Everyone’s getting increased base stats anyways…
to offset the loss of stats gained via traits…
snip
Now they get rid of food, utility, and stacking sigils, Someone cant trait defensively and still allow them to max damage. It will actually have to be the give and take all MMO’s have called balance.The more they reduce power creep and take the edge off the total attribute points that can be gained, the more roaming, small scale fighting will happen.
I doubt it tbh, because the other changes promote ktrain too much, and the loss of these stacks won’t encourage small scale anymore than having them really. But want to get rid of food and utility buffs? As said earlier, goto sPvP. Should some of the foods be rebalanced? Probably. I disagree with some other things posted but I’ll just address this. btw, I typically run thief, and often don’t even use food nor care about guard stacks because they aren’t needed by my d/d build.
Good change. German website says one gets the buffs, though possibly lower, at rank 100 and 200. Makes the game easier for new players trying to get into WvW. Now scouts and roamers can get them faster.
It has been stated in multiple places now, and in this very thread early on, the german site is wrong.
Anet is removing them completely.
- Will people not attack structures when they fear they won’t be able to beat the upgrade clock?
- Will stalling tactics become more prevalent, to run out the upgrade clock?
- How will the “tic” clock and the “upgrade clock” together affect decisions of what to flip and when?
- Will people get into a mentality that they need to flip everything within 20-30 minutes?
- Will people be less likely to run to defend something that no one is personally invested in? (timewise, goldwise)
Well the first few lines can already be the case, but it may make it easier to guess when an upgrade may occur.
The mentality to flip everything within 20-30 minutes will definitely kick in though. Quick ktraining will become more ingrained based on the information we have been given.
I know right? Supply camps are USELESS! I mean, they made siege free and Dolyaks have no impact on upgrade progress.
Oh wait… it’s the opposite of that…
Little incentive to worry as much about the yaks and camps if you know the tower or keep will finish it’s upgrade anyways, and less incentive to kill the yak in an attempt to slow the tower/keep upgrades when you don’t have a force on it’s way to take it.
Before you could really harass the people upgrading by completely preventing supply from getting in, and causing the upgrades to stall out, after it would only become a nuisance.
“worked hard to earn our wvw traits”
lol, ktraining so hard
Yet not everyone ktrains or wants to. Oh some do, others did it only to get ranks, but still leaves a lot that don’t like ktraining, and feel all these changes will only really benefit that.
The thing is that we actually DO give valid arguments why removing the buffs does not mean that evry1 gets the same…. like already pointed out in earlier posts this will decrease the ele dps compared to the necro dps by around 8-10% which is actually a very big difference, so i see enough reasons to riot actually.
Well, necromancers lose 250 vit too, leaving them with 18-19k hp if going full glass. Elementalists aren’t exactly in a bad spot balance-wise, so saying that stacks were mandatory for them makes no sense. Eles rely on active defense, necros on passive; they should not have similar hp pools.
yes, 18-19k, add DS to it and you’re on 33k. The 2.5k hp isn’t gonna make a difference between getting the required HP to survive or not for the necro and normally not needed at all for a necro to survive. This means it’s almost a pure 8-10% dmge loss of ele compared to necro, without the necro losing anything of their surviveability. Also you’re making the statement that ele relies on active defense, i wonder how you want to pop those skills if you’re getting 1 shotted by thiefs without the extra vitality though….
My thief can already 1-shot (well it’s a full combo but still happens fast) zerk ele’s even when they have full stacks on my thief. With the loss of stacks, I don’t think protection would even save them, which this and other changes concerns me for my ele in wvw too, and already wasn’t full glass but that health loss will hurt badly. I’d rather bloodlust not give any stat bonuses and nerf the amount of vit a bit if they wanted to change this, but eliminating entirely… Idk, everything about these changes seems to encourage ktraining >.<
edit: Really though I’m mixed on their removal. It’s the other changes I can’t agree with.
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So if you are on a server without a night crew look forward to waking up to your bl being fully upgraded by an enemy server…. Yay!
If they are going to do this they really need to bring back the “no white swords” thing or make upgrades take twice as long in enemy bl’s during off hours.
Yep exactly. And I can’t think of anything more fun than sitting around 2 or 3 times longer on a ram, cata or golem taking stuff back in an empty bl in the morning. This will greatly lower the reward rate in WVW by taking longer to re-flip.
Yep for those without the constant zergs to ktrain everything, because that’s what it encourages. Why let enemy objectives auto upgrade when it’s easier to just keep them flipped?
idk, anet might as well just get rid of servers after all. No matter what you do, the entire wvw of a server can move and come to your server, basically demand you change how everyone plays, and effectively make it so if you don’t enjoy zerging you can’t have fun, and have to consider moving elsewhere. Yet that seems pointless too because we get to look forward to these changes now, that promote ktraining even more…
the remaining roamers will just morph into zerg surfers/zergling wolfs. Trail the zerg, know their position, bait and pick off straggling reinforcements.
If you are between the zerg and their waypoints then, perhaps, but it’s still not the same, and that is a different playstyle when near the zerg and large fights are very different from the small scale fights roamers typically enjoy… Sure it can be fun occasionally, but if I want to follow a zerg I could goto eotm and do the same thing. The reinforcements that die and run back typically are about as easy to kill between the 2… not really a lot of fun after doing it a lot :/ Roamers tend to fight better than those running to their zerg… I’ve done that to help take things before, but it’s like shooting fish in a barrel… The actual fun is smaller more even fights where it takes skill and maybe luck to win.
lol wut? how will this kill roaming? do you even roam? these changes will make no difference.
Concern is this: it could reduce the number of people actual roamers run into which means less fights, which could mean fewer roamers after a while, which makes the situation worse. Also if you know something hasn’t flipped in a while it would now mean it’s guaranteed to be upgraded, therefore most likely will need more than just 1 person to flip a camp, or more than just a couple to get in the tower in any decent amount of time.
You said Blackgate vs Sorrows Furnace vs Ehmry Bay
I know it could work if WvW were given the same respect that all servers should be; going against the largest server with the same number but as, again, alliances.
If you took three servers that equaled BG – had the same number effectively – and pitted them against the larger server, who would win?
That doesn’t take away a darn thing from server pride but it does lend a larger pool of POSSIBILITIES of play while preserving the best of WvW.
Wouldn’t always be one against three.
It would, of course be two against one and then at the same tier you are at now.
So the “we want to play in our tier” is preserved for their rotation but a new dynamic becomes possible and alliances can build trust and respect even when we go back to beating each other over the heads in our own tiers.
I’m sorry, but not entirely sure what is being said there. From what I could gather, a lot of what you mentioned isn’t possible for how WvW is set up.
An actual Permastealth build does little damage and has limited utility beyond staying in stealth, and this mechanic would not affect it at all (after bug fix) even if revealed was actually added after you come out of stealth. That mechanic would nerf the constant CND though. I could go for a 1s long reveal when stealth ends, but not 3s.
As for stacking stealth, you can only do so 4 times prior to this bug.
Of course you wouldn’t be able to. You wouldn’t be able to stack 4 times, and after stacking two, you would get revealed afterwards regardless whether you attacked or not. Hence, why perma stealth wouldn’t be the case any longer. Also, by ‘perma stealth’ I mean the act of resetting fights by stacking stealth constantly until enough health is regain unpunished, or whether you opted for an unconterable retreat or just easily repositioning after whittling down your enemies CDs.
All in all, it would be a significant shift in battle strategies with the inclusion of at least some counters to the stealth meachanic which is extremely strong in its current state in this game. This could come along significant buffs to thieves when out of stealth.
Resetting a fight isn’t only done by thieves, and you don’t have to stealth to do so, just look at warriors >.>
The change to revealed everytime stealth ends is a very positive one. The problem is that stacking stealth doesn’t work, so SR evidently doesn’t work well either. This needs a middle ground. Reduce the amount of stealth you can stack (but at least more than once) and keep the revealed as it is.
Perma stealth and/or the lame turtling in battles is gone. Now stealth has a soft counter.
An actual Permastealth build does little damage and has limited utility beyond staying in stealth, and this mechanic would not affect it at all (after bug fix) even if revealed was actually added after you come out of stealth. That mechanic would nerf the constant CND though. I could go for a 1s long reveal when stealth ends, but not 3s.
As for stacking stealth, you can only do so 4 times prior to this bug.
I don’t PvP or WvW. But I do roam around SW and hit up the Labyrinth and defend VW carriers, and my Shadow Refuge is an integral part of all that. I have never done “permastealth” and don’t even know how; I sure hope this current two second limit on staying hidden gets fixed.
btw, it’s actually 3s in pve/wvw >.<
There are already a million posts… why was a new one made? Are infractions given out for making new posts when active threads already exist?
I JUST got 2 more points in HOM. :< I want my Kitty, and Fiery Dragon Sword.
So do many others. and I’ll have to redirect you to the post above yours >.>
They are working on it, it’s not a simple fix as has been said many times. In short, they had to choose between finding a million needles in a million haystacks, or create an entire army to do it, both of which would take a very long time. Of course creating the army means it can be used in the future for a much much faster fix.
seems like some ppl are realy happy that this bug happend.
Just learn 2 Play the game and stop the flame.
how Over powered stealth is.
a medi guard has full burst 18k hit. blocks and heal. what has the thief——— stealth.rly, its just a bug why should they nerf stealth ?
well to be fair, my thief in wvw can have 15-18k full combo >.> but no blocks or invuln lol. Eh, medi guard is played like a thief burst build anyways, except you know, heavy armor and blocks.
It’s one thing if the bugs had to do with intended changes. But nothing in the patch notes mentioned anything about a change to how stealth stacking works, which leads alot of players to think that some how, faulty or incomplete changes were implemented along side the intended changes. This seems to be a lack of QA and insufficient communication between the people coding.
Many, many changes are not listed in the patch notes. Example: First patch yesterday: patch notes could not possibly account for over 500 mb of content downloaded even with the changes to LA. Better examples are all the times skills are changed, dungeon paths having parts modified, etc.
of course a lot of that is probably preparation for beta again.
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Well I suppose that is how it’s supposed to work, but doesn’t. Since the behavior in game had never changed, wasn’t aware it was ‘meant’ to follow an overall cycle (hadn’t actually seen the tables, since they were hidden by default… whose idea was that anyways?). I mean, I’ve changed from one copy of a map to another, and it have a different cycle.
Maps are opened and closed with megaserver all the time. Overflows before definitely did not follow that rule, and now every map is an overflow.
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That means you might have to play a real class now instead of stealthspam harry all the way? Good thing.
well if you can bait so can I!
Perhaps if you played a real thief (prior to this bug or perhaps if they restore prior functionality) you’d have learned how you can actually counter it, how you can find someone in stealth to down them, the clues you are about to be backstabbed even. It isn’t that difficult once you learn the actual mechanics.
regardless this is bugged as is. Hopefully they don’t intend a 3s pve/wvw reveal every single time stealth ends (prior functionality I’d sometimes swear it would give 4s worth of reveal when you attacked from stealth). If they want a 1s fine, we’ll try that out and see how it goes. But this, even if SR and other stealth stacking gets fixed, is going to break so many builds.
Disclaimer: Won’t really break my thief build, except I won’t be able to come out of stealth, and then do a cloak/backstab. Meh.
edit: really filter? really?
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According to that, LA should be on the same cycle as other cities and zones.
You misunderstand. It is saying that each zone and city cycles, but does not say that they would be the same cycle. Each copy of the same map has a different cycle start. It’s random.
I have noticed the arrow pointing at the heal skill on multiple classes. It only happens in 1-15 zones, and I assume this is to help newer players remember to heal.
it is, and it is annoying beyond belief. As for it staying, that would be the bug for sure.
It doesn’t say it pulses the stability. The well itself doesn’t give stability, only the use of the skill does, to the caster only. All that pulses is the condition to boons.
“Target area pulses, converting conditions on allies into boons.”
This is actually the way it should be. A thief shouldn’t be able to just stack stealth indefinitely and the way it is now promotes more skillful gameplay.
I main thief and I have zero complaints about the change really. Just adapt. The thief is one of the strongest dueling, small man team, and roaming classes in the game.
P.S. If you’re losing to a warrior as a thief you have no idea what you’re doing.
Don’t you play s/d? Many thief builds are not going to win against a warrior, but S/D should be able to I’d think. If a player prefers a more burst build where they are glassy, the warrior has a much better chance of winning.
So…with this “bug” , thieves cannot restealth immediately after failing a backstab…and thieves players say the game is now unplayable…hmmmmmmmmmm
Stand in a shadow refuge and you’ll see why.
I know that you only saw one of the other threads after you posted this, but I’ll give the link to where the dev posted
https://forum-en.gw2archive.eu/forum/game/pvp/Revealed-bug-introduced-with-patch-3/
also the other thread in bugs
https://forum-en.gw2archive.eu/forum/support/bugs/Stealth-is-bugged-after-the-19-05-2015-patch/
dev posted in this thread about this, https://forum-en.gw2archive.eu/forum/game/pvp/Revealed-bug-introduced-with-patch-3/
as soon as I saw this, had to see for myself, and yeah I see it >.<
No, no free transfers, please.
The best thing in wvw is the community which would likely be destroyed if too many “strangers” came there at once- so you’d have the situation you have on NA: you can see when and where big guild transfered to a server and when they left as most up to silver/gold league have giant leaps in their ranks – disposable servers without identity.
So very true… Sadly though, this happens already whenever an entire server decides to move…
In my case the system does actually favour targeting things behind me / to the side of me rather than targeting the sole enemy in front of me :/
yeah that’s the way it’s been for quite a while now. Also fun to select the champion at the end of a hallway like in coe
It also doesn’t target anything not in front of you… I really hope it’s a bug…
Oh did it stop targeting things behind you?
My guilds max raid size ever was 15, don’t assume T1 has nothing to offer but zergs.
5v15 is still getting zerged essentially. At least you called that ‘raid’ instead of ‘roaming group’ as some have before >.<
I and many others don’t want large zerg fights everywhere you try to go. Sure, a few zergs is going to happen most places at some point. Sometimes you can have fun off of that, but I and many others do not want to be forced to run with 15+ just to ‘roam’. If I wanted to zerg I’d just go in eotm or yes goto t1. I want away from the stacked zergy tiers, not forced into it more than I already have been.
Today is patch day. I was soo hoping to see this finally fixed… HoM is still down
It won’t be next release, but there is progress being made. This fix will debut on a release day to much fanfare though.
>.>
idk, you could just put it away?
snip
T1 players have offered up how we would balance wvw many times, delete all but the top 9 servers (3 tiers) and give everyone from those dead servers free transfers to one of the 9, there by buffing the bottom 6 to a state where they might be able to compete with T1.
But apparently people like ghost town wvw and didn’t want all of wvw to be fun and active like T1/T2 and so they hated on what T1 players would like. Which is fine, it’s their prerogative.
Not everyone likes 60+ vs 60+
I much prefer 3-10 vs about same or more. It’s quite fun to wipe 10+ with only 5 roamers. But even if I’m with 10 people, and you run into 40+? No skill in pressing 1, no fun in just pressing 1, and no fun in being run over (many in zergs only press 1, and this is true everywhere). Seen it before, and currently stuck in basically that situation, yet again, I guess until I decide to become a refugee from my own server. If everyone was forced into the same situation that is in t1-3, you’d find a lot of people give up on wvw. Perhaps many people like very long queues on reset and at other times when everyone wants to go in, I don’t see the fun in that either.
As for what OP is suggesting… You are right on with what would happen. It would be boring for all.
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Anet has not and will not state what that is.
Just looking at the guild history can do it.
This is something that happens to many classes, unfortunately. I’ve had a target low on health, hit heartseeker once on my thief, but get downed by aoe or something at the same time, and down skill 2 becomes on full cooldown. Noticed it with other classes as well. It is an issue that has existed for around a year now I believe. That is when I first remember seeing it happen.
I’ve wondered how often hs spamming thieves get hit by it lol.
It’s your level. You haven’t ‘unlocked’ them yet.
AFAIK, CS is able to change the guild tags instead of just disbanding guilds now, which your situation confirms, so be thankful yours wasn’t deleted entirely…
But per post here, doesn’t matter how long you had it, etc., when it is seen by Anet it will be acted upon.
https://forum-en.gw2archive.eu/forum/game/gw2/Does-ANET-forcefully-disband-Guilds/4463803
Leaving a guild should require typing in the 3-4 letter guild [tag] because it is way too easy to accidentally leave a guild or leave the wrong guild… especially when lag issues hit.
What about people in a guild that uses guild tags with accented letters or other characters? They would have a very hard time typing that.
I thought that it does come up with a warning box if you hit ‘Leave’, though? Often though people automatically hit yes on windows like that without thinking.
Danikat
If the Heroic Edition and the Digital Deluxe Edition are indeed not mutually exclusive, then I have no arguments.
My concern comes if, in the future, there is an update/upgrade offered that requires Digital Deluxe, or offers a reduced price for Digital Deluxe owners. Will I be treated as if I had Digital Deluxe installed?
This is why I opened as ticket and, as I said before, we’ll see what Anet has to say.
Yes you will, because you do have the Digital Deluxe edition. That has not changed at all, you’ve just gotten something extra on top of it.
Anet hasn’t said that, though. They apparently had to change the SKU for everyone that did beta before, to have that beta slot. They stated instead of changing it back, they set it as the current SKU for Heroic Edition. That doesn’t say it’s on top of, or in addition to. That implies rather directly that it replaced it, which is where some of the concern is coming from. However, since we still had those benefits during the time the beta slot was there, you are still effectively right though, as those bonuses are separate then. But, while I saw mention about the golem banker, I didn’t see anyone mention yet (although I may have missed it?) if they had the the Hero’s Band still on new characters? I don’t have any spare slots atm to check, and takes too much work to move junk from mule to find out >.< If that is still there, then I’d think there should be far less concern.
Also, I do not foresee them ever giving a special just because you previously had the deluxe edition or CE. Those rewards that aren’t given on each new character have already been distributed. No, they’d do it as something new instead.
*Let’s be nicer to people.
Fixed it for you. But don’t get your hopes up either :/
Every pvp community I’ve seen has far too many toxic elements within in. This is what drives so many away from pvp that would otherwise do it. It can even be your first time in a new pvp style ‘game mode’ on one of the first days of it during a festival, and you’ll have messages calling you noob and asking how you got to 80, etc. You could literally be a newbie player and you’ll be harassed just because they are bored or think you should be #1 on the ladder or get off their team (like you would have even wanted to be on their team). It gets far worse than that. Compared to most of what goes on, that above is extremely mild.
Yes people should be a bit friendlier, yes Anet devs included. They will not listen to your suggestions nor the problems you’ve found if you are harassing or abusing them or others. They will ignore your point completely. There is a big difference between constructive criticism which is helpful and toxic abuse..
But hey, you could even have everyone be friendly and generally work together and have fun, and a toxic ‘group’ could come into your community, try to take it over/destroy it, and attempt to ostracize people. Oh sorry, I digressed a little.
How many times is it going to get posted? This is the 3rd time…
It does explain the first if people actually had been invited but didn’t participate, and that person stated they had the beta char slot but didn’t participate. Their account was still changed, and changed back per Dev post.
Other could be lost mail that does happen. and as said, the Tome issue isn’t cleared up either. I didn’t get the Tome of Influence, but another I did the beta with did. And doesn’t explain multiple chests.
Dev Post https://forum-en.gw2archive.eu/forum/info/news/Heroic-Edition-Items-Delivered-to-Beta-Participants
Edit: This explains why we received it, as thought. However, it does not explain the multiple chests and the fact some got the tome and others didn’t, etc.
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since things keep getting posted here, https://forum-en.gw2archive.eu/forum/game/gw2/Heroic-Chest-received
So people who were fortunate to be chosen to be in the Beta stress tested also got rewarded with free stuff? I guess some people get all the luck.
There are people who reported they weren’t in the stress test and got the free stuff and people who were in the stress test and said they have not (yet at least) gotten free stuff.
Some people got one chest, some got 2, some got influence and some got a combination of chest and influence. I’m guessing it’s a bug.
Yes but a number of people that said they weren’t in it, had actually gotten the invite email and/or had the beta slot but either didn’t realize it, didn’t check, or chose not to actively participate. Definitely a bug involved though because apart from that nothing seems consistent really. Like why some got 1/2/3 chests and some a tome of influence, etc.
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