lux you played thief, i killed you many times in pvp you didnt even know… coz im not those who talk kitten players ingame. you dont have to prove anything. your going to be a good lawyer cause your already good at defending yourself lol.
I’ve never even heard of you.
I checked your MMR on LB and you’re not even in range to be in my brackets in team or solo Q.
Regardless, if I’m so easy to beat come money match me.
50g per single duel. Free money for you, right? Hey, you even have the added bonus of me being on DIAL UP INTERNET right now because I am visiting my parents. Seriously, if you turn down this ‘free 50g’ it just means you’re scared.lol your such a scrub thinking MMr or leaderboard means your better than others. you wont rem. me cause i change charcter name like changing clothes. but believe me you suck very bad even you only play thief. and im not even a good player and i say that to you. sorry i no longer in top 100 cause i like to play other class and experiment other build instead of caring in only winning.
You’ve never been in top 100 I checked the LB History. No, you don’t change names because I checked LB history and you only played under 1 name: Names played with Martilyong Kamay
You realize the more you talk the more everyone else realizes how ridiculous you are, right?
So if you do play with other names… it’s in hotjoin. Because you have literally only ever done team or solo Q with 1 name according to LB history and your account has at no point since the implementation of LB ever been close to my MMR.
Did I say MMR meant anything? No. Did I say rank ever meant anything? No.
I said duel me for money if you’re going to talk kitten. A point which you continue to evade. Duel me for money and I’ll have a friend livestream it.
What’s your cap? We’ll duel until the other person runs out of gold.
So 50g per kill until one of us is empty.
Some maths for errbody:
For a new player to get from 1->80 with the new numbers:
Fastest: 729 team arena wins with full time rewards.
Slowest: 5467 custom arena losses with full time rewards.
…so players like marvin with 4.1k tQ wins and 2.1k tQ losses will have been able to make roughly… 7 Dragon ranks 1-80 from tQ alone? This is not counting his solo Q or hotjoin or custom arena or user-hosted tournaments.
Oh, but since he is 71 he gets… 9 reward chests for being bumped up to 80?
I am genuinely curious, Evan. Do you TRULY support this new system that’s being implemented? I honestly want to know if our pvp devs ACTUALLY support this.
I honestly think it would be tragic if this is the consensus among the devs. I really want someone to come forward and say “Hey, this is kitten and we know it but the higher ups are forcing us to make pvp more pve-friendly. I genuinely apologize.”
I seriously want a genuine apology more than dragon rank. You can hold me to that. Reset my rank to 0 and give me an apology if there’s a genuine one to be given.
I mean if you truly support this system you’re implementing and how you’re basically reducing everyone’s rank to 55 and calling it dragon, then by all means stand by it.
I just can’t believe our pvp team would do this to it’s most loyal players.
lux you played thief, i killed you many times in pvp you didnt even know… coz im not those who talk kitten players ingame. you dont have to prove anything. your going to be a good lawyer cause your already good at defending yourself lol.
I’ve never even heard of you.
I checked your MMR on LB and you’re not even in range to be in my brackets in team or solo Q.
Regardless, if I’m so easy to beat come money match me.
50g per single duel. Free money for you, right? Hey, you even have the added bonus of me being on DIAL UP INTERNET right now because I am visiting my parents. Seriously, if you turn down this ‘free 50g’ it just means you’re scared.
ok guys how many rank 70+ do we have now in pvp? ill guestimate around 20 and that maybe exagerating by a lot. thats a minority even in a really small pvp community we have. your saying that when 15k players who play pvp, harcore or casual who likes the changes have to listen what the 20 rank70+ players want? gtfo
Let me try to put this in perspective for you. I’ve played this game, /age’d, for 5,000 hours. Minus afk and PvE/WvW time I’d guess that’s about 4,000 hours. Four thousand kittening hours in PvP. That’s almost six months IN GAME. I’d guess that I could have every class leveled to 80 with at least 10 legendarys in the amount of time I’ve played this game’s pvp.
If you want your free dragon emote then so be it, I sure as kitten can’t change it, nor do I even care. I find it shameful though that there will be no carrot on the end of the stick for those that do (or did) actually care. I feel even worse for those that spent even a second grinding rank after rank 55.
Just have a little respect for those like myself who are getting screwed. No retroactive rewards, no extra title for hitting rank 70 before it was free, no rewards after hitting rank 80. I have legit never even SEEN one of those new reward chests and I never will. I honestly don’t give a flying kitten that my time spent playing PvP won’t be rewarded at the end of the day. Phoenix was cool for the exclusivity, sure, and it was great for kittening too.
It’s ok, you’ll get 9 chests. I’d guesstimate the value in gold of those chests are… 3 gold.
All of these r50’s rejoicing makes me want to vomit. Like you said, they could at least have a bit of respect and not rub it in.
i dont really care if they make r55+ dragons or not… i enjoy all the game modes. i played 2.6k hours of both pve and pvp combined, did 5 map completion and 4 legendaries, full ascended gear. im not rank 55 i wont be a dragon and sure as hell i like shark finihser better than phoenix. but like i said your a minority of minorities in pvp community. maybe who knows you guys who are r70+ will get precursor in your bag of goodies when you reach r80.
I’ve played 4,200 hours and am in law school. What are you trying to say?
well that suck for you maybe most of your time spend are waiting for a group or party or even waiting for Ques to pop. or either you waste most of your time doing nothing and being unproductive.
Let’s money match. Show me how bad I am
Or better yet let’s get Ostrich and Karmy in on this too. LOL this would be hilarious.
Honestly this update (terrible pvp ‘rewards’ and max lvl achieved instantly by 2,000+ players) will mean a mass exodus of good players.
It will be hilarious farming the scrub dragons who think they’re good when ladder rewards come out.
you might think this is funny, but im sure someone who havent even set foot in pvp can kill any of you. I seen WvW player better than any rank 70+ i know. just because they dont grind so much rank points a day doesnt mean your better than them, it just mean you spend more time in pvp than any game modes.
Let’s money match.
Put your money where your mouth is.
I can name 5 thieves on NA at my level or better. Guess what, 4 of them are ahead of me in rank.
ok guys how many rank 70+ do we have now in pvp? ill guestimate around 20 and that maybe exagerating by a lot. thats a minority even in a really small pvp community we have. your saying that when 15k players who play pvp, harcore or casual who likes the changes have to listen what the 20 rank70+ players want? gtfo
Let me try to put this in perspective for you. I’ve played this game, /age’d, for 5,000 hours. Minus afk and PvE/WvW time I’d guess that’s about 4,000 hours. Four thousand kittening hours in PvP. That’s almost six months IN GAME. I’d guess that I could have every class leveled to 80 with at least 10 legendarys in the amount of time I’ve played this game’s pvp.
If you want your free dragon emote then so be it, I sure as kitten can’t change it, nor do I even care. I find it shameful though that there will be no carrot on the end of the stick for those that do (or did) actually care. I feel even worse for those that spent even a second grinding rank after rank 55.
Just have a little respect for those like myself who are getting screwed. No retroactive rewards, no extra title for hitting rank 70 before it was free, no rewards after hitting rank 80. I have legit never even SEEN one of those new reward chests and I never will. I honestly don’t give a flying kitten that my time spent playing PvP won’t be rewarded at the end of the day. Phoenix was cool for the exclusivity, sure, and it was great for kittening too.
It’s ok, you’ll get 9 chests. I’d guesstimate the value in gold of those chests are… 3 gold.
All of these r50’s rejoicing makes me want to vomit. Like you said, they could at least have a bit of respect and not rub it in.
i dont really care if they make r55+ dragons or not… i enjoy all the game modes. i played 2.6k hours of both pve and pvp combined, did 5 map completion and 4 legendaries, full ascended gear. im not rank 55 i wont be a dragon and sure as hell i like shark finihser better than phoenix. but like i said your a minority of minorities in pvp community. maybe who knows you guys who are r70+ will get precursor in your bag of goodies when you reach r80.
I’ve played 4,200 hours and am in law school. What are you trying to say?
I’m not mad about the changes. I am mad that the pvp community is essentially being ignored. They’re not giving us anything we asked for. This is a pve update—incentive for casual pve players to dabble in pvp.
I play all aspects of the game as well. I’m not r70, nor do I think I should be dragon. I am r65 and think r70’s should be considered dragon. That seems to be the general consensus.
(edited by Lux.7169)
Honestly this update (terrible pvp ‘rewards’ and max lvl achieved instantly by 2,000+ players) will mean a mass exodus of good players.
It will be hilarious farming the scrub dragons who think they’re good when ladder rewards come out.
ok guys how many rank 70+ do we have now in pvp? ill guestimate around 20 and that maybe exagerating by a lot. thats a minority even in a really small pvp community we have. your saying that when 15k players who play pvp, harcore or casual who likes the changes have to listen what the 20 rank70+ players want? gtfo
Let me try to put this in perspective for you. I’ve played this game, /age’d, for 5,000 hours. Minus afk and PvE/WvW time I’d guess that’s about 4,000 hours. Four thousand kittening hours in PvP. That’s almost six months IN GAME. I’d guess that I could have every class leveled to 80 with at least 10 legendarys in the amount of time I’ve played this game’s pvp.
If you want your free dragon emote then so be it, I sure as kitten can’t change it, nor do I even care. I find it shameful though that there will be no carrot on the end of the stick for those that do (or did) actually care. I feel even worse for those that spent even a second grinding rank after rank 55.
Just have a little respect for those like myself who are getting screwed. No retroactive rewards, no extra title for hitting rank 70 before it was free, no rewards after hitting rank 80. I have legit never even SEEN one of those new reward chests and I never will. I honestly don’t give a flying kitten that my time spent playing PvP won’t be rewarded at the end of the day. Phoenix was cool for the exclusivity, sure, and it was great for kittening too.
It’s ok, you’ll get 9 chests. I’d guesstimate the value in gold of those chests are… 3 gold.
All of these r50’s rejoicing makes me want to vomit. Like you said, they could at least have a bit of respect and not rub it in.
where exactly are the PVP rewards? almost everything listed bar the pvp exclusive balthazar back is a PVE reward, stats are normalised in pvp why are you rewarding me with worthless ascended materials i cant even sell? the dungeon tracks are a joke as pvpers will have to level and then WALK to every dungeon entrance, why are we even getting what was meant to be dungeon exclusive skins?
overall this seems like its designed to reward PVE players who might want to dabble in PVP not PVP players who are getting the ability to swap appearance/ weapons for free removed and charged to unlock trash like perplexity runes that have no place in pvp but will be required for the new metas
where are the emotes
where are the titles
where are the pvp exclusives
where is the benefit to playing pvp over whatever the best gold farming method is?i know you love that people can now open their wallet and buy anything in the game but seriously please get a clue
+1
x100
ill humor this post and say that finishers do sell well, cause WVw and pve players buy them.
Great. That has nothing to do with the fact that this update alone will greatly increase the sales of finishers to pvpers who normally would avoid them in favor of their cherished rank. Coincidence? I think not.
I’ll go so far as to gamble the dragon finisher is mediocre at best.
Oh the wonderful cannon. Farewell.
I have to wonder if the gem shop is the motivating factor behind such a sweeping change as the “instant 2,000 people to dragon rank”
Why would they randomly decide to do this at this point in time? Did they literally not put much thought into it when the game first came out? Was it that difficult for them to do the math to calculate how long it would take to get to rank 80?
I believe that some money cruncher at anet had a brilliant idea. I think it went something like this:
Dev A: “…we’re not making much money off of pvp…. what can we do to entice them? Well the finishers we are selling aren’t selling as much as we’d like… WHY won’t the pvp’ers buy them?”
Dev B: “They are really attached to their exclusive rank finishers”
Dev A: “…Well what if they weren’t so exclusive anymore? We would probably sell a lot more finishers from the gem shop. People want to be exclusive and this would really give them the only other option, especially if 80% of the active pvp community immediately had max rank”
Seriously, I would rather they DELETE rank and let us keep our current finishers than implement a system where BEARS literally SKIP: Shark and Phoenix and over night become Dragons en masse.
Perhaps you disagree but regardless of whether or not this was planned, it’s going to greatly increase the sale of finishers in the gem shop.
John Smith I’m calling you out. ]:<
You can still fight underwater in forest…… With just your utilities
can i use rabbit finisher
Haha you and your bunny finisher
Not concerned about skill at all. Just sad to see one of the last remnants of gw1 PvP disappear in this game.
Lol at the people who think the high ranked players are not good at this game.
I like the change too. I love pvp, but I never even thought about getting r80 because of the stupid amount of time it would have taken to get there. Kind of like maxing out some of those achievements in gw1 pvp.
Good change.
I already have 2 dragon rank accounts. One imba and one on eu.
That’s not incentive for me to play.
Isn’t the incentive to get more gear and have fun? Beating people down? Not to have a larger number next to your name?
Can’t I have multiple incentives to play? Or is that too complicated to fathom?
After a few years we will have enough mats to craft a legendary maybe. Then all we have to do is map completion and get badges of honor.
Haha I hated this map so much. I bet almost all of you guys FORGOT about the day of Capricorn. Literally a day where the maps glitched and for over 24 hours Capricorn was the only map we could play on.
Probably for the best that its retiring but seriously it’s a far more competitive map than Skyhummer…
RIP Capricorn. Can’t say that I’ll miss you.
I understand what they are going for. They want to make this feel like you are leveling in PvE. Rank 80 = Level 80. Of course it’s going to take a lot long to get to rank 80 than level 80, but I’m guessing they want a similar feel to that system. What they don’t understand is that the current system caters to a certain type of player. Not everyone wants things easy. Some players love what’s called “effort justification”. They put in a lot of work and time and they want a reward that proves that. If there is nothing in the game that can show that experience and effort, then it sucks.
Personally, I don’t like the change. I love hearing stories about players we all know getting to rank 70 and I was hoping to hear a story about rank 80. It was truly the legends of this game. It gave the game a sort of…mystic quality? It was so cool to hear that someone finally got dragon rank in GW1 and to see it for the first time was so cool. Now…everyone is going to be stomping with dragons eventually. Rank 55 isn’t that hard to get. I’m almost there after about a year. That said, I barely played PvP the first few months AND the amount of rank you could get per match was WAY lower.
I felt like this game already lacked rewards like the ranking system, and now that one is going away too? What happened to things like in GW1 where you could get a cape lining if you were a great player who won in tournaments? What about the statues that got put up in your honor? There’s like only one because there’s hardly any sponsored tournaments. It’s rewards like the rank system that put the best/most active players on a pedestal and say “See, it is possible” to everyone else.
Not everything should be achievable by everyone. There has to be some rewards that only the elite few can obtain! Pokemon doesn’t hand you pokemon in stacks of five to make the climb to catch them all achievable by the average player!
You speak for the soul of gw2 we had all longed for before the game came out.
I like the change too. I love pvp, but I never even thought about getting r80 because of the stupid amount of time it would have taken to get there. Kind of like maxing out some of those achievements in gw1 pvp.
Good change.
I already have 2 dragon rank accounts. One imba and one on eu.
That’s not incentive for me to play.
If rank is so meaningless then why bother even touching the system? Why will this help the PvP community? I’d love to see how it will retain more players than it loses.
Making the reward system achievable like this will gain vastly more players than it loses, will gladly take that bet with you all day long. People play for achievements, and the number of people who play for something which takes 1000s of hours is tiny compared to the number of people who will play for something that takes 100s.
Rank is not meaningless, however as a grind only achievement it should always be secondary to achieving things with actual skill. Therefore any reward must be achievable to most players.
If its not meaningless why put a limit on it?
Sounds to me like people just want a rank equality as opposed to reward progression. You could easily retain reward progression without screwing over the most loyal playerbase to the PvP community by taking away 1 of 2 things we exclusively had from our time in PvP.
I’m quite happy, it won’t take me 6hours for like 15% progression, I’m going to get my life back. Reward the player skill and not the lack of life!
Why does rank mean anything to you?
i dont think anet want something you can grind in hotjoin to be something that represent dedication and prestige.
Exactly.
So then let’s make dragon rank (80) achievable in 3 days like lvl 80 is in PvE
If rank is so meaningless then why bother even touching the system? Why will this help the PvP community? I’d love to see how it will retain more players than it loses.
This is an MMO. That is exactly what grinding is supposed to be. And we like it that way. Why do you think people keep playing? The “fun” is in the grind for almost all of us.
1. GW2 is an mmo but has no reason to be ultra grindy as it is not subscription based.
2. ‘We’ is a tiny number of players, as evidenced by the less than 20 who actually have Dragon rank.
3. There will still be a lot of time needed to get dragon rank, let alone all the other achievements that can be had. Plenty of ‘grind’ for people to aim for even with this change. All it does is make that grind manageable for a bigger group of players – which is what every mmo aims for, pleasing the majority not the tiny minority.
PvP is filled with players well over r50. r50+ means nothing. Converting them all to r80 just devalues all the efforts of those few who have really slogged out their ranks.
Those who have reached r70 are special – make no mistake about it. They should be given ultra special treatment in accordance with their status in PvP. And now you’re saying that a person like me barely into the mid r50+ is going to be the same as them? I don’t deserve that. They don’t deserve that. They deserve much, much better. Even awarding them legendaries wouldn’t come close to cutting it.
What is their reward for their hard work and toil? Some champ bags and boxes?
Agreed 1000%
This is an MMO. That is exactly what grinding is supposed to be. And we like it that way. Why do you think people keep playing? The “fun” is in the grind for almost all of us.
1. GW2 is an mmo but has no reason to be ultra grindy as it is not subscription based.
2. ‘We’ is a tiny number of players, as evidenced by the less than 20 who actually have Dragon rank.
3. There will still be a lot of time needed to get dragon rank, let alone all the other achievements that can be had. Plenty of ‘grind’ for people to aim for even with this change. All it does is make that grind manageable for a bigger group of players – which is what every mmo aims for, pleasing the majority not the tiny minority.
There’s going to be about 1,000 dragon rank players on NA. EU will have more.
I really don’t care overall, but after some thought I think it would’ve been a fairer compromise to rebalance so that rank 70 is the new rank 80. 70-80 is ridiculous, but we can see r70 is possible in a year or so now with dedicated play and 1000/1500 for wins.
This way, people at the front end of the curve who’ve hit 70 get rewarded as dragons, but only them. No one’s feelings are hurt, and we get a new rank 80 that is actually possible for more pvpers.
Exactly this 100%
I have not seen a single person complain about this. It also looks like the most frequently recommended solution that keeps being posted by various people.
I’m not saying its the perfect solution but I would love to see this implemented instead.
Also, in the topic if feasibility someone did the math and if the current reward system had been in place since launch (the one in place now, not the April 15th patch), we would have seen the first dragon rank at 11 months after telease. I imagine with the new patch it would only take 6 months if they make 70 the new 80. Probably 2 months if they make 5X the new 80.
I mentioned that completionists would be drawn when I said people would mostly just come to grind out dragon rank then go back to PvE.
At the end of the day, though, you have to wonder: is this what PvP needs? I think not.
I really feel like people are forgetting the ability of anet adding rewards(like finishers and other pvp exclusive items) to the Leaderboards and other tournaments that could be added. Of course the first thing they have to do it get people to actually play spvp, and I think this is the first step. If the “high level” pvper leave because their “I played a million hours” rank gets changed to “I played 1,000 hours” then why have you stayed for almost 2 years with the crappy system that was in place?
In not forgetting any of that. I am focusing discussion on this one aspect to avoid derailments. I don’t like talking much about what’s not been confirmed such as ladder rewards. Yes they said its coming but not when it how good or bad they will be.
As for why I play the game I fell in love with the style and flow of combat. I adore spvp both in gw1 ha, gvg and ra as well as gw2 spvp. I also quite enjoy the rank system in both games. Why are people so adamant about pushing this 5X= 80 if its not going to bring in more players than it loses? I’m still waiting for an answer to that question.
They couldve added 20 extra ranks. But tthen again, whats bigger and more impressive than a dragon? A god maybe? :O
A larger sized dragon every 20 ranks.
If they are going to make current R55 become dragon R80, it should be character bound not account wide. Just like PVE.
…what?
How would they differentiate rank already earned? I doubt they were keeping track….
How about they just not touch the system at all? Or scale the boost so it puts r70 at dragon and everyone else gets scaled accordingly?
Ultimately, the rank levels in PvP were out of line with all other forms of progression in this game, on the same level as the ultimate xxx from WvW. Now they’re being changed to make sense in the perspective of GW2 achievements, not GW1 achievements.
When push comes to shove, they’re kittening off maybe 20 people with this change. They don’t care about your tears, this is for the greater good.
I’m pretty sure they care about the complaints of their loyal playerbase. They’re not bad people. They realize that blood sweat and tears need to be rewarded.
If anything we will lose a significant playerbase. Completionists will stop playing PvP. The competitive scene will likely dwindle. High end pvpers who wanted proper balance and feel shafted by this will leave.
So you’re left with people grinding out dragon rank to go back to PvE? What is left if the competitive scene is coming to a swift halt. They have made no mention or indication if a proper reward system. Supposedly we will get ladders at some ambiguous point in the future but they’re essentially eliminating a feature that incentivized many people to actively PvP. Whether it not people considered it a grindfest is irrelevant. It was a mode of progression and the scales are drastically being tilted.
So please—anyone—explain how a ‘meaningless’ rank is going to increase playerbase.
I’d actually say that completionists will be far more drawn to pvp after this change to achieve maximum rank and get the titles, etc.
Dragon rank being completely unattainable drove most of them away from pvp a long time ago.
I mentioned that completionists would be drawn when I said people would mostly just come to grind out dragon rank then go back to PvE.
At the end of the day, though, you have to wonder: is this what PvP needs? I think not.
Could you please tell me anything else notable they mentioned?
No hot join is a step in the right direction.
This was annoying to get since I am posting off my phone. Here you go:
Grouch can you give a vague idea of who will be future dragons (60, 70+)??!?
ALSO with the change to jewels, will I still be able to run soldier zerker, or carrior rabid or whatever?Everyone in the upper mid 50’s and up will become a Dragon!
Source: https://forum-en.gw2archive.eu/forum/pvp/pvp/PvP-Rewards-Blog/first
Ultimately, the rank levels in PvP were out of line with all other forms of progression in this game, on the same level as the ultimate xxx from WvW. Now they’re being changed to make sense in the perspective of GW2 achievements, not GW1 achievements.
When push comes to shove, they’re kittening off maybe 20 people with this change. They don’t care about your tears, this is for the greater good.
I’m pretty sure they care about the complaints of their loyal playerbase. They’re not bad people. They realize that blood sweat and tears need to be rewarded.
If anything we will lose a significant playerbase. Completionists will stop playing PvP. The competitive scene will likely dwindle. High end pvpers who wanted proper balance and feel shafted by this will leave.
So you’re left with people grinding out dragon rank to go back to PvE? What is left if the competitive scene is coming to a swift halt. They have made no mention or indication if a proper reward system. Supposedly we will get ladders at some ambiguous point in the future but they’re essentially eliminating a feature that incentivized many people to actively PvP. Whether it not people considered it a grindfest is irrelevant. It was a mode of progression and the scales are drastically being tilted.
So please—anyone—explain how a ‘meaningless’ rank is going to increase playerbase.
This looks pretty accurate, actually. Thanks for compiling this. At the very least it puts it into perspective.
I will have 2 dragon rank accounts in April. I am thief looking for team. Must all be dragon ranks (it’s ok if you skyhummered).
I don’t really care much of the ranks, pretty much meaning less, I just play for fun. Lol, I got criticized for being a noob in tPVP soloq before the match because I only had 6k achievement points.
If making dragon rank easier to obtain results in PVP player base growing then awesome! I mean it can’t get much worse than what it currently is.
Why would it increase playerbase? Ranks are ‘meaningless’ and the finishers in the gem shop are far superior.
A proper reward and ladder system needs to be in place. It sounds like PvP is just now a less efficient way of getting PvE items.
You must not have played gw1 where it took the first player 5 years to get dragon. And that wasn’t even the most competitive game mode.
Were you not around when that playerbase disappeared? There was nothing to work towards in gw1 pvp BECAUSE it took so long to get max rank. Yes there was hardcore pvpers who did it 24/7, but it died because there was no “new blood” because it felt like you weren’t getting anything out of it. Playing anything just for “fun” only lasts a finite amount of time(just look at the pvp in gw2…).
I don’t know about you but I HA’d for 5 years no problem. It was always active and the rewards were the best in the game. GvG became even more lucrative with tournament reward points.
PvP was not ‘dead’ in that game. It was competitive.
It’s kind of odd how MMO players think of grind = prestige. Rank 55 takes a long time to get. I’ve played 3500 pvp games, which probably averaged around 10 minutes or more factoring in queue times and I’m rank 51
That = 600 hours just in pvp, Rank 55 would probably be close to 700-800 hours.
Compare that to ‘max prestige’ in CoD which these guys got in 4 days: http://www.gamingupgrade.com/the-first-10th-prestige-players-in-call-of-duty-ghosts-otrademark-pwnstarzdotcom/
You must not have played gw1 where it took the first player 5 years to get dragon. And that wasn’t even the most competitive game mode.
The goal is to make rank 80 an reasonable goal for all PvP players, not just players who play a ridiculous amount of time per day for PvP. This is the key to increasing participation, to make it a possible goal for the average player.
It will still take hundreds of hours to get 80, as opposed to now where it would take 2 years or more. Thank rank 70 players now aren’t being rewarded, so whats the difference?
Instantly making thousand of players dragon? There will be more dragon finishers in the game than Phoenix.
And in contrast there will be far more bears, sharks and phoenixes as well. I fail to see the problem?
Good for you. Sounds like a lot of us do recognize a problem. If you don’t then that’s fine. I am not saying you have to see a problem. Do you have an issue with me seeing a problem?
Eloborate the problem here.
You want the 0.01% of the game to get Dragon and no one else can?
Sounds like a great way to convince people to do PvP
Reading the OP helps… So it’s sounding like you’re implying I’m not entitled to my opinion. Please tell me that assumption is wrong.
Oh and they .01% = 75% of the active PvP population. Convincing people to PvP? How? The game needs proper balance not free ranks.
The goal is to make rank 80 an reasonable goal for all PvP players, not just players who play a ridiculous amount of time per day for PvP. This is the key to increasing participation, to make it a possible goal for the average player.
It will still take hundreds of hours to get 80, as opposed to now where it would take 2 years or more. Thank rank 70 players now aren’t being rewarded, so whats the difference?
Instantly making thousand of players dragon? There will be more dragon finishers in the game than Phoenix.
And in contrast there will be far more bears, sharks and phoenixes as well. I fail to see the problem?
Good for you. Sounds like a lot of us do recognize a problem. If you don’t then that’s fine. I am not saying you have to see a problem. Do you have an issue with me seeing a problem?
The goal is to make rank 80 an reasonable goal for all PvP players, not just players who play a ridiculous amount of time per day for PvP. This is the key to increasing participation, to make it a possible goal for the average player.
It will still take hundreds of hours to get 80, as opposed to now where it would take 2 years or more. Thank rank 70 players now aren’t being rewarded, so whats the difference?
Instantly making thousand of players dragon? There will be more dragon finishers in the game than Phoenix.
Doesn’t mean anything to me personally, because rank has always been a number that many mistakenly relate to skill when it’s really only an indicator of time spent.
If anything, maybe others will have incentive to play more with dragon becoming feasible for more people, whereas before only the most dedicated diehards had a shot at it. Anything that encourages more people to pvp is fine by me. Mid/upper 50s now is still a decently high time investment in this game mode.
Except to some people it was a prestige.
Just like legendaries. Some see it as a grind, which it is. Now imagine anet saying they’re going to make it more achievable and all ascended gear will instantly be legendary and you get to choose the skins. People who were already so far along get hipped and people who just have ascended basically get a freebie boost.
If its meaningless leave it alone.
That analogy doesnt really work because the process of making each is completely different. It’d be more like saying, instead of needing 250 t6 mats for your gift of fortune, you can now make it with 100. Even then it doesn’t work, because legendaries are feasible for most people (attainable in a couple months if you really want one), whereas dragon rank is not at all for almost anyone.
While I can see that some people think time spent is an accomplishment (though I can’t understand it, any no-lifer can spend a lot of time at something), I think it’s the wrong thing to be taking prestige from. Perhaps the biggest problem is that this game has no real reward for skill, so people have to fall back on ranks to feel like their time spent is worth something.
No analogy is ever perfect because that’s the point if an analogy. Failing to try and understand the point is the problem. The analogy at its most fundamental level was: time spent on grind is being ‘wasted’ so imagine this PvE version if grind and the uproar that would follow.
Your analogy was far worse. How is collecting PvE t6 mats any way relevant to the issue of reaching 80 in PvP?
Please show me an accurate analogy that I can’t point out a flaw in relevant to this situation in PvE. I’ll give you 63g if you give me a perfect analogy between this and PvE. It’s all the gold I have.
From where did you get those numbers?
It was said that a small % will get into dragon rank, it looks like not even every current phoenix ranked players will get into dragon after update.
Dev posted saying mid to late 50s would be dragons after the update. Posting off my iPhone so it’s difficult for me to quote him.
They said low % because they count everyone who has ever pvp’d.
So lets say 1%
That comes to what… 2,000 players?
Doesn’t mean anything to me personally, because rank has always been a number that many mistakenly relate to skill when it’s really only an indicator of time spent.
If anything, maybe others will have incentive to play more with dragon becoming feasible for more people, whereas before only the most dedicated diehards had a shot at it. Anything that encourages more people to pvp is fine by me. Mid/upper 50s now is still a decently high time investment in this game mode.
Except to some people it was a prestige.
Just like legendaries. Some see it as a grind, which it is. Now imagine anet saying they’re going to make it more achievable and all ascended gear will instantly be legendary and you get to choose the skins. People who were already so far along get hipped and people who just have ascended basically get a freebie boost.
If its meaningless leave it alone.
If rank is as meaningless as people are saying then lets lower the threshold so you can hit 80 in 3 days of grind like you can in PvE. Can I hear an amen?
Ultimately if this change brings more people into pvp, I don’t mind. It’s just a number. I don’t think players who have reached rank 70 already play because they want rank, they play because they have fun.
I do agree that changing 80 -> 70 would be better, or at least 80 -> 60.
I also highly doubt there are even over 1,000 bear ranks in the game. I’m sure Arenanet knows the statistics on this, but 55+ is pretty uncommon currently.
After they changed the rewards to about 9 times what it used to be per match win 50 became the new 30. There are tons of bears, many of which I have never heard of but I guess that us irrelevant.
Thanks for your input.
Based on a dev comment I am under the impression that come April 15th there will be some retroactive rank distribution to compensate players above 39.
That sounded fantastic… until I heard that it would basically let everyone in the mid to late 50’s currently would be bumped up to dragon….
That means thousands of bear rank players will instantly skip Shark and Phoenix and become Dragon. Players on NA like Ostrich and Karmy who have played twice as many games as 50s will be in the same rank as them and that bothers me if this is true.
What do you guys think of this? Honestly I would prefer it if r70 was bumped to dragon in the scale because now it sounds so easy to reach it ESPECIALLY with the increased rank per win.
I would even rather they don’t change the current rank requirements if the alternative is to let Bears become dragons =\
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.
You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.
Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.
This.
I’d go so far as to pay $100 for my one set of town clothes on my thief to be usable in combat because I love it that much more than any medium armor set.
Think I’m lying? Try me.