Showing Posts For Mesket.5728:

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

kyubi, that would just be adding defensive strength to them, that wouldn’t help, it’d just cause problems in PVP

What would be needed is a change that really couldn’t happen but it’d need something like boon effectiveness and dominance stats. Boon effectiveness being something that increases it, something like double the crit chance on fury if you spec full up on it or something. Then Dominance being what determines your control ability such that you need X dominance to do this, or increasing the duration of the control effects and increasing the amount of defiance it strips.

That’s just not this game though.

I made a post in the suggestion forums (silly me…) last year proposing Boon Potency as a stat. Same idea.. scaling the power of the buffs you provide.

Also I proposed to change Defiance and instead of being a counter, being a second bar below HP bar on bosses. Make in a way where a normal CC would reduce 20% but with (I like your “dominance”) more dominance, you can remove more and more Defiance from the boss making CC much much easier… also some CC could improve and start knocking down for extra seconds, etc.. but that’s another balance nightmare.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

The tower was a massive group dungeon you move through. The ideal survival dungeon would be a party dungeon (5 people in a party entering) where something like an Asura gate gone haywire would be sending in enemies from far and wide. Dungeons are about surviving to the end, but the survival dungeon is about how many waves you can survive without end.

Picture this. You enter an Asuran lab and they are testing a single gate that can go anywhere without having a gate at the other location. They start up the gate but the control panel has been sabotaged by inquest and it explodes. “Oh well we can build another.” Then the gate fires up and the Asura close the doors with you inside saying “We have to quarantine the area until we know that the environment is safe.” Then a wave of icebrood pour through the gate. The Asura says “Lock it down! We can’t let the dragon’s minions out!” Now your stuck and the carnage begins. After you dispatch of the first wave the gate fires up again and destroyers come through. “The gate is choosing coordinates at random. Be careful we have no idea what could come out of there!” Then after a few more waves you get to wave five when the arm of a dragon reaches through the portal! “Attack the arm of the dragon! If you can hurt it bad enough it will pull it’s arm back and we can temporarily overload the gate. We may not be able to stop it, but we can give you a break.” Let your imagination continue from there.

The Survival Dungeon would be endless and the final reward would be based on how many waves you survived before your party were finally overcome and died.

Remove any possible corner for impossible wall stacking and you got a serious deal especialy if the ennemy has ranged unit amonst its rank. What about a circular arena so mob can actualy hit you from anywhere

You might as well say “remove any strategy or tactics that smart players could use to succeed in the instance.” I can tolerate a lot of dumb ideas, but I won’t tolerate asinine, uncreative ideas.

You call standing still stupidly and gathering all mob togueter tactics? I call that exploiting

LOS pulling has literally more years than some players (I remember doing it in 1997 in UO to pull orc archers out of their forts). It is and it is not an exploit. It is in a sense that you are taking advantage of poor AI. It is not because the game is letting you go with it and its not something hidden or even hard to fix, they just let you.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Do most buy their precursors off the TP?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Legendaries never had real prestige… its all about repeating the same a thousand times or selling gems… both options says nothing about how good or bad you are.

Honestly, I never did anything like farming to buy The Legend (for about 980 Gold) and crafting Bifrost. It just happened a few months ago, that I had enough money and enough material accumulated in my account bank.

Of course, I saved required materials for a long time instead of selling or using them (T6 stuff and unidentified dyes), and I did run a lot of dungeons and fractals and megaboss-events, but I never “farmed” them. I just did them when I felt like it. I would have run them even if there were no legendary weapons. It was all guild activity.

One thing that added to that was surely that I also took part in the trading post game at one time, but only for a short time to explore the possibilities of the trading post. It made me aware of how to buy and sell my regular stuff to get the most and pay the least from everything I sell or buy.

But all things put together, I would not say I farmed or traded. It just happened. After 2 years.

2 years of repeating the same thing its farming… not stressing for it doesn’t mean its not farming. It’s not like you have 2 years of diverse adventures…. I’m sure you did your share of CoF, AC, World Bosses, etc repeatedly. It’s not a bad thing though, its the very nature of MMOs.

What it is bad on other hand, its that you didn’t do anything special at all (not talking about you specifically, I don’t know you :P I’m generalizing)… just the regular usual stuff and whats wrong about it, is that that is the best way for a Legendary weapon… do the average a million times.

So how do you distinguish between farming and playing?

This is a very good question… and for me it depends on why and how you do thing. Is it still fresh to you? Do you have a goal or are you just “on an adventure”? It’s the carrot on the stick that changes all. If you are doing it for the marks, gold, etc.. skipping everything, running like crazy, repeating the same strat you used yesterday… then you are farming it, are you not? It is a tricky question…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Hard mode appeals more experienced players, and experienced players are a majority of berserker users,

DPS is the most common played role in any RPG game (reason why most MMOs have extra rewards for tanks and healers, they earn more than dps because nobody plays that). Besides that, you would be surprised by the amount of inexperienced players that read strats online, or come to the forum for guidance, or are being told in dungeons or in guild chat that they should equip zerk because its the only worth gear… Not only experienced players use zerk, almost everyone is now wearing it.

because they understood how the game works. So no, hardmode won’t make sentinel magically useful.

They understand how the game works now, which is like understanding Simon. There is an illusion of skill but actually you learn by hard.

With enemies and encounters that improvise on the go (or enough variables to make it look random), players would loose the ability to predict fights, thus, dodge would stop being a god savior as players would tend to miss dodges more often. If an enemy hits you consistently every 4 seconds, you don’t need skill.. you just need to learn how to count to 4. Same applies for skill sequences and mob party composition… if (lets say) Arah, instead of having the same type of raisens in every pull you get random classes, encounters would be always different and zerk would be really hard to play.

I’m not against zerk, on the contrary, I’d love to see zerk players actually recognized for being it instead of just being the norm.

Point is, the game has many MANY “things” to play with and change the game board, if they want to, they can turn the table to wherever they want.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Its not player strats that needs counter… mobs AI need some strat as well…

Some players didn’t play GW1 so here is something they might like: http://wiki.guildwars.com/wiki/Zaishen_Challenge

In GW1, after a while, devs copied the players most common used strategies in PVP and applied it to NPCs. It wasn’t perfect but seeing NPCs using IWAY or spike tactics was a nice turn of events. This was later applied to mobs in open maps as well though I don’t remember what chronologically happened first.

edit: meh, I thought the link to the wiki would explain a little further the different strategies used by AI, it actually tells how to beat them ¬¬

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

We can agree there Mesket, gear choices could have been made much more interesting. Unfortunately what we have is a dumbed down version which is likely just much easier for them to handle balance wise. It’s more or less simply a scaling of survival and damage instead of bringing other elements in. But, it is what it is and people should accept it and leave their customization and what not to their trait, weapon, and utility choices mainly and to a lesser effect sigil/runes.

Unless! (and this is probably why I’m such a forum activist, lol) we get them to include some hard mode or something of the sort… I just hope nothing is set on stone for them yet

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

In this game that’s pointless

In this game we don’t have support gear, it simply doesn’t exist. Yes there is Givers but that stuff is crap. What we have are support traits.

Sorry I edited your post so we don’t create text walls.

You make some valid points here and this is where we agree. I’m not saying you are all wrong because the game can be played different… I’m saying the game should’ve been different. But not because I said so… but because the evidence out there showing that they had the intention of it being different, but something went wrong. Maybe they lowered the standard and made it easier than they originally planned, who knows… but the tools provided and the game presented doesn’t match and that is a fact that one can’t deny… if the game is easy enough to set the meta in how fast we do it, then they should provide tools for it and make support a support for that task, not healing when its not needed but giving support gear the possibility to assist in how fast a group can kill (how about a stat that makes more potent might, higher % of crit for fury, etc…)

Trying to fight zerk gear though… silly. If there were a true support style set I’d agree, but the best we have is givers (again lol) and the toughness pulling some agro, though it’s not consistent enough at all to be worthwhile.

Again I agree, fighting zerk is silly… and it’s silly that is silly. This is supposed to be an RPG after all and by definitions we play roles. Roles means we are different and we do different things. If we all do the same, if we all dps, support and control then there are no roles, there is one multi rol.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

What does wearing tanky gear have to do with speccing for support? Does Sentinel’s gear make your Wall of Reflect last longer?

Speaking conceptually, the faster you divorce yourself from the gear = playstyle mindset the better you’ll be. I mean it’s only been two years and I still have to put this fire out on a weekly basis so maybe I’m hoping for people to learn something they never will.

Maybe after 2 years you will realize that you are wrong? Its an MMORPG after all, gearing, stat/trait/perk/talent (w/e it’s called in dif. games) build and play-style goes hand by hand. It is defined by genre and its not like ANet wanted to changed that, they designed the game wrong and ended up where we are. The fact we all use the same dps gear is not a design feature, it’s a symptom of a badly designed game. You can’t blame players for playing an MMORPG like an MMORPG.

I disagree that Anet designed the game wrong. They simply did it different, which I like. I like not having to look for a healer and a tank to do anything. The real issue with this game is the lack of a competent AI for the mobs, not its combat design.

You get me wrong… removing the trinity is one thing (which ANet is not the first one to do, there are others MMO without tank/heal/dps structure). Another thing is to have 1 stat set so superior from the others.

The risk vs reward balance is terrible; PvE AI is bad, I agree and there are other things to consider like horrible escalation for some stats, condition damage is horrible too (no need to get deep here, we all know conditions need to be redesign completely to be viable in all aspects of the game), lack of stats for the roles they proposed (there are no stats for increasing support or control efficiency on gear),… point is, there is a lot of evidence to realize the game design is far from flawless. They have a lot to tweak and some to rework. The sad part is that there was a lot of effort put in gear stat sets, all that effort would now be wasted if it wasn’t for pvp.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

They could pretty much copy paste the tower, add some good rewards and implement some mechanism to prevent people from skipping to the end with stealth, and mechanisms to prevent people from farming the trash mobs for loot bags over and over. I’d play it.

^
Though I’m not that against on players farming the mobs

I’d add some environment hazards to prevent zerg festing and maybe reduce the max number of players per instance.

ANET PLEASE LET US DISCOVER A NEW OR OLD TOWER IN MAGUMAA!!! Maybe a prototype? pretty please?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

What does wearing tanky gear have to do with speccing for support? Does Sentinel’s gear make your Wall of Reflect last longer?

Speaking conceptually, the faster you divorce yourself from the gear = playstyle mindset the better you’ll be. I mean it’s only been two years and I still have to put this fire out on a weekly basis so maybe I’m hoping for people to learn something they never will.

Maybe after 2 years you will realize that you are wrong? Its an MMORPG after all, gearing, stat/trait/perk/talent (w/e it’s called in dif. games) build and play-style goes hand by hand. It is defined by genre and its not like ANet wanted to changed that, they designed the game wrong and ended up where we are. The fact we all use the same dps gear is not a design feature, it’s a symptom of a badly designed game. You can’t blame players for playing an MMORPG like an MMORPG.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

So How Long To Kill ALL The Dragons?

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Posted by: Mesket.5728

Mesket.5728

Unless we kill them all together with some technology developed at the end of this Chapter and only then realize that by doing that, we killed all Magic in Tyria… bringing the new revamp and balance to the game with new features and that would be an interesting twist.

Engineers best profession?

bows and rifles new meta

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So How Long To Kill ALL The Dragons?

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Posted by: Mesket.5728

Mesket.5728

Unless we kill them all together with some technology developed at the end of this Chapter and only then realize that by doing that, we killed all Magic in Tyria… bringing the new revamp and balance to the game with new features and that would be an interesting twist.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Do most buy their precursors off the TP?

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Posted by: Mesket.5728

Mesket.5728

Legendaries never had real prestige… its all about repeating the same a thousand times or selling gems… both options says nothing about how good or bad you are.

Honestly, I never did anything like farming to buy The Legend (for about 980 Gold) and crafting Bifrost. It just happened a few months ago, that I had enough money and enough material accumulated in my account bank.

Of course, I saved required materials for a long time instead of selling or using them (T6 stuff and unidentified dyes), and I did run a lot of dungeons and fractals and megaboss-events, but I never “farmed” them. I just did them when I felt like it. I would have run them even if there were no legendary weapons. It was all guild activity.

One thing that added to that was surely that I also took part in the trading post game at one time, but only for a short time to explore the possibilities of the trading post. It made me aware of how to buy and sell my regular stuff to get the most and pay the least from everything I sell or buy.

But all things put together, I would not say I farmed or traded. It just happened. After 2 years.

2 years of repeating the same thing its farming… not stressing for it doesn’t mean its not farming. It’s not like you have 2 years of diverse adventures…. I’m sure you did your share of CoF, AC, World Bosses, etc repeatedly. It’s not a bad thing though, its the very nature of MMOs.

What it is bad on other hand, its that you didn’t do anything special at all (not talking about you specifically, I don’t know you :P I’m generalizing)… just the regular usual stuff and whats wrong about it, is that that is the best way for a Legendary weapon… do the average a million times.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

So How Long To Kill ALL The Dragons?

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Posted by: Mesket.5728

Mesket.5728

If the whole game is going to be around dragons then its going to be quite a boring and predictable ride… Then again I think at their lame attempt of creating a bad guy (Scarlet)… maybe I prefer boring dragons instead

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

it is also the very first game where speccing for support or tanking is considered selfish while being dps is considering team mate. It is exactly the opposite as every other MMO out there, it goes both ways

Not entirely true, PvE evolves around finding the highest damage build that gives most support. Pure DPS isn’t wanted in PvE either. Anyway, traiting for tanking or healing (support comes in many forms and is very much desired, healing however is only one form of support.) is unwanted, but the developers specifically said that “the trinity is out” so that was to be expected.

Don’t get into mechanics, I’m speaking conceptually. In GW2 most players build entirely for damage and consider support what can provide more and more damage (except guardians which can provide one or two goodies without going outside a dps build). If someone builds entirely for support (because he played every other MMO and likes being helpful for others) he will be considered “selfish”. Only MMO where this happens.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Nightmare tower was a piece of cake once you figured it out. There was not a threat. It was fun, I liked it a lot, but calling it a hostile environment (at the very least more than other stuff present ingame) is too much

Now for the OP suggestion, a fixed scaling with fixed waves would end up in everyone asking for the best gear+classes+traits simply to reach the highest possible mark.

An idea of survival rather than completion is bound to cause gearing elitism. The thing is, current pure dps dungeon completion metagame is based off you know what i am too tired to complete this post today i have to go to sleep but you probably got my point nightynite

two things regarding this…

1) you can’t deny the endless complain post and rants on map chat because everyone kept dying and dying.

2) never in the hystory of GW2 was there a place were so many players kept dying over and over again.

It was cake, indeed, for players like you and me who knows the mechanic. For the average joe all happy doing CoF is his shinny zerk armor its not.

It was hostile in a sense there was constant poison and hallucination on the rooms above third floor and silvers spawned constantly. Also, toxic faction introduced some nice mechanics that players were not used to either, sum to all that the little flowers that kept exploding and killing people.

The place was and still is in my book the most fun place ever in the game.

I’d love to see it again and harder, but the community won’t let that happen.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Survival Dungeon

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Have you played the Nightmare Tower? that was a “survival” experience and most players complained about it… I for once loved it and would love to see some hostile poisoning environment again

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Create a Raid Encounter.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

IMO, baby steps are best for this drastic changes… 10 man fractals would be a nice place to start; and if progression is what you seek, the system is already there for guild raids to increase their raid difficulty and harvest agony resistance as a group.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Pinnacle weapons

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Posted by: Mesket.5728

Mesket.5728

@Mesket i can say that about literally every skin they added after release. It’s a trend they will not quit on. Get used to it sadly.

The skins made before the release i am starting to think they were made by another company because it’s literally impossible that the same company that made those awesome skins is now making these new ones.

Yeah I know, though some times they surprise us with some quality skins like Phalanx armor or some of the wvw reward weapons. It’s a matter of taste whether you like them or not but you can’t deny the work put into them. Leather, Cloth, Metal, Wood, all in the same skin,… while on the other hand we have… these… floating crystals :/

The starter skins were made by real artist… when the game was in invest status and money was tossed in. Games launch, people is fired, contracts ends, offices gets reduced and cheap results roles in…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Level 80...the beginning of the end.

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Posted by: Mesket.5728

Mesket.5728

Ok. I’ve seen this kind of stories over and over again. What do you exactly expect from gw2 after you reach lvl 80 ? And if there is nothing to do tell me what would you do in other mmo’s when you hit max lvl that is more fun then that you have right now ?

I would do raids and have a sense of progression or do pvp and get gear but there is no pvp gear in this game

This is not the game for you. You should be playing WoW or other games alike.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Do most buy their precursors off the TP?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Legendaries have lost most of their prestige since the game began, you can see them everywhere now and probably the biggest problem is they are stagnant, we have the same legendaries for 2 years now without any new weapons. I honestly think there needs to be new APPEALING prestige gear that is on the level of what the legendary weapons were when the game first started, and maybe pause with the constant barrage of cash shop weapons.

Legendaries never had real prestige… its all about repeating the same a thousand times or selling gems… both options says nothing about how good or bad you are. There is only one “prestige” skin in the game and that is Fractal weapons and it only display that you can do X fractal level. GW2 is not a game to show off prestige.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Pinnacle weapons

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Posted by: Mesket.5728

Mesket.5728

What fashion…this is a fantasy game……that word doesn’t exist in fantasy. Not to mention each has his own fashion tastes and it’s even a longshot to call it fashion.

They don’t look that bad.

Hey Mr Literal… get the meaning!

Its a couple of floating crystals without texture pulled together by mysterious lightning… I know a couple of 6-10yo who love them but I prefer the work of another who burst his cat trying to get a texture for a fabric and made a beautiful credible weapon. Centaur, Bandit, Ogre, Krytan, Orrian, etc… all those skins have 10 times more work on them than these “new” re-skins. This is Blizzard in Burning Crusade all over again, re-doing easy skins, being lazy where they’ve already been lazy before. I’m crossing my fingers they move away from the particle FX covering everything path… its cheap and any monkey with a computer can do it, that is why most cheap free to play games have seizure-making graphics filled with glowing and magic FX on them.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Pinnacle weapons

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Posted by: Mesket.5728

Mesket.5728

another fashion crime… so many artists out there are wondering how someone at Anet has this job and they don’t.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

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Posted by: Mesket.5728

Mesket.5728

Well, you do grind after level 80 anyway, so what’s the deal? Rather give players prestige if they spend a lot of time. Casual players don’t need ranks or prestige.

You don’t rad this forum much, do you?
Most complains I read here is from casuals complaining that they need to grind to get the prestige stuff.

About your suggestion, how those ranks would increase? Like I have 8 toons at lvl 80, if the rank up was by level individually they wouldn’t be high, but in general my account would have a high rank.

You have to earn prestige. You don’t get it by doing casual content.

I don’t think you know what casual means…

the content is the same for both… the only difference between a casual and a hardcore is the amount of time dedicated. How many hours a day do they play… Focus in game and how well they play is another different thing… (hardcores tend to play better because they practice more but its not a rule, casuals do hard content and some times even play better than hardcores).

The rank system is supposed to be after level 80. The ranks are for players who play GW2 long term and are loyal to the game.

As Evalia said. This rank system is not like adding level 90. The rank feature is for prestige, and you have to earn prestige, you don’t just get it. Prestige have to be a long term goal.

If anyone could get prestige, then it wouldn’t be prestigious.

You still without grasping the concept of what being a casual and a hardcore means. If with earning it you mean spending timeless hours in front of the computer repeating the same thing over and over, then your earned prestige means nothing (and actually it might have a negative impact) since even a lifeless monkey can get it. You don’t need a way to measure who plays more or who plays less, what you want is something to show who plays better and for that you already have ranked content, its called Fractals. You also have AP for long term goals. It’s a shame AP skins are hideous and cliche but well, maybe they can add something on that side.

You already have legendary and other grind-fest like skins to measure who plays way too much.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

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Posted by: Mesket.5728

Mesket.5728

Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?

Since you asked:

Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.

*Works if you are not within melee range of an enemy.

While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.

Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).

I don’t think your point was proven. Riposte is a multiblock. In fact, it’s impossible for it NOT to be a multiblock when fighting a giant, because of the standard skill lineups that all giants seem to share. The duration of Riposte is long enough to block anything you could possibly want to block from a Giant; the extra duration of shield block thus does not matter at all. Shield 4 is totally worthless versus a champion or legendary mob. Sword 4 is not. Sword is clearly superior, and there is absolutely no reason to ever run a shield for the block in PvE unless you’re already also running offhand sword, and need even more blocks.

Furthermore, the person you’re responding to forgot about Shelter (same cd as shield block), and Guardian’s Focus Block (36s cd traited), the first one being actually infinite, and the second being effectively infinite when fighting a giant.

You wouldn’t ever run /Shield when fighting a giant. You’d run */Sword, and Greatsword. And by "", I mean “Axe”, because it’d be stupid to run MH Sword or Mace.

Assuming the rule of cool isnt in effect.

Which it must be, in Advertisements.

Lol exactly,… coolness > moar dots

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Carried Players

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I think GW2 is one of the first games I’ve played where simply playing properly is considered “elitist”. It’s mind boggling how far removed, being “elitist” in GW2, is compared to the kittenfest that other games and MMO’s are.

it is also the very first game where speccing for support or tanking is considered selfish while being dps is considering team mate. It is exactly the opposite as every other MMO out there, it goes both ways

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

RNG as a concept: Discuss

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Posted by: Mesket.5728

Mesket.5728

disclaimer: IMHO… /disclaimer

As a concept, RNG is a dangerous tool. It can be used very effecivly with the small things,… eg: If I’m hunting birds, not all will drop me glorious red feathers, but when used for big things like I killed a bird and got the god slayer axe which is the best itme for everyone and it only has 0,00001%… then its bad. Terribad. It creates unbalances not only in “power” and “prestige” but also in economics. It creates more harm than good.

Its always nice to win the lottery but only when we are all playing the lottery. How would any other challenge would be if they would have a random 0,00001 of automatically wining the game?

So in conclusion, its good for the small to medium things, but terrible for big rewards. Nobody wants to complete hard content with a chance of wining because that also means a chance of loosing. 0,1% of getting the loot is 99,9% of not getting,… 99,9% of the time you only get another disappointment and that is not a pleasant feeling while playing.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

No Expansion (in my opinion)

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

The pace of content additions currently is too slow, and they need to improve it if they expect retain players. The method of delivery doesn’t really matter.

I usually complain in the forums but I try to be objective as much as I can and this I can’t totally agree… They had an amazing pace for updates last year and the first half of 2014… they blew it with features packs and china release.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?

Since you asked:

Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.

*Works if you are not within melee range of an enemy.

While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.

Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).

I don’t think your point was proven. Riposte is a multiblock. In fact, it’s impossible for it NOT to be a multiblock when fighting a giant, because of the standard skill lineups that all giants seem to share…

Your argument stops when you are surrounded by melee.

First, not really if you can intelligently kite …

you missed the point right there… better keep the original post in mind instead derailing just to keep the argument alive.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Furthermore, the person you’re responding to forgot about Shelter (same cd as shield block), and Guardian’s Focus Block (36s cd traited), the first one being actually infinite, and the second being effectively infinite when fighting a giant.

I purposefully did not include Shelter to stay with weapon skills only, but it is indeed my favorite healing skill!

And when in melee, you have other means of damage mitigation. You know, dodge? I’m not saying Shield Stance is bad, but there are worthwhile alternatives out there worth trying out.

Nobody is saying shield should be meta, of course you will dodge before using a shield, and again, my build is GS meta… but for fun sake? I will raise my shield and stand my ground on melee against immense waves of catastrophic destruction

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?

Since you asked:

Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.

*Works if you are not within melee range of an enemy.

While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.

Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).

I don’t think your point was proven. Riposte is a multiblock. In fact, it’s impossible for it NOT to be a multiblock when fighting a giant, because of the standard skill lineups that all giants seem to share…

Your argument stops when you are surrounded by melee.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Well, you do grind after level 80 anyway, so what’s the deal? Rather give players prestige if they spend a lot of time. Casual players don’t need ranks or prestige.

You don’t rad this forum much, do you?
Most complains I read here is from casuals complaining that they need to grind to get the prestige stuff.

About your suggestion, how those ranks would increase? Like I have 8 toons at lvl 80, if the rank up was by level individually they wouldn’t be high, but in general my account would have a high rank.

You have to earn prestige. You don’t get it by doing casual content.

I don’t think you know what casual means…

the content is the same for both… the only difference between a casual and a hardcore is the amount of time dedicated. How many hours a day do they play… Focus in game and how well they play is another different thing… (hardcores tend to play better because they practice more but its not a rule, casuals do hard content and some times even play better than hardcores).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?

Since you asked:

Shield Stance is a 3 second block on a 30 second cooldown.
Gear Shield is a 3 second block on a 20 second cooldown.
Counterattack is a 3 second* block on a 15 second cooldown.
Riposte is a 2 second* block on a 15 second cooldown.

*Works if you are not within melee range of an enemy.

While Counterattack and Riposte do not work exactly like Shield Stance does, it will accomplish the same thing in many scenarios, with the benefit of having a much shorter cooldown. This is one reason why it is worth considering using sword off-hand instead of shield.

Thanks for prooving my poing… only a few skills compare to shield warrior and not all of them are infinite block.. riposte and couter attack its only 1, sucks as a block skill so it only leaves engie shield comparable with warrior. (guardian focus and elem arcane shield are on a 3 block counter which also sucks).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

It pretty much goes against with their casual-friendly policy, but many “prestige” things are behind immense gind-fest; so…

Well, you do grind after level 80 anyway, so what’s the deal? Rather give players prestige if they spend a lot of time. Casual players don’t need ranks or prestige.

You are assuming waaaaay to much there… Casual players loves prestige as much as the hardcore… problem is, many can’t afford the time. Give prestige only to hardcore because they can sit their cats on the game for many more hours and this game is just like his cousins.

What is needed is a system that can reward casuals and hardcore for content completed and not farmed.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Exotic, Ascended and Legendary Ranks

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

It pretty much goes against with their casual-friendly policy, but many “prestige” things are behind immense gind-fest; so…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Death suggestion

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

well,.. a dev posted on the same subject some time ago and he was already on something but the spinning will not be removed, it will be tweaked. If only the forum search works I would share it. Just think about it as your character confused because he is dying.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Youtube ads and their reality

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Shield warrior is OP, how many other infinite blocks for 3 seconds on 20ish seconds cooldown are out there?

I main a warrior with GS meta but I use Axe/shield as alternative, why? because instead of extra dps and dodging out of danger I prefer to raise my shield and hold my ground in the fauces of a fire breathing dragon, how cool is that?

Guardian with shield on the other hand its a huge disappointment. I love shield 4, it fits the concept but shield 5 its nice to see and a huge meh after used.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Dear ArenaNet, WHY?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Op is complaining about Bolt of Damask and it’s craft requirement?

It does hit Cloth users?

Well, I always thought that you use Bolt of Damask while crafting plate and leather armor parts too.

Looks like my recipes are bugged….

I complained as well while finishing my heavy, but your complain doesn’t make his complain less valid. While you need 3 damask, he needs 8. That’s 8 of the same material… its always easier to mix mats instead having loads of the same.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

No Expansion (in my opinion)

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I don’t have problems with no expansion policy while they keep updating periodically.

I do have one comment about it, in an expansion, the ratio between ingame rewards and gemstore items would’ve been different. If you take everything that was added in one place and the other now, you will see a huge imbalance between both. In an expansion, content would’ve been more even.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Ascended Heavy Armor

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Heh, finished mine last week… it looks so horrible on Norn… its looks like an unfinished armor. It has way to much cloth on the arms and behind the knees. Its a nightmare to dye and it the detail on the left glove glitches with every shield, including the legendary.

It looks more like a prototype to show a concept art rather than a finished armor. It’s a shame one has to transmute the “ultimate” armor because they weren’t dedicated enough to their work. lvl 20 Karma armors are more polished than the ascended one. These kind of details shows the company decay over time.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Loot and the lack thereof

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Loot in this game is the saddest part of this game. Crappiest loot in any MMO I have ever played.

One thing that history will reveal, years later this game will be known as the WORST loot MMO ever.

This game doesn’t care for loot. It’s a grinding game.

What would you put in loot? think about it… more tokens? a random exotic? (that would impact hard the economy) toss out what you would expect as loot in this game… remember that absolutely everything you do it’s repeated by tens of thousands every hour.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Can we go back to Elona?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I can’t see how anyone would justify that lore-wise/storyline-wise. I mean… Palawa’s off in Elona, doing his thing, and not a thread to anyone atm. Jormag, Primordus or even the Deep Sea Dragon seem more likely to happen before Kralkatorrik/Elona.

Also, side-note; killing the Deep Sea Dragon would allow travel to Cantha AND Elona in theory, since iirc that dragon is the one stopping major ocean travel.

Well.. for once… they might come up with an interesting story that is not “A HUGE MASSIVE BALL OF DESTRUCTION WILL DESTROY THE WORLD!”

Leave dragons to rest for a while you know…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Help with my looks!

in Norn

Posted by: Mesket.5728

Mesket.5728

hmmm… if you want a Riddik character you can:

- Another chest… with no trenchcoat and both sleeves removed (try Vigil)
- Gloves, you need something that doesn’t cover the arm, just the hands… like a motorcycle glove. You will find plenty in the 1-20 level bracket.
- No shoulders
- Pants and boots its easy
- there are dark lens at the gem store I believe.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Skritt as a playable race

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Tengu and Kodan are first so… join the queue.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

New computer- save files?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

every (good) online game keeps the records on its own server… keeping it locally makes it very easy to edit

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Can we go back to Elona?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Kalkatrorrik is no excuse to exclude Elona… last time he flew from northern Ascalon to Elona, he can now fly to Ring of Fire and have a dragon party with some others and leave Elona to us now.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Bring back instance owner

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

It seems people gets confused by some terms…

Party leader: Someone who starts the party, has rights over kick and invite. This is concept and design.

Instance Owner: Who entered the dungeon first, instance created was linked to him, people would’ve joined “his” instance (probably instance ID was stored in that character for the time being). Instance recycled if the owner leaves party (link with the other members of the group). This is ingame mechanic.

What its been asked here is (or should be) a Party Leader and not an Instance Owner.

Hope this brings some light to some confused players.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Before raids, any chance of a condition fix?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

they have to redesign the game to fix conditions… while they can’t even release a map every 6 months.

good luck!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Can we go back to Elona?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Yes,…

but the whole place should be covered in Glint’s splinters

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Levelling up too fast (feedback)

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

The thing is.., the lower levels are boring now. Without traits leveling is nothing but a race to 80.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.