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Proposed Changes for Engineer Turrets

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Lux.7169

+1 what liv said, that’s a first.

[SoF]

ToL 3.

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Lux.7169

If turrets are not nerfed by then, I propose we rename the first 3 rounds to “tournament of turrets.”

Name 2 teams that run turrets in tourneys!

Impossibruuuuuu

[SoF]

Proposed Changes for Engineer Turrets

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Posted by: Lux.7169

Lux.7169

@ Lux

Nobody has been upset because it’s unbeatable except some of the more ignorant players. They’re upset because it is obnoxious to fight against, promotes laziness, and nobody wants to deal with it anymore.

That’s arbitrary though.

And actually I don’t mind fighting it at all, I actually enjoy fighting it a lot more than d/d ele or cele engie because those fights are boring. There, you’ve been proved wrong since you said no one wants to deal with it anymore. More evidence is the quoted players who, at the time they posted it, did not seem to have any qualms about fighting turret engies.

So based on your logic, if most people detest the cele meta they should just nerf it to the extent that turret engies were nerfed? Great, let’s get rolling with that. That will have a meaningful impact on COMPETITIVE play and would not just be a hot join nerf.

Why should devs waste the few precious updates and balances we get on nerfing things for HOTJOIN when they could make meaningful balance changes for PvP.

Clearly anyone who wasn’t horrible just steam-rolled turret engies, so that’s not the issue. Teams apparently just obliterated them so that’s not the issue. Thus, the issue must be that new players were being discouraged by them in hot joins… Sucks for them, but how about fixing competitive PvP instead?

Okay I’m getting really fed up with your argument of this is a hot join only nerf. There are full premades running through ranked with nothing but turrets. And for the most part they do extremely well. And if we want to go a step above that lets look at actual “tournament” play. Your team Hero Battle Tactics made it pretty well in the WTS qualifiers and almost swept the losers bracket. Then look at the last ESL monthly a team with two turret Engi’s made an absolute mockery of APeX Prime in the first match and the only reason APeX won the second match is because the tesm had no answer for a 5 person lord push.

Stop saying this will only nerf hot join. The epitome of bias has just reared its ugly head in you.

I think you misunderstood the facetious aspect to the post.

My point being, if people want to concede that even some of the best teams/players have trouble and lose to turret engineers and that overall the build has superior aspects that, if played well, can still over-power some of the top teams in the game, then great, justify the basis for the nerf with that reasoning and stop pretending like good players don’t have an issue with it.

You recognize that and so it’s not directed at you, but rather to the majority of the player base who flex their ekittens suggesting that only bad players and bad teams lose to competent players running the spec in a coordinate fashion.

As for bias, I honestly don’t care if they nerf it or not. I was winning before I saw the potential in the build and only started running it in comps in ToG—notably after we placed extremely well in ToL1 and ToL2.

I saw that the build was extremely strong and I found a way to make it viable competitively. The fact that they nerf it just means I’ll find some other build to kitten with the meta.

[SoF]

(edited by Lux.7169)

Proposed Changes for Engineer Turrets

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Posted by: Lux.7169

Lux.7169

@ Lux

Nobody has been upset because it’s unbeatable except some of the more ignorant players. They’re upset because it is obnoxious to fight against, promotes laziness, and nobody wants to deal with it anymore.

That’s arbitrary though.

And actually I don’t mind fighting it at all, I actually enjoy fighting it a lot more than d/d ele or cele engie because those fights are boring. There, you’ve been proved wrong since you said no one wants to deal with it anymore. More evidence is the quoted players who, at the time they posted it, did not seem to have any qualms about fighting turret engies.

So based on your logic, if most people detest the cele meta they should just nerf it to the extent that turret engies were nerfed? Great, let’s get rolling with that. That will have a meaningful impact on COMPETITIVE play and would not just be a hot join nerf.

Why should devs waste the few precious updates and balances we get on nerfing things for HOTJOIN when they could make meaningful balance changes for PvP.

Clearly anyone who wasn’t horrible just steam-rolled turret engies, so that’s not the issue. Teams apparently just obliterated them so that’s not the issue. Thus, the issue must be that new players were being discouraged by them in hot joins… Sucks for them, but how about fixing competitive PvP instead?

[SoF]

[SoF] Recruiting for PvP (2 spots)

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Lux.7169

Opening recruitments for ToL 3

Our d/d ele, Ekelon, won’t be able to participate in this tournament and so we are looking for a 5th and a sub.

Classes we are trying out include: d/d ele, shout bow warrior, cele engie, medi guard.

If you have some extraneous build you’d like to try out then PM me.

[SoF]

Tournament of Legends 3 DPS Official Thread

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Lux.7169

Seraphs of Fortuna [SoF] (tournament history in signature) will be looking for 1 main player and 1 sub for this tournament. While not the best, we have a reputation of doing very well in these tournaments for anyone who wants to compete.

You must be able to practice a lot after finals are over. We’re probably the friendliest people to pvp with on skype/ts and just enjoy playing with friends while still trying to win. We have our own strategies so we’re not looking for shot-callers but rather people willing to learn our style and listen and communicate.

PM for more info. Usually not in-game because of finals right now, but PM’ing me on the forums gets a quicker response then in-game.

[SoF]

(edited by Lux.7169)

Proposed Changes for Engineer Turrets

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Posted by: Lux.7169

Lux.7169

So from looking back on forum posts I never saw an intelligible discussion on why they are bad for the community in competitive play.

So this sounds like a hot join nerf. Why are the devs wasting time balancing HOTJOIN as opposed to addressing the real problems in competitive PvP? Here’s a couple quotes on point:

There is counter play. You just need to learn it. They have no stability and little condi cleanse. My approach is always to cc them away from the safety of their turrets will pulls and knockbbacks, cripple and imobs them whilst bursting the pants out-of them.

You don’t have to focus the turrets!

It’s a weak build but stupidly easy to pick up

I’m going to continue to beat down turret engies assuming they are really in over abundance again. (I hadn’t seen many this last week)

why i never have any trouble with turrent Engi

I enjoy going against a turret engineer. My abilities bounce nicely between the engineer and the turret and back again. As an AOE build for either staff or S/D, I’m ripe with possibilities of ways to destroy turret and engineer together.

Learn and adapt. Turret engis have their weaknesses like anything else. If they leave turrets at other points they are gimping themselves quite a bit in whatever pt they are actually fighting at.

buddy it’s easy to counter, ya’ just gotta use that brain.

Turret engis do hardly any damage. Their turrets do all the work (Rocket turret being 75% of all damage from all the turrets and Engi himself combined). Kill it and gg.

Thumper turret doesn’t stun.

Yet again, another QQrant which in fact is a L2P issue.

the key to beating a turret engineer is not being as brain dead as the turret engineer and picking your fights, you dont even have to change your build, you just have to realize that sometimes its stupid to run into an enemy you cant beat, instead realize your build uses condis or CC or you dont have the range to take down the turrets and then go do something else.

also supply crate dosent make an engineer a turret engineer.

PS: to all you complaing about how to beat 3 or 4 turret engineers, dudes… you are part of a team you should not be going up against 2 people on a point alone. you have a team of five, so do they. you cannot expect to solo 2 or more people, but guess what you don’t have to- because you have a team.

There are two reasons why turret engis are still effective and why the players in this game are simply terrible – sorry can’t put this lightly it is the sad truth

1- The inability to adapt – I want to play my build and play it my way I will not change if the enemy team is running something that I am ineffective against I would rather lose and complain on the forums

2- Attempting to fight on-point instead of using LoS – Why can players not understand that this is one of the most powerful strategies against turret engis, the AI is easily outsmarted if you use the terrain to your advantage yet I continuously see people run straight onto the point eating all the turrets damage and getting blown up

I have lost all hope for the average player in this game – simply not good enough to use either tactic – would rather make posts on forums

I can take out a turret engi with a full glass Mesmer/Ranger
Condi Necro/Engi
Most Warrior/Guardian Builds

Medi guardian blows turret up easily. Even if engi spread those turrets, engi die very easily against medi guards.

Many power builds that are good at keeping pressure can kill the engi. Engi has zero blocks or invulnerability. It is simply a dps race between you and the turret.

There is counter play and easy. Problem is medium/low average skilled players don’t know it or if they know there is always any member of the team who does not know it.

If it gets nerfed it would be for the casuals but that’s their favorite audience anyway that’s why they treat us a ignorant babies.

Good players do not play turret engi because they have massive flaws. The lack of stun break is a big one. No blocks.The fact they are an engi means they are easily dispatched with conditions. If you can intercept them away from a point, they cannot do much. They have terrible mobility. Turret engi is only good against medium to low level players.

so you tell me that any half decent player has issues with turret engis?
okay^^

[SoF]

Proposed Changes for Engineer Turrets

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Posted by: Lux.7169

Lux.7169

Well, not that anyone cares, but this is basically along the same lines or handling MM and Guardian Spirits, they took the easy way out and deleted them. Such a shame. At this point turrets may as well be removed from the game, along with any other summon that is essentially useless across the board. Not sure why they ask for “feedback”. I’ve spent hours making several page write ups on how to make certain AI builds acceptable contenders without being overly frustrating to fight OR play, but it seems they always get ignored.

If you want a “Good job, we can pvp again!” You got it, good job. But this isn’t a design victory at all.

You’re right, fixing a long-time problem shouldn’t be hailed as a victory. Think of it more as “Game Polish”

Everyone on the forum could “solo” turret engies and only the most horrible uncoordinated pugs lost to turret engies ever, right?

I mean every single post about turret engies was people flexing their ekitten talking about how only noobs lost to them, right?

I think a spec that kills build diversity on the level that cele has in conquest should be addressed before “fixing” turret engies (which EVERYONE can kill VERY easily and NO good teams EVER lose to them) by just completely nerfing them with HUGE nerfs.

I’m perfectly fine seeing turrets nerfed but the funny thing is that you have to say this was a hotjoin nerf (which it wasn’t), or that good players felt the build was over-powering.

It gets even funnier that turret engies became strong because they countered the bruiser cele meta 1v1.

Lo and behold the one thing that counters a cele class gets nerfed. This is a big buff towards the cele players—you know, the ones who claimed to NEVER lose to turrets because, you know, it’s not cool to admit you lost a 1v1 to a build you consider braindead.

Like I said, sure, nerf turrets out of play-ability in the competitive scene but if you do it, then make cele unplayable competitively as well, please. Without turrets and without cele a LOT more builds will be viable again.

[SoF]

Proposed Changes for Engineer Turrets

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Posted by: Lux.7169

Lux.7169

Anyway, it’s good they are nerfing this, but they should also really remove the celestial amulet.

Someone sees the real problem here.

+1

[SoF]

Academy Gaming Weekly PvP Tournaments

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Lux.7169

Wow that’s awesome how you uploaded a lot of the videos to youtube! The website looks great!

[SoF]

(PSA) Pro Leaderboard

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Lux.7169

I don’t see any turret engies on the list so obviously this isn’t representative trolololol

[SoF]

Idea: Automated Tournaments

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Lux.7169

How about a swiss-style tournament every 8 hours which rewards people with tournament reward points which can be used to purchase elite, prestigious items, such as colored trim for capes, exlusive pvp ultra-rare weapons, etc.

And how about also awarding Qualifying Points to teams that place 1-4th in these tournaments and any team amassing 20+ points receives an invitation to the monthly tournament which awards a prestigious gold trim, unavailable through any other means in the game to that guild.



Oh wait, these aren’t the “good days” anymore =\ R.I.P. http://wiki.guildwars.com/wiki/Automated_tournament

[SoF]

Just Curious how this works...

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Posted by: Lux.7169

Lux.7169

Map that you’ve completed the most games on.

If you just join forest maps and leave afterward or play on a custom arena map with just forest then you’ll eventually make that your favorite map.

This could be manipulated more easily about 2 years ago when they were doing weekly map tests between forest, foefire and khylo where basically the only map you could Q into in the automated tournaments was ONE of those maps for an entire week. It was anet’s effort of seeing how the meta shifted per map. So if you loved forest, you’d just play a ton during forest week and avoid automated tournaments the other weeks.

[SoF]

Second Ladder Test Season

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Posted by: Lux.7169

Lux.7169

BTT:

In the newest version of this system, we’re putting a much stronger focus on wins, with less weight given to the sheer number of games played over a period of time.

So what exactly did you change?

This

Looks just like a repeat of the previous system the still disproportionately awards the spamming of games instead of who you beat.

[SoF]

Why are we punished for being good/high MMR ?

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Posted by: Lux.7169

Lux.7169

Minimum games played per month.

Ranking based on MMR

Decay that rapidly accelerates after 5 days of inactivity

Decay cannot be erased—once you fall in rank you need to climb your way back up

[SoF]

Why are we punished for being good/high MMR ?

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Lux.7169

First 6 games were vs genyen’s team with players like countless etc, we got stomped in all 6 games. Next 3 we were only 2Q’ing and got phantaram, noscoc and their premade with my 2Q. Kept 2Q’ing into 4Q’s until finally I guess someone passed us in MMR after we lost about 8 in a row.

W/E the MMR formula is, it’s pretty whacky. I don’t see why there’s even an MMR, it’s only in place to punish people with higher MMR. You can say you get rewarded with closer matches.

IMO either reward people with high MMR or remove it altogether. I hope after losing 8 in a row I’d have the lowest MMR that will take months to recover from. What do you bet I get abjured later tonight after waiting in Q for 30 seconds…

[SoF]

Second Ladder Test Season

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Lux.7169

Rewards for the off-season would be ridiculous. Had anet not explicitly said there would be NO rewards then other people would have farmed for glorious armor. Many people played unranked or casual Q’s because it was not only obvious, but confirmed that there would be no rewards during the off season.

Players shouldn’t be compensated for their deliberate ignorance.

[SoF]

Videos of Port Locations in PvP maps

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Posted by: Lux.7169

Lux.7169

If you guys know of any more feel free to post their locations to spread the knowledge.

[SoF]

[SoF] Recruiting for PvP (2 spots)

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Posted by: Lux.7169

Lux.7169

Still looking. The last tournament we had to get THREE randoms to fill our roster since no one has bothered to try-out as well as making themselves available on tournament days. We need flexible players willing to run what the team needs and COMMUNICATE on ts/skype.

[SoF]

Verbal Abuse

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Posted by: Lux.7169

Lux.7169

Most people don’t get banned for verbal abuse.

The rest are named Davinci.

[SoF]

Videos of Port Locations in PvP maps

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Lux.7169

Nice, thanks for the added info on more ports, man.

[SoF]

The META is a lie

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Posted by: Lux.7169

Lux.7169

I’m with the OP on this. I think that build could be viable with the proper team support. It would actually probably fit into the comp I’ve been messing with recently where we basically go 3 point defenders/decappers and 2 full burst (although instead of a warrior we run medi thief or s/f ele thief) but the warrior could replace the medi pretty easily if the burst was on par.

The idea being if you have a team properly setting you up for slam dunks, then you should capitalize on it. So if an engie kept setting up CC’s and immobs and making the target blow a couple CD’s and dodges before the war got there, then he could set him up for the burst and given the OP’s description I don’t see how this is much less viable than any other meta comp. The difference being that the current meta is focused on bruisers, but it’s actually moving toward duo-burst comps b/c of WTS.

All in all, I agree with the OP. People tend to only run what the top tier players run, but if the top tier players ran other builds they would still be at the top, but perhaps those other builds would not be as efficient at winning, or perhaps they would expand the horizons of the current meta in pvp.

+1 in support of more creative builds in tpvp. Tired of seeing the same 7 builds in every match.

[SoF]

Videos of Port Locations in PvP maps

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Lux.7169

So you can shadowshot to someone on teef now on keep… on Forest..So strong now.

I didn’t even think about that, you’re right. That’s going to be REALLY strong.

[SoF]

Videos of Port Locations in PvP maps

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Lux.7169

For the most important ports and new port locations I recommend watching the Foefire and Khylo videos b/c they nerfed some important locations but also created some new port locations that may be quite useful for all porting classes

Going through each map making a list of current, new, and non-working ports.

I may have missed a couple but the ports in the videos are a pretty exhaustive list of what is currently functioning in pvp so you can know what to expect.

Videos are done by map. If you don’t care then don’t bother watching. This video is geared more towards people who don’t care to hop on a porting character to screw around and see what’s working. Hope they help.

The videos will be done today. None of the idc maps unless I am in the mood or decide to be a completionist, but the important ones will be done today.

Forest http://tinyurl.com/Lux-Ports-Forest (No nerfed spots to my knowledge, but nothing new either—everything is a ton more reliable)

Foefire http://tinyurl.com/Lux-Ports-Foefire (Pretty important changes, lots of new port locations and a couple nerfed ones)

Khylo http://tinyurl.com/Lux-Ports-Khylo (Very important port changes and a couple nerfed spots)

Temple http://tinyurl.com/Lux-Ports-Temple (couple new port spots)

Spiritwatch http://tinyurl.com/Lux-Ports-Spiritwatch (biased port map)

SKERPDERRPER (nothing changed and no one cares)

CURPRICURN (this map does not exist)

Courtyard (no one cares)

sTRUGNh0LT (not released yet…)

[SoF]

(edited by Lux.7169)

[SoF] Recruiting for PvP (2 spots)

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Posted by: Lux.7169

Lux.7169

modifying tryouts to tankier classes, so show up on d/d, shoutbow, hambow, etc
Probably won’t be looking for any burst classes. Whisper me for info.

[SoF]

[SoF] Recruiting for PvP (2 spots)

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Lux.7169

Holding open try-outs for tank/bunker Saturday/Sunday.

Also if you have a build you want to try out on besides medi guard shoot me a message to see if I think it can be fit into one of our comps.

[SoF]

(edited by Lux.7169)

Being told mesmer "can't work."

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Posted by: Lux.7169

Lux.7169

Form your own team. Stop BM’ing people. Take responsibility so you’re someone people want to be on a team with.

No one wants a thief w/ thieve’s guild or smokescreen—I’ve never been invited to play for any team but I formed a team w/ my friends and family and we do just fine regardless of what’s meta.

The Dream has been doing pretty well with a mesmer, actually. I realize they’re just winning AG weekly atm, but still that’s 6k gems each in 3 weeks (I think this is their 3rd week in a row winning it, I could be wrong). Sure you could say the best ESL teams aren’t in it, but notable players still compete so IMO it still has some significance.

[SoF]

Any info on Stronghold/Guild Leaderboards?

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Lux.7169

I haven’t been keeping up w/ devposts or vlogs recently and was wondering if there was any info on whether or not Stronghold will be getting it’s own Queue or if it’s still on death-row to be the next Courtyard.

Also wondering if there’s any info on Guild leaderboards and if they’re independent from current LB, and if not then what’s with all of the testing of the current LB (I mean they’ve been spending months collecting data on grind-to-win) and it just seems a bit pointless if it’s being replaced with guild LB. So perhaps they’re going to be independent but from what I recall it sounded like the last status update from the devs was that SHold would be another map in the unranked rotation and that LB was going to be guild-based? Please correct me if I’m wrong since I’m curious what the current status is.

I know there was a crazy-long thread (without any dev responses) in support of SHold getting it’s own Queue but was there ever any official response anywhere (not just thread-related)?

[SoF]

What Happened To Match Making?

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Lux.7169

I wonder if they’ll change anything tomorrow with the patch.

I have noticed that recently the Q’s have not been as long to get randoms vs. premade. I could just be perceiving things wrong though.

[SoF]

[SoF] Recruiting for PvP (2 spots)

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Posted by: Lux.7169

Lux.7169

Still looking to try out some more active players. Looking for a medi guard that can practice on weekends, has skype and can show up for tournaments.

[SoF]

HoT Demo. Possible bad news for thieves.

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Posted by: Lux.7169

Lux.7169

They already did this and reverted it in a week…

Glad SOMEONE remembers =\

[SoF]

HoT Demo. Possible bad news for thieves.

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Posted by: Lux.7169

Lux.7169

In b4 greatsword warrior becomes the fastest class in PvP.

Didn’t you hear? Warriors are getting a couple minor buffs next patch:

-Warriors can now dual wield great swords, great hammers and great shields
-Vengeance no longer causes the warrior to die—it is now a self res.
-Warriors can now bring 2 heals instead of just 1
-Warriors can now fly

[SoF]

HoT Demo. Possible bad news for thieves.

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Lux.7169

I’m kinda happy they are fixing some of the ridiculous teleport spots. Some of them didn’t make sense.

Let’s call a spade a spade. Many of them were bugs.

Well they weren’t bugs because for a 1 month period they were actually removed from the game in pvp, and then after the month they decided to revert the change.

Basically, people stopped playing thieves in pvp when this happened.

[SoF]

Academy Gaming Weekly PvP Tournaments

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Posted by: Lux.7169

Lux.7169

Including myself, there are 3 people in my guild that I would like to participate in these competitions. Can I play with my guildies or will we be split upon entering the queue?

I don’t necessarily know the intricacies but two potential routes come to mind:

1) you can see players listed under “free agents” and PM them asking if they’d like to play on your team.

2) Perhaps register the 3 players and as your 4th and 5th spots put something like “request free agent” and then contact one of the admins about it.’

Free agents are players wanting to compete but do not have a team at the time of the tourney.

[SoF]

Academy Gaming Weekly PvP Tournaments

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Lux.7169

I didn’t know we couldn’t hold public discussions about the rules of this tournament in this thread O_o

okay then

[SoF]

Academy Gaming Weekly PvP Tournaments

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Lux.7169

The other thing is that to my knowledge no one else even cares to try it competitively, so it’s not like an epidemic.

It doesn’t look like anyone’s trying 5 mesmers or 5 minionmancers. So if it’s not an epidemic why preemptively ban it?

I would actually LOVE to see 5 minionmancers or 5 mesmers as opposed to the x2 cele els and x2 cele rifles we saw on THREE of the 4 teams shown on stream. I think it would be amazing if a 5 minionmancer team won, or minionmancers + venom share thieves. Maybe I just enjoy crazy stuff and my tastes aren’t so tame towards the stalemate meta.

@Patchi—thanks for your input and to some extent I agree that limitations should be placed (more widespread than they currently are) but I think to make judgement calls on what’s fun to play against and what’s not fun to play against is really arbitrary. I for one would much rather fight a turret engie than d/d eles or cele rifle. I think they are boring and promote a stale meta as opposed to a proactive one. Again it’s just my subjective view on the meta.

As for the skill required, if you click the link to the youtube video I posted above, it shows how we’re training some of our lessor skilled players. Plus we’d be fine with a more appropriate definition of turret engie. I mean, I’m not sure how -just- bringing thumper turret = turret engie. I mean crate isn’t banned, etc etc. As for skill differences, Jazz is on a complete different tier of skill with his decapping, survivability and 1v2 capabilities on his build. So the skill element is definitely there, even if the skill floor is as easy and low as something like medi guard.

So while I disagree with some of your points, I think the discussion is healthy for analyzing the issue. Maybe like Brigg said the solution will be to have more transparent bans based on viewership? Something less arbitrary would be satisfactory to me.

[SoF]

(edited by Lux.7169)

Academy Gaming Weekly PvP Tournaments

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Lux.7169

Also, people should go back and look at the team comps on the stream, three teams were running the EXACT same comps and builds, skill for skill, trait for trait except when Anya changed to the smoke blast thing and then one team ended up switching a d/d ele to cele rifle.

Seriously though, is that what we want to promote in pvp? Here’s a list of 5 builds, we’ll ban the non-meta build only one team cares to try.

[SoF]

Academy Gaming Weekly PvP Tournaments

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Lux.7169

I’d be all for no class-stacking.

As for exclusively banning an entire utility line from one profession on the grounds of ‘rotation’ and ‘skill’ I think it’s an arbitrary ban, and it hurt my friends who were looking forward to competing.

If we’re going for arbitrary bans here’s my wish list: PU, Shadow Arts, Sword Dagger, Anything with celestial, Grenade Kit, only 1 dagger per ele per team.

Yep, they’re all pretty ridiculous suggestions. That being said, so is banning more than 1 player with a turret utility.

I agree that this is their tournament catering to a specific group of players (people wanting to break into the pvp scene in low-mid tier tournament), but pushing people to play certain specs seems a bit odd…

When I asked talked with the admins they suggested I teach my friends/family, whom I compete with, to play ham bow, shout bow, etc etc, but what if that’s not how they want to play? There was some flexibility in the builds we were running and we asked if just thumper would be OK on the people who were exclusively practicing the decap build, but apparently just bringing thumper turret = turret engie.

The two main arguments supporting their ban on the turret line were: 1) rotation based, and 2) skill based

1) My arguments for rotations are that turret engies theoretically have the worst rotation capability in the pvp scene and have horrible team fighting capabilities, so if turrets are bad in team fights and bad at rotating, then why ban them for ‘rotations’

2) the Skill based argument is a bit amorphous as well since everyone and their mother claims they can wreck turrets 1v1 and it’s a L2P issue. OK good for you if you can. The way we’ve been editing and creating our specific decap engie builds is to combat the META. We’ve created a counter-meta to d/d eles and cele rifle engies and shout bow warriors. Our decap turrets are extremely weak against shatter mesmers, classes with lots of reflects and condis, classes with good stability.

No one has ever bothered running triple stab warrior against us, or for that matter quad stab with rampage as the 4th source.

All of that aside, I always love playing in the AG tourneys, they are a lot of fun, but I am still not satisfied with the reasoning for what I feel is an arbitrary an on our attempt to combat the cele meta. We don’t have the best players, and we don’t want to learn to run d/d eles and cele rifle engies because we don’t enjoy that style. Um sure you can say we’re carried by AI, but we beat some notable players without it and if you watch our rotations and the way we practice perhaps you will reconsider berating us (general statement to people hating on the friends and family I play with). For anyone curious, here’s one thing we started doing to help our lesser skilled players who need improvement, we have them record their matches, and we post comments on what they failed to do properly, and the theory behind what they should do to improve in the you tube comments with timestamps to show them where they messed up or did well: https://www.youtube.com/watch?v=NhaqKe-X1GI&list=PLnvZbxAFnvxbx3pjv4mVKed3oT_0CbnlR&index=2 )

We ended up letting her run turret engie in the tourney and had Jazz try and create an experimental build for fun.

I realize it’s a free-agent low-mid tourney and we will play by the rules, but this is my reasoning and perspective on the issue. We’re just friends and family trying to have fun in pvp without confining ourselves to the meta competitive scene.

Great games vs. Anya/DP’s team and Zoe/AK’s team (sorry these were the two names that came to mind since I forget team names). Really good casting too, even though twitch decided to nuke a few of the audio spots.

Oh and all of that aside, we’re looking for 1-2 interested players to practice and sub with us for tourneys. We have a 6-man roster but one is MIA for 4 weeks and 2 can’t make the start of mondays tourneys. If anyone is interested in experimenting with non-meta builds in tpvp whisper me—we can’t guarantee you’ll compete in every tourney with us, but we’d rather practice w/ people than resort to searching for people last minute.

tl;dr we love the tourney, the teams/free-agents, the casting, and the structure, just wish the one ban didn’t apply to a majority of what my friends have been practicing and theory-crafting.

[SoF]

(edited by Lux.7169)

Who would you most want to see cast WTS NA?

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Posted by: Lux.7169

Lux.7169

Tichorum + the main shoutcaster from the people who helped w/ ToG (I know they were formerly known as bear cavalry but changed their name to something else).

Blu always talks crap about me and my team whenever we compete and I just don’t think that’s classy since we are just trying to have fun and run non-meta. From tichorum’s casting and bear cavalry they always recognize when teams are running something out of the norm and are at least cognizant of people trying to run something out of the norm without belittling them for making the effort to compete.

[SoF]

(edited by Lux.7169)

Most messed up part of PvP

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Posted by: Lux.7169

Lux.7169

China gets a panda finisher and we don’t.

All hail the sacred panda eating bamboo stomp!

I could take a pic or make a video but that’s effort…

[SoF]

Moving the age of WTS

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Posted by: Lux.7169

Lux.7169

The main reason only 4 teams competed in EU was proof of valid passports for all 5 members who could compete.

So not only did you have to qualify, you had to get -all- 5 of your members to provide valid passports BEFORE you were even permitted to attend the qualifier.

Less of an issue for NA since most players competing were U.S. citizens and so passports (which can be a ridiculously long process) were not an issue.

I don’t get it. I mean, I doubt there are a lot of illegal immigrants among top players, and most of them live in a country with a functioning administration. Why wouldn’t they have a passport?

Because you don’t instantly get passports as birthrights in countries?

You need to apply for a passport, pay the fee and wait the long period… or pay more to expedite it so that you only have a wait a slightly less long period.

[SoF]

Moving the age of WTS

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Posted by: Lux.7169

Lux.7169

The main reason only 4 teams competed in EU was proof of valid passports for all 5 members who could compete.

So not only did you have to qualify, you had to get -all- 5 of your members to provide valid passports BEFORE you were even permitted to attend the qualifier.

Less of an issue for NA since most players competing were U.S. citizens and so passports (which can be a ridiculously long process) were not an issue.

[SoF]

True or False?

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Posted by: Lux.7169

Lux.7169

That’s a pic during off-season.

Your last season play was ~43%

Pre 16th during MMR correlation w/ LB your W/L was about 50% in solo and teams.

http://www.gw2score.com/PvP/player/uberkingkong8041

#gw2s-s-s-s-stalkerrrrr

[SoF]

Is cele short for celery?

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Posted by: Lux.7169

Lux.7169

Cele is short for celestial amulet……

…well this is embarrassing…

[SoF]

Is cele short for celery?

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Lux.7169

I’ve been wondering this for the past year, but is cele short for players who have some oral fixation with celery or is there some deep-rooted archaic explanation for the vast amounts of cele engies, eles and the like?

Any time I ask in map chat I am ignored. I just want to know if there’s some strategic advantage to eating celery to increase APM or something. If I am missing out on essential nutrients to make me esports then I demand to KNOW. What nourishment does celery provide to enhance performance? Perhaps there are other special nutrients that would also be good, like maybe a broc thief? Corn Mes? Cheese Turrets?

I will admit that I do hate celery, but if it’s for gw2 esports I’ll bite the bullet…

[SoF]

(edited by Lux.7169)

True or False?

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Lux.7169

If someone hacks and makes an MMR app he should insta win the 15.000$ for the overwolf challenge

+1

[SoF]

Who gets the 2nd FGS?

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Posted by: Lux.7169

Lux.7169

turret engi

[SoF]

True or False?

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Posted by: Lux.7169

Lux.7169

He was being generous when he said average.

That 43% win ratio…

[SoF]

From clicking to keying?

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Posted by: Lux.7169

Lux.7169

Buy a naga or Logitech g600 and don’t worry bout keybinds.

+1

[SoF]

Nerf Turret engi already?

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Posted by: Lux.7169

Lux.7169

Just wanted to point out, that in the NA qualifiers for WTS, a team with TWO turret engies was able to take a game (and came close to a 2nd) off of one of the top-8 teams in NA. Now I know NA doesn’t have many great teams, and maybe the team that they beat might have lost due to the confusion, but I think that point stands on its own. It also doesn’t get much more “high-tier” than top-8 teams in a region. Regardless of what you think about the skill of NA vs. EU, you can’t argue the players on the team that lost that one game (was it Radioactive) are at least deserving of the title “high-tier player”

The simple fact that a team played 2 turret engies and weren’t stomped into the ground shows that it isn’t a silly “just L2P EzPz” problem. The fact that a team with 2 AI players even won a game against one of the top teams in NA should lead to devs sounding the alarm.

Just to slightly clarify, that team beat out one other team (2-1 vs AG) and their first round was vs Abjured… so they didn’t have much of a chance vs abjured anyway.
0-2 vs abjured
2-1 vs AG
1-2 vs Radioactive

[SoF]