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As your average casual player........

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Your air-tight schedule isn’t Anet’s problem and I’m sorry, but I don’t want them to drasticly change the game to pander to people like you cause that would ruin it for the rest of us.

There’s no reason whatsoever to tie map meta progression to the real-life clock. There is in fact every reason not to do so.

Tying it to the clock: automatically and irrevocably lose quite a few players. Not tying it to the clock, like Silverwastes: don’t automatically lose players. Because no one will insist it should run by the clock, except perhaps some OCD people.

Tying it to the real life clock is very convenient actually, as it allows me to plan my limited GW2 time around the events that I want to do. I think thats one of the reasons Anet made it that way. It also ensures that maps fill up and enough people are aware when to do the meta, so that we get enough people on the map to actually do it succesfully.

I think it would be a lot more convenient if I could find a map in any and every state of progress I’d want regardless of at what time I log on. Heck, I’d actually play.

I don’t think that would work for maps with long metas for multiple reasons:

1. Technical limitations: Anet only has limited server space and can’t just roll out new instances of every map every minute.

2. Small player base: GW2’s active playerbase is not that big. The only way to ensure maps fill up is to limit the amount of maps and make them happen at a set time.

3. Waiting: No one likes to wait for an unknown period of time in the hope that a fresh DS map starts hopefully sooner rather than later. With them happening at set times, I know when to log in and check the LFG.

If it wouldn’t work, that’s because everything was designed terribly to begin with. It worked for Silverwastes, they should’ve taken that type of meta-cycling as the template and build upon it, instead of delivering this unwelcoming mess.

The only problems with Silverwastes are the chest farmers and the map-hopping to cash in on breaches and Vinewraths. The cure for map hopping is already in place for HoT with the personal participation level.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Your air-tight schedule isn’t Anet’s problem and I’m sorry, but I don’t want them to drasticly change the game to pander to people like you cause that would ruin it for the rest of us.

There’s no reason whatsoever to tie map meta progression to the real-life clock. There is in fact every reason not to do so.

Tying it to the clock: automatically and irrevocably lose quite a few players. Not tying it to the clock, like Silverwastes: don’t automatically lose players. Because no one will insist it should run by the clock, except perhaps some OCD people.

Tying it to the real life clock is very convenient actually, as it allows me to plan my limited GW2 time around the events that I want to do. I think thats one of the reasons Anet made it that way. It also ensures that maps fill up and enough people are aware when to do the meta, so that we get enough people on the map to actually do it succesfully.

I think it would be a lot more convenient if I could find a map in any and every state of progress I’d want regardless of at what time I log on. Heck, I’d actually play.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

Your air-tight schedule isn’t Anet’s problem and I’m sorry, but I don’t want them to drasticly change the game to pander to people like you cause that would ruin it for the rest of us.

There’s no reason whatsoever to tie map meta progression to the real-life clock. There is in fact every reason not to do so.

Tying it to the clock: automatically and irrevocably lose quite a few players. Not tying it to the clock, like Silverwastes: don’t automatically lose players. Because no one will insist it should run by the clock, except perhaps some OCD people.

Unsustainable map design

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Overall, until they do get the “select the map off a list” model working, I like the schedules better than the SW alternative, it lets you plan ahead better rather than having to continually check LFG to see if a map is taxiing. I just wish that the schedules were sped up, so that they were faster start to finish and went off more times per day, allowing you to more easily fit them into your own schedule.

The LFG system is due for an overhaul anyway. Last time I checked it, it was useless. Many dozens of entries, many of them without any description at all or in the wrong category. By the time you reach the bottom, new ones have been inserted among the list you’ve just looked at. Why are new LFGs not just added at the bottom?

It needs more specific categories for open world, perhaps some filters, and definitely a more intuitive way of presenting new entries.

Unsustainable map design

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I think SW works cause the progress is driven by the players rather than the clock. TBH its almost unbelievable that they had found a good model for their even driven game and they ruin it with the xpac.

The expansion even introduced a mechanic that would stop behaviour like the “breach hopping” that’s going on in Silverwastes.

Silverwastes scheduling with HoT participation level tracking, it seems like a no-brainer.

I’ll be playing HoT again when it’s implemented.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

You could play for an hour every other day and enjoy all aspects of the map. You would have participation in a meta, you would see some story, you would earn some experience etc. etc.
Casual players can indeed enjoy all aspects of the new maps, even if they can only log in for 15 mins a day. Do you assume I mean that they can accomplish things in the same timeframe as hardcore players, or that you have to finish a meta to enjoy it?

Tell that to the people who log in for a bit at approximately the same time every evening, because that’s when they have time, and never even get to see the day or night cycle at all.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m going to have to sound blunt…but you don’t really seem to like anything about this game – so why stick around?

I do like this game. That’s why it’s so hard to swallow that its first expansion is such a horrible, lukewarm pile of kitten excrement.

I trust you shall not be buying the next expansion, if there is to be one, until it has been well and truly tested and reviewed after release.

kitten straight I won’t.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

[snip] … though it’s based on the same principles as most other content.

You keep repeating that. It just isn’t true. It doesn’t even get close to the truth. The truth is so far removed from it, it’s embarrassing.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

1. I met a snarky quip with a patronizing response.
2. How is my statement misinformed?
3. Casual means time gated, I have never disputed that.

1. It wasn’t a snarky quip. It was a sad truth.
2. Casual players can in fact not enjoy all aspects of the new maps, obviously.
3. Then how do you figure that people with limited playing time can enjoy all aspects of the map?

About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

tl;dr: “I don’t want to do that”.

Misrepresenting someone in your very first sentence is always a good start.

So… why do you stay trying to play a game that apparently has no content you want to do?

I play the parts I still enjoy. Unfortunately, none of them are in HoT.

The story… uh-huh, but if you can’t do that because it’s so heavily gated behind a few trivial masteries that you don’t want to have to complete the content to earn what else is there for you here?

Making stuff up because my post was “tl/dr”? Maybe you shouldn’t respond to posts you didn’t read? Go get in someone else’s face about mastery gating, you’re barking up the wrong tree here. Woof!

Do you have to justify the money you spent on HoT to someone other than yourself?

I’m a GW2 player voicing my opinion on a product I paid money for. That’s what people do. Nothing you say or do has any effect on that opinion or the manner in which I express it.

I’m going to have to sound blunt…but you don’t really seem to like anything about this game – so why stick around?

I do like this game. That’s why it’s so hard to swallow that its first expansion is such a horrible, lukewarm pile of kitten excrement.

If I only had an hour every night to shoe-horn in some entertainment, and Guild Wars wasn’t delivering, I’d find something else. Happily for me, Guild Wars delivers.

Sure. I’m not spending the time in HoT that I hoped to be spending there. Do you think I’m some kind of nutcase playing it despite hating it and cursing at the screen, frothing at the mouth? No. I’m not playing it anymore since a few days ago. I’m just posting about it on this forum, which seems to be something that somehow doesn’t sit well with you, for no reason I can’t fathom. Newsflash: I’m not about to stop complaining anytime soon. It’s more entertaining than HoT.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I quoted this ongoing conversation:

https://forum-en.gw2archive.eu/forum/game/hot/As-your-average-casual-player/5780197

You: “Casual players can still enjoy all aspects of the new maps.”

mcwurth.2081: “if we turn into hardcore players”

You: “Change your build up and experiment with new builds, join a guild, ask in map chat for help. None of these things make you hardcore and soon you will be back to pressing 1 and winning just like the old days.”

You made a misinformed statement and followed it by patronizing someone because you apparently don’t have a clue what it means to be a casual player.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t know what you’re on about. I responded to an exchange you started with this :

You (without any context whatsoever): “Casual players can still enjoy all aspects of the new maps.”

Nothing there about skill, nothing there about anything, just a blanket statement that’s blatantly untrue.

As your average casual player........

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Casual players can still enjoy all aspects of the new maps.

if we turn into hardcore players

Change your build up and experiment with new builds, join a guild, ask in map chat for help. None of these things make you hardcore and soon you will be back to pressing 1 and winning just like the old days.

Casual doesn’t mean unskilled.

Casual players are immensely hindered by the ridiculously long meta event cycles tied to the real-world clock. Casual players don’t plan their playing hours. They log in, and play.

Some of them are skilled enough to deal with any challenge in the new maps, except the challenge of needing to be online at specific times to participate in the only significant content on offer in the new maps.

HoT maps getting empty ?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

They should change these event chains to be like how they implemented the Silverwastes. Throw out the fixed-time cycles and make the meta advance based on progress made. The day/night cycle sounds cool, but it doesn’t work, throw it out.

Well the problem there is you then have people jumping from map to map (in the case of SW it was from Vinewrath to Vinewrath), so you might end up with people not pushing the meta but waiting in LFG.

Personal participation levels tied to rewards is already in place to solve that problem.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’m not saying everyone who enjoys GW2 is complaining about HoT. I’m saying the ones who are complaining probably enjoy GW2. Not the same thing.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I think it’s far more likely that many people who enjoyed GW2 are genuinely not enjoying HoT.

I think not. Sure all you read about on Forums are complain, but that not a big playerbase that’s here. That’s why i did this post, to tell you all “casual” (more like lazy) people that it’s not..

Well, who do you think are the complaining people then?

People who hated the game to begin with? Why would they have bought HoT to begin with?

Timed events? Yea sure ofc, it’s a long chain. And different on all servers. It’s not night at the same time u know. Maybe u miss The start but u can ALWAYS just join in. It’s good exp either way.

It’s actually the same cycle on all servers.

(edited by Manasa Devi.7958)

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

O god i hope they purge alot of these posts ive never seen such negativity in my 3 years of gw2 its getting crazy i dont know if its because of the free game now or that the WoW community been making the leap over of its either of the two leave ya nagging at the door and enjoy the game withot paying monthly. Good god.

I think it’s far more likely that many people who enjoyed GW2 are genuinely not enjoying HoT.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

You still can’t ‘choose’ to do whatever events you want whenever you want in Silverwastes like you’re QQing you can’t do in HoT so nothing I’ve said changes. Just because you ‘outplayed’ the system to be able to do it doesn’t make that a ‘feature’ of the intended SW game design.

Actually what you’ve said changes a lot. You’re moving the goalposts. Typical behaviour for someone who’s wrong but can’t admit it.

And speaking of which … maphoping … coming from the guy who’s trying to convince everyone he’s not into ‘planning and managing his RL time to a game schedule’. You’re doing EXACTLY that when you’re wasting time jumping between maps to optimizing your map choice to do specific content.

Doing anything in the game at a time I happen to be in the game doesn’t mean I’ve decided when to make time to play the game. It’s inconceivable to me how someone could argue this with a straight face. Surely you are just trolling at this point?

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

If you can’t plan around that, then I think you might have bigger problems than working with a video game timetable.

Of course I could plan around it. It’s just that I won’t. Because it’s the height of insanity that I should. It’s a bloody game. It’s light entertainment. It’s something I do leisurely.

Who are you to say what people can and cannot do with their given time? If you don’t want to take a game seriously enough to adapt to its functionality, then the correct course of action is to simply stop playing it. Just like how you don’t have to cater to the game’s schedule, the game does not have to cater to your schedule either. Instead of demanding what you want on a silver platter, go find something better suited for your time. You might be surprised to find that your problem will be solved.

Jeez man, get off it. I haven’t told anyone what to do with their time, unlike what you’re doing here. Hypocritical much?

I am in fact not playing HoT, because it’s rubbish. I will post about it though, as often and as critically as I see fit.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Oh, and of course, it’s complete, unadulterated nonsense that events and raids are on timers … at least that’s what I’ve been told. l stand corrected.

Nonsense indeed. The last map they released before HoT, Silverwastes, uses a great alternative way to run its meta cycle. I can’t get my head around why they didn’t do the HoT maps in a similar way.

You can’t get your head around it because it’s not different >< … Silverwastes is still on a scheduled timer and so is HoT. If you want to do something specific in SW, like say .. running the Nightmare maze … you STILL need to be in the right place at the right time, JUST like you need to be in the right place at the right time to run ANY other specific events in HoT.

You’re complaint applies the SAME in SW, Dry Top and even the main or chain events in Tyria main as it does in HoT. But of course, somehow to you, it makes sense to QQ about it for HoT only, because then you wouldn’t have anything to ragepost about instead of learning when the events you want to participate in take place.

Seriously? I ask you again: do you even play this game?

Silverwastes is not on the clock. It advances based on the efforts of participating players. That’s why you can “breach hop”. You don’t have to log on at a specific time, you just have to find the right map. In HoT, if you don’t log on at the right time, map hopping won’t help you, you’ll need to wait for the meta-cycle to restart.

Silverwastes is nothing like the HoT mess. Nothing.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Oh, and of course, it’s complete, unadulterated nonsense that events and raids are on timers … at least that’s what I’ve been told. l stand corrected.

Nonsense indeed. The last map they released before HoT, Silverwastes, uses a great alternative way to run its meta cycle. I can’t get my head around why they didn’t do the HoT maps in a similar way.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

If you can’t plan around that, then I think you might have bigger problems than working with a video game timetable.

Of course I could plan around it. It’s just that I won’t. Because it’s the height of insanity that I should. It’s a bloody game. It’s light entertainment. It’s something I do leisurely.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Meticulously planning when you set aside time to play games because of things that happen in those games makes you a freak. Your boss probably knows that, seeing how he is someone’s boss.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Some things running on a schedule does not equate “the whole game”. Not even close.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

the whole game is structured around raids/events that are on a schedule.

Nonsense. Pure, unadulterated nonsense. Do you even play? I can’t imagine you do after stating such nonsense.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

That’s not managing the times I play. That’s just something I do when I log on, whenever that happens to be. When I’m online, I make decisions of course, duh. What I won’t do, ever, is decide to log on at a specific time in order to be able to meet certain content. No game is worth managing my time around it.

(edited by Manasa Devi.7958)

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

No, I don’t. Just must be imagining things.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Ah. So here we find the issue. There is content you want to do, and you’re not interested in anything else. (It’s certainly not the case that there is nothing else to do. The first few days of HoT I didn’t participate in any big meta events – in fact, most were consistently failing still – and spent hours running around the different maps completing random events and exploration points. And easily got the mastery levels required for the story. There is 100% no requirement to participate in map meta events in order to have things to do and get mastery levels.

I ran around plenty. Almost done with exploring. And now I want to do the meat and drink of those areas.

So my question to you is this: What if in core Tyria, you really wanted to fight the shatterer? Or you wanted to run Arah path 2? Well, you’d either have to wait for – you guessed it – a timer to fight the shatterer (and hope that the pre-events got completed), or you’d spend sometimes several hours looking for a group for some dungeon content (remember the days before lfg…?).

Actually, I stopped doing world bosses when they went on a fixed clock at the time of the megaserver introduction. I’ve done most of them only once or twice since, if I happened to come across them or someone asked me to join them there and I felt bad of saying “no” and ruining their fun. I don’t do dungeons.

Unfortunately, HoT has no significant new content at all that’s not on a fixed clock rotation.

GW2 has always had content that you can’t just log on and do literally whenever you feel like it. The problem occurs when that content is the only thing to do, and for some reason people seem to think that the meta events are just that.

But it is. It most definitely is.

Instead, explore the maps

Yep, and after that?

play the adventures

Tied to the kitten meta.

participate in random smaller events

Done that, not very appealing.

do a fractals instance

Done plenty of those.

hang out in LA

What? Why?

level crafting

Finished that ages ago.

chat with your guild

That’s what I do while playing.

do some sPvP

No.

head over to the EOTM

No.

do some world bosses

Yeah, when I’m disgusted with the itinerary play of the new HoT zones, I’ll go do some itinerary play I’ve been disgusted with for years. That makes sense.

complete Orr event chains (lot’s of people there now – it’s really good exp for central Tyria masteries)

Finished all those masteries a week ago. With no XP bar progress at all anymore, events feel more pointless than ever.

work on your legendary precursor collections, do jumping puzzles, find a random achievement and complete it.

Don’t want precursors, did all jumping puzzles, completed all non HoT achievements that I ever plan to do ages ago.

There is tons to do in this game that’s not on a timer.

I get the impression when you’re talking about this game, you’re talking about GW2. I’m done with GW2. I want to do stuff in HoT.

And if you want to do content that is on a timer, then maybe that’s going to take a little bit of extra planing that you’ll have to do on the weekend.

Planning to play a game? Not a chance.

When I play, I never look at the timers. I just occasionally open up LFG: Open World and see what’s going on while I’m doing other content. Seems like there’s always someone advertising a “tarir taxi” or “VB tier 4”.

When I log on to play HoT, I want to play something new. When I need to wait for hours for a meta cycle to come round so I can play what I want, I log off.

(Not to mention that now you get incrementally rewarded for completing events on maps in addition to a larger reward for meta-event completion. Meaning you can just spend 15 minutes on a map and see rewards for that which is something we never had in central Tyria. It just seems to me like HoT is actually in some ways more casual-friendly than Tyria ever was.)

I don’t care about rewards. Ugly new weapons and ugly new armor can just rust and go away for all I care. I just want to do, for example, the outpost event chains from start to finish. Haven’t been able to do a single one yet.

HoT maps getting empty ?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

They should change these event chains to be like how they implemented the Silverwastes. Throw out the fixed-time cycles and make the meta advance based on progress made. The day/night cycle sounds cool, but it doesn’t work, throw it out.

Silverwastes style, there will always be maps in various stages. Keep the personal contribution counter, and make it so you need to be on a map for most of a cycle to get good rewards, to prevent “event hopping”. It’s not rocket science, they got it right once before, whatever possesses them to get it so very, very wrong now? Salvage this uninviting mess, we paid good money for it.

HoT maps getting empty ?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

As for the OP, he/she should use the tools available to find full maps. Yes there are dead maps, but it makes no sense to stay on that map. Use LFG or start a map yourself and taxi people in.

Sounds like a plan. It would probably work if only I had a time machine.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

My goal is logging on and playing something fun on my own time. That’s just not happening in HoT.

Kidding tight? Well it’s not HoTs fault. There is plenty of stuff to do in HoT just in 1 hour. Small events, adventures and exploring. That is easy 500k exp just run around…

Of course there’s stuff I can do in one hour, that’s not the point. The point is, there are all kinds of things I can’t do unless I log in at exactly the right time for it. Something as simple as the daytime outpost event chains in VB.

Yesterday I thought I got lucky. I logged on and the progress bar for the pact outpost was all empty. I was actually psyched to be able to go and do it from the start. Ten seconds later the 5 minute to nightfall warning hit me. I logged off.

Exploring? Sure. I completed the VB map just fine during all the other times I logged on at awkward times to participate in the meta. That’s done now.

Adventures? Usually locked.

(edited by Manasa Devi.7958)

Where can I go to farm mastery exp?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

It was an event where something had to be defended for several minutes. I don’t remember exactly which one. You either lose or you fight for no more than that given time.

Where can I go to farm mastery exp?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

It’s nonsense not to award people for what they’re doing. If huge amounts of mobs infinitely respawning on a big zerg would give too much XP too easily, perhaps that’s a sign that it’s rubbish gameplay to begin with. Soloing an infinite spawn event that lasts minutes and which is not easy at all shouldn’t be a waste of time. That’s definitely rubbish gameplay.

Where can I go to farm mastery exp?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Why is that to be expected in the open world? Every mob everywhere has an infinitely repeating respawn. I was doing one of those events solo, which doesn’t give a very elevated kill rate compared to just roaming around the areas. Wasted precious minutes of a newfangled experience booster on it.

edit: actually, I was thinking of another event, not a blighted towers one. Something in VB, near the noble’s WP.

(edited by Manasa Devi.7958)

Where can I go to farm mastery exp?

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I’ve killed plenty of event mobs that didn’t give xp.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

My goal is logging on and playing something fun on my own time. That’s just not happening in HoT.

About how "not casual" this game is.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

There is no difference at all.

There is a huge difference.

You can play vanilla GW on your own time. Got a spare hour? Great! You can do an hour’s worth of content and make some progress.

HoT? Not so much. Everything is on a timer. If you only have an hour to play, tough luck. Not a chance in hell that you’ll log on to a map that’s got anything going on, so you start off finding a better one. Minutes wasted. Chances are the meta-events are at a point that you won’t see any pay-off anyway before your hour is up.

And that’s every map.

Every

kitten

map.

Except I leveled the masteries for the story before I did a single meta event. I did it just by doing events. I did it by defending outposts at night.

Sure, not the masteries really deep in the lists, but those masteries are not require for the story. Pretending you need the meta to get your masteries unlocked to do the story is quite misleading.

I’m not pretending anything. I didn’t even mention the masteries. Don’t make stuff up.

It’s not about needing the meta. It’s about the meta being terribly implemented. The meta is the content. There’s nothing else in those zones worth half a shake of a dead kitten’s tail. I’m not interested in playing 1/4th of an event chain today, and 2/3rds of it tomorrow.

Solution: I’m not setting foot in those terrible places again until something changes. And meanwhile, I’ll complain about this rubbish design as vehemently and insistently as I can within the bounds of what’s allowed on these forums. Because I can.

AFK raiders ruining Verdant Brink meta

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Verdant Brink doesn’t need raiders to ruin its meta. Verdant Brink is perfectly capable of having a ruinous meta without any help.

About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t need help, I need a game that offers entertainment without requiring itinerary management. HoT isn’t that game.

HoT maps getting empty ?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

They deserve to be dead.

About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

I don’t plan the time I spend playing games. I’m not a freak.

Unsustainable map design

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

The meta event cycles just take far too long.

When I played HoT maps, I found myself spending more time just waiting for new cycles to start and trying to get to populated maps that actually have people doing the meta event, than actually playing.

I can’t take any more of that. I’ve thrown in the towel. I’m not entering HoT maps again until they fix this rubbish game design.

About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

There is no difference at all.

There is a huge difference.

You can play vanilla GW on your own time. Got a spare hour? Great! You can do an hour’s worth of content and make some progress.

HoT? Not so much. Everything is on a timer. If you only have an hour to play, tough luck. Not a chance in hell that you’ll log on to a map that’s got anything going on, so you start off finding a better one. Minutes wasted. Chances are the meta-events are at a point that you won’t see any pay-off anyway before your hour is up.

And that’s every map.

Every

kitten

map.

So much Hate on HoT

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

There wouldn’t be so much hate if the expansion wasn’t a one-trick-pony with a really stupid trick.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: Manasa Devi.7958

Manasa Devi.7958

1/10

I’ve not enjoyed my time in the jungle at all.

Navigation is annoying. Running into map elements that I can’t use is annoying.

The meta-event cycles are much too long and are always half-way done when I log on. Never logging on to an interesting map is the norm. Needing to spend precious time trying to “taxi” to a useful place is annoying. I’ve yet to experience anything from start to finish. I’ve thrown in the towel, it’s just not worth the bother.

The mastery gates are annoying. My intention to not participate in anything at all but at least finish the story and be done with this terrible experience are gated by millions upon million of experience. That’s not happening.

Nothing delivered by HoT has improved my enjoyment of the game in the slightest, except for some quality of life stuff.

So, a depressing 1/10. The keyword being “annoying”.

Dedicated RAID Lobby please

in Fractals, Dungeons & Raids

Posted by: Manasa Devi.7958

Manasa Devi.7958

Yes, Verdant Brink is a terrible place now. Insufferable.

By the way, is there a way to get rid of the “Forsaken Thicket-Spirit Vale” announcement in the top right GUI? Talking to the NPC outside the raid instance didn’t do the trick.

A true letdown, I will vote with my wallet

in Fractals, Dungeons & Raids

Posted by: Manasa Devi.7958

Manasa Devi.7958

Anet is making the game into a casualfest and ignoring “hardcore” players.

Since August 28, 2012 you mean?

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: Manasa Devi.7958

Manasa Devi.7958

I had no problems before the november 17 patch. Since then I’ve had a few OOM crashes.

[Fractals] Instability: Last Laugh

in Fractals, Dungeons & Raids

Posted by: Manasa Devi.7958

Manasa Devi.7958

Last Laugh was a great relief after the No Pain, No Gain boon misery while working up the levels. I really have no intention to play any fractal in the 41-50 range again except if they turn up as recommended dailies. It’s just not worth the bother.

The explosions add excitement, instead of the annoyance of the constantly interfering aegis, protection and retaliation. The boons don’t make the game harder or more interesting, they just make enemies last longer and at 41-50 they’d last long enough without the extra boons.

Pile of Putrid Essence is a Lodestone

in Guild Wars 2 Discussion

Posted by: Manasa Devi.7958

Manasa Devi.7958

I noticed the same thing with the trophy bag from the karmic converter given by the exotic hunter collection.