Also, precursor crafting isn’t the only thing to change that requires ascended mats. They aren’t coming down in price any time soon, and with Raids being introduced, it’ll only get worse. I highly doubt we’ll ever see these items drop below their current prices.
I expect them to rise even further.
It’s very likely that crafting the new HoT precursors/legendaries will also require tons of ascended materials. And those weapons can’t be acquired by any other means. I expect another huge boost in demand for ascended materials.
I much prefer doing what I’ve been doing: spend my ascended materials (that I gather myself) on weapons and armor for my stable of characters. That’s progress I can get behind.
I patiently waited for the “precursor hunt” but now that it’s here, I bought Dawn on the TP without blinking. 100 deldrimor ingots? That’s more than double what I still need to put my remaining heavy armor characters into all ascended gear.
At least with the old legendaries, we have a choice. We can still buy a precursor with gold if this route simply drives us crazy.
The new legendaries, though? Not so much.
Gotta go through the pain and cost or go without.
It’s gonna suck.
If the new legendaries also happen to require tons of ascended materials, demand for them will stay high and probably even rise. Crafting the oldschool precursors will only become more expensive.
With a selection of xp boosting buffs, I got 5k-9k per kill in many places while doing world completion as a level 80. Tyrian mastery tracks were a joke.
I love how people look at the requirements and immediately start turning it into what it would cost to buy the mats on the TP, rather than look at it in terms of things you can gather. For free.
People are looking at how much less they need to gather if they just sell everything they gather on the TP.
It’s ridiculous to save up materials worth 150% of what a precursor costs on the TP. Just cut the “legendary journey” (skitten) short 2/3rds along the way and be done with it.
DR doesn’t go away if you log out. It only goes away if you change maps and let time pass.
For instance if you left your char in SW from the day before it still counts all those events you did yesterday towards the DR.
Not saying that’s how it should be, but that’s how it currently works.
Yep, and I think it’s incredibly annoying. I have quite a number of characters that I play regularly, but they each have their own things they’re good at and that’s what I use them for. I switch characters to add variation to my gameplay, often keeping individual characters in specific places. It’s really annoying to get DR on characters that I can’t even remember for when I played them last.
If you’re buying the material you’re choosing to use your gold. If your farming it you’re choosing to spend your time. And that is the choice of time versus gold.
You don’t get to get your legendary for free. You have to spend time or money or both. The good thing about it is for a large chunk of it you get to decide what you’re going to spend.
The problem is that the gold and time option interconnect so to speak. This is because you can sell the materials needed to craft the precursor. When said materials is selling for so much that you can buy the precursor on TP and still have money left then there is no reason to craft it.
This. And also, plenty of people already have the gold to buy precursors after playing for over 3 years.
I’m no stranger to gathering resources and saving up to use them. It’s how I got my dozen or so ascended weapons as well as full ascended armors on several characters. Slowly but steadily, another piece every time I have the materials for another one.
Do I want to do this for a precursor, when I can just buy one ready-made and use the next hundred or so ascended materials I accumulate like I’ve been using them all this time? Hell no.
I waited for this “precursor hunt” since it was announced years ago. Patiently. It’s not what I hoped for or wanted. I’ll just consider the completed tier 1 collection as a boring means of gaining a few AP, and forget about it.
Forum bug squashed.
So everyone just grinds 70% of the materials and buys off the tp. Then what happens to the precursor price with the increased demand?
When no one does the precursor “hunt”, things will stay as they were. Grinding for money and buying a precursor off the TP has been the norm for ages, why would it falter now?
At least they let you unlock the 2nd tier collection without actually crafting the 1st tier item, unlike the weapon precursor collections.
Gathering far less stuff through the exact same general play and selling it to make the gold you need to buy a precursor off the TP sounds like a better idea. I don’t see an upside in spending more time and resources.
The idea behind it is to discover the story behind it, if ANET is good at anything, they are good at intricate stories. Imagine all the backstory and characters in the game they needed to link together, NPC’s they needed to add to put more depth of story to the game.
You’re joking, right? There is no story behind gathering what you need to make 100 deldrimor ingots, just tedium. Just like completing the first tier collection, during which I spent more time waiting for the events that I needed to do to kick off than actually doing them. Waiting for 30 minutes to do a 25 second event. Such an amazing story experience.
Yes if you just want to buy the legendary weapons then do it and stop complaining, but from what I have seen so far with the 2 precursor collections that I have started, is that there is far more depth to the game than I initially thought. For a while I just thought The Moot was something of a joke weapon, but it turns out its a time honored Norn tradition. I find all of the little random facts your find everywhere about the legendarys pretty cool.
Maybe you should pay more attention to the game. I learned nothing I hadn’t already seen or done a dozen times before. Doing a few slices of stale three-year-old content yet again, it was no great source of entertainment. Especially the many, many minutes I spent just waiting for the events to start.
It also makes it feel like you are actually working towards something (at least for me). Rather than just farming for everything for money.
Well, have fun actually “working” for your thousands upon thousands of raw materials.
Different thought though: if you are looking to make money, buy the cheap yellow armor runes and mystic forge them. A 12g investment ususally gets me a 12g average profit over the investment. More if you are lucky enough to find more than one Supirior rune of Strengths (15g on averge) . Hoelbrak’s are another good one (at about 6g average). It’s a good way to farm for some gold, but its boring and can kill your wrists after 10 minutes of double clicking.
I don’t need to make gold. I have gold.
I held out some hope that the journal assembled from 28 recommended daily chest pages might turn out to be worthwhile.
It comes in at a whopping 20 silver, adding an amazing 71.42 copper to the value of those chests.
I don’t know whether I should laugh or cry.
Both types of daily chest have given me rings, the recommended level chests as well as the adept/journeyman/master chests. So, 5 chances.
My main problem are the vast amounts of time-gated ascended materials these things require.
There’s no way in hell I’m going to sit through months of forging those myself, one ingot each day. Well, actually, I’m already doing that, whenever I can, but I spend them on ascended stuff for my many characters. Since I spend the time-gated materials whenever I have enough to craft something, I have very few of them stocked up, and I don’t want to stop equipping characters for over 3 months.
Having clearly established that I’d have to buy loads and loads of stuff on the TP if I want to craft a precursor, because gathering all of it myself would grossly impact how I want to play, I abandoned the whole thing and instead of buying loads and loads of materials, I just bought the precursor ready-made, if only to cut down on the time spent in the TP interface. Why place hundreds of orders if placing one nets me the same result?
And if you’re doing low level runs anyway, do all of the first 20 and you get a fractal weapon box with the achievement.
I wish the good folk at ANet had done that, because nothing about the weapons they call “Legendary” has anything to do with the meaning of that word.
Yet anyone who played other MMOs before will immediately recognize what named weapons of the rarest rarity type mean, and be familiar with the acquisition process. So… success, then?
No. Not at all. Other people’s low standards are never an excuse for ones own.
Do me a favor, recite the word “legendary” 1000 times before bed each night and contemplate what it means
I wish the good folk at ANet had done that, because nothing about the weapons they call “Legendary” has anything to do with the meaning of that word.
I’m calm. I’m just responding to your denial of my statement that it’s hard to take rings into account when averaging the profit (or loss) from “cracking” encryptions.
Whether or not anyone has a sizeable number of keys stored up shouldn’t be taken into account at all when doing such calculations. I had a fair number, by the way, and I got a huge spread of outcomes when salvaging infused keys, with a worrying trend toward the lower numbers.
I’ve had as much as 15 and as little as 2 matrices from them. Hard to take them into account when estimating profit potential.
No it’s not. You use the average. We are talking about rings. A lot of person have a LOT of them in their banks. And we continue to gain them. If someone doesn’t have enough of them accumulated then he can still buy matrix on the TP.
For uninfused rings, you are right. My numbers didn’t took that into account since when I salvaged my rings I salvaged everything without checke if they were infused or not. I guess that over the next couple of week we’ll have more raw numbers to get better average.
You need tons of data. Averages of how many infused rings pop up (not a lot in my experience so far) and averages of how those particular rings break down. The sheer amount of data it takes makes it, as I said before, hard to take into account. Verging on the impossible to arrive at any kind of useful number at this moment in time anyway.
Another thing that makes it hard to take into account, is that the amount of rings someone gets depends wholly on his playstyle. Someone doing no more fractal runs than it takes to get all daily chests will end up with a far better rings per encryption ratio than someone doing more fractals than necessary to get daily chests. That’s because the rings only drop from those daily chests as far as I’m aware. Doing more fractals on a given day will give you guaranteed extra encryptions with zero chance of extra infused rings.
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The major complaint about precursors was that they were 100% RNG. The solution to it of course was shell out a bunch of money to get it from TP. There were no realistic options to get it otherwise that didn’t involve RNG.
So Anet made it so you can get precursors without RNG, it just takes a significant amount of legwork.
The community decides, nope, I don’t want to do all of that legwork, I want my precursor without RNG, and without having to do legwork outside of my normal comfort zone of only doing <insert specific niche content here>. Thus the option to purchase a precursor or legendary is still there.
For me the consideration was: “Nope, I don’t want to do the things I already did hundreds of times another thousand times.” That’s the problem for me as a veteran with a hefty gold wallet. Nothing new, just a shopping list of tasks I’d done before so often I have no interest in them anymore, and resource I’ve gathered multiples the precursor requirement of.
So, yeah, I bought a Dawn on the TP after I completed the tier 1 collection.
As I said before, this system would’ve been fine and dandy had the game launched with it. For me, it’s too little, too late.
Exactly. And if you have rings to salvage those matrix would cost you even less. If you are doing dailies, you get keys, matrix and ring to salvage to drop even further the cost of keys. I will personally, won’t have to buy matrix for a very long time.
Uninfused rings never gave me more than 3 matrices which is a huge loss compared to buying them for 20s per matrice. Infused rings are a crap shoot. I’ve had as much as 15 and as little as 2 matrices from them. Hard to take them into account when estimating profit potential.
Many people that have waited 2 years for the “precursor hunt” have already done everything required to craft our own precursor several times over.
There’s nothing new involved with crafting them. Same fractals, same events, same nodes we’ve gathered from hundreds of times. The only thing new about it are the pathetic shopping lists that you even need to pay for to unlock. Nothing about is new or interesting at all. This would be a fine system if the game launched with it. It didn’t. Releasing this now is just a failed and feeble attempt at a third-rate illusion of new content. Yuck.
Feh… I completed the 3 order armor/weapon collections (was far along with them anyway) just for the ascended amulets, and I can’t salvage them. Bug?
Oh well, I have plenty of +1 agony infusions anyway.
The quaggan baby event for Sunrise worked just fine for me. It happens in the bloodwitch cavern and doesn’t activate while the bloodwitch event is active. Or did you mean a similar event in Caledon? That one also worked for me. Every event for that collection worked just fine. Some trigger very infrequently though. The quest for Sunrise requires a whole lot of waiting. It was incredibly tedious in fact.
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Good to know they can’t be reforged. I just found a Ventari recipe for a breather. No way I’m going to craft one with those stats.
What is it about then? I see the OP whining about the fractals change and it apparently being harder to access the new tiers without grinding AR? We got 50 new tiers and it’s possible to get enough AR to access most of them even without HoT, I dunno what the issue is.
Are you posting in the thread you think you’re posting in?
What you said up there in no way reflects what the OP said.
Meanwhile, I’ll be waiting for the moment everyone here realizes that this thread has nothing to do with the reduced gold rewards for dungeons.
I got 1 recipe sheet that taught 4 crafting recipes. One for the inscription, 2 for the “halves” of the weapon (hilt and blade in my case) and 1 to make the weapon out of those components.
OP made a post that had a point I felt was totally without merit. I responded calmly and politely explaining why his point wasn’t really defensible.
You did no such thing.
The main thing I don’t like is that all of it is just another iteration of the same content with different rewards. None of it got any more interesting to play, and it’s all compounded with systems that complicate things without adding to gameplay in the slightest. (Like the encryptions and encryption keys, it’s all just juggling resources, not interesting at all.)
I finished the first collection to craft Dawn. Then, I ordered Dawn on the TP and have one sitting in my storage right now.
If I’m going to have to buy those new glory and WvW shards on the TP (because I’m not going to have the hundreds of each needed for crafting the tier 1 sword in a million years of playing this game), I might as well buy the whole thing ready-made and be done with it. Probably saved myself a pretty penny too.
then you would fill up and get 2-4 items in overflow like usual when you open bags normaly and stop at 248-249 bags.
What was the problem again?again, its not that simple.
you’re imputing a command to “OPEN ALL” not “open a few”, so when it opens all, its gonna open them all. that means the overflow is gonna get massively filled.
Now course, they could try programming with “calculate empty inventory space, open bags till filled, excess put in overflow”. but then you are gonna have to calculate this for each bag, as there aren’t just champ bags in the game, this would have to be done seperately for almost every bag in the game. Not to mention, each bag also contains a different amount of items.
So, its just easier to have it on something that is consumable, rather than producing more items
No, it’s not that hard at all.
Step 1: Is there a loot overflow window? If so, abort.
Step 2: Open bag, do everything that happens when a bag is opened by hand. This includes generating an overflow window, just like what happens when a bag is opened manually while there’s not enough space for its contents. Simple.
Step 3: Repeat until bags are gone.
That’s all. No calculations, nothing complex.
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Fractals almost the same as dungeons=i was doing my daily scales as allways but now the gold i get is 0 and the crap i get is more hight
).I speak with a friend of my and he told me i need mastery’s to get something worth
) funny yea ? well no because the crap you get is asking you to pay to open it,the salvage kits are expensive,because we dont get that gold what we got long time ago when we complet 4 fractals
You should calm down and try to understand how they work first. I don’t have numbers for the drop yet to give, but for the salvaging you are completely wrong.
Each gold you spend in salvage kit, will return you enough matrices to buy for more than 2 gold in Encryption Keys (not counting the relics you save).
You don’t need mastery to get something worth. The only reward mastery give you is a second recommended daily to get Page faster for the Legendary Back Item. Even if you have zero mastery in fractal you can still do your 3 dailys (1-20 / 21-50 / 51-100) and 1 or the 2 recommended daily. So you are wrong again there.
The only point I still need to get a good picture of is the total rewards. They are all over the place, drops, boxes and daily. So it’s hard to get a good view how much worth it is.
You need mastery to be able to trade matrices for keys.
How many Stabilizing Matrices do you get for salvaging rings? I’m not sure if I remember correctly, and I can’t check because the mastery merchant is disabled, but I thought a single Matrix bought no more than 2 keys, which is 40 silver’s worth of keys. You’d need to get 5+ matrices per ring to get 2 gold’s worth of keys from a 1 gold salvage.
Another fractal weapon collection bug for me, but rather the reverse of what’s going on with some other people posting here. I have the fractal scepter showing in my fractal weapon collection, but it’s not part of my wardrobe and I’m sure I’ve never had such a scepter. I shouldn’t complain I guess, one less weapon to collect to finish the collection.
You don’t need to discuss it. This thread is optional.
Don’t expect too much of the fun journey. Completing the Sunrise tier 1 collection was tedious.
“Do this specific event in this zone.” Ok, sure, I’m game.
Move to zone. Go to event area. Wait for up to 40 minutes for event to start. Do event in less than a minute. Rinse and repeat.
That’s the journey.
Expect this to be merged in the big one.
https://forum-en.gw2archive.eu/forum/support/support/Connection-error-7-11-3-191-101-merged
I’ve had this issue off and on for years.
Yet I’m very much considering doing the Bifrost precursor collections once I’ve gone through some of the other HoT content, simply because it looks like a fun way to occupy my time.
Don’t count on it being fun.
(kill so many grawl, etc)
You know this is the kind of grinding they worked hard to excise from the genre, right?
Yeah, it’s so much better to have to stand somewhere and wait for specific dynamic events to kick off so you can complete your “collection” of heroic deeds.
I completed the first tier Dawn collection this weekend. I spent more time waiting around and chatting to kill time than actually playing. And when I say “more time”, I mean more by orders of magnitude. As much as 40 minutes of waiting for trivial events that last seconds.
So much for exiting and fun quests. And now I’d have to compound the terrible gameplay with spending excessive amounts of resources. No thanks. I bought my Dawn on the TP after all that and I’ll regard the collection I finished as just another dull way to earn some AP.
I waited for the precursor hunt because I wanted to experience a more involved way to get a precursor, not because they’re too expensive. I could buy one of each right now and have plenty of gold to spare. Alas, the crafting route is neither involved, nor fun, nor worth it for financial reasons. It’s shameful non-content.
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Gathering far less stuff through the exact same general play and selling it to make the gold you need to buy a precursor off the TP sounds like a better idea. I don’t see an upside in spending more time and resources.
If two people can spend all of their time in the game playing side by side with each other , literally doing everything together, except one of them is saving up to craft his precursor while the other one just buys one ready-made as soon as he can afford one which happens to be far sooner, what is the point of crafting it yourself?
No rewards for me either on these 3 maps.
I started with 60 mastery points for central Tyria. Quite a lot considering how many it takes to progress in the 3 masteries. I got them by playing quite a lot, completely exhausting the content to the point of not wanting to do any more of it for the time being. But I’ll have to if I want those masteries, I’ll have to go there again and grind out many millions of experience. Surely they could’ve added some playable content to central Tyria as well?
New rewards for old content, not what I was hoping for.
Requirements to achieve and create things seem incredibly disproportionate to the new gameplay content available to achieve them with. Especially the central Tyrian masteries. New rewards for things I’ve done so often I don’t particularly want to do them again, that’s not encouraging me. Quite the opposite.
Fractals are HOT content.
I find them to be lukewarm at best. And they were there long before Heart of Thorns.
No map completion rewards for me on the following maps:
Southsun Cove, Dry Top, Silverwastes.
One might think that if one didn’t understand anything I posted earlier.
You say People who have done 100% Map Completion like 5 times don’t want to work for anything? Are you serious? How often have you done it?
8 times and I don’t want as many legendaries nor do I have/want/need 100% on all my characters as I’m effectively only playing one.
Well then you’re one of the lucky ones who can do the same Maps over and over again and still have fun.
I bet you’re doing something else over and over in the game.
Here is an argument for why there should be a luck sink.
Currently everything in game that drops has some sort of purpose. There is always some type of sink for items that eventually you gather too much of. Fractal relics, karma, bloodstone dust etc. They all have a sink you can spend them on. While the reward isn’t that great, certainly not as great as using the “resource” for its intended purpose, at least there is still something to do with these drops after you have already used the resource for its intended purpose exhaustively.
And yes even junk items have a purpose. They can be used for a collection then sold. Some junk items are even worth a bit of gold.
Edit. Now if there are any counter arguments please lets here them. I can’t really think of any. So I am curious to what Setz is talking about.
Every type of luck has a purpose beyond increasing MF.
Exotic essences are used for creating Mawdrey. Lesser essences can be refined toward exotic and indirectly contribute to creating Mawdrey.
This 4 days lock out make me think the game basic security must be weak. Why else would it take 4 days. If it a way to stop RMT, it not a good one. they don’t care about waiting 4 days till they can start. So what is the reason for 4 days, seem to me it a way to get people to spend real money in there store since it a real pain to spend game money the first 4 days.
I just hoping I did not waste my money buying this game. Because this game seem like it will be fun, but I am hoping game management not going to take the fun away…… 4days why 4 days.
The 4 day restrictions are to get around credit card fraud and other types of payment fraud.
If an account is bought using illegal means, charges are usually reversed before this 4 day restriction period expires, and if that happens, the account can be terminated before it can be used for abusive purposes. It’s highly undesirable for the company as well as the legitimate player base that people could fraudulently buy dozens if not hundreds of accounts and abuse the hell out of those before they are closed because of reversed charges.
Leaving newly paid for accounts without any means of interfering with other players and sending wealth to other accounts is the only way to get around it. Sad fact of life.