“The jealous are troublesome to others, but certainly a torment to themselves.”
“The jealous are troublesome to others, but certainly a torment to themselves.”
Mesmer’s Biggest defense? What?
Stealth, Invulns, Ports,
Because that worked so well against thieves, warriors, elementalists, engineers and guardians prepatch…
Fixed. No thank yous necessary, Pyro.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Why are people so intent on making Blinds from BD dodgeable?
If this fixes anything, it would be a minuscule difference.
Why?
Instant Shatters are a matter of Lucky Dodging anyways, Making the blinds not go through dodges will only matter if you manage to random dodge an Instant IP shatter.
The best way to fix this is add an ICD to BD.
Because I honestly don’t think BD working through evades was intended. An ICD would completely break Shatter Mesmer’s biggest defense: it’s the single trait that makes Shatter Mesmer able to fight on point for at least a little bit of time.
There’s also more than one way to “evade” attacks that don’t include dodging. Blurred Frenzy says hello for example.
Mesmer’s Biggest defense? What?
Stealth, Invulns, Ports,
We’ve always had stealth, invulns and ports my friend… and it didn’t help us enough to be even mid-tier pre-revamp sooooo. I think people are forgetting that Mesmer has always been a profession that succeeds better against weak opponents. The higher in competitive tier you get, the more you see that Mesmer is a class that requires a lot of work for very little reward comparatively.
BD is a VERY powerful trait for Mesmer and imo is the biggest reason why we have more survivability now. I think the blind proccing against evading enemies should be corrected, but I do not under any circumstance agree with nerfing it with an ICD.
“The jealous are troublesome to others, but certainly a torment to themselves.”
The real deal is simple. BD stops the run-in-and-burst-for-instant-dead-mesmer “mechanic.” Thieves and Warriors are no doubt especially upset that they actually have to play against a Mesmer with BD.
Oh I get your point trust me. But The question I was asking, why are people still only fixated on making BD dodgeable, I wouldn’t think this makes a big difference because shatters are instant, so a random dodge or lucky dodge are the only things that “make BD dodgeable” argument be solved.
+1 to Itilwen!!!
Again, it’s a big deal, because you shouldn’t be hit by something when you’re dodging. you’re looking at it from a 1v1 perspective. In a crowded team fight, you will be dodging attacks. You might get lucky and dodge a melee shatter, but OH WAIT, you’re unlucky because you’re still blinded. This is something that needs to be fixed and just one more thing that makes Mesmers top tier above the other professions.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Why are people so intent on making Blinds from BD dodgeable?
If this fixes anything, it would be a minuscule difference.
Why?
Instant Shatters are a matter of Lucky Dodging anyways, Making the blinds not go through dodges will only matter if you manage to random dodge an Instant IP shatter.
The best way to fix this is add an ICD to BD.
Because I honestly don’t think BD working through evades was intended. An ICD would completely break Shatter Mesmer’s biggest defense: it’s the single trait that makes Shatter Mesmer able to fight on point for at least a little bit of time.
There’s also more than one way to “evade” attacks that don’t include dodging. Blurred Frenzy says hello for example.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I am talking about conditions in general on any build geared towards condi dmg, they are too potent.
Give me examples of such builds, and I’ll give you some ways to counter them. Every build has weaknesses.
There is no fun in fighting someone who has high defensive stats that can run circles on a point and spam conditions that ignore all your defenses, it is just NOT fun to play against.
I don’t know what “defenses” you happen to be talking about, but if they aren’t condition clearing and evasive tactics like blind/invuln/block, then of course a condi build will ignore them.
conditions builds are the most passive way to play and are frustrating to play against.
This is a factually incorrect statement. Dps builds tend to have more burst AND sustained dmg over time. When you think about it this way, there’s more reward to be had from going power if you’re skilled. That’s a big if for most of the gw2 player base.
Most condition builds are low risk low reward. If they trait for defensive stats, they won’t have the capabilities of bursting you. They are allotted a few more mistakes, but with the OP dmg scale right now, this isn’t by much. Additionally, they’ll have lower health pools. If they happen to be running a bursty condition spec, then they’re as easy to defeat as a typical glass dps build since they share the same squishiness.
TL:DR – l2p
“The jealous are troublesome to others, but certainly a torment to themselves.”
And of course, even with the recent changes, it is still a heavily Power dominated meta.
Quoted for emphasis. It reminds me of that week when everyone said every profession was ruining the game. How is it that now condition specs and power specs are both OP?
I think everything is OP guys…
“The jealous are troublesome to others, but certainly a torment to themselves.”
Are u guys telling me there are actually elementalists running this trait in spvp?!
YES! And based on my experienced, they lose most of their matches.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Thing is 1s extra of stealth isn’t a “build defining” grandmaster trait and the boons are so watered down you can’t rely on them.
PU in that state wouldn’t be worth taking over the other 2 traits and in no way comes close to other classes defence line traits when looked at in their relevance to the class.
I must respectfully disagree with you. PU has always been a strong trait before the revamp. 4s on Decoy/Torch is still very strong.
“The jealous are troublesome to others, but certainly a torment to themselves.”
This is my favorite meta! I dislike bunkers poking each other on point. In this meta, you can’t really 1v2 or 1v3, you gotta run. And that’s good!
I can 1v2 with the best of them. ~hairflip~ Except if one of the 2 is a dps guard.
“The jealous are troublesome to others, but certainly a torment to themselves.”
PU is working as intended.
So PU is intended to make the mesmer basically godmode and able to one shot anytime they want? At least without PU you can predict the burst because the stealth duration is lower. I think making it back to 1 second but buffing veil to 3-4 seconds and MI to 7-8 seconds should be enough.
I’ve been saying this for weeks. Veil should be 6 seconds. 7 with PU. Mesmers only go through Veil twice when they’re dueling. And if you need to go through it again, it’s because you attacked out of stealth typically…
“The jealous are troublesome to others, but certainly a torment to themselves.”
I thought this thread was going to be about if you have 2 thieves on your team, you’re guaranteed to lose. That’s been my experience 90% of the time this has happened.
“The jealous are troublesome to others, but certainly a torment to themselves.”
And besides, I’ve never faced a Diamond Skin ele that was on the winning team. I don’t think it’s an extremely strong trait with the 90% threshold…
It’s weak because it’s godkitten useless against most builds. It’s only good against pure condi.
Correction, it’s only good against pure condi if they are 1v1ing them uninterrupted.
“The jealous are troublesome to others, but certainly a torment to themselves.”
My Temporal Condi Shatter build still doesn’t apply a lot of pressure in large team fights, but the new and improved Glamours with Temporal Enchanter make it a great condi/support build. I’ve achieved a lot of success on it.
This meta is great!!
Dmg is too high for all classes. “Re-balancing” needs to happen with a few Mesmer traits and some for Guard/Ele. Burning needs to be looked at. Mesmer/Guard/Ele seem to be top tier. War/Engi/Thief seem to be mid tier. Some buffing could be done to Necro/Ranger imho. This is all an opinion from a Mesmer exclusive player so idk, I might be off.
edited to add: I HATE THAT THERE ISN’T A LEADERBOARD. Even with the flawed system in the past, I’d rather have either of those flawed systems than none at all.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I know in WvW you have super powerful runes like perplexity and tormenting to choose from. In my PvP condi build, I use Travelor’s. Those are definitely more offensive, but I hate being a slow Mesmer,. It truly makes a difference once you get used to it. You’ll never go back.
And besides, Travelor’s gives you a little overall condi duration [and boon] as well instead of it being geared towards just one.
“The jealous are troublesome to others, but certainly a torment to themselves.”
And besides, I’ve never faced a Diamond Skin ele that was on the winning team. I don’t think it’s an extremely strong trait with the 90% threshold…
“The jealous are troublesome to others, but certainly a torment to themselves.”
Fun times for all will be had I’m sure.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I +1ed, but you are wrong in that every class is OP. Rangers and Necros say hello. Thieves, Warriors and Engineer are in a decent place. Overall dps is OP among all classes must be what you’re referring to.
Maybe my opinion is biased though as I’m looking through my purple butterfly tinted glasses…
“The jealous are troublesome to others, but certainly a torment to themselves.”
As it should be. Stop running cowardly condi builds and play a real class
I agree with you that people complaining about the “difficulty” of dealing with Diamond Skin are silly. Those arguing that its basic design is flawed in and of itself might have a point though? I just think that the trait is currently balanced whether it’s bad design or not. Before we start re-designing traits that are currently balanced, we should focused on the dozens of traits that aren’t.
That being said, the fact that you used the word cowardly to describe a play style that you dislike shows that your opinion is unwarranted and based on anything but constructive criticism on the competitive state and/or balance of this game.
I can respect those thinking diamond skin is bad design, but I can’t help but think that if you’re actually struggling against the build that it’s a l2p issue. @Terrosquad.4802 complaining about condi Mesmer being broken face roll. Another obvious l2p issue. 
“The jealous are troublesome to others, but certainly a torment to themselves.”
People should start gearing the discussion towards the actual issues of PU instead of the other useless arguing going on about it. PU disproportionately makes The Presitge & Decoy much stronger in conjunction than Mesmer’s other stealthing capabilities in Veil, Mass Invisibility & Desperate Decoy. Any nerf/buff to PU will… you guessed it, disproportionately effect those two groups of utilities/traits.
The simple answer to an OP stealth mechanic is to make Reveal more accessible/available to some classes: Thief, Mesmer, Ranger and Engineer come to mind [along with Dragonhunter].
If stealth is as big of an issue as some people would like you to believe, competitors will start choosing skills to counter it. It would be a way to bring specifically Rangers closer into meta since I imagine they would get the most access to it via traps. Same with Engineers. Maybe it could be added to turrets someway considering they are trash now.
“The jealous are troublesome to others, but certainly a torment to themselves.”
-snip-
Sounds like you’ve been rekted 100 too many times by condi specs. Don’t direct your anger at Ross. Ironically enough, he doesn’t even run condi specs. I wish I could feel sorry for you. I suggest condi clear or like you suggest, Diamond Skin… #l2p
“The jealous are troublesome to others, but certainly a torment to themselves.”
Of course this game is not based on 1v1’s, it’s also not based on conquest, yet it’s balanced around it while introducing new game modes that are completely different. Still that doesn’t matter.
Diamond Skin is a balanced skill in conquest. The game is indeed based on conquest. 1/3rd of it actually!
WvW and PvE are the other 2/3.
Go and try how easy time you will be having in a 1v1 against a diamond skill ele that knows that he’s doing. Staff and scepter direct damage is pretty weak and you won’t be hitting much on Life blast either.
I thought we went over this…
Condition necro actually have less survability than zerker mesmers for example, so don’t talk about less risk.
I’ll say it again: in general, condition builds are a less risk less reward play style compared to zerker builds.
Oh come on, don’t act like it’s hard to attune to water and spam some skills. If you cannot stay above 90% hp against a condition build, then it’s l2p issue, same thing. I never said it’s great trait, I stated it’s badly designed and should be reworked. It can be a viable option, while having a counterplay. I seriously do not understand why anyone would be against that.
Again, skills should be balanced around game modes. The game mode we’re talking about here is conquest which is comprised of two teams of 5 battling it out over 2-3 nodes. Sometimes you might encounter a 1v1. Depending on your amulet, you might or might not be able to get the ele below 90%. I use something called TeamSpeak or even easier, in-game Team Chat, to communicate to my team so that I can prepare accordingly for an encounter with such an ele. As Lyssa would have it, I haven’t ever had a match-defining issue with a Diamond Skin ele on my Rabid amulet temporal condition shatter build.
But as I can see it’s pretty much useless to to lead any discussion here, since people will just defend broken traits as Diamon trait is. No wonder the game is at this state.
I actually think you might be right on this one in choosing to not lead any discussion here. I’m already exhausted of the circular arguing.
Giving an ele resistance over the current 90% threshold would be an unnecessary buff. It’s easier to get an ele below 90% than to continuously strip pulsing Resistance. If people are that off-put by it, maybe the threshold should only apply while in Earth Magic. Idk, I feel like no one would ever use it then. lol
“The jealous are troublesome to others, but certainly a torment to themselves.”
I +1ed the post, but I’m not sure if I entirely agree.
Being that I run a condi build [using Rabid stats], it sucks that this one build completely counters me, but a Diamond Skin ele has to make a concession to go into earth for such a trait. If I see an ele on the other team, I automatically let my team know that I can’t 1v1 diamond skin ele. I make adjustments accordingly and never have an issue that my team can’t surmount in due time.
That’s the way it should be I think.
eta- Diamond skin only counters rabid & settler’s amulet.
Not completely true, you will have a better time on Carrion, but it’s still be very difficult to get through the 10% hp due to so much sustain.
Let’s be honest, Diamond Skin rewards you for absolutely nothing, which is not healthy for the game. There should be some skill involved and also counterplay, I think that it’s been enough of things that has no counterplay.
First off, you’re responding as though this game is based on 1v1s. Condi builds are generally superior in 1v1s with less risk but less reward in terms of speed. If you can’t get past 10% on Carrion, then it’s a l2p issue.
Rewards you for nothing? This is untrue. The ele has to actively sustain himself in order to remain above the 90% threshold, which based on my experience as an enemy of such, is VERY hard in a team fight. lol In fact, most eles I know will tell you how useless this trait is for a majority of builds for precisely this fact.
“The jealous are troublesome to others, but certainly a torment to themselves.”
GTFO. Mesmers have never truly been in a bad state at ANY point in this games existence. Everyone that plays an OP class will defend it to death because they don’t want to see it come to an end.
Lies, fairytales and fantasies.
While some Mesmers are defending obviously OP traits, I think most Mesmers are more than fair in regards to balancing including when it comes to our own class. There’s entire threads of Mesmers attacking each other for calling for nerfs to our own class. So please don’t paint the Mesmer community with a broad brush of deceit. Thank you.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I +1ed the post, but I’m not sure if I entirely agree.
Being that I run a condi build [using Rabid stats], it sucks that this one build completely counters me, but a Diamond Skin ele has to make a concession to go into earth for such a trait. If I see an ele on the other team, I automatically let my team know that I can’t 1v1 diamond skin ele. I make adjustments accordingly and never have an issue that my team can’t surmount in due time.
That’s the way it should be I think.
eta- Diamond skin only counters rabid & settler’s amulet.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Well I’m in an insane conundrum here, because whether I buy HoT or not will be based primarily on how they deal with balancing over the next several months… I’m a die hard lore fan as well, but if push comes to serve, I’ll just remain an intense lurker of the Lore Forums. Internal debates aside…:
- Delayed Reactions / Lost Time : Using my Temporal Condition Shatter build has really given me an appreciation for Time Warp and consequently how big of an impact Slow has on a fight. Mark my words, Slow will rekt people.
- pCaptainAmerica: Glorious glorious glorious! I see so many support builds cropping up with Alacrity. I’m just praying that they make it so that the phantasm throws the bouncing shield like Captain America in Marvel vs Capcom.

- Gravity Well: My mouth is still watering at the amount of interrupts you can proc from this one skill. omg I’m gonna need a bib when using this with CI & S. Inspiration.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Other class forums are crying about bugs/nerfs/quitting/mesmers.
All our recent threads have been about events/tests/sassing each other/tears of other classes
+1
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’m beginning to sound like a broken record, but imho only two changes should be made:
- Prismatic Understanding: reverted back to its original state without watered down boons. If Anet is really concerned about the Mesmer’s group stealthing capabilities, why don’t they effing just buff Veil to 6s and Mass Invisibility to 8s on an individual basis!?!?!?!?!
- Confounding Suggestions: Bump cool down to 10s and make it based on individual targets. I would even be fine with 15s but shhh. Maybe I should edit this out.
I don’t think there needs to be any other rebalancing on a Mesmer scale outside of these two traits. Damage is high for everyone and needs to be looked at on a macro basis, not just for Mesmers.
Dom/Due/Chaos is the only OP spec Mesmer has currently. Other Mesmer builds still have glaring weaknesses where they must make fair but noticeable compromises based on the trait lines they go down.
edited to add: I’m not including bug fixes here, but obviously these should all be implemented. I’m looking at the pistol trait, scepter trait and Blinding Dissipation hitting evading enemies. Oh, and whatever other bugs we’ve had for years should be fixed too.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
LOL at this thread becoming yet another battleground.
I love us Mesmers so much. Life is just one beautiful but long-winded fight in the Colosseum! 
“The jealous are troublesome to others, but certainly a torment to themselves.”
No. The easiest solution to PU is to revert it back to what it was without watered down boons and then individually buff Veil to 6s and Mass Invisibility to 8.
Decoy/Torch wouldn’t be so annoying at only 4s each. And let’s not forget, 4s of stealth is still very annoying.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Double anything outside of Ele/Mesmer/Guard should be completely banned.
Come on Anet, work this into the match-making system please.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Simply put, Anet was foolish for allowing stronghold to queue in ranked and players were even more foolish for trying to queue ranked Stronghold in the first place.
/lock
“The jealous are troublesome to others, but certainly a torment to themselves.”
Ha! If everyone read Pyro as an Asuran, I bet fewer people would complain about tone and demeanor!
This is exactly how I view him whenever he says anything. Those asuran can’t help but be snarky.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’m not impressed by engis. Easiest match up for me by far.
Stick with Mesmer.
“The jealous are troublesome to others, but certainly a torment to themselves.”
2 Mesmers can perma stealth as mentioned above. I was one of the testers.
“The jealous are troublesome to others, but certainly a torment to themselves.”
One thing I would change is make Blinding Dissipation A GM then DE a Master. So BD competes with HM, so you can trait for defense and offense at the same time.
Just my 2 cents.
Having DE & HM would be a nightmare. Also, making DE compete with sword trait and the reflects would be a nerf for PvE/WvW builds. It’s already competitive enough with BD being there. Oh wow look at me being considerate of other game types and all! #PatsSelfOnBack
Well..The reflects can be gotten from chaos, I do agree that it would compete heavily with the sword trait.
But..
I like bedlam.
I think DE and HM would be absolutely hilariously chaotic.
I’m no PvEr, but I don’t imagine Manipulations are really useful there outside of possibly Blink.
DE & HM would cause everyone to unplug their computers.
“The jealous are troublesome to others, but certainly a torment to themselves.”
One thing I would change is make Blinding Dissipation A GM then DE a Master. So BD competes with HM, so you can trait for defense and offense at the same time.
Just my 2 cents.
Having DE & HM would be a nightmare. Also, making DE compete with sword trait and the reflects would be a nerf for PvE/WvW builds. It’s already competitive enough with BD being there. Oh wow look at me being considerate of other game types and all! #PatsSelfOnBack
“The jealous are troublesome to others, but certainly a torment to themselves.”
When will it sink in that trait “levels” are irrelevant. If you pick a trait line, you’re all in.
This bears repeating.
Quite. The level of a trait matters only as a means of forcing choices between alternatives that, for balance reasons, need to be mutually-exclusive. Having PU, Chaotic Interruption, and Bountiful Disillusionment compete for the same slot is way more important than ensuring that any of them is “stronger” than, say, Master of Manipulation.
I mean, in general, it’s more intuitive for traits further to the right of the screen to be more powerful — or at least more build-defining — but it doesn’t need to be a hard rule.
Quoted for extra emphasis.
“The jealous are troublesome to others, but certainly a torment to themselves.”
They need to revert PU back to what it used to be before the watered down boons and simply buff Veil to last for 6s and Mass Invisibility to last for 8s.
The issue with PU is Torch/Decoy, which benefits the most from the buffed PU change.
“The jealous are troublesome to others, but certainly a torment to themselves.”
On my Temporal Condition Shatter build, here’s the easiest to hardest matchups:
- Engineers: lol Not a single engineer has had enough condi clear to ward off my candies. Did they get nerfed or does Condi Mesmer just counter them harder than we even did before?!
- Thieves: Blinding Dissipation and Ineptitude say hello. They have to come into melee range in order to do dmg. IP literally neuters them.
- Rangers: condition rangers can catch me off guard, but a simple NullField completely… nullifies their build’s effectiveness.
- Warriors: Rampage can be an issue, but if you can stall long enough, it shouldn’t be a hard match up. It does however take a few rotations to down them though.
- Mesmer: Only hard if they catch me off guard… which happens often with PU/MoD/CS. Otherwise, the dpsers are easy to scare off the point as they don’t take much condi clear. Not to toot my own horn, but I haven’t faced many condi Mesmers that can 1v1 me and win on a consistent basis. haha
- Necro: The bunkers can be a long and grueling match. And if you don’t mange your shatters for both offensive and defensive measures, they can catch you off guard. These matches can sometimes end in a stalemate. On the flip side, dps necros are still very weak to CC. Due to the on demand condi clearing, fear shouldn’t be an issue at all. Blind or Time Warp the Lich to death.
- Elementalist: HARD match up here. If they’re running diamond skin, you have 0% chance of beating them. Otherwise, it’s simply all about timing your shatters in melee range to connect while simultaneously clearing burns that are constantly coming your way.
- Guardian: Dps guards kill your clones so fast. Staying ranged doesn’t help as they tend to have a lot of self-sustain overtime, and you’re losing the point. By far my toughest match up. I usually wait for backup.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Yea I agree it would probably be a nerf against thieves. But I’m rather aiming at overall balance and fairness among the classes. Thus, thief is a case for itself. Like the revenant too, they are oddly immune to chill (with the new jump-does-not-get-affected-by-it-either mechanic even more) and power block. But as I said – different stoy since the problem is rather their own mechanics.
Confusion as it is now is just weak. I’ve tried serval condition builds on different classes and confusion ALWAYS is at the bottom of the damaging conditions, regardless that it’s so rare amongst most classes and their skills either.
This bugs me
i dont knwo which condi build you are trying but my confusion can proc 4k dmg and on average 1.5k dmg
My average ticking is 500-1k dmg. With the now several sources of confusion being able to consistently keep stacks on, I’m not seeing where people aren’t doing more overall dps. I’m stacking confusion like dollar pancakes.
“The jealous are troublesome to others, but certainly a torment to themselves.”
FYI, I’ve always said the same about thieves sthealth. Always. Some here operate under the very false assumption that ppl who now vent on mesmers never did vs thieves. You couldn’t be more wrong.
That ‘but it always existed with thieves’ rethoric to try and avoid the issue is ridiculous and fallacious.
I’m glad to read some mesmers that are able to acknowledge the problem tho.
I already said it to you in the PU thread I believe but I’ll say it again. The problem is Anet added stealth but forgot the crucial thing that makes it balanced in other games. A way to force someone out of stealth.
Make ranger F2 apply reveal to enemies in 600 range.
Trait shouts to do AoE reveal for warriors (or just add it to fear me)
Allow necros to “see” stealthed players while in DS with the closer to death trait.Many things can be done, they just aren’t atm.
More revealed skills/traits would finally add in some counterplay to the obviously OP stealth mechanic.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Interesting.
I don’t PvE, so I don’t know the impact the new confusion has on such a game mode, but I speak from experience in saying that the new confusion in PvP is in a great place. It still punishes fast attackers, but it also does moderate dmg to non/slow attackers. Confusion is typically the single thing that downs my enemies in purely a 1v1 scenario.
“The jealous are troublesome to others, but certainly a torment to themselves.”
What I’m maiming these days: Temporal Condi Shatter.
http://intothemists.com/calc/?build=-R3SZ;1VPV1127wWV71;9;4VTW;0048238056;4TwW6U;1jzyvjzyv2D
Highlights:
- Moderate AOE pressure from torment/confusion.
- Nullfield for 7s helps to neuter enemy bunkers as well as sustain yours. Completely counters condi bombers due to the Resistance it gives for 3.5s.
- Timewarp has literally turned every fight around in my team’s favor even when we were losing. 100% success rate thus far. Helps with rezzing, stomping and interrupting key skills. I’ve even been able to win some 1v2s thanks to TW.
- A lot of self-sustain via Restorative Illusions. The healing is actually pretty powerful when you consider you how often you can shatter. I’ve noticed that I never die to OP burning anymore due to this on-demand condi clearing.
- Medic’s Feedback usually ensures a rez. The Resistance neutralizes poisoned allies for 3.5s while you rez them and protect them from projectiles. Also, having 8s of Feedback is nice on top of a point. It rekts a Lich who just downed one of your allies.
- Excellent 1v1 capabilities against all classes except equally skilled dps guards and diamond skin eles.
There was a glimmer of hope that we’d be able to condi burst post-revamp, but now that Maim has been nerfed, I think the way of condi builds is to play more of a supportive role. Leave the condi bursting to Necros/Engis.
“The jealous are troublesome to others, but certainly a torment to themselves.”
First of all, Anet has always marketed the stonghold beta as players needing to queue unranked in order to play the new game mode. Why you’re playing ranked stronghold, idk… but this could be the issue you’re having.
Literally every unranked stronghold match I’ve queued has taken less than 2 minutes.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I’ve notice that people are saying they are being one shotted by mesmers, and this is indicative of OPness, but the full mesmer burst happens between 1-2 seconds, can people not react to this?
Because unless you have Blink+Distortion off CD, it’s hard to avoid if the Mesmer is doing their burst out of stealth and simultaneously CC-ing you.
Several ways that I have mitigated a Mesmer shatter burst:
- Scepter 2 block + Distortion
- Multiple shatters = multiple blinds
- Signet of Midnight stunbreaks their CC while also giving an unblockable AOE blind. Yea, I’m one of those Mesmers that run S. Midnight very often. haha
- Blinking far away.
- Anticipating the burst with Distortion alone. Works even if you don’t have any clones up, as you’ll still mitigate a ton of dmg.
I don’t tend to get one shot often being that I’m running a rabid Temporal Condi Shatter build. Like I mentioned previously, it only happens against a Pee Eww zerker when Blink and Distortion are simultaneously on CD.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
-snip-
Thats my thoughts on the matter Stickers. Does CS and PU need a shave? Yes, other than that.. I say let mesmer be.
DING DING DING!
Anet please stop nerfing everything on Mesmers outside of the single two traits that actually need it.
“The jealous are troublesome to others, but certainly a torment to themselves.”
How can class specifics be looked at when damage is running so high across the board is my only point of view. Pu is silly really hard to justify in pvp cs needs a tweaking but after damage imo.
PU hard to justify in PVP? Why because it can’t cap? This is how bad mesmers think (not referring to you)
PU can be effectively used to +1 or burst. In hindsight, thieves play the same role, and why are they in pvp where stealth is their mechanic?
The reason its not used that way is because of the mentality “PU is cheese”, I would use it in the future tho after the changes settle.
I wish people would stop implying that PU is bad in tpvp. PU zerker is EXCELLENT in tpvp. As Stickers says, it’s role isn’t to cap points. It’s to burst people down out of stealth and +1 fights. We’re officially the preferred thief with PU.
“The jealous are troublesome to others, but certainly a torment to themselves.”
On interrupt, as I said earlier, would delete the trait from the game.
If you can only stun on interrupt, then it literally turns the skill into a weak version of CI. A stun is a daze + an immobilize, that can be broken by a single stunbreak. CI applies an immobilize on interrupt, without removing the daze, which means it would be objectively stronger in every way (without even counting the additional condition and boons).
On interrupt is a hilariously awful suggestion that only shows how little people actually think about what they suggest.
The best Confounding Suggestions rework I can give you is Like the gw1 skill Panic
50% to turn dazes into a stun, dazes you apply of spreading to 5 targets.
I think in the strong place that Mesmer is in, CS definitely needs a CD even if it procced on 50%… Besides, this is not the Chaos line. I don’t want my skills depending on Lyssa’s lucky favor. If the icd is based on individual targets, that helps to keep MoD a strong AOE presence.
I still think the original suggestion keeps its flavor while helping to stop mesmers from chain stunning in such a short time with MoD.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
I’d prefer if they simply changed Portal and Veil to proc when passed through.
Right now, Medic’s Feedback, Null Field and Time Warp work exactly the way they should in terms of Temporal Enchantment.
“The jealous are troublesome to others, but certainly a torment to themselves.”
