Are you in combat when you test it? That supposedly makes a difference, also according to wiki it doesn’t work in pvp
If Detha bugs, get her killed… seriously… At the very least, you only lose a few minutes, and worth it if it fixes it. (and this has worked for me)
Before you waypoint to the wall on Tzark, wait at the chest until you hear Tzark talking, that seems to avoid it completely.
And Magg, try these: jump on the stone, jump up above the stone near the wall, get him killed, also be sure everyone else waypoints back to the start of the dungeon before you goto the lava field, or everyone goes with him.
But a common fix for many issues, is just to kill the npc, revive, and continue.
There is an issue with slopes. I wonder if it’s all connected with the same problems we have with blink/shadowstep, bull’s charge, etc, pathing with lag detection (What I mean is, server thinks you lagged, puts you where it thinks you should be, but because it moved you quite a bit, it counts as ‘falling’ and quickly adds up to you taking fall damage just walking, similar to how you shadowstep, but server thinks you lagged and puts you right back where you were) If you suspect you may take falling damage, hop down the stairs/slope… Seriously, it works, you take less damage overall, and it can avoid damage altogether.
snipped extra quote
What really irks me about this is that the proper functions are already in the game and working just fine: ranger pets. Necro minions are ranger pets with one difference—they don’t come with a control bar (another peeve of mine, but hey, one gripe at a time).
Ok… I’m sorry, but this made me laugh. Ranger pets are not ‘working just fine’, although they work better than necro minions. They fixed ranger pets some, but they are still not working properly.
As for this issue… I admit it was actually hilarious (although bad for the necro and I’d have been mad too) because when I killed the poor necro, all his minions stood there and watched… They actually turned to watch but did nothing. This was probably 2 months ago now. But necro minions were not ‘fine’ a year ago either. I disliked them even 18 months ago when someone I knew used them. They need work but it’s tricky because if they worked well Necro mm would be too strong (again) and they would then be nerfed. But they shouldn’t stand there while their master is stabbed with a dagger either…
If you see it not ‘working’ ask if someone else sees you turning around when you hit it.
https://forum-en.gw2archive.eu/forum/support/bugs/Trading-post-bug-new-patch/4086670
It has been around for a long time but is more of a problem now, and I tried to make others aware of it beginning of the month. If you only sell by right click (I go so far as to close the window after I sell an item, and right click/sell on next one from inventory), you get around it. I dislike that sell window anyways so it’s a good excuse to not use it.
It doesn’t matter if you hit with the weapon that has the sigil or not. You can hit with a shortbow, switch to dagger before it dies, and get a stack added as long as you did damage to count for credit. The important thing is that it has to be a mob that counts. As said, if it doesn’t give experience (and things that ‘infinitely’ spawn for events, etc, won’t give experience and/or count for stacking sigils sometimes, and I believe things ‘summoned’ won’t either, think wolves calling for friends), it won’t count toward a stacking sigil.
If you are finding a place that consistently does this, then others could tell you why it is happening, or find whatever is causing it to not stack if it is unintended.
It’s a leftover fix for bots selling on the trading post. Kind of a quick band-aid that was applied over a year ago, because they were overloading the trading post. Problem is, the person that did it, isn’t there anymore.
Every instance works this way. Same if the one that opens changes character. And changing this isn’t high on priority. If you are concerned that someone may need to leave, open the dungeon instead.
Think of it this way. Personal story was intended to be a big deal, so the game was originally designed around it. PS instances, if the one that opens leaves, kicks everyone else and makes sense. Dungeons used the PS instance design because why recreate it?
At least if you d/c you can actually get back in dungeons/fractals (now at least, fractals it used to be d/c and you are out of luck).
It isn’t that someone decided, “Hey, let’s see how many people we can tick off, even 2 years down the road!” Just as this isn’t a ‘bug’. Can be annoying, I agree, but can also be worked around easily enough if it is of concern.
No it isn’t impossible at all, just as getting 10 rings in a row isn’t impossible. Unlikely yes, but you have to look at it with a large sample. 10 is a very very very small sample. You could take dice, roll them, and come up all 1’s 10 times in a row, it’s just very unlikely.
Why don’t they just list them in proper EST?!
(I really hope you did it as a joke and not seriously asked that)
Because while you may know what EST/EDT time zone is, the rest of the world doesn’t, nor do they care, just as many don’t care or know what UTC is. Just think of how many people don’t even know the time zone next to theirs? How are they going to know one on another continent? This game is NA/EU (and now) China, with anywhere else in the world able to access it as well. Besides, It was listed with Pacific time (they always say PST even when it’s actually Daylight savings) which you just have to add 3 hours to…
I see we’ve had a lot of developer interest and assistance Sarcasm since they funneled us all in the one little thread to die off like everything else they don’t want to deal with. Meanwhile they’ve been busy discussing Destiny’s Edge 2.0 with their favorite children.
Since you posted just to basically attack them, I’ll play advocate and politely request that you actually look at the job titles of those 2 Arenanet employees that posted that. One narrative designer, the other, lead writer. There isn’t much, if anything, either of them can tell you, and every time an Arenanet employee posts ‘thanks for your feedback’ or anything similar, they are flamed for not doing enough, not acknowledging players or listening to feedback… (think on that irony for a moment). Also, I was told this idea originated with one of the CDI’s, aka, player feedback. And it has been pointed out that they read, but don’t necessarily reply, because let’s face it, posts like that do not warrant a response from them.
In the interest of disclosure, and before I’m flamed for my post, No I am not happy with how parts of the game are going. I dislike megaserver for many reasons. Bugs in certain skills tick me off, and some decisions involving some classes contributed to me playing them less, despite one having been almost the only one I played for like 7 months. I effectively quit back at dragon bash because I was disgusted with there being no real story or missions/quests to everything they were doing involving LS. I missed out on some good things because of that. Some I’d have been interested in playing after I started getting on more, months later. Would I pay 200 gems? No, I’d have made sure to log in to unlock it in case I might eventually want to play it later, for free. But with how Season 1 was done, I don’t even have that ability.
I agree with OP here. With all the “you can take a break we’ll be here” and Living Story being sold as “free updates”, having to pay if you missed a chapter seems a bit shady to me.
I mean, one of the points of this feature, besides replyability, seems to be not punishing returning player for missing the “free content updates”, so why punish them anyway?
{cut to simplify}
Charging after the fact for anyone who was unwilling or, worse, unable to be there (if someone gets hit with Hurricane Sandy I doubt they’ll be playing GW2 for some time) when the content was new feels, frankly, extortionist.
I’ll ask it a different way.
How is it not ok to give people the option to acquire stories they missed, even if for a fee, and yet it is ok to tell them they are out of luck and can’t get it at all, as it has been?
so we mesmers are less useful now because one of our best utility (reflects) are useless now.. nice job…
you guys are still loved in wvw X)
Except that we hate being veilbots and portalbots and want to tag for loot as everyone else.
With that role u can tag enemy also just requires communication.
+Use your reflect + Guardian WoR against omegas.
+
clones spam, always funny to see most players get lost on them.
Trying to explain how boring and demeaning it is to only be wanted for veil/portal is going to be lost on some. Except for a very rare drop/rank-up chest, you do not get very much loot in wvw, especially given the time investment. 1 15min dungeon run can net you more loot and gold than hours of wvw, especially for a mesmer.
That change from great jungle wurm is Unrelated to the feedback issue with malrona, etc., as I know I’ve said a couple times already. The Malrona, etc, only started the last few days from a different patch.
I keep seeing people saying it’s a ‘stupid move’, ‘bad idea’, ‘will push new players away’, etc.
I have to ask all of you this question: How is it any different than telling them, they missed out on old content, and can NEVER do it, even if they want a specific reward only attainable via that content, just because they didn’t even know about the game at the time? This gives them the ability to play that ‘chapter’ if you will, for a nominal fee, instead of being completely screwed. And this doesn’t change anything for those that log in to do it. The stupid move would be if you had to pay just to play it at all. It’s a smart move from a business standpoint, and does NOT negatively affect us, the players, unless you wanted to keep a specific reward to yourself, so you can rub it in the face of new players, and go “Haha, see what you can’t get”
Give it a rest and give actual feedback worth a dime.
Bosses were never meant to die in 15 seconds from their own projectile mechanics. Use your brain.
We did. That’s how we came up with a clever way to punish the boss for trying to unload so many projectiles at once.
Also know as an exploit…
I never knew that using a skill in it’s intended way now is an exploit. Jungle wurm was not intended to take so much damage, and they fixed it, by allowing some projectiles to be reflected (based on what Arenanet stated in patch notes) but many ignore it.
So even going by that, they still intended for projectiles to be reflectable. However, now we have bosses that are completely unblockable, let me rephrase, we have minor bosses that have completely unblockable attacks, except for a phantasm that only does what it wants, when it wants.
Edit: The complaint here is not that ‘we can’t 1-shot a boss’ and saying that we are crying over this is so far from the truth. We don’t care about that. What we do care about is being able to protect the party for a few seconds from an attack that (can) 1 hits us! Instead, with this change, and if others come for more bosses, we won’t take feedback at all, we’ll take a skill that doesn’t help the party so much as saves ourselves… because we’ll have no alternative apart from taking a different class. I enjoy mesmer in dungeons because I can do a lot of damage, support the party as needed in certain situations, and shut down enemies at crucial times via daze/stun/feedback/etc, and not just be a source of timewarp and irrelevant the rest of the time!
(edited by Lunacy Solacio.6514)
Horrible Pixel effect on my characters :(
in Account & Technical Support
Posted by: Lunacy Solacio.6514
The most likely issues are: video drivers (may need to update drivers or revert to slightly older drivers), video card overheating, video card failing, bad cpu or graphic overclocking, possibly power supply issues. Just because ‘WoW’ has no issues means nothing. GW2 is a different game (of course) and different engine from either wow or skyrim. What it does show is that your card hasn’t completely failed.
First and easiest thing to try is to use a program (depending on whether you are nvidia/amd) to thoroughly remove video drivers, and reinstall them. From there check for overheating, perhaps run a stress test on graphics (but risky if the card is defective/damaged as it may burn it up)
I have heard of certain models of video cards causing strange issues, but as I recall they did not look the way yours does. I just spent some time trying to find the posts I remembered seeing, however, I do not recall any key words that would assist me in pulling them up. What I did find, I’ve already covered in this post.
That’s a normal form response from any company
and then there is the thing that invisibility messes up when you were cloaked underwater and then get onto land. you still have the invisible skill icon, but you can see yourself. it is really iritating how they dont seem to fix those things.
That isn’t a serious issue, as it only affects yourself, and not how others see you. (Also, this happens if you are stealthed via another skill, say Mass Invis.
If reflects are a problem, just scale down the damage. They did it to deadeye dunwell, so the mechanics are there.
Perhaps that was done, but that only points out the problem, Dunwell has an unblockable killshot…
You know what I find interesting as an Engineer?
We’ve been discriminated the most the entire time in this game. It’s a CC/Condition focused class. Everything once could be affected by those two things but they’ve been nerfed to oblivion. No one said a word in our defense from any of the other classes in fact we were denied access to activities because we were told we were not Zerker enough.
So now the shoe is on the other foot while similtaneously they destroy the 1 thing that made turrets a tiny bit useful. The reflect shields. But this time it’s happening to other people not just us, and we’re hearing a great wailing from the deep about it now.
Where were you guys when CC/condi were nerfed hmm? What happened? Now because it’s affecting you it’s important huh?
Wait what? Ok maybe you aren’t playing engi correctly, because even now, an engineer can be a very overpowered class, it just has a high skill cap. To be honest, engineer needs a bit more nerfing in relation to wvw (which unfortunately uses pve skills and therefore would negatively impact many players unfairly). That won’t happen until more people play engineer at a high skill level. But again, much like your post, that is irrelevant, and I was not intending to attack if it seems that way.
The issue is that now many bosses have projectiles that absolutely cannot be reflected, and this hits mesmer the most, but not solely. People brought up Jungle Wurm, but my understanding is that you still can reflect projectiles, but only some of them. (It never should have done the amount of damage it did, and I am one of those that NEVER used feedback when it could 1-hit Wurm) Therefore, it can be inferred that these ‘minor’ dungeon bosses are more powerful than a world boss…
The feedback change on the dungeon enemies is more recent than the jungle wurm change, and is unrelated. Besides, the wurm you can still reflect some of the projectiles, and what I’m hearing is that no projectiles can be reflected on these.
If this is intended for many enemies, that no projectile can be reflected, it is definitely a nerf to guardian’s wall and mesmer feedback. If not negating the classes in certain situations, it at least necessitates a change in utility skills used. Even reflecting only half may accomplish the same, but at least then the skill wouldn’t be useless if taken.
All they did was add skill fact on cluster bomb though? I didn’t see mention of it behaving differently.
There’s basilisk venom that will prevent everything except stun breakers from working, which locks you in place. You can also become chilled from sigils or venoms, immobilized so you can’t move without lightning flash or removing conditions. I’m distracted right now so idk if I missed something. Also, it is possible to become stuck and that requires something like rid the lightning or typing an emote like /sit to become unstuck, it may be related to one of those wearing off and getting you stuck in the terrain, this last issue affects everyone.
It may have been fixed today from something I saw listed. I guess we’ll find out soon enough
If this is fully intended, it is effectively a guardian/mesmer nerf for that path, if no projectiles can be reflected. If it can actually reflect say half, it would be fairer.
Horrible Pixel effect on my characters :(
in Account & Technical Support
Posted by: Lunacy Solacio.6514
You may need to update drivers, it may also be that your graphics card may be showing signs of failure. There’s been posts on this before as well, but you’d have to search google to find them probably.
But, I want to hear every guardian shout random things like ‘the keep is ours’ (not a direct quote) or “Rocket Boots, GO!”.
Send an email describing the issue to exploits@arena.net
^ that. Making it public could get you banned, so definitely don’t do that. However, posting and asking for a dev will get you no where (and it may be against the forum rules as well). They have stated numerous times that exploits are to be sent to that email so they can receive and review them ASAP.
It first happened to me months ago, and like Stinvec, I do the exact same thing now. And shortly after the patch, someone was in LA saying they accidentally sold Dusk for 4s (no idea if serious but it is possible now). Before it was just an inconvenience and a little lost money, now it has the potential for dramatic losses. If this and some other TP bugs are fixed, then it’s just player error when something like that happens, but with this issue, you can be tricked into selling it at the wrong amount.
I don’t understand the finisher change. How was anyone starting the finisher animation without being in range in the first place?
This achievement is bugged, period. I assume some have gotten it, but you can completely avoid being hit, and still not get the achievement, as others have posted a million times.
The listing fee can no longer be avoided by listing an item at a lower price than the highest buy order. Items priced lower than an existing highest buy order will now be sold at the lower price. The player with the highest buy order will receive the item and be refunded any difference in price.
This is interesting, but this makes a bug that has existed for a while (possibly since beta?), become very, very serious. I will attempt to describe what happens, and hope that you can see how this is a much bigger issue now.
Example situation, but based on what really can happen, as something similar did happen to me (except the exotic was a rare, the garlic bread was real, and the situation overly dramatized to express the point, and to highlight that until this bug is fixed, this really could, and likely will, happen to someone):
You go to your inventory where you just had an exotic greatsword drop for you. You right click on it, and choose to sell on trading post. The Black Lion Trading Post window appears, but instead it shows only your inventory items, and doesn’t ‘select’ the greatsword. You think on it for a minute, and decide to keep it instead. Since the trading post window is already open, you click on ‘Garlic Bread’ from the AC run you just did, and put it up for sale for 1 silver. You don’t think anything of it, head off to Lion’s Arch.
A little later, you want to show your guild the exotic greatsword you got earlier, but instead all you find is the 1 garlic bread you are positive you sold. They tell you to check your sale history, and sure enough, you sold the greatsword outright at a buy offer… and now you take note of the name of this greatsword, that is used to make a legendary, that you just sold for 1s…
Prior to today’s update, this would just sell at the highest buy order. Now, this situation is very real. Ever since I had it happen to me with a rare, I close the window if it will not show the item, and reopen it, every time. I was not aware this bug existed just a few months ago until this happened to me (again, it was a rare so at most I was out 3 ecto and gained probably 35s).
Bandwidth usage for them won’t really save much even if they made a change that would cut usage by GB, as the cost is so low now (for them, unfortunately we are gouged).
I am hoping that they will see this or any other posts similar and make the ‘connect’ so the speak, and perhaps fix the issue. It would probably just take a very minor change to effectively eliminate the issues we are seeing (for the most part). I wouldn’t care so much if it happened maybe 1 time out of 1,000. I wouldn’t complain too much if it was 1 out of 100. But this 1:2 or at best 1:~10 is killing us.
Yeah Illusionary leap does that sometimes, but usually moving a little closer helps it, but also kind of defeats the point to it. The clone stopping halfway is annoying, but if you wait a few seconds, it may move closer. The lag issue isn’t you lagging though it’s the server’s ‘lag detection’ for lack of something else to call it. I normally haven’t had an issue with it activating, but I do remember having the clone appear next to me and do nothing.
They won’t change them from pathing because then they would be overpowered, and allow you to go places you shouldn’t be able to, especially wvw/pvp.
Yeah I remember reading that they were working on the network improvements, and recently, like the past couple weeks, it’s been changed apparently. The reason I believe, was to lower bandwidth usage, but it instead is having serious side effects.
Same, on mes I rely so much on sword 3 and blink. I haven’t really used staff much in a year so couldn’t say much on that, and on thief shadowstep has failed when I needed it the most.
Something has changed recently, causing more of these issues, and others. It appears to be related to how the game checks for lag, and I’ll explain how I’ve come to that conclusion.
First, any skill that ‘teleports’ has the same shadowstep mechanic, blink/lightning flash/phased retreat/shadowstep/etc (henceforth all of them will be called shadowsteps, not because I prefer thief or something, but because shadowsteps were a mechanic of gw1 as well that of course required a clear path and ‘teleports’ were a different mechanic that ignored paths.)
Feigned surge works fine because the first part of the skill takes you forward and the second is the shadowstep to where you started. Since the path you just took was straight it has no issue returning you.
What I am seeing happen all the time, is a shadowstep skill on what is a clear path, will put you where you want, and then immediately ‘rubberband’ you to where you started, as if you lagged. I believe this occurs most often when you are moving. You shadowstep, and appear where you should. In the meantime, the ‘lag’ detection sees that you are not where it expected since it did not take into account the shadowstep, and forcibly puts you back. I have blinked and shadowstepped out of danger, only to reappear in the middle of trouble, and of course, die.
Something needs to be done about this ‘lag’ detection issue, and here is what ultimately made me realize it was this, as I can easily recreate it. Go to a cliff, say, Labyrinthine Cliffs, preferrably one with land below you that if you hit, you’d of course die, or la if you don’t want a waypoint cost. Stand at the edge of your chosen cliff. Click on the nearest waypoint once to bring up the prompt. Now, walk off the edge of the cliff and quickly hit the Yes prompt. If you do it right, you will appear at the waypoint, and then immediately continue your original fall. Except, you may not die where you should have. I fell from the cliff at the second waypoint in Labyrinthine Cliffs and quickly hit the waypoint, only to end up on the ground, alive. I do not know if I lost the waypoint cost but probably did. I was able to easily duplicate this in Lion’s Arch unintentionally while trying to do… something more fun while on mes >.>
The issue with them failing on stairs and other terrain is a different one related to pathing. It does not fully take into account everywhere that you can walk to, and that is related to what is said in the post above. It isn’t an easy fix. With practice you can figure out what is safe and what isn’t, but the above has made that more iffy.
Edit: The issue with illusionary leap is also lag related, for the phantasm itself. You believe you are in range, say ~550, but the server sees you as just outside of it, like 695 range (yes making up numbers but it’s to illustrate the point). The reason the clone/phantasm skills go on cooldown when out of range/obstructed/no target was a ‘fix/balance/nerf’ I believe. I take an extra step toward my target, activate sword 3, then immediately step backwards so I can keep an eye on the clone and the target while not putting myself in danger before I activate swap, since sometimes the clone stops halfway and does a few awkward bunny hops to the target.
(edited by Lunacy Solacio.6514)
I’ve seen people ask for something similar for wvw. Normally I would laugh and walk away, but I would have laughed before megaserver for all areas and towns, so I feel I must comment on it. That would be the worst disaster that could be done with WvW, without exaggeration. Edge of the Mists is pretty much just a big karma train, and already is megaserver. Not only is there no need for it, but since it would turn every map into a karma train, it would completely ruin what is left for roamers/defenders and others that don’t want to zerg/despise zerging.
So this is a plea related to megaserver and other ideas that Arenanet may come up with/implement. Please, do not throw this and other things on us again without consulting with us, and listening to our feedback.
I’m glad to hear they are still working on ‘improving’ it, because I and many others are still ticked off about it and the issues. Because I swear, if I am separated from my guild or PARTY one more time, especially on guild missions, I’m going to scream. Because really, why put us in separate maps when each of those maps are only half full? Or less? I’ve walked around Lion’s Arch only counted ~40 people, and yet still had my guild separated. And I cannot begin to say how messed up it is to have your guild separated while doing a bounty. I will admit this ‘seemed’ to be improved the other day, fewer of us were thrown into another copy of the map, but at the same time, the guild missions were in maps that were still basically empty… except for one, that happened to be the bounty in Spark Fly just as Tequatl was coming up (which of course split some up).
But to have your guild split, and add insult by not even able to keep a party together, is just wrong. And then there’s times I wonder, is there really only 1 copy of some maps? Because despite standing down from guild, guesting, etc., it continued to put me in the same copy of a map, a copy I was trying to get away from because the event appeared to be bugged (it may not have been, I did not go and look myself. I was hoping to find a map with it either up or completed). Seems funny, when I’m more interested in finding an event completed (temples for example), I find it undone and no one doing it. Yet, when I want to do the temple, for rewards/trait/boredom/whatever, all I can find are them complete, or one group of people yelling at everyone else not to complete it (this is not an attempt to say ‘get rid of farming’ this is begging for more farming areas, not less… a certain pavilion comes to mind as being much less now…, so we don’t have more instances of people desperate to farm and blocking others from doing things/insulting those trying to play, but this is a side effect of megaserver and it taking away our choice of where we want to be and how we play.)
There is so much more work that needs to be done, that I am afraid of the start of Living Story Season 2, because this will just exacerbate the issues, far more than main/overflow ever had them. Despite what Arenanet seems to desire, I (and I know many others) do NOT want more zergy messes, we want more interesting content that we can do with friends and our guild, and not be limited to just 5 people. I do not want content (nor events on a timer that encourages zerging) that pretty much forces you to stand there spamming 1 skill, maybe dodging once or twice, with 50-100 other people, that was made worse with megaserver.
So much work needs to be done to fix megaserver, since they aren’t going to scrap it. As it is, we are just trying to endure while hoping that Arenanet understands the issues and corrects them enough to at least be tolerable, but hope fades while we just try to keep busy and find things that are enjoyable to do in the mean time.
I don’t think it will ‘eliminate’ a lot of bugs. What it does do, is make it easier and simpler for other countries, and to not have such different versions of the client. It is annoying though, because for most in NA, they do not know what UTC is. I mean, think about how many people don’t know what Pacific or Eastern time is, despite it only being 3 hour difference, and these are time zones in NA that probably covers half the population.
No it is annoying, 2 loading screens back to back. Same thing happens with wvw every time :/
The downed thing is bull*hit to me, I don’t even know why is there. Is so frustrating, after downed alone 2 mesmers they have, while downed, killed me because they have created those Illusions. So even though you may be better than the enemy you can not win if u don’t have the numbers. So 2 is better than 1 even though 1 can down them both.
This game is flawed by design, unbalanced, buggy, rushed and I don’t think they can do anything to fix it so let the poor Anet be.
Ok let me try to understand your post, and if I’m getting this wrong, please clarify because it is hard to understand.
You downed 2 mesmers, and they used the downed skill to teleport and create a clone, and they proceeded to stack confusion on you from downed and you died (or just directly attacked you and you died)? You are aware that downed players can do a lot of damage to you right? Especially if you are zerker, and I’m going to assume you weren’t at full health as you tried to stomp?
But onto your point, you are complaining that you lost a 1v2 even after you downed both of them? You did well to down both. But the clones created from downed are so easy to kill and so easy to identify as clones since, you know, they don’t have the icon above them that downed players do. The finish counts as a skill so I assume it would trigger confusion damage. And if you are complaining about downed existing, just think of all the times you’ve rallied… wvw/pve/whatever… If you have played for any length of time, I am sure there are many times that has happened in your favor, so keep in mind without downed there would be no rally at all. To remove downed now would require a rework of so much.
If you see the stomp as the only real victory in a fight, then I feel sorry for you in your future fights, because stomp isn’t the only way to kill someone when they are downed… Trust me, PvE mobs are well aware of this.
(edit: quote kept failing and I was determined to fix it, so apologies to anyone that was confused by this ever changing post in the past couple minutes)
(edited by Lunacy Solacio.6514)
Good morning mesmers,
Regarding Distortion:
I’ll look into this as soon as our designers start trickling into the office (it’s only 7am here).
Thanks for grabbing my attention,
Josh
Something I did not see mentioned, but it’s likely I just missed it, is that recently I have been attacked through Distortion. This is not just a case of I just didn’t see the bleeds or something (I thought this when it happened the first time). Also blurred frenzy which yes counts as evades, but I’ve still been hit through it. It is so fun to suddenly be knocked down while in either of them (to clarify, as I stated yes blurred frenzy is an evade and not invulnerable, but I am quite sure I could dodge the same attacks and not have been hit). I see in another post, testing was done, and distortion is counting as evade now. If this is intended, you will see a lot more complaining. Hopefully Distortion itself wasn’t intentionally changed.
And don’t get me started on the weird behavior of shadowstep/blink lately, because we all know it is sooo fun to blink on clear ground, no pathing issues, appear at your target, and then reappear back where you started (I saw this mentioned in a previous post but I’m reiterating it)
And none of that is even getting into the other issue on downed skills lately, and this is more frustrating in wvw, but also an issue in pve and (I assume) pvp. It’s bad enough many of them cannot be activated if a target goes in stealth, which is ‘by design’, but to add insult many times lately they are on a 10-15 second cooldown the moment you are downed (seen this happen on multiple classes actually). This, the fact it needs a target to work, along with the downed 2 not teleporting very far away, makes me ask what is the point in even having the skill?
(edited by Lunacy Solacio.6514)
Normally feedback does nothing on world bosses. I think they may have wanted some of the projectiles to be reflected, like with wall, however feedback causing every attack to reflect immediately and do massive damage to the wurm, is a serious issue. With everyone doing the same event at the same time, and being thrown into the same maps, you have far too many people as it is and the wurm dies very fast without something like this. Simplest fix and what they most likely will do, is just make the projectiles not blockable/not count as projectiles.
As others have stated, this is something that would not only count as a bug since it’s a world boss, but also as an exploit for those that do it intentionally.
Making this more well known not only increases the chance of people intentionally doing it, it could also lead to many innocent mesmers being harassed and blamed for causing others to lose credit.
Actually you’d be surprised at how many enjoy doing it still. And I guess I am just used to quickly canceling it by a little sidestep via tapping q/e. I understand that some dislike it, but it is also sad to see fun bugs be ‘fixed’.
Every channeled skill is doing this. I noticed it right after the feature patch on Mesmer. Also noticed that sometimes no numbers appear at all (although after I tested more, the damage is actually still being done)
As I understand it, bumping a thread is against the forum rules. Also, this same issue has been posted multiple times, and is rather well known now. I was not aware that lightning flash seems to do it more often. I personally rarely have it happen, and can only think of ~2 times of it happening (not to say that getting stuck in random rocks, etc hasn’t happened far too many times, but this specific issue I’ve rarely had occur, but I’ve primarily only used blink and shadowstep)
Actually you can do emotes while in combat…
I also know that portal can pull you out of that, but of course it has to be applied by someone else.
Think about it this way. Someone decides they don’t want to play with these people, so they disconnect their internet (which is the same way GW2 servers would see a computer crash) to get around the ‘punishment’ for choosing to leave a match.
As I understand it, you would not have this occur if you crashed or otherwise left a PvP match just 1 time in the span of a couple days. I believe it takes 3 times in a 3 day period, but I am not positive how it is calculated, as I remember an Arenanet post stating if you left a match like a day after the dishonorable ends, you’d be slapped with another dishonorable.