Someone should set the OP to music. Gregorian chant would be a good fit.
I do actually like some of the scavenger hunts. They can be more interesting than just throwing gold at it. But the crafting aspect of the ‘journey’ makes the rest of it a waste. There isn’t really any reason to do it, other than simply going through the effort to be able to say “I did this”.
Maybe I picked a precursor (Dawn) that’s not representative of the average experience, but the tier 1 hunt was in fact dreadfully boring.
Save your money and buy Black Desert Online instead.
Said about ESO, Said about Neverwinter. Said about Wildestar and particularly said about Archeage, and look at how that worked out.
I think that Black Desert will definitely have an audience, but I suspect it’ll be a much smaller one than you envision.
Those games probably have a bigger audience than GW2 would have had if they’d launched with an abundances of content that’s anything like what the expansion’s content is like.
Rational adults are not insecure about other people’s opinions about something as insignificant as what’s for sale in an online game’s digital store.
Sure you can. What can’t you do, you think?
with regards to precursor crafting, if you talk about the gold cost, it is always more practical to just buy the old legendary precursor from the TP. however, if you love the adventure, and don’t mind spending gold a little less than buying them direct from TP, then it is worth it.
You can buy them off the TP and have the exact same adventures anyway. Imagine that.
350 gems for minis that used to be in-game rewards. Huh.
I got it. I just used this thread as an opportunity to express my displeasure with HoT. Again.
Mordremoth won in my story, because I surrendered.
Colin should realize that people playing this game care more about a good gaming experience than the growth of the game. What good is a growing game to us if we don’t enjoy it anymore?
It happened again, and I did a ping from outside the game this time.
The in-game ping shows a 60-70 average. Outside the game, my ping shows good results in the range of 25-31, but with an occasional time-out. A trace shows packet loss at a node close to the game server.
The in-game ping display doesn’t take packet loss into account, which is actually impossible to take into account of course, when calculating an average.
It leads to this unintuitive situation where the game shows a decent ping, but the game is lagging badly.
I’ve been wondering, perhaps someone can enlighten me.
If I were to use one of the gem store back items that include a glider skin, and I don’t display the back item, will the glider skin still show when I’m gliding?
There are 3 at the same time now. It’s getting excessive.
If they’re supposed to be notifications, they should be dismissible when we acknowledge we’ve been notified.
Crafting experience doesn't move the XP bar
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
What I don’t get is reviving xp not counting towards masteries.
It doesn’t? I never noticed.
I guess I better stop wasting my time reviving people.
For fatebreaker, I recommend you just buy the Salvaged Rubbish on the TP, really.
Salvaging accessories and amulets is a colossal waste. I’ve gone through about a dozen of each, and only have a handful of agony infusions to show for it. Doing all fractal dailies on a given day gives me more infusions than salvaging 2 dozen ascended items. No kidding. The return rate is insultingly low.
The triple wurm points and the one for fractal weapon collections are the only ones I don’t have yet. That’s because those achievements didn’t exist before HoT came out.
Well on my way to finish the collection, but haven’t been to the wurms yet. I might not bother, I don’t need the points and I don’t particularly enjoy the wurms.
The order amulets are part of some tier of the order backpiece collection. Probably unsalvageable because people might need them for that later.
I finished the order weapon/armor collections just to have some ascended amulets to salvage though. Bit of a disappointment to have it not work, but I probably saved 3 gold worth of salvage charges. Amulets don’t salvage into much of value. All the ones I tried, and all accessories too, only gave me a handful of +1 agony infusions.
On side not, ascended rings that are both infused and attuned can’t be salvaged either, which is I think is a bug.
I’ve had this too lately. Periods of extremely sluggish play. Skills taking multiple seconds to activate. Jumps not registering but queueing up and all the jumps I’ve attempted in as much as 30 seconds suddenly being performed one after another like some crazed chimp. Several other typical lag phenomena.
Yet, the ping displayed under the Options window never goes over 60 while I should be looking at averages of at least 3000 at these times. No FPS loss or any kind of resource issue on my side.
I should run a ping from outside the game, which is what I’ll do when it happens again.
I don’t participate in events anymore, unless I need something from them.
I just stand around chatting while people scurry about doing pre events for the main events I want to do. If there’s someone to chat to. If not, I just stand around.
Lifting a finger for a few copper and a bit of karma? Not worth it.
I mentioned it before somewhere.
The original Guild Wars gives a warning when you’ve played for 2 hours straight.
Now, in HoT, 2 hours straight is the bare minimum for full participation in a meta event cycle.
It boggles the mind that these were produced by the same company.
I don’t raid because I can’t be bothered to find 9 other people.
I haven’t rushed it. I just did what I was going to do anyway, world completion on a new character.
My pet hate is having an excess of those points and not earning any experience at all anymore in Central Tyria. I want another mastery track.
With all due respect, Sir/Ms., your sincere disappointment isn’t shared by many, even if valid from your particular point of view.
This has to be the most patronizing thing I’ve read in ages, and you accuse the other guy of being disrespectful when he rightfully calls you out for presuming to speak for others? Give me a break.
Insteaf of being a “kitten” towards people you don’t know anything about, just agree to disagree-or else, point out when I spoke for others. His attack wasn’t “righteous” one bit, and you lot are just being antagonistic towards those who do not share your views; intolerance, the same old human story. Despise the game/ANet, whatever-is your right, whatever I think of it, which you shouldn’t care or mind about as much as seemingly you do based on the above.
Do everyone share your views? And did I ever claim that everybody shares mine? Be spokespeople for yourselves, not the community at large.
“your sincere disappointment isn’t shared by many”.
That’s presumptuous of other people’s opinions.
“takes ages to get” does not necessarily equate to more fun/better gameplay.
In fact, that type of gameplay defeats itself, because by the time you have the stats you want, you’re sick of the game and don’t want to play anymore.
There’s no such thing as a community when you’re just on random maps. There’s just players.
They could’ve made it interesting. But that would’ve involved creating content, hah.
Precursor crafting is fun until you get to the actual crafting part.
You think? I stopped having fun not even halfway through the first tier collection.
Stand around waiting for events (that I’ve done dozens of times) to start, 15+ minutes not an exception, then finish event in hardly a minute. Rinse and repeat. The day I went for Dawn tier 1 was not well spent. And then I saw the material requirements. Bought precursor on TP, done with that rubbish.
I have no more use for gold than for karma, so I just let it accumulate.
I expect to hit 6,000.000 tomorrow.
Just so you know, I would still like to be able to salvage my Attuned Druid’s Circle (infused).
ANet did a good job of adding stuff to the game to appeal to all sorts of people, but that also means that people aren’t focusing on just one spot, like we did during Living Story chapters.
All sorts of people?
It’s very clear that they completely forgot about some groups of people. So certainly not “all”.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
“laboring under the assumption that giving people stuff to do is bad”
You are really priceless. My complaint is exactly the opposite, as anyone with shred of reading comprehension could easily pick up on: they don’t give stuff to do, with their “iterations”. Time and time again, they’ve presented us with exactly the same stuff in a new dress and call it fancy names to make it look new. With HoT they even made us pay for it in cash instead of time spent in the game. It’s shameless.
Also, I believe a lot of people would be a lot happier with the game right now if they hadn’t messed with the dungeons at HoT release. No one is going back to that. What’s next? Waiting for another “iteration”?
But you’re excluding HoT, in which they did indeed give us stuff to do. New zones, new events, new AI, even a new raid, new minigames. That’s all stuff to do mate. You said you were excluding HoT and talking about the core game.
And you imply I have bad reading comprehension.
You can’t have it both ways. Exclude HoT when you want to talk about repetition and the forget about it, when you want to talk about not getting new stuff. Either HoT isn’t part of your argument or it is. You can’t have it both ways. Exclude it or include it. Make up your mind.
Jeez man, get a clue.
Let me break it down for you.
ANet has been repackaging the core content again and again, for years. This, I think, is not a good thing.
HoT continues this trend of repackaging the core game’s content. This, I think, is an even worse thing.
HoT also introduces some completely new things. (Things I don’t like, but that’s a different discussion.) Because these new things are not repackaged core game content, they fall outside of the scope of my argument.
Is it really that hard?
Self serving circular arguments are always easy. I’m pretty sure we’re done here. It’s quite easy to see that you’re only interested in finding ways to refute what I say. And I’m pretty sure everyone can see it.
Yes, probably everyone. That one poster can’t be the only one who noticed how terribly you’re missing the point.
You’re not saying anything I need to refute, because you’ve yet to bring up anything that even touches upon my point.
I’ve never said they don’t add new content. They do. I explicitly acknowledged that HoT adds new stuff. All of that has been beyond question from the get-go. Yet you keep babbling about it as if it’s a new gospel that I’ve been ignorant of.
My complaint is about the continual repacking of old content that they’ve been doing over the years. I don’t like that. Especially the “iterations” that made things worse. New content doesn’t make that nuisance go away or make it irrelevant to talk about. Four new areas don’t excuse the slaughtering (and incredibly tardy resurrection) of the personal story. Guild halls don’t erase the NPE mess from history. Elite specialization don’t take away from the fact that the hunts for the original precursors hardly bring anything new to the table.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
“laboring under the assumption that giving people stuff to do is bad”
You are really priceless. My complaint is exactly the opposite, as anyone with shred of reading comprehension could easily pick up on: they don’t give stuff to do, with their “iterations”. Time and time again, they’ve presented us with exactly the same stuff in a new dress and call it fancy names to make it look new. With HoT they even made us pay for it in cash instead of time spent in the game. It’s shameless.
Also, I believe a lot of people would be a lot happier with the game right now if they hadn’t messed with the dungeons at HoT release. No one is going back to that. What’s next? Waiting for another “iteration”?
But you’re excluding HoT, in which they did indeed give us stuff to do. New zones, new events, new AI, even a new raid, new minigames. That’s all stuff to do mate. You said you were excluding HoT and talking about the core game.
And you imply I have bad reading comprehension.
You can’t have it both ways. Exclude HoT when you want to talk about repetition and the forget about it, when you want to talk about not getting new stuff. Either HoT isn’t part of your argument or it is. You can’t have it both ways. Exclude it or include it. Make up your mind.
Jeez man, get a clue.
Let me break it down for you.
ANet has been repackaging the core content again and again, for years. This, I think, is not a good thing.
HoT continues this trend of repackaging the core game’s content. This, I think, is an even worse thing.
HoT also introduces some completely new things. (Things I don’t like, but that’s a different discussion.) Because these new things are not repackaged core game content, they fall outside of the scope of my argument.
Is it really that hard?
Someone ignored me asking for a rez as I laid dead next to the raid entrance.
Sad times, sad…
xD
Maybe that someone was like me and disabled all chat except guild chat.
Congrats! The 1st time in the GW Franchise
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
Aw jeez, just use a mystic forge conduit and carry a few stacks of everything you need to change armors with you. Hardly a minor inconvenience.
When I go to the jungle maps, which I only do so I can finish up the elite specializations on my characters, I let myself be taxied into event maps only to not participate in the events. The events can kiss my kitten.
It’s the only way to avoid being asked to volunteer to travel to a different map every few minutes.
The game is running content on a server structure not suited for the content. That’s the whole issue.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
So what you’re really complaining about is that Guild Wars 2 is making content redoable when in most MMOs you do the content once and never do it again. I see.
Because there’s no real reason to go back to old dungeons in most games. You get what you get and never see it again. An expansion comes out, if your’e lucky you get a month or two out of it, and then you hit the brakes for a year or two until the next expansion comes out.
Making that content something people can do again is actually smart. Because some people really like that content.
I love jumping puzzles. I’ll take any excuse to do one. Hell I do them without an excuse. So if there’s something that gives me a reason to go do them, I’m a happy camper.
You seem to be laboring under the assumption that giving people stuff to do is bad somehow. Because there’s no way in the world they can give us enough new stuff to do.
I have a guy in my guild that plays WoW. Every time an expansion comes out he’s gone for about six weeks. Then he unsubs and waits for the next expansion to come out.
He plays this game more than WoW, even though WoW expansions are bigger, because the entire world can be revisited.
That’s actually progress in this genre.
“laboring under the assumption that giving people stuff to do is bad”
You are really priceless. My complaint is exactly the opposite, as anyone with shred of reading comprehension could easily pick up on: they don’t give stuff to do, with their “iterations”. Time and time again, they’ve presented us with exactly the same stuff in a new dress and call it fancy names to make it look new. With HoT they even made us pay for it in cash instead of time spent in the game. It’s shameless.
Also, I believe a lot of people would be a lot happier with the game right now if they hadn’t messed with the dungeons at HoT release. No one is going back to that. What’s next? Waiting for another “iteration”?
(edited by Manasa Devi.7958)
Congrats! The 1st time in the GW Franchise
in Guild Wars 2: Heart of Thorns
Posted by: Manasa Devi.7958
It’s not the first time. There was a time when ascended rings could only be found in fractals. That was amended later.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
I respectfully disagree. There’s nothing the same about the new expansion. The AI is different. The setup is different.
If you’re saying all we get are kill, protection, guard and gather quests, well yes, that’s what there is to get in pretty much every game everywhere. Maybe rescue too.
But it’s how these things are provided. It’s like action movies and romantic comedies. They’ve all be done before. It’s how you do them that makes all the difference. You may not personally like how they’re done in HoT, but my experience in HoT is very differetn from say Dry Top or Orr.
I wasn’t talking about the expansion. Whatever gave you that idea. An expansion isn’t an “iteration”. I was talking about “same content”, it’s right up there in the post you quoted. Not “new content”, i.e. the expansion.
I was talking about revamp after revamp of the original content. Four ways of doing traits, the butchery and resurrection of the personal story. And it wasn’t original launch content, but consider Fractals: original release, “Fractured”, 50 levels, 100 levels, upcoming reward and higher level stat rebalancing. Let’s iterate some more!
There are many more instances, across the entire game, of “same content, new rewards”. Even the “precursor hunts” turned out to fall squarely into that category and that actually was part of the expansion. It’s quite ludicrous, having to pay to get more rewards for the same content. I’d sooner pay for the opposite: new content with the same reward. Because, new content is entertaining. Rewards are meaningless without the entertainment that should be part of the pursuit of them.
Because Anet said many times long ago, that they iterate everything and sometimes even major stuff changes.
If you need as many iterations as ANet do to get things right, you’re doing something wrong. We’ve been looking at “same content, different coat” and “same content, new rewards” for far too long.
Isn’t that the case with every game ever?
So grind is a useless term?
With all due respect, Sir/Ms., your sincere disappointment isn’t shared by many, even if valid from your particular point of view.
This has to be the most patronizing thing I’ve read in ages, and you accuse the other guy of being disrespectful when he rightfully calls you out for presuming to speak for others? Give me a break.
Clearly you don’t play wvw. Or if you did, you would know that bringing in a half specced waste of space isn’t ideal for your server- basically you are asking the server to carry you.
This isn’t pve, where it doesn’t matter – in wvw you will be rally bait.
No one wants you anywhere near the battles if you’re not geared properly and don’t have the right class and build- not to mention you might main say guardian in wvw 95% of the time but want to work on, say, a thief.
What? Why would you go in half specced? There’s absolutely no need for that regardless of whether or not these kitten things are soulbound.
Nothing, and I mean nothing about this patch changes anything about how you bring a fully specced and equiped character into WvW.
The only thing you can’t get anymore is the elite specialization, and that’s the whole point.
You can´t go specced and geared with a fresh character, you do realise this right? WvW doesn´t work like sPvP where you have all skills unlocked and neutralized gear. Not only this but the WvW level works account wide it doesn´t reset back to level 1 when you´re back with a fresh character.. so that means more grinding and it means the more levels you got the more likely you´re a target because of your rank level and because you´re wearing nothing that can stand a hit.
A fresh character in WvW is like going to raids and asking to be carried with a 0 gear character, adding that it would also be a uplevel character if this was allowed.
Of course I know all of that. But what does any of that have to do with what I said, and with the topic of discussion?
What you’re saying was true before the patch and it’s no different after the patch. The only thing that changed is how the elite specialization is earned.
Clearly you don’t play wvw. Or if you did, you would know that bringing in a half specced waste of space isn’t ideal for your server- basically you are asking the server to carry you.
This isn’t pve, where it doesn’t matter – in wvw you will be rally bait.
No one wants you anywhere near the battles if you’re not geared properly and don’t have the right class and build- not to mention you might main say guardian in wvw 95% of the time but want to work on, say, a thief.
What? Why would you go in half specced? There’s absolutely no need for that regardless of whether or not these kitten things are soulbound.
Nothing, and I mean nothing about this patch changes anything about how you bring a fully specced and equiped character into WvW.
The only thing you can’t get anymore is the elite specialization, and that’s the whole point.
So WvW acquisition of hero points works the same as PvE now. That’s a problem?
The game is in its current state because HoT endgame design philosophy threw out most of the design principles that made the core game unique among many competitors just to replace those with run-of-the-mill concepts that were already lazy and boring in so many other products.
Also, all of the major content in every new HoT PvE map is not decently supported by the server setup. It’s a ridiculous mess of taxiing and pointlessly being shuffled to barren map after barren map because of low player numbers on any map that’s not “organized”.
No, not ridiculous. Beyond ridiculous. The only reason this is tolerated is because people have gotten used to it due to the rare splashes of free new content released before HoT. A completely new title launching with systems like these would be laughed out of business. People’s prior commitment to the game saves HoT from that fate.
Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.
Some players who don’t like HoT don’t think the map design is “awesome”, don’t think its very challenging, and don’t think there’s anything worth working toward.
No fun, no goal, no HoT for me.
Then they can stop playing?
We didn’t force you to pre-order HoT. We didn’t force you to buy it. You knew that it was not gonna be scrub-like content. They stated that multiple times.
Don’t like it, don’t buy it, don’t play it.
I have stopped playing HoT. Why is this always the advice of people dismissing criticism? Do you think we’re too soft in the head to figure out for ourselves that we shouldn’t be playing something we don’t enjoy? I play the parts of the game I like, and I’ll comment on these forums about the parts I don’t like. And I will keep doing so. Over and over again. And if that gets a reaction out of people like you, all the better. It means I get to respond to your “clever” commentary with another post full of criticism. You’re keeping the topics you dislike so much alive.
I expected it to be challenging, sure. It’s just isn’t that challenging. I can solo work my way across the maps just fine.
I don’t like that a large part of the challenge isn’t playing, but “getting ready to have fun”. Taxiing from place to place, keeping an eye on the clock so I can be at the right place at the right time. Those aren’t gaming challenges, they’re meta-gaming challenges, and I don’t have patience for that.
Let’s face it, if a brand new game were to launch with systems like these in place in literally all of its zones, it would get utterly destroyed in the gaming press, and people would abandon it faster than you could find a “taxi” for some kitten-forsaken meta. Here, with GW2, it’s tolerated because people are invested in the game, which is perhaps the saddest part of it all.
(edited by Manasa Devi.7958)
So I noticed that salvaging infused ascended rings gives 2 “portions” of Stabilizing Matrices, potentially giving a lot of them.
Never satisfied, I decided to “attune” the next unwanted infused ring dropping from a daily fractal chest. I got a perfectly useless “Druid’s Circle (infused)” today, and I turned it into an “Attuned Druid’s Circle (infused)”.
Imagine my surprise when it couldn’t be salvaged at all anymore. Now, I’m not sure if that’s intended or a bug, but there’s nothing about it that hints it should become unsalvageable, so I’m posting it here anyway.
Alright, here’s an account of what I just did.
In LA, I went to a merchant. I opened its sell tab, my inventory window and a bank window. I salvaged some things, sold some things to the merchant and put some things on the tradepost by right clicking and selecting the “Sell at Trading Post” option. I took some things from the bank and put them in my 3rd bag.
At this point I closed all windows and took the WP next to the mystic forge. I bought some Philosopher’s Stones from Miyani and closed her window. I activated the mystic forge and used it, once. (I attuned an infused ring.)
I closed the mystic forge window and opened my inventory. Lo and behold, it had shrunk!
I hope this helps.