Zarturo: Elemental – Desolation.
(edited by MajorMelchett.6042)
If you’re trying to pay2win, you’re playing the game wrong
Is this directed at me or a deleted post?, as it makes no sence and has nothing to do with what i said.
If it was at me and to do with the fact i mentioned real money, then you completly missed the point.
(edited by MajorMelchett.6042)
I just wish they’d respond to us – was it a mistake that didn’t they spot?, was it supposed to affect so much?.
As stated this change affects a number of Symbol traits, and as number of them are on the trait line that has a number of GS and Symbol traits (the Zeal line) it makes no sence at all. Then of couse if you head into other trait lines the GS Symbol nerf gets even worse.
I just don’t understand how they didn’t realise (or just didn’t mind) that adjusting the cooldown on the Symbol would affect so much, and i really don’t get how some people are claiming this was a minor change.
It ruined my GS Spirit Weapon build, as to get the traits in the Zeal line for the Spirit Weapons you get all the Symbol traits, and as the GS Symbol is now doubled in lengh it’s a massive nerf to my GS damage to say the least.
(edited by MajorMelchett.6042)
Yeah but this is a game in which you earn/buy gold/gems to buy things, and well if a patch is going to basically break an entire build on a trait line then they should let people know before hand so they don’t waste gold/money.
If they think the entire Symbol setup on the Zeal trait line (and other traits that deal with Symbols) is to overpowered with the Greatsword, then they should tell us so we don’t waste money if we decided to go with a Greatsword/Symbol build. However they stated it was to do with retaliation and as such there is no excuse as to why they ruined so many traits that work with the Greatsword/Symbols.
If what you say is true, then it truely is a very poor system because this game deals with REAL money, it’s not like we can resell our Greatswords on the TP as they’re souldbound now.
I have no issue with them going after retaliation on the Greatsword (as much as i don’t agree with it), however they didn’t just do that. They went after the entire Symbol build on the Greatsword when one of the trait lines deals with BOTH Symbols and Greatswords.
They need to either fix this ASAP (either the cooldown or all the Symbol/Greatsword traits) or offer an explination as to why they went ahead and did this knowing what it was going to do.
(edited by MajorMelchett.6042)
Also with a few traits you can enhance them a lot.
You can make it so each Virtue give retaliation on activation. You can make VoJ give might and a blind, VoR give regeneration and VoC give protection aswell as the standard active effects. You can make it so VoC also heals on it’s block and/or give more retaliation and burn.
So with a few traits you can get.
VoJ.
Burning, might, retaliation and blind your target.
VoR.
A heal, regeneration and retaliation.
VoC.
Aegis & retaliation, on it’s block – a heal, extra retaliation, protection and a burn.
(edited by MajorMelchett.6042)
I know the order change is an issue, but i recon we really need to focus on the things this change actully broke trait/skill wise.
I’ve posted (as others have) how many traits across all lines) this change messed with, and i (and probably others) have also posted how the Zeal line has been broken in parts as the line targets the GS and Symbols (dedicated symbol buffs and GS trait options) in places- these are the big issues with this change and these really need a response.
Hopefully if we can get them to notice what they broke in messing with the cooldowns on GS, we can get them to revert them (and fix ret in another way – remove it from the symbol!) and in turn fix the skill order aswell.
(edited by MajorMelchett.6042)
in Suggestions
Posted by: MajorMelchett.6042
Suggestion: Please fix Guardian GreatSword Traits/GS Symbol.
As per what i posted in this thread.
https://forum-en.gw2archive.eu/forum/professions/guardian/Did-you-notice-what-the-SoW-change-also-affected/first#post381927
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As per the notes.
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•We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
•Skill 4: Symbol of Wrath (20 second recharge)
Now incase anyone doesn’t know, that’s double it’s old cooldown.
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Symbol traits in general affected by the GS symbol nerf.
Now from the patch notes this seems to have been done to affect retaliation and inprove combos, however here is a list of all the things the doubling of the symbol affected with the GS.
Symbolic Exposure – Symbols apply vulnerability to foes.
Symbolic Power – Increases damage of symbols.
Writ of Exaltation – Symbols are larger.
Writ of Persistence – Symbols last longer.
Writ of the Merciful – All symbols heal allies.
All the above traits have had there usage halfed on GS because the symbol doubled in cooldown, add to this the loss of DPS on the GS itself due to the cooldown (and less ticks on VoJ).
So this nerf to curb retaliation affected a lot of builds THAT DON’T USE retaliation – was this spotted and if so, how come nothing was given to make up for it? (the 5 second reduction in leap really doesn’t cut it for all the builds it affected).
So as per this, how about perhaps at least doubling the duration&damage of the symbol or simply putting it as it was (10 seconds) and removing retaliation from it instead.
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Regarding Zeal and the GS.
Part of the Zeal trait line it is clearly aimed towards the GS and Symbols (the standard traits are symbol traits, and a number of selectable traits are aimed at the GS) and well, considering the 20s Symbol cooldown on the GS’s symbol it’s kinda broken the GS/Symbol build along that trait line
Zealot’s Speed – Create a Symbol of Wrath when your health drops below 25% (30-second cooldown).
Fair enough, no change here.
Symbolic Exposure – Symbols apply vulnerability to foes.
Usage decreased due to SoW cooldown.
Symbolic Power – Increases damage of symbols.
Usage decreased due to SoW cooldown.
So if you went full Zeal for the Greatsword (not saying i do, just saying if you did) it just got a massive (not slight) nerf. I myself used Zeal for my spirit weapon build, but i used a GS sword with it, so i got nerfed not only on the GS, but also Symbolic Exposure and Symbolic Power.
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So i ask, can we get all the traits adjusted towards the GS in Zeal (as there is no point in taking Zeal with a GS now) or perhaps put the GS symbols cooldown back how it was and change the retaliaiton aspect in another way that doesn’t affect a trait line so much.
(edited by MajorMelchett.6042)
Ohh great, now it’s moved here.
To the mod, it was posted in other section for a reason – as it was a general question to Anet and well, they seem to not be answering in this section.
I don’t see the issue, you earn tickets for the paid tourneys in the free tourneys and you can use earned gold to buy tickets from the TP.
Well i guess it was intentional then (due to lack of response).
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I ask Anet then, can you at least fix the Zeal line now, as you’ve broken a portion of it.
Part of it is clearly aimed towards the GS and Symbols (the standard traits are symbol traits, and a number of selectable traits are aimed at the GS) and well, considering the now huge 20s Symbol cooldown on the GS it’s kinda broken the GS/Symbol build along that trait line (wasn’t this noticed in testing?).
So can we PLEASE get a response on this, it’s quite an issue when in fixing 1 skill you broke an entire build (builds).
I get that they wanted to address the retaliation issue, but they’ve done so in a totally clumsy fashion that has had a number of knock-on effects and broken the whole fluidity and balance of the Greatsword in the process. That’s poor design, no other way to describe it.
Pretty much, in nerfing the retaliation on the symbol they killed the GS symbol build along the Zeal line.
I honestly can’t see how they could have made more of a weird job in how they went about the retaliation nerf. I mean did no one at Anet spot the traits that are affected by the symbol that have nothing to do with retaliation? (and even if they did, didn’t they noticed that a 20s cooldown was way over the top for a GS symbol build), and that one of the trait lines (Zeal) actully targets a GS symbol build!.
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What i find more of an (perhaps the biggest) issue though is, we’ve clearly shown that this has broken more things than actully “fixing” retaliation (i do "" as i really don’t think it needs to be fixed) and damaged a few non retaliation builds, and as yet not a peep out of Anet on it.
So i ask: Anet was it by accident that you did this, and did you simply not notice that in increasing the symbol cooldown on GS it actully affected a lot than you intended, and if so what are you going to do about it?.
(edited by MajorMelchett.6042)
I do love it, we are asking for a choice and your acting like we are trying to force it back to how it was.
You like the new way (good for you), well I don’t like the new way and i want the OPTION to have the old way – so what exactly is your issue with that?.
People more than just “didnt like it.” It was causing players to become physically ill.
That kind of trumps mere playstyle preference. And trumps the months of time it would take to create, implement and test a slider for the smoothing effect. It had to be fixed fast and dirty. Honestly it should have happened sooner.
And I liked the old camera smoothing better myself.
And if the new camera does the same to people who didn’t have an issue before?.
We aren’t asking for it to be forced back to the old way, we are asking for the choice to have it the old way as the new way isn’t good for us.
in Guardian
Posted by: MajorMelchett.6042
@casper – Indeed, Take Zeal for example, an aspect of the line is for Greatsword (5% increase in damage, does heals) but look at all the inbetween (non selectable) traits.
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Zealot’s Speed – Create a Symbol of Wrath when your health drops below 25% (30-second cooldown).
Fair enough, no change here.
Symbolic Exposure – Symbols apply vulnerability to foes.
Usage decreased due to SoW cooldown.
Symbolic Power – Increases damage of symbols.
Usage decreased due to SoW cooldown.
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So if you went full Zeal for the Greatsword (not saying i do, just saying if you did) it just got a massive (not slight) nerf. I don’t think they even realised what the cooldown increase affected (or at least i hope they didn’t).
I myself used Zeal for my spirit weapon build, but i used a GS sword with it, so i got nerfed not only on the GS, but also Symbolic Exposure and Symbolic Power.
(edited by MajorMelchett.6042)
Please Anet, an option to use the old style camera would be nice.
It’s nice you fixed it for all the people who didn’t like it, but you broke for all the people that did.
As per the notes.
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•We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
•Skill 4: Symbol of Wrath (20 second recharge)
Now incase anyone doesn’t know, that’s double it’s old cooldown.
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Now from the patch notes this seems to have been done to affect retaliation and inprove combos, however here is a list of all the things the doubling of the symbol affected with the GS.
Symbolic Exposure – Symbols apply vulnerability to foes.
Symbolic Power – Increases damage of symbols.
Writ of Exaltation – Symbols are larger.
Writ of Persistence – Symbols last longer.
Writ of the Merciful – All symbols heal allies.
All the above traits have had there usage halfed on GS because the symbol doubled in cooldown, add to this the loss of DPS on the GS itself due to the cooldown (and less ticks on VoJ).
So this nerf to curb retaliation affected a lot of builds THAT DON’T USE retaliation – was this spotted and if so, how come nothing was given to make up for it? (the 5 second reduction in leap really doesn’t cut it for all the builds it affected).
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So as per this, how about perhaps at least doubling the duration&damage of the symbol or simply putting it as it was (10 seconds) and removing retaliation from it instead.
Dont forget that this also affects Justice virtue passive, which is a lot less hits now that the symbol has double cooldown.
I didn’t think of that, so another bit of DPS loss for the list.
How some people call this a minor change is beyond me, and how Anet didn’t spot all the things affected by the symbol change is just worrying (and even more worrying if they did spot it and did it anyway).
Just to be sure people understand something (the people saying it’s not that bad), this is all the traits this GS nerf affected (just to apparantly combat the retaliation aspect of GS).
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Symbolic Exposure – Symbols apply vulnerability to foes.
Symbolic Power – Increases damage of symbols.
Writ of Exaltation – Symbols are larger.
Writ of Persistence – Symbols last longer.
Writ of the Merciful – All symbols heal allies.
All the above traits have had there usage halfed on GS because the symbol doubled in cooldown, add to this the loss of DPS on the GS itself due to the cooldown. So due to the above, do people really think a 5 second less cooldown on leap is worth it? – i sure don’t.
This nerf affected a lot of builds THAT DON’T USE retaliation.
The simple fact is, Anet either need to revert the cooldown or double the symbols duration and damage to make up for the cooldown.
(edited by MajorMelchett.6042)
The lep change to 15 seconds doesn’t make up for the 100% increase in cooldown on the symbol at all.
It is not a “slight” change, people are annoyed because the reason they gave for the change doesn’t match up to what they actully changed and a lot of it doesn’t make any sense.
@ Cememt, been suggested already and well, doing that messes up your secondary weapon and water weapons.
If they’re going after retaliation then why not just do somethng like this.
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Put the GS back how it was (same cooldowns) and completly remove the retaliation aspect of the symbol – to compensate increase the symbols damage by 5%.
Change leaps combo in a light field from retaliation into something else (regen, might, fury etc).
No more retaliation on the GS and the weapon stays pretty much how it was in regards to damage etc.
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Put Signet of Judgment back to how it was and remove Vengeful from the Vitues trait line, replace it with another trait – perhaps 25% duration increase on stability (just suggesting based on a 25% thing, can be another trait type). Perhaps even go as far as to remove the retaliation alltogether of the Signet and change it to 5 seconds of might (or something else similar).
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For a deep retaliation build they just got it reduced by 25% duration (no +25% trait) and they loose some more by not having any on the GS – everyone else who isn’t deep retaliation gets things in return and all is well.
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Just an idea rather than weekly retaliation nerfs that affect all builds that happen to have some retaliation, instead of only affecting deep retaliation builds.
Agreed, i fully understand how people didn’t like how it was, but i do not like how it is now at all and i much prefer how it was.
So i gotta say Anet, if your going to offer a change like this for people who didn’t like how it was, then at least give an option for those that did like how it was.
Addtional feedback note: as pointed out in the links below, this change does not prevent a near-constant Retaliation build. What it has accomplished is a general nerf for GS symbol builds.
I only see two possibilities. Either:
1) The change reflects design error because is simply does not do what it is supposed to, while simultaneously affecting numerous traits/abilities not related to Retaliation.
or
2) The patch notes reflect gross miscommunication which is the result of incomplete/incorrect information.
About near-perma-Retaliation: https://forum-en.gw2archive.eu/forum/professions/guardian/You-can-still-do-endless-retaliation-its-just-harder-guide
About symbol builds: https://forum-en.gw2archive.eu/forum/professions/guardian/Greatsword-change-making-symbol-builds-no-longer-viable
The problem with those builds (in that Anet will see them and unjustly nerf them) and what Anet is doing is, with each Ret nerf they hurt builds that don’t stack ret in an attempt to cut back on full on ret builds (which sacrifice a lot to get a full ret build i might add).
Basically some builds only use 1 or 2 ret skills (my build for example only used the now nerfed signet for my ret), and yet these nerfs hurt those builds aswell with nothing to make up for it (nerfed the ret part of the signet BUT didn’t buff any other aspect of it).
(edited by MajorMelchett.6042)
Again, what balance?, and what has botters got to do with FOV? – i stated if you have the money (for 3 monitors) or use a custom res you can get a better FOV, that’s a fact, so giving people a FOV option doesn’t do anything to balance. – it simply gives people a choice to use what they prefer (or makes them feel less ill)
As for the lemon part, it’s not the same thing because it’s not the same thing, simple as that.
@Zax, i hope they simply realise it was a mistake and put the cooldowns back to how they used to be (alon g with layout), and then simply adjust the retaliation aspect of the symbol. It’ll never happen though, i really think they don’t see it as an issue (kinda like the FOV issue).
What balance? – if you have the money or are willing to use a custom res you can get a better FOV – balance has nothing to do with it at all.
And as for the lemon bit – not the same thing at all.
Generally speaking (as per usual), a lot of players will defend their prefered class no matter what (even when it clearly needs a nerf).
With the symbol it should have it’s damaged doubled to compensate for the fact we can’t use it twice in 20 seconds now, that would at least make a bit more sence (just the damage aspect, not the ret etc) – or even an extra 50% damage with a 25% symbol size increase.
(edited by MajorMelchett.6042)
@ Killua – how exactly? – it’s quite clearly a nerf.
What i love about this change is, i bought a new GS around 3 minutes before the update (i just received it when the 2:30 timer popped up) – LOL.
They could have at least made/fixed the symbol burn – like the tooltip states – at least then it would have worked with the 10% damage against burning targets.
To this day i don’t get why it states it burns foes, when infact it doesn’t actully burn foes or work with the +damage buring trait.
I agree that the change to the keys on Greatsword is quite annoying. Why not give us the abililty to assign whatever keys we want to whatever attacks/abilities we have available to us?
lol you
HAVE that already.. You can map it anyway you want.. come on man, you gotta know that..
He means change what skill appears in each box, we can map keys to any skill we want BUT doing that messes up other skills on other weapons.
I request that Symbol of Wrath have it’s cooldown reduced DRASTICALLY, and then just change the way the retaliation aspect of it works. Don’t nerf the whole kitten skill (damage and all) just because of the retaliation aspect. The Anet devs who thought up of this change must have had their heads up their kitten
Yeah i don’t get it, they doubled the symbol cooldown to nerf the retaliation part of it, it makes no sence at all – why not just keep all things as they we’re and drop the duration of retaliation instead, that way the leap reduction to 15 would be a nice compensation to it.
Hopefully this will be us for a few weeks now, they’ve nerfed a trait, ret on a number of things (this week and last week), so here is hoping they leave us alone for a bit.
Guys, they reduced the cooldown on Leap of Faith to compensate for the Symbol of Wrath increase. I don’t know why that isn’t in the notes.
Nevermind, they updated the wiki really fast.
Seeing as your making it so some skills no longer work with the 25% extra retaliation trait (like a dedicated retaliation skill not working with it), why not give us another trait then?.
It makes no sence at all to have a trait that is ment to increase retaliation duration NOT increase retaliation duration on some skills.
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You should either make it work on all retaliations or simply make a new trait instead.
@ Lysico – until they change it again.
If they we’re going to adjust the times etc then why not just do that, why on earth change the order of the moves?, it makes no sence.
Puppies that layout is so annoying, 60 levels of finger memory ruined. I honestly think Anet have it in for the guardian proffesion.
•Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
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Not only that but the duration is reduced aswell, what on earth is the point in a trait to increase the duration of a skill IF the trait doesn’t affect the skill?.
Sure i know it’s just 1 skills for now, but this is 2 weeks in a row that ret has been nerfed, so who knows how long until all ret is reduced on all skills and the trait is removed.
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Seriously though, i wanna know the logic of a trait like this not working with the boon it’s desinged to work with!.
(edited by MajorMelchett.6042)
Please understand the difference between the focus and shield before you complain. Focus is more for personal protection and is a bit offensive. Shield is for group defense. For warrior, shield is their personal protection weapon. Trying to turn the shield for guardian into something it isn’t is a mistake. Instead, concentrate on what makes it not work well for group protection.
So a shield, a weapon that is designed for personel defense shouldn’t be for personel defense (something that blocks), yet a focus which would make sence as a group defence weapon should be the personel defense weapon?.
You say trying to turn the shield into something it isn’t is a mistake, i just want to turn the shield into what it actully is – a shield.
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Also, i fully understand the difference between both weapons, that’s why i offered a suggestion that actully still keeps both styles of gameplay (group defense/personel defense) BUT actully suits each weapon better.
NO. Absolutely no. Shield is group defense. Focus is personal defense with some offense. Swapping the #5 ability dilutes both weapons.
Yet the focus has a group defence skill, it makes no sence that a shield (a personel defence weapon) is a group defence weapon. You say the focus is for personel defence YET that’s exactly what a shield is for, you don’t use shields for group defense – you use them for personel defense.
Swapping 5 on both makes the focus a group defence weapon (2 skills which aid the group) and makes the shield primailly a personel defense weapon (by giving it a skill which blocks 3 times) with some group defence.
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As posted then, how would you feel about making both skills move so the shield at least gets the block skill?, nothing would be changed skills wise (the same skills would be on each – just slighty reworded) but the shield would actully get the blocking skill so it looks correct.
So a Shield would have.
Ray of Judgment (renamed shielding ray of judgment).
Create a shielding ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition (reworded 1st part to fit the shield).
Shield of Wrath.
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
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And a Focus would have.
Shield of Judgment (renamed Wave of judgment).
Pass a wave in front of you that damages foes and gives protection to yourself and up to five allies (reworded 1st part to fit the focus).
Shield of Absorption (renamed dome of absorbtion).
Create a dome around you that pushes foes back and absorbs projectiles.
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Reworded to make sense for the weapons, but exactly the same skills on the weapons.
(edited by MajorMelchett.6042)
I still disagree. The shield is there for protecting a group, not the Guardian alone. If someone has a suggestion to improve Shield 5, I’m all ears, but not a skill meant for personal defense only.
See the reason i suggested it as is, is because one of the things i expect Anet not to do at this moment is remake/design new skills – the swap makes more sence than what it is now (IMO) and should be very easy to do (basically just swaping 2 skills around).
Also, with the focus having shield 5 it would have 2 moves that protect the group in different ways, focus 4 is a move that grants regenration and removes conditions on group members up to 1200 range away and with shield 5 you have a move that’s designed to help group members close to you . This way if you wanted to go “protect the group mode” you’d use a focus and if you wanted to go personal defense and a bit of protect the group you’d use a shield – seeing as a shield is a personal defense item (basically what shields are for) it just makes much more sence (IMO).
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However i do agree with grakor that the main core of the issue is shield 5 is just not that great (and it really doesn’t fit with a shield at all). Having a shield should provide some sort of block skill, i picked focus 5 as the swap suggestion as it’s the one that makes the most sence for both off hands.
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As suggested in the other forum though, a good place holder would be to simply swap both 4&5 on each, so the shield would have focus 4&5 and the focus would have shield 4&5. Basically nothing at all would change skill wise and people would still use the exact same builds, BUT the shield would have a blocking skill that suits a shield better.
Doing this would only create a visual change – in that you’d have the same focus 4&5 skills BUT you’d have a shield equpped, and that you’d have the same shield 4&5 skills BUT you’d have a focus equpped.
Give me the option to transmutate my focus into a killer looking shield and i’d me more than happy though.
(edited by MajorMelchett.6042)
@lackofcheese, ahh ok no probs then.
Just to clarify thought when i said “Compairing prices before tax and after tax show the same thing” i simply ment they both show a lower price in the US, not that they both showed the same percentage decrease in price (i thought that was clear as afterwards it stated “no matter what the US gets gems cheaper”).
Anyways, back to waiting for an Anet response.
@lackofcheese – I’m not quite understanding your point – why would we complain to out govenments when we aren’t actully complaining about the sales tax. We’re complaing that Anet is asking for more over the sales tax, most can understand the sales tax increase but the fact remains that there is an extra cost added on top of that.
Compairing prices before tax and after tax show the same thing, no matter what the US gets gems are cheaper. I would have no issue at all if the UK was simply paying 20% more (the UK tax rate), but we actully pay more than 20%.
As for the bit about healthcare etc, that has nothing to do with this at all (because as said, most aren’t complaining about the actual tax increase).
@Rungard, i’d be happy for the might finisher to stay on the focus TBH, i don’t want then switched for that reason. I want them switched because the focus on the guardian is a better shield than the actual guardian shield and the shield is a better focus than the actual guardian focus (if that makes sence).
As Aramanth said (i believe my suggestion was based on a post of his), the shield (which is a device for blocking) has no actual blocking skill and yet the focus (which is a device for magic) has a blocking skill.
The swap from what i can see makes a lot more sence, the 5 skills swapped suits each weapon better (shield 5 would be great with focus 4 – focus 5 would be great with shield 4) and certainly wouldn’t make each more OP or UP.
Anyone from Anet care to comment?, i’d love to know what you think and i’d love to know the reasoning for why they are this way now.
Then how about banning nords/charrs?, they are so big that they can block what you can see.
Basically what your saying if you think about it, is that only 1 set race shoudl be for PvP and 1 set size of that race – because anything smaller/bigger is an advantage.
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Basically, this isn’t an issue.Charrs and Norns can block that you can see?
Have you ever tried to dodge with charr?They barely move 1 step back while little midgets start flying trough air -how can that be fair?And yes it does efect gameplay.
Anet made huge mistake there.haveing big character is dissadvantage in this game unfortunatly ,especialy charrs,they are slow motion compared to asuran.
And if charrs and norns are in that big advantage why everyone plays asurans ?
I think you may have missed my point, your saying an asura is hard to spot, i’m saying as an asuran in that case if a nord/charr is in front of me that they block more viewing area that i can see. I wasn’t talking about if i was a nord/charr.
Basically it was a point to show that what your saying is as much of a non issue as what i stated, the post was ment to show what i posted was as much of a non issue as what you posted.
The part of my post that was serious is, if you want to ban one race for size then you need to ban all races for size and simply have 1 set race that can be used in 1 set size for fairness.
(edited by MajorMelchett.6042)
As per title, as we all know there is a lot of seller spam in ingame chat aswell as a lot of seller spam via emails – as such i propose a change in what happens when you report someone.
If a person posts seller chat you would click report and it automatically puts the person on your block list and it would ALSO automatically removed that persons posts from your chat log. Right now report simply reports and we have to manually block – and in this way the sellers post still remains.
The same could go for emails, we would click report and it would automatically delete the email instead of us having to manually delete it, on top of this it would automatically put that person on a block list so you can no longer get emails from them.
I still report on occasion (if it’s a new name – a lot are names i have clearly reported before), i just wish they’d enhance the report.
A good thing to do would be as soon as you report the person they are auto blocked and every post they made is auto removed from your chat log, same with emails – if i report they should auto delete.
Then how about banning nords/charrs?, they are so big that they can block what you can see.
Basically what your saying if you think about it, is that only 1 set race shoudl be for PvP and 1 set size of that race – because anything smaller/bigger is an advantage.
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Basically, this isn’t an issue.
I wanted to save up my karma for cultural armor (l40/60/80), but for some reason that costs gold instead (which makes no sence at all IMO). I had planed to get a few nice looking karma weapons as i leveled aswell (as i go for looks more than anything) but shockingly the early karma weapons looks can be purhcased for a few copper.
Right now i’ve spend around 300 karma total (level 52 so far) and that was to get the jotun greatsword as it fit right in with my armor.
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