Why not just solve the population problem with mega-servers and leave the bosses scheduled as is
Because every map will become what we now call overflow maps and so they’d have to think about how to deal with the fact that maps are no longer persistant as that affects event states. But instead, Anet takes the easy route and makes everything on a schedule. Very typical.
@Strama: Not sure why you’d believe that the LS of today is going to be the same as the LS of tomorrow? Maybe ANet learned something (albeit very slowly) about storytelling from this first season? Devs did take notice of that ‘15 Lessons from Months of Scarlet’ post on another thread.
Because one after one year of LS, there were pretty much zero improvements in storytelling. Thus, barring news of personnel changes, there’s no reason to believe there suddenly would be changes now.
What are the best (highest DPS) weapons for damage builds? (Specifically for soloing dungeons.) Anyone done some analysis or have a spreadsheet? Thanks!
They have to work on things like renaming Guard Leech instead.
If you’re exploring a megaserver map and there’s more than one instance of that map, you might have to ferry people into the map (just like how you ferry people into overflows right now).
Maybe each time we kill one, Lord Beetlestone tosses the old one out?
Dungeons need a single player mode, even if it’s for the story path alone, or hireable heroes to fill in the gaps when you haven’t got enough mates online to accompany you.
I LOVE THIS IDEA!!!! [/quote]
Most dungeons are soloable. A few are significantly more fun solo than with a full party.
someone in one of the anti-stack threads called stacking “playing like a coward” (LOL)..
so what about: “no playing like a coward”
Anyone know how all those boar heads got stuck halfway in the ground at bacon hill in Queensdale?
Make the personal story 100% instanced so that the Living World is free to do anything it likes to the open world without having to worry about compatibility with the PS.
Because of lack of new dungeon content, players have run the same dungeons so many times that everyone knows the optimal strategies by now. If you want to play some other way, make your own LFG:
“Kill all mobs, no stacking, no playing like a coward”
…and stop complaining about how other people want to play the game.
Terrible idea. Especially since we already know the EoTM format is a massive fail.
Here’s a better idea. Break up the servers in tiers 1-2 and distribute the players into what’s currently tier 3-8. How do you like that?
Any server tried it with a huge map zerg? Perhaps one of this week’s winning servers in a lopsided matchup can try this? I’d make an awesome video whether you succeed or not!
Why don’t they just remove dhuumfire and unnerf all the indirect nerfs they had to implement as a result of dhuumfire?
So that you can ask them to look into the resident siege troll/golem destroyer on your server.
P.S. Just kidding — it must suck for them to get requests like that when they just want to play the game.
P.P.S Not really kidding: It’s actually the only way I’ve ever seen/heard of that successfully gets trolls to disappear.
Anyone know if the upcoming FGS teleport nerf will affect other skills as well? (Apparently, the nerf will be if you teleport while channelling FGS #4, it’ll cancel the skill).
It’d be a really bad side effect if other skills get cancelled by teleports as well. Especially for WvW where a lot of interesting combos can be used with teleports (churn bomb, for example).
Why not just make it so that after the teleport, FGS #4 just continues moving forward?
I think they need to take a second and figure out how to make the world dynamic, and make peoples events matter while using this system. Though ill admit, it will be a lot more limited, i dont think they should give up on the potential of dynamic events, It made the game really fun, and the on release areas really shined because of it.
It’s too bad, but I think they’ve completely given up on this.
By the way, the only way that I’ve seen work to get a griefer banned is to directly approach someone running with an Anet tag and discuss the griefer with them.
It totally sucks because you’re almost certainly bothering someone who’s just playing the game on their free time, but it’s the only thing that works. And if your server doesn’t have Anet employee’s playing, you’re simply out of luck.
Thanks everyone!! I really appreciate the help, being new and all. I just wasn’t sure if I was doing something wrong or not lol.
Is following the main questline necessary, by the way? Is there any real drawbacks to not completing it?
No drawbacks. Just play it until you find it unfun — it gets progressively worse as you go forward, particularly past level 30 — so don’t suffer through it hoping there will be a good payoff later on.
The payoff was Lion’s arch being blown up and the lesbian kiss: when you can’t write a good story, go the Hollywood blockbuster route.
- zergs.
- zergs.
- more zergs.
- two places, instead of one, get blown up spectacularly with…
- …lesbian kiss in the foreground.
GMs are the only way to stop this. Give them the power to insta-permaban people.
And if Anet is too cheap to spend the money, have a select few members of the player community do it for free — with the threat of insta-permaban for them if they abuse their power.
And before the white knights hop into the thread: it’s obvious who’s a troll and who’s just a new player doing it wrong.
- The fewer map instances the more money Anet saves.
- The more predictable server loads are, the more money Anet saves.
Thus:
- Megaservers, which is just a fancy term for “server merge.”
- Scheduled bosses.
Downscaling is horribly done and screws up people’s builds. All the level 80 cap has done is made all but a few maps completely trivial and thus unfun. It’s too late to go to a lower level cap, so perhaps every map should be set to level 80 and lower levels get upscaled to 80. (Terrible solution, but better than what we have now.)
It’s not even that there’s population disparity between servers. It’s ok that some servers are bigger than others. But when even servers that are adjacent in rank have huge population differences, then we have problems. Unfortunately, that’s the situation we’re in now.
It’s clear that, for whatever reason, EoTM is just not fun enough for WvW players to want to go there. If you have to force people to go there by making it count for real WvW points, you’re doing something wrong.
In the end, it’s a failure in map design that probably can’t be saved. Just let it be what it has turned out to be: a karma train for PvE players, and pray that Anet learns some lessons from its failure (unlikely as EoTM is itself an expansion of two wildly unpopular maps/areas: skyhammer and the bloodlust area in the BL).
But all the new players that just recently started playing, will most likely want to use your suggested system. The result would be a flock of clueless new players failing miserably.
So, in other words, no difference from what we have now. Open world PvE fails miserably at teaching new players the mechanics of the game.
they might have a work around but i think it would take alot of work and time coz it would be like a rework or something.
Just reset the personal story upon race change. And if Anet’s afraid of people somehow farming XP/karma/whatever, make XP/karma/whatever be part of the cost of the race-change item.
Economics tells you that the market will find the level that people are wiling to pay and it will go there.
That’s only in a market with lots of buyers and sellers (and product, of course), is it not? (Not a rhetorical question, I’m really asking.)
Here is the fix schedule, each phase takes several months:
- Phase 1: Deny/ignore problem.
- Phase 2: Ask for lists of issues/ideas for fixes
- Phase 3: Announce an Exciting!™ fix that will blow your socks off!
- Phase 4: Fix released, completely ignoring all suggestions from Phase 2, not addressing at least 50% of the problem, and totally bugged.
- Phase 5: Return to Phase 1.
Yes. Things have changed: HoTW troll now drops AC tokens after a botched cut-and-paste job.
The population disparity between servers that are even adjacent in rank will probably never be directly addressed by Anet (until they make everything into EoTM format, which I think is very likely).
So in the meanwhile, here’s an easy-to-try fix that requires next to zero work on Anet’s part but has potential for big impact:
- “Winner-take-all”: Determine server ranking using a point system. Winner of a match gets 1 point. Two losers get nothing.
- The idea is that there’s no reason to play for 2nd place or overall PPT, so you’d see more double-teaming of the PPT leader, possibly alleviating the population disparity issue.
- This can be easily implemented and tested for a few months.
Now that I think about it, even if the maps despawn less frequently, there’s zero guarantee that a character you’ve parked will log in back to the same map (unless there’s only been one instance the whole time, I suppose).
So even if you do take the time to find and record all the nodes on a map, it’s very possible that the next time you log in, you’ll be on a different instance of that map.
A big part of why EoTM massively failed is because of all the NPCs.
Pfft… probably more players in EotM then on the BL’s. Don’t know how you are quantifying failure?
PvE players who are just there to karma train and get their WvW dailies done — that’ pretty much all of EoTM. So yes, massive fail.
Also attempted SE1 solo, so far so good. Just need to figure out a way how to clear those turrets after 1st boss without dying to trash. Killing the turrets and then running back to the safe spot to avoid the aggro is proving to be a bit… time consuming XD
(just 1 golem fight, not full run)
- https://www.youtube.com/watch?v=9-lw_icM-88
Be a good distance away from the turret you want to destroy when a patrol comes. As they approach, blink or use stealth to get past them. If you get far enough away from the patrol, they’ll de-aggro so make sure there’s enough space between where you get aggro and the turret (with stealth, you can avoid aggro completely).
I’ll bet temporal curtain works as well. Pull them towards and past you as you run forward to the turret.
It’s completely obvious that many (most?) people have limited and set playtimes and thus by the new schedule they would always see some bosses and never others.
It’s really surprising that Anet didn’t seem to realize this — it shows how little thinking and effort they put into this implementation. Or maybe they knew, but just don’t care?
The last thing WvW needs is more NPCs. A big part of why EoTM massively failed is because of all the NPCs.
I would think that players who play only normal www don’t have too much empyreal or dragonite.
People who play WvW have massive amounts of empyreal fragments. Dragonite, not so much.
Your best bet is to submit an email to exploits@arena.net with a pic and relevant information, server, map, time, etc. The ingame reporting system doesn’t give enough information to indicate what exactly the player is doing.
Nothing comes of that either. Anet would rather spend their time deleting forum posts. There is another MMO with WvW-like play that just came out, perhaps they respond to this issue better? Perhaps it’s time to find out?
- AOE cap of 5
- small range of most buffs
These directly cause the stacked blobs.
I’m also going to point out, how many times have we not been able to do a World Boss due to getting stuck in an overflow? We’ve been asking the Dev’s to fix this issue. The Mega Server is a fix for a lot of players whom miss the dragons often.
How is this a fix? All instances are now going to be overflow.
- Lower levels are generally both unrewarding and unfun for level 80s.
- GW2’s population has decreased dramatically from a year ago, hence the upcoming server merges (in the guise of “megaservers”).
- There’s a WvW “tournament” going right now, but it’s effects are a bit overblown: there are only 4 WvW maps and each holds less than 200 per server… so no more than 600 people per server are being drawn away from PvE — there’s a few more karma training in EoTM. If 600 people make dramatic difference in PvE population, then that’s an indicator the general GW2 population is very low.
What they need to do is convert almost all low level zones into level 80 zones. Downscaling has been an epic fail.
Now that you have to pay to spawn extra mega-bosses, I’d expect griefing to become more prevalent because the stakes are higher — the griefers not only get the satisfaction of griefing your kill, but also cause you to waste influence (or whatever it costs to spawn a boss).
It’s going to get ugly.
The way it has turned out, EoTM is for karma training and PvEers to get WvW dailies quickly and easily, so who cares?
(edited by Lord Kuru.3685)
I have yet to see Anet come out to say that Sabotage and Spies tactics are illegal.
They are unsavoury game tactics much like real world espionage. Spies get the death penalty for treason in many countries when caught by enemy but is not outlaw by Geneva Convention 1949 .
GW2 is 50% off this weekend. Any server worth their salt will be purchasing additional accounts and stationing them on enemy servers, if not already. War is unfair, get real ! It’s not aiming for e-sports status.
*Hint : New accounts are not valuable because they have little MF and ach points. If you hold back due to moral reasons, you will lose the chance to be top 3. Competition is brutal at the top, use whatever legal tactics you can.
So you would be ok with someone using up all your supply in all your towers/keeps to build ballistas everywhere? What server are you on?
This feature update is actually why I started playing GW2 again. Well, and I finally remembered my password, but that’s a whole other story. :P
As for content, I’m sure there will be more content soon.
Also, ZudetGambeous, ESO is terrible. It may have plenty of new content, but it’s a less-than-subpar experience.
WildStar and ESO are both P2P. Believe it or not, you can play both games if you want, without breaking the bank!
I play EVE and GW2, myself. I know, unimaginable is it not?Edit: Can’t believe Isn’t…. It is censored on this forum.
You may think that, but the plummeting GW2 population tells a different story.
Plummeting? Says who?
Ah right, the megaserver announcement means the game is dying?
It does. It’s just a server merge under a different name.
i quite don’t like the loss of control of where i am playing. i don’t appreciate a machine choosing for me where i want to be.
i also fear that organizing larger events might become hell on earth with the megaserver system. why not make a list of opened overflow instances? what would be the problem to list all overflow instances and let the player choose on which he wants to play? would there be any downside to that? aside from resembling the guild wars district system…
Remember that Anet is all about hype and spin (that’s why “megaserver” instead of “server merge.” It’d be too embarrassing for Anet for people to see how few instances of each map there are.