So 12 year olds are impatient and think things are dumb.
My teenagers thought everything was dumb. Insurance was dumb. Taxes were dumb. Eating vegetables was dumb. Chic flicks were dumb. Reading was dumb.
I’m not sure what that proves except that you’ve got plenty more years of that to go.
First time I see that Vayne nailed it.-
GW2 is now as fun as insurance, taxes, eating vegetables, etc…
I remember the first time I saw Diving Goggles, conveniently placed on the precipice of a ledge above some water.
After the initial shock wore off, I stood staring down at them, my mind racing to comprehend their meaning, Literally a couple of possibilities swirled around my tiny brain but it was too much. Exhausted, I logged off.
I went for a walk just to clear my mind. The image of those goggles haunted me as I walked along the path, teasing me with their impenetrable puzzle. I saw the moon and the stars, and it dawned on me. Just like the endless mysteries of the universe, I was not meant to understand. In another life, in another time – maybe.
I had looked upon those goggles on that ledge like a mouse looks upon Michaelangelo’s David. They were simply too huge to comprehend, to hold their full meaning in my head would be like holding the sea in a teacup.
Sometimes I still dream about them, and the ledge. In the dream, the water below rushes up to meet me, an epiphany promised within its depths – but then I wake up, and the dream, like the answers, fade away.
Better story than Thrahearne against Zaithan for sure!
I’m afraid there might not be a second part I guess… because what if all of a sudden while easily walking by, close to an unexplored POI he might level up granting him immediate knowledge on diving techniques and goggle usage.
wait… so they blocked the skill points NPC but you can still complete if a higher player triggers it?
This gets better and better
we hear and pay attention to feedback from all over the place, both out of game and in it.
No you don’t. There is not a single source you can link that outweighs the negative feedback provided for this feature pack before and after it was implemented but yet you won’t acknowledge the wrong with it.
Repeating that you listen to the community doesn’t make it true.
Maybe easy is all they know… it takes ideas to make something hard not using the most obvious variables (damage and hp).
They should fix this…
remove all BLC Key reward till lvl 60 if you want but fix the Personal Story so we can enjoy the game instead of playing another generic grindfest MMO.
Vayne will be here soon to help by explaining why his personal experience has shown him that these changes are well suited to new players and veteran players. Just wait.
Is there anybody else who honestly likes these changes? In every topic it is always Vayne irrationally defending the game. If you truly believe this game is flawless no matter what points people bring up, you can’t be reasoned with and thus your opinion hold no merit.
Yes, Lilith and her Asura pictures seems to love the patch as well,… there was a third one but I can’t remember the nickname. Its important for the “metrics” that we count how many are out there that liked the change… so far we got 3.
As to my (1) I see in the patch notes:
“Blocking a player now hides their /me emote commands.”
So that’s something.
hahhaha so their mastermind programers figure a way to block the player by adding the name on the chat so they can filter it… brilliant! programming 101.
That’s not how you fix something… ¬¬
I think it’ll drive away more players than it attracts. The fact that Arenanet is basing this decision on what works in China was a bad one.
the Chinese didn’t like it either and wanted to get the same version we had.
- Create character *
black screen with a prompt: Play Tutorial? Yes – No
If yes:
Black scenario with your char in the middle with a spot light… text explaining whily you try things out on training dummies.
If no: Go to first instance like it was in the original gw2.
I mean, it’s not rocket science! Mobile phone games have better design than this.
They already talked about this, a developer stated that their metrics showed that it was better to steadily introduce new players to mechanics than to explain them.
So what I’ve taken from this is that Anet needs to fire its entire statistics department and blacklist them from ever working in this industry, because that is one the STUPIDEST things I have ever heard!
They also said in a post that they didn’t develop a tutorial because it was too demanding and hard and in reddit they said that the tutorial they made didn’t work out… so…
It’s a lie…
I’d say my least favorite change was the weapon unlocks, but honestly it was also my most favorite change. I hated unlocking those later skills on weapons so slowly. On all of my weapons. Ugh. But now it’s a bit like… doesn’t matter what weapon I choose, I’ll have the same amount of progress there. I actually really appreciate that change.
but do you realize the big inconsistency here? Your “contradiction” is not a coincidence
They did put a lock on weapon skills so you can slowly learn how to use each one of them [good concept, bad implementation (IMO) but lets continue]… but if you suddenly change your weapon you get 5 new skills that you have no idea how to use. So… do we get them slower to learn or 5 at the same time cause at lvl 10 we are so cleaver we know how to read 5 tool tips?… but still we can’t read 3 for our utility and need 35 levels!!! to do so?
The new system is a mess with no consistency, so weak in concept that I wonder how it got through approvals inside the company… Does anybody inside ANet ever audits what’s going live? I think they have much bigger issues than a bad patch
having so many animations was confusing… players were wondering why their characters do that, or that!
it will still be here,… every day getting closer and closer to a generic MMO. I wouldn’t invest in this game to be honest but if you like what you see then go ahead. Don’t expect content though, they already showed over and over again where they put focus on.
Yeah… I’d like to see most of that too but we have already seen the best of GW2. It will only go downhill from here. You will probably see a couple more QoL, UI changes, new wallet goodies, probably a new zone around half next year if the planets align… that’s it. The season 2 might be entertaining though…
My guess is the Halloween patch starts at the end of the WvW series, and after Halloween the living story resumes.
So glad they separate the story in game with halloween… the two together would’ve been so confusing… like dragons and pumpkins… oh my god, I wouldn’t know what to do!
Chimps are dangerous as they grow up. Its not safe to keep a chimp in a human environment when its bigger than 2 years. They have to train new chimps before they can continue programing whats left of this game.
- Create character *
black screen with a prompt: Play Tutorial? Yes – No
If yes:
Black scenario with your char in the middle with a spot light… text explaining whily you try things out on training dummies.
If no: Go to first instance like it was in the original gw2.
I mean, it’s not rocket science! Mobile phone games have better design than this.
One could argue that they need the time to sort out bugs and “bugs” with the feature pack.
The main bug they need to fix is the one that when planning on how to improve the game results in destroying it.
This game is becoming the icon if inconsistency. About to break the record set by politicians.
If I would’ve started GW2 now, I would still like it; but certainly not love it.
The original GW2 had a great environment for newbies, that didn’t made you feel like a newbie. You took part of the action around you and by level 30 you were almost a complete player. You could do a dungeon and toss out your elite skills like a grown up char.
Now you are crap until you are 80.
GW2 is in divest for me since last year… unfortunately I don’t see this game becoming good ever again. I’m afraid we have already seen the best of this game.
The skill point challenges are irrelevant since you can’t use the skills to later anyway. They unlock when you need them.
I’m just stunned this is so painful for some people.
It’s not irrelevant… forcing new players to go back on their own steps to do a skill point they were not allowed by system it’s the opposite of promoting exploration. It’s annoying and makes no sense. Gating skill points with a level requirement is really stupid. I can’t believe they actually paid someone to do this changes.
There should be a Darwin award for companies that immolate themselves like this.
No, I’m sorry… I try to follow you but I can’t. I disagree on every line of thought. This won’t make the game easier for new players. Explaining what and how to get in WvW is helping new players. Removing their skills is not. Anyone who played a computer game in the last 10 years knows how to press 1 to 10.
Clicking some pastures and feeding a cow is intuitive. Clicking a cow and feed it with your thoughts its not. A game is a game while there is something to work out and resolve. This stops being a game and it is now a simple task to be done. Its not fun.
Either you didn’t read the original post, or you don’t get sarcasm at all. I thought his post was brilliant
I read the first paragraph and couldn’t contain myself in front of such display of fanboyness…. then read someone said it was brillant and gave it another chance… totally worth it.
Can’t wait to pug with untraited – unskilled players
- Hey Warrior, what can you do?
- I can press 1 and then 1 again!
Hi everyone,
I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.
For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.
I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding
Were these tens of thousands of test users infants? Or monkeys?
hehehe you believe they actually had any tester? there was another post (I wish the search field worked for anything…) where they said they didn’t create a tutorial because it was too demanding but here they said they used one???? sooo smelly smell…. I’ll put on my tinfoil hat just in case. (TLDR: They are lying).
you’re kiddin about the cow change being a serious thing, are you?
(at the office, can’t login till a couple of hours)
The good thing about ANet and this patch… I don’t need quotes. A picture says more than a thousand words.
OP… don’t be surprised if your post is the first time this comes to their mind.
Dude, you really bought that? on Reddit they claimed to use tutorial for downed and fail while on the forums they said they didn’t create a tutorial for down because it was too demanding… they can’t even say the same things on 2 forums. Saying the game was difficult for new players is a lie so huge they can’t even argument. They SAID they had the metrics, thousands of testers… really? you buy all that?
They released a more hardcore version for China because they like it that way… now we got that version because its cheaper to update only 1 client than 2 different clients.
There goes your “feature” pack… A.K.A. just a patch.
I feel sorry for my alts and really sorry for the new players… this game was great.
You have no idea how HYPE i am for a universal distribution platform patch!
absolutely this
I can’t find a single reason to be hyped about this patch. Its just a merge with the chinese client which in many players opinions it is actually worst.
I can only asume that it seems to be easier to update the chinese client than the NA client so we got theirs. Any argument about if the changes are good or bad its irrelevant because it was never something to be fixed, we are just getting what they got for other reasons, not balancing, fixing, updating, etc… its just a client merge and deal with it.
Path day… still waiting for those relevant new futures for veterans
You are walking down the future of the path?
hahaha autocorrect fail u.u
Patch day… still waiting for those relevant new features for veterans
(edited by Mesket.5728)
lol toxic off shots…
the only good thing about the toxic faction was their tower and it is gone… those events are the most unrewarding things in-game probably.
IMO all these changes will promote and increase the value of “trained” accounts for sale on ebay… leveling in this game is getting more and more tedious each patch
and i was actually thinking about inviting more friends over since the ones that started with me (than 20, a whole guild) all left… meh, I thought they were actually going to revert the disaster they did patches ago, not to mess it up even more..
When people say they want guild changes, they refer to guild halls and GvG.
I am a guild leader. Guild Halls and GvG are two of the items lowest on my priority list. That’s not to say I don’t want those things, I just consider them considerably less important than other improvements.
Good, but the other 99,99% of the player base who is not a GM don’t care for UI changes and want guild content to play with the guild members… not to play with the guild UI.
With the new changes, ill surely start using my light armor characters much more than the heavy/medium armor… for sure. At least for farming and dungeoning
QoL and Logistic Management… why do I foresee just a UI update and some mechanics and tons of disappointment?
When people say they want guild changes, they refer to guild halls and GvG. I don’t think you are connecting properly with what the community really wants. Please don’t deliver another trait system in exchange for skill hunting.
Now it’s a discussion, again, about profession loot.
because there are forum users out there that still don’t get it
I don’t get why it’s terrible, evil, stupid, or whatever else word you want to attach to it. I further don’t get how it’s different from what I have now where I don’t get what I will be using, except to price out components versus the TP value.
. . . which is not set in stone, and presumably if they do see a sudden explosion in silk being available then it would drop the price of silk instead of keeping it steady.
Because leather, cloth and metal, no matter how they move up or down, will never be reliably at the same price. All varieties of rare weapons will never be reliably at the same price (well, only if forging precursors is completely removed). This is persistent inequality: it will exist no matter what the market, it doesn’t depend on the current conditions. I said all this, like, 2 posts ago.
It doesn’t matter. You can’t go against fanboys
Now it’s a discussion, again, about profession loot.
because there are forum users out there that still don’t get it
Aaaand you’ll need to explain this one.
(quoting someone else who said it first with this words) “Different drops for different classes is bad”.
We all know you are not going to equip what you loot. Never ever (unless you are still gearing up which is part of your newbie days/first month or 2 of playing) so everything you loot is coin. More coin to some classes just because? Even if it is 0,000000001% its conceptually wrong… Do you really need more explanation?
Even though I agree conceptually with what the OP says… I disagree that the patch itself isn’t an issue.
Some changes they are proposing are bad. Simple as that. They will impact the game in a wrong way (I’m looking at you loot by profession). It’s concerning that they implement things like that (and others in the past). It shows we know more of the game than they know, no matter how many “statistics” they want to mention. I don’t buy it anymore. It’s simply wrong, in theory, in math, in practice.
I really hope they get their heads into the game and do things positive for the players or at least be honest and confess they have plans for the future that don’t include us vets.-
Sorry I don’t judge if something is bad or good till I’ve tried it and played it. I know some people think it’s bad. But no one really knows…and won’t likely know for some time.
“I’m going to kick you in the crotch…” Do you need a test to know its bad?
Some people can do math in their heads faster than others that’s true, but those people already explained a thousand times why even on paper those changes are bad. Besides, it’s not only this time they are including things without proper analysis or not being honest with the real intentions behind the change.
If I had a nickle for every time something was supposed to be good on paper turned bad, I’d be pretty rich. I’ve also had experts and people in the know tell me how bad something was that worked out.
Logic can only take into account known facts. There are too many unknowns here. The system is too complex. For example, what if it’s only for leveling and once you hit 80 it doesn’t perform that way anymore?
Then you will have a lot of lvl 80 medium and heavy wearer players cursing they didn’t get enough Wool, Cotton and Linen while leveling and now need to spend a lot of gold in the TP.
Like I said, its not the only change that it’s bad… how can you justify things like the Silver fed o’matic? You need to do elementary school math to realize how bad it is… and you only need 5 minutes. How can a dev propose, program and get approved with something like this is beyond logic. That is the true problem, not the change itself.
The silverfed salvomatic has nothing to do with the update. If I wanted to point out every flaw in any game during a two year period, I’m pretty sure I could go on for a long time. Look at pretty much any MMORPG forums. For the record though, the silverfed salvomatic was ridiculous.
However, there are lots of things I can justify. I’ve leveled on a mesmer. I find that leveling on a warrior or guardian provides far more loot per hour than leveling on a mesmer. Even with the change, leveling on a mesmer isn’t likely going to net you as much as leveling on a warrior or guard. You get credit for more things. You get credit for more events. You get more hits, more damage, more kills and thus more loot faster.
Sorry, the amount of straw in this straw man argument stopped me. Seriously… if you can’t see the relation between all patches and the lack of knowledge on their own game then you can’t see the real issue.
There is absolutely nothing that indicates there will be any kind of dimishing effect while you level up. Actually we have a red reply saying it will be otherwise, it will affect 80’s as it will affect lvl 1.
Can you link me the post? I’m not up for trawling for it and the one I remember was specifically in response to someone asking if it would be an issue at level 80 and the response was “it would be barely noticeable”.
And the thread derailed into asking “why if it’s not notable would you make the change at all?” and other stuff so I stopped following it.
https://forum-en.gw2archive.eu/forum/game/gw2/Please-No-Profession-Loot/page/6#post4343796
. . . which said exactly what I said it had earlier, it says nothing about Level 1’s being the same as Level 80’s.
I’m still combing through the Dev Tracker, but I’m not finding the one post where they say “nope, it’s a flat unchanging rate through your entire level range”.
Because if it would have any kind of diminishing effect while leveling they would’ve mention it already and if you ever programmed a video game before you know what kind of trouble you have to go through to implement that. It won’t be one unless they are working on it now. And even IF they do that, it won’t change the fact that the change in concept is bad. Not bad because having loots by your profession is bad but bad because it is inconsistent with the current game. That change alone without changing the recipes its bad. No need for deeper analysis, testing, or other economy-wannabe replies like its going to even out. If you’ve been here long enough you know where this is going. Expect more and more light armor players farming out there.
There is absolutely nothing that indicates there will be any kind of dimishing effect while you level up. Actually we have a red reply saying it will be otherwise, it will affect 80’s as it will affect lvl 1.
Can you link me the post? I’m not up for trawling for it and the one I remember was specifically in response to someone asking if it would be an issue at level 80 and the response was “it would be barely noticeable”.
And the thread derailed into asking “why if it’s not notable would you make the change at all?” and other stuff so I stopped following it.
https://forum-en.gw2archive.eu/forum/game/gw2/Please-No-Profession-Loot/page/6#post4343796
Even though I agree conceptually with what the OP says… I disagree that the patch itself isn’t an issue.
Some changes they are proposing are bad. Simple as that. They will impact the game in a wrong way (I’m looking at you loot by profession). It’s concerning that they implement things like that (and others in the past). It shows we know more of the game than they know, no matter how many “statistics” they want to mention. I don’t buy it anymore. It’s simply wrong, in theory, in math, in practice.
I really hope they get their heads into the game and do things positive for the players or at least be honest and confess they have plans for the future that don’t include us vets.-
Sorry I don’t judge if something is bad or good till I’ve tried it and played it. I know some people think it’s bad. But no one really knows…and won’t likely know for some time.
“I’m going to kick you in the crotch…” Do you need a test to know its bad?
Some people can do math in their heads faster than others that’s true, but those people already explained a thousand times why even on paper those changes are bad. Besides, it’s not only this time they are including things without proper analysis or not being honest with the real intentions behind the change.
If I had a nickle for every time something was supposed to be good on paper turned bad, I’d be pretty rich. I’ve also had experts and people in the know tell me how bad something was that worked out.
Logic can only take into account known facts. There are too many unknowns here. The system is too complex. For example, what if it’s only for leveling and once you hit 80 it doesn’t perform that way anymore?
Then you will have a lot of lvl 80 medium and heavy wearer players cursing they didn’t get enough Wool, Cotton and Linen while leveling and now need to spend a lot of gold in the TP.
Like I said, its not the only change that it’s bad… how can you justify things like the Silver fed o’matic? You need to do elementary school math to realize how bad it is… and you only need 5 minutes. How can a dev propose, program and get approved with something like this is beyond logic. That is the true problem, not the change itself.
Even though I agree conceptually with what the OP says… I disagree that the patch itself isn’t an issue.
Some changes they are proposing are bad. Simple as that. They will impact the game in a wrong way (I’m looking at you loot by profession). It’s concerning that they implement things like that (and others in the past). It shows we know more of the game than they know, no matter how many “statistics” they want to mention. I don’t buy it anymore. It’s simply wrong, in theory, in math, in practice.
I really hope they get their heads into the game and do things positive for the players or at least be honest and confess they have plans for the future that don’t include us vets.-
Sorry I don’t judge if something is bad or good till I’ve tried it and played it. I know some people think it’s bad. But no one really knows…and won’t likely know for some time.
“I’m going to kick you in the crotch…” Do you need a test to know its bad?
Some people can do math in their heads faster than others that’s true, but those people already explained a thousand times why even on paper those changes are bad. Besides, it’s not only this time they are including things without proper analysis or not being honest with the real intentions behind the change.
Even though I agree conceptually with what the OP says… I disagree that the patch itself isn’t an issue.
Some changes they are proposing are bad. Simple as that. They will impact the game in a wrong way (I’m looking at you loot by profession). It’s concerning that they implement things like that (and others in the past). It shows we know more of the game than they know, no matter how many “statistics” they want to mention. I don’t buy it anymore. It’s simply wrong, in theory, in math, in practice.
I really hope they get their heads into the game and do things positive for the players or at least be honest and confess they have plans for the future that don’t include us vets.-
whats the point on listing the problems and replying to every one of them with: “Yeah, w/e I’m having fun…”
The fact that you don’t have a problem with something doesn’t mean that others shouldn’t complain about it if it is a problem for them. Your post doesn’t show you understand the issues at all.
