Oh I apologize, I was trying to make assumptions to find points where Anet could be directly blamed for the actions players took and the reasons for it being Full and be their fault.
Really it’s also an assumption to say that Dragonbrand became full primarily because of it’s ‘cool name’. It is an assumption that it became full because of PvE players (although I don’t remember now if that was stated by anyone in this thread, or only by someone elsewhere as an excuse they used to move large groups of people).
Players have a big responsibility for what has happened. Yes Anet created the system, it’s their game. In some ways Anet screwed up. Yes they could have changed the pricing to be based on performance of a server, except that could encourage a cycle of bandwagoning, and wouldn’t be accurate still when people move in large groups, like say when enough people move to double the WvW population of a server in a short period of time, which occasionally already happens in Silver and in Bronze. However, player population is based on all the accounts that are tied to a server, those people if they choose to can go in WvW at any time. Even though megaserver means for PvE everyone from every server could end up on the same map, and that “servers only really matter for WvW”, there are serious complications to trying to change the system. If players choose not to go in WvW regularly, they are not somehow ‘lesser players’ as some have tried to say. Look at some of the proposed solutions players have thrown out, some would go as far as to remove them from their server if they took a break… There’s actually other worse ideas, that fortunately would be thrown in the trash immediately by Anet. Thing is, many of these proposed ideas shows a serious disconnect and lack of understanding between players of the NA upper tiers and lower tiers. They also show us hints of the consequences Anet would have to take into account for anything they even consider doing.
Yes there are things Anet should have done to head off some of what has occurred. But pretty much anything they could have done to WvW would have had repercussions elsewhere. I’d say it is likely that Anet has been considering changes that could be made but hasn’t acted because of the consequences from each proposed action, but that would be an assumption. At this point, it will take extreme measures to reverse the situation, which would severely disrupt every community that already exists, which would have even more people mad at Anet than currently would be over some servers being ‘full’. Of course, players themselves are accomplishing similar disruptions already so what’s the difference.
I have to ask… What is with all these videos regularly posted? Wouldn’t it be better to consolidate into a single thread and regularly update it with new videos?
https://forum-en.gw2archive.eu/forum/support/bugs/Thaumanova-Fractal-causes-game-crash/5132353
That whole thread is about it. It’s known, and QA was able to reproduce it, so a fix could be worked on. Don’t know if it’s near completion, but knowing what causes it and how to keep the instance will help for now.
Oh is that what was being said?
Even in beta that was flaky. Normally it seemed to work for a time or 2, then never again. I prefer that it doesn’t, because it would get rather annoying, tbh. I do not know if Anet ever said one way or another about it.
There is a HoD ranger flipping towers and keeps from underground or something, he’s been able to get into the keeps/towers without siege and can solo lords. We’ve caught him several times but he just vanishes as soon as you’re near the lords room.
He was also able to repair walls without draining supply in a tower…
If you can report him please do, and I can assure you most everyone on every server would love to have anyone doing that even on their own server removed by Anet. If you record video of it, per GM’s send it to exploits@arena.net
That was quite the descriptive and informative post.
lol. That is an issue that I saw happen to people numerous times in GW1. It’s actually more of a ‘windows’ bug than anything. A computer restart was typically used. However, the cause is more likely that you accidentally changed keyboard layout. Windows can switch between them, apparently CTRL+SHIFT does it when one is set up >.< (which is likely what the issue always was then… Now, if only I could figure out what causes windows to ‘stick’ in a random direction sometimes)
(edited by Lunacy Solacio.6514)
https://forum-en.gw2archive.eu/forum/support/bugs/Instant-God-Walking-Amongst-Mere-Mortals/5059057
https://forum-en.gw2archive.eu/forum/game/gw2/Hall-of-Monuments-Update/5109197
https://forum-en.gw2archive.eu/forum/game/gw2/Kimmes-the-Historian-Disabled-Skin-Unlocks/5134800
There are a ton of posts about it, and regularly >.> It’s known, if something is said it’s unavailable, then anet knows because they made it so, the fix to the problem as to why they disabled it will come at some point.
(edited by Lunacy Solacio.6514)
Email exploits@arenanet.com
Also use the in-game /report feature and select ‘botting’.
In game reports do nothing – we did this for weeks and not one castle nor anet employee did a thing until it was posted here and to youtube.
In game reporting is a joke – a bad, nasty, mean, joke.
We are supposed to use the forums – according to many emails I have – and now you and others change the rules that WE are being told to utilize?
Wrong answer.
Except in game reporting has worked on many occasions. Just because you haven’t seen it work doesn’t mean it doesn’t work.
The problem with it, though, is that we can’t tell them what we are specifically reporting for, but that doesn’t make it completely pointless or a complete ‘joke’. It needs work but it has never been the forum rules to allow shaming anyone or call out specific individuals. There is a good reason to send to that email address and not post on here, the right people get to directly see it instead of possibly seeing it, you know, like when it is buried on a forum hoping an employee will stumble upon it.
(edited by Lunacy Solacio.6514)
WvW isn’t the only thing counted on a server. Of course there are good reasons for that still, since PvE players can play in WvW on their chosen home server if they want to at any time.
I gave possibilities because I don’t know, I specifically said If and Maybe in those statements for that very reason. Of course many people have proposed numerous ways in which the population of a server is calculated but only Anet knows for sure, we the players are only guessing.
What we do know though, is that a server’s population is all the players that have that server as their home server, of course. Is there a point in which an account no longer ‘counts’ toward that limit? Or has Anet changed server caps? If I’m not mistaken they have raised the caps a few times in the past, but I stated I wasn’t sure because I do not remember if Anet ever explicitly stated this or if it was just what was assumed based on what people observed at those times. Far too much information to dig through to verify though. However it is definitely true that there have been a lot of returning players in preparation for HoT. Depending how Anet counts long term inactive accounts it may or may not make a difference to a servers population counts when those players return, but I don’t know. I stated that, but neither of us should be bothered to go through and break down what was meant by what because really it doesn’t even matter. This whole discussion is far afield and we’ll end up arguing over what is specifically anet’s fault and what is players, and still not agree. Anet is at fault on some things, players are actually responsible for other things, and there is some overlap between the 2. Doesn’t mean the players were malicious, and not saying that at all lol, basically everyone was doing things in their own or their guilds best interests. As a collective group though, those actions by individuals, and guilds as a whole, can and do have repercussions on others, as HoD server is proof of right now.
short of it is, Stacking of servers caused a number of issues. In some cases this lead to a lot of accounts on a server that then became inactive (which sure some had a name that drew players that didn’t stay with the game or didn’t care about WvW, but that isn’t actually relevant here). For whatever reason (whether Anet changed a cap limit, or returning players began counting once again toward the limit causing a server to be overfull, or whatever the situation may be) some servers remained full after a lot of guilds left, but even DB at times isn’t Full due to people transferring, only for it to return back to full for whatever reason (doesn’t mean it’s an Anet plot lol)
streamingclient is now the default, the command line argument isn’t needed, but it shouldn’t directly be responsible either way.
This looks a lot like when we had certain ip’s that were spiking due to hardware.
I hadn’t noticed it earlier when I was testing something, but I ended up in an LA now, ip ending .62, and noticed it happening a lot. Also, while I wasn’t personally noticing this happening wednesday, but I saw a lot of other people rubberbanding all over LA and thought it was strange. Figured it was people’s connections like it normally is, and figured it was mine as well since it’s verizon and everyone knows how they are lol. But others were saying it’s been an issue for a few days.
ASP, the irony here made me laugh, and I don’t think there is much point in trying to explain the risks and issues that would occur.
It could have been prevented, but it would have taken actions to control what players do. I’m sorry but players fill servers, players cause queues (except you know, when anet changes map population sizes, then yeah they can be blamed too but there were still reasons for the changes though).
Players could spread out, players didn’t have to stack servers before, but they did. And while it’s possible Anet lowered the max server population, they also I think raised it a number of times allowing even more people in what was full prior. Of course players leaving may have accounted for it at least part of the time.
DB has dropped from full numerous times, then went back to full. All I’ve wondered is why people keep wanting to move there, since it keeps going full. Reason it was full when guilds left? Because it was overfull really. You can blame anet for reducing the server max IF they did. But you can’t really blame Anet because players chose to return to the game (well you can but not the way you are saying, but that’s a different complaint anyways) and may have once again counted against the servers total when they may not have been counted prior due to inactivity. I’m not sure when/how/if they are no longer counted against it. If they remain counting against it, then again we can say anet is at fault, although really don’t think server caps should have been increased the last times (again if they indeed did increase them), on that point we can agree Anet is at fault. But Anet does not control what guilds choose to do. Anet did not for instance make TIME choose to leave DB, and consolidate those that couldn’t move to DB all on HoD. Chose to leave because DB was full and Anet controls the server caps, I can give you that.
And if HoD suddenly is listed as full with all those moving to it, you’ll have the same situation, but that too would be entirely Anets fault i guess? Kind of surprised that it hasn’t been full yet, considering how many pve/pvx guilds moved to HoD and never left because megaserver negated any reason to move for PvE. Of course that gets into a different discussion with resolutions that would cause other issues.
I rarely WvW but I recently came back to the game after not playing for a few months to catch up my story prior to HoT. Most of my guild are not playing still but I invited two people I have been playing other games with to play GW2. Im on JQ so they have the game but can’t make characters on my server. Weird that it’s constantly full since I never see more than maybe 8 players at a time in PVE unless I am in LA, and I rarely go into ‘overflow’. Why is my server always full? I too am curious as to what it is based on.
Server is full because stacked for WvW and all timezones, so they aren’t all on when you are. You are never in an ‘overflow’ anymore because well actually all maps outside of WvW are now ‘overflow’ maps. You have no designated pve server maps anymore. It’s all ‘Megaserver’. You share it with lots of people. Catch is they are either spread out all over the place, or just following the world boss train, so if you don’t do that, you still only see a few people out and about.
lmao, the only way you are going to kill a golem in citadel is if you leave it well away from a legendary defender! And if you did that then what were you doing?!
Even with a zerg, the defenders aoe one-shots will have you all dead buy the time you even get near a golem.
Even if you mass invis, right up to the golem, you’ll only have a second to attack it before you die, meaning you would have to come back 50-100 times with your zerg to kill a golem defended by a legendary defender.
Except you can destroy golems even in the middle of those defenders. All it takes is a little time without people coming in and catching you. Just stand around in your own citadel, and look at the spots that aren’t in direct line of sight of a defender. I’m not sure if all of them would be ‘safe’ if the defenders were hostile to you, but there are quite a few that would work. Of course cover would be blown in those cases as soon as someone waypoints in, but there are ways. And it has been done. We had a lot of golems lost a year ago as I’ve said. They were seen doing it but by then the damage had been done. Even if you couldn’t destroy the golems, the citadel shouldn’t be accessible by an enemy at all. Unfortunately there are little places that the stubborn will find, and will in turn take the devs nitpicking little spots to fix it. Some of which they might do while it’s out of use. Don’t know.
The inherent problems though won’t be fixed by a new map, although likely won’t have access in these ways for it to be an issue.
Problem is, easily exploited. If it’s a pure matched system, people will be limited from playing with friends, or pretty much completely limited from going on a map or maps. What fun if the enemy refuses to go in and you can’t get more than 1-4 people on an entire map? Then you have to put in safeguards that allow a minimum amount of people to get on a map when they don’t have ‘a match’ already in the map. Then you have to decide what that limit is, and I"m neglecting a lot of potential issues, but following this pattern to remove the severe limits will devolve into basically the current system.
And what fun would it really be for one side to like big battles, and only be able to field 5/10/or 15 in a borderland because the other side has no one coming in? And just think of the queues in those fights. No, there is nothing that can be done to have a NA t1 server fight a t8 in a 3 way WvWvW with current servers and it remotely be fair for anyone. you couldn’t fairly have a t4 server fight a t8, or a t1/2 fight a t4/5.
I don’t know about specifics to your situation, general suggestion would be to try running a repair on the client.
https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
No, it was noticed, and called out immediately after, however I guess just not reported and everyone else kept commenting.
lol For NA it still isn’t a wasteland outside of t1/2 unless you expect every tier to be just like t1/2, then I can understand the comparison. Which if that’s what you want then yeah those are the places you should go. Some servers outside of t1/2/3 are of course able to steamroll, but those situations won’t last, they’ll move up and face somewhat more even competition (dependent upon coverage) until something else severely disrupts things, like another bandwagon or implosion.
It is to the point that personally, I’m leaning toward alliances despite my original dislike of the idea. However I still know what affect that would have on the communities that already exist, how it could damage them and cause many to yet again rebuild anew.
When I hear of alliances all that comes to my mind is EoTM and TBH I can’t stand it. Not only does it have to do with it just being a k-train but also the fact that its like every server troll all rolled up in one match up. LOL not saying our server doesn’t have trolls but man the way people talk in chats there and backseat command etc etc just gets to me.
oh if it was just like eotm, then I’d still have to be against it. We already have eotm, wouldn’t need WvW to be the same. EotM is too temporary to remotely be a model.
As for whether or not it’s Anet’s fault or not:
It was stacking that caused the ‘full servers’ to, well, be full in the first place. The players moving that causes the instability in the system. It doesn’t have to be this way, but in NA it is, because of the players. Doesn’t mean Anet shouldn’t take steps to change things, but in many cases the fixes would be as bad as not doing anything at all… Anet did of course make the system, but Anet made the system in NA and EU yet NA is where the situation is far more unbalanced, is it not? Players are as much, if not moreso, responsible through actions and inactions as Anet is. Players themselves could change how it is done, but again at this point that would disrupt a lot of communities that don’t want to be effectively ‘taken over’ yet again the players themselves can already do that, and some do.
(edited by Lunacy Solacio.6514)
https://www.guildwars2.com/en/news/updating-your-wallet/
look at mention of spirit shards, answer was given yesterday actually >.>
Your prediction at end of the above post is flawed a bit because it isn’t taking into account certain actions by certain people, yet the end result will likely still be the same so you’ll still be right haha. Some of the actions not seen are what some people are doing regardless if the community wants it or not, including but not limited to ‘buying’ and/or ‘encouraging’ people to transfer in.
If I could sell one person off somewhere I would (but I suppose that could then violate federal law >.> and I’d really need to sell a few for biggest effect )… but I think I would never find a buyer even if I offer to pay to take ‘em, and even if I could, it will be far far cheaper to just pay to move myself elsewhere instead. Likely more fun too, and I might just do it myself, because I definitely agree, more fun in the lower tiers, a lot less drama and arguing over ppt and who is or isn’t in wvw and who should have a say in a community they have always been a part of. I could sit back and let the community handle itself knowing I won’t really be affecting it and would get to enjoy the benefits of far less toxicity.
Even taking a look in T1 reinforces what I’ve always thought of that tier. Sure there’s fun to be had, but meh, not the fun I want the entire time I’m playing, that’s what an alt is for. One thing it’s not really possible to understand, is how people have fun in fairly constant situations where all you can do is press 1. I get the fun of big battles occasionally but geeze, I think one could get more exciting results rolling some dice and feel you affect the outcome about as much.
My personal concern with the new map is the event that blasts open the gates. That is likely to make ktraining easier for the map with the higher #‘s. It may have some things built into it that discourages ’ktraining’ though, will have to see it. Additionally, the changes coming also could encourage trying to beat the clock more, because similar to the zerk justification, the best way to take something will definitely become cap it before it can upgrade (yes, yes, it’s already that way but now the upgrading can be held off with a small dedicated group, after it won’t be nearly as effective), but I suppose we’ll have to see how it all plays out, because those changes are indeed coming no matter what. If I have sounded like ‘the sky is falling wvw is going to die’ before then I’ll apologize, but there is unfortunately potential for ‘wvw as many know it will die’ which is similar but not the same thing. WvW itself isn’t going to die regardless of what Anet does or doesn’t do. WvW as many know it though, that’s a different situation, players and Anet can definitely ‘kill’ that.
briggah.7910Players caused the issue and a fix for one tier would hurt another tier. Only fix would be to get more people in WvW and keep them there.
So true that players have caused the issue and something to help t1-3 would hurt t5-8, and likely vice versa.
It is to the point that personally, I’m leaning toward alliances despite my original dislike of the idea. However I still know what affect that would have on the communities that already exist, how it could damage them and cause many to yet again rebuild anew. It royally sucks and I wouldn’t wish that on others, so it still leaves me torn on the idea. My change in personal opinion on it is due in large part to the severe disruption to my own community from outside of it, and the ongoing drama caused by said action, and where it will take it. It is to the point I’m very tempted to walk away from it, which itself is sad. Of course doing so would mean I get to see enemies I haven’t faced in a long time, and some I never did, so there’s that.
edit: Also, looking it up, except for someone that was cheating (and has since been banned), kinda had a bit of fun against yours. Not as fun as ET was, but that fun didn’t last as long either. It was like we broke our fun new toy and felt just as sad. I do hope they can rebuild. Without seeing personally, I think IoJ is in a better position though.
Also, isn’t on RoF >.> briggah’s server indeed made it to silver NA and bounced around lol.
(edited by Lunacy Solacio.6514)
Because perhaps I don’t want to tell people how to do it? Or maybe that I don’t know if that method was fixed or not? I’m saying it was done and it may still be possible. Regardless, people can get in, and potentially could break golems. Whether they still can or not isn’t the point though. Being able to get into the defending citadel shouldn’t be possible, but it is kinda silly to see and do.
BAN THE FILTHY HERETICS, WON’T SOMEONE PLEASE THINK OF THE GOLEMS!
I swear most of the people posting on forums don’t even play the game enough to know what’s going on. But but but my 8 legendaries, the gold star beside my name and my dungeon master title therefore whatever I say must be fact.
Come back when you can make it to the WP of another server’s citadel and staying alive long enough to do any damage to a golem, and don’t give me some bullkitten excuse about golems being in the deadzone with no defenders between the western defenders and the northern defenders, and the eastern defenders and the northern defenders. 90% of the times the golems are in the center of all the gates.
Honestly, how the kitten do you miss the legendary defenders, how do you have enough confidence in yourself to even make a forum post about it.
Over a year ago we had a lot of golems destroyed sitting near the asura gates in the citadel. And the way it was done, those legendary defenders didn’t matter. So…
I gave reasons as to why they didn’t have it, but ok, I won’t say more besides it really isn’t needed at all. (although those posts above say it all as well, but gl.)
(edited by Lunacy Solacio.6514)
venoms get applied to siege, gates, walls… >.>
edit: Well they did, don’t quote me on if they still do on gates/walls. I haven’t checked and hadn’t cared to as I don’t run venomshare on my thief.
(edited by Lunacy Solacio.6514)
umm no, it’s not, the HoM was down when the bug happened to begin with, why i dont know, but those that got gwamm never got any skins.
I am quite certain that HoM was TAKEN DOWN when the bug happened in order to stop people from getting the items.
Actually both right. HoM was bugged in the same release that caused the issues (going to HoM would cause a crash). They quickly disabled the stone while looking into what was causing it to crash, about the same time learned of the other issue. They later disabled the merchant and re-enabled the stone.
That is the risk when people play together.
As for a guild ‘raiding’ together, you have an option to have one run a tag. Of course that attracts random people, and if you don’t want that, have to run tagless. Assuming on teamspeak or something? Just requires a bit of coordination and it works well. Occasionally might have to stop and pick up your people, but that would happen with or without a UI.
You also end up with far less cluttering your screen… Which I didn’t mention before was a lot of the purpose as well. When there is a lot of stuff on the screen, it tends to get people in trouble and blocks view/targeting.
Maybe you were not wvwing at the time, but poor nsp and ioj were crushed for months by the t2 reject of the week (there were 4 t2ish servers) often like this weeks score – but remember MONTHS.. Many bolted for greener pastures with no relief in sight. By the time t2 sorted out, it was too late. NSP seemed to have weathered that storm better than IOJ, but both were battered and bruised…..
This. It was really really bad and Anet never showed any evidence that they cared. The result? Massive numbers of people left IoJ for kitten, or bandwagon servers, making the already terrible population situation even worse.
It was a player created issue though. Anet is not, and should not, step in and ‘move’ server positions. Adjust how quickly ratings change though, definitely. But at that time when it occurred, those servers were in a form of purgatory. They had too many people for the lower tiers, and no where near enough to fight against a t2 server.
Also, if certain people have their way, history could repeat within a few months, some of the very people involved then…
As for OP, welcome to the situation that nearly every server has faced at some point, some multiple times. Just look at T8 matchup atm. Yours might not be in as bad of a situation and will have a chance to ‘lick your wounds’ and rebuild identity. It can actually be more enjoyable afterwards than it was prior…
It cracks me up to still see these posts about EOTM only being a k-train, just shows you haven’t visited the place in awhile. That pretty much went away over the last month or so and the k-train is about dead. EOTM is a killing field most of the time now with the benefit of nice PVE rewards on the side. I still split between WvW and EOTM but find that I enjoy the free for all battles on EOTM better. Maybe it is just more fun to see your personal hand in slaughtering a zerg or catching roamers who are sloppy because they are used to killing up levels and not wvw oriented players.
Most of the time? Not really, although perhaps a lot more often than it use to be, would be more fun then. Sometimes because one side has a more fight oriented commander, but then both of the other sides tends to dissipate and go to a different copy of EotM after being killed a few times. If it was more of a ‘killing field’ then it would be more interesting. As is, a few of us just go in occasionally to do something silly, usually with the expectation of all of us dying and yet still end up wiping a zerg by accident >.>
If you want to ktrain, EotM would still be the fastest place to go as things are, just sometimes won’t end up on a map that is ideal for ktraining. Still quite fast to level. But no one should be surprised when they are killed. It was designed with that intention in mind.
Oh they actually fixed the NPC part? Well, talk about band-aids.
nah they still can be killed
Which things were prevented from being killed then? Or was that change reverted? Because I know a patch was done to prevent npc’s from being killed, a bit before they blocked off the lower left and lower right corners of the borderland for players to get into them just by stealthing and walking in (since it repels you back). It wasn’t too long after an incident where someone killed every npc merchant we had on a borderland repeatedly. And I haven’t seen this done since, so if some can still be killed, then indeed that would be another issue.
Well… WvW isn’t a raid. You have general freedom on where to go, what to take. The map gives information on where something is under possible attack, other players give information on whether something being contested is actually an attack.
Intention is that a player looks at the map, and sees these things going on. And if people don’t see, then the attackers played it smart. If everyone got notification, it would kinda discourage smaller groups trying to sneak a cap, because everyone on the map would instantly get notified.
And of course there are sites that tie into the API and update to give that information if a person really wants it.
…the fix was being tested against everyone’s account …
-BillFor me, this is very encouraging. They are not just working on a fix, they have a fix that is being tested. If testing in mass, they should be very close to a resolution.
They have said they have a fix. QA Lead stated a fix was on the way and would be relatively soon ‘to much fanfare’, Gaile just recently said that they were researching every aspect of the fix (to which some seemed to think that meant they were researching how to fix…). Bill just went into a specific that many people didn’t get. And soon you are going to have other people complaining about what he said -_-
People think that anet is not working on things because of how they simply don’t work on a lot of things that they claim to be working on. But i guess this is too major to be not fixed. Yay.
Just because people don’t see that they are working on something doesn’t mean they aren’t working on it. There are a lot of reasons why something that is being worked on wouldn’t see the light of day for at least a long time, doesn’t mean they weren’t working on it, just means those things weren’t released or weren’t released quickly.
(edited by Lunacy Solacio.6514)
They are bored and what they are doing is harmless. The Legendary Defenders would tagged them if they got near to anything.
It’s not harmless though. They can kill the NPCs which is merely annoying, but a bigger problem is that golems can be destroyed.
I thought the npc’s couldn’t be killed anymore. But yes golems can be destroyed.
From what I hear a lot EU is more varied and tier would matter less than NA. Best bet regardless is to check with some of the server communities and find people that share the interests you do and either move to their server or one that routinely faces them.
Another patch and another evening of WvW lag, come on guys, we know it’s gonna happen, stop being surprised already
for the last 2 months we’ve had several patches and no lag, why is this patch so special and to those people above who jump on the “it’s your ISP” anet defense bandwagon how about you explain the lag 60+ people in my servers TS on Piken are experiencing this all at the same time, from different parts of the world, with different pc’ and different internet service providers.
Because that’s usually the cause. If it’s multiple people experiencing the same issue at the same time, on the same maps, it actually still could be something with the internet and not the servers themselves. Either way it could resolve on it’s own soon or anet could already be seeing if they have an issue. But if it was a temporary issue I wouldn’t pay $100… I wouldn’t pay $1. Ongoing now perhaps, which one would assume is what the op meant… If not, just wait it out.
It happened IMMEDIATELY after the new patch, it’s not our internet as there are so many variables and Anets patch is the only constant. ergo Anet’s patch caused the lag.
oh it could be, but even then it doesn’t ‘guarantee’ just increases likelihood. It could be the datacenters isp. Op’s situation likely falls under internet issue, especially if this is a common thing. There is so much people don’t understand about the internet, routers, modems, wifi, etc.. Your situation is more likely to be with the EU datacenter I’ll agree. Would still say give it time to resolve itself and settle. And as you did, post in the eu lag thread if the issue happens a lot.
Another patch and another evening of WvW lag, come on guys, we know it’s gonna happen, stop being surprised already
for the last 2 months we’ve had several patches and no lag, why is this patch so special and to those people above who jump on the “it’s your ISP” anet defense bandwagon how about you explain the lag 60+ people in my servers TS on Piken are experiencing this all at the same time, from different parts of the world, with different pc’ and different internet service providers.
Because that’s usually the cause. If it’s multiple people experiencing the same issue at the same time, on the same maps, it actually still could be something with the internet and not the servers themselves. Either way it could resolve on it’s own soon or anet could already be seeing if they have an issue. But if it was a temporary issue I wouldn’t pay $100… I wouldn’t pay $1. Ongoing now perhaps, which one would assume is what the op meant… If not, just wait it out.
most likely it’s your isp or between you and the servers, but far too difficult to consistently explain this point, that you could have 1 MB connection, 100, or even 1 TB/sec doesn’t matter if there is latency between you and the servers…
throughput will be affected by bottlenecks. You would need to do traceroutes, probably enough to do pathping to the servers and see where the issue might be, as there could be severe packet loss somewhere.
(edited by Lunacy Solacio.6514)
This is something that the team is still working on, and it has not been back-burnered. We’re sorry for the time that it’s taken to correct this, but as mentioned previously, we want to ensure we do it right so we’re taking the time to research every aspect of the fix.
Okay, another moderator mentioned “Were close, seriously” In an older post, and here it sounds like your still researching how to fix it?
Confused, is the fix found and being implemented, or are you guys still trying to figure out how to fix it.
Ultimately, i’m more interested in an ETA.. 1 week, 1 month, 1 year.. “Close” means nothing relatively speaking.
‘research every aspect of the fix’ is not ‘researching how to fix it’…
ah so they are indeed now being used that way? That is good to know!
now now skeet, I wouldn’t call guild buying and stacking lucky. Usually comes with pain :/
exploits@arena.net is for showing where exploits are and how to do them so it can be fixed. Last I knew reports like this never make their way to the GM’s from there.
afaik it’s against the rules to bump your post for the sake of bumping it.
Additionally, this is not a bug as it is the same behavior of other #1 skills and a few others, you just notice it far more due to the range. Per a dev post from long ago, and I believe wiki somewhere states the information as well, I think it was stated as ~15% cushion related to tracking so that you don’t miss on something you were just hitting because of a little latency. Phantasm/clone skills and ground-targeted skills have a hard range limit.
(edited by Lunacy Solacio.6514)
Isn’t it cheating or considered trolling to double team a server?
It’s intended by Anet. They wanted 2 weak servers to gang up on the stronger, it just doesn’t end up working out that way at all.
I’ve never seen so many who have absolutely no server pride.
LOL
That is hilarious. Thanks for the laugh considering…
What does server pride mean though? Staying on a server and never leaving it, doing what you can to improve it? Or changing servers until you find the server you want? Or what? Kinda don’t really know or care anymore, though. With megaserver it doesn’t matter nearly as much, anyways, and what do you do when you like your community, but your servers WvW population suddenly doubles and there is constant friction and drama from every which way, that some refuse to see or acknowledge it’s actual cause? Do you take pride in that? What if you aren’t enjoying WvW at all in those tiers? Or should you take pride in being bandwagoned multiple times, or losing people because they bandwagon elsewhere? What should you take pride in with your server?
edit: and what does that have to do with a season tournament.
(edited by Lunacy Solacio.6514)
GW2 does have a great underwater fighting system, and I’d have liked this, but far too many people either hate underwater combat, or in some cases, they get nauseated by it.
Unfortunately, because it’s disliked by far too many, we won’t really see an expansion of underwater content, and likely to see a further reduction :/
If you are reporting bugs, it goes in the bug section. Period. Could it get seen here? Possibly it will get forwarded to the ones that would benefit from seeing it, but it is more likely to be seen faster in the bug section, you know, where bugs are meant to be reported. Additionally, you should give as much information as possible to point to where it is occurring rather than a generic “it’s broke fix it”, which as you should know from everything you are always saying, is about as helpful as saying “on this page is a noun, find the one I’m thinking of”
The ones that need to see it to investigate whether something is working oddly, aren’t the same ones that will end up fixing a bug. Because, you know, different people have different job roles, and those that investigate and recreate bugs aren’t the ones that fix bugs or something this large would never get anywhere with getting anything fixed.
Also, just because Anet doesn’t ‘answer’ doesn’t mean they don’t see it. If they took time to answer everything, they’d pretty much never get anything at all accomplished.
As pointed out in the above post, even more appropriate way to report bugs so it goes DIRECTLY to the devs, is in game… You won’t get an answer but they’ll see it, and get all the in game information they need to track it, recreate it, and fix it.
(edited by Lunacy Solacio.6514)