WoW, all this hate just because your trapper rune build(which was kinda imba BTW) got small nerf if any? Traps are much stronger now, lots of ppl like the change. HS is very buggy ATM you so cant judge the full trapper build yet.
Relax dud, I strongly advice you to change to topic, its very childish.
They actually did something nice and took that away. The signet mastery in addition to the CD reduction and 3stacks of might activated opening strike. I think it was perfectly balanced and in competition with MOC. Hope they will bring it back.
Respect for actually trying water spirit^^.
I myself dont mid be apart of Anet QA team if it means they deliver big feature patch this rapidly. Also keep in mind that this patch is a living laboratory toward the HOT release.
I use lyssa rune ATM with ROA and WHaO" , fights very well the current condi spem meta.
Meta is kinda wierd now, playes all going with super gassy condi builds they have seen on streamers yesterday. They kill fast, they die fast. Not sure what build u’r using, but good regen uptime+sotw help to keep pets alive. I sue celec build – 0-0-6-6-6 with EB and protactive ward , RT with HAO protect me and RAO.
I use lyssa rune, its a blessing for the current meta togather with the new RAO. Like SoR but only better, you survive the first burst and its just an easy kill.
(I even use search and resuce now, like it alot
1)Plasma from pig doesnt give resistance and quickness.
2)pet base stats tooltip are the same as before(no extra 150) not nure about the actual stats.
3)Boon duration on pets with lingering magic.
4)new shouts and trooper rune(I read it doesnt work, havnt tried it myself)
5)Base crit chance is only 5% and should be like 7.5%, now that base precision is 1000 (true for all professions)
Ya, try to run BM builds with EB for the extra survivability. Also dont use HS until it will get fixed. Tons issues with HS ATM.
2k Power
3.8k Armor
231% Crit Damage
Perma Swiftness & Regen, Bulk healingI think im gonna roll with this for frontline zerging. looks really good. I tested Remorseless in mists, and maul hits very hard. and often.
For zergs, you might want to minmax with some valkyrie armor and weapons.
Well now the patch is out and look at the ranger forum, everyone is complaining.
Spirits, pets, traps, rapid fire dmg aso.
So here we are again.
Lol, who is complaining? rangers are insanly strong after this patch. Some Ppl jsut kittening about bugs and its on all forums including the pvp one. Its a huse patch and tons of litle issues need to be sorted out.
Dude, little issues? >,<
Honestly? YA, no game breaker bugs. like a mounth ago thives couldnt get into stealth for like a week, that was a big deal. HS not trigering trapper rune is annoying but not game breaking.
Well now the patch is out and look at the ranger forum, everyone is complaining.
Spirits, pets, traps, rapid fire dmg aso.
So here we are again.
Lol, who is complaining? rangers are insanly strong after this patch. Some Ppl jsut kittening about bugs and its on all forums including the pvp one. Its a huse patch and tons of litle issues need to be sorted out.
Cool ideas m8. Sounds beneficial if u can keep it up.
T_T Trait makes me sad. Thought I could keep up the damage boost if I evaded things properly during a fight. Oh well.
Its 4 sec, its just the way gw2 counts time(in includes 0) and time it with a cloack dont watch the count down on icon. The buff doesnt stack, not in intensity and not in duration. If u dodge twice u’ll just have 1 sec left of buff.
But, its not that hard to keep the buff for long durations and use dodge before special attacks like hitbash+maul. I kinda like it.
10% on dodge, u can c the litle icon after preforming a dodge roll. working as intended.
… actually lugh I wasnt mentioned the extra 50% which activates in a pvp match. I was just reffering to the base model cause I was trying to keep teh fact that it can become 30 seconds in tpvp a secret. but meh damage done :P
OMG, u’r right …. Shame, Shame, Shame. {delete}
Nevermind, i guss it doesnt apply the heaking power/condition damage/boon suration/ etc….
Didnt they say the base stats will be higher?
Just lazyness, they copied the last version of the patch notes. Ton of stuff also hasnt mentioned.
Rune of the Mesmer does not stack with MoC, since MoC already hits the 100% cap.
I thought the 100% cap is only for Conditions and since Daze is not a Condition… but i can live with that, since it felt kind of that way when i tested MoC with Mesmer Runes in the Mists.
Even if it stacked I think it would have been an over kill, dangerous to put all your resources on just one trick. Much better rune sets out there.
It doesn’t have the elites lines yet but otherwise seems to be working
Cool ^^
This is what we have for now.
http://dulfy.net/gw2traits#build=AgABqAKoA6g~
Condi rangers will be amazing due to traits setup and amulets setup. ATM pure power builds have no toughness or vitality(some vitality if u use the “old zerk” amulet-moroder i think it called right now), condi builds on the other hand can have both surviveblity and damage.
Lots of options for builds like 0-0-6-6-6 (bunker BM s-t/a-d) or 0-6-6-0-6(surviva or trapper SB / a-d) tons of more viable options.
(edited by LughLongArm.5460)
From what i understood, the quickdraw mechanic – is the opposite of freez(like the mesmer new mechanic on HOT) , it doesnt care about about the base CD of the skill, its just removing 1 sec from every 3 sec CD or somthing like that(might be 2 sec from every 3 sec). The mesmer traits you mentioned probably have some kinda of stacking mechanic but its different with quickdraw(I think/hope).
99% sure its, “20% off baseline and 66% off of that reduced cooldown”.
Not too bad. You could start your combo with rao, then use your other utilities and traits for fury until its off CD again.
to proc Remorseless? exactly. we also have Clarion Call.
The taunt on pet seemed very short 1-2 sec, he tried it with wolf. By the time the wolf finished to howl(the taunt activates on the f2 press) the taunt was over and got replaced by the fear.
excellent. this is very, very good news that BW activates independent of the F2 making contact with target. im so happy right now.
also hidden barbs was indeed OP at 33%, even 20% is more or less a must for condi builds.
Well, the only thing he did right was using axe and quickdraw for like 30 bleeds combos that ticked for like 4k. Was kinda imressive.
I think signet/shouts builds(3 signets with HAO and RAO ) might benefit alot from the lyssa rune( i wounder if the bonus 4 also works with quickness and resistance) .
How long does it last then with only 60s cd?
Couldnt realy tell for sure. I think i saw the opening strike being refreshed for 4-5 times, so its 12 -16 sec?
Ya, they told him on chat to try quickdraw + remorseless + offhand axe and tried to use the combo with Whirling Defense, saied its underwhelming, lol.
also lots of litle changes from from the release notes like Hidden Barbs is only 20% (down from 33% )
.
The taunt on pet seemed very short 1-2 sec, he tried it with wolf. By the time the wolf finished to howl(the taunt activates on the f2 press) the taunt was over and got replaced by the fear.
This was discussed when the stream previews were announced that none of them ran a Ranger or Necromancer as their main – so no surprise if some of them appear as though they know nothing on certain classes.
To be fair on the part of DPS, he at least showed some of the Ranger changes, including Beastly Warden working with Wolf. Also, I caught that SotP has a shorter CD, but I did not catch if the duration was adjusted to match that.
ya, i also not sure about suration.
jsut watched this guy on tweech(http://www.twitch.tv/digitalprosports) knows nothing about rangers but he showed some of the new changes. RAO is 60 sec CD untraited.
also the the RAO+ remorseless thing is working.
(edited by LughLongArm.5460)
Big respect for not twiking your build during the duels with warrior to make it optimal for this specific match-up. Switching MT to SOTW , entangle for RAO , spider to wolf and evasive purity to enlargement, would make this duel a walk in park.
I ran into a warrior the other day who was using rampage. He popped it and cycled through all of those OP skills. I used RaO and just sword autoattacked him to death, not dodging anything or pressing any buttons. Even I was shocked it worked, and I was the one playing.
:) dat sword AA is so imba, nerff now!!! ^^
I expect to see high level players do wonders with this trait in melee builds (GS/S-A) with MOC/ remorseless combos.
Big respect for not twiking your build during the duels with warrior to make it optimal for this specific match-up. Switching MT to SOTW , entangle for RAO , spider to wolf and evasive purity to enlargement, would make this duel a walk in park.
5% for both damage and condi duration is quite high for a stackble buff. If it will be on evade, you find yourself many times evade several attacks with one evade ability, aslo this buff is workign with every weapon and not just the SB(GS evade on AA for example). Keep it at 5%, make it on evade, I dont think its even needs a cap, rarly u’ll get it buff you for more than 20% for 4 sec.
Nope, you have that wrong.
After dodging your damage and condition duration is increased by 5% for the next 4 seconds. Shortbow skills recharge 20% faster and pierce.
It means that after you perform a dodge roll you’ll get 5% damage boost for 4 seconds. Keep in mind that a dodge roll lasts for 0,75 seconds which leaves you only 4 seconds of 5% bonus damage or 3,25 seconds of 10% bonus damage.
Without Vigor – your recharge rate of dodge roll is 1 per 8,33 seconds.It doesn’t really sound that awesome now, I’m afraid.
I know, I described the changes i want on LOYF, i saied it will be greati f they just change the dodge to evade.
I think RP never been “2 strong” and more importently the upcoming changes are going to shuffle all the cards, we know nothing about the new menta for clasess(i think the new condi ranger is somthing you should worry about ^^). If u look at many of the changes and the upcoming changes for HOT u’ll c that A.net are very generous with block projectile/deflect skills , its true that for you as a theif u dont have acsses to meny of thouse but its not the case for other professions. Blocks deflect and retaliation counter LB rangers hard.
LoYF should be a shortbow defining trait.
Personally i don’t care about piercing arrows, with such short range we won’t hit much else, it only works well for longbow because of their massive range.
Having given it some thought heres what i think would make LoYF a viable option that could compete with quickdraw.Reduce SB skill CD 20%
Increase movement speed in combat 25% when wielding SB and gain 3sec of swiftness and vigor after succesful evades while wielding SB
Conditions applied while flanking last 20% longerPoison master needs a rework for sure, but it may be worth waiting until we experience the new condi stacking to ask for changes. Once we’ve tried them out we’ll know exactly what to be asking for.
Your idea for SB is just terrible, why would i want vigor and swiftness? swiftness is cheap for ranger, you can c it everywhere. You have a minor on this trait line that gives 9sec swftness on 9sec CD. Vigor got nerfed is close to trash now, also you have trait that can give close to 100% vigor uptime. The movment speed is just a waste(c explanation on prema swiftnees). Piercing arrows is a must, cant c how you dont want it. LOYF should stay the same with just litle change – replace “dodge” with evade, make it stackble, give it cap of like 4-6 stacking – done.
That would be cool. I still think the damage should be upped a bit. 5% isn’t a great buff, but I would use it if I could proc it whenever I used quick shot/serpents strike.
5% for both damage and condi duration is quite high for a stackble buff. If it will be on evade, you find yourself many times evade several attacks with one evade ability, aslo this buff is workign with every weapon and not just the SB(GS evade on AA for example). Keep it at 5%, make it on evade, I dont think its even needs a cap, rarly u’ll get it buff you for more than 20% for 4 sec.
They presnted the the taunt effect once on the firs revenant reveal. The taunted traget will run toward the taunting source and will attempt to spam auto attack it. The source is your pet so i belive the target will run toward the pet.
1)Whne pet is on “gurd” mode, it tends to attack the trarget u’r ataccking unless you F1 in a different traget but if the target will go out of pet target lock(stealth) it will go back to the target u’r attacing. If u keep pet on avoid combat, you can micro manage him better, if u tell the pet to attack(F1) while on avoid combat it will keep track on that target until u’ll tell somthing else and wont run around targets.
2) wolf fear is 600 radius so you need to kip him close to target if you want to use F2 fear. If u try to use F2 while your target is on target lock, the pet will attampet to get into range of the target and wont always succeed. If you want your F2 to activate on the spot, u need to cancel the traget lock before using it. Also works better on avoid combat mode.
3) If your pet getting to far or out of range and starta to get cluncy, use swap pet (F4). The fresh pet will spwan next to u and many times will open with his specail passive attack(like the leap for wolf) also, swaping pet jsut before using f2, raises the preformance of the pet respondant(becuse the fresh pet is free from target lock).
Good luck.
(edited by LughLongArm.5460)
LoYF should be a shortbow defining trait.
Personally i don’t care about piercing arrows, with such short range we won’t hit much else, it only works well for longbow because of their massive range.
Having given it some thought heres what i think would make LoYF a viable option that could compete with quickdraw.Reduce SB skill CD 20%
Increase movement speed in combat 25% when wielding SB and gain 3sec of swiftness and vigor after succesful evades while wielding SB
Conditions applied while flanking last 20% longerPoison master needs a rework for sure, but it may be worth waiting until we experience the new condi stacking to ask for changes. Once we’ve tried them out we’ll know exactly what to be asking for.
Your idea for SB is just terrible, why would i want vigor and swiftness? swiftness is cheap for ranger, you can c it everywhere. You have a minor on this trait line that gives 9sec swftness on 9sec CD. Vigor got nerfed is close to trash now, also you have trait that can give close to 100% vigor uptime. The movment speed is just a waste(c explanation on prema swiftnees). Piercing arrows is a must, cant c how you dont want it. LOYF should stay the same with just litle change – replace “dodge” with evade, make it stackble, give it cap of like 4-6 stacking – done.
I’m going to try double longbow for that arrowcart feels. If I get wrecked by a thief who cares? Game isn’t perma death.
But you will share cooldowns. This wont work.
There is some play for 2 LB with quickdraw, you can get 2 RP almost one after the other. Not sure it worths it, but mybe.
Just for clarification: Is the piercing arrow trait for LB gone for good or am I missing something?
The new trait Lead the Wind: While wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
So this one also gives piercing arrow s for LB.
There is one thing I thought about that might give ranger an edge if true. It’s possible that endurance regeneration will still be capped at 100% and Vigor will only go to 50%. This would mean that the 20% endurance regeneration trait might trigger on top of Vigor to a 70% increased Endurance regeneration.
Definitely something worth testing once the patch hits.
That all i’m asking…
We took a 5% nerf to Natural Vigor, that is 0.25s more for each dodge. Not worth thinking about really.
The vigor nerf has actually made us more powerful, since we got lots of access to Weakness, which totally counters Vigor now, as well as that, we have a lot of evades via skills.
The Bowl of Orrian Truffle and Meat Stew has never stacked with our Natural Vigor trait or Vigor.
Ya i know, vigor used to be 100% endurance regen, so no stacking with other things. What i’m saying that now the food is almost 100% vigor uptime. Can you think about a food that give passive 80% regen /swiftness/protaction uptime? Its just making the boon bad. Boon should be somewhat meaningful. Keep the cap at 100% and make it stack multytive(not realy a must – it will take vigor , food and traits to reach to 100% regen(or close to it if it stacking multytive).
To be fair, it isn’t that big of a deal. At least we won’t be having our arguably most infamous trait nerfed because of it. I’m honestly glad for this change, dodgespam was boring.
Ya, I can accept the nerf but it makes the boon vigor just trash. Even with my suggestion the nerf to vigor will exist and will have imcat on the game but keep the motivation of a player to build aroud “evasive builds” and to look for ways to get vigor. It can even stack the same way damage reduction stacks, this way it will have diminishing returns.
Well, with all hype around we hardly touched on this subject: “Vigor: Decreased the endurance regeneration rate from 100% to 50%.” Ya, its across the board nerf but for rangers I think the impact is higher(our defence is evade base). If you think about it our minor – Natural Vigor: Increases your endurance regeneration by 20%. = 40% vigor uptime , The food -“Bowl of Orrian Truffle and Meat Stew” = 80% vigor uptime – which make this boon just useless
I can accept the vigr nerf but atleast let the endurance regeneration bonuses stack up to 100%, that way it will actually insentivise players to still care about their vigor uptime.
Thouts?
If you havnt play for 2 years, you’ll be very happy with your LB. Its much better that what it used to be. Lots of good builds with LB dont worry about that.
It got nerfed due to the strong active abilities of spirits right now. Think about 3 sec aoe daze(6s with MOC) every 20 sec….
So… If I take Survival Of The Fittest, Troll Unguent will grant Fury and cure two conditions?
Is this real or a request because I’m thrilled if this is legit.
Ya, this is real.
Just for the record, “shout” builds really won’t need Guard anymore with the changes to heal as one, unless the boon uptime is too short when not specced for NM and they want/need permanent durations.
Still, especially with NM, Heal as One traited is 12 second durations on a 16 second cooldown, which is enough for people to still run any utility bar they want and not have to worry about taking Guard. You’d be able to run a standard Wilderness Knowledge utility bar with Heal as One traited and have none of the drawbacks that doing so with just Guard as the shout has, with the only real reason not to run this whole setup being a potentially more effective trait split.
Other than that, my only sentiments are that Healing Spring just got a whole lot harder to slot for me, especially with Druid bringing it even more eventual competition.
HS got tons of play for some builds.
You can deploy the trap while on full hp, the CD will start. with The new blast finish on pet swap and quickdraw u can blast it once and double swoop (which is 4 leap)
and you have another heal trap ready out of CD if you need it.
Hi xsorus, now you can consider using spirit of storm instad of technobabble.
the active is also 3sec daze(6s with MOC) on 30sec CD(at max). AOE over single target.
Stronger but less flexible.
And dont go celec, go with cavalir/valkyrie – The openning strike uptime will compensate for the low crit chance. Your heals will be very strong, you dont need the healing power- your burst damage will be much higher.
consider SOR over SOTW I think we will face some crazy condi builds after patch, not sure EB will be enough.
