Dev quote from today actually.
Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.
I think Cantha is certianly potential future content. After all they did do the Winds of Change GW:B chapters which I suspect set up alot for a setting for Cantha in GW2.
As for engineering, its worth remembering that the Empire absorbed both the luxons and the Kurzicks, both of who had their own specialised styles of engineering. Fort Aspenwood was fighting over what was basicly a Kurzick sonic weapon.
Cantha also has alot of old magic to it. I wouldnt doubt in the slightest that although canthan technology might not be as ‘sci fi’ as the Pacts, it would still hold its own very effectively.
I was up there the other day. There are actually 3 sets of mountains with steam vents. One right on the boundary between Diessa and Wayfarer Foothills, and two more up behind Burrows of Moledavia in areas just outside the map where you can not get too. I keep watching for more to show up, but nothing yet.
The reports of flame legions attacks may just be the flame legion reorganizing itself, much like the refugees, in light of the recent events.
Hopefully, tonight, we get some new story in the world.
I noticed the vents there too but apart from three vents near the skillpoint there I havent seen any others along the northern border of Diessa.
We have had a small change though. The refugee camps in Hoelbrak and the Black Citadel have grown in size.
Each now had a NPC refugee that will talk to you. The norn one doesnt really tell us much apart from that the kid with him he found lying in the snow and the kids were shaken up.
The charr one however does state that they were driven off their ranch by Flame Legion. It seems more likely that the flame legion may be involved though how is anyone’s guess at this point.
Hoelbrak has been presented like Cavalon among the Luxons (for those who played GW1). It’s just a really big meeting place, but not as many norn live there full time – in the same manner, the nomadic Luxons meet at Cavalon to do trade and share stories, but don’t live there and in fact seldom stay there for extended periods of time.
So while Hoelbrak is huge, it’s more of a trading center for most norn (regardless of what they’re trading) that doubles as a social center to get together, party, drink bear, and tell stories. Those who live in the area live on the outskirts – in Shelter Rock and Frost Basin.
I wouldnt call it a city in the way the other cities are but its about as close as the norn have gotten. Theres alot of differences to Cavalon too.
Firstly, unless Ive got this wrong, Cavalon wasn’t much of a perminant settlement. It was rarely as populated as it was when we go there in GW1 and thats cause the groups had gathered.
Secondly, Cavalon didnt really have a central leadership or police. Rather, it was more a shared campground.
Thirdly, the Luxons are pretty nomadic. The norn certainly move around alot but they arent really nomadic.
Im not really saying the Norn are becoming as unified as the other races but they are starting to get a bit closer to it. They need to learn to be more unifed to survive. The norn have never had anything like Hoelbrak before.
Charr at them. True story.
I wasn’t really saying that there’s a chance Cantha will be soon. Rather, I was disagreeing with the notion that there’s no strong lore reasons for establishing contact other than trade.
Also, I don’t think the Pact would need to overthrow Joko to gain allies. They just need to convince Joko to work with them – for now. Having an army of undead and people who grew up knowing they could be turned into undead to fight for his lord once again would be a strong benefit to the army.
Id say the biggest issue is it would be a very hard sell to the nations supporting the pact to ally with Pawala Joko, particularly Divinity’s Reach. After all things went pretty badly last time we allied with him. Its highly questionable that we could trust him enough considering that deep in his territory we would be very prone to betrayal.
The other side of it is that in Nightfall he had little choice but to work with us. He was weak and had little hold over his territories. Now he is at the height of his power. Unless hes in serious trouble I expect that even if hes open to working with us, the negociating power would be in his hands.
Also personally Id like him to be an enemy simply cause he always kind of annoyed me. He was funny yeah but I still wanted to set him on fire.:P
We assault a Mursaat stronghold in GW1. They have magical constructs, defense towers, and teleporters. The soul batteries struck me as magical too.
The blood running from the ears could just be caused by the concussive force of an explosion. However we know there are merchants (as in several) going missing in the area from a bodyguard in the tent next to the heart just south of the portal into Diessa.
One of the things I find interesting about Hoelbrak is that for the norn, its a very new thing to have a settlement this big. As far as I understand the norn have never had a real city before or I suppose in this case you would call it a super lodge. This is about a centralised as the norn have gotten.
Its having interesting side effects on the norn. We can meet norn who have become the equivilant of burocrats to regulate things such as trade. Also talking to the Wolfborn its clear that though they started out as a gathering of friends its becoming something a bit more organised and certainly larger.
I also find it interesting meeting that theres a norn in Lion’s Arch who seeks to biuld his legend not through hunting but through working as a dockworker. His legend to him will be built around the shear amount of work and physical labour he acheives. Its an interesting way for a norn to work his desire for legend into something else.
I dont think you’ll see norn lose their desire for personal legend and glory but at the same time perhaps they are become more flexable on how to acheive it. The norn are having to adapt, possibly more than any other of the major races, for the sake of survival. The concept of pack due to the spirit of the wolf gives them a basis to work from but its still a pretty major adaption for them.
My money is on whatever is happening being centered around that mountain covered in steam vents. Theres is dredge tunnels under it already so we know there are dredge down there and those vents are visable from both Diessa and Wayfarer.
Sylvari are a mimicry of human anatomy but made up of plant material. They have wood for bones, vines for muscle and leaves for hear and skin. In addition Sylvari can actually grow clothing on their body from nodules.
Sylvari, however dont reproduce in the same manner as other humanoids. Infact we dont know if Sylvari have any ability to reproduce in the long run or if they are ‘workers’ and the pale tree reproduces by producing special seeds like ‘queen’ seeds that grow into new pale trees.
This is partially because we have no real idea if their are later stages to a Sylvari’s lifecycle. For all we know after a few hundred years a Sylvari could become ‘rooted’ and metamorph into a stationary tree.
Being plantlife they biology is fairly different from human even if its a copy. They are after all plants.
Sylvari do Photosynthesis but they dont rely on it for energy because being moving and active plants they burn alot of energy. As a result, like other humaniods, they have a digestive system though its probably somewhat different in function. Over all the end result is the same. A sylvari in the sun will often feel more energetic but they would probably still starve without eating.
Haha! I loved this mission too. I swear the bit were the charr goes on about the battlesuits features I had an image in my head like a car add were a camera pans around the battlesuit showing off its features….
Then I entered combat and after hacking my way through Orr… IT WAS PAYBACK TIME!!!!
I was laughing like a lunitic through the whole thing. Was kind of disappointed when I ran out of undead.
The Source of Orr felt more like a conclusion to the Personal Story for me than Arah too. Dont get me wrong, I wanted to kill Zhaitan but it felt like a different plot. Arah just didnt feel as ‘personal’.
The final story step as in the Arah story dungeon? Arenanet as always been open that the final part of the Personal Story was in a 5 man dungeon were you fight Zhaitan. They let us know this even before launch.
Everything up to Zhaitan is soloable. Its a 5 man dungeon and even tells you it is when you enter. Arah isnt that hard with a group, particularly now the dungeon has been nerfed.
Personally the personal story felt like it was rapped up in the mission prior to Arah. I felt Arah felt almost tacked on to the end. It was like, oh and yeah, we better go kill Zhaitan. I didnt neccesarily find that a bad thing. The last instanced Personal Story step is a huge victory for the Pact.
“Indeed!”
Knut is norn so I’d like to see him going out heroicly. Anyone know what his wife is up to? I know they say shes out adventuring but its pretty vague.
I knew the Wolfborn had become a much more organised unit but I was unaware of the special training or the song prophecy thing.
I do hope we get a awesome moment were someone norn shatters the tooth.
Which area are you in. The only one Ive really found to be quite was Metrica province and there was still a few people around.
I think theres a good chance we will go to Cantha. I dont expect it to be that advanced though. Its been isolationist for along time and that doesnt exactly encourage the sharing and development of ideas.
Im sure there will be some engineering prowess. Both the Kurzicks and the Luxons had some skilled engineers. The empire would have wanted that I suspect when it took down the Kurzicks and the Luxons.
I can think of anything in game but once, when I used to do paper and pen RP I ran a campaign book where the villian was called Salhad’bal. It wasnt till the first time I introduced him to my players that I realised how his name sounded when pronounced.
I had to scrap him pretty quickly. I just couldnt get my players to fear the dreaded ‘salad bowl’.
I think it was from an early version of Orr.
Most of the dailies are very straight forward. There was one which just involved clicking on a laural vendor.
The system your talking about is coming at some point in the next few months but isnt ready yet. As for the rest, they are usually pretty easy and faster to do than the old ones.
Most of January’s patch was system updates and rebalancing of the game world. The dailies are more varied but the system still has a step to go to become what they are after.
Several world events and locals were rebalanced particularly in Orr. New rewards were added to make open world activities more attractive.
They changed the rezing in dungeons too to stop rez runing. Now you cant respawn at a waypoint while anyone in your group is in combat.
I like the changes but I liked the game before too. The current event is a pretty minor thing setting atmosphere for what happens next patch. As for how the Living Story system will play out in the long run I think its too early to tell.
There have been small changes. new npcs appearing, a few new huts were their wasnt any before but I dont think we will be seeing anything dramatic, at least not till next patch. This prelude is giving hints of something going on and setting the atmosphere of what is coming next.
This is also not a traditional world event model. The Living Story is designed to be a continual evolving world story which sets the developing story of the world in place. The blog makes it sound very much like a perminant new feature to GW2.
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
This is the first Live Story event so the first Living Story event so the first Living Story achievement. Living Story is going to work somewhat different to the events we had before. They are persistant evolving stories that develop the world.
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
If you havent read it this blog is a good read.
The only thing I found was a set of stones that cause a veteran ghost to spawn if you use them in the right order.
There was one DE there that I failed. Perhaps thats what causes her to spawn.
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
The above blog is a good place to start.
I wouldnt expect much since this is the prelude. Theres been a few hints and changes here and there but nothing that is an actual event apart from the refugee and steam vent DE things.
Theres been things like a dead merchant that has suspicious injuries, a bodyguard who comments on merchants going missing, and a few huts newly built that werent their before. The mountain on the north eastern corner of the Wayfarer foothills map (north west if you in the Diessa Plateau) is now covering in venting steam vents too.
If anything big happens though Im pretty sure that the herralds will update their dialog.
The Norn and Sylvari are heavily tied to magic. It would be very difficult to predict what would happen to them if magic was removed. Would the Sylvari still be linked to the Dream? Would they be able to function at all? Its hard to tell.
Interesting point. It’s entirely possible that without magic the Pale Tree would wither and the sylvari would become vegetables (bad pun intended).
For the humans, they are actually pretty advanced in engineering. In civil engineering they are arguably better than the charr. Just look at the stuff humans have built and the scale. Human agriculture also seems more developed than the charr. Humans have quite a elaborate irrigation system which also supplys water to Divinity’s Reach through pumping stations.
It’s going to take some mighty powerful hoses to stop the advance of twenty foot tall tanks.
I think you overestimate how much of a game changer the lose of magic would be for humans fighting the charr. They have been fighting that stuff for quite some time now. Till recently Ebonhawke was under a 200 year seige by the charr. The charr ended up sending new warmachines there to test them against Ebonhawke’s walls.
Humans havent fought effectively against the charr just thanks to magic. Humans are very good at adapting and countering enemy strengths. I suspect you would find the other races capable at adapting strategy to counter the charr’s technological advantage, particularly in their own territory. I rockslide can bury a tank convoy. Poor terrain can block its passage. Broken supply lines can render its useless and mines, sabotage and traps can destroy them without the tanks ever getting a shot off.
Theres also the issue of logistics, repairs and having sufficant troop numbers to hold widespread conquests. And of course this requires the Legions to remain allied which isnt certian, particularly if one Legion starts to show sign’s of becoming more powerful than the other two.
Jeff Grubb said himslef one of the biggest threats to the charr are the charr themselves.
In case anyone missed it:
https://www.guildwars2.com/en/news/the-living-story-in-guild-wars-2/
The Norn and Sylvari are heavily tied to magic. It would be very difficult to predict what would happen to them if magic was removed. Would the Sylvari still be linked to the Dream? Would they be able to function at all? Its hard to tell.
Would the Norn still be able to take beast form and commune with the spirits? Probably not. They would either have to adapt or die out. The norn are obsessed with making themselves legends. Its one of the reasons they have among the best blacksmiths in Tyria.
For the humans, they are actually pretty advanced in engineering. In civil engineering they are arguably better than the charr. Just look at the stuff humans have built and the scale. Human agriculture also seems more developed than the charr. Humans have quite a elaborate irrigation system which also supplys water to Divinity’s Reach through pumping stations. I suspect one of the driving reasons humans havent industrialised is that they dont have the same motivation as the charr.
I dont think it would be so simple.
Eh, the Zhaitan fight was underwhelming, but I feel like going to fight Zhaitan again would be beating a dead horse IMO.
This is my biggest reason for not wanting to see him come back. As disappointing as the fight was, Id prefer to move on to other stories and hope Arenanet makes the next big final fight more epic.
Alright, it might be too soon for this, but this has got me thinking. I’ll keep it short.The Elder Dragons seem to be the source of all magic in Tyria. So, by killing them, we’re probably destroying magic itself. If that’s the case, either we’re going to see a lot less necromancers, elementalists, guardians, and mesmers in the future generations. Thoughts?
Other posible consequences to killing EDs would be great too.
If magic can’t exist without the elder dragons, and if we’re actually able to kill all of them, make way for your new charr overlords. Because without the great equalizer that is magic, there would be no stopping the vastly technologically superior charr if they decided to take over.
Youd probably see other races industrialise pretty quickly to compensate for the loss of magic. After all, one of the key drives that made the charr a more mechanically advance society than the others was the charr’s dislike og magic. It would give the charr an edge to start with though for sure. The charr also favor more military focused technology to the other races.
The momentos you collect from dead refugees you return to refugee coordinators to have them given to the dead refugees next of kin or loved ones. Its not really looting the dead.
Securing the deceeased is easier said than done in a refugee situation. What exactly is an asura going to do with a norn corpse he finds out in the middle of a frozen lake. If the situation is dire enought that refugees are dying to predators or the elements its likely that there arent resources around to be collecting dead bodies. They would be helping the living over recovering the dead.
As for the villian, there are plenty of non dragon villians we deal with leveling, from the Centaur, to the bandits, the nightmare court, the inquest, the dredge, the flame legion, and many others. Alot of these have plotlines still active.
Im pretty sure they were criminals and prisoners, not slaves.
The charr are heavily industrialised. They do pretty extensive mining.
Also remember that the charr are built like a single military organisation. Although charr are given a resonable degree of personal freedom they still are part of a military organisation from birth. The Iron Legion would own most of the mines and control the flow of materials through Ascalon. The Iron Legion also now exports its skills giving it greater sources of income.
Having said that I suspect you would find the Blood Legion and Ash Legion Citadels werent built of metal. I suspect their homelands are less industrialsed and more built around their Legions core strengths.
Also, Ascalon and Orr wouldn’t have fallen if Abaddon hadn’t help the charr.
But humans hardly have achieved a lot in their conquests, if they did not get the help of their gods. Entire pantheon helped humans achieve greatness – and only one god helped the charr. And it was enough to win.
We dont actually know how much the gods directly helped the humans in their war against the charr and their expansion north from Orr. Note Im sticking in particular with tyria the continent. Elsewhere in the world the gods seem to have been mostly less hands on.
Probably one of the biggest contributing factors to the defeat of the charr when the humans first invaded was due to the charr fighting a civil war in the wake of the death of the Khan Ur. The legions were all at each others throats. A unified humanity against four warring charr factions, its not suprising that the humans won, particularly since at the time the humans probably had more advanced technology.
Also note the humans continued to push the charr back for several hundred years after the first conquest of Ascalon to the point where they built their capitol north of the Wall built to keep the charr out.
We also dont know how many of the gods would have been involved in said expansion. Certianly Balthazar was the one pushing for it. Melandru actually argued against it.
Also Ascalon was the main expansion from Orr. Kryta was originally a Elonian Colony.
I think you think the humans were more dependent on their gods than they actually were. Many of humanities greatest moments have been in spite of their gods as much as because of them.
Well, it refers to both the individuals during the group event quest, as well as the three groups themselves iirc. The heart NPC calls them such in the event’s area. I may be wrong on this though, as I just remember the term being used for more than the event in game (I never saw the non-group event with the term used in-game, sadly). Unfortunately, the wiki doesn’t have pre-completion of any of the anti-alliance hearts so not sure.
I do know, however, that the makeshift alliance to combat those three groups allying – that is, the Seraph, Wardens, and Peacemakers working together – is referred to as the Triforge.
You get the joke right? Sinister Triad…. protects allies… damages the enemy… heals allies….
Tank, DPS and Heals… Sinister Triad… as opposed to holy trinity….
Nevermind. I thought it was funny.
heads off to his corner
Tyria is the name of both the planet and the continent. It can get confusing.
As for the time period, I would suggest you and your players pick based on preferences. If set in GW1, having a one of your characters play a charr and one play a human would be much harder to have adventuring together in alot of places. I found my best luck GMing in a world not set to a system but was already established was to pick a part of that fantasy world both me and my players found interesting. If you players arent picky make the choice your self. Your going to have to build the plotline for them so its got to be something that interests you.
Also you may want to be sure you know the lore about what your GMing better than your players. It can be pretty frustrating if your player knows the lore better than you and you get corrected for something you got wrong. Lore fans can be really uptight about things being canonly accurate.
Another thing to consider is that there is a mountain between Wayfarer Foothills and Diessa Plateau, near the Burrows of Moledavia, that has steam vents erupting from it. You can see the vents from both sides of the mountain in either zone and I have yet to find another mountain like it. Is this the source? If so it is close to the dead body of them merchant and a dredge settlement.
Im starting to think your right. The merchant’s bodygaurd refers to merchants going missing to the north and east which is the area around that mountain. We also saw today huts appear near said mountain (credit to Aaron Ansari for noticing them). We also can be pretty certain that dredge tunnels go under that mountain and of course the body of the merchant is found next to the mountain.
Clearly, since the forces of good created the pact, the forces of evil will create the anti-pact. It will be dredge, svanir, flame legion, and inquest… riding destroyers!
Ye of little observation. The “anti-pact” was existing before the Pact. It’s called the “Sinister Triad” – Nightmare Court, Inquest, and Bandits working together. Bandits are also allied with the centaurs to boot, and are led by the White Mantle (which may or may not be led by Lazarus or another mursaat).
I thought that was funny. The Sinister Triad in the DE was a Nightmare Courtier (who protects her allies), a bandit (that damages his enemies) and a Inquest guy (who heals his allies). Bits in brackets was the flavor text or the rough version of it I remember.
" Are Djinn like Zommoros related to elementals? What is the typical process that creates a Djinn?
Leif Chappelle: While my specific knowledge of the djinn is elementary (ha), I consulted the wise Jeff Grubb regarding their background. Here’s what I discovered: Djinn are, unlike elementals, free-willed and sentient beings that have the capacity to communicate. Their souls are made up of elemental energies, as opposed to the servitor creatures that spells create. Djinn are to other elementals as humans are to other animals. They’re made of similar basics, but more evolved."
Interesting bit of Djinn lore
Source: http://www.relicsoforr.com/?p=2299#more-2299
That way just makes it seem like we didn’t matter, that Trahearne would have defeated Zhaitan without our help. Obviously, that’s just my opinion, so take it or leave it.
However the Commander of the Pact did matter and Trahearne wouldnt have defeated Zhaitan without our help. The very fact the Pact forms in the first place is because of the player character.
Its easy to overlook the importance of the Player Character in the story. Perhaps the problem was that Trahearne tended to be on the lips of alot of the NPCs. However, though Trahearne was very important to the story, like the player in Nightfall, it was the player character who actually made things happen and won the day.
However, given all this… where’s the Frost part? Flame=destroyers or Flame Legion by all accounts, but I’d hardly call dredge “frost.”
Perhaps the presense of the Destroyers would trigger a retaliation by Icebrood. We have champions of Jormag flying around just to the north. That would be interesting. Getting caught in a fight between two elder dragon’s minions.
Ive been thinking and this event has some pretty major remifications. Deissa Plateau is the Black Citadels bread (or meat in this case) basket. Most of the agriculture and timber used by the Iron Legion seems to come from there. Combined with the Dragonbrand this event could hit the charr really hard.
Yeah, I always found that interesting how between the five years the Lionguard went from a truce with Kryta to fight the centaurs in turn for aid against the risen to avoid the kryta/centaur conflict.
I guess the Captain’s Council (not Ship’s Council) thought the centaurs would be a bigger threat than the risen. Which looking at Gendarran and Kessex Hills, is fairly true (Krytans wouldn’t be too adept at naval warfare either, I imagine).
Depends on if there are any ports on the northern parts of Kryta. Divinity’s Reach is set against a body of water that flows out into the sea.
People often miss the fact that if we were the Marshal we would probably not have the freedom to run around Tyria on our own. The Marshal has a full time job running the pact, dealing with the logistics, the diplomacy and the planning. Trehearne gets shouldered with all the paper work while we get to lead from the front lines. Just think about how often Trehearne actually is involved in frontline combat after becoming the Marshal.
Being the Commander gives us freedom. It allows us to walk away from the pact for a time and do other stuff.
You seriously want to play the Marshal?
They once had a shining kingdom with a long and storied history, but are getting displaced by the younger, more energetic, races.
Except the humans are one of the youngest races in Tyria. The other races of the world all had their set lands and boundaries and then the humans came along and messed everything up. The Charr used to be animalistic heathens and only started to advance their society and technology when they had to fight the humans to reclaim their homeland.
A lot of the ancient history is blur. Humans most likely came directly from Norns. Although how exactly is not known yet. Norns are an ancient race that probably existed since the Age of Giants. At that age True Giants (Lupi), Norns and Jutons ruled the Silver Peaks.
At some point Norns and Jotun both fell from power. True Giants became hermits. And then humans came along.
Humans has the advantage of being smaller than both Charrs and Norns. That means humans probably grow up faster (20 years vs 30 years) and consumes less food. Humans are also the leader in agriculture, providing food supply for all other races fighting the dragons.
It seems unlikely that humans came from the norn since we know that the humans arent native to the world of Tyria. The human gods brought them to Tyria from another world through the mists. Norn seem more likely to be native though why they share similar appearances to humans is anyones guess. Maybe Melandru had some influence on them once long ago.
As for the rest, I think charr age as fast as humans though you might have a point about food since charr are mostly carnivores. Their diets seem much more meat intensive.
I dont know how fast norn age. I know they live alot longer but not how fast they grow up. I always assumed it was the same as for humans and charr.
The Dreamers an evil weapon. I cant go near WvW now just on the off chance I run into an enemy weilding one. The shame of being struck down with flying rainbow unicorns would cripple me and make me unable to show my face in game again.
Out of interest, since this seems to be an issue for people who ‘want to play how they like’ and dont want to do dailies would you be fine with a reverse system where Laurals could be traded for badges of honor or dungeon tokens?
The two things I think people are missing is this systems purpose was to get people active out in the world. Its not fully implemented yet either. Eventually other acheivements will also reward Laurals if I understand correctly. We will also see a system where we have choice over what we want to do to achieve our dailies.
Further, they structured the rewards system of laurals around the concept that you couldnt just grind dungeons or PvP for hours to get them. That would make it as much of a grind as the daily thing. The pricing of the laurals is based on the fact that it takes time to earn them.
They are trying to allow different sources of game play to be rewarding rather than just making one source the ‘best’ method. The dailies themselves youll usually get doing most PvE content.
Dodging is a really basic mechanic. If you dont use it your going to find playing the game alot harder than it needs to be. There alot of attacks that are designed to kick your kitten if you dont dodge them.
The giant in Diessa plateau is a good example. If you dont dodge he will kill you quickly. If you do you can solo him (though it takes FOREVER). Same with Risen Abominations. They are easy if you know how to avoid their attack but if they get some hits in and stack their frenzy they become very nasty.
I like the Dodger daily. It encourages those who dont use a neccesary game mechanic to become more used to using it. It makes people better players.
Edit: the whole point of laurals was to create an alternative method of aquiring rewards outside dungeons and fractals and to encourage people to go out into the game world again. Allowing people to swap other currency into laurals would be counter productive.
(edited by Lutinz.6915)
Its all part of the Asura’s long term plans for world domination. They secretly have shifted the landscape into boxy shapes because it give the landscape a stronger geomagical matrix.
Theres also a mysterious corpse of a merchant who has burns on his body and blood coming from his ears but no other signs of injury on the northern most point of the Wayfarer Foothills.
When I went to check this out, I saw the merchant corpse but it was a female merchant character rather than a male. Everything else was the same.
I wonder if this was a glitch, or if we’re meant to assume that more than one merchant has died.
Theres a merchant’s bodyguard at the heart with the Charr rancher just below the road that leads to the charr lands who talks about how hes been really busy because a number of merchants have been going missing in the north so alot of merchants have been hiring extra guards. Im pretty certain he wasnt their before the patch so I suspect his relievant.
The question is how flame legion, who we havent seen active yet in this event, are tied in thanks to the comments of the Refugee Coordinator in the Black Citadel. Deissa Plateau has been bugged out on my server so I havent had a chance to look for any interesting hints in the zone.
The way you say it makes it almost sound like the Elder Dragons check the amount of magic in the world. Perhaps a side effect of them dying or their cycle being broken would be a biuld up of too much magic. Frankly though we have so little info on the EDs and their origins that its impossible to guess what would be the cost of removing them. Somehow Tyria has recovered in the past from the EDs rampages.
The other thing to take into consideration is that Keiran Thackeray didnt seem to have any noble heritage. Gwen did adopt his last name but considering he was the one who got the necklace with her crest on it made, I could very easily see Keiran adopting it as a family crest, particularly since after the foefire, Gwen was the highest ranking human alive in Ascalon. It sounds like something he would do.
In Sorrow’s Embrace, if I read correctly (I was in a pug sadly, which means they wanted to rush), the Inquest gave the dredge’s corrupt leaders some means to control the destroyers. Said leaders were intending to unleash the Destroyer of Worlds upon the surface world. Though according to Koptev, all destroyers under the dredge control were killed – though that wouldn’t keep them from getting more, if they still had the means.
Though outside Sorrow’s Embrace there are events where destroyers are wiping the dredge out (such as in northern Timberline Falls).
Hmm…
Well in that case this could be early signs of a dredge invasion or alternatively the dredge could have done something that has cause the destroyers to start pushing up to the surface and the dredge could be getting pushed up before them. Sort of the ‘they dug too deep’ thing. After all we arent that far from where the central transfer chamber was so the destroyers quite possibly were all over the area under us at least early on.
I have a feeling it could be either. Controlling a few destroyers and controlling enough to lead to the volcanic vents we see forming seem on a different scale. Either way it will be interesting.
Or in a few weeks time we might find we are barking completely up the wrong tree:P Thats the thing I love about storytelling like this. Its rich ground for speculation.