Arenanet has said quite a few times know they know of the issue and trying to come up with an effective fix. Since most bots are probably hacked accounts trying to investigate and shutdown bots on a case by case basis would be extremely resource intensive. They need a better solution to have a good lasting effect.
They cant just ban everyone reported otherwise they would risk banning innocent people getting randomly trolled.
Personally I suspect that Arenanet wrongly expected that the gem/gold market would make GW2 unattractive to gold sellers. This doesnt seem to be the case unfortunately and they have been struggling to deal with it since. They need to come up with an effective way of either undermining botting programs or detecting the use of such programs. Either way its going to take them time to develop.
Yes I am having a Blast still and suspect I will be for some time. Looking forward to meeting Mad King Thorn next month!
Ive been 80 for a while now and been pottering around Orr for a while. Maybe cause Im taking my time, exploring and getting involved in the whole invading army vibe but Im digging Orr. The mobs were pretty hairy to deal with at first but Ive started to get the hang of moving around, learning safe paths and using the terrian to my advantage.
The biggest frustration Ive had so far has been disappointment at broken events. Im pretty sure they will get them fixed though eventually so for now I poke around and see what I can discover.
Im planning to explore the waters of Orr at some point but keep puting it off as I find traversing the waters more tricky than traversing the land.
What do you consider appealing? What in particular are you after? You know you can get Exotic 80 gear with karma and DEs right?
As for getting gold, Im not sure. Ive been makings some just through playing normally.
I guess the question is what are you after and what do you enjoy?
What put me off Orr originally was bugged event chains. With the chain working Orr feels like a battlezone where your fighting for territory. Your behind enemy lines and if your on your own its going to be intense. Working properly however I like the concept behind Orr.
I would like to see some more complex event chains. Some of them were very simple. Things like taking the Temple of Lyssa was good cause it required some level of coordination between players on the map to take and hold the seals to gain access to the main boss. I think this would be good on a larger scale and is the guts of event webs. zergs arent as fun as coordinated efforts.
Mob density is a bit of a hassle particularly in the SoD. There is no clear road to the second zone so passing through requires alot of fighting. In Malchor’s Leap however traversing was easy once you figured out where enemies were spaced. You had to keep your eyes out for them but if you were just passing through and kept to the road you could avoid most enemies.
Orr is a zone where rushing and not getting involved will result poorly for players. Taking your time and co ordinating with other players yeilds very nice results and can earn you a huge amount of karma.
I think it can be done better but for a first go I think its not bad. The biggest issue was event bugs and some event scaling. As a rule, if the event has a champion level mob it needs a Group tag on it.
Its worth pointing out there are probably 6 dragons in total.
I dont think it is the same. As you said they are different genders. Lord Kitah seems to be an Orrian Noble. I suspect it is just a popular name that is cross gender.
Who did you like more? Characters from the first games compared to GW2
in Lore
Posted by: Lutinz.6915
Theres alot of characters Ive liked and I can see more that will quite probably improve with development. All three of the order mentors stand out. Snarl and Galena I liked alot. The warband members from the charr storyline are all memorable. Im quite a fan of Countess Anise too. She has some serious spunk.
In general though I think alot of GW2 characters still need time to grow compared to the GW1 ones. After all the ones you mention had the entire length of the GW1 content to develop.
NOTE: THIS MIGHT HAVE SOME VERY SMALL SPOILERS
Alot of Pact tech we see as evolved forms of things earlier in the game, utilising technology from various races. For example the airships and choppers are based of a charr design but modified with input and expertise from asura and human engineers. We see an early chopper prototype being work on by a charr in the Feilds of Ruin.
They certainly could have gone into more detail over the development of the tech but most can be linked to something earlier. The fortifcations seem to be a mix of charr, asura and sylvari. The sylvari grow thorn walls much earlier in the game to create quick fortifications. Why they are glowing blue is unknown but I suspect the asura developed a method of running some energy force through the vines to make them stronger or more potent against undead. The energy/barbed wire things at the top of walls was developed by an asura you can find resting in a jumping puzzle in Malchor’s Leap.
Later on we see a battlesuit created by combining Charr mechanical tech with asura power sources and weaponry and armored in Deldrimor steel which from memory the player can help a norn weaponsmith rediscover how to make in a early norn personal story.
We even see some repurposed stolen inquest tech and the fruits of the Durmond Priory’s study into Searing Cauldrons.
All that stuff has reference elsewhere and earlier in the game.
As for smaller guild orders in the Pact, I dont think the Pact excludes non order members from joining. Infact Trahearne isnt part of an order. We see non order Legion members get involved as well. Anyone who wants to fight the dragons co operatively seems open to join. There is nothing stopping you RPing that your guild is a small order adding its elite skills to the fight against Zhaitan. After all the PCs are the elite of the military forces.
1. The Elder Dragons are dragons. When Snaff invaded Kralkatorik’s mind, when he got past all the rage, chaos and power he encountered under it all the mind of a giant lizard. Thats what he gained control of to force Kralkatorik to the ground.
How the EDs went from giant winged lizards to almost elemental forces is anyones guess. Kormir became a god from absorbing Abaddon’s power. Perhaps the ED achieved their current forms from syphoning huge mounts of magic somehow originally.
2. Two traits are often given to the Elder Dragons. One is an emmense hunger. The other is a hatred of anything that is not like them. They are junkies on a god sized level and we are in the way or perhaps even part of their hit.
3. The EDs have never shown any indication of being open to diplomacy. Glint, the champion that turned on her master, chose to fight rather than talk. That would be a good indication, considering she can read minds, that her master isnt open to talking things through.
4. Not every dragon in GW is necessarily evil. Glint had reformed. Her children, where ever they are, might be free from Kralkatorik’s control. There is also the Seaspray dragons who again, may or may not be linked to an ED. There is still the possiblity for freindly dragons out there.
Im pretty sure I remember hearing a Dev mention that they had already done VO recording for Mad King Thorn so Id say Halloween is happening.
Glint was Kralkattorik’s champion responsable for guarding him while he slept. The Shatterer is a champion of his. I actually suspect that the ED’s can have more than one champion. It really comes down to what defines a champion. Zhaitan seemed to have several agents that acted on his behalf, both dragonsized and mortal sized.
I suspect that making champions requires alot of resources to make so the number of champions an ED makes would be restricted by the cost.
There appear from info in game to have been 6 EDs last cycle. Weither all 6 made it to this cycle is unknown. We do know that the Deep Sea Dragon exists and there are hints about it in game. The 6th dragon however is not known if it is indeed around.
The think in particular your are talking about is called the Brand and it was caused by the Elder Dragon Kralkatorik when he woke up 5 years prior to the start of the game.
You can get alot of this information in game. Its worth keeping an eye out for any named NPCs or NPCs which get speech bubbles when you put your mouse over them. Generally they will have something to say. You can get alot of lore this way.
As for a single place to find lore unfortunately the Wiki is the best option at the moment. If you look at the top of this page youll see a tab that will take you to it.
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: Lutinz.6915
They didn’t have a ‘right’ to take Ascalon back at all. It’s just a poorly thought out plot device considering it screws over the human race from a lore point of view. Whilst the charr get to strut around Ascalon, humanity spends most of its time fawning over Queen Jennah and her peace treaty when by all accounts they should hold much more contempt for the charr (and to a lesser extent the lesser races) and be reluctant to water down their culture and history further.
It’s been brought up countless times before, but why is it viewed as acceptable for the charr to bear a grudge for 1200 years and yet humans shift entirely in their viewpoint in the space of 250 when…most of their current issues can be pinned on the charr?
Im starting to think that there is going to be no convincing you but Ill still try once more.
Firstly, the humans didnt stop fighting the charr after the wall went up. Infact they kept pushing further north for a long time after Ascalon had been established. That comes from prophecies. Hell, the capitol was originally far north of the wall. It wasnt till the charr invasion that it got relocated to Rin.
Secondly, who has a ‘right’ to lands is entirely a think of opinion. Since the human ‘right’ to Ascalon came originally through conquest, then the charr’s method of taking it back would seem perfectly in sinc.
Thirdly, Jennah established the peace treaty out of neccesity. She was very supportive of Ebonhawke, which I might add isnt actually part of her kingdom, in their war against the charr. Her choice to establish the peace treaty is practical rather than some pasifist and ‘lets love everyone’ drive. She, accurately, realised that humanity didnt have time to keep fighting a lost war. It had to cut its losses. There was no way humans were going to defeat the EDs and unless nations started to organised to fight them it was a matter of time before everyone was screwed.
More over she seems to have cut a pretty good deal for Ebonhawke. They are getting quite a bit of land north of the fortress. More over the Legions are having to help them establish the area and clear out undesirables.
Also how do we fawn over Jennah any more than Rurik, Adelbern and Kiru?
Fourth, if you actually visit the Fields of Ruin or spend some time walking around Divinity’s Reach you’d notice that humans havent all forgotten their conflict with the charr overnight. Its still as sore point that comes up alot. Universally though, the comments on it tend to point towards letting go of past hatreds for the sake of securing a better future. War against the charr at this point yealds no real results.
Fifth, the charr play a small if important part in the downfall of the human nations in Tyria. Abaddon, one of their former gods, and their own infighting plays a much bigger part. Infact Ascalon’s doom was contributed greatly to by Adelbern not being able to let go of old hatreds in the face of a greater threat.
Finally, the worst of the behaviour you attribute to the charr is generally done by members of the Flame Legions. This isnt a retcon. It was simply and expansion of established lore to give the charr more than two demensions. I like having races with more than two demensions. Hell, the skritt and the quaggan have depth.
You do bring up a good point. An alarming number of fantasy settings seem to insist on destroying locations that fans claim to adore, only to then go on to give that particular region an unsatisfying fate. An excellent example would be either Ascalon, Lordaeron or Morrowind.
With that said, Arena Net have been very good with preserving a lot of the visual appeal of Ascalon, complete with many throwbacks and heartfelt references. Now we just need some of the Ascalonian ‘grit’ from GW1 to be applied to the humans of GW2 so they stop fawning all over Jennah and don’t just forget all their past conflicts for the sake of unity with races they really shouldn’t care all that much about.
I think its less about if they care about other races as much as self interest. Humanity lacks the strength to deal with threats like the dragons. They are barely managing the Centaur. Unity with the other races is in the humans best interests at this point. Being all jaded over a war that happened 250 years earlier and stubbornly refusing to move on would be pretty stupid behaviour.
Seriously people have to deal with the fact that the humans lost the war to the charr. Better that humans dont lose one to the centaur or lose everything to the dragons at this point.
In the end however Im pretty content for them to leave it vague what happened with my GW1 player. It allows me to decide what happened to them and it means that their story in GW2 fits with the character I played in GW1.
Actually, since you mentioned the Brisbane Wildlands, it reminds me that on the western edge of the map there is an area at the location of Aurora Glade in GW1 where the ghosts of White Mantle and Shining Blade play out a battle including a DE where you can help the Shining Blade ghosts fight the White Mantle ones.
Ironically one of the personal story quests where you defend a beach just outside Lions Arch (cant remember the name) had as its final wave 8 abominations spawn. The Irony was I ended up having more luck killing them off after all my NPC allies had died off because the NPCs allies grouped around the abominations, got slaughtered by AOE hits and caused the abominations to to frenzy. Kind of killed the flow of the fight.
I had a similar problem in The Battle for Fort Trinity. All my guys died and I ended up agroing one mob at a time (since they were flaged as neutral) and after killing about half of one group the cutscene cut in.
Kind of killed the flow.
It got taken down so the Vigil and the Lionguard could build a staging area to fight Zhaitan.
The charr lands are riddled with them. There is Ascolon city of course and the ones already mentioned.
- There is peices of stormcaller in the Black Citadel. There is also a priory scholar trying to find out what happened actually happened in the battle Burntfur died, down in the ruins.
- There is a priory member looking for the Tome of the Fallen down in the ruins of Rin. There is also a ghost who sometimes appears down near the water in that area that was curse by the book and who I think was the guy who gives you the bonus mission to return the Tome of the Fallen in GW1.
- There is a Searing Cauldron on an island in the Iron Marches that either is or is like the one that caused the Searing. Theres a DE where a group of Flame Legion attempt to use it to cause another Searing but it doesnt have enough juice and so only dumps a mini Searing on a nearby village.
- Also in the Iron Marches is the Ruins of Piken Square.
- Again in the Iron Marches is a Priory scholar studying an arch to try and discover something of her ancestor. This Ancestor it the Ghost in the very first Mission in Prophecies how asks you to collect his armor for the bonus mission. I assume the Arch is the place where you meet him in GW1.
- Nicholas the Traveler and Professor Yakkington both have graves in Ebonhawke along with several of the members of the Ebon Falcons.
- Jora’s decendent is a member of the Vigil and can be found in the instanced part of Vigil Keep.
- (SMALL SPOILER) Ogden is part of the Durmond Priory
- Stefan, the warrior henchman in prophecies is sadly one of the victims of the foefire and his ghost appears in a charr personal story (made me sad).
Ill post some more when I think of them.
What are we basing the time of the fall of Elona on? I was under the impression it fell before Orr rose. The Movement of the World says the Powala Joko started his conquest 60 years after the rise of Kormir which makes it 190 years prior to the current point in the game. Also after Orr rose actually getting from Elona to Kryta would be very difficult. You would either have to pass Orr which hasnt been particularly feasible or cross whatever the Desolation now is and then the Crystal Desert.
Even if the Desolation had dramaticly improved to the point where mortals can survive traveling through it, it would mean going right through Joko’s old center of power. The Crystal Desert is also extremely hostile. As far as I know only the Order of Whispers is known to have a safe path to Elona taht they keep secret.
I always assumed the Elonian refugees came before Orr rose.
Because Ascalon and Kryta are traditionally enemies, not allies. You are again presuming that humanity was in some way unified, when that simply wasn’t the case before. Why would Kryta care about Ascalon at all when Ascalon was never theirs to begin with?
Because judging by the racial appearance of the people, I’d estimate that about 75% to 90% of modern day Krytans are of Ascalonian descent.
Im going to go with model limitation there. Ive seen NPCs in Divinity’s Reach talk about their Canthan heritage and they looked Ascalonian. The reality is that for the bulk of Krytans, the fall of Ascalon and the Searing happened a very, very long time ago. 200 years is a long time for people. Its also a battle clearly long since lost.
True most humans dont like or trust charr much. Thats why in Divinity’s Reach youll often see people bad mouth the charr. Its the same the other way. There is alot of establish racial hatred and bias. But for the bulk of humanity it isnt worth dying for at this point.
The Ministry Guard only existed today because Jennah’s father died when she was young and while Jennah was still too young to rule, the Ministry ran the country. The Seraph were mostly out in the countryside and so the Ministry created a private guard service to protect Ministers and such it evolved into the current Ministry guard.
This means the Ministry certainly predates Jennah’s rule. We also have a Minister in the personal story which served as Minister’s to Jennah’s father.
I think its more likely the Ree used senators and ministers interchangably, possibly by accident. There might be proof elsewhere. Im not sure. Theres alot of lore interviews.
Proving a constitution might not be so simple. Best chance for an answer would be for someone to ask Ree or Jeff next time they do an interview or are at a convention.
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: Lutinz.6915
Not being a fan of undead as the bad guys is fine but your really trying to paint the charr to suit your take on lore when the current games lore paints a very different picture.
Also a beastial enemy race is hardly original in fantasy. What makes the charr unique is what Arenanet has done with them since Prophecies. Prior to that they were fire loving beastmen.
As for the current charr, their expansionist nature is hardly unique. Humans pushed themselves on to everyone else when they were on top. If anything the tone of GW2 suggests a change in the tone of constant fighting for power and a move to more civil relations between the races including the charr.
The type of charr you want to fight exist in the form of the Flame Legion and you can go battle them to your hearts content.
Pretty much though the dredge hate is born out of a culture formed around the idea that everyone is out to get them and the world is dog eat dog while the Stone Summit seemed more like straigh up bigots.
Look like old ruins. Could be one of several old civilisations that existed in the Shiverpeaks.
Dont look particularly dwarven though so Im not sure.
Ree Soesbee talked about it in a towertalk podcast:
http://www.wartower.de/news/news.php?id=4707
About 2/3rds in she starts talking about the Ministry.
The intro is in german but the interview is in english.
Actually Logan did go back but he was obviously far too late by that point.
As for why the Queen didnt mesmer all the Branded at the begining, its implied that she gets stunned from looking into Kralkatorik’s mind. Either that or it took her alot of time to pull off the illusion she used.
Im not sure if it has been outright stated if there is a constitution or not. I wouldnt be suprised to find out there was one. There are establish laws such as the trial by combat though they are considered old and I would be greatly suprised if these laws werent recorded in great detail.
The Ministry was first founded when Queen Salma, the Shining Blade and the Lionguard together overthrew the White Mantle and the Mursaat. In the time under the White Mantle, many areas and settlements had become more independent. Salma felt that a body comprised of the leaders and representatives of those communities was valuable for establishing a united and strong Kryta. As such she established a system where she shared power with a representive council of comunity leaders. That was the first ministry.
It would have made alot of sense at that point for the relationship between the Ministry and the Crown to be well defined. The queen and the Ministry clearly share power. However if there is a written constitution, Im not sure if we have had a solid answer on.
Ive found only group events require a group for leveling and most if not all of them are avoidable and skippable.
I thought it had this fantastic wilderness feel to it. It almost reminded me of times in Skyrim when I would be out in the middle of no where. I feeling so far from civilisation.
As for lore its one of the main corridors for the Pact’s movements south. Several of the hearts along that route are related.
@DaMunky: Nope, that cat – Alma was it? is in the old entrance to the pre-Searing GW1 Catacombs. At the Abbey Ruins.
I too was surprised by Queenie’s change. Sad. I liked that fun trivial aspect of Jennah. Made her feel more human and less Mary Sue.
I agree, I liked Queenie better. It was kind of goofy and an affectionate name. It definately showed a more of the Jennah part of Queen Jennah.
Gwen’s hate and rage made a hell of a lot of sense if you understood what she had been through. The charr that held her were brutal in an extreme fashion. The only reason she escaped was because they threw her in a pit with a beast they expected to rip her apart for their entertainment and she managed to kill it and escape into the ruins.
Gwen’s hate made alot of sense. It was probably one of the things that contibuted to her surviving her ordial. For that reason I wasnt really weirded out. If anything I think Arenanet handled Gwen’s story and her coming to terms with her past brilliantly.
As to why the ghosts have them its quite likely they are recomissioning or copying the charr tech. Humans are pretty good at adapting in that fashion and we see the ghosts doing things like rebuilding structures and fixing fortifications.
Arenanet has seemed to leave it open so we can imagine how our hero’s story ended. For me I decided that on continued study of the Scrying Pool they realised the threat the future held and in the last decades of their life they set down a legacy for those they knew, through the seeing powers of the Pool, would rise to face the Dragons.
Its a bit of fanfic but it allows me a feeling of tying my GW2 characters to my GW1 character. They are the seeds he sowed so long ago, embodying his hope and love for his world.
This story fit my character well. I see him dying of a mortal wound on alone on a hillside in the wilderness in the wake of a battle staring across the landscape of Tyria, a smile on his face, knowing the seeds he has planted would someday sprout, rise up and carry on the fight he had dedicated his life to.
He doesnt need a monument cause for me my GW2 characters are his monument.
Yes I am a closet RPer.
Id actually be a bit disappointed I think if they dictated how my GW1 characters story ended.
She is a Largos. They seem to be new to GW2 and seem to hale from the Deep Sea.
The reason Jennah couldnt do anything straight away seemed to be because she was dazed from touching Kralkatorik’s mind. She needed time to recover her senses. The other possibility is that the spell may have taken much longer.
Also, probably the biggest difference that Logan made is he got the charr prisoners to fight giving the defenders a substancial increase in numbers. Considering Dylan died protecting the door of the building Jennah was in there was a strong chance that she wouldnt have survived long enough to cast her spell if Logan hadnt arrived.That scene was just poorly done in general. Those are possible reasons but they still feel like a thin cloth thrown over gaping plot holes than something that makes sense. Then again, Jennah and her powers are just so vaguely established in the book. I’m still side eyeing that whole business that it took her that long to do anything when she was surrounded by other mesmers of great skill.
Besides… if Dylan died at the door, and didn’t have enough support to not get ripped up by hyenas, how on earth did the hyenas not get to her by the time Logan got to her if that was the risk?
It was impled that they were eating bits of Dylan at the time. Logan states at the end of the book that Dylan’s coffin was light because the hyena’s had taken alot of chunks off him.
I’m still not even sure why the charr were so intent on getting Ascalon back, considering they were willing to destroy it almost entirely. It’s a shame Ascalon didn’t remain a ruined, barren wasteland so that the charr didn’t actually suffered themselves for resorting to the Searing.
Then the Foefire came and the charr still managed to hold on to Ascalon. Why? How? It seems as though the numbers of the charr are endless, considering they should be just as endangered as species as humans are in Tyria. The whole peace treaty would work much better if both races were shown to be on the brink of extinction.
Yes we are. A charr shaman tells us that the Titans spent two hundred years shaping the charr for the invasion. Curiously thoug the Titans target was Orr, not Ascalon. For the Titans, Ascalon was just in the way.
The charr arent endless but they had alot more territory to the north and the east that supported their taking of Ascalon. The other two Legions have their own lands and Citadels elsewhere. As for the Foefire and the ghosts, although they couldnt perminantly defeat the ghosts, the ghost consentrated mostly around Ascalon city. They also lacked much coordination in general. This put the charr in a position where they could manage the ghosts.
The charr never took the beating humanity did. The Foefire’s damage was in its legacy more than anything. The charr it killed to start with were only those inside the city. Its real effect was to deny the charr total victory and condemn them to centuries of conflict to hold the lands they had taken.
I think there were just a ton of plot holes. Jennah was clearly capable of dealing with the ogres without Logan’s help, with the illusion. I mean, what kept her from doing that in the first place? Oh there are ten less hyenas, NOW I can do my spell!!!
The way the battle with the dragon was staged it really did feel like if they had had Logan with him, they would have pulled through. By a hair mind. It was extremely close and him being there could have been the little bit to push the tide of the battle. (It’s possible that killing the dragon would have stopped the assault on Jennah anyways… )
Then again, I felt Logan’s blind devotion to Jennah was way overblown and much too sudden. I don’t particularly like Jennah’s character. She’s creepy. >_>
The reason Jennah couldnt do anything straight away seemed to be because she was dazed from touching Kralkatorik’s mind. She needed time to recover her senses. The other possibility is that the spell may have taken much longer.
Also, probably the biggest difference that Logan made is he got the charr prisoners to fight giving the defenders a substancial increase in numbers. Considering Dylan died protecting the door of the building Jennah was in there was a strong chance that she wouldnt have survived long enough to cast her spell if Logan hadnt arrived.
Its most likely killing Kralkatorik wouldnt have stopped the Branded. Killing Zhaitan hasnt caused all the Risen to just stop killing. There is no reason to expect the Branded would be different.
The biggest issue was that the Jennah/Logan relationship was poorly developed. People dont sympathise with Logan because to the readers, Jennah isnt an important character. Snaff is. No reader is going to emotionally care more for Jennah than Snaff. For this reason it makes it harder for Logan’s choice to make sense.
To make it worse there relationship never seemed to make much sense. Logan just suddenly fell in love. Jennah as I stated earlier could be explained but Logan was just ‘LOVE’!!! from the first moment he saw her. It was too abrupt and had too short a time to develop.
Im not sure of the lingo of the area around where the devs live. The word may not be known to have that meaning there. Ive been shocked how different certain words are treated just a state away where I live.
Regardless quaggan are generally pretty honest in who they like and dont like and pretty lame in their insults. I mean ‘Foo bears’? They tend to like people who treat quaggan well and hate those who dont. The can be suspicious but rarely racist.
Id say the real flaw the quaggans have is that they often have too much of a victim mentality. They dont fight back often enough and just want to run away or be saved. Im really impressed how much depth the ‘lesser’ races have. So much of quaggan society is directly tied to there evolutionary defense mechanism that makes them ‘hulk’. As a result they shy from fighting and by virtue of that havent developed well to defend themselves by force making them pretty easy targets.
Ive been starting to get the feeling that the Nightmare and the Dream for that matter isnt something as simple as a state of mind. Not only does the Nightmare trigger physical changes in those following it but it actually starts to effect the natural world nearby.
Sylvari seem to have a very strong connection to the natural world. Perhaps falling to the Nightmare doesnt only mean that youve changed your attitude but actually effects the sylvari, perminantly effecting their minds and bodies.
Superpal, where is that at?
Looks like the grave of the unknown soldier at the base of the tower overlooking the Ascalonian Settlement.
If I knew the person I loved was in danger and I had the power to save them – well, screw the world.
…sadly, that doesn’t make me hate Logan any less, since I liked Snaff better than Jenna ^^°
Also, if he hadn’t left, chances are good we’d now have one less dragon to worry about.
And to make matters worse, he won’t even apologize for it….can we feed him to Zhaitan, please?
Actually he does apologize in the end. It takes him a while to get over his defensiveness.
(edited by Lutinz.6915)
Darmikau, did you notice the little flute music when you go up to Gwens grave in Ebonhawke? That got me when I first went there. It was so nostalgic.
The little details and nods to the first game really make the difference in this game.
Quaggan.
I love those little butterballs.
I hate that I can never say no to them when they come asking for help. Saying no feels like Im kicking a puppy.
Also ingame:
In the Battle for Claw Island I got to recruit Snarl and Galina, two charr who had improved on the Ghostbore tech my charr had developed in the first Iron Legion chapter. During the Battle having finally secured the walls, I had a great moment when my charr has to clear the courtyard and I ran up and hoped on the Ghostbore cannon. I had in my head a little ‘Payback time’ moment and then proceeded to massacre Zhaitan’s minions with my own charr technology.
Also some of the ambiant dialog is fantastic.
Hearing in the background two humans discussing if Grenth or Melandru would win in a fight or a group of Sylvari trying to figure out ‘Rock, Paper, Scissors’.
“What I want to know is why anyone would ruin a perfectly good pair of scissors’
(edited by Lutinz.6915)
If people are mindlessly running around it would explain why so many people thing dungeons are too hard.
Every boss Ive seen has had mechanics to them. Some have been extremely simple but others have required some work to figure out as well as careful utilisation of skills.
Ive seen two problems with story mode:
1. The learning curve is too steep. That fact that many of the fight mechanics arent very intuative and there are a few design issues makes this very frustrating for people to learn.
2. Some of the fights are poorly balanced, particularly to take into account a very varied selection of builds. Kudu in Sorrow’s Embrace is a perfect example of this. Boss difficulty ranges from almost laughable to rediculous. Compared to Kudu, the Iron Forgeman is a walk in the park.
For the first issue I think Arenanet needs to work on having better lead in, in the form of medium difficulty content. Dungeons literally throw people in the deep end. Perhaps the issue is that he open world requires more challanging content to help people practice. Maybe something like Elite DEs where the task and average mobs are much more challanging and the mechanics are more unforgiving.
For the second issue I think Arenanet really needs to look at the balance for alot of its fights. In some cases (Second boss in CoF SM) giving the boss better tells before he uses key abilities would help tremendously. In other cases using the NPCs we have with us to point out the less obvious mechanics would help (Baelfire is an example of this. Its easy to miss the molten boulders at the bottem of the slope.) I also have found that some enemies chain CC abilities too quickly making evasion or countering near impossible.
My take on it was the Scepter of Orr allow the user to control souls. This would explain why it could control the undead and the titans since the titans were forged from tormented souls.
The Staff of the Mists apparently had the ability to manipulate reality. I dont think we really ever got to see it used properly before we destroyed it.
Both items were apparently made to help the mortal races protect themselves or at least that is what the Forgotten told us about them. Naturally however they got exploited.
At this point however I probably wouldnt try and guess how they came about. We are told the Gods made them for mortals but considering how much of what we thought about early human and god activities are wrong, the staff and the scepter could easily have another source of creation. Infact it could have been the Forgotten themselves who created them.
Sorry, I was trying to be funny. I understand why there are undead everywhere. Part of me thinks they did it partially so you get out of Orr once in a while and fight other baddies.
Lore is very serious business O_O
Yeah, I get what you mean. I kind of like how they did it. Still it can get pretty heavy going after a while. Ive taken a fair few breaks to go wonder off to other less undeady areas.
For me its thekittenKrait I cant seem to get way from. You come across a puddle and youll find Krait taking slaves in it. Of course Im probably somewhat jaded by the Blood Witch event in Kessex Hills. It was happening constantly and I could never say no to that little quaggan begging me for help.
waddle, waddle, waddle
Quaggan: OOOooo, please help quaggan
Me: but Im really in a rush and I helped like 11 times already
Quaggan: OOooooOO, please help quaggan. Nasty Krait have taken quaggan’s freinds. Ooooo. Please save quaggen!
Me: ….. Ok just once more.
Quaggan are the most evil creations in this game. You cant say no to them and if you abandon them you feel like a bad person.