Showing Posts For Mega Messiah.1734:

Back slot items... P2W?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

No they’re not. If this is a serious question then I’m pretty sad.

“73 + 22 = 100!” – Nexus

Invulnerable Prime Hologram

in Bugs: Game, Forum, Website

Posted by: Mega Messiah.1734

Mega Messiah.1734

The Prime Hologram is stuck in an invulnerable state at 25%, it didn’t split into the 3 colors, and is just stuck here now shooting tons and tons of light beams at us. The timer’s still ticking away but it’s not making any progress.

Attachments:

“73 + 22 = 100!” – Nexus

Armor suggestions

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I love it. A nice, long-winded post just to drive home the idea that, “Guys, I really want Human Tier 3 Light Cultural Armor on all the races again!”

Also, people have their own tastes. There’s dozens of armor sets in game, and you can mix and match, and dye them. If you STILL can’t find something to replace the, rightfully so, exclusive to humans Tier 3 Cultural Armor, then maybe you should broaden your horizons and really experiment with the mixing and matching.

“73 + 22 = 100!” – Nexus

Anyone else realize GW1 is the better series?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

GW1 sucked and I only played it for the 30 HoM points rewards.

If you want to play it, it’s still there in all it’s glory.

“73 + 22 = 100!” – Nexus

Awesome!

in Battle for Lion’s Arch - Aftermath

Posted by: Mega Messiah.1734

Mega Messiah.1734

You are playing the wrong genre if you don’t like grind. Go play an RTS or FPS…

This game wasn’t this grindy at launch. Arenanet already proved that MMO’s do not have to be grindy to be fun. It was the Living Story that changed the paradigm.

Yes, there were grindy bits in the base game (for example, collecting tokens for dungeon armor) but these elements were not time-limited and you could work at them at your own pace. In contrast, two weeks or even a month to grind 250 heirlooms is simply not sufficient.

A bit of grind is expected in MMO’s but this is just ridiculous.

Son, if this is “ridiculous” grind in an MMO then I suggest you quit the genre.

It only gets worse in other games.

“73 + 22 = 100!” – Nexus

Why doesn't the gas mask protect from miasma?

in Battle for Lion’s Arch - Aftermath

Posted by: Mega Messiah.1734

Mega Messiah.1734

Lorewise?

The miasma’s an altered version of the tower’s toxin, incapable of causing hallucinations but deadlier and harder to devise an antidote for.

Practically speaking?

They don’t want you to permanently be in Lion’s Arch.

“73 + 22 = 100!” – Nexus

Triple Trouble Meta Seemingly Bugged

in Bugs: Game, Forum, Website

Posted by: Mega Messiah.1734

Mega Messiah.1734

The Wurm Demolitionist achievement had its requirements lowered from 30 to 5 but it did not seemingly count towards the achievement.

My achievement tracker shows 7/10 towards the Triple Trouble achievement but the new achievement says it does NOT count towards the Triple Trouble meta.

Attachments:

“73 + 22 = 100!” – Nexus

Over dramatic about LA.

in Battle for Lion’s Arch - Aftermath

Posted by: Mega Messiah.1734

Mega Messiah.1734

It seems like a lot of you guys are being a little over dramatic or excited about LA being destroyed. While that is a nice sentiment, I feel like as usual, a lot of people here are setting themselves up for disappointment, just like it usually happens with the unknown. This is usually the source for player generated hype and inevitably players will instead blame the developers.

So it is great that you are excited, but also acknowledge that you it might turn out not as grand and spectacular as some of you might think it will. Don’t set expectations too high. Expect the worst and you will never be disappointed.

This post seems rather presumptuous. That may be your life’s philosophy, but there are many other schools of thoughts here. Why should you presume to tell others what their outlook should be in this specific case or life in general. I won’t bother giving my philosophy as it is irrelevant to others. Optimism, Pessimism, or neutrality, to each their own and to each their own value to people.

Him telling people not to assume wild theories after LA’s destruction is perfectly reasonable.

There are legitimately people expecting Tengu to be released after Escape From LA as they come to the city’s rescue. Other people are whimsical of the idea that we’ll go to Cantha thanks to some unrelated plot convenience!

It’s okay to be excited. It’s not okay to over analyze and include details to the story or the patch that haven’t even been referenced.

“73 + 22 = 100!” – Nexus

[TTS] Go to TTSgamers.com 4 info

in Looking for...

Posted by: Mega Messiah.1734

Mega Messiah.1734

I’m looking for an invite to TTS. Can I get one sent my way? Thanks.

“73 + 22 = 100!” – Nexus

WTS Arah Path..

in Fractals, Dungeons & Raids

Posted by: Mega Messiah.1734

Mega Messiah.1734

If you don’t want to run the dungeon, I don’t see the big deal with people selling paths.

People in GW1 used to sell mission clears with all the bonuses all the time. If someone can do something that a lot of people can’t, they’re going to sell it. That’s just the way it works.

“73 + 22 = 100!” – Nexus

CDI- Character Progression-Horizontal

in CDI

Posted by: Mega Messiah.1734

Mega Messiah.1734

1) Mounts. Earn them through multiple avenues: achievement points (20,000+), make them purchasable, have order exclusive mounts, and have them drop off of bosses.

2) A wardrobe system for all of our acquired skins. I only have 2 characters and primarily just collect half the backpack skins and weapon skins you guys come out with but for those people who support you by buying those additional character slots and and those extra skins, cut them a break and give them something nice: account-wide wardrobe.

3) Questing. More importantly, quests tied to your story. Create a system where you will be contacted in your home instance by a representative asking you to hunt down a dangerous individual for the Vigil, spy on an important person for the Order, or investigate ancient ruins for the Priory. Tie it to the character so that, once again, people can earn multiple rewards, have them payout a small amount of gold, and tie them to existing content. Namely, tie them to mini dungeons, world bosses, guild bounties, etc. Maybe throw a few achievements to that.

That to me would help players expand without necessarily having to bump the level cap. If you let people grow in their story and by giving them things like mounts and a wardrobe, people will be inclined to play more by virtue of the fact that they’ll have a reliable avenue for gold via the order quests in order to try and get more of these things. Obviously I know you guys take great strides to keep the economy in tact (and I love it – no uber inflation) but giving some people just a nice, simple, reliable way to make a small amount of gold goes a long way towards helping them reach a nice weapon skin or armor skin.

“73 + 22 = 100!” – Nexus

Why do you play the class you play.

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I play my Guardian because I like the Paladin archetype.

I plan to play a Warrior because I also love the savage, in-the-fray kind of gameplay as well.

Never been a big fan of casters.

“73 + 22 = 100!” – Nexus

WvW Season 1 chest bugged?

in WvW

Posted by: Mega Messiah.1734

Mega Messiah.1734

Have I got some bad news for you…

“73 + 22 = 100!” – Nexus

Would you complete Season 2 achievements?

in WvW

Posted by: Mega Messiah.1734

Mega Messiah.1734

Yup. WvW is fun for the WvW, and I don’t mind taking a bit of extra time to go for the oddball ones like 50 merc camps or sentries.

Chest was just a bonus anyways.

“73 + 22 = 100!” – Nexus

Season's End.

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Maybe now when Season 2 starts it wont be clogged with people setting down catapults 4 feet away from the door so they can tag gates for their achievements.

Seriously, it’s WvW. You do it for WvW. Not for the fat loot from the meta achievement at the end.

“73 + 22 = 100!” – Nexus

game vs forums

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

And this, my friends, is the reason why what is said on the forums do not reflect the general opinion in game.

Because there’s more people on the forums than in game?

Just the same dozen or so names on the forums.

Every day.

“73 + 22 = 100!” – Nexus

Has GW2 improved?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

It’s easier to make money nowadays, the new magic find is a good addition (imo – account wide beats having to lug around an entire set of armor just for farming), and they’re still working on it every 2 weeks so I’d say its better.

That said, Living Story’kitten and miss (you get the good like Zephyr Sanctum and Queen’s Gauntlet and the bad like Dragon Bash and Tower of Nightmares before it opened) and I don’t know what your stance is on Ascended gear but otherwise I’d say it’s had one hell of an improvement over the course of a year now.

“73 + 22 = 100!” – Nexus

My 1st precursor dropped today and it was...

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Funny. My friend got Venom just yesterday off Jormag’s claw.

So sad when you get a water precursor.

“73 + 22 = 100!” – Nexus

do people still play the original guild wars?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

No. It was barely alive before GW2, it’s dead now.

It had a good run but my God how things have changed for the better.

“73 + 22 = 100!” – Nexus

CDI Topic: Rewards in PvP

in CDI

Posted by: Mega Messiah.1734

Mega Messiah.1734

It’s a long term goal of theirs, not something that is happening in the next 2 weeks.

If you want the ranks and finishers start working on SPvP some more.

“73 + 22 = 100!” – Nexus

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Gonna just drop in here and leave a hearty “No.”

Attachments:

“73 + 22 = 100!” – Nexus

Your luckiest moment in GW2?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

The Lover from the November 2012 karka event and Dawn (I was going for Dusk) after only 35g in greatswords. Ended up turning them both into their respective legendaries.

“73 + 22 = 100!” – Nexus

...Hopefully not another Temporary Dungeon [merged]

in The Nightmare Within

Posted by: Mega Messiah.1734

Mega Messiah.1734

Probably not gonna be a dungeon. If it’s saying you have to go into “rooms” and fight special enemies, it sounds more to me like the Queen’s Gauntlet, only this time the bosses are randomized.

Solo 1v1 fights in those rooms, and then the main event is blowing up the giant flower.

“73 + 22 = 100!” – Nexus

Demolition Expert achievement bugged?

in WvW

Posted by: Mega Messiah.1734

Mega Messiah.1734

I find it’s pretty inconsistent. Almost done with it now and every time I’ve used a ram, it’s been at least 3+ hits and it always gives me credit.

When I PvD, it’s pretty hit or miss. Sometimes I’m there whacking away at the door the whole time and get no credit, sometimes I hit it a few times and get credit.

Who knows? My suggestion: level up Ram mastery and then ram down the doors.

“73 + 22 = 100!” – Nexus

RNG chest items are not fun

in Blood and Madness

Posted by: Mega Messiah.1734

Mega Messiah.1734

RNG chest items are not fun…

Absurdly grindy craftable items aren’t really fun either…

I mean seriously, this game is becoming a grindy, time-gated mess. These events become more and more tiresome to me. Why are you so afraid of rewarding a wide range of players? Why aren’t there more ways to get these skins? Why do you feel the need to make them super rare and exclusive?

Look, I get it, I get having some exclusive and really hard to obtain items, but there seem to be no balance for people who actually want to have fun playing this game and not spend ridiculous amounts of time to feel rewarded participating in this event.

For instance, the Clocktower, arguably one of the hardest JPs in the game, while not loved by every one, it should be a one of a few different ways of being rewarded with a Halloween weapon skin of choice (at least the first time around). Finishing the meta achievements? Skin. Finishing the storyline? Skin. Spread these rewards out and stop being so stingy with them, it’s not fun, it’s stressful.

What would be bad about making a wider array of skins that are fairly attainable? Something we can constantly be working towards during the event. Then the minis and the back piece skins can be the super rare and exclusive items. If that’s not enough, you could even make new types of subtle reward of the RNG and grindy kind.

How about a one time use Halloween weapon effect that you can apply to items? Like the weapon effect on the Chiroptophobia that you can apply to any weapon. Or some super exclusive foot drops that you can apply to any boots.

This spreads the love out a lot more, it makes desirable and fun skins more attainable, thus making the event feel unique and reward, while keeping rare and exclusive, but more subtle rewards there too.

While I think they should reward players with some form of weapon skin for completing some of the more difficult achievements, I absolutely hate the idea of the mini pets being the thing that suddenly gets shafted and becomes incredibly rare to get.

It costs ~65g to buy Chriptophobia, a greatsword that will drop in price as people spam tickets to try and get it, and end up selling the excess for bonus money. Seriously, it’ll end up at about 30-45g to buy by the end of the event, but if they suddenly make minis rarer than hell, we end up with 200g Karka pets.

If you don’t want to use the RNG Chests then just farm the money you need to buy the weapon skin. Honestly, unless it’s one of the older skins, like the Infused ones from Flame and Frost or the old Halloween and Christmas ones, before the idea of a ticket was implemented, most of these skins sell for pretty reasonable prices.

They also have to make money somehow. You don’t offer any reasonable alternative for them to monetize. I’m sorry to say but they have to pay the bills. They need to tie something to the updates to sell, that’s how they make their money; that’s what keeps the game afloat.

The idea of footfalls or a skin of one of the BL Ticket skins is fine but you have to offer the alternative, while still having the rare drops. Right now, as it stands, the weapons are what’s monetized (and for good reason – people love a shiny new weapon for 2 weeks until the next one), the pets are the fodder because a handful of people collect them, and then we have the ultra rare lucky stuff, like the Endless Halloween Tonic.

While I wouldn’t mind them giving you guys ONE of the skins per account or something, in all honesty they could be monetizing this so much harder than they are. For content every 2 weeks, I’ll take some gaudy, soon-to-be-seasonally-irrelevant skins being hidden behind a paywall (which can be bypassed with gold, nonetheless) over them charging other things.

“73 + 22 = 100!” – Nexus

World 2 Tribulation Mode - Post-Nerf

in Super Adventure Box: Back to School

Posted by: Mega Messiah.1734

Mega Messiah.1734

It’s really sad how easy this just became.

World 2 Zone 1 is so faceroll now I may as well get an achievement.

“Baby’s First Tribulation Mode.”

“73 + 22 = 100!” – Nexus

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Mega Messiah.1734

Mega Messiah.1734

It makes me sad when this is being called to get nerfed after a DAY of being out there.

There are some hard parts but my goodness people, at least give it more than one day’s try before you decide it’s too hard and needs to be summarily whacked by the nerfstick.

Otherwise I’m worried what’ll happen when/if MK Clock Tower comes back.

“73 + 22 = 100!” – Nexus

Is Deadeye farming dead for guardians?

in Queen's Jubilee

Posted by: Mega Messiah.1734

Mega Messiah.1734

Just bought myself some WvW zerker armor, Scholar Runes, Sword/Focus, etc. etc. to try this out.

Works fantastically and I had literally never even tried it less than an hour ago so definitely doable with 4 gambits.

I just followed Broadicea’s video: http://youtu.be/dQSG2yJAq2o that was linked earlier in the thread and it was a non-issue from there.

“73 + 22 = 100!” – Nexus

Light Up The Darkness needs a title...

in Queen's Jubilee

Posted by: Mega Messiah.1734

Mega Messiah.1734

Throwing in some ideas for a title:

“The Illuminator”
“God of the Gauntlet”
“The Queen’s Chosen”
“The Revealing Light”

and my person favorite:

“Champion of the Sun” (+1 if you get the reference)

“73 + 22 = 100!” – Nexus

High Stakes Gambler

in Queen's Jubilee

Posted by: Mega Messiah.1734

Mega Messiah.1734

I did Deadeye on my Ranger as well. I made some clown spec up on the fly and it’s gone now so I can’t tell you what I used with regards to traits, but I did use sword/axe for one set and shortbow in the other – all P/P/Crit. The axe was rare with some default masterwork sigil, the other two were exotic with perception on the sword and force on the shortbow.

With regards to skills, I used Heal as One, QZ, Protect Me, and Sick ’Em with Rampage as One as my elite.

Now, here’s the kicker: after failing that 5 gambit trial a solid 20+ times, I asked my Guardian friend to see if he could use the 4 on his staff to send me in there with about ~12-15 might stacks and, lo and behold, you go in with your might stacks if you time it well enough and start blasting him fast enough.

So, I upped the ante and brought 2 guardian friends of mine and we coordinated to stack me with 25 might stacks and an aegis as I went in, and I popped Rampage as One as well, and I immediately started bursting him down with QZ+Sick Em and just autoattack spamming with 25 might stacks. As he went to kill shot, I popped 3 on the shortbow and, assuming you haven’t moved from where you spawn, he ports to you and you can just sit there and 5 on the axe offhand him so that, if he DOES shoot you, you stack vulnerability and reflect, and if he doesn’t then no skin off your bones.

From there I used 3 on the sword to dodge his attacks and used stealth on my jaguar to burn him as much as I could. I ended up downed but he had about 2% hp at that point and I was able to have my pet burn him down in the end.

Hectic fight all around, but it is doable on ranger as long as you have someone stack you up with might. Otherwise I’d still be blowing gold on tickets for useless attempts.

TL;DR: Have people buff you with might right before you go in to make it easier on yourself.

“73 + 22 = 100!” – Nexus

For those of us who don't only do CoF P1.

in Fractals, Dungeons & Raids

Posted by: Mega Messiah.1734

Mega Messiah.1734

T because it kitten es me off when i have to carry you through due to your pansy damage. You slow down runs. So why waste peoples time?

CoF Path 1 Farm: it’s some hardcore kitten srs bzness.

“73 + 22 = 100!” – Nexus

Candidate Trials T4

in Cutthroat Politics

Posted by: Mega Messiah.1734

Mega Messiah.1734

So after having read that a lot of people were having trouble with this since the bug fix, I decided to give it a shot and see if it was doable with anything other than a Warrior or some other 2-shot class, so I decided to go with my Ranger.

For some perspective, he’s in full zerker gear with Ranger runes, 2 ascended rings, an ascended amulet, and an ascended quiver. For my weapons I took a zerker sword and a zerker horn (they’re socketed with default sigils from the CoF vendor because I haven’t had the time to fix them, so for all intents and purposes they’re yellow) and a rare level 80 longbow with no sigil in it.

Traits were 20/25/0/25/0
The most important thing here, for me, was having Eagle Eye in the Marksmanship tree.

Utility skills were Quickening Zephyr, Frost Spirit (traited in Nature Magic with the IV trait), and a third utility of your choice. I used Grasping Vines, which is a Sylvari racial, but I also found Lightning Reflexes was a good fit as it helped you get away from sticky situations.

Anyways, the fight begins in t4 and you should be standing towards the back where the grenadiers spawn to the right of the central spawn. Immediately, the first plunderer will spawn on the left and will be the sole spawn for about 2 minutes or so. A good strategy I found was to push her back into the water. This forces her to swim back to the spawn and then running forward, usually giving you enough time to kill the mob before it even gets out of the water.

At around the ~5:30 minute mark, the right mob begins to spawn. He is difficult to hit because he is so far ahead from the rest of the spawns. Barrage was fantastic here and constantly being on the look out for him spawning is a must. If you have to choose between the spawn on the far left or the right spawn, always go for the right one as they have a tendency to leave your range sooner AND also like to go for the near treasure, which can devastate you later on.

Keep this up as the middle spawns come in and you should win.

However, I understand wherein the frustration lies: the veterans spawning near to you. This was a tricky bit of business and it’s a mixture of both anticipation and luck. Learning when the mobs spawn is fundamental to you beating this, almost as much as keeping up with the plunderers.

The key thing to remember here is to never engage the veterans: always run away and let them reset. They have a tendency for running towards the treasure in the center and staying there. The water is a good escape and so is just running further back along the island. However, this becomes tricky with the plunderers so weigh your options: if you’re still at 2,000 treasure don’t be afraid to lose 500 or 1,000, but if you’re down to your last 1,000 with two active plunderers, it may be time for a reset or try and kill the plunderers before retreating.

All in all it took me several attempts to get this down, with the biggest thing being the veteran mob spawns. Be on the look out for those and be cautious. While you can, for the most part, ignore a grenadier since their attacks are easy enough to sidestep, if you have any other mob type on you it can get hairy.

Either way, it’s definitely doable without just a Warrior but it is difficult and will probably take people many attempts. That said, hit hard enough and be vigilant enough and you’ll come out of it just fine – I finished it with 1,500 treasure left and no plunderers up when the clock hit 0:00.

Hopefully this helps some of you (especially we Rangers, who have been castigated for pretty much existing) get the achievements.

“73 + 22 = 100!” – Nexus

Why we don't need another Asura dungeon.

in Cutthroat Politics

Posted by: Mega Messiah.1734

Mega Messiah.1734

Human also has 3 (or more) which has a lore connected to them: AC, (most exclusive) CM, fractal, Arah
Charr: AC, the most exclusive CoF, fractal, MF
Norn: Fractal, MF……. (HoTW Koda)
Asura: (most exclusive)Fractal, AR ? (lol there is no lore connected to them), (most exclusive) CoE
Sylvari: (most exclusive)TA (the only one)

Quaggan: 0 (sad quaggan…..)

Vote for Suwash The Pirate for council (quaggan dungeon research, a young quaggan will follow player everywhere (so he can be an adventure), 50% swim speed increase).

While I’d vote for Quaggan in a heartbeat, there are a few things to address here:

The Inquest were working with Mai Trin. Frizz was an Inquest himself (#Inquestslayerwhatwhat) and so were his Asuran cronies. You fought them with Frizz, after Frizz, and in the hallway leading up to the penultimate room so, yes, Asuran Inquest were featured heavily in Aetherblade Retreat.

Additionally, while Arah is a fallen human city, it can be argued the dungeon is less about the lore of humans and more about the other forgotten races: The Mursaat, the Seers, the Forgotten, and the Jotun. What those have to do with Arah or why they’re even featured there? Probably fan service, but still, almost nothing human related.

So, with all that said:

Vote Evon Gnashblade: A vote for Evon is a vote for the future.

“73 + 22 = 100!” – Nexus

Why we don't need another Asura dungeon.

in Cutthroat Politics

Posted by: Mega Messiah.1734

Mega Messiah.1734

“ANOTHER Asura dungeon? What do you mean another? We only have one!”

Wrong. We have had THREE things related to the Asuras regarding teamplay: The Aetherblade dungeon, the Asura fractal, AND Crucible of Eternity. Here, we have a chance to delve into an interesting point LONG before Tyria looked the way it did: back when the Crystal Desert was a sea and when Abaddon and his Margonite army fought against the pantheon of the gods to wrest control of the heavens.

Alternatively, we can have a fractal centered around a reactor. A reactor that is in the game right now. A reactor which, if you talk to the NPC’s around it, exploded because of underground Inquest experiments below the reactor.

You tell me, fine people of the Guild Wars 2 forums: what do we need more of? More Asura dungeons about things exploding because of their “whacky experiments!” or should we have a dungeon centered around a literal GOD being cast out of the pantheon in a war that almost tore Tyria asunder and would lead to one of the most catastrophic events in the game’s lore thousands of years later (Nightfall).

This is why we should vote for Evon Gnashblade. A vote for Evon is a vote for progress.

“73 + 22 = 100!” – Nexus

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I want to throw my hat in for support of Cantha in Guild Wars 2 at some point in the future. Candidly speaking, though Factions was one of the weakest points for the original Guild Wars series back when I played early on, almost a year ago to the day was when I realized why Factions is actually a great place to have.

The main thing I enjoyed about Cantha was that it didn’t necessarily play into the typical Asian tropes and clichés that are shown in most Western games featuring Asiatic cultures or Asian-inspired cultures. One needs to look no further than Mists of Pandaria, where they took every single conceivable Asian trope and stuffed it inside of a game.

While Factions did have its share of clichés (Jade, an emphasis on Dragons, Emperor assassinations in ornate towers, etc.) the execution was pretty spot-on. Nothing felt tacked-on (except for Togo’s speech) and it felt like I was entering a truly foreign culture.

While I’ll always prefer Elona just because I love African/Caribbean cultures more than the played out Asian culture, the fact is that Cantha is pregnant for possible content and some pretty hefty scenarios if the developers do it right. We know Cantha has turned isolationist – somewhat by choice and somewhat by circumstance – and we know that Emperor Usoku has driven out all non-human races from his island.

We’re left with a hotbed of racism, militaristic isolationism, and potentially a Canthan civilization that will march onto the shores of Tyria to wage war. Who knows? My point being, there’s plenty to work with here and it seems petty that we’ll lose something as ripe with opportunity as Cantha because of a blending of architectures.

I think I can speak for almost everyone when I say that if it came down to a watered-down Cantha, visually-speaking, or no Cantha at all then we’d rather take a Cantha that exists, in some form, rather than never having that expansion/patch worked on and implemented ever.

So, with all this said I’ll reiterate my first point: I, and undoubtedly, many others would love to see Cantha make a return to the world of Guild Wars. We want to revisit the now-thawing Jade Sea and the slowly regenerating Echovald Forest. The prospects of massive cities rising high above into the sky, with jumping puzzles utilizing the heavy verticality of Cantha, mixed with a strong plot centered around racist ideologies, militaristic governments, and the potential threat of the DSD all work together to create the makings of an incredibly strong expansion pack.

While I fully expect Elona to be released first (if only because it’s actually ATTACHED to Tyria), I hope that one day, even if it isn’t soon, that we will see Cantha presented to us in all the glory of Guild Wars 2’s revamped engine, complete with jumping and an actual Z-Axis.

Because I hated those kittenin’ ramps all over the place in Kaineng.

“73 + 22 = 100!” – Nexus

Preview 2 Weapons

in Suggestions

Posted by: Mega Messiah.1734

Mega Messiah.1734

My suggestion is a simple one: add a second box, much like the dye previewing, where you can insert a second weapon for you to preview at the same time as another, allowing you to see how your character would look using a main-hand and an off-hand instead of having to do it one at a time.

“73 + 22 = 100!” – Nexus

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

A mixture of different karma armors (mostly from Orr), the thief hood, and some low level shoulders that happened to synergize well with the rest of the karma armor , and Order of Whispers boots.

Attachments:

“73 + 22 = 100!” – Nexus

Where is the optimal place to farm now?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I’ll tell you how I made my money.

I did TA while getting the tokens for the gear and a recipe for the Nightmare Coil dropped, so now when I run that that’s a cool 7g per ring for an easy 3 path dungeon. Then, when I did Arah path 4, I managed to get the Bloodstone Fragment recipe which is worth another 20g, so more easy money.

Then I do my daily bosses and a 30 minute ori run for enough orichalcum and ectos to make 2 Beryl Orichalcum Rings which sell for around 3g 20s a piece, which is about ~2g 80s a piece once they sell.

Sometimes I’ll spend 2-3 hours just farming cursed shore and selling the Heavy Moldy Bags alone made me along the lines of, like, 5-7g (No MF% gear on).

Now, since our guild decided to take a break from dungeon running because we wanted to play stuff like Bioshock Infinite and maybe some Mount & Blade, I’ve just done my bosses and my orichalcum runs and stuck to making the rings. So as it stands, from Jeweler, if all I do is make 2 rings a day I can make about 7g a day. Not the worst profit in the world.

If I did Arah speed clears and TA speed clears (which we can’t because we don’t have the group make up) I could probably make somewhere along the lines of 35g a day just off of crafting and dungeons. This isn’t to show off or anything mind you, but I haven’t gotten anything out of nowhere that suddenly net me 500g.

The thing is, you have to be willing to put the time in to get those nice skins. As it stands I had made around 125g just off of doing dungeons and crafting and decided to try my luck in the forge and I got Dawn which I won’t even sell, I’ll just use it to make Sunrise to go along with The Dreamer, so even then I don’t have the benefit of profiting from my 125g loss.

That said, there are other ways to make money. For the economically inclined there’s TP flipping, some people I know run crafter power houses where they pump out tons of stuff on multiple characters to rake in incremental, but large, profits, and some people just get dumb luck and get a Black Lion Merchant Trader on their 3rd of 7 Black Lion keys which they sell for 150g.

ALL THAT SAID, the only thing I’m trying to get across is you don’t NEED to do CoF non-stop every single day to make enough money to get the stuff you want, but you do have to be willing to accept the fact that you’re probably not going to get it all within a week. However, since it sounds like expansions are a long ways off, I really don’t see the big deal anyways.

My $0.02. But 2 cents never made you rich anyways.

“73 + 22 = 100!” – Nexus

The Gameplay is not Endogenous

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

skyrim is a masterpiece.
a rpg changer.
everybody knows that, to say otherwise is to be part of the minority.

Please don’t give your opinions on RPG’s ever again.

And to address the point, since you seem to be comparing the game so much to Skyrim, OP, the game world itself was obtusely static. I don’t know what your experience was like but, your first time through, everything’s new and novel but, say 100 hours later, the magic’s gone and you’re either fighting dragons that spawn in a way that feels so unnatural it’s almost hilarious or you’re off on fetch quests for your respective guilds or you’re exploring the same copy-pasta fortress/cave/dwarven ruin motif.

Skyrim does a great job of world building, I’ll agree, but let’s not jump the shark here and act like the game plays so naturally that you can immerse yourself endlessly. It gets to a point where backstabbing a dragon to death that’s stuck in the most awkward land battle with a giant I’ve ever seen breaks any sense of world building.

And on the point of the story: It’s pretty mediocre and I really wish they had the people who write their kitten world lore, which is fascinatingly complex and rich in detail, write the main plot instead of some post-grad English major using every fantasy trope on the planet. But I imagine the simplicity of the plot stems from the fact that the choices branch, because early on the story is pretty good. It’s only when it homogenizes into that mixed soup of orders and ultimately the Pact that it starts to get pretty bad.

Though, to be fair, Guild Wars Prophecies through Eye of the North had some pretty horrendous storywriting, too. And I wouldn’t even say Trahearne is their worst character.

Lest we forget: KORMIR.

Video’s got some language that’s NSFW. Watch at your own discretion.

“73 + 22 = 100!” – Nexus

(edited by Mega Messiah.1734)

No GW2 Expansions or Sequels (Anytime Soon)

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I like this. Gives you time to really focus on everything, instead of bum rushing to get all your Ascended gear, Legendaries, titles, and what have you before the end of this year or early next year. If I have to wait until late 2014 or early 2015 for an expansion, it’s fine by me, as long as they keep releasing monthly content.

“73 + 22 = 100!” – Nexus

How Should It be Done

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Just know that Twilight and Sunrise don’t count towards the Legendary weapon achievement or the account medallion at the moment. Only Eternity does.

“73 + 22 = 100!” – Nexus

The Most Rare items in the Game!

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

darkmoon shield = shield of the moon
trusty rusty = pirate cutlass
so far every item you posted aswell is just a reskin and are just diff names.
not so rare
the only rare item you mentioned is final rest

As far as I’m aware, Wings of Dwayna and the Reaper of Souls are not reskins of anything. I’ve seen an NPC wielding Wings of Dwayna, but I’ve never heard of someone finding it.

Wings of Dwayna looks like The Lover.

“73 + 22 = 100!” – Nexus

GW 1 had vertical progression.

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

As a former GW1 player, I’m always slightly puzzled when people decry the vertical progression in GW2 by saying “GW1 did not have vertical progression!”

That isn’t true at all. It most DEFINITELY had vertical progression, and grind associated with said progression.

Yes, you could get max armor very easily, but to reach true max stats, you had to get Insignias and Runes for your armor. Some of the best Insignias/Runes were quite pricy (Superior Vigor was like what, 30 plat?). And on top of that you had your heroes, who all could be equipped with Insignias/Runes. Fully upgrading all your hero’s armor took AGES.

Then you had the title tracks. As a Paragon, I had to grind to max out my Sunspear and Kurzick titles to achieve maximum effectiveness. There were also many other title tracks like Lightbringer, Ebon Vanguard, etc. that increased damage of certain skills. Those are vertical progression. Of titles, not gear.

GW2 and GW1 has very similar philosophies in terms of vertical progression. You can get near-max stats relatively easily (Max level armor in GW1, Exotics in GW2) but after that, it’s a grind to get very minimal gains (4 ranks of Kurzick for one extra second on Save Yourselves, 10 fractal runs just for one Ascended ring).

Now, you can still disagree on whether the game should have vertical progression or not. That is your opinion, and I respect it. Just please don’t bring up GW1 as an example of a “purely horizontal progression” game. Because it isn’t.

TL;DR GW1 had vertical progression. Don’t pretend like it didn’t.

As somebody who played and loved the first Guild Wars and plays and loves this game, thank you.

Because as much as I may love the first game, I sure as hell remember having to plaster my face against the monitor for hours at a time grinding God forsaken Luxon rep to get “Save Yourselves” to be even remotely decent.

Guild Wars 1 had vertical progression and grind. So does Guild Wars 2.
Oh noooooo.

“73 + 22 = 100!” – Nexus

I feel like I'm being pulled in so many directions

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I think one of the problems is that they’re pumping out a lot of content very quickly, and as a result it’s very easy to be inundated by all the new things. First it was Fractals in order to get rings, but then you need to do dailies to get the amulet, and now you need to do Guild Missions to get the Accessories any time soon.

I think one of the things to realize is that:
A) Fractals isn’t going anywhere, so you shouldn’t feel pressured to HAVE to farm the amulet or the accessories.
B) Guild Missions are a permanent addition to the game, so it doesn’t matter if you need to farm the influence: It will always be there.
C) Realizing that, unless you plan to do fractals, a meager boost of stats on your backpack, rings, accessories, and amulet isn’t going to do much for you in a dungeon.

One of the things I’ve had work is just take your time. Play at your own pace. It doesn’t matter if you don’t get the amulet on the 20th day. Honestly, I have mine and I haven’t even done Fractals yet (since I plan to go berserk in March with my guild to push through a ton of fractal levels). I could have bought dyes and my experience with the game would have been borderline identical.

“73 + 22 = 100!” – Nexus

It's been 6 months - Ranger Community

in Ranger

Posted by: Mega Messiah.1734

Mega Messiah.1734

Our class sucks. I really wish we could put our pets away or at the very least have them beefed up a sizeable amount, but I still love my ranger and I’ve invensted too much time in him to just stop playing out of spite.

But God what I wouldn’t do for a real patch filled with changes that took balls to make, instead of:

We fixed the pictures for the Hawk and Eagle.

“73 + 22 = 100!” – Nexus

The Hotfixes

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Yeah I know right. why can’t they do it like every other MMO where they test it for weeks and weeks on a PTS and then have 16-18 hours of downtime on patch day and then have the patch launch for 2 hours then have the servers crash.

Stupid Anet, please try to be more like SWTOR, we need more downtime and crashing please!

The nerve of them… making us restart our clients… jerks..

You had me goin’ there a second.

And at least they’re hotfixing things within the same day. Not 4 days down the line.

“73 + 22 = 100!” – Nexus

why is this game getting worst!

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I don’t get this at all. I played GW1 over the course of the summer pretty much blitzing my way through 30 Hall of Monument points, and I can’t understand the sentiment that 2 hours got anything done. In 2 hours, at best, I managed to trudge my way through some obscenely long Mission and its bonus.

If I wanted to get anywhere close to hitting 30 HoM points starting with basically 3, I played an ungodly amount just to get it done. I had to farm my kitten off doing dungeons over and over so I could get the rare mats I needed to make my Destroyer Weapon. Then I had the fun of farming up a 2nd Oppressor weapon just to sell so I could buy minipets.

Or the fun of doing Challenge Missions over and over in order to get my Hero armor. Boy, it sure was fun defending against Destroyers in Glint’s Lair for the umpteenth time of the day. Glad that wasn’t grindy at all.

So, like I said, maybe I missed something, but I had to grind myself to dust just as much in GW1, if not MORE so than I do in GW2.

So you did over the summer what I did playing GW1 for 6 years. Do you think you’d be able to match that in GW2?

If someone played GW2 as much as I played GW1 for 3 months they could:

Hit 80
Get Dungeon Master
Max their crafting professions
Get a sizeable collection of minipets
Be fully in exotics
Have at least 50g

Let’s not act like I never played GW1. I played it 6 years prior but I had picked up EotN when I decided I was going to play GW2. I knew what I was doing. I didn’t even clear Underworld, FoW, DoA, etc. None of the elite areas. I didn’t get any Vabbian armor (which is the biggest joke of a grind I’ve ever heard of for such an ugly set), I sure as hell didn’t touch obby armor (once again, a billion hours in UW isn’t exactly non-grindy, play-it-my-way stuff either), I only got a Tormented Weapon because of the Wayfarer’s Reverie event they had towards the GW2 launch date, and I didn’t feel like I accomplished anything. I did 4 campaigns and spent a hell of a lot of time having to trudge through dungeons in EotN to get the mats to make things so I could get points.

Having already played GW2 as much as I played the first, I already got my legendary, have Dungeon Master, am working towards Miniature Collector, ankittenrying to break the stigma that a small guild can’t do Guild Missions by personally putting up 100 of my own gold to pay for our influence (since we decided to switch to TC a month ago and made a new guild, else we’d probably already HAVE all the upgrades), and am helping my friend now get his precursor.

I get that GW2 has grind. But let’s not act like GW1 didn’t either. However, that game literally stopped releasing content after 2 years. That left you with 5 years to do whatever you wanted to do, without having to worry about changes. Because I want to find the man or woman who has the audacity to tell me that running around, farming mobs to get unid golds in order to get the Wisdom title track done, so that I could they could get GWAMM wasn’t a grind.

And at the very least, most of GW2’s grind is cosmetic. Me firing unicorns from my bow offers me no advantage whatsoever. Ascended gear was handled like kitten, but this fanbase has a tendency to overreact, like when they introduced Unique weapons in the first and there was a massive kittenstorm. I don’t mind grinding for cosmetics, and I don’t personally find it so insanely difficult to get enough money doing what I happen to enjoy (dungeons and crafting) in order to get enough influence so that my 8 man guild can do Guild Missions.

So to answer your question: If someone set out with the same determination into GW2 as I did with GW1, they could probably have done more in 3 months than I did.

“73 + 22 = 100!” – Nexus

why is this game getting worst!

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

I used to be able to play GW1 for 1-2 hours everyday and feel like I got somewhere. 2 hours in GW2 feels like it gets me no where.

I don’t get this at all. I played GW1 over the course of the summer pretty much blitzing my way through 30 Hall of Monument points, and I can’t understand the sentiment that 2 hours got anything done. In 2 hours, at best, I managed to trudge my way through some obscenely long Mission and its bonus.

If I wanted to get anywhere close to hitting 30 HoM points starting with basically 3, I played an ungodly amount just to get it done. I had to farm my kitten off doing dungeons over and over so I could get the rare mats I needed to make my Destroyer Weapon. Then I had the fun of farming up a 2nd Oppressor weapon just to sell so I could buy minipets.

Or the fun of doing Challenge Missions over and over in order to get my Hero armor. Boy, it sure was fun defending against Destroyers in Glint’s Lair for the umpteenth time of the day. Glad that wasn’t grindy at all.

So, like I said, maybe I missed something, but I had to grind myself to dust just as much in GW1, if not MORE so than I do in GW2.

“73 + 22 = 100!” – Nexus

Outstanding patch today

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Don’t forget about this little innocuous part here:

“Increased the stat bonuses on Ascended all-stat items.”

As far as I see it, the gap is getting bigger and bigger.

Meaning Ascended items that have ALL the stats on them. Not ever single Ascended item. As far as I see it, the reading comprehension is getting worse and worse.

“73 + 22 = 100!” – Nexus

How do I gift Guild Wars 2 to a friend?

in Guild Wars 2 Discussion

Posted by: Mega Messiah.1734

Mega Messiah.1734

Buy the game, get the e-mail confirmation, send them the registration code and they’ll be able to make an account, register the game, and play.

“73 + 22 = 100!” – Nexus