A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
The capture point centered balance is just guilty of the most unfun and unbalanced Patches for 99,9% of players.
Ruining PvE but mostly WWW since release.
If splitting skill is hard don’t balance on the part played by 0,1% of players.
May i have supply crate if you think engi elites are bad?
i play daily 49-50.
Its been 3 months i don t see a skin. (well btw i need only warhorn and speargun to finish the collection).
Its useless :<
Its convenient to use gold quality salvage kits only on rares mostly.
Nobody salvage enough rares to save enough time to make it a convenience item.
CoE opening:
You save some seconds if you lure with GS and kill with reflect anyway.
CoE Freaks and asura risens… you hit way more with izerker
TA aether already duscussed i believe.
Fotm:
Volcanic fractal Lava shaman.
Unless your party goes full melee (quite rare to see in pug runs):
-If you melee you trigger boss attack that kills every illusion
-Shaman consider illusion a valid target for its arrows avoiding those situations where a player could un out of evades
-You can place 3 iwardens and fight behind them
-You can keep 3 illusion to shatter for distortion at phase change
-The grawl parts is mostly about aoe burst rather than sustained, izerker, iwave are quite useful for that before switching to S/F
Svanir fractal boss:
-keeping 3 iduelist alive means you will never use your 4-5 skills on another OH weapon.
But GS can be useful to destroy ice walls before they los your duelists.
-if you know how to OOC its the best weapon to kill ice elemental top.
Urban fractal
-kill sieges if you lack a staff ele
-crippling warrior with an opening burst for trash is an added bonus since you ll kill everything before a double weapon swap anyway.
-at one of the door you can actually push pull 1-2 Groups under the door itself without triggering NPC awesome suicidal AI.
Frozen maw:
Aggroing elementals from the distance is nice.
Cliffside:
Almost permacripple is useful
iwave can be useful at higher levels arm seal in the left room to defend the hammer carrier hitting the seal (unless he has his own invul utilities the few dps lost totally Worth it).
Underground fractal:
Even if you los, an iswordman/duelist will be useless against trash… a single izerker opener will do more damage (except for rabdovich).
Even at boss most Groups don t melee so you need a ranged option
Thaumanova Boss:
Spam izerker, iwarden, signet, iwarden, go on GS wait for iwarden CD spam another iwarden, sit in GS.
SE3, you can destroy wall even before starting the path.
Clown car seems izerker helps a lot and you can keep 2 alive usually but depends on your build.
SE1 Push + pull useful for tazza and the previous asura boss if you strip defiant fast (something mesmer is quite good at).
CoF2&AC1:
Izerker does lot of damage to burrows
AC2:
push pull to gather ascalonian mobs before boss if guard is not running GS (into the void helps but few won t be pulled).
those are the first i remember.
There were more before last dungeon patch.
GS is really useful in lot of other situations, maybe not as efficient, but extremely better at making stuff easier for the party (i.e. with pugs).
Also MOST pug groups won t full melee lot of things, and in that case you can t do it alone.
If you are in a dungeon guild, you’ll likely full melee more stuff, but you don t need to read this topic.
If you PUG a lot, you need a GS expecially if you don’t want to fail and open antipug threads
(edited by LordByron.8369)
Taking it to personal when discussing balance is for sure productive…
Also something we never seen.
I could copypaste the answers i received when they nerfed RTL+cantrips to eles…
Until pax was full of answers like yours.
those stats with aplyed fortitude and strength ….
No they are not
Thank you to remind me
I should ve included those because its the norm in WWW to have both.
EXPECIALLY on thieves and warriors.
So 2840 power.
500 power more than PvP
20% crit damage more than PvP
8% more crit chance
i could also add how easier is in www build adrenaline and initiative.
And possibly i even forget the fact that could be a further discrepancy between weapon power in pvp and www since ascended release.
(edited by LordByron.8369)
1) it matters for:
-distortion
-giving targets to some bosses
-defiant stripping
-signet healBosses basically never target clones. And you can fully strip a boss of defiant in decent time without use of distortion. Sword 4 has a low cooldown, traiting harmonious mantras gives you three charges of daze too.
you didn t test enough, there are some you really WANT more targets.
And where sword will just kill your phantasms
So you keep all phantasms alive you can and replace any istantly with a clone.
Another thing that sw/X-sw/Y people doesn t understand is the shared cooldown on 1-3.
Did i mention izerker is the best option against most structures?
And i guess you melee even sieges in ascalon fractal, because your iwarden will just sit there doing nothing.
2) you can t Always stack……try to pug fractals 40+ and tell me how often you see stacking.
I’ve done high level fractals with people who aren’t “elite” and we can stack things just fine.
Prove it
3) sword+GS is more cripple+immob.
You need thatNot really. There’s exceptions like Mossman and Archdiviner, but cripple isn’t overly important, especially not to take greatsword.
And uncategorized trio, and cptain ashym if for any reason manage to put sword out and someone died (something you keep in mind when you pug… unless you ragequit at first problem).
4) experience more with GS and you’ll learn maybe
I would agree on CoE…. and easy stuff like that.
But there is way more in the game
For example you can push+pull the same target for long distance….Aetherpath without the guardian corner “tactic” is an example where a single mesmer makes the difference.I literally can’t think of any example you’d want to pull and push a target. This is ignoring the fact that pushing forces you to sit on a low DPS weapon the next 10 seconds.
DId you play fractal 3 months ago?
Did you play TA aetherpat before people found a way to trivialize mechanics?
Could add more
But i don t want to help lazy players :|
Everyone is fallible, but you can still melee bosses with a pretty high success rate.
You are officially invited to a fractal PUG run (means 5 pugs, not 4 guildies and 1 pug like most intend) to prove it.
The fact i have more than 500 runs (see number of pristines) and seen only 2 non friends parties, full melee, suggests me you are wrong XD
for example if a warrior zones in with sword+axe get ready to have a complete dead weight on your team.
Just an example.
We are in arah.
I zone in with my sword+axe pure GS build use skill 4 and then switch to GS.
And i wonder what would ve you said if you looked at a mesmer going CoE with a GS…
Yet i know at least 4 parts where GS was/is better than sw/x,sw/Y
As i said, too many players look at equipment and not at what happens during a fight.
(edited by LordByron.8369)
Maeggle learn what an exploit is.
And no you don t know what is OP on a warrior nor on a thief.
You possibly never left your 80 zerg Group from what you say so you don t have a clear idea on what smaller groups are played like.
a VIABLE ele with meteornado does no more than 6000.
a really risky ele gets to 8000.
If you go higher you are playing a PvE build on upscaled targets.
Also if you want to learn what a macro thief is sometimes try to capture a bloodlust.
You might meet also fresh air macro eles.
As i said you don t roam a lot for sure… and you also seems to have issues avoiding a 4,75 second cast skill…..
I’will remember that to any WWW player saying anything against PvE players… even an open world boss is more skill based at this point.
This is another victory for blobbers…. but this time server performance is not an excuse.
CC is so useful that nobody uses lightning rod…
Why?
BEcause guild raids have permastability.No, nobody uses Lightning Rod because it’s at the end of Air Magic, and people going that far are going for Fresh Air bursts.
CC is HUGE in WvW. That’s why it’s known as the “Hammertrain.” You don’t use hammers for their damage (Guardian hammer 2 the exception) or mobility, you use them because locking down your opponent is more important than dishing out a lot of damage in ZvZ warfare. The damage will come.
Plus, a lot of zerg necros run Well of Corruption which has that nice ability to strip Stability.
That because hammer train does lot of damage on low CD.
Exactly the opposite of a WWW ele.
And i would ask anet toprovide some numbers of the variety of players in WWW since its getting ridiculous expecially with these kinds of nerfs.
@maeggle
Despite your assuption that war is not OP tells alone how wrong you are.
I’ll just suggest you to learn what risk/reward is:
To deal massive damage you have to:
Be full dps (with dps utility).
Already have done a rotation to maximize your boons
Cast a self rooting skill with a precast of almost 4 seconds
Add another 1 second cast skill.
Your target should be DPS and sleeping for 6 seconds.
As i said no PvE player would fall for that but seems as i said that www is for early beginner players if this is unacceptable.
The state of the art is the hammertrain, the staff 11111 guardians, and stealth macro thieves i suppose.
Basically a RTS game for commanders that have to give orders to a zerg of bots.
(edited by LordByron.8369)
By the way considering meteornado is too strong for anet…. i demand that they use the same balancing guideline on every single PVE boss attack.
If a pve player is required to avoid at all cost a 2 second cast AOE or get oneshot, it can t be so difficult for WWW and PvP players avoid one with double casttime and 20X cooldown unless they state that those 2 are the casual part of the game.
Survivability also comes form HP and thoughness.
The difference between being oneshot and 2 shot is huge.
Expecially when you get hit by 11.000 damage invisible ranged heal area every few seconds (ascalon)
Or an invisible melee attack at 1200 (cliffside archdiviner 1st encounter)
Or once again a 10.000+ damage meteor hitting at the same times the ae appears (ascalon and sometimes lava shaman)
But also because even the best player commits many mistakes during a fractal run.
And most Attacks with sjort tells hits for 10-11 to max 16K.
Ele (staff) on his side has the advantage to be able to range (600-300 or less) preserving all its dps
But since you already have 2 sets on war i’d go with war.
Ele would be better if you had full zerk + some spare equip (staff+scepter+focus + few pvt or celestial trinkets if possible)
Also there is still lot of people that thinks 3 war are mandatory
P.S: few things useful:
I knew some players using the “camping with GS” excuse.
They usually can only copy youtube run videos, and judge a player by its equip rather by what he does.
They are totally blind to any strategy not approved by forum/youtube,
The first of them opening an antiGS thread saying only bad mesmers use GS, few days after opened a thread to look for a pve guild because was uncapable of completing istances with pugs
(obviously pug’s fault)
Good mesmers have EVERY weapon with them, tests them and see where they works (even torch, staff and scepter).
Lazy players copy youtube and think what they see can’t be improved.
(edited by LordByron.8369)
GS is best illusion spamming non condition weapon
So why does illusion spamming matter in dungeons?
the second best aoe weapon.
Cleave on sword gives you all the aoe you need in dungeons, there’s no need for more than that.
gives huge cripple uptime.
I’m…not entirely sure why you’re worrying with cripple in dungeons. You’ve got cripple/immob on sword anyway.
Best push/pull combination with focus
You should only need 1 pull, and the focus provides that.
Has Boon strip
So does sword. Every third autoattack. Clones do it too, so that’s an added bonus.
-Svanir shaman
Spam 3 iduelist under the farthest wall.
Camp with GS since he won t kill any of those 3 for the Whole fight.Or you could spam 3 iDuelists and then melee with sword and do far higher damage than camping with greatsword.
-svanir ice elemental
Spam shatter to kill top partOr you could melee it while casting phantasms and do far higher damage than you could camping greatsword and shattering.
-dredge
Having aoes is useful to kill dredges. (less since patch).Except it’s more useful to be able to pull the dredge into a corner with focus, and then simply cleave them down with sword and the rest of your team. You’re not soloing this, remember.
-Cliffside:
crippling boss is goodCrippling the boss does nothing. It’s not like he’s moving fast running around the map. He’s walking slowly and every now and then does a large leap attack…which won’t be stopped by cripple.
-uncategorized 3 minibosses:
Ettin won t kill iduelists if placed correctly.Which is why you place iDuelists, and then go in and melee, since he won’t kill you if you play well instead of camping greatsword and doing no damage.
-taumanova
the boss seems not good at dealing with phantasms also you don t want to melee this.This is actually a boss I’d bring a greatsword on in pug parties…but only as a backup if all of the tiles around it get popped. You still melee it until that happens.
-bloomhunger
someone has to kill spirits
If you lack a staff ele, mesmer will be the best choice.Not sure how you arrived at this conclusion. Mesmer’s primary job at bloomhunger is to stack iWardens and make sure that it’s covered in reflects. You can let pretty much any other class take care of the spirits just fine. If you’re actually that antsy about killing them, you can take mantra of pain and use that.
TLDR:
When mechanics can be avoided by stacking and dpsing like most dungeons, you don’t use GS (in most cases you don t even need 2 weaponsets)When dungeon are harder you want GS for many reasons.
another example is TA aetherpat.TL;DR: If you’re good enough to dodge attacks using your dodge button and blurred frenzy, then you don’t need a greatsword and you can melee encounters.
First reason to not use GS is most “dungeon elitists” can only understand what they saw on youtube/forum.
If you have a GS even if you save the day many times and carry everyone, will think you are bad because you have a GS.
It happens for everything not documented by PvE guilds not only mesmer GS.If you’re at the skill level where you need to camp greatsword to survive, you’re not going to be saving the day, that’s just not going to happen.
1) it matters for:
-distortion
-giving targets to some bosses
-defiant stripping
-signet heal
2) you can t Always stack……try to pug fractals 40+ and tell me how often you see stacking.
3) sword+GS is more cripple+immob.
You need that
4) experience more with GS and you’ll learn maybe
I would agree on CoE…. and easy stuff like that.
But there is way more in the game
For example you can push+pull the same target for long distance….Aetherpath without the guardian corner “tactic” is an example where a single mesmer makes the difference.
5) i love dunegon pros with unlimited evades and without level 49isntability
6 and more) tired to answer…try to use the GS and you will learn
I would even ask you to show me how good you are without GS in a lvl 49-50 pug fractals, but i’m sure you won t accept like almost any ant GS player out there.
mostly mistaking the ability of some fixed party+builds ability to trivialize most mechanics for personal skill.
Its a pity it doesn t work with any party comp+pug.
That is what you should be able to play.
A 180 sec CD elite to recharge current attunement #5 skill would be a decent substitute.
Something i didn t understand …
What happens if i cast a flame wall (focus fire 4) with blinding ashes?
Players on the wall while cast will get blind but players walking into it won’t?
Sure….waterbot is viable. In the game supposed to have no healers.
Oh boy… Staff Ele provides combo fields, CC and a kittenload of damage — all in one spec. Your heals are minor in group fights; most healing potential is via blasting the water fields.
CC is so useful that nobody uses lightning rod…
Why?
BEcause guild raids have permastability.
I know the role of the ele is to cats the water field when commander says water.
Its exactly what i don t want to be.
Its not even considered good with Meteornado and all commanders ask you to be a waterbot.
Narrow-minded commanders and players don’t make a profession or certain builds bad.
SFR is a T1 server… nobody on official forum sees ele as anything but a waterfield dispenser.
What? “I don’t even…” Necros suffer from retal just like any other profession.
Also Necro bombs are called “bombs” for a reason. Staff eles can provide much more high sustained AoE damage (equals higher DPS, but feels less spiky than Well-Mancer), though.
CONDITIONS doesn t trigger retal.
Retal works also on number of hits…reason why meteor storm and icebow 4 (also FGS for now) can kill an ele from retal in few seconds
war and thief
They’re both fine, except for some rare eviscerate-centered warrior builds. If you can’t deal with ’em, you need to practice more.
This is a lie
Don t need to discuss…
Torpedo warrior is also knew as IMMORTAL warrior
In thief forum you may read that only a bad thief dies in WWW
Anet said in the past you can t kill thieves but making them flee is a victory (and its obviously a wrong statement)
Sharknado is a stupid exploit and it’s great to see it being fixed. There are still many things to be fixed, but I think it’s a step in the right direction overall.
Its not an exploit.
You don t know what an exploit is.
What i really donìt like is the tone you use while being extremely vague and arguable.
As i said if you stand in a red circle for 4 seconds in PvE you get oneshot by almost anything.
Seems www players are considered way less reactive than pve players are if you think that is wrong……
We are actually talking about tpvp. And I don’t think it needs to point out.
And may i ask what exactly oneshot eles? do they also oneshot necro or thief(lets not talk mesmer here since sword #2)
“DD celestial ele is trash… You need to be able to engage/disengage and strong defense mechanic at will to be good at roaming.”
D/D ele is exactly the build which has strong defense and could engage/disengage easily. It’s same par with war .only thief is better than them .(Dont say pu mesmer here they cant easily engage).So i dont see any point here.
“Healing is just half effective due to the increased damage and condition spam comparing to PvP, but this is a concept too hard to grasp for some”
yeah , 1.8 healing power for wvw is same level as pvp cleric amulet.
There is a huge issue of pvp players thinking PvP and WWW are similar.
http://gw2skills.net/editor/?fZAQJAoImAAA2GeRbA-TpQSgAA7PAWGAA
Pow2740
63%
220 crit damage
Is different to me from
Pow 2313
55% crit rate
200 crit damage.
That just to strat with BASE stats.
You can t really recover as well as PvP
For condition a +40% condi duration food alone is huge.
Then there is the fact of the MAPS and number of players.
Ele can t really jump in and out of a fight, expecially when opponent has no reason to actually stay near a point in WWW.
Also ele can’t (no it simply can t if you says the opposite i can prove it with a warrior or a mesmer, or will ask a friend with a thief) prevent opponent to flee.
And for profession with low cooldown fleeing is a victory because they can come back stronger than the ele.
They also can disengage when opponent has reinforcements, and ele can t do nothing to prevent it (even if you hit with every single control skill you have).
Really, i m roaming on daily basis recently… WWW balance is competely differnet from pvp and some professions are ridiculous.
SUSTAINED Mobility or stealth are main key to success.
Not to mention as a DD ele is totally uncapable of Killing many tanky builds unless going full DPS.
Can a thief or a warrior sustain a 1VS5 in PvP?
well in WWW can 1VS10 and be effective (that is not Killing 10, but slowing ,10 people, tagging WPs, Killing low HP players, doliaks supplies, camps etc etc etc).
As i said the only thing that makes pvp players get wrng ideas is mot www roamers are unexperienced so you happen to kill any profession….
If you still deny it… there is a reason if before RTL nerf ele was a decent scouting profession along thief, and suddenly that role disappeared.
You can’t even reach the zerg if you try, after the rune nerf.
I don t like your suggestions at all
1):
We play a game with offensive and defensive skills.
Making skills like reflection and block useless is just wrong.
2):
Issue is Always the same.
Bosses are OP and stupid
The spider queen fight is the perfect example.
ANY player facing this without knowing what to do, will wipe.
Skill is not involved, just memory.
3):
If anything, they have to use fractals as a design guideline and not dungeons.
You see more people playing boss like they were intended in fractals actually.
4):
We have a HUGE balancing issue in PvE.
Lupicus is the best example.
Try warriors and elementalists melee.
One can just sustan 1-2 hits and get healed automatically and has access to short cd evasions and invul.
The other is oneshot by almost anything if he wants to preserve damage (common issue).
Same for skips.
We need desperately to keep PvP balancing separated from the rest of the game being extremely cancerous to PvE and WWW.
5):
The answer is Always the same.
Something better than a 1980 Artificial Intelligence is a necessity for a 2013 PvE game.
But it costs LOT of moneys OR work (or both).
Some games invested huge sums of moneys to get a decent AI and they succeded.
In GW2 you find some openworld normal mobs with better ai that 99% bosses.
What we need about dungeons:
1) stop working on old dungeons (and ruin them).
Despite requiring less work, changes to them are often as wellcome as many useless profession nerfs we are seeing.
2) if you want to revamp old dungeon the ONLY thing we need is something that can be called AI.
3) If not, then work on new dungeons….
4) the dungeon population is so small because all you care of is making them of difficult access to newbies…
There is infact no difficulty progression
5) make some dungeons long but really easy, and some other short but challenging.
Reason why dungeons are not sso popular is infact point 4:
They are a trauma for new players and boringly easy for everyone reproducing youtube guides.
GS is best illusion spamming non condition weapon
the second best aoe weapon.
gives huge cripple uptime.
Best push/pull combination with focus
Has Boon strip
Some other unlisted fractals uses:
-Svanir shaman
Spam 3 iduelist under the farthest wall.
Camp with GS since he won t kill any of those 3 for the Whole fight.
-svanir ice elemental
Spam shatter to kill top part
-dredge
Having aoes is useful to kill dredges. (less since patch).
-Cliffside:
crippling boss is good
-uncategorized 3 minibosses:
Ettin won t kill iduelists if placed correctly.
-taumanova
the boss seems not good at dealing with phantasms also you don t want to melee this.
-bloomhunger
someone has to kill spirits
If you lack a staff ele, mesmer will be the best choice.
TLDR:
When mechanics can be avoided by stacking and dpsing like most dungeons, you don’t use GS (in most cases you don t even need 2 weaponsets)
When dungeon are harder you want GS for many reasons.
another example is TA aetherpat.
First reason to not use GS is most “dungeon elitists” can only understand what they saw on youtube/forum.
If you have a GS even if you save the day many times and carry everyone, will think you are bad because you have a GS.
It happens for everything not documented by PvE guilds not only mesmer GS.
Almost everyone would swap the elite for an utility since release in WWW, soon even in PvE
If you look at “dungeon fixes” seems madeplanned by the economic developer.
All they care of is to make them longer with the least work possible.
P.S another one that wants free fractal skins.
Even 100 pristines would be really few compared to current droprates.
And would just ruin the only rare pve skins non tied to TP.
What about precursors for 10 pristines?
Would be evenmore fair.
Despite i think they won t develop any new dungeon.
They just can use fractal guidelines witthout using boring puzzles nobody likes.
What is important is:
1) don’t inibite players skills like reflection and block… people play to use the skill they have and not to spam 1111111.
2) AI…don t have bosses blindlessly charge toward players
3) mechanics should let good players compensate for unexperienced ones.
Having mechanics requiring 5 players to play flawlessly will result only in an unpuggable dungeon… and most players use LFG.
4) no more DPS checks really.
5) boon strip/steal.
6) less oneshots…expecially less light profession oneshots like lupicus… the difference between an elementalist and a warrior against lupicus is like the difference between playing arah and AC. (but i guess this is the usual balancing fault).
7) new dungeon armor+ weapon… for once.
8) ignore the fact few player can finish a dungeon in 5 minutes.
Try to understand if you are designing a game for the 0,1% or for the 99,9%.
9) design something that isn t based around gimmick mechanics.
It tends to be frustrating until a youtube video comes out, and then easy and boring.
(this is the main dungeon design flaw in this game).
(edited by LordByron.8369)
I have some issues with precursors:
First anet tells they like a player driven economy as an excuse to not do anything about manipulations.
Then they decrease gold rewards, gold farming,materials requirements.
Finally they push the price with an insane nerf to Mystic forge.
I don t see this as a player driven economy.
Anet system is:
Always nerf supply with any excuse.
When supply needs buffs use the “player driven economy” excuse….
few months after the game was released gems were 30 silver for 100.
Now they are almost 15 gold.
Some months ago players used to joke About the economy being so bad that gem would go to 10G for 100.
Since some players have too much gold they inves in something that will Always be useful and Always increase.
I have many doubts this economy is healthy….but i don t have a degree in economy.
But its all about semantics.
Because i can say for most players its just awful.
P.S: i Always supported games i like except the ones i found using non ethical systems.
“Vote with your wallet” is good for me…
(edited by LordByron.8369)
This is the third “fix” to iwarden.
I expect it to shatter on summon dealing damage to mesmer itself.
If really fixed will make mesmers good for fractal like they were before the fixes.
P.S. i expect the fix being a tooltip change: iwarden can’t attack on non perfectly plain floors or against summoned and moving foes.
(edited by LordByron.8369)
This
i often switch mirror image for something else.
Also switch focus for pistol or sword when reflect is not needed.
Mesmer in fractal is extremely situational.
But has enough versatility to be adapted to each just switching weapons+utilities.
The upcoming iwarden fix caould make mesmer again strong in fractal or just push it out of the game if the “fix” will be like the last 2 we had.
Yes i was told there would be no healer in this game.
And i don t like to be forced into one.
Mesmer at least is amongst top 3 roaming professions.
Also mesmer GS is one the 2 reasons why DPS ele is unviable
While in zerg has the same role as a water ele.
And mesmer got buffed…ele got nerfed.
I heard things sfr already have 50 men q everywhere and still recruiting
Max queue i saw Yesterday on a BL (Yesterday played a lot) was 7 (for 15 min then went back to 0).
Other 3 had no queue.
Previous week there was almost no queue even in EB.
SFR has short queues. everywhere but EB in prime time.
I don’t see a 50 queue in a BL since 1st week of second WWW tournament.
Obviously queues will change when WWW starts. and drop a week later.
Only exception is a couple hours after resets.
(edited by LordByron.8369)
If you consider 20 players blob maybe, but last weeks opponent servers outnumbered SFR zergs by 2-3 to 1.
Both kodash and deso.
Have screens.
But i have to say i only speaks about borders.
Its likely EB could have huge blobs i almost never play in EB so i can’t say.
The healing signet got Nerf about 2 patches ago. Now people want more nerf? LOL yeah make healing signet give 1 healing per second, and even then people will still complain, so i suggest make it give 0 health and hopefully the whiners will stop.
Its fun how they view the nerf against warriors and the nerf against eles.
Its perfectly fine to nerf ele skills by 50-80%
Warrior have to be shaved of 7-8% carefully.
The GS in WWW is Beyond ridiculous… i don t have recording video but posting some videos of ANY GS warrior in www would bring the hilarity in any mmorpg player.
You should specify wich mode are you talking about:
PvE ele is HIGH risk, high reward at moment:
I.E. ANYONE can melee lupi on a warrior, not so many can melee lupi on an ele.
That is because Warrior is extremely forgiving, being able to facetank a couple of strong hits, and healing back without even pressing a button
Ele gets oneshot by so many Attacks in pve that is extremely difficult to play unless the content itself is extremely easy.
Tell me how often do you see a FGS in high level fractals.
The issue is obviously the content, but nerf is Always the lazy way anet chooses.
WWW:
Thieves and torpedo warriors are OP and will be almost untouched.
DD celestial ele is trash… You need to be able to engage/disengage and strong defense mechanic at will to be good at roaming.
Ele has none of that. anyone saying the opposite should prove it, and i can prove i can escape them even with a mesmer.
Healing is just half effective due to the increased damage and condition spam comparing to PvP, but this is a concept too hard to grasp for some
In Zerg WWW ele is either a waterbot (low risk/0 reward) or if dps is extremely difficult to play for not even a strong reward. (read unwanted and considered unviable)
But will be nerfed so will be high risk/low reward.
InPvP DD celestial seems strong due to reduced stats, no food exc.
But obviously the need of the few is more important of the needs of the many because of esports TM
(edited by LordByron.8369)
Eles are “hugely viable” in wvw without meteornado cheese. I’d be perfectly happy if they simply made tornado useful on its own.
Sure….waterbot is viable.
In the game supposed to have no healers.
Is staff dps ele viable without meteornado?
The answer is already in any tier 1 server forum…. and its NO.
Its not even considered good with Meteornado and all commanders ask you to be a waterbot.
In the mean time necrobombs don t have to deal with being squishy, their aoe last forever, and they don t even get hit by retaliation.
But hey we are talking about a balance team that thinks thieves and warriors are fine in www…
So speaking of it is just time wasted.
P.S. GG to people slotting an elite with the only purpose of having a chance at fleeing.
Since you can’t disengage at reengage at will given the CD (the difference between ele and warrior+thieves is this) its totally useless to flee.
P.P.S: FGS for chasing is useless. to actually fight you have to drop it. at that point your cd is huge and your opponent will flee in 5 seconds.
(edited by LordByron.8369)
im suresfr’s blob needs some more…..looks at constant 80 man blob………. Yeah will be easy win, just a pity No1 else stands a chance. Thanks anet -yours sincerely Desolation-
I wonder where you see 80 players.
I played almost daily last month and few times i saw 30.
Unless you attack home garrison or similar targets, in that case everyone from pve etc comes to defend.
FGS is still the best Elite for PvE and WvW (roaming)
And FGS will still be one of the best PvE elites still, but in line with the other professions elites.
Frankly i would trade them with ANY profession or with any other non elite.
If you say warrior banner or signet are in line with elementalist elites you have a really strange idea of balancing possibly the same as anet.
And anet proved many times how bad they are at balancing.
Calm down, staff ele did lose the ability to see huge numbers, but a 10k meteor shower is OP anyways and they fixed it. On the plus side you got the best skills that work with the new blinding ashes which looks incredibly strong.
I know this game have given absurd concept of “balaning” since release.
But when a profession can just cast their elite spam 1 to deal 8-10K attacks, another can do more from INVISIBLE…
And another has to:
1) be the most squishy in game (don t even try to deny it because to get 10K damage you are a rallybot in fullzerk full dps)
2) STAND STILL for 4 seconds
3) have opponent stand sit in a red circle for many seconds
4) just once per 3 minutes
And yet only the second gets nerfed, it just tells a lot about the cmpetence of the balancing team we have.
There is something called risk/reward that is the base of balancing for any well designed game, in GW2 instead the less risk, the more reward is the balancing guideline.
And that is why we have no build diversity and even worse no profession diversity.
But whatever we say, anet decided and they only pretend to care about players concerns…
While they only post false CDI to give the idea they cares, while they instead go on with huge mistakes even when half playerbase tell them.
Then takes 6 months to delete them.
I have no faith in the balancing team since few months after the release.
They proved to lack the ability to balance this game with so many huge mistakes, that nobody could trust them.
And hiding behind the “forum negativity” mask is only a further proof they don t even accept feedback.
Considering you know get trasmu charges 100% by map completion, they could do it.
Would be as convenient as permanent mining tools.
Tornado can be stripped of boons, can be killed fast and requires a really stupid AND weak opponent to be useful even if you apply fields or anything.
SO its unviable in PVE, in WWW and in PvP unless for a 2X damage every 3 minutes.
Now i would argue that even necro can do that easily…..but the fact that balancing devs have somthing against eles and pro warriors expecially in WWW is Crystal clear since release.
Each nerf affects by almost anything PvP and is a HUGE nerf in WWW.
RTL
BOON Runes
meteor shower.
Expect also FGS3 nerf.
And don t expect anything nice…
See our water new GM trait they want ele to be a waterbot despite the game is not about healers.
They really don t know what they are doing.
(edited by LordByron.8369)
To those saying Celestial is fine…what? It received a huge buff only because of the Ferocity change. It was already a decent stat on Eles and other builds that have a wide variety of damage/sustain. However, rather than just giving the set more ferocity to compensate they buffed everything by (I believe) 6%, which is an overall HUGE buff.
Let’s compare the PvP amulets and see how many overall stat points they have:
Berserker/Valkyrie: 2340Carrion/Cavalier/Barbarian/Cleric/Soldier/Settler/Knights/Magi/Rabid: 2208
Rampagers:2221
Celestial:3038
So Celestial has:
- 698 more than Zerk/Valk
- 830 more than most ammys
- 817 more than Rampagers
For builds like Ele D/D or Axe + Sword/Bow on Warrior and many Engi builds there’s very little reason why you wouldn’t take this ammy. I could understand having a few more stat points due to how spread out they are like Zerk/Valk/Ramp, but 700-800? Hell no. Combine this with might stacking and you have builds that simply have superior stats to other ammys.
Might stacking and being able to do so with little to no enemy interaction is the bulk of the problem, but Celestial is certainly a contributing factor. It may not hit as hard as Zerker but it gains a TON of sustain in the process.
Yeah it doesn t even hit as hard as soldier…..after the ferocity nerf celestial falled back with damage because precision and ferocity needs power, and celestial lacks it.
That is any non condition attack deals less than soldier afaik.
removing FGS is the easy solution for lazy people.
But at this point i d want a nerf to banners, to reflections and to the guardian skills like hallowed grounds.
They are AS gamebreaking as FGS but in a different way.
Or instead they could program something better than a 1980 artificial intelligence, but it would require work.
I guess pacman ghosts have better AI that dungeon bosses AI.
meteornado removal is the end of the few ele dps still playing WWW.
But its fair because WWW is only for thieves warriors and guardians.
How dare people play other professions….
For people who forgot…
During pax, izzy said in this same forum ele was too mobile and wanted to nerf FGS 3
feel free to laugh but its true.
so expect a double nerf
P.S: i don tthink a boss should be so stupid to charge blindlessly towards players ina 2014 game.
If its not FGS its banners, and guard skills.
But obviosly nerfing is the lazy way.
So finally “Mr izzy i play only war and i hate ele” managed to nerf ele again.
Did he spot some ele in WWW and pve and he didn t want them i guess XD
He said many months ago while ele was unviable and still asked to nerf ele FGS …
I have no words on how biased some people is and how much they can .
Trust me until izzy is in the balancing team you can forget a balanced ele in ANY part of the game.
2 years and still nerfing anything that makes us viable.
The meteornado nerf will just release ele to the role of waterbot again in WWW.
I just hope you can check how many ele players will be in WWW before and after this great idea.
we are already few…but we will be less.
And War GS is untouched GG….
Oh and trust me not only FGS 4 will be nerfed.
Expect also FGS 3 i can bet on it.
I really like how people once again sing how strong ele is in WWW because is viable in PvP
Seen that 4 times already.
When people in PvP started failing they started crying and quit.
Ele didn t change after cantrip+rtl nerf.
People still was saying how strong it was.
Then came PAX, and people started crying….
PvP is NOT WWW <===
PvP requires mobility.
We got a strong rune nerf on that as if rtl was not enough.
But you roam and you kill people so i guess the skill of your opponent doesn t matter.
As you said you killed thieves and warriors.
But as they say on many posts on their forums… if you die with a thief or a warrior you are a bad player.
I kill many of them… but i understand WHY at least (for ex. thief in PvP has high skill floor, in WWW has no skillfloor at all, lets see if you get why).
PvP => fleeing lose points
WWW => fleeing and reengage at will is how you win with no effort.
ele has just a small mobility burst then it lacks the CD to engage OR flee.
Also to mantain permaswiftness has to waste important cds (rune nerf)
But the discussion is limited to “i m pro i kill people, L2P” so i guess its a good reason why anet goes on reddit and other forums to gather feedback.
And possibly the reason why RTL pales compared to war GS skills.
Tell me are you able to troll zergs with your ele?
So you expect to say you can kill those profession that can survive for 30 min trolling an enemy spawn in a T1 server alone?
Do the same then i accept ele is as strong as the other 3 meta roaming professions.
(edited by LordByron.8369)
People tells it affects only drop from mob.
Many of us started to notice how too often if you play the same stuff you ends up with no rewards.
I m recently playing lot of fractals and seeing 3 between blue and greens in most chests (even final chest) tells me DR affects more than anet told us.
You are supposed to drop 5-10 items not 3 blues afaik.
Now before you suggest the “unluck” answer, just mind i waited 1 year before even posting this looking at how drops worked.
I was possibly too lazy to write data and collect screens of everything, but we could start now if people wants to.
Mostly because i suspect its also the reason why first timers and casuals gets so many drops in fractals.
I think we have enough signals to suspect DR affects stuff it should not (as happened in the past).
Equip a focus (even a White one, just for earth5-4) also a scepter if possible (earth 2)
get utilities like arcane shile, mistform and armor of earth (or cleansing fire)
get aether renewal
You have so much defense that you can skip arah
I would put D/D ele way up.
There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),
NO
can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.
any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.
But I have to say I haven’t encountered many really good eles roaming.
That because ele is extremely situational.
You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1
Also you can’t escape thieves and warriors.
Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).
-Blurred frenzy nerf reverts
-Ileap total revert
-iwarden “fix” revert
I have some problems with anet Patches…..i find myself hoping for reverts on most stuff they change.
I’m sorry, but I am like rank 30 in PvP, and I only get there through funning with my friends. I don’t know how my own personal feelings on what I would like to see changed at this point had anything to do with your or how they gave you the impression that I play PvP more than I roam.
tried pvp few times, saw what its about, left and never looked back.
(i comes from years of competitive PvP games, with world live tournaments like… i still don t like mmorpgs pvp expecially capture point)
But WWW roaming is a different thing.
The balance is a joke…some profession are way Beyond OP and yet they are ignored because “in pvp they can’t capture point so easily”.
WWW doesn t force you to sit in a circle/square, nor gives you points if your opponent disengage.
You have to actually kill your opponent and if he is able to disengage/engagé at will, the profession with the least mobility AND longer cooldown is in a bad position.
There is infact a reason why Bunker is not viable for solo roaming for example while is extremely strong in PvP.
Since release the nerfs against Bunker eles are hitting hard balanced/offensive ele more than the bunker ones.
One year ago we had more build+role variety than today in www, and NO build was OP.
The video of daphoenix KITING 10 newbies was just a test to see if people notices the mistakes of attackers (not even Dungeon bosses with the awful AI ignores players to focus on an earth elemental really)……
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