Can confirm Labyrinth Horror not spawning. Did 2h farmzerg lead on one /ip and the horror didnt spawn once.
I am glad Anet followed my suggestions for new achievement values relatively close in most cases.
Escorting yaks is easy. If you apply any boon to them (such as swiftness) when you pass by, they give you progress to the achievement if they reach the destination.
That is not true. The Yak must be going to a keep, SM or Garrison, and you must be within range of the Yak for a certain period of time (seems to be around 90 secs, but I’ve never timed it).
Not true. You can camp infront the entrance of a keep and buff all incoming dolyaks with a random boon. It will count even if the event medal does not pop up.
I found a bug on the minimap in timberline falls and a skillpoint in field of devastation that does not show up on the map (completed or uncompleted, does not change anything).
See the screenshots for details.
EDIT: The skillpoint bug seems to be specific to some instances of the map. It does not appear on every /ip of that map.
(edited by Malediktus.9250)
They dont need to be on par, because PvE is by far the largest part of the game. So it makes sense that the total amount of AP you can earn in WvW or sPvP is lower than the PvE total.
Escorting yaks is easy. If you apply any boon to them (such as swiftness) when you pass by, they give you progress to the achievement if they reach the destination.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Malediktus.9250
Its less than 3 days till release. Just have some patience.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Malediktus.9250
I think the costs are fine. Its an elite specialisation. It should take some effort to get.
68m exp is nothing. Only 268 times from 79 to 80. Not very much for a longterm progression system.
Just keep it at friday. The updated times are even worse than saturday evening.
add new
Have you been paying any attention?
Yes. That is why I wont be playing any dungeons anymore. And that is what Anet wants. They dont want us to play dungeons so they can eventually remove them with the sentence “Noone is playing our dungeons, that is why we decided to remove them”
Unlikely unless they add new cosmetic rewards to them.
Screenshot or it never happened.
Even that would be no proof, since you can buy back items from vendor until you switch maps. He would have to make a video of it to proof he changed maps without buying them back :P
And even then he could probably ask the customer support to restore them.
0 keys from drops (only from personal story and map completion) and about 50 chests, played a lot obviously
The new reset time is horrible
No wasent that the snowflake jewelery that you could salvage and get more snowflakes back to craft even more jewelery and get endless rewards.
Possible, but there was also one exploit where you could buy lvl 80 Norn rare cultural weapons for like 21 karma each.
Its quite disappointing. First they say the addon will bring a new set of legendaries. Then it was 3 new ones with the release of the expansion and now the first 3 will be a few weeks after the expansion.
It sounds like they want to stretch the updates after the expansion because they have not anything ready for Living world season 3 yet.
Well joke is on you. You destroyed 500+ gold of profit.
Can I start deleting all my ascended mats?
in Guild Wars 2: Heart of Thorns
Posted by: Malediktus.9250
I would keep it. The ascended mats will be needed for legendaries
Thats the cultural weapon karma exploit. Not endless salvaging of items you can buy on trading post.
iirc i think the 20k mark was broken in the first 3 months due to the salvaging achieve endlessly giving ap points. It is cap’d now and I know a bunch of people got banned or had their achieves reset. but a few didnt.
Noone got banned. They simply added a cap to repeatable achievements and people lost the AP which went beyond the cap.
We have been downloading HoT for the last 9 months more or less.
A lot of it is still missing or we would have seen more stuff datamined.
The first 10k AP are easy. But it gets harder when you get close to 20k
Is the intention to deincentivize dungeons
Yes
Why would you want people to to play a kind of content less? Dungeons are a core piece of each MMO.
Legendaries are not supposed to be aquired in a few weeks. You can play the game the way you want but do not expect to get the best rewards fast.
Or simply build some of the old legendaries if you already completed gifts
Noone forces you to build the new legendaries as fast as possible. It wont kill you if it takes 6 months
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
No offense to John Smith, but I agree with this sentence. My faith in economists is zero.
Your fault if you prepare for something that is not released yet. Everything is subject to change if you know Anet well enough
If everyone is OP noone is OP.
Ellen Kiel only rezzes people if she dies at the start of the fractal and you rezz her. Just make sure she does not die, then your group cannot use the relog trick.
Horrible news. What is Anet thinking? SW chest farm needs to be nerfed not the dungeon rewards
I have around 900 games played 53% win and 0 of my professions have 150 wins.
I finished all Champion titles, but it took me several months of dedicating playtime to pvp
I reached daily cap and still do (some of the) dailies for the rewards
I feel like this event was forgotten when meta event bosses got their reward chests upgraded
Ok, there surely is a difference between working and non working players. But i will assure you, there are a lot playing more than 40 hours per week.
But its far from the norm. I would be suprised if the average player even plays 10h a week. If you are like me and play several hours a day you are probably part of the minority already.
A built in DPS meter would be nice
It’s about time!
It takes me on average 8 to 9 hours to finish a reward track. In those nine hours, I could have farmed atleast 15 or more gold. :P
http://wiki.guildwars.com/wiki/Zaishen_KeyIn 8-9 hours you can probably farm 100 gold
That’s it? kitten , So I am better off doing gem to dollar. (not that I am complaining).
Of course if you have a decently paid job convertig gems to gold will always be most time effective.
I dont like these blog posts at all. All this lore should be inside the game and not pre release blog posts
Contact the customer support. They usually restore if it is the first time this happens to you and you know the time (be sure to mention an exact time frame with your time zone)
It’s about time!
It takes me on average 8 to 9 hours to finish a reward track. In those nine hours, I could have farmed atleast 15 or more gold. :P
http://wiki.guildwars.com/wiki/Zaishen_Key
In 8-9 hours you can probably farm 100 gold
They should increase max rank to 160 or something. Better than giving them via reward tracks
If anything the timers needs to be more strict. It looks too easy atm
I suggested this a few months ago actually.
Champion Phantom -> Legendary Reaper
Champion Legionnaire -> Legendary Berserker
Champion Hunter -> Legendary Druid
Champion Illusionist -> Legendary Chronomancer
Champion Magus -> Legendary Tempest
Champion Paragon -> Legendary Dragonhunter
Champion Shadow -> Legendary Dare Devil
Champion Genius -> Legendary Scrapper
Sounds good to me. Maybe it should require the Champion title completed + 500 wins with the elite specialisation for the legendary title?
They could add Legend titles for 500-1000 wins for a class if that is your worry
Maybe they redo the raffle from last year, but I doubt (hope) that they will make them available in huge numbers
I think everything is fine. I like when crafting materials are expensive so I can get more gold for my stuff. Lower prices for crafting mats is bad for me.
Most likely not because it would ruin gem prices
Being expensive is a challenge. Not a skill challenge, but a patience challenge.
It takes me on average 8 to 9 hours to finish a reward track. In those nine hours, I could have farmed atleast 15 or more gold. :P