Seriously, making this changes apply to Major cities (and Gendarran Fields at the moment) makes absolutely no sense and is the worst part of this.
It won’t apply to Gendarran (at first), but will to the major cities and 1-15 areas.
The last 2 blog posts, clarify exactly what many of us were afraid of.
In addition, I expected timers for bosses on a schedule, but I am unsure on the rotation listed.
But, you can’t know when dungeons will be open, where it will be open, etc. Fortunately they don’t ever really bug anymore, but these things do happen. As it currently works, you just need 1 person to find where a dungeon is open on a site, and guest to the server. Since that will no longer work, it forces more to open dungeons. This isn’t my complaint, many of us do this anyways, and doesn’t take very long, but it will be an inconvenience to some.
There’s more but I don’t see much point in expressing further concerns than have already been expressed by myself and others.
We appreciate them releasing both blog posts, but it doesn’t relieve concerns as they wanted, and raises more. These changes will not benefit me, and will not positively impact my experience of the game. This is not ‘doom and gloom.’ Of course many will enjoy these changes, but many others will not. Their goal is eliminating pve servers and merging everyone together. This destroys the existing communities.
Are you removing the guesting limit of 2 in 24 hours? Or removing it altogether soon? Might as well divide us into districts as in gw1. If you are heading that way, go ahead and do it.
For wvw, how will they get help when needed, as has been asked? I guess ts (which now those that run community ts will not wonder what the point is. For WvW that won’t change though), guilds, and whispering.
They have given us the rest of the information they are going to, and I am more concerned with it, especially for the transition time.
A few more important points to be made here:
- If your world usually has a comfortable population on a given map, you’re unlikely to see much of a difference here until the map actually starts getting full. We’re not going to toss a bunch of people from another world into a comfortably occupied server and make it uncomfortable.
- But some worlds do fill up all on their own pretty regularly. The improvement from this perspective is that if you try to join a very full map, the system will find another instance which also contains people from your world rather than the old overflows which were much more of a mixed bag.
- If your world has a very low concurrency on a given map, we can put you and everyone else from your server into a map with a more comfortable number of players. The key term here is “comfortable.” There’s breathing room. Megaserver is not overflow in reverse.
- It’s very difficult to understand this situation if you’re not willing to look at the big picture. Similarly, you can’t really explain urban traffic by using a metaphor about seats at a dinner table. Server populations are big and they are not concrete. Players flow in and out all of the time, even when it seems like a map is completely full. The major change in the way the game is handling population is that it’s making better-informed decisions about where to direct you. If only my GPS did that.
- As the blog post mentions, we’ll be monitoring this very closely to make sure that the end result is positive.
Thanks for all your feedback. I look forward to tomorrow’s blog post and answering more of your questions.
That alleviates some of the concerns but definitely not all. I do thank you for giving some clarification on it. But as is being inferred, ‘main’ map is effectively going away, correct?
I will be looking for the next blog posts to further clarify things.
Community isn’t just guild/friend list. Community is essentially everyone on your server, and that is being messed with.
One of the most exciting aspects of the new system is that it gets you playing with members of your home server more often.
I’m sorry, but this doesn’t make sense at all. This is the opposite of what has been presented to us, and what you say is how I would basically describe the way it works now.
The only way for what you say to be true, is for it to force people that guest elsewhere, back to their home server, or to give preference to overflows based on server… If it only effects overflows, then there will be no complaining from any of us, but that is not what the article says. I, and the rest of us, hope that tomorrow and Friday give dramatically more information on this, and alleviate our serious concerns, but based on what is in the article, I am very concerned about GW2’s ongoing experience.
edit: When I began typing this, for some reason refreshing did not show me Anthony’s further clarification, and I do thank him for doing so. It is appreciated, although still leaves so many concerns and questions.
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There will be nothing that prevents you from interacting or play with your community.
I dont get your problem.It’s not like they’ll move everyone from your guild/friend list permanently to your ignore list.
Community isn’t just guild/friend list. Community is essentially everyone on your server, and that is being messed with.
I am not looking forward to this. I remember how it was after release on maps with lots of people, and it is something I don’t really want again. I see trains as likely benefiting from this.
I like to play with small groups of people and as boring as map completion is, I don’t want to run into a lot of people. Some hearts get nearly impossible with more than like 3 people, because of how those hearts were designed (not all hearts have an easy event to speed them up. Some have interactive objects that once one person uses, they vanish for all and take a while to respawn).
And I see those that like to RP, but haven’t joined an ‘rp’ guild, as being annoyed by this, and understand. While I don’t RP, curiosity has taken me there before to observe. With this, that will pretty much be no longer be possible.
Also, how will followers be affected? Will they be more likely to end up on your map? Or vice versa? and I would hope block list wouldn’t encourage being on same (If this was addressed somewhere, I apologize because I did not read it all, but I am primarily directing this at Arenanet).
Just being in the area of an event scales it. You don’t have to do anything to make it harder on others.
To keep a consistent level of difficulty along with increased participation, an event will scale dynamically based on the number of active participants.
http://wiki.guildwars2.com/wiki/Dynamic_event
Test this yourself, go to a dynamic event and afk.
I speak from experience. I did not say all events work this way, but some do, for whatever reason, while others, do other odd things at times. Additionally, just being there does scale events even if they don’t actively participate. And maybe some have forgotten the lazy rangers standing around for days with a healing skill on auto getting credit for events?
Do I care if one or 2 people get credit for an event? Why would I really? Unless, of course, I am doing an event pretty much alone and they get credit for my work. That wasn’t really the point, though, and does not negate anything.
I was listing some of the things that players should consider because the devs will be considering them and they will have to take into account.
I do not see a point in continuing. Concerns have been laid out, and I feel it is a discussion that should continue between players and Devs, not players and players, because minds are not going to be changed. I don’t expect to change anyones mind one way or another, anyways, but I do want people to realize they are not asking for something simple, that there are a lot of factors that have to be considered, as well as, it would take Developer time and resources away from other aspects that require attention.
Just being in the area of an event scales it. You don’t have to do anything to make it harder on others. AFK players can get credit just by being there and getting attacked by a mob. In some cases, you get credit for events by just passing through as well. And just because one person wants mobs to interfere, someone else may not. If you allow mobs to interfere, can they attack the duelers? What about the dueler’s aoe skills, can they affect the mobs, then? What about training mobs into a duel, intentionally or otherwise? Can the duel move over a large area, or if you move a distance away does it end the duel? It is a lot more complicated than you think, and cannot be made simple without rendering it a pointless waste of time. Want to knock players off cliffs? That turns dueling into actually killing, which others implied they did not want.
You see a simple solution but aren’t taking into account the myriad of other factors, factors that the Devs must and will consider.
Designated areas would be able to prevent more than those dueling from entering the dueling areas. Think of Queen’s Pavilion and fights in the raised chambers for instance. No I’m not saying to do it that way, but to restrict it in similar ways. There’s a number of ideas that could be done, each with it’s own advantages and disadvantages.
I don’t think anyone here thinks we are discussing turning GW2 into a Player Killing enabled server. If that was done, you would see many just walk away, but that won’t happen so it’s irrelevant.
If it is confined to designated areas, then we just shouldn’t bother. It would completely negate the purpose of being separate from pvp.
It would not be difficult to drop all boons/conditions/food/buffs on entering duel mode. Nor would it be difficult to make it impossible to gain outside buffs etc. from others.
PvE and PvP skills have been increasingly unsplit. WvW IS PvP with (mostly)PvE skills, and it works fine, even when roaming.
PvE community is no better than the PvP community. Primarily playing PvE, I have had , and have seen MANY verbal altercations happen over ANYTHING, while in PvP, I play it less, but have had 0 verbal incidents. WE ARE ALL ONE COMMUNITY.
Adding in a PvP feature, or generally any feature, is not going to transform a community into something negative. That negativity is already as prevalent as it will always be.
While you have some points, you also miss others.
I did not say it transforms the community, but that it tends to facilitate in bringing out the worst in people. Removing buffs when you enter duel, that is easy, although making people lose boosters when they might not expect it is a different issue. Keeping everything from interfering, is more difficult, especially when the framework for dueling does not exist because it was not planned. To implement it will require a lot of work on things I don’t think people are considering.
Small list of issues and concerns directly involving dueling
Event scaling/credit/rewards/etc., for those that may try to use dueling to get around event mechanics/grief others; how many duels are allowed in an area at a time? How far away must each duel be from one another? How to ensure that outside buffs, fields, etc., do not influence a duel, or even their visual effects, while allowing others to see the duel? Do they create an artificial wall that those in the duel can’t leave; would it be possible to knock someone off a cliff during the duel? Would npc’s/mobs be allowed to enter or exit the duel area? How best to prevent them from interfering (granted, most npc’s this would be irrelevant, but mobs would cause problems)? How to stop people from standing on top of your duel and just be annoying (of course solution here is just go somewhere people aren’t, which leads to the question of why not designated areas?), while also not allowing the duel to block others from going about their business, activating events/missions/jump puzzles/reward chests/gathering nodes/and the like? What about environmental weapons/consumable weapons/ogre whistle/etc.? Do you adjust the level of the duelers to 80 or to the level of the map? If level of the map, what if the duel takes place at the transition between areas, like it does at Vigil Keep near the Mystic Forge/bank? What about duel time limits and forfeiting?
These are decisions that teams have to figure out solutions for, while also coming up with other potential issues and concerns. It is not as simple as a few lines of code and you are done. Even a simple ‘feature’ can actually be quite complicated, due to everything else that must be considered and dealt with. I admit I am not sure how every other game gets around these issues, or if they even try. Some of these concerns would not exist in other games. I don’t really care how they addressed them, although it is something Arenanet would look at, if only to see what works/doesn’t work. My concern is for GW2.
Designated areas around the world, with an npc restricting access until you ‘opt-in’ gets around most of these and other problems. But as you show, some people won’t even consider that as a solution, and I can’t even say it would be a good solution, as it takes up open space.
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The main concerns against open world dueling are:
Apparent degradation of the community: The Guild Wars PvE community has generally always been very polite and friendly, while PvP tends to bring out the worst in people. Many of these points have already been listed, and I think the Devs are aware of the concern. As for blocking people, I do not like to do so unless they are really bad, because I don’t enjoy reading a one sided conversation, and those people may normally be friendly, or perhaps it is just friendly banter that looks abusive.
Classes, skills, and balance: PvE skills are not balanced for PvP, nor should they be. You would see far more whining, and people demanding for skills to be changed, just because of duels. Arenanet would have to ignore these, or delete posts, which in turn leads to more whining about them not listening. It is a headache for other players and for Arenanet.
Npc’s; events; mobs; boosters; consumables; buffing from others before entering duels; preventing duelers from affecting others, and preventing everything else from affecting those dueling: This and more would have to be addressed. GW2 was not designed with dueling in mind. Designated areas for this purpose would make many of these issues irrelevant, and would require all participants to already be ‘opting-in.’
A lot of the reasons given for dueling, already have alternatives.
I am being realistic when I say there will be no way to fully reconcile this between those that want it, and those that don’t. Although many of us may be open to a more middle of the road solution, like designated areas created for this purpose.
If dueling were implemented, it should never be a daily or monthly achievement.
I personally do not want open world dueling. Many that I have heard from feel the same, and point to other games that had similar things like you desire, and the problems that it actually causes. It does not promote a friendly environment, and causes additional headaches for the Devs.
You probably have at least half of PvE that does not want that, and the majority of the rest are mixed, and I’d go so far as to say half of PvX as well would not really be for it. The only way I might not be against it, is if there were certain spots set up, but not in the middle of the typical areas people gather, for this purpose. But then again, the custom arena’s fill that role.
Half of the players dont want half of the things put into the game, you’ll have to give better reasons than that.
Can you elaborate on the “Doesn’t create a friendly environment” concept please? Every game I’ve seen with duels you can disable the option, and its generally a small crowd who enjoys dueling each other, and its totally non-invasive to any other section of the game.
I can understand it not being your cup of tea, but how can you actively be against it? I cannot fathom many scenarios where it actively hurts the game, and clearly there is demand for it.
Others have already elaborated on some of the reasons against it, Burrtheking listed some of them that have concerned me. I have seen some of that behavior before. Don’t misunderstand, I do understand the reasons people want dueling, and the benefits of being able to do so. But, I also know how people are, and the extremes to which they will try to grief others.
It also is extra work, as devs have numerous issues they have to consider to implement something like that. Examples: Will boosters influence it or not? Preventing outside influence/healing/fields/etc. Preventing mobs from having an issue without also allowing the duelers to use this invulnerability to mobs to bypass other content, etc. These are just some of the issues that arise with how GW2 has been implemented.
Costume brawl wouldn’t be a fair comparison, either. They had to make new skills that replace your current skillbar, and disable utility skills. But buffs and runes still influence it, although not nearly to the extent it did when first implemented.
To even begin to implement something like this, in open world, these and many other concerns would need to be addressed, to not have a negative impact on PvE. All of this isn’t even addressing the inevitable whining that would occur about skills in PvE not being balanced for dueling… You know this would come…
I am a PvX player, and while I wouldn’t mind being able to have friendly fights in some way with friends, there are many concerns about doing so. I do not like the serious, negative attitudes that tends to be prevalent in PvP, and dueling would be more subject to that. WvW gets around it, to an extent, by not allowing opponents to easily see names and communicate with one another.
I personally do not want open world dueling. Many that I have heard from feel the same, and point to other games that had similar things like you desire, and the problems that it actually causes. It does not promote a friendly environment, and causes additional headaches for the Devs.
You probably have at least half of PvE that does not want that, and the majority of the rest are mixed, and I’d go so far as to say half of PvX as well would not really be for it. The only way I might not be against it, is if there were certain spots set up, but not in the middle of the typical areas people gather, for this purpose. But then again, the custom arena’s fill that role.
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I wonder if other odd things may be related somehow? Probably needs it’s own post though I assume?
For example, one person does /sleep and other people come into the area. They still see the “player goes to sleep” emote, but they can see the character standing, and see that character go into combat animation for a few seconds every so often.
I’m really starting to get sick of the quality of GW2 servers. These past few days and weeks have become almost unplayable – heck, I’m most likely going to miss out on today’s dailies because of this.
I’m seriously considering moving on altogether. It’s getting ridiculous.
Both GW2 servers AND the forums are slow as kittening donkeys. Definitely not a problem at our end.
GW2, GW1, wikis, and the forums are all basically on the same network.
Any server is susceptible to issues. And they are not really down very often. For a game you don’t have to pay a monthly fee for (aside from initial purchase), they do quite well.
Yes it’s irritating, but if you go to another game, are you just going to up and leave when they have trouble? If that is your guideline, then perhaps you should stick to offline games.
Edit: I see that you have other issues going on that are separate. The problem there is the fact normally so many have no issue, and relative few do. That is not something that is easily fixed. It could be that an isp between you and Arena just doesn’t want to cooperate and play nicely. If that is the case, neither you nor Arenanet can really do much about it.
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Yes it is all servers again :/ Same situation. Does scarlet never sleep?
Yes it is possible to push enemies through walls with knockback skills underwater, especially if you pick up the weapons in the environment. I had that happen, and fortunately, the enemy from the obelisk reappeared to attack me after about 5-10 minutes (I waited to see if this would happen, or if the npc would kill it, as the npc also followed the enemy through the wall). It’s likely that the risen though would not reappear.
Underwater fighting, while I actually like it, is very prone to this issue.
Also, as Outlaw pointed out, those sequences must occur for it to continue. It is generally random, but many story missions can be ‘bugged’ by killing too fast before the script activates.
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Edge of the Mists can be entered at any time. It’s just the only WvW map that creates overflows when it’s full.
If so that is great, but they have worded it as such that it is implied it will only be accessible while in queue and that has been a big concern for many. Ordinarily I’d say the concern is unfounded. It’s just that the only mention of Edge of the Mists each time is that while in queue, it would be accessible. Of course, assuming does always get one in trouble.
As for the living story content, it can be hoped that they noticed what did not work, and do not repeat the same mistakes. What I and many want, is a better story. For all it’s problems, GW1 did have a pretty good story. I do not expect half that level of work on a regular content update, but I expected more than what has been seen here.
I do understand how much work has been put into the updates, it’s just that in a way, most of their hard work has been wasted, and that is sad.
Having said all that, we wait and see what the updates bring.
Actually since EOTM is not meant to impact the score of wvw it’s a great place for the living story to have content in and helps to keep it out of the actual wvw maps. If that’s how it will end up working in the future then I’m all for it.
Except that, from everything stated, Edge of the Mists will ONLY be an overflow and not accessible any other way, which limits servers with a smaller WvW presence. If there is no other way into EotM, then I will see it once, maybe, and never get to see it again. We’ll know for sure come the update, but since they have gone out of the way to state it will be accessible while waiting in queue, I have no real hope if it being accessible in any other way, so it should not be used for story content unless there is a permanent access to it for everyone that wants to. If it is, it will be another Living Story thing I may not do.
I have had very little to do with the updates since Dragon Bash, because there had been so little story, and after it has still felt like no real story to me. I’ve given it a try at times, but a couple lines of dialog and a small fight isn’t what I think of as content, and that’s all many of the updates seemed to be. Granted, there were a number of updates I did not see and there is even some of the permanent content I haven’t done, like Aetherpath of TA. The best thing I’ve seen is Marionette and it is over the top. Besides the fact it can be very frustrating since a couple people are able to completely ruin something that over 100 people are working kitten. I have another issue with it, but my connection is at fault, not GW2.
I’m waiting to see what we are given, but sadly, I have no hope.
It’s a good thing the balance team can’t identify you or look up how you did it…. by, say, your game login, which is completely different from your forum login….
Funny, my forum login is identicle to the game login.
That…. was the point. It was sarcasm, which granted, doesn’t translate well in text. (Which, I could be missing your sarcasm?)
I too agree, 30 minutes is far too long, and it acts just like any buff, even if you log off for 5 minutes or 5 days, it waits to punish you when you come back. I mean, I understand not allowing a quick log off and back to get around timers, but, even using as ‘intended,’ they die fast, and if you wait to use it at the hardest part of, say a story instance, that instance is likely to end seconds after, and you are punished to continue on.
I remember when I did an early story mission on my Sylvari Thief, just over a year ago. Mortar seeds were just enough to allow me to solo it, without having to wait for someone to help me, which I tend to not ask for anyways.
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Login issues after 12/23 Build [merged]
in Account & Technical Support
Posted by: Lunacy Solacio.6514
Had same issue ~30 mins ago, log in and then kicked back out since it isn’t the right version. Corrected by disconnecting and reconnecting my internet connection. Odd situation but at least multiple ways were found to get around the issue
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In beta, it was noticed that you could move in and out of the symbol and gain a huge duration of swiftness. This situation is basically a ‘fix’ that they have not revisited yet and there is not a major need to do so. I suspected mesmer focus 4 may do the same thing and be a ‘fix’ for the same reason. I just knew of the symbol’s situation from back then.
If they are aware of it, then all you can do is wait. They have been replacing things that are lost when it is a bug that affects a large number of people after they fix the issue. Been a few examples of that fairly recently. I would have to recommend waiting as it implies they are going to replace all at once instead of individually via support. I know people give them a lot of flak for support, etc, but it seems like they have been trying to correct wrongs.
In game report is good to file as it gives a lot of information to the devs, as well as a support ticket when it is something that has directly affected you, this would be an example but Arena is apparently going to deal with it separately.
Did you file a support ticket?
And no idea if this might help but worth a try. With GW2 not open,
Goto My Documents, then Guild Wars 2, and you should see Local.dat
Rename it to something else, local.bak should be fine. Then when you run gw2, it should rebuild that file. It has gotten corrupted for people before and caused some weird errors. No promises but trying that first will be a lot easier than completely redoing gw2.
Which would likely be the next suggestion, although it is quite painful to do for some given the size, myself included.
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https://forum-en.gw2archive.eu/forum/support/bugs/TA-Blooms already exists, and it is effecting more than just them.
That happens sometimes. Unsure why. I have been chatting in guild chat for an hour, then I would go to type something in /say and it says I’m suppressed. Map change may help, but just closing gw2 and going back in has fixed this
And don’t send blank emails or the same message to multiple people. Change it up. Actually type out a message, and even better just clarify what it is for. It is either the time it takes to type the message, or the fact the messages aren’t the same, and don’t remotely appear to be spam, or a combination. Has worked for me, albeit not often I send much.
You already had completed those maps in the past. They added new waypoints which is why you did not have 100% and was showing as missing a waypoint in each. Completing a second time does not give you a new chest.
Basically, you were spamming the same message. The ‘attachments’ aka items are not what it is taking into account.
You should put a custom message specific to the recipient in each message. Don’t just send a blank message. Easy to get around and no longer appears as spamming to the system. There is no bug, and Aerojavi has a very good point
You mean AMD’s Eyefinity?
It’s not really anymore of an advantage than having a very large monitor.
Other things though that may in and of themselves be harmless, can and have actually resulted in bans (example: sweetfx. I am left to assume it works in a similar fashion to how some other applications that do give an unfair advantage. No this is not an invitation to come here and argue whether it is bannable or not. I have a guildee that was indeed banned for ‘modifying the client’ and all he was using was sweetfx. They did reverse it but with warning to not do so again. Just because many use it without incident doesn’t make it ‘safe’ and that isn’t the point here anyways.)
They do not post to every thread, and to expect them to takes away from time that could better be served by, you know, actually testing, finding, and fixing bugs. Let them come here and post when they are in between, or don’t have time to find bugs but can come here and do something useful, like logging new information. But expecting them to post to everything is both unrealistic and unfair.
It was showing +15 back in April when this was posted….
And it was working fine even then. I tested it and I use 2 of them for that specific effect.
No knowledge of the 6th skill, but it’s possible it doesn’t work or it may share other cooldowns. I’m sure the information is out there already.
Point that has been made many times: You can farm in game, and buy the starcakes and they will forever be available on the trading post. Or you could farm the gold, and buy rich dragon coffers and do it enough that eventually, you get the recipe. Of course, you will, almost guaranteed, spend far more on the coffers trying to get the recipe than if you stockpiled the food (and this would be a bad idea, just buy a little here and there as you need if you feel you must have it).
The food is not a ‘must have’ that makes you some sort of deity in game, and suddenly makes anyone not using it in wvw drop dead. It is a rather expensive food with ‘meh’ stats. You can change a build to take advantage of it the same way you can make a build to take advantage of a food that gives dramatic boost to only a few stats.
No, there is 1 slight advantage. They can make the starcakes and resell them for a little cash. But by the same token, since 3 days before launch, they could buy gems and sell them for in game gold… Any precedent on this was indeed set before launch. Trust me when I say we are all keeping an eye for anything that would indeed be pay to win. IF they really crossed that line, there would be far more outspoken complaints. We all are keeping them at their word that the game will not be ‘pay2win’
They are a business, and anything that will make them money without a real risk of hurting the game they will take, and you cannot really blame them unless you are completely against anyone making money. Keep in mind Guild Wars and now Guild Wars 2 are the things that Arenanet bet the entire company on. There is nothing they can fall back on. If they off GW2, they effectively off themselves, and NC would move in to take corrective action with a heavy hand, instead of giving them a lot of freedom.
How many threads are needed for the same issue? It isn’t having an effect on just your server, there seems to be multiple situations where this is happening. There are at least 2 other threads. More threads does not enhance attention, all it does is bury information :/
https://forum-en.gw2archive.eu/forum/support/bugs/Yaks-not-spawning-in-EB
https://forum-en.gw2archive.eu/forum/support/bugs/Supply-camp-no-doly-s-Umer-and-Danellon
This problem has occurred rarely since launch for various people. I’ve had it happen out of combat. For a short time it happened a lot, even with black lion (more specifically especially with, and they fixed that bug)
It may or may not be intentional when in combat. Theory at the time I last looked into it was that going into combat draws weapon and that you essentially harvest without the tool causing it to be ruined (tool still takes use though.)
For a long time I didn’t understand it because I would routinely harvest even while in combat, and still do. Sad if the problem is recurring again.
I’ve seen this bug show up on occasion, and in one case it even caused a game crash.
My workaround was to use the “dye remover” on all color panels for the boots. Close the hero window, then re-open and apply dye as normal. This has worked for me every time I’ve run into the bug.
I saw this and was going to post that exact recommendation. I have not had this issue myself, but I remembered reading about it once before, and it fixed it for a guildee.
Kind of funny to see a post ask if there is a fix for this, when the prior post from a month before has a fix, and so does wiki (or did)
Unless, it’s order of whispers then that is a separate problem that I am unsure if it has been fixed again or not.
Not to mention you can still run right through the middle of Symbol of Swiftness and not get the buff. I never tested their size but did feel like it should be slightly bigger.
You are able to forge them, or could last I knew, but most definitely is intended. No kit can salvage Karma armor. But if one can, that is the bug and would count as an exploit.
It is something to keep in mind if you put a valuable rune on it. The only way to recover that rune would be to transmute it onto something else and not keep the skin
1. I would make sure you don’t have the item sitting around somewhere in inventory or bank. I do not know if you destroy the item without using it, if you can get another. If not, that is a bug. Considered testing it…
2. After double checking the above, I’d try it on another server just to see but I am betting it was something to do with the above…
If you are not seeing the skill point at all… You are either in the wrong spot, or there is a serious issue on your server worth a bug report marked as blocking progress directly from the location it should be.
Just checking, but have you unequipped both items into your inventory before attempting the transmute?
That isn’t actually required.
I recall there was a bug with transmutations where you had to put the already transmuted item on the left side and the other item on the right. You could try that if that isn’t what you were doing already.
Unless they have changed it somewhat recently, it was required to remove equipped armor at least, because transmuting it with it on introduced a bug, and Arenanet made it so it would fail. However if that was the case here, you could still put the item in the transmute window, it just wouldn’t succeed if you had one equipped. Bug you mentioned occurred around the same time.
As for the issue, I think I had something similar happen once, but it worked fine eventually or I decided I didn’t want to transmute those 2.
Just because you are seeing it, I would do a bug report. It is obviously a bug. As for why it is happening on 2 items that are for example, both gloves, completely unsure. Can you put each of those items in the transmute window with a 3rd item? If one of them fails, then you know the actual culprit
Normally closing gw2 (not just logging but that has worked for some) and reopening will fix that, or a reboot. It is possible there is a more complicated issue with your internet connection and the equipment for that may need to be restarted. Before someone says something related about it: While you do access trading post from within the game, it kind of runs outside of the game on your computer, which is why it can fail and everything else be fine, as well as trading post work fine for so many others.
If all those troubleshooting ideas fail, there isn’t much you can do until it starts working again. So many things can cause hiccups with it between you and the server. I’m not saying to not report, just trying to give some ideas to try because I have seen so many people freak out and have a fit, when they can get around the problem for now with fairly easy fixes (for most cases).
Looks like you have some serious problems with your graphics card or drivers.
It is possible some other hardware is going bad, re-downloading the whole game isn’t and shouldn’t make that any better (if it somehow does, you better be very worried about your harddrive)
Whether it shows 10/10 or not, is not proof you do not have a full mailbox. Another character may have a mail from arena for prior purchase, or an in game message, like from a heart you completed. You need to try and delete old mail. That is the most common problem. You have no idea how many times I’ve had to tell this to people and every time that has been the problem.
If it is something else, then by all means definitely report it.
Sadly, I’ve had to argue with someone before to try it, they kept saying, Mail isn’t full, it’s only 7/10… after a few mins I said fine don’t try it, and dropped it… 5 mins later… ‘You were right’
… Anything that has been transmuted is rejected by the mystic forge in specific recipes.
And the issue is a DIFFERENT problem than what this original thread was for. Basically, the thread was revived and hijacked.
The problem to allow transmuted items in recipes is likely not as straight forward to fix, because the recipes are looking for a specific item, and a transmuted item is not that specific item. It may have the name, but it is obviously not exactly the same, therefore it is rejected when it is checked.
edit: Maybe mods decided to merge the 2 issues at some point, I’m not going to try and figure out, but point is, the issue presented in this thread should die and be buried, as it is a different problem and needs it’s own topic and likely has it’s own.
(edited by Lunacy Solacio.6514)
This was buried kind of fast but I had remembered seeing it: https://forum-en.gw2archive.eu/forum/support/bugs/AOE-Loot-on-interact-not-working
I was just making you aware. Odd that it didn’t show up
It happens in game at certain areas, you can see it quite often from the edge of the map, which is not the case here though, or when camera goes through certain objects, possibly invisible objects. Probably best thing to do is report it from in game as a bug right from the location causing the problem.
There is already a thread on this, not very far down from this one. https://forum-en.gw2archive.eu/forum/support/bugs/Risen-Squire-Bug-Permanent-cripple
(edited by Lunacy Solacio.6514)
I do find that little push back levelup caused irritating, is it gone? But I am pretty sure I did not level twice by just killing and a little gathering last night, but maybe I’m mistaken. The risen were each giving 800 bonus xp, so maybe.
25+ items is not enough to statistically calculate anything.
It gets old seeing complaint after complaint about ectos being changed, when in reality nothing really does, apart from 1 bug that they promptly fixed, and even gave a free kit as compensation to those that were likely affected.
Also, while price of ectos doesn’t directly reflect whether or not something has been changed on their salvage rate, the price hasn’t increased. It could temporarily if someone freaked and bought a bunch, like happened back with the black lion kit bug, but it quickly corrected it’s price
(edited by Lunacy Solacio.6514)
Until fixed, logging out would be a good idea. I have not noticed this myself, but I do remember my mesmer having over 5 minutes of poison applied at Tequatl and at the time, I had no condition removal.