPS terms. However in wvw I kind of agree the guardian could benefit from a ranged alternative if for no other reason that it would allow for some pressure DPS on a reset or regroup.
Hmm, I thought Scepter was the highest DPS weapon in the game in PvE, or at least that used to be claimed not long ago. I don’t recall any weapon buffs recently that changed that.
Just for clarification, are you asking that the duration of the tomes be removed with a increase of CD on the tome’s skills as balancing?
Not a bad idea if so. Another spin would be to increase the duration of the tomes, reduce the tome’s skills potency as balancing. Or decrease the CD entirely and decrease the tome’s skills potency as balancing.
We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?
Just curious, but why do you think a Longbow would be useless?
Because it’s ranged. Besides, what would its role be? We have a singletarget ranged wepon (scepter) and a multitarget-supportive one (staff), there’s not so much space which a longbow could fill.
I wouldn’t call staff “ranged” save for skill #2. Scepter is still slow for a ranged option, and is still avoidable without having to use dodge.
But that’s not your point. You are saying simply because its ranged its useless, no? Can you explain that reasoning, because, that’s not really a reason to claim it useless.
Most of the PUGs I’ve been in don’t give me 9 perma boons.
In any run you should maintain might, fury (more often than not pugs are unable to maintain fury tho), swiftness and vigor at all times. There’s also the situational aegis (that you may or may not keep), retaliation (that you’ll get everytime you activate a virtue), stability, protection (from VoC) and regeneration (from focus #4 or VoR).
It ins’t really that hard to maintain 4~6 boons on yourself, also remember that you don’t have to dodge (and stop dps’ing) to maintain every boon but aegis. There’s also unscathed but i think it is too situational to bring in a forum discussion, i can keep it up for like, 40~50% of most fights, Dub says he can keep it for 90ish% so… yeah.
Oh yeah, I have no issues maintaining 4-6 boons on average all the time by myself. I also agree with what you say about UC. 9 perma boons is also situational, which is what I’m infering.
We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?
Just curious, but why do you think a Longbow would be useless?
10/30/0/30/0 can’t deal more damage than 10/30/0/5/25 in any case. It will always be less or even, assuming zero boons.
How did you get to that conclusion.
25 in virtues, power of the virtuous.
You’re welcome.
Edit: It’s always less.
This is assuming an organized group or well put together PUG.
Most of the PUGs I’ve been in don’t give me 9 perma boons.
This also sort of counters your own statement of saying its more DPS with zero boons.
(edited by Lonewolf Kai.3682)
http://wiki.guildwars2.com/wiki/Mini_Toxic_Hybrid
Does anyone know if this mini is Molten Firestorm large or normal mini size?
Would like to see Knights armor included in this chart, for comparison purposes.
Without getting into a gear choice argument and semantics, Knights armor isn’t really the goto DPS gear choice. It’s more of a hybrid DPS/Bunker choice.
I think he just wants to see the common armor type compared to the other two. That chart includes Soldier vs Zerker. Though I’d be interested too, in seeing if the training wheel version of the meta is decent or not.(since we all knew soldier would be trash, even so its nice to see the number difference).
Opps, I forgot that, so yeah, it would make more sense to add a common gear choice in.
Would like to see Knights armor included in this chart, for comparison purposes.
Without getting into a gear choice argument and semantics, Knights armor isn’t really the goto DPS gear choice. It’s more of a hybrid DPS/Bunker choice.
edit: post deleted
There is a delete post option.
I only really bothered with what I knew to be common choices, and tried to avoid duplication between specs with no huge difference.
I think the one you linked would slot in slightly less than the 10/25/0/10/25 build, due to it being 5 percent less dmg mods from zeal but 10 more dmg mods from radiance, plus the 100 power for 250 precision.
And yes, where applicable I only consider zeal 2, zeal 7, virtue 6, virtue whatever the condi removal is, 1h dmg/crit and sup aria.
Well it turned out to be an interesting chart. Thx for the work.
Which one is that?
https://forum-en.gw2archive.eu/forum/professions/guardian/The-Virtuous-Blade-Build/first#post3191398
But, I’m really just teasing. :p
Out of curiousity, I’m assuming you’re adding traits that are only DPS oriented and not necessarily support on your chart?
I don’t see my build in there.
>:(
After reading through some of the recent suggestions that Christo is making towards his Healway build, which I keep up with, and considering the condition meta, Runes of Soldiers would make a good set since this build does use shouts quite often. Add in a sigil of Generosity, and you’ve got a pretty good defense against conditions.
Will add this note to the build guide.
Maybe it’s just me, but you guys seem to be derailing this thread. What does this have to do with Silentstorm’s Paladin build?
Proposing improvements and providing solid mathematical reasoning why has everything to do with the discussion.
Proposing improvements? Sounds like you two want to completely remove his build. Improvements would be about the traits within the build or the gear choices or a slight change in the trait trees invested in. You’re not proposing that.
This: https://forum-en.gw2archive.eu/forum/professions/guardian/Interesting-Post
+ the description about wanting Guardians to be tanky supporters
+ “Guardians are in a good place”
=
Your answer and the direction Anet is taking.
Sarcasm is my best trait. I put 30 points into it.
I am still confused at your response to me though. Where did Anicetus say that he was specifically talking Dungeon groups?
When he mentioned his assumed buffs, the implication was that he was referring to a dungeon team. In any other context the list of buffs he listed don’t make sense to assume. I understand he never explicitly stated it, but in general when we theorycraft we do it under the assumption of dungeon conditions because its the only pve area where this level of refinement makes a difference. If we are talking open world or solo dungeons that would be explicitly stated.
Otherwise, we take Fury, Might, Vuln, and Warrior banners for granted in our dps calculations.
If you didn’t know Anicetus/Dub, which would include myself, you could also make the assumption he was talking about WvW too.
Maybe it’s just me, but you guys seem to be derailing this thread. What does this have to do with Silentstorm’s Paladin build?
Anet wants us to be mobile buffbots that sit in the back of the lines while everyone else does the action! I called it first!
All joking aside, I think it might be time to hang GW2 up for awhile. I’m not liking the direction the devs have been going over the past few months with it.
Sarcasm is my best trait. I put 30 points into it.
I am still confused at your response to me though. Where did Anicetus say that he was specifically talking Dungeon groups?
Honestly those 20 points in valor are probably ahead in pure dps by a few percent, but they’re totally selfish.
0.1% more dps than putting those into virtues, assuming 4 boons. Swiftness, might, fury and vigor are permanent, regeneration and retaliation usually have high uptime and protection/stability come in ocassional. 10/30/5/0/25 is probably the highest dps you can get, if chosing 5 in honor, any point in valor is just wasted. And however, assuming 5 boons 10/25/0/10/25 is already more dps than 10/30/30/0/0.
I run a boon/virtues oriented build and no boons are on permanently. 10/30/30/0/0 is a more reliable, consistent DPS build than 10/25/0/10/25, which depends on having boons up ALL the time, which means you’d need boon duration runes, which means taking away from potential DPS oriented runes/orb, not to mention the stat loss from the traits. The only time this isn’t the case is if you’re running with a zerg, but then 10/30/30/0/0 would come out on top because you’d have better survivability.
Anicetus runs pve dungeons in organized groups. When he indicates a buff is “permanent” they are, in the context of a typical dungeon group. Your response is baffling because…
1. You mention zerging which makes me think you’re talking about WvW or open world pve. Neither of those things are inside the scope of this discussion.
2. You are definitely not talking about organized dungeon teams where certain buffs (Might, fury, banners) are a given.
3. Not having 10 points in Virtues shows you have no idea what the point of bringing a Guardian in an organized pve group is. In fact any Guardian build that doesn’t bring 10 points in Virtues is automatically suboptimal without any other consideration necessary.Responses of yours I anticipate:
“I’m just talking about max dps, not trying to integrate support.”
Let’s talk about our favorite color of unicorn or something else that isn’t relevant to reality.
“There are a lot of Dungeons where you don’t need reflect uptime so Master of Consecrations isn’t needed”
Those dungeons don’t need a Guardian at all, MoC or otherwise.
Hmm, I regress then. I wasn’t specifically talking about dungeon groups only, so apparently, I missed out on the detail that Anicetus was talking about that.
I didn’t see that anywhere in his post….
Also, was the sarcasm really necessary?
(edited by Lonewolf Kai.3682)
Honestly those 20 points in valor are probably ahead in pure dps by a few percent, but they’re totally selfish.
0.1% more dps than putting those into virtues, assuming 4 boons. Swiftness, might, fury and vigor are permanent, regeneration and retaliation usually have high uptime and protection/stability come in ocassional. 10/30/5/0/25 is probably the highest dps you can get, if chosing 5 in honor, any point in valor is just wasted. And however, assuming 5 boons 10/25/0/10/25 is already more dps than 10/30/30/0/0.
I run a boon/virtues oriented build and no boons are on permanently. 10/30/30/0/0 is a more reliable, consistent DPS build than 10/25/0/10/25, which depends on having boons up ALL the time, which means you’d need boon duration runes, which means taking away from potential DPS oriented runes/orb, not to mention the stat loss from the traits. The only time this isn’t the case is if you’re running with a zerg, but then 10/30/30/0/0 would come out on top because you’d have better survivability.
*sorry for the off topic Silent.
But considering with these changes coming. All of this maybe blown up.
Most of the proposed changes only effect PvP. The only ones that really effect PvE are:
- Zeal VII – Zealous Blade. This trait now scales with Healing power (2%.) [This slightly buffs players who run AH with a Greatsword instead of Hammer]
- Radiance X – Powerful blades. Increased damage from 5% to 10%. [This significantly buffs the current meta dungeon build]
- Valor V – Retributive Armor. Increased conversion rate from 5% to 7%. [Slightly buffs AH]
- Virtues VIII – Supreme Justice. Number of attacks going from 4 to 3. [Some people might use this to create some weird burning builds. It’s not as good as 15 in Radiance though, so probably not.]
- Symbol of Swiftness: This skill now applies 4 seconds of swiftness per pulse, rather than 8 seconds if you have no swiftness and 1 second if you have swiftness. [I think this makes staff worse for running around the map. I might be interpreting it wrong though]
I disagree that some of these changes only affect those using AH. Builds like the Virtuous Blade highly benefit from some of these changes, namely Zeal VII, and possibly Virtues VIII