If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
I feel active VoR is somewhere between our #6 (in strength) and some of the weaker healing effects we have. I’m actually torn in honesty. While I don’t think it needs buffing, I’m generally not particularly impressed with Virtues as a game element. I feel there are two things wrong with the mechanics:
1. The stat you get for cooldown from traiting Virtue directly and significantly impacts ACTIVE but has little effect on PASSIVE (You need to trait 20 in Virtue before you can even THINK about benefiting your passive Virtues).
2. The effects (not speaking specifically) aren’t strong enough to be noticeable, not weak enough to complain (too much). Some might call that “balanced” but as THE defining profession game element, it’s lack luster.I’m probably LESS concerned about those things for VoR because of the way that the game pushes people to optimizing their offensive in PVE.
Yeah, I can agree with most of this. I’m a bit torn with VoR’s active as well. IF it was buffed some, I don’t think it needs to be by much. Perhaps slightly increasing the healing power stat effectiveness ratio for it. IE from 0.75:1 to 1:1. I dunno.
I’d love to see some options in the traits for adding a benefit to having Virtues on cooldown. And more options for the passives as well.
I feel a lot of the game’s class’ defining elements are highly watered down though.
I don’t recall the counter to Norn legend “lore” being an case of extraordinary individuals, like the atheletes of today, and not the norm for the entire race. That’s a new, and quite valid point. *Where are you seeing this in the thread? Where in lore does it state otherwise? The lore in game even indicates that there are extraordinary individuals that are a rare occurance. Hint, hint: the tooth of Jor in the great hall.
Lamefox mentioned it on page 2 when we were talking about what actually happened when the charr fought. he said something like How do we know all norn involved weren’t all extraordinary heroes? (So norn bragging isn’t even a factor here)
My response: It doesn’t seem to me that a-net was indicating that only exceptional Norn heroes were involved. Like I said a few times, no matter how much we like to play devils advocate, a-nets intentions seem pretty clear. On the same note, how do we know the charr weren’t the best of the best against the weakest average norn? It doesn’t make sense to assume any of this.
about the norn writing the history (really?): So even minimizing the importance of strength, if their individual ability (all told, strength included) is enough to beat a larger organized force of charr, it doesn’t make sense that a lone charr would tend to fair better against a norn who have already tended to be capable of doing so much damage to multiple charr. So the topic of this thread has really already been addressed by a-net and the answer confirmed.
So you’re going to deny that history is written by those who control it? Not even the notion that this might be the case? Hmm, as I said. Stubborness and fanboism. Quite an ugly couple, but not uncommon.
Let me address some keyword problems in your statement(s), at the risk of repetitiveness. “…Doesn’t SEEM to me..” and “…INTENTIONS…” are all speculation and personal interpretation. Intentions is like trying to reading minds. I’m no lore-jockey, but I don’t recall seeing anywhere that Anet has specifically stated “An individual Norn as a standard race and not just as an extraordinary individual is far more stronger than an individual Charr” or anything similar that isn’t open to interpretation.
So I ask again, point out where in lore it is stated that the few incidents involved with Charr are not declared extraordinary accounts.
If you want to go the route of “INTENTIONS” than it would seem to me that the current Norn in GW2 time is intended to be a much lesser than that of GW1 lore. Otherwise, that tooth in the hall would have been cracked a long time ago (btw, love how you skirted around that in the previous post).
Also, when did the Charr channel become the Lore channel? This debate belongs there now imo.
Your “proof” indicates that there was a sudden demand increase and drain to the supply. That is it. Guess what happens when demand increases and supply is drained? No, not manipulation, price increase.
Basic economics.
Now, let’s say the there is a sudden demand increase, supply drain, and then sudden supply replenished along with a huge price increase for absolutely no reason. That’s market manipulation.
Oh, and burden of proof lies with you bub since you’re the one making the accusation.
The amount of fallacies in your posts are amazing, i give you that.
Your statement is a fallacy in itself: Argument from fallacy
Judging by his economic knowledge and previous posts, Smooth, I doubt he’s going to understand that.
Depends on your profession/build and your role in group.
More or less this ^
With that being said, I main a Guardian and for most of the builds with it, you’d really be doing yourself a disfavor by going straight Celestial stats.
I think you’ll find mixing your gear sets will yield a better stat results. I actually use 2 pieces of Celestial stats myself, but that’s it.
There is no speculation in my post, so i dont understand why you start about it.
sigh…. let me help you here.
You claimed that there was manipulation going on here in this thread. I countered you by saying there is no manipulation, that all of this was about speculation. You then said there is no speculation to which I countered again with what is your evidence then about manipulation.Lol guys
(Arenanet should do something against this kind of market manipulation.)/facepalm
Not this again. The dead horse has been beaten so much there’s nothing left of it!
Speculation does not equal manipulation.
IF (and this is a big IF), you see that there are 35k of an item available for sale. And if you buy 10K of them, causing the price to rise say 30%. and you come and post on the forums about the “sudden rise” in the item on the TP. That is manipulation.
Pump and dump, baby.
Except the prices had already skyrocketed to what it is now BEFORE Vol made this thread. There was no sudden rise due to market manipulation. There was a rise because Ascended armor crafting! And although I can’t speak for Vol, I’m willing to say he still has his stock of Gossamer.
You guys are grasping at desperate straws here. As I said, the horse is disintegrated, you’re gonna break your sticks.
@Valdemas, there is no “t” in Vol’s name, unless you’re doing that on purpose.
Sign… /facepalm no.. #making_a_cool_post_beginning,cuz_im_kitten
Let me help you with this “thinking stuff”
I gave numbers, facts.
What is your proof that all of this is speculation? Hmmmmmmm…?
Your “proof” indicates that there was a sudden demand increase and drain to the supply. That is it. Guess what happens when demand increases and supply is drained? No, not manipulation, price increase.
Basic economics.
Now, let’s say the there is a sudden demand increase, supply drain, and then sudden supply replenished along with a huge price increase for absolutely no reason. That’s market manipulation.
Oh, and burden of proof lies with you bub since you’re the one making the accusation.
Oh I think I understand you now. You’re talking about Healing Per Second, not Health PointS.
Still, you need to correct yourself, Guardians can potentially have the highest Healing, but you have to invest in it to do that.
If you compare with Warrior, you can justify any outlandish suggestion. I don’t think comparisons to other professions are compelling arguments for change. Based on all the access we have to defensive tools, a buff to VoR isn’t really necessary IMO.
What do you think about the active though? It does seem pretty weak.
I do personally feel that untraited passive healing for Guardians need some tweaking, but I can see your point too. However, that active….
You have to admit though Perikittenor that our ability to keep targets in melee is rather limited.
While it may be limited guardians can usually sit on a point and eat some pretty heavy damage from one or two people. And who cares if they are kiting you they need to get on the point eventually to take it. And if you want to talk about more aggressive playstyles meditations with GS/ and Sword/Focus work wonders…. Guard defensive weapons (that is hammer/staff and Mace/shield) don’t have any gap closers because they are about area control and keeping people out (or in if you can keep em inside ring of warding).
But yes glacial heart does need a little bit more oomph….
Yes yes, PvP Guards are great point sitters. Now, can you please address WvW, especially since I don’t PvP.
In WvW take sword/focus+GS and meditations. Problem solved.
I’ve already addressed that. Those go on cooldown. Then what? And, btw, I do use all three already, and problem is not solved.
I’ve been stating this for months now and absolutely agree with it.
3% would make complete sense and still be balanced since you don’t normally have a full rack of buffs on all the time. I run around with a build that utilizes this trait and believe me, making it 3% will not unbalance me at all.
People might then explore other builds beyond the standard 5 in Virtues or 20 when going for support. It would also give a better offensive nature to the primarily support nature of the trait line.
I’ve read most of this thread, I don’t recall the counter to Norn legend “lore” being an case of extraordinary individuals, like the atheletes of today, and not the norm for the entire race. That’s a new, and quite valid point. *Where are you seeing this in the thread? Where in lore does it state otherwise? The lore in game even indicates that there are extraordinary individuals that are a rare occurance. Hint, hint: the tooth of Jor in the great hall.
(*I reserve the right to claim memory loss since I’ve dismissed a lot of the dribble here as simple stubbornness and obvious fanboism.)
After playing the game as a Norn, my opinion of them has been greatly diminished. I see them as a lot of braggarts with “legends” that are well boasted beyond their truth, making proverbial mountains out of molehills. It is quite possible that this has also come to play in the case of the single norn beating a legion. Afterall history is written by the victor of a war, and we all know it gets changed to favor said victor.
There is no speculation in my post, so i dont understand why you start about it.
sigh…. let me help you here.
You claimed that there was manipulation going on here in this thread. I countered you by saying there is no manipulation, that all of this was about speculation. You then said there is no speculation to which I countered again with what is your evidence then about manipulation.
Lol guys
(Arenanet should do something against this kind of market manipulation.)/facepalm
Not this again. The dead horse has been beaten so much there’s nothing left of it!
Speculation does not equal manipulation.
IF (and this is a big IF), you see that there are 35k of an item available for sale. And if you buy 10K of them, causing the price to rise say 30%. and you come and post on the forums about the “sudden rise” in the item on the TP. That is manipulation.
Pump and dump, baby.
Except the prices had already skyrocketed to what it is now BEFORE Vol made this thread. There was no sudden rise due to market manipulation. There was a rise because Ascended armor crafting! And although I can’t speak for Vol, I’m willing to say he still has his stock of Gossamer.
You guys are grasping at desperate straws here. As I said, the horse is disintegrated, you’re gonna break your sticks.
@Valdemas, there is no “t” in Vol’s name, unless you’re doing that on purpose.
Lol guys
(Arenanet should do something against this kind of market manipulation.)/facepalm
Not this again. The dead horse has been beaten so much there’s nothing left of it!
Speculation does not equal manipulation.
I knew I would get someone /facepalm with it.
But it is in no way speculation.
And your evidence is……?
^not sure if serious….
You have to admit though Perikittenor that our ability to keep targets in melee is rather limited.
While it may be limited guardians can usually sit on a point and eat some pretty heavy damage from one or two people. And who cares if they are kiting you they need to get on the point eventually to take it. And if you want to talk about more aggressive playstyles meditations with GS/ and Sword/Focus work wonders…. Guard defensive weapons (that is hammer/staff and Mace/shield) don’t have any gap closers because they are about area control and keeping people out (or in if you can keep em inside ring of warding).
But yes glacial heart does need a little bit more oomph….
Yes yes, PvP Guards are great point sitters. Now, can you please address WvW, especially since I don’t PvP.
Lol guys
(Arenanet should do something against this kind of market manipulation.)
/facepalm
Not this again. The dead horse has been beaten so much there’s nothing left of it!
Speculation does not equal manipulation.
Apparently I’ve had my nose to far in the TP to take notice, but is that the actual name of the weapon stat in the game? Wupwup!?
Don’t feel bad, it took me a while to work it out too, was trying to think if it was some variant of Wuvwuv:
http://wiki.guildwars2.com/wiki/Wupwup_Celestial_Inscription
http://wiki.guildwars2.com/wiki/Wupwup_ChiefAll ascended weapons are named after NPCs
Oh geez, now I remember that name. Anyways in my defense, I’ve not actually even looked into the ascended weapons yet.
Warriors can get banners which AOE heal, and shouts which AOE heal.
Remember, they can get one or the other, not both.
Also, speccing for Meditations heal (Monk’s Focus) makes Merciful intervention heal you for about 3-4k when specced for healing power if I remember correctly. That’s pretty much like using Shelter and soon you WILL be able to use it whilst using shelter without needing to get Focused mind and then it would be like using your signet heal… now that’s OP.
EDIT: Did the calculation in SPvP for 1098 healing power. You can get 5k healing from Merciful intervention…. yea… what were you guys saying about heals again?
Let’s regain our focus again. Keyword: PASSIVE healing, not active.
Some people were talking about Shouts surpassing meditations.
And even if we were talking about Passive, with active healing like that, who needs passive healing?
Aye, which is why I was calling for a focus to the topic.
Passive or Active should be a choice imo. I’ve played Active healing ala Mediations before, and yes the burst healing is nice, but you end up sacrificing DPS to get to it. Thus why Passive healing would become attractive.
Yeah, this is one I drug my foot on. I knew I should have bought a bunch of gossamer, silk, and leather, but I just never got around to it. Oh well.
@vol I get the first 3 on the list (as I’ve been trying to hit up lodestons/cores a lot) but copper doubloons? What’s the rational there?
Speculation about Anet introducing a mf recipe to promote copper doubloons to silver doubloons.
I bought some stacks as well but i doubt they will introduce this anytime soon.
Silver Doubloons got revised and changed after Magic Find got eliminated from gear, so my guess would be that they are working as intended.The great thing also is that it’s a high yield/low risk investment. So your losses per stack, at these prices, would be about 5-10G.
Which for seasoned investors, is nothing.
Thanks to you both.
Worst case scenario, we can just have vol make a “Omg copperdoubloons are skyrocketing, buy now!” post and all profit right?
“The great and all powerful Vol has spoken!”
Warriors can get banners which AOE heal, and shouts which AOE heal.
Remember, they can get one or the other, not both.
Also, speccing for Meditations heal (Monk’s Focus) makes Merciful intervention heal you for about 3-4k when specced for healing power if I remember correctly. That’s pretty much like using Shelter and soon you WILL be able to use it whilst using shelter without needing to get Focused mind and then it would be like using your signet heal… now that’s OP.
EDIT: Did the calculation in SPvP for 1098 healing power. You can get 5k healing from Merciful intervention…. yea… what were you guys saying about heals again?
Let’s regain our focus again. Keyword: PASSIVE healing, not active.
Apparently I’ve had my nose to far in the TP to take notice, but is that the actual name of the weapon stat in the game? Wupwup!?
(gs is … basically for noobs)
Ouch Brut, that hurt to the core, man.
@OP, I think most people here have given some good responses. I tend to play how I want to and luckily, I’m in a guild that’s quite supportive of that. I’d suggest you ask your guild to (politely) deal with your hammer preference.
@Dustfinger: I’m not doing the work for you. You’re a big boy/girl. You can handle it.
LOL! Pinecone heads!
Overall nice styles.
Volt, the man stating the obvious and simultaneously driving the prices up. Personally I make sure to throw in gems like “Sheesh did you see the gossamer prices?” followed by the armor links before/after Tequatle killing in community channels or big world events. 80 stacks of gossamer won’t sell themselves. Rock on.
You must be new around here.
You have to admit though Perikittenor that our ability to keep targets in melee is rather limited.
Dand, I think the generated hate is directed more at Guardians being left behind with the current buffs to Warriors (among other things), and not necessarily at Warriors. As pointed out, our passive healing and aegis is supposed to be greater than other classes, not the same, or imo, even close to the same. That is the justifcation for having low base health.
1. Norn are really good at two things: boasting and drinking.
2. The burden of proof lies in your court Dustfinger since you were the first one to point out norn legend as truth.
3. Apparition makes some excellent points.
4. RNG states either can potentially win.
5. I like making lists lately….. /shrug.
(edited by Lonewolf Kai.3682)
1. Not everyone plays PvP.
2. “L2P” is not applicable when the mechanics are favored poorly towards Guardians. L2D (or Learn To Deal [with it]) is more applicable.
3. Although I personally think some things on the class need bufferage, that’s not what most people are asking for. The conditions meta is horrendous. Sure Guardians have lots of condi removal, but those go on cool down rather quickly. Since we don’t have access to conditions like the other classes, we have to resort to condi defense, and, well, it’s just not there. It’s only logical then that conditions need nerfing.
4. I think it’s safe to say most of us are talking about more than just single 1 vs X or small group skirmishes here (ie less than 5 in a group).
5. Zerg frontlining used to mean something for a Guardian. Condi-spam negates that. Now zerg frontlining is suicide.
6. More than one Guardian in a group is often frowned upon. One is needed, but that’s typical it. Got two Warriors coming in? Heck yes!
7. Other classes do it better. What specifically? Just name it. One exception: Aegis…. wow…. that’s real game changing there.
Tails actually sorta fit and it doesn’t remove horns, that’s a pretty massive leap in the right direction I think.
The armor looks disgusting otherwise though, flat and squashed or stretched. Heavy helm is hilariously bad, looks like a bowl hovering over your Charr’s face. We’re moving in the right direction though, just need a break from all the human armour for a few months.
Make a few sets with an Asuran/Sylvari/Charr or even Norn aesthetic ANet, it really would be nice. Only 1/3 of the population plays human after all…
I’m not sure if you’re being sarcastic with that last sentence, but that’s a lot of human characters for a game that has 5 races.
But it would be nice to see more race themes other than human.
Well apparently the devs are going to open up more weapon types to all classes at some point, so I wouldn’t be surprised to see them get a bow.
My only hope is that we get an offhand sword.
Curious inquiry as to what the above poster may have intended to communicate, showing complete befuddlement in his absurd way of typing, concluding with a remark that heavily implies he may be the strange – nay, alien one in the middle of the conversation.
/facepalm
GS simply because I like giant swords.
One word:
Conditions.
That is all.
Lonewolf would you mind being a bit more specific about the trait changes.
Not really necessary. I pretty much don’t like any of the suggested trait changes. Some of those will ruin a couple builds, including my current favorite one.
One thing I absolutely do not understand is why you’re taking away the 1% damage increase per boon of Power of the Virtuous. That’s like defanging Virtues. If anything, this should be changed to 3% damage increase.
No. I have sunrise because it looks awesome with my gear. It’s for me to enjoy. I could care less if you notice. Vol, always trying to be annoying.
Screen shot because I like my char. And just because.
In all honesty, if you think Eternity effects are hideous then why do you have a Sunrise? It’s nearly the same thing. O.o
What? Guardian WAS one of the most played classes in this game and WAS certainly among the most balanced ones.
Corrected for accuracy.
Note: WAS as in used to be in the past. Meta is much different now.
I’m okay with having less hp and even less DPS to a warrior, but what I’m not okay with is they have better passive healing. Guardians should have the stronger passive heal imo. That’s supposed to be part of what makes up for the loss of the other reduced attributes.
You people are strannnnnge.
It’s nice artwork, but I’m going to be one of those that disagrees with it.
Personally, I like how the sword currently switches form depending on night and day. And I think it should be based on how Sunrise/Twilight looks.
However, I do think the Eternity versions of Sunrise/Twilight should be different. Longer wings on the hilt and a longer blade for example. Perhaps even adding a flamey effect to the blade.
Anyways, it’s a nice picture OP, but no thanks on my end.
(edited by Lonewolf Kai.3682)
I think Signet of Judgement needs to be a little better, Guardians have a weakness which is their low health, they have many ways to reduce damage, however if they had more health they would be easier to mitigation conditions.
Signet of Judgement
Passive effect grants a 2 * (10 + level) bonus to vitality.This would give 180 Vitality. 1800 Health which would help them mitigation conditions better as their passives clear them off.
No.
I like some of the new skills and the ideas for holy fire, but your trait changes I think are horrid!
Good questions.
1. I enjoy the burst potential of Eagle runes. +5% damage at below 50% helps me maintain any edge I pick up early-on and makes it harder for them to recover from a good burst. Being above 90% health consistently is…difficult. I do like Scholars, but primarily for PvE. I don’t trust them in WvW. Divinity is really expensive and the whole celestial thing doesn’t really do it for me. That isn’t to say they wouldn’t work, though.
Wait, what!? You’re not running boon duration runes anymore? What wizardry is this!?
Seems like the blade glow when wielded is also a little more expanded. Maybe it’s just me.
I’m seeing a 2 second lapse in time from the time you screenshot for each time you’re pushing the skill buttons. Are you sure you’re not just missing the the green numbers? They pop up pretty quickly.
Also, AH isn’t nearly as affective without allies around.
Also, the nice thing about having a x/x/30/x/x build is that you can switch the AH traits to Monk’s Focus. Along with Mediation Mastery trait and putting Meditation skills on your tool bar, commonly Smite Conditions, Judge’s Intervention, and Cont. of Purity (or put something else in if you want), you’ve got a nice burst heal set up that is perfect for solo play with a focus on bunkering. Personally, when I ran with maxed Valor, I always used MF even when with a group.
2h mastery is also a brainless trait…. You put it on, and then forget it. There’s no thinking involved in it.
The advantage of EM is that you’re pushing out Might stacks to your team mates.
Sure, I can see where you’re saying 2h mastery + staff is equal to EM, but what if you don’t want to use the staff? What if you’re not using a 2handed weapon?
Problem is I’d wager a lot of people don’t want to spend time purchasing different sets of armor. It is bad enough with weapon sets and now getting worse with ascended. Pretty soon we will be spending more time playing hide and seek farming items to build sets and no time to actually play the game
I think they need to draw a line and say PvP/WvW is equal, no PvE gear. Leave this gear here discussed and anything ascended for PvE only…. I don’t even know how to begin to craft Celestial gear let alone Ascended weapons and I’ve played since head start
And this is why i feel forced to invest in celstials when going ascended armor so i wont be forced to build in a particular way or a particular way of playing. its bitter sweet.
The gear treadmill is the only reason why i find them interesting. I just cant see my self pve grind for multiple armors or weapons.
It is very difficult to generalize by saying power > precision > crit damage. It really depends on build and situation. For example, solo, my normal in combat might stack is 12 to 15 without staff, that would decrease the effectiveness of existing power. I get 33% up time on fury from SYF, that decrease the effectiveness of existing precision. However all of these increase the effectiveness of crit damage%. Throw in skill, trait, different food, and group, it is really hard to say.
Ofc you can generalize but not in the example you make.
Gear are on fixed budget and 1 point power has the same budget value as 1 point precision but the fact is that point by point in the armor power > Precision >crit damage when it comes to contribution to dps.
However, adding in only the two actually gave me a power increase over what I had before celestial armor came out.
And i bet thats the chest and legs.
Chest is one, but the other is the helmet, not legs.
Talking about having to have several gear sets, I’ve aimed to have an all-in-one gear setup. I still have to swap out some parts of the main one though, but luckily, I’ve got it setup to where I only need to change a few pieces at a time if I have to.
(edited by Lonewolf Kai.3682)
Notice how the same thing happened the same day with other precursors like zap..
NOooo nobody is manipulating precursor price absolutely not!!!
check gw2 spidy ( i saw it in game…..)
/facepalm
no…. just, no….
This costs 400 gems per and allows you to use any armor (Light/Medium/Heavy) to make it fit any appearance.
It will make you able to use heavy armor appearance for light armor, and light armor appearance for heavy, ect ect.
no
