So iWarden frequently doesn’t attack upon spawning. As we probably won’t be getting a fix anytime soon, do we at least know what causes it to bug out so we can try to avoid those situations?
Districts would mean showing everyone exactly how many instances of each map exists and thus giving everyone a good indication of how many people play the game. I don’t think that’s information that Anet wants to share.
Whether this or that rune gains or loses value should not be a determining factor in whether to make karma gear salvageable.
I sent a support ticket about this, but the reply was to post in the forums, so here it is:
Apparently, if you have Email Authentication, no authorization email is sent to you when you switch to Mobile Authentication. (I have not been able to check this, but people in the forum confirm this is the case.)
So if someone has a hold of your account name and password, he/she can bypass Email Authentication by setting up Mobile Authentication on your account (using his/her cellphone) and using that to authorize his/her own IP address.
This defeats the entire purpose of Email Authentication as an extra layer of security beyond your password.
Lots are saying leveling is just as easy as before. But that’s actually not the issue.
The issue is that leveling was horribly tedious and dull. And now it’s far worse than before.
NSP: Boar, oak, troll, bandit, and sometimes wasp
I wonder who will be crying the loudest when servers start getting shut down in six months, because new players will be told to avoid this game, due to horrifically bad leveling?
Servers are already being shut down. That’s why we have megaservers.
Megaservers would be a great idea for Roleplayers if you could just add some kind of RP tag to your character, to increase your chances of being matched with other Roleplayers. That way the Tarnished Coast and Piken Square communities could unite in a new way, without annoying all the non-roleplayers on those servers.
Their matching algorithm can’t even get people in the same party into the same megaserver instance. I doubt they’d be able to pull off an RP tag system.
Also, some groups do the paths as a full party — they drop out at the end when it’s time to sell.
It’s also a tad worrying – if they’re trying so hard to make the world last longer as-is, does this mean any expansion plans have been dropped? The more “grind” added, the less need to add new areas to the world.
I don’t think there have ever been any indication that they’ve even considered doing an expansion. They’re fully committed to the Living Story. And because of its ephemeral nature, they need to drag out the experience of the permanent content as much as possible.
Anet’s not going to make new dungeons. They have shifted all their efforts towards open world zerg content. The dungeon team was disbanded a long time ago.
People are asking for different difficulty levels because it’s the only kind of dungeon update (beside stealth nerfs) that has any hope of being implemented.
Why are developers so inlove with leveling systems?
Let’s face it, there are good players, and there’s bad players:
The bad players are still bad after having grinded their way to level 80, and they’ll continue to be bad because they can’t be bothered with taking the extra hours to figure out what’s what.
Then, there’s the good players who near instantly know what they’re doing – they’re forced through an awful grind to finally reach the actual game.Just throw the leveling system out the window or figure out a way for us to enjoy the game – and NO, leveling isn’t fun. I don’t need it to learn, and I don’t need it to enjoy a game. If developers would work on making the game fun, engaging and rewarding to explore I wouldn’t be FORCED to do all those things just to get to the next level, I would WANT to do them because they’d be FUN.
I’m guessing they’re forcing people to take longer to get to 80 because of lack of endgame content.
What they should be doing is making leveling more fun so that people want to take their time moving from1 to 80. But that’s not as easy to accomplish.
And then we come to the guild complaints that they can’t get people on one map, not even the small guilds. To those people I suggest looking to new leadership, who can actually get something organized. Other guilds, like tequatl and wurm guilds, have done this on a far larger scale (hundreds of people) before. Getting 20 people on the same map is a piece of cake compared to that. You just need competent people in charge. You’re a guild, not a random rag tag group of people. You’re supposed to be organized.
Get a core party of 5 people in a map, consider that your “main map”. Now break the group apart and have each of those 5 people form their own party so they can then join their party leader on the “main map”. It’s quick and it’s easy. Guilds complaining that they need to make use of organization, dear me.
It’s ridiculous to have to do this. We want to play the game, not the map overflow system.
I know it has been discussed to death, but this needs to be changed as in the current state the only reason to kick an instance owner is to cause grief yet it can still be done.
There is a legit reason to have this “feature:” it’s the only protection against people kicking you at the very end of a run in order to invite guildies for the reward.
Two wrongs make a right in this case, I guess? (Not really)
Monkey Paw wishes/promises from Anet as usual.
Very much so!
By the way, I got infracted for making a thread about the Monkey’s Paw.
Some adept traits are unlocked by doing ridiculously difficult tasks, that virtually make unlocking those traits at level 36 impossible.
Looks like they’re pushing you very hard to buy traits with gold. If you do, this new trait system is a massive gold sink. I’d rather have armor repairs costs back.
Yeah, this is bad. When a guild kicks off a new mission, they should be able to choose whether to create a new instance. It is annoying.
Yes, as I’ve been saying since the first announcement of the Megaserver, Private overflows, is the simplest solution that solves every single problem the Megaserver caused. The sooner we get them, the sooner the Megaserver failure will be left behind and nobody would complain about it anymore.
The point of the megaservers was to save money by not having to spawn as many map instances as before. If you allow private instances, that’s “wasting” money on instances again.
Of course, they could sell private instances in the gemstore, but I’m not sure how well that’ll go over with the community.
Weapons are around 5% DPS increase over their exotic counterparts. Not really anything massively game changing, you’ll finish fights slightly faster.
Armour… you really will struggle to tell the difference unless you’re in FotM .
The raw stats are 5% increase. But if you use gear with stats that synergize well (for example Power, precision, ferocity) that 5% can be boosted up to 10-15%.
The problem is not that level is now hard. It’s not. You could faceroll all open world content in this game before and you can now.
The problem is that the new trait system makes leveling even more tedious than it was before. You’re waiting way too long for your first trait point. Not only that, your choice of traits are extremely limited by the fact that most of the trait hunting involves doing stuff far above your level.
If you got hacked and had email authentication, check if the hackers switched you to mobile authentication.
People have reported that all you need are acct name and password to switch from email to mobile authentication… thus if a hacker got your acct name and password, they don’t need to compromise your email account as well. They just set up mobile authentication (to their own cellphone!) and thus can log into the game.
Disclaimer: That’s not to say your email account wasn’t compromised, be careful!
Funny again, the reason for my post was because the abomination that was taking forever
Then y u no just watch my p2 solo guide?
Didn’t know you had one until right this moment.
Trait line #5, to get trait:
- I: do CM story mode (level 40 dungeon)
- II: Kill Foulbear chieftain and her elite guard
- III: Complete level 59 Personal Story
- IV: 100% completion in Dredgehaunt Cliffs (level 40-50)
- V: 100% completion in Sparkfly Fen (level 55-65)
- VI: 100% completion in Frostgorge Sound (level 70-80)
Only Trait II is in a level 30s zone.
Look at Trait VI: If you’re level 30-40, I’m not sure you can even do damage to mobs in Frostgorge Sound.
Has the precursor crafting gone to the same unhappy place that the precursor scavenger hunt went to?
I’ve gotten a lot.. maybe 6-8 (rank 600 or so). None had stats that I use. They’re rotting in my bank, never to see the light of day.
For the guild bounty, one member of the guild, the server AND the party was in a different megaserver. There seemed to be no option to click name and choose to join another group in their version
You would think people in the same party would automatically be put on the same megaserver instance. I’m beginning to suspect there is no special algorithm for placing people in server instances — that it’s just random.
Something I’m currently working on. Can find beta on my github, use google to find it (I use same accnt nickname).
Cool! (Anet allows use of this type of overlay, right?)
“Hello,
Please note that we do not allow Match-up threads on the Guild Wars 2 forum. You can read about our forum changes here:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Wars-2-Forum-Moderation-Updates
https://forum-en.gw2archive.eu/forum/wuv/wuv/Upcoming-Forum-Changes-to-WvW-Match-ups-Sub-forum
The WvW Community has created a new space for Match-Ups and other off-topic discussion. You can find the Player Community-run site here:
http://www.GW2WvW.net”
Unskippable cutscenes? No thanks. Especially if you’re going to have so little new content that players are expected to run the same content over and over and over…
2 short unskippable cutscenes are not that bad
Two unskippable cutscenes are two too many.
The two numbers in your health bubble: the top one is heath percentage, right? How do get that there?
+1.
- No more worry about poor scaling of either the mobs or player stats.
- Super easy to implement.
- Can be pitched it as a major update to dungeons. Here, I did the work for you Anet:
“Exciting™ new changes to the dungeon system! ‘Hard mode’ allows players to experience dungeons at top level difficulty.
This massive update means you have effectively 28 new dungeon paths to run!
You’ve never fought these foes at these levels! You’ve never played the dungeons this way before! The challenge is here. Are you up to it?
Note that we are resetting all dungeon story modes for this update. Each character will need to reopen the explorable modes for each dungeon. This is so that we can have a fair baseline for the upcoming™ Dungeon Leaderboards."
Poor implementation is poor implementation. It’s worse when people warned them long before the update of many of the issues that we see now. Anet does not listen. That makes people even more upset.
Come come, Lord Kuru. Inculpatus is not denying that flaw, just pointing out that there are steps to be taken for players too
If I told you your burglar alarm was disconnected, would you tell me to buy a new door and lock?
Sorry… this does sound a bit hostile.
Yes, you should practice good account and password security. On the other hand, Anet should make sure that email authentication can’t be trivially bypassed.
Thanks everyone! … I’ve been in the process of leveling a warrior for a long time now but leveling is just so tedious.
-Swordsmen dodge-> phantasmal haste -> more attacks -> more dodges -> more survivability. That aside, they stay at around 200-300 range, making them perfect for some enemies such as lupicus(they jump just outside kick range).
Funny, I just watched your Lupi video before checking this thread for replies and noticed the swordsmen were surviving.
Hadn’t thought about the dodge/phantasmal haste going well together!
- Duelists do a good amount of damage and stay stationary at a distance, these are often what I end up using when I end up in an AOE fight. Consider traiting them to 1200 range, as I do with the abomination in arah, to keep them alive better.
Funny again, the reason for my post was because the abomination that was taking forever.
- Spam phantasm build – get a lot of cooldown reduction, use your signet heal properly and just spam the …. out of your phantasm skills, when they die you just make them get up again just to have them die again, because they hit once spawned, you’ll keep up some dps, but also have some meatbags around to keep your own damage more consistent.
Signet heal… I totally ignored that, stupid me.
Last note: Never forget about Crowd Control, this may seem obvious, but as this mechanic is not used in groups very frequently, people tend to forget about its existence. In solos, and definitely in ones where your phantasms get killed, and you cant get in melee a lot. CC is definitely something you can count on, signet of domination is awesome.
I wish they’d scale Defiant down for parties smaller than 5… I think that’d open up a lot of interesting ways to deal with bosses that are unviable right now.
They probably removed it because Ferocity is the name or the new critical damage stat and Ferocity was also the name of one of the personalities. You obviously can’t have both, so one must be deleted (just like the Twilight Arbor F/U dungeon and the Aetherpath).
Come come, Lord Kuru. Inculpatus is not denying that flaw, just pointing out that there are steps to be taken for players too
If I told you your burglar alarm was disconnected, would you tell me to buy a new door and lock?
How about you use an Account Name and password that is very difficult to get? That would surely help.
First, you should make sure you use unique Account Names and password. Then, as extra security, Authentication. We have established that an email for Mobile would be even more security. But, surely, making sure your foundation is as secure as possible would be best. Don’t you agree? =)
That’s not the point. The point is that email authentication has a security flaw that makes it completely worthless.
Whether you have a good acct name or password is a completely different issue. It has no effect on whether this security flaw exists or not.
I’m not sure I understand. How can your account be unprotected if you are using an Account Name that has never been used anywhere before? Same with a good password? It’s not like hackers can brute-force these things if you have chosen thoughtfully. Your account will only be unprotected if you give your information out, by using it elsewhere.
Create an Account Name and password that has never been in existence before. Follow the Security Tips outlined in the Sticky.
You supposedly have 2 layers of protection:
- Acct name, password
- Authentication (the purpose of is to prevent non-recognized IPs from logging in)
Authentication comes in 2 forms:
- Email or
- Mobile
However, the problem is that email authentication can be bypassed.
The reason is that in order to set up mobile authentication, all that’s needed is acct name and password. Apparently, no email confirmation is required in order to set up mobile authentication.
This means if you are using email authentication:
If someone has your acct name and password, he can set up mobile authentication using his own cellphone. This allows him to login to your account, completely bypassing email authentication.
Edit: This is very bad because illusion of security is worse than no security.
(edited by Lord Kuru.3685)
If you have no Authentication of any kind on your account, they only need know Account Name and password, yes. Pretty sure we all knew that.
The problem is that this seems to be false. If you have email authentication — which my friend did have — then it appears that hackers only need your password (and acct name) because they can bypass email authentication by setting up mobile authentication (which is what the hackers did).
This seems to me to be a major security loophole — especially since you think email authentication is protecting you, but it actually does nothing (insert Simpson’s “these goggles do nothing” image).
Only if you had enabled email authentication. Which everyone should have enabled (one or the other) at Account creation.
You need both the Account Name and password to set up Mobile Authentication. If they can easily steal the password to the game account, they can probably just as easily steal the password to any email account associated with said game, I would think.
So if you don’t have mobile authentication set up (but do have email authentication) then all hackers need to get into your account is your account password?
That seems very insecure. If you have email authentication set up, why is there no email confirmation requested when you set up mobile authentication?
As for having to steal both gw2 and email passwords. It’s definitely harder to get both than just to get one. They did not get his email password. All they had was his GW2 password (assuming they had that and didn’t get thru some other way).
You also don’t get email confirmation that you’ve set it up.
Does that mean all I would need to set it up is the game password? So a hacker could:
- Get my password.
- Set up mobile authentication to his own cellphone.
- Authorize their IP address.
- Login to my game account and steal everything.
Whereas without the existence of mobile authentication, they would have had to also steal my email password in order to authorize their IP address?
Same here, could not keep them out even after putting an authenticator on the account and removing their IP from the authorised list. Ticket raised, just hope their security team is better at customer service than Blizzard used to be
Check the mobile authenticator to make sure it’s your mobile phone that it’s attached to. Hackers apparently have been tying it to their own mobile phones.
God I hate these forums sometimes. God kitten pain in the kitten “something went wrong” error.
Anyways, tell your friend to change the email account’s password, the email associated with the guild wars account (a brand new email account), and change the guild wars account password. In that order. The only way to bypass the auth system in place is by having access to that user’s email account, which also explains the lack of email regarding it. It was likely deleted.
Nope. Email account was not hacked. Computer came up clean on scan, but more importantly, email login records show no suspicious activity (we know the account was hacked in a specific 3 hour time interval so unmodifiable email login records were all available for viewing).
I just got a mesmer to level 80 and would like to solo dungeons with her (just for fun, not for record times), but I’ve got an issue with fighting mobs that deal AOE non-projectile damage (melee damage, in particular):
- Phantasm builds: I can’t keep phantasms alive for any decent period of time against these types of foes so my DPS becomes really low. Perhaps using iduelist and trying to spawn them away from the boss?
- Shatter builds: I’ve tried using shatter instead of phantasms, but that seems low DPS as well. I’m a noob at mesmer, so I think maybe this is what I should be doing, but am doing it wrong?
- Are there non-illusion, high DPS builds for mesmers?
Any advice welcome! (I’m experienced in soloing with Necros and guardians, so I’m not a total noob.)
Anyone know if setting up mobile authentication sends you an email for confirmation?
A friend was hacked yesterday and mobile authentication was set up by the hacker (I guess so that the hacker could log on from whatever IP address they’re at?).
But no email confirmation of any sort was mailed to my friend that mobile authentication had been set up. He only discovered the hack by logging in.
His computer scanned clean.
Edit: Apparently, no email confirmation is needed to switch from email authentication to mobile authentication, which means if you have email authentication and your acct name and password are compromised, hackers can bypass email authentication by setting up mobile authentication on their own cellphones. In other words, email confirmation is worthless.
(edited by Lord Kuru.3685)
There is no authorization mail – so it seems that they can’t log into, yet they are.
Sounds like you were lucky the hackers logged on right after you did so you discovered it instantly. My friend just got hacked yesterday — he didn’t get an authorization email either, though he should have. His computer was clean and his passwords were good ones, unique to the accounts. There are two other similar posts in this forum from yesterday.
I suspect someone is able to bypass Anet’s email authorization security.
don’t hold your breath. Do you know how long it took them to go from soulbound to accountbound WXP?
server merges are never a good thing, but GW2 never really had a server “community” thanks to guesting to begin with, so who knows.
NSP has/had a great community that developed over time. The OP’s temple zerg is/was a great example. Oh well, I guess Anet saved a few bucks.
There are traits for new toons that require WvW? How does that work?
Is that why I’ve been one-shotting a lot of upscaled players recently in WvW?
Weird! Unless the hackers got email passwords as well, how did they get pass the email authentication? I’m pretty sure in my friend’s case, his email was not compromised (and where was no evidence that authentication was sent).