Showing Posts For MasterD.4790:

Requesting Feature: Private Commander Tag

in WvW

Posted by: MasterD.4790

MasterD.4790

We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow.
….

Guilds have had private raids for years, yet there were always public raids as well because people play the mode differently and guild runs are very much a part of the WvWvW fabric. The same guild raids would coordinate with public tags and other private groups and there was a player made ecosystem.


We try and avoid adding features that can be used to intentionally exclude other players.

Isn’t the very idea of a guild exclusive, why have guilds at all then? Speaking of exclusivity, see the stuff added with HoT.

Telling people not to play as they want (meaning, guilds asking players to leave) must be one the worst ideas I have ever seen getting support around here… What the hell…
I’m ALL for not implementing such a feature.
A lot of people on joining a WvW map will quickly leave it if they find no commander tags on the maps (specially now with low populations). Implementing such feature would make things EVEN WORSE.
Also, is borderline absurd that players are being excluded from game play because some “elitists” think they are the game mode’s owners…
If you want your tagless squad, just ask your squad leader to drop it and just rejoin.
There MUST BE a penalty (a.k.a not having a tag for themselves) for people who do this, otherwise in no time EVERYONE would do it, calling all sorts of “reasons” to justify it.
So NO for invisible tags.

-Above quote condense for spacing-
Guild runs aren’t the issue here because they’ve always been a part of WvWvW. I believe the issue is the mode is becoming less and less appealing to players for many reasons so public raids are dwindling because many times, those who want to tag up no longer see the value in it (or have quit) or they just can no longer get a decent force going. Also guild runs aren’t an implication that they own the mode, do what you want, they ask that you not actively follow and respect that they’d prefer to run as a group instead of being a beacon for every random person on a given map and having to manage that as some people actually do not enjoy this kind of play. Are some rude about it? Yes. And I don’t condone that, then again I don’t condone some of the abrasive attitudes of some pug commanders either.

Yep… some Guilds are the nicest people out there, the ones who make an effort to teach others WvW tactics, how to use team speak and so on, that in general contribute to a positive community on their servers. But then there is the other kind… the toxic kind (and I see a lot of their members posting in this very thread) where “it’s all about me”.

Guilds can have different goals and cultures, some have an open door policy and some are more restrictive in admission and are even tight knit, this has been the case in every MMO I’ve played. It’s not everybody’s job to educate you and I don’t know why you’d expect that. If your problem is that they’re not there for you, then the “it’s all about me” line is quite ironic.

Edit: spelling

Eh… nobody educated me on how to play WvW. I educated myself via watching others play and in general just doing my own thing. Practice, practice makes perfect and all that blah. Nor do I think that it is the sworn duty of every Guild to educate every Pug that comes along. But there is nothing wrong with creating an environment where people don’t feel uncomfortable and unwanted on the map just because a bunch of morons who feel they own the borderlands due to having the largest guild comes along and wants to hog all the fights for themselves. And when people feel comfortable, chances are they pick up how to play the game on their own much like I did.

Let me put it another way. ANET clearly wants each player on every Server to be able to participate fully in just about everything WvW has to offer. So a guild gets together and are doing their raiding thing ?

No problem, have fun. But as long as your Raiding group decides to tag up and run around on the same Borderland that WE ALL PAID for, I personally feel that every casual, pug and “rally bot” out there has every right to follow you. Full stop. Chances are, we are all heading in the same direction anyway, which is to siege a keep or take part in an open world fight against another Zerg. And as stated by the Devs, “their policy” is for everyone to enjoy everything that WvW has to offer, and that apparently also includes following a Com, so to speak. You guys survived 3 years using “control T”. You won’t die if you have to continue for another three.

Yeah….and I guess everyone who is at your job makes the same amount is you because you all are equally skilled…..

The reality is, people in guilds tend to be like-minded individuals and want to play in their like minded way. Whether that is roaming, scouting, defending, zerg busting or pugmanding.

What you are saying…is basically screw all that….you HAVE to tag up if you want to play a certain way and anyone should play the way you want. That is the EXACT thinking that Anet has and is driving the game into the dirt.

People join guilds and/or groups because they are playing with people who think the same way and want to play a certain way. Everyone should be allowed to play the want without forcing someone to not play the way they want. I.E. a guild raid shouldn’t be REQUIRED to tag up…and you should be FORCED to play a certain build and join a guild….or to roam…or whatever…. the problem is anet keeps trying to force things instead of supporting what already exists…

Gamadorn the epitome of a hotjoin hero

Requesting Feature: Private Commander Tag

in WvW

Posted by: MasterD.4790

MasterD.4790

We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow. We try and avoid adding features that can be used to intentionally exclude other players.

This is sort of a silly statement. Guild groups and closed raids already happening. By not implementing this feature you’re not actually protecting anything….it’s already happening. I understand that you guys want to try and promote as much coordination as you can, but this is the opposite.

Forcing diametrically opposed playing personalities to play together (I.E. People who tend to be more casual and will enjoy following a pug tag and playing with friends vs a more hardcore super cereal players) will cause more frustration then it will any help.

These groups of players are not telling the others they can’t WvW….what we are asking for is to let these two groups of players play their own way, side by side on a map. You can have your cake and eat it too in this case. This is the part that makes WvW great…both groups can run with their friends or their commander and play on the same map without stepping on each other. If you force them to play together you are in essence actually going to end up hurting more then you are helping.

Gamadorn the epitome of a hotjoin hero

Why aren't we recruiting New Players?

in WvW

Posted by: MasterD.4790

MasterD.4790

The real problem is WvW can’t keep the players it has….

Normally you have a swath of people who are experienced WvW’ers pugmanding etc. Going around the map, and even if they aren’t explaining every detail…are showing new people how WvW works and how things are done on a basic level. PvE’ers come in…see a tag….follow the tag…and start learning.

When you no longer keep your core WvW’ers interested in the game….you lose this.

There is no group…there is no tag…and if you happen to find a tag…it is probably some other pve’er trying it out.

Does that mean eventually new people won’t become experienced commanders? No…they will…but that process takes quite a bit of time.

In the meantime….you are losing people who might normal have been interested in playing WvW who originally were pve’ers.

In order to have a healthy game…you need a game mode that interests and KEEPS existing players….which inherently will help promote others to get into the game mode….with out the former…your game mode is eventually doomed…IMO

Gamadorn the epitome of a hotjoin hero

A good example for ArenaNet

in WvW

Posted by: MasterD.4790

MasterD.4790

This x10000000

Not incorporating enough feedback.

Trying to do too much at once.

Not enough communication.

Gamadorn the epitome of a hotjoin hero

Utilizing Feedback Effectively

in WvW

Posted by: MasterD.4790

MasterD.4790

This is not meant to be disrespectful to the hardwork Anet has done to WvW/PvP/PvE as I think it does put a tremendous amount of effort and time behind trying to enhance their game in a meaningful way.

However, with that being said, it appears they always seem to fall short of the goals they want to hit and it seems to be a problem that doesn’t just affect one aspect of the game but all of them.

The driver behind this constant missing of the mark I believe is in the timing and way they incorporate feedback into their development cycle. They appear to adhere to a waterfall methodology. Example: They take in a bunch of feedback when they are planning a 3-6 month release….they setup a development plan and path…and then they precede to code for next 3-6 months or longer, with no input or feedback in the interim (in fact they tend to stay radio silent up until almost release time) then they go ahead and deploy and get feedback and fix everything that appears to be wrong.

In development land this is a very good way to go way off course unintentionally and deliver a product that doesn’t at all deliver what the customer wants and sometimes not what you even meant it to do. One of the easiest changes I believe they should make, is coordinating feedback DURING their development as you would in an agile scrum environment. Having developers or delegated staff handle putting an idea out there getting feedback and adjusting in the middle of the process instead of after it. I feel this would help address and find big issues earlier in the process and avoid the large amount of rework after to bring it inline with what was expected.

tl;dr; Anet should use feedback and communication during the development process to avoid going way off course of the planned features. For the same reason you wouldn’t plan a trip across an ocean in the beginning and then just hope you magically arrive at your destination, you make periodic course corrections along the way. If Anet could just open up that process more and incorporate feedback into their development cycle more I think it would end being a better product for everyone.

Gamadorn the epitome of a hotjoin hero

Save wvw from yourselves Anet

in WvW

Posted by: MasterD.4790

MasterD.4790

I think what you’re asking for is large-scale, team-based PvP. It’d be great if that need was met, but that is not what they are trying to accomplish with WvW. Perhaps that’s why you’ve been perennially dissatisfied?

There in lies the problem. What most people ACTUALLY play for…and what ANET…. THINKS they play for….are very different. Because of this….they royally screw everything up.

Gamadorn the epitome of a hotjoin hero

Feedback: Scribing and Guild Hall Decorations

in Guild Wars 2: Heart of Thorns

Posted by: MasterD.4790

MasterD.4790

Well at least you can advance the scribing profession now at great personal cost lol. Got to 350 tonight and will probably finish heading to 400 later today. You definitely will need a buttload of slivers/fragments/core’s….

Gamadorn the epitome of a hotjoin hero

[Guild Hall] Shovel Problem for Small Guilds

in Guild Wars 2: Heart of Thorns

Posted by: MasterD.4790

MasterD.4790

I’m the leader of a small mostly WvW/sPvP guild on AR….yes the shovels are a minor annoyance, but if you grab a party of 5 or so and just go run the events in circles for a bit you can easily farm enough shovels to get the first capacity upgrade and rate upgrades. At that point, you just farm and/or purchase (If your rich) other upgrades. Aetherium is the biggest time gate for us. It did require a good bit of grinding in the beginning, but once you get the main things for the guild hall you can slow down and slowly focus on the things you want and casually grind out the things you want.

Personally, I went on farming and buying bonanza and our small guild is level 20 and pretty much on pace with much larger guilds gated by the aetherium rates.

Gamadorn the epitome of a hotjoin hero

New Game Mode

in WvW

Posted by: MasterD.4790

MasterD.4790

Edited the opening post to include more info. Would love to hear suggestions or arguments as to why this wouldn’t work.

I’ll throw one out there…..how do you handle people leaving? The idea works well on capping people going in, but what happens when 20 people log out of the red team? Does it boot 15 people from the blue team? If so what criteria do you use to choose who gets booted or who doesn’t? If you don’t boot people then you still have an overstacking situation that will happen…

Gamadorn the epitome of a hotjoin hero

Builds for fastest camp flips - Post em' !

in WvW

Posted by: MasterD.4790

MasterD.4790

I group all the guards onto the supervisor….drop all traps…..gs spin to win and cleave’em down…..camp flipped in under a min lol……much DARGONHUNTER!

Gamadorn the epitome of a hotjoin hero

WvW has been my life for 3 Years. HoT Review

in WvW

Posted by: MasterD.4790

MasterD.4790

I don’t mind the new maps persay. I don’t think the maps are technically “too big” its just too vertical. Getting anywhere without a glider is extremely tedious and not intuitive. Even with knowing some of the shortcuts getting people to places to defend is horrible. Also the verticality doesn’t lead to exciting fights and makes it harder to find places to engage in large pug v pug or guild v guild fights, so no one goes there to fight. On top of that because it takes so long to get to places as a commander, things are almost always upgraded and it actually takes a decent amount of time to ktrain a BL vs Ktrain ebg. So even pug commanders and blobs prefer EBG over the BL’s because you can cap things faster and find fights….defending home bl means nothing anymore, since waypoints are always there and things auto upgrade….so if someone slams your bl you can just have a few people take it back later. So everyone floods EBG and then just backcaps the BL’s when necessary. It’s pretty horrific.

Gamadorn the epitome of a hotjoin hero

WvW SBI score Not matching with BG score?

in WvW

Posted by: MasterD.4790

MasterD.4790

This is just a post I am trying to get moderators to see. Me and my guild are wondering why SBI currently has more Points then BlackGate, and more PPT then them. However they are gaining double the score we are, and to top it off they are gaining more score than should even be possible from 1 server even with minimal to no effort from other servers in their tier. PLease correct me if I am wrong. We are just wondering if this is a direct attempt by Anet to keep SBI out of T2. Please Bump, or correct me if I missed something. My info is based off here. http://mos.millenium.org/na/matchups/

This is pretty simply explained….you are winning in a matchup with two server’s that are below you in rating….simply put…..you are expected to win by a certain amount to maintain or improve your rating.

BG is ranked lower than JQ, but is beating JQ. So they are gaining rating because they are beating a server that the rating system thinks they should not have beaten.

Gamadorn the epitome of a hotjoin hero

Feedback - 400 Hero Points per Elite spec

in WvW

Posted by: MasterD.4790

MasterD.4790

It seems pretty foolish to put a time gate on the “mechanic” of a game at max level. Time gating “content” I can understand, but game mechanics? Seems quite a bit foolish….

Gamadorn the epitome of a hotjoin hero

WvW objective attackers are left out in HoT

in WvW

Posted by: MasterD.4790

MasterD.4790

As an offensive commander whose getting in touch what will HoT bring, ive noticed the massive disadvantage status the attackers who will go for towers/keep will be at:

The upgrades you can put on objectives are welcomed in my eyes but they tend to give a tremendous advantages to defenders if you combine what WvW has right now and what HoT will add.

Let me start off with the upgrade of choosing to make “gates will only take siege damage” or “cannons and mortars will only take siege damage” option- Both are considered strong choices but we all know that the best choice would be to choose “mortars and cannons will take siege damage only” instead of gates taking siege damage.
Why? Because you can spam siege disablers on the rams at gate and all you need is 1-2 players who can make up to 5 cannon shots on the rams and youre attacking attempt has been allready foiled.

Now you may arque that you can build a ballista very fast to take down those cannons before building rams but i will say that if there is 1 or even 2 defenders present, they can kill your ballista with ACs very fast and nothing will work out. They can even throw a disabler on that ballista before going on ACs and will have a guaranteed kill on that ballista of yours.

Also its not the cannons that are gona be the issue, the mortars can also kill everything you drop nearby the gate.

In fact, the mortars can even kill your catapults way too easily if you decide to attack walls instead. The only solution you have is to AC down the mortars with the risk of enemy defenders throwing disablers, ACing back, going suicide mode on your AC.

Now ofcourse at the moment im talking in a prospective where there are up to 5 defenders being present. Can you imageon how more impossible things will be if a 45+ man blob will appear?

Im not gona lie but there are many players in WvW who play it mostly for fights and they realy arent that much interested in flipping objectives. But in the current WvW you are often faced to downgrade towers/keeps if you want to pull out more fights where enemies dont hide behind walls. That being said and what i also said earlier, it will be a big discomfort for a large amount of players.

Also take into account the factors that not many WvW servers have their population and coverage balanced. This means that servers that dont have players playing late night or early morning up to afternoon, they will be forced to deal with more upgraded objectives once they come back to home from work.

As far as i see then once HoT hits, there will be a massive lack of balance between objective attackers and objective defenders. As in while the defenders have massive amount of possibilities to defend their objectives which come with huge advantages, the attackers will be left with close to nothing.

I see this as an massive issue that needs to be resolved as soon as possible. For now the only balance i can think of anet doing something with those siege disablers. Id be happy even if they would completely remove it but nobody cares about what a random joe like me thinks about it.

I see your making an assumption that mortars are present and in that case it is an upgraded structure. It should NOT be EASY to take an upgraded structure and 5 people defending SHOULD be able to make it difficult to take an upgraded structure.

In fact you used to actually have to treb upgraded structures down and use tactics to take upgraded things.

So in short….yes…. you will not be able to easily k-train, and you won’t be able to sit on a door with your 65 man map queue blob and pvdoor it down. You also won’t be able to bomb the top of the walls as much on the new map and take down all the friggin siege on it just by aoe’ing it anymore.

The defenders are supposed to have the advantage and the game is supposed to be tactical in nature….not get as many people as we can together and press 1 on the door….

Gamadorn the epitome of a hotjoin hero

Kills / Deaths Ratio - Server ladder (NA)

in WvW

Posted by: MasterD.4790

MasterD.4790

If only there was source for this data, lol

But there is…..http://wvwintel.com/…..

Gamadorn the epitome of a hotjoin hero

Cheating

in WvW

Posted by: MasterD.4790

MasterD.4790

#lowqualitybait

LoL all those perma stealthing hacking pistol thieves!!!

Gamadorn the epitome of a hotjoin hero

Anvil Rock LF WvW guild/pug commanders

in Looking for...

Posted by: MasterD.4790

MasterD.4790

Bel is that you behind that Foster Grant forum tag? If so this is Zoe suga <3.

And yez LXG is a kick to run with! In fact I usually run with them in the wee hours of the morning NA time.

That’s what I love about AR. If my guild isn’t around another guild always adopts me to go create havoc and mayhem with LOL.

From day one I was made to feel welcome by any and all on AR, but it was Julie <LGN> and the bratpack (and you guys know who you are :P) that got me rolling, Then Cheek,Grimm, and Lookitup <Mine>, Vee from <Bat> also worked alot with me when he was tagging up in the early AM.

On more than one occasion when I was defending in the early AM and most of those that I actually knew were not online (because I was pretty new to game) the gang from <METL>,<NERD>,<TM>,<TEO>,<LXG> came to my rescue and helped me save the Bay, Garri, or Hills. I didn’t know a single one of them at the time. I just crashed into their TS chat begging for help…and they came.

I could go to a bigger server, perhaps one with better 24/7 coverage, but I can’t tear myself away from this incredible, epic family that plays with “such heart” and pulls of “amazing saves” even when the odds are often stacked against them.

Nerd guild too stronk…join AR…so gudz

Gamadorn the epitome of a hotjoin hero

So we are really okay with confusion?

in WvW

Posted by: MasterD.4790

MasterD.4790

sat there with 6 stacks of confusion

That’s all you got on him, 6??? Mesmer’s are capable of opening from stealth with 18 stacks of confusion and 12ish stacks of Torment. On top of that add in the extreme DPS burst rotation, plus stealth, and that’s why Mesmer’s are OP atm. The Dev’s need to play World vs World a lot more to see how broken some builds are. Balancing around sPvP, then PvE, and not include WvW is silliness.

You went a little bit extreme there. Those 18 stacks of confusion and 12 of torment need a long build up, 2 full illusion shatters and land all confusing images, which mean the enemy is bad as hell.

I regularly stack over 20 on people with the 12ish torment. It’s pretty easy to open with scepter 3 and dodge, decoy shatter real quick on people.. some of the better people who are quicker at dodging can avoid some of the shatters, but most people eat a good amount of them lol. It’s def broken AF

Gamadorn the epitome of a hotjoin hero

Can you not spot the hacking??

in WvW

Posted by: MasterD.4790

MasterD.4790

You’d think that Anet could auto-detect character movement across a map that is beyond the distance of all skills and flag it for investigation.

This is the root of the problem….because they cannot do this. All of your movement settings and other character properties are stored on the client side. Nothing is sent back to the server. So when someone writes a hack to modify the client settings character speed nothing is ever transmitted back to the server, and even if they put something on the client to try to send something back to the server, the client side hacker could intercept it etc. So the root problem is in the architecture…which is why they cannot fix the hacking issue without a serious overhaul in design…..

Gamadorn the epitome of a hotjoin hero

WvW Medium Population bronze - silver ?

in WvW

Posted by: MasterD.4790

MasterD.4790

My guess, would be that they changed the population to reflect people that have entered WvW within “X” amount of time. The problem with that still, is that people come in….do dailies….or something else. Then leave. It does not give you an accurate view of people actively participating in WvW. It should be something like people who have spent “X” amount of time in WvW should be counted. Yes this might include SOME people that are not truly participating but I would venture to guess it would be a much smaller pool than currently. That being said at least they addressed it somewhat!

Gamadorn the epitome of a hotjoin hero

ETA on this grenade barrage fix?

in WvW

Posted by: MasterD.4790

MasterD.4790

LoL…I love going around spamming it…it’s even worse if you use kinetic battery…then dodge then you get to use it twice lmao

For some reason, with grenadier it’s supposed to throw 7 nades, but it actually throws and lands 14 if you look at the damage log and most of them crit, plus with the radius and damage increase you can get all of them to land at once…. so broken lmao

Gamadorn the epitome of a hotjoin hero

Hall of Monuments Update?

in Guild Wars 2 Discussion

Posted by: MasterD.4790

MasterD.4790

if its going to take this long (we are already months in), why not just reenable the HoM rewards, fix the bug at your leisure and when implemented take away all HoM titles/rewards from everyone and force everyone to revisit the HoM to get them back.

That way, folks that didnt do the work in GW1 wouldnt be able to get these rewards back, and in the meantime folks who did earn the rewards can use the items now and when fixed with the minor inconvience of revisitng EotN.

I’ve seen this argument elsewhere and i agree with it. If they are already designing a tool to mass remove things from accounts, just also make it able to remove pets, mini’s, and skins from the wardrobe and turn HOM back on now for the people that need it. (I’m not one of those people btw)

I can only imagine all the scenario’s that already have to be accounted for. The longer they wait the worse it gets too.

Example….not only do you just take the titles away, but you have to take the achievement points away too….what happens if the person has already gained achievement chests during that period? Do you try to take all those away as well and everyone will be at different points in AP’s so the amount of code to properly remove the items that were obtained and the titles and recalculating it would be a nightmare for a coder. Then the longer it takes to implement and the more AP people get the harder it gets to properly roll back. I’m sure they don’t want to make mistakes so they are taking their time, but at least they are trying

Gamadorn the epitome of a hotjoin hero

Seeking WvW Forum Specialists

in WvW

Posted by: MasterD.4790

MasterD.4790

I will definitely say congratz….anet finally made some good choices. Good Luck guys! Good to see active WvW’ers being able to help provide solid feedback!

Gamadorn the epitome of a hotjoin hero

Auto Upgrades are awesome!

in WvW

Posted by: MasterD.4790

MasterD.4790

i get that in t6 things are different but i think u overlook the issue that all playerbased control is slowly taken away from us. wvw is gonna be eotm permanently so maybe as u havent really experienced the higher tiers u might like eotm, but many of us have a ton of alarm bells going up right now…wvw as we know it is gonna be 100% changed and wont be a pvp map anymore its more of an eb jumpingpuzzle type of game play from now on where upgrades dont matter or siege or anything but jumping and capping pve shrines

LoL, I have been in tiers 1-6 and on EU as well. Is this Dekar’s account? I understand the alarm bells about the WP’s but I think the upgrades thing is nice, but I understand the concern of things being taken away.

Gamadorn the epitome of a hotjoin hero

Auto Upgrades are awesome!

in WvW

Posted by: MasterD.4790

MasterD.4790

Before with few people you can defend hills and bay at the same time… You use WP to join one of the keep when the scout call for help.
Now there will be only 1 WP (without citadel) in garri…. If there is some ennemy on the south west camp no one will be able to WP at hills to defend the camp…
And the scout will not go to defend, because if he dies he will need to walk from garri to hills again…. And then he will not be able to use siege to defend….
Actually the scout can go to the camp, if he should die he can respawn immediatly at the keep…

I agree the WP thing sucks for defending…I was merely referring to the auto upgrades.

Gamadorn the epitome of a hotjoin hero

Auto Upgrades are awesome!

in WvW

Posted by: MasterD.4790

MasterD.4790

I lead a havoc guild down in T6…..I don’t understand what everyone is worried about with these? Will it encourage people to blob….I dunno…maybe I guess…but…

From my perspective I like these changes and here is why…. we usually will start off protecting our home bl…flipping camps…fighting other havoks/roamers on the map and defending structures…..then we usually we go havoc ebg or another bl. As a roamer when defending/upgrading….your usually running around like a mad man protecting upgraded camps, starting upgrades on structures, defending towers/keeps and a lot of times just trying to upgrade stuff puts you way out of position to defend things…like running all the way to SW camp to upgrade it then a hills is getting attacked with no WP so now you gotta haul kitten all the way over there hoping to make it in time. With this all we have to do now is focus on defending which IMO is much much better. If it encourages more zerging so be it so long as I can focus more on defense instead of upgrading, that allows me more time to prep defenses and build siege….it also lets me use the supply in the structure much more effectively and efficiently… so I guess i’m saying, I don’t care if it encourages blobbing since I can spend more of time defending and preparing against it.

Gamadorn the epitome of a hotjoin hero

I've never been so toxic in any game

in PvP

Posted by: MasterD.4790

MasterD.4790

The real question is, what friggin genius at anet thought putting different styles of pvp in the SAME QUEUE was a good idea?? I mean I wouldn’t run the same build playing conquest, that I would run for stronghold, nor would I run the same build for deathmatch on courtyard… if your going to do this, at least give people the ability to change their build after they know what kind of pvp style they will be playing….

Gamadorn the epitome of a hotjoin hero

Replace WvW with AB

in WvW

Posted by: MasterD.4790

MasterD.4790

Even if they did….the way WvW is setup, either everyone would have perma queue’s or they would have to up the map limit per side, and their server’s can currently barely handle the current number….

Gamadorn the epitome of a hotjoin hero

Food for thought for ArenaNet

in PvP

Posted by: MasterD.4790

MasterD.4790

TDM would be great. Conquest is fun and all, but gets boring. Nice variety of play modes with epic scale competitive battles would be pretty fun.

Gamadorn the epitome of a hotjoin hero

Food for thought for ArenaNet

in PvP

Posted by: MasterD.4790

MasterD.4790

Are we on to Cincinnati?

Best part about this thread is showing people that there are passionate helpful players that GvG as well and they are the majority, not just the super salty elitest ragers

Gamadorn the epitome of a hotjoin hero

Food for thought for ArenaNet

in PvP

Posted by: MasterD.4790

MasterD.4790

+999999

Good productive post and hopefully we can show that GvG is much more then a bunch of salty elitest players, there are a lot of people who GvG that are not like that.

Gamadorn the epitome of a hotjoin hero

How GvG Will Work.

in WvW

Posted by: MasterD.4790

MasterD.4790

Well for me the way of playing wvw is to stop enemy from moving and that is what gvg guilds do, they stop enemy guilds from capping For example by fighting at scrims place 1 guilds is able to hold up another form enemy server so they wouldn’t cap I think it is proper way of playing WvW.

Yes and some people think the “Proper way” to play conquest is to sit on a point all game defending it while your team fights 4v5. This would be an easy way to distinguish the really bad people on your team.

Whilst you do take that guild out of the matchup, you ALSO take your guild out of the matchup. So unless they’re beating you everytime, it’s a bad thing.

Ur example of conquest is a bit strange since conquest mean capture while World vs Worlds means basically players from 1 server vs players form other server

WvW is capturing, I’m sorry that nobody bothered to tell you that. I’m sure your guild was aware. The aim of world v world is to capture camps, towers and keeps. That’s how you win. I don’t even do it myself because i prefer to roam but to not acknowledge it’s the main objective is ignorant.

Your point about it being different is a little odd because whilst sPvP isn’t server v server it’s still team v team…

This is true, but capturing points is the game is easy and boring, and playing it to the max to gain the most PPT you can means hitting where the enemy isn’t, so it’s a lot of battling doors, which is like watching grass grow. Sure that’s cool for the people who bought this game for jumping puzzles and rolling in the grass with faeries, but some of us play this game for competitive pvp and fights and unfortunately the powers that be in this game, created a stupid 5v5 conquest mode which is one for the lamest forms of pvp and then wondered why it didn’t go all esports on them, so guess what people started using the open pvp world of WvW as their outlet to play competitive deathmatch style pvp whether it be small scale, dueling or gvg’s. But heaven forbid competitive people ruin the casuals game mode and their gem buying.

Gamadorn the epitome of a hotjoin hero

(edited by MasterD.4790)

GvG scene needs a place to do fights

in WvW

Posted by: MasterD.4790

MasterD.4790

Other then the same 100 posters cross posting complaints on this topic, do any of you have any actual facts to support the idea that there are a few thousand players interested in GvG?

By all means, I am not against the idea at all, but I have seen little, to no evidence that there is a large enough player base interested, to justify devoting the manpower to it.

nah GvG is really small now since its been completely ignored for 3 years. When GvG was in its prime i could say it was 3x-4x more popular then spvp for example (on wvw scale)

So I guess my question then, is do you have any evidence of that? Personally, my experience suggest it never even remotely came close to that of sPvP. I also feel comments made in various dev post support that.

Tens and tens of guilds? everyone with 15-40 active roster sizes. What spvp has? 2-3 teams per region and few pugs that keep rotating the same players over and over.

All I know is that you can look through the PvP matches and see hundreds and hundreds of players occupying maps in off peak hours at times.

I have never seen more then 100 players in any area trying to GvG, even in peak hours. As to your statement about 2-3 teams in PvP per region, are you referring to so called pro teams? There are plenty of none advertised tournaments that occur all the time. My guild has 10 teams alone, that practice together, and some times we do intra-guild tournaments. So I am curious how you can stand by a claim that only 2-3 premade teams exist in a region.

This is a terrible analogy. The casual play for GvG is WvW groups… and Anet has already stated in numerous past posts, that WvW was far more populated then spvp across the servers. Also when you go into the heart of the mists it’s not just your server there. As he said there are guilds with roster sizes varying from 30-500 across every tier that GvG. Just including the top 10 gvg guilds that average 20 people that’s 200 people and that’s being generous. Including all the guilds that do gvg across all the tiers is definitely 1000’s of people and that’s not including EU (which might have even more).

Honestly I wouldn’t mind 10v10 deathmatch style supported in spvp on a deathmatch map. I would prefer 15 to 20, but honestly… at this point… 10v10 on a good deathmatch map with a supported game mode would at least help.

A big problem is that people seem to think that 15v15 or 20v20 is not skilled play. This is just wrong. You don’t stroll into a tournament with 5 random players in 5 random comps right? Neither do GvG guilds, all the players in those teams are there based on skill, class comp and teamwork. It’s not as simple as rolling your face across the keyboard. I definitely can understand the argument that 5v5 vs 15v15 is far more mechanical as each person has a greater affect on the outcome then a 15v15, but the latter is not just “Zerg v zerg”

Gamadorn the epitome of a hotjoin hero

Happy Thanksgiving can we fix EBG in Tier 2?

in WvW

Posted by: MasterD.4790

MasterD.4790

Hi guys, EBG in this tier is borderland is practically unplayable with lag spikes…can we get his addressed like we did with the .161 server……server ip is : 64.25.38.162

It is constantly lagging and disconnecting. Please fix!

Gamadorn the epitome of a hotjoin hero

Who's going to T2 out of T3?

in WvW

Posted by: MasterD.4790

MasterD.4790

The RNG is not rolled the week of the tournament. You can look back at the MOS for each week before the tournament the last 2 seasons….there is no RNG at the end of the week. Whatever the ratings are….that is what they will be for setting the tournament.

Maguuma will be in Gold.

Good Luck in the tourny next week!

Gamadorn the epitome of a hotjoin hero

When is the new PvP map coming out?

in PvP

Posted by: MasterD.4790

MasterD.4790

Courtyard is a 2v2 map, its has been released for a long time now. Not very popular map so most servers dont run it.

WoW ok, my bad. It’s just so badly implemented that I never noticed it was there.

Anet should do 2 vs 2 team queues for it.

Because courtyard becomes a clusterkitten when it goes above 5v5….

Can’t we just get a nice NORMAL map for deathmatch style fights? Maybe something a little more open with a little bit of terrain?!

Gamadorn the epitome of a hotjoin hero

EotM maps instead of BL's for one season

in WvW

Posted by: MasterD.4790

MasterD.4790

People on this thread are misunderstanding me. And remember: Please keep it less personal.

If added verticality is a great thing, then Skyhammer must be the best pvp map ever. Just check the pvp subforums and you can enormous amount of players complaining about that map. E.g.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Should-Skyhammer-Be-A-Tourny-Map
Quote from that thread by sirnibb.4709:
“This is the biggest troll map, and it’s going to encourage troll builds, and pigeonhole people into run mass fears and kds, pulls. If you think necros are bad now wait till you have three or four of them fear locking you off a cliff.”

EotM added verticality has exactly these same problems: encouraging the troll builds and pigeonholing players.

Choke points are not an effective counter against zerging without massive sieging. Most AoE skills in this game have a 5 player limit and those which don’t are usually countered by retaliation. Thus this game is encouraging a huge zerg players to stack into a small pile, even when there are no choke points. I definitely would not want to turn this game into Siege Wars 2. Certain siege related traits are already overpowered e.g. the cow ammo which drains supplies and poisons with treb has way too good effectiveness and radius.

A good WvWvW map should be balanced. Adding more imbalance to an already imbalanced game mode can easily skew it even further. In worst case we are talking about 99%-1% blown outs.

More versatility is better than forcing just one play style. A good map should have fair share of choke points, upper and lower positions, walls, cliffs where you can fall to your death, but also open areas and everything in between. There should be balance of things. EotM pushed things too much into one direction. In other words: am NOT against a map to have cliffs or choke points, but there should not be too much of them.

Just a side note: Nobody was forcing to enter the lake in the original borderlands. Now the borderland middle part ruins area is empty outside the tournament. Players are not even using for duels, but choose to duel in other areas of the map.

I agree with this 110%!!!

As always anet took the suggestions made and went too far yet again….

If they just added the actual skyhammer to the map from way up top…you would have skyhammer in WvW lol.

Such a terrible spvp map…

Gamadorn the epitome of a hotjoin hero

Is Guild Wars 2 dying?

in WvW

Posted by: MasterD.4790

MasterD.4790

It was fun while it lasted. Developers have made it abundantly clear it’s a casual game for casual people… not interested in hardcore srs competition for things like GvG etc.

People tried to do it on their own outside of developer support….eventually got tired…

and now we have ded gaem……gg

Gamadorn the epitome of a hotjoin hero

Who's going to T2 out of T3?

in WvW

Posted by: MasterD.4790

MasterD.4790

Well, it doesn’t matter how far BG and Mag are away from each other. Mag will still have the 6th highest rating by the end of the week which means they are expected to stay in T2. SoS is close enough to the T1 servers allowing it to roll up while one of the T1 servers rolls down (most likely BG since they have the lowest rating of the T1 servers). Mag facing BG is possible, just not probable.

I see what you are saying now. Because SoS has a chance to switch with BG.

Gamadorn the epitome of a hotjoin hero

Who's going to T2 out of T3?

in WvW

Posted by: MasterD.4790

MasterD.4790

Snowreap just posted the matchup probabilities in the wishlist topic.

59.55% chance Mag stays in T2 next week. So 40.45% chance it gets dropped to T3 or T4.

Mag also has 6% chance of facing BG lol !

No…..they do not….

The calculation is: (devation * 0.45 + 10), capped at 100

That means in order to have ANY chance of rolling a server they MUST be within 200 elo points of each other (Assuming the max cap of 100 and one server rolls up and the other servers rolls down at the exact same time). So no…mag cannot face BG as the gap in elo is too large…

Gamadorn the epitome of a hotjoin hero

Simple Commander-GUI overhaul

in WvW

Posted by: MasterD.4790

MasterD.4790

Thanks…

Honestly… i haven’t read the CDI-thread as i’m not very active on the english forum… I mostly posted it here so there is at least a small chance that an ANet-Dev will see it as posting on the german forum always feels like a waste of time as we pretty much never get any kind of “official” feedback.

Don’t worry….we don’t really get much “official” feedback here either….nice to see Anet is at least consistent in that department..

Gamadorn the epitome of a hotjoin hero

WvW can be so exciting

in WvW

Posted by: MasterD.4790

MasterD.4790

It’s ok…… lots of people still play…..Anet says so…..

lmao…. new meta……siege cap map so no one can actually build rams!!

Gamadorn the epitome of a hotjoin hero

Why do I suck?

in WvW

Posted by: MasterD.4790

MasterD.4790

Meditation based mesmer?

Mantritations!

ahhh I see…..Mantratic Understandings…..

Gamadorn the epitome of a hotjoin hero

How can you even call that big changes ?

in WvW

Posted by: MasterD.4790

MasterD.4790

For people that actually do play hardcore WvW these changes ARE big. It will increase the ability to coordinate massively and might very well change the dynamics of the game quite a bit.

For pugs or people that mainly do casual WvW however, I can understand why it would look like a small insignificant change.

All I do is WvW…and while I DO appreciate these changes. I also think they will definitely make things better….I wouldn’t say they are game breaking. Also…the reference was to development time….it’s not like they were building or re-designing a map or allowing larger parties in the party system….in the grand scheme of things….it’s a small change.

Gamadorn the epitome of a hotjoin hero

Commander Tag Changes Feedback [merged]

in WvW

Posted by: MasterD.4790

MasterD.4790

Well…..even I will have to say……good job Anet….. although I think my mind is melting….lol

Thank You!! Please continue to take the feedback like this seriously in the future as well!!

Gamadorn the epitome of a hotjoin hero

How can you even call that big changes ?

in WvW

Posted by: MasterD.4790

MasterD.4790

Different colors are a decently large change. It allows color coding as to what commander will fulfill what role. What would you have them do?

That’s a joke right? I’m developer… I know how long those changes probably really took….in my estimate….unless the coder is a complete mental midget….that change took less than a few hours of development time…. it is possible…. that the code is THAT bad….that it is no modular or inheritable and crap is hardcoded all over the place….that it might have taken a few days… but I doubt it. Realistically all their developers are working on other things…..the WvW changes like this take them a few days to bang out and they move on to other priorities.

What “I” would have done….is added a guild upgrade that lets you pop a buff that can be activated for a commander tag only see by those in your guild. As well as keep these color changes in, kept the 100g commander tag but made it account bound and let people pick whatever color they wanted.

Gamadorn the epitome of a hotjoin hero

How can you even call that big changes ?

in WvW

Posted by: MasterD.4790

MasterD.4790

These changes are HUGE for WvW!!!! It took a TON of HARDWORK and DEDICATION to evaluate and plan for different color commander tags!! A stunning amount of research went into the process for deciding on the colors and then once that was done…research needed to be done to figure out how we could make it even MORE of a challenge to obtain!!

Did you even see the amazing trick’s that have been added?? Something the community has CLEARLY been asking for….. heck they wanted to get it to the community SO FAST…..that they didn’t even TEST any of the new stuff in EOTM to make sure it wouldn’t actually break anything….. they figured they would push right out into the production world and “See what happens” and get the ever so popular feedback from the community they listen to so well (See colored commander tags for examples).

Also GOLEM MASTERY?!?! Are you CRAZY?!! Spent WEEKS on developing this gem of code…..truly a game changer…. people will FLOCK back to join WvW when golem mastery comes into town….

These are all truly difficult tasks that took many teams to develop since the lats CDI 6 months or so ago…..you should be eternally grateful for these updates…..development teams have spent months perfecting these changes to re-invigorate world vs world and make it the truly fun competitive environment we have all known it was capable of being….

Gamadorn the epitome of a hotjoin hero

Uneven groups, any plan to fix?

in PvP

Posted by: MasterD.4790

MasterD.4790

So, been running Solo Queue pvp for a while, never had much problem but recently the matches where I find myself outnumbered 3v5 and 4v5 is getting out of hand. At least 9 matches in the past day have been like that

Is there any plan to fix this or is someone at least looking into it so that if someone leaves a match or logs out during initial start the team thats less in numbers can get a new person in or something. Just did a Skyhammer match and we were outnumbered 4v5 right from the start. Yesterday did LoF and we were outnumbered 3v5 right at the start.

This ruins it for the people in the match as its basically a guaranteed loss for the outnumbered team. Just curious is theres any form of fix on its way or in the works for this problem.

I agree with both posters, this has happened to me in both solo q and team q’s (When I don’t have a full 5 man premade). IMO The match should be at the very least cancelled if at the start it is not 5v5….

As for the uneven hotjoin issues….I 100% agree…. all the time when a team starts losing…someone leaves….so its not 5v4…..some jerk on the losing team says “F THIS” hit’s spectate autobalance moves someone and the kitten joins the winning team making it 5v4 again….sometimes even the person that got moved is frustrated so he hits spectate and the whole cycle starts again…granted… it’s hotjoin…so it’s not a huge deal…but it’s annoying especially when you end up getting switched a bunch of times because some jerk doesn’t want to be on the losing team…

Although I don’t mind getting the volunteer points….you should get more volunteer points if you do it multiple times!

Gamadorn the epitome of a hotjoin hero

Collaborative Development

in WvW

Posted by: MasterD.4790

MasterD.4790

The player base would LIKE clarity – this is not a sub game where you are constantly paying for the game – your attitude shows the ‘Entitled’ mentality. I, for one, would not respond to a post like yours – it would darned if you do and darned if you don’t.
——————————————————————————————————————————————————————————-
If you don’t play WvW that’s fine, but those who do are “player base” as well, and while there is no Monthly Fee there are still purcases done by those people.

All modes but WvW get proper attention, i have played GW1 and i don’t see how the lore plays a role here.

Again were talking about a Game Mode, for many the “End Game”.

And your totally right, i feel entitled cause i purcase things and this is the game mode i mostly play, i did not ask you for your oppinion, but its astonishing to me that it doesnt take even 10 mins for some White knight to come here trying to derail the treat.

My post was neither rude nor nonsical, it was aimed for A Net devs.

Keva

I do play WvW but that is not the point. The point being how can you demand anything when you don’t own it? You purchased the right to use it – that is all. You are NOT entitled to anything – read your EULA – that spells out your rights and you agreed to it.

A.Net was more talkative at the beginning but too many people got nasty with them and A.Net took this approach. I am not on either side, but just stomping your feet demanding something makes you look like a 2 yr old, having a temper tantrum.

If you word you question less condescending and negative and more cooperatively, you might get an answer. After all, one attracts more flies with honey than with vinegar.

This post is bullkitten. So next time you have bad service at a restaurant or a store…don’t complain….you don’t own the store or it’s employee’s so you have NO RIGHT to complain….

He did not word it condescendingly, although you took it that way.

You pay for the right to play the game….absolutely…. it doesn’t mean there isn’t a standard that is expected from the people you are giving money to. Just like in my restaurant scenario….it is actually well within their right to treat you like kitten at their restaurant…and it’s well within you’re right to complain…but they don’t HAVE to do a godkitten thing about it….but guess what… they understand it’s not conducive to business so they have a standard of quality they maintain….same thing here. Sure… they don’t HAVE to do anything…. BUT… it is pretty standard that when you ask for collaboration with your user base….that you at least communicate with the people you asked for collaboration with…. I mean…. seems pretty standard.

The animosity that continues to grow here is coming all from Anet’s side. All they have to do is communicate…. yes I know that there will ALWAYS be trolls….and kittens… but I would be willing to bet most of the vapid hostility would die down if they at least gave us SOME semblance of where they see WvW going instead of the mysterious….“guys I promise we’re working on something.”

Gamadorn the epitome of a hotjoin hero

GvG Ranger Viability

in WvW

Posted by: MasterD.4790

MasterD.4790

Thing is that most gvg battles are within the “max group size” in which one ranger is effective. Beyond 15-20 people, one ranger is not going to be a noticably good teamplayer at all, that is a fact.

Say’s who? I know of exactly ZERO rangers used in 15v15 GvG’s by any of the top GvG guilds either EU or NA….

Ahem, let me explain why you see zero rangers in any GvG.

KITTENKITTENKITTENKITTENKITTENKITTENKITTENPEOPLEKITTENHATE RANGERS. DEMAND WAY MORE FROM A RANGER THEN A KITTEN WARRIOR KITTEN GUARDIAN OR KITTENKITTEN ELE.

True fact.

The biggest issue to any ranger ever partaking in GvG is the “min-max” fanboys, yes, fanboys. Because most min-max elitists ive met in WvW, regardless of NA or EU. All “think” they know what a ranger can or more importantly cannot do. And in most cases it has taken me less then 20 seconds to prove them wrong. Yes ranger cannot grant AOE aegis, AOE stability or AOE stealth. No it does not have portals. NO it does not have timewarp. No it does not have loads of burst AOE heals.
The same min-max fanboys also think that by using common 80 man zerg logic applied to any pet (regardless what type it is) pet must obviously die instantly. Because it is outright not feasible to press 2 buttons and make pet move or god forbid, swap pet before it dies (like you know, using your class mechanic right).

Then there is the lesser known facts about rangers, that have repeatedly been posted on this forum, the ranger forums and in the more recently created balance forum. These are known functions, several of which far surpass anything any other class can hope to produce. However these positive qualities MUST be negative because they a qualities tied to a RANGER. Sad fact, but undeniable.
Ranger Regen, albeit almost four times that of a warrior in addition to ranger regen being AOE is inferior to warrior regen in all circumstances according to most min-max fanboys you find in WvW. What does that tell you about the attitude towards rangers in the min-max GvG scene?

Ive met guilds who demand that ranger players must be mechanically and technically better then ANY other guild player if they want to bring a ranger. What does that tell you about attitudes towards the class? If your class happens to be a ranger, you must according to popular GvG guilds either be a gaming god, or a gaming jesus. Anything short of that is not sufficient to play a class that requires average human reflexes and perhaps surprisingly enough, a brain, to play.

/endrant

How many GvGs have you fought in?

None.
Why? Because i do not like the attitudes of GvG guilds towards either classes or “players not in their guild”. Be it pugs or other guilds. GvG guilds has brought nothing but toxicity into the WvW community. I do not endorse such behavior and as thus, i do not partake in it.
Yet, for some reason, i still have access to a chatbox while in game, and apparently so does GvG guild players. Amazing, who would have thought i had the right to use a chatbox without being in a elitist guild. Oh, i also have the insane priviledge of being able to watch videos on youtube, but as a hardcore pug, i should prolly have that right rewoked so i do not realize i may be doing something better then someone else.

LoL “hardcore pug”? but not elitest? So are you more “elite” than a regular pug? Sorry… it’s fine if you don’t want to try to be the best at GvG or open field, but don’t blame these “elitest min-maxer’s” because they are trying to find the best composition and be the best they can be at the game….just because you want to live in a fantasy world where ranger’s are some elite GvG profession that nobody plays because for some reason your god’s gift to GW2 on the ranger class and clearly you have seen what other top players have so blatantly missed….

Guess what…you’re not special…and you didn’t mysteriously find something out about ranger’s in GvG’s that no one else has….even if you were 1 in a million in the world there would still be 7,000 people just like you….so no….they still suck in GvG’s….simply get over it lol.

Gamadorn the epitome of a hotjoin hero