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It will turn into a big freaking karma bonanza train.
There is no point in defending anymore, why should we defend it will be upgraded anyway.because if you don’t defend it, and escort yaks, it won’t get upgraded. if anything it totally encourages a more defensive playstyle.
won’t get upgraded? It will auto upgrade with or without yaks, yaks just speed it up. Only way to stop that would be for the enemy to flip it, which then will auto upgrade for them.
Don’t know where you’ve been for the last two years, but it already is a karma train. This just means players aren’t wasting gold upgrading stuff that’s only going to get nightcapped anyway.
If anything it makes structures easier to defend, because they’re more likely to be upgraded when that becomes necessary. Yes, it’s hard to take back towers and keeps from a larger server, but those servers are upgrading them anyway, so it’s not going to make a difference there.
Actually it will, it will make that worse, easier, and free to do so, even when those taking them don’t want it to upgrade.
I complained when world ranks were added and now the only complaint I will ever have about changes to that system is that they didn’t remove it entirely. Get your pve trash out of wvw.
Progression isn’t PvE, the grand daddy of WvW, DAOC, had Realm v Realm ranks and progression.
Grinding for advantage is the epitome of pve, or did you not see all the other rage posts about ascended gear and food still existing in this topic?
And ascended armor means little, exotic is perfectly fine. Ascended trinkets I’ll give you definitely are worth a lot, though. Food gives more variety although a few options could do with a slight change to them, but yet you don’t need the most expensive when a much cheaper option is almost the same. It is WvW, while being a form of PvP, it is not sPvP and is not, and should not, be under the same build setups as sPvP.
That is what keeps exacerbating the very situation we have in wvw across all servers, and the highly stacked upper tiers, saying things like NA is just t1/t2/t3 (weird… apparently saying that without the ‘/’ and instead put ‘-’ where t2 is, gets filtered…). So only those tiers matter at all?
… actually nvm idc. Nice serv.. err well tier recruitment post, though. But are you saying t1 is less blobby than t2/t3 then?
Not intending to derail but on that last part actual curiosity. of course I’ll check myself.
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I JUST got 2 more points in HOM. :< I want my Kitty, and Fiery Dragon Sword.
So do many others. and I’ll have to redirect you to the post above yours >.>
They are working on it, it’s not a simple fix as has been said many times. In short, they had to choose between finding a million needles in a million haystacks, or create an entire army to do it, both of which would take a very long time. Of course creating the army means it can be used in the future for a much much faster fix.
I feel like you missed an option. They could have found the million needles in the million haystacks and then after this problem was fixed make the army to fix the next problem they cause. It would have taken twice the effort but the playerbase would have been made happier faster.
That would take twice the work, twice the time, twice the expense, for no real gain in speed to get the complaint resolved, therefore that option wasn’t missed, it was rejected as a pure waste. Not to mention the likelihood of screwing up much more by manually editing all of those fields and bytes in each row… just no. It would not be any faster. It may be possible they could do both at the same time, and are, but omg the risk of screwing everything up… No, making the tool to fix it is far safer, and would most likely be faster.
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idk about no point in defending at all, many do it for the fight it can give you. But, it will definitely be an incentive to keep things flipped more, which is what is likely to encourage ktraining more.
So your small man group, that could currently kill yaks, and choke supply from the keep/tower to deny it from being upgraded
This sounds great in theory but in nigh on three years of gameplay, I’ve yet to see it happen.
Really? This has been done many times here… I myself have seen it and participated, and had it done to me while trying to upgrade a keep.
I complained when world ranks were added and now the only complaint I will ever have about changes to that system is that they didn’t remove it entirely. Get your pve trash out of wvw.
Would you like a nearly empty wvw on most servers? I do PvX, I don’t care to zerg, and I enjoy a good fight, but since I do pve, I’m trash and should get out too? Funny thing is, you have to actually, you know, do wvw to get those ranks, etc., not pve… Although granted it’s so easy to get in eotm now I suppose but meh. Many of the pugs are pvx, without them what would many servers even have for a wvw presence? Limited…
2 8ms 32/ 50 = 64% 2/ 50 = 4% bzq-79-183-64-1.red.bezeqint.net [79.183.64.1]
0/ 50 = 0% |2 8ms 45/ 50 = 90% 0/ 50 = 0% bzq-79-183-64-1.red.bezeqint.net [79.183.64.1]
0/ 50 = 0% |Draco, it’s your internet connection. You’ve got massive packet loss on your first hop. Call your ISP.
I never liked that part when it was copied out with how it screws up the actual formatting. I glanced at it but missed that. Yep definitely agree.
you want 24/7 wvw yet not very blobby….
that is very demanding
t3 is ur best betif t3 doesnt work out, since u already went to t2 and t4, theres nothing left for you to go to
t3 is quite blobby as well…
Some of the issues can be beyond Anet control, because of just how the internet is.
You connect to your modem, and many people now connect to said modem via wifi that is subject to interference and just being overwhelmed, modem connects to isp, which is thrown together with all your neighbors near and far, which then could go onto an entire network of your isp before being routed out onto the internet, then it goes across other internet providers and the backbones, finally arriving at Anet’s provider, and then gets to their servers. Other sites and games can go completely different routes, and can be why at times you might have issue with GW2 and not with other things, even when it isn’t GW2 servers at fault.
Traceroutes, etc., are really only useful during the time the issue is occurring, afterwards not so much.
That sounds more like network latency issue than freezing. There are many things that could cause it, from router, wifi/network if you have either, ISP, somewhere in between you and server, etc.
Actually that’s just one of the effect bugs that can happen.
Have seen torch flame shooting out of guardians and eles even when they die, have seen the glowing effect from staff 1 on the hand (as that picture shows it being bugged), etc.
Last year I saw a guardian with a similar kind of effect shooting way off into the distance for the rest of a fractal, got multiple pictures somewhere of it.
(…)
I am all for build diversity. Last thing I ever want to see in WvW is a situation that revolves around running a few meta builds(…).
(…).
wonder if people were encouraged to play more “creative” builds due the help of guard stacks, or players were being based already on similiar builds due help of staks + food for better optimizations ?
Theres to much to re-learn or re-adapt after this changes.
Definitely. And I think it was more of a combination of those. My thief build won’t be negatively impacted by any of the changes announced so far for instance (d/d). Always did work fine without any stacks at all, and food I tended to not use because I’m cheap. But I know many builds that could not reliably function without those stacks and food. As someone said to me though, after the changes certain people won’t have preserving their guard stacks as an excuse for running from a fair fight and only fighting when outnumbering *cough*cough*.
From what I am hearing, without firsthand knowledge since I’ve been out of those tiers so long, t6/7 may be the better for most of what you are looking for. And yeah perhaps t5 after t4 settles, as t5 is next to get a bit mixed up and unbalanced. I’d be interested in finding out your experiences in t7 after being in t2.
If it wasn’t for some paying for multiple guilds to move so their server can have more people than the enemy, WvW may have balanced out better over time. With the way things have been, buying guilds, etc., that won’t happen now.
And that leads to a “problem” called build diversification and their effectivness gap, if class X doesnt spec with build Y and gear Z its doing wrong becouse its not gona be efective, and have huge problems facing better tunned high damage builds.
Being a DPS focused game is one thing, forcing player to be efective trough damage output is another and is bad as trinity(theres no healthy gameplay on both systems).
About the ascended, thank god i dont pve, but i doubt anet changes would have that big impact, if impacts ascended will also impact other gear sets becouse players had to change build to something completelly different, if that is the case they would need to get new armor for new build anyway.
I am all for build diversity. Last thing I ever want to see in WvW is a situation that revolves around running a few meta builds, and if you don’t run them, ‘you are bad and need to get out of wvw’ blah blah blah. It’s one thing if someone’s build is really really bad or they are in greens… and then you need to improve what’s lacking not get out entirely unless perhaps said person is completely hopeless but few really are. Bad enough with the ‘ppt or get out of wvw’ attitudes, already.
Ascended armor has only a minor effect, somewhere around equivalent to removing your headpiece, which if you look at the stats actually on that piece, meh. Ascended trinkets have a much bigger impact, for sure. As long as the traits keep only the same effective difference between exotic and ascended it won’t really matter.
tbh, you cannot have a single server that is able to do all of that consistently. t1/t2/now t3 are pretty much locked in to similar (in a general sense) situations, blobby.
Individual skill would be a more roaming oriented situation, ppt would more be an upper tier or blob themselves, coverage around the clock would again primarily be upper tiers. Expecting everyone on the server to be properly geared and proper builds, etc., well you are dreaming >.> but probably mid tiers 4/5 after things settle since right now it’s very unbalanced due to major changes in WvW populations around those tiers and some big transfers that caused the situation.
As for specific servers that may give some of those things at differing times, I couldn’t say for sure, that would be left up to others. I’d like a lot of what you are interested in myself, although idc about ppt or large scale fighting except occasionally. I can only recommend some to avoid, but it’s easier there to just say t1/2/3 you probably won’t want since as you said, FA has large blobs in t2, the others aren’t much better (of course t1 is mostly full consistently, but I know used to be hours where it wasn’t)
Some big guild could make a project of that server. Its existing players have tons of heart and do a boatload with very little. Quite the scrappy crew.
Careful what you wish. Big guilds that come to make projects of servers will leave as soon as upward progress stalls, leaving your server with the same population as you have now but in a higher tier.
or less population because they ‘steal’ some that were already on the server… End of season 2 taught that for mine >.>
Ideally you want to recruit from your own server but Anet totally destroyed that ability by removing all traces of servers in PvE. (Remember going to LA for help or for massive golem rushes?)
You’ll have to settle for recruiting guilds that want a “permanent” new home and server community, but still, once a guild leaves one server, it’s extremely likely they’ll leave again.
Yep, even if you pay for that guild to move, or have them contribute some to move in a matching gold for gold or something, they are just as likely to leave when things either aren’t as they expect, or get a better offer elsewhere. Or you could find out they are toxic afterwards.
Of course, you could also not do a thing and a ‘group’ could decide to move and ‘save’ your server or ‘come for the community’ and stay to turn everything upside down for the very thing supposedly came for… But, I digress…
Except it’s also likely that if you send enough people to guarantee the yak gets in, that’s likely to turn your 5 min survival into 4 and you’ll still lose.
Whether you agree with the changes or not, this is a very contrived situation just to justify them.
Since people come up with contrived situations to justify the old ways then its only fair to come up with equally contrived situations to justify the new.
Hopefully Anet will have several open betas for WvW so they can go through changes before it become live. I dont see it as all good either.
I may have missed things, but I saw more experience than contrived justifying the current system, but that was one rare specific situation depending on lots of factors coming together for luck, compared to more general situations that can and do happen routinely. Either way, it gets nowhere really.
AFAIK the betas will continue to use the current system (edit: for the time being, but perhaps they will throw in the new traits/gear stats etc soon?). There were closed betas I think for wvw for a small group already? More will come in the future, unknown when the new system will be tested by players, or if it already has?
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Just have a good community on your server, and the cost for the upgrade will be share by all the community…. On my server scout don’t spend any gold for the upgrade or for the siege weapon…. If your community server is crap then this is another problem, you probably should leave and find another server…
Sounds like you are t1/2? Or EU upper tiers? idk maybe EU lower can do that, but it doesn’t really happen in NA.
Instead we have severe stacking of some servers, and toxic communities. Even if you are in a good community, an entire server could move in and turn it upside down. Whatever,
That ‘suggestion’ does nothing to solve the problems.
What ppl also seem to forget is that with the new trait system you will get a base stat increase from 926 to 1000. That gets us compared to untraited here (I guess for all stats, that don’t start out at 926 the bonus will be relatively the same, so I used this for calculation):
+ 74 Power
+ 3,52% Critical Chance
+ 74 Armor
+ 740 Health Points
+ 4,93% Critical Damage
+ 74,00 Healing Power
+ 74 Condition Damage
+ 7,40% Condition Duration
+ 7,40% Boon DurationIn addition all gear stats will be increased too. All those things will impact the builds significantly.
That change will be to offset the loss of stats via traits, and to simplify, just as the gear increase will be to offset the trait stat loss, Anet stated it will mostly be the same as with traits. Some exceptions, like say zerk armor, defensive traits, would get more power/prec/ferocity than had before, but most likely will have to change gear some to compensate and end up about the same as before.
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‘the well’ but these groups are 4 necros, that’s 4 wells on top of each other, those 3 people can be hit by all 4 wells and be royally screwed over >.<
4 wells that are giving the venoms most likely, however, the necros can drop an additional well each, or 2… all while the people are trapped within it, with a death sentence.
still math is not that simple theoretically you are right. practically, you’d probably see less then 3 targets as unless the necro is careful and time their placement, their wells will burn all immob on first target. 3 targets ONLY applies if 3 enemies are perfectly simultaneously entering the well on a pulse.
Due to the nature of wells, the math behind, and effectiveness is much more questionable then the theoretical numbers assume. I know this due to running trap ranger along with a friend running venomshare for a very very long time. We duo roamed like that for 3 months straight every day or two.
When you use venoms with things that pulses, it does not outright act as effective as it looks on paper.
there is also the question about actual sharing. If the group consists of 1 thief and 4 necromancers (the ideal setup for venomwells would probably be 2 thieves and 3 necros for maximum applications and uptime). Then assuming every necro is within the area of venomshare, you got a potent setup. However, practical reality is another story. Unless the thief + necro group is exceptionally well synced, they will probably not achieve this max share effect, and may waste the venoms on something stupid like a ranger pet or a hammer guard/warrior.
however a party consisting of thieves and necromancers will have no stability and virtually NO group cleansing, thus in the event of being left behind by the zerg or ending up tailing, they will have few means of catching up to the driver when facing the enemy.
I’ve seen it done, and had it done to me. Since I was on guard, running trooper runes, 2 shouts and purging flames, I was able to remove condi from a number of others, and they got out, however I was one of those immob’d repeatedly even when I removed it constantly with everything I had. Oh and don’t forget wells are unblockable and therefore the venoms are too… Sure, that was before the widespread adoption of it, and people will have to try and adapt around it, except can’t block it, can’t reflect it, even running -40 condi it lasts too long and gets reapplied anyways.
Now GvG’s run it, which is seen by many as rather bad-mannered and cheesy, but it will keep happening.
It was very easy for a thief doing it for the first time, and 4 necros doing it for the first time, to wipe entire zergs in EotM, and then they did the same in WvW. Isn’t that difficult. Ever roamed in a group of 5 with a thief and all gotten in SR to either attack from or run? It doesn’t take a lot of effort to be that coordinated. Wells don’t have to stack all on each other of course, more effective would be to spread it out a little but still somewhat overlap. It is very effective.
Just going to point out that you only get WP’s in keeps closest to your base camp. So if they take your Garrison they will never get a WP there.
I do agree that this will be a problem that can really hurt anyone not in T1 or T2
Add T3 to that list, or well I suppose you can soon. It’s becoming rather stacked, especially with an entire server moving to another and in all but name leading the charge to ‘acquire’ even more guilds, which only serves to lock in the same process that occurred in T1/T2. Sadly people don’t realize this is the cause of a lot of WvW problems for all servers, but it’s what they want so I hope the kittens enjoy it. (note: I did indeed type kittens, but I have lots of choice words but that digresses too far from topic)
My main question to ANet is can I be reimbursed for the TONS of gold I used (threw away) to upgrade over the last 2.5 years?
I know the game needs gold sinks, but seriously badges would have been a better currency here.
No, and what MMO would do that? MMO’s do change all the time, they have to, and whether you agree with changes or not, don’t ever count on getting that back. Hell, RL is the same…
I’ve got a valid question:
Are these changes the fruit from the ideas of the WvW CDI months ago?
I don’t remember seeing these changes in it, but I left it partway through in disgust at the differing upper tier/lower tier mentality and some not able to see the other side and see why each persons proposals would be horrible for the other, which sounds like these changes so perhaps?
(…)
As usual, ANet tries hard to fix something, and rather ruins the game at somethign more, that putting the fix hammer to the spot of the game, that actually really needs fixing, like Wvw achievements, like the mentioned shrines and buff items that shouldnt work in WvW
Still to soon to talk about if was a good move or not, we dont have any idea how stats would be put trough armors.
But you do. If you are full zerk, your power/precision/ferocity will be higher than if you set all your traits to 0 right now. They said it will ‘mostly’ make up the difference… Afterwards, you will have to change a piece or 3 to gain some vitality that you now cannot expect to have. They aren’t going to add vitality to zerk, or power to dire, or whatever.
One thing though, currently some builds go basically full zerk, and then trait defensively. War is a good example of one that can do this now and be effective. After the change, they will gain power/prec/ferocity. Now, I’m not sure on the trait differences and I’m not going into detail comparing builds from the information we have, but from a base stats standpoint, they are gaining. This will of course depend on specific builds.
Whole point is though, many will have to change their armor, and if they have ascended, they aren’t going to be happy. On plus side, at least it’s account bound, but ouch if it’s only character you want for that armor class, or if the rune is expensive, etc.
@ OP: Please read more carefully and think before you post. Upgrade time does depend on yaks making it in.
I believe the OP was making the point that the tower/keep will upgrade regardless of if yaks make it in or not.
That’s why I think we gotta be careful in wording exactly what we’re complaining about. Automatic upgrades are great, no more spending gold or worrying about supply trolls. Automatic upgrades that continue to progress even when yaks don’t make it into an objective are a problem.
Aka, automatic upgrades aren’t a terrible idea, it’s yak-less upgrades that are a terrible idea.
if yaks dont play a role into upgrading anymore, what tools do we get to interupt the upgrade progress?
By taking it when it still paper in the 30 ish min window. You can still “interrupt” upgrades by stopping yaks from getting in it may not comply stop it but you do slow it down. Look at it from the point of view of the ppl holding the tower keep etc.. why should 1-2 ppl be able to stop all progress for major objectives.
If any thing after the update it may be harder to upgrade objectives in an active map. No more rushing WP or walls with added workers.
Dont doylies shorten upgrade by 5 minutes???
Except it’s also likely that if you send enough people to guarantee the yak gets in, that’s likely to turn your 5 min survival into 4 and you’ll still lose.
Whether you agree with the changes or not, this is a very contrived situation just to justify them.
Although not likely related, Just right now, 3 of us couldn’t enter Fractals at all. Caused our games to give an error and close completely. Didn’t get the error wrote down sorry, happened to quick to see if it was the IP thing I saw mentioned elsewhere, even though I’ve had mapinfo on. had to all leave and re-enter. Besides a few seriously lagging, which can’t be blamed on GW2, seemed to be the only mishap.
edited for clarification and: I was secretly hoping to get thaumanova to see what might happen after the initial crashing upon trying to enter my party had brought me here. I’d think though that if this was consistent there would be far more posting about it by now, which could make it more difficult for Anet to debug and fix.
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Some big guild could make a project of that server. Its existing players have tons of heart and do a boatload with very little. Quite the scrappy crew.
If I could, I’d sell an entire server worth of guilds… in fact, I’d pay to have them taken.
Why is it every time something like this happens people act like oh Anet has to fix it, this is a player driven problem, and can be fixed with player driven action. Anet is not here to hold your hand, and what do you expect them to do? Force people to your server? Force enemy servers not to hit you? Come on now be serious. I’ve been in your position, its unfortunate anytime it happens.
If you care about helping your server try recruiting, try getting pve’ers interested in wvw, have training sessions etc etc. Stop automatically asking anet to cater to your needs because their ideas cover all of wvw not just your server.
Yep, now just wish their ideas wouldn’t just be in the interest of t1/2…
I have not yet seen the ready up (can’t find it posted anywhere either), but have they shown an overhead layout shot of the new map? That might help me understand how this works.
Dulfy has the notes and a link to twitch is on there
http://dulfy.net/2015/05/22/gw2-wvw-automatic-upgrades-and-changes-livestream-notes/
Only map image I know of is
http://dulfy.net/wp-content/uploads/2015/03/gw2-new-desert-borderlands-map1.jpg
You know the problems these changes can give, just remember what we dealt with before, when we had half the current population. I can imagine the problems it would cause now, but whatever.
Welcome to WvW >.>
Sadly it’s how it is when guilds are paid to move, and servers want to be stacked and do everything they can to do so, even to move to another server and take it over and pay more guilds to move there.
ugh
Sadly there’s not really anything Anet can do, except that it’s likely new accounts will be added to ET over others, but idk if the system gives preference like that
Just to clarifying a few points, since there seems to be some confusion. On Borderlands the 3 capturable waypoints are at Garrison, SE Tower and SW Tower. Garrison is for the home team and then each of the invading teams gets a waypoint at their closest tower. These waypoints can be contested as normal. We’ve considered home team waypoints for the Bay/Hills keeps too, but that’s probably too strong. Keep supply depot max goes up to 1100 at T3, not 500.
How soon will these be implemented?
Well according to the blog, with Heart of Thorns.
well they aren’t so…
orbs were a target for client hacking and just teleporting/flying around with the orb. It was far too tempting a target and caused a lot of issues.
You shouldn’t cripple your game because of hacking issues. Ban or prevent hackers and that’s it, but don’t limit your game mechanics because of hackers.
Well to be fair, it also gave far more advantage to the stacked server…
orbs were a target for client hacking and just teleporting/flying around with the orb. It was far too tempting a target and caused a lot of issues.
Unknown if related, but for quite a while siege has sometimes not ‘taken’ a refresh attempt, as in it won’t reset the timer.
But… the south towers are getting waypoints not the side keeps…
So the enemy has a waypoint to…a south tower…? I dont think thats a big advantage
It doesn’t really make a lot of sense, but I can think of a situation or 2 that would benefit the attacking side, not to mention just the fact it will be a lot closer for them to waypoint and run back to garri or a keep. Even shaving off a few seconds for players to run back can make the difference in winning or losing a fight, with the attackers having an advantage over the defenders :/ Although I suppose having garri waypointed when you take it is a good thing, can make holding a garrison a bit easier to have that, but still can be tapped like before, except now the defenders have to tap a tower to slow down attackers…
Edit: Yes we are all thinking in terms of Alpine not the new map, but whether we end up with a rotation or not, it looks like the new maps towers are still in about the same spots. If it is a lot farther of a run, it will be giving attackers an easy advantage. Idk, everything feels like it’s just going to encourage ktrain more :/
If it is for the defenders, then that can help defenders, until the attackers just make sure to tap the other tower too. But I’d be more open to defenders having the waypoints than attackers, but at resets, the southern towers aren’t owned by the home bl…
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Sigils still exist in sPvP (including stacking sigils). I would like some of the foods nerfed to diversify the options, yes. And I wouldnt really care if PvE stats was replaced by the amulets.
I believe that the skill of a players makes him what he is, not the amount of buffs he has on him.
snip
… Great idea, lower build diversity and not allow you to mix and match stats… Here I thought it was WvW not sPvP2.
‘the well’ but these groups are 4 necros, that’s 4 wells on top of each other, those 3 people can be hit by all 4 wells and be royally screwed over >.<
4 wells that are giving the venoms most likely, however, the necros can drop an additional well each, or 2… all while the people are trapped within it, with a death sentence.
Except:
Waypoints will be automatically available when you own an objective, but only for the team with the closest home base to that objective.
so….
What, break the only team support offering thief has?
The problem isn’t really the sharing of the venoms, the problem is how it interacts with wells, how a thief and 4 necros can decimate a zerg, and how immob stacks.
So what youre saying is the problem is the stability change and how that has affected this?
Well no actually stab doesnt affect immob.
The problem youre facing is that in HoT every thief in WvW will be running this due to the changes in teh trait system and still being able to deliver the goods even more so.
Hmm maybe its time that since stab took a nerf that it affect immob.
But I have to say if its pulsing the venoms with each pulse of the wells, then that doesnt seem correct. It should interact much like sigils do. The immob venom should only proc on the next two attacks which should only be two pulses of the wells.
Is it not doing that?
wait what? wtf? when did I mention stability at all? wow… Just wow…
Ok, to refrain from attacking I’m going to just address what you said…
I’m sorry but my thief hasn’t run venom share in a year, and won’t just because of a change in traits. Why you sit there and say all thieves will be running it, idk…
I don’t think stability should affect immob. First and foremost the immob in air needs fixed but that’s a different issue.
Whether the venoms are used up on the first pulse or not depends how many targets are in each well. If 1 target, then each stack will get used up on each pulse. If multiple targets in the well then it will hit them all. But this isn’t just 1 well dropping it, you have 4 wells on each other. You may think well that’s 20 targets right? It doesn’t even work that way, a handful of people will be effectively perma-immob for a bit, and destroyed because of 4 wells pulsing high damage on them, while they can’t do a thing to get out, because even if they removed the immob when the wells were dropped, it gets put right back on them again. If they wait and try to clear condis, they will now have other conditions that will get removed instead of the immob.
To allay your doubts, read the post above yours…
Or even the dev post up a bit on the same freaking page >.>
They are not wanted in WvW or anywhere else, because they refuse to learn.
Newbs/newbies/“new players” however, should be welcomed everywhere, and taught at least the basics if they need help.
Casual players aren’t likely to move servers, and they aren’t going to know whether or not a server has a queue beforehand because they aren’t going to think to ask until the situation arises for them.
Many people will tell them lower tiers are dead, and to go to t1/2/3, so if they do move, or choose a server to start playing on, it will likely be one with a lot of queues (although t1 is perpetually full, it used to have random times where you could still move there, I do not know now).
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What, break the only team support offering thief has?
The problem isn’t really the sharing of the venoms, the problem is how it interacts with wells, how a thief and 4 necros can decimate a zerg, and how immob stacks.
LOL
Who is saying T3 is the sweet spot for roaming???!?
I guess if the sweet spot is constantly running from zergs, then sure?
Other T1 roamers with alts in T3, dealing with zergs is a fact of wvw..,,
Well their idea of roaming is actually different than mine and many others currently in T3, but whatever.
Are you looking to solo or group roam? What is your normal play time?
In my experience in T1-3 solo roamers were almost non existent, the smallest groups were 5-10. T4-6 have a decent amount of solo roamers but the number drops off during NA prime when people start running in groups. T7-8 has a lot of solo roamers that are on all hours of the day, during off hours you may have to flip a few things to get their attention.
I’m currently in T6 on AR and we’ve had some great roaming action from IoJ this week. We’ll likely move to T5 tonight and hopefully be pared against EBay who always gives some great roaming and small scale fights. I personally have found T4-6 to offer the best mix of solo, small scale, and havocking and to be the most fun. T7 might be better if you are always roaming solo.
That had been my experience and what I’ve heard, but seeing as how I’ve been out of t5-6 for so long, glad to hear more information myself.
(edited by Lunacy Solacio.6514)
Are you for or against buffs? Just a bit back you wanted all buffs removed, now you are going out of your way to show that there will be all these buffs possible (which really seems like they will be easy to disable or steal so little actual benefit really)
Not a bug on the speed
https://forum-en.gw2archive.eu/forum/professions/necromancer/Axe-skill-1/5080643
now SR and blast is working as in the past
How so?
As in the way it worked before, as it was supposed to prior to the bugged situation, which was announced in the update yesterday.