Nothing else was datamined so yes it is. It is probably they add more, but maybe in 2 more years (?)
Yes, new mobs are annoying but guess what? I rather have this annoying mobs moving around than the ones we are used. I’m getting tired of fighting amoebas.
Eventually these aren’t better. If you just stand still they come back to the meatgrinder. Losing ranged ones will do the same. Its just another smart move to please the phiw crowd with “challanging” mobs.
But in the meantime they dodge some of my attacks making me waste cool downs. I’m not saying they are velociraptors learning to open doors but at least they are not the mind numbing mobs we can just stand spamming 1.
I wonder if this gear set will allow me to afk meta events more effectively
If so, ANet, omega good job!
Get a full hp regen with mango food warrior, GG. You can probably AFK most bosses and solo dungeons using only your elbows.
Yes, new mobs are annoying but guess what? I rather have this annoying mobs moving around than the ones we are used. I’m getting tired of fighting amoebas.
You’re right. He’s also giving you his opinion though. I agree with him that it seems silly to make the claim that stacking in combat kills immersion when there’s a plethora of other things out there that do a much better job at it.
Given ANet’s level of taking feedback into consideration one can only attack here and there hoping an idea might filter a flank. I post my opinion regarding dungeon strategies as I post my opinion on ugly outfits. Meh, I even post my opinion on bad skills, office is this boring!
aspects + lag = log off and play something else.
Airships, pistols, rifles, tanks and lasers in a universe with swords, shields, heavy plated armour, characters fully encased in steel having less survivability than a scantily dressed light armour class with “soldier” gear on “kill immersion” – but I’m not asking for them to be removed. There are also things like legendaries shooting ponies, footfalls, basically anything steampunk, swamps full of generic undead, players wearing stupid looking outfits which are aesthetically horrible. I’m not asking them to be removed.
I must admit this is one of my favorite posts I’ve seen on the dungeons forum for a while.
All of my yes. Well said, 100% agreed, and lol’d at the steampunk comment.
Even I agree with most of that, I hate every single ridiculously looking outfit added post release with cool flamez and fx… but the difference is if I find a post that says “New armors are ugly” I will jump in and say “yes! they are!”. Isn’t forums sole purpose to cast out opinions? wouldn’t it be ridiculous not to give that use to it?
Kholer now has a Tutu and apply confusion with its twirl
dodging is for the weak, the strong just stop an axe with their teeth
The TVH strongness in that horse is over 9000, he can solo Arah path 5 with his tongue (?)
Stacking is a symptom, not the issue. It’s a result of enemies not being a threat.
^
This is true. Some min/maxers take it way to personal.I don’t think that this is the case. I think the reason that we jump on people who make these kind of threads is because we literally see them popping up every couple of days. After the 15000000th thread of it, and 98% of them not understanding why stacking is a thing, we get rather annoyed rather quickly.
Also, adding to Wethospu’s point: Stacking is a symptom of content that has fostered stagnation and wallowing in mediocrity. Things haven’t changed significantly in dungeons since release, so why should strategies change? They’ve proven very effective thus far, and the vast majority of the player base wants things spoon fed to them by us, DnT, rT, SC and the like. They’re not coming up with better strategies, faster, and “safer” ways to do things. Why would they? Rewards are the same. Risk is less. Less QQing from PuGs. There simply is no reason to change as of yet.
but but but… Many of the 959846 threads about it are actually asking for things to change so we can change this boring strategy as well, I don’t know why some players take it against the players instead of actually reading what they are asking for
dodging is for the weak, the strong just stop an axe with their teeth
ANet proves they are against zerk meta
(why not, it works both ways (?) )
Some cool armies ruined by a salad cover. Then the most obvious and predictable ending, an Elder Dragon was awaken.
Lets see after all the feedback after the original personal story how they will develop this new elder dragon.
Are they changing dungeon content so that set will be required now?
Then its just pvp material
In many games, conditions (or debuffs, hexes, curses, DoTs, however you like to call them) are actually better than direct damage for long duration fights as they are more constant and let the player move, dodge and do other things while maintaining damage. I don’t see how direct damage being superior to condition damage is considered here as an irrevocable truth impossible to argue and not subject to change. Some people are just to square to think beyond what they can see online right now.
Stacking is a symptom, not the issue. It’s a result of enemies not being a threat.
^
This is true. Some min/maxers take it way to personal.
It is a technical problem that Anet is either unable or unwilling to spend the time to fix. Until they are nothing will change.
Its not really technical… if I design a system so bad it takes up many more resources than it should, it shouldn’t be right to call it technical. They just did it wrong and can’t figure how to redo it right without budget.
Zerk is the average Joe build. Don’t pat yourself in the back too hard.
That sig always cracks me up when i see it.
Its the point.
If you really want to relate both mechanics, at least the trinity with all the years it already have, is 3x more complex than what we have here. Consider raiding a trinity as well? have you ever thought there are games that have many years that have at least 5 different roles not just tank, heal and dps?
The current meta forgets everything about rpgs and bring nothing new. LoS/Stack/all dps, its not new… its how MMORPGS used to be BEFORE the trinity. This game cant even compete against a game with a trinity.
A game with fights that use exactly the same trinity fight mechanics is not “3x more complex” at all, in fact it basically tells you everything you need to know before fighting it – that you’ll need some sort of aggro management, you’ll need some sort of squishy damage dealers and you’ll need a guy who keeps them all up when they get low and apply passive buffs to them to make them more efficient at what they’re doing. If you go in to a GW2 fight for the first time, you don’t have that prior knowledge, you have to pick things up as you fight the enemy. It doesn’t help of course that the descriptors are completely useless.
If you don’t think the game can compete, why are you even playing anyway? “I don’t like this game’s gameplay so I’ll just carry on playing it because reasons”.
First I disagree. I still think a trinity even though its repeatable and boring its still more complex than LOS/Stacking which is also repeatable. At least moving around fighting adds and whatever extra mechanic the fight has in the usual trinity fight is less mind numbing.
You have, repetitive method 1 (trinity) and repetitive method 2 (LOS/Stack). One base its self in using 3 diferent roles, positioning, moving, taking up alts, change targets, etc. The other one is just stand still (for the vast majority of the fights) and follow skill rotation (which is also used in trinity, don’t forget that trinity also includes skill rotation, interrupts, reflects, everything you do in GW2).
Point is, GW2 is NOT a revolutionary RPG. It’s not a new genre MMO, its NOT new! its actually an MMO from 15 years ago, way back before the trinity was ever designed. You see this many posts complaining for the very same thing cause people were expecting so much more about this game.
Now, regarding your personal question to me, which I see no point at all in this discussion; but I’ll reply none the less. Depends on what level of playing it you refer to. At this point I just log in, rush 4 dungeons with pugs and log out. I only dedicate 1 – 1.5 hrs a day. If I have more time, I get outside and roam some map to do events or wvw or some world bosses. I’d love to dedicate more to it but I don’t see the point, and trust me; I don’t even play it for the dungeons; I just do that to get some gold in little time while I wait for new content.
This is an interesting point. Why is it only 1 of the 4 finisher types wants players to stay close together?
I think it all boils down to, this game’s combat is designed for PvP and PvP alone, which is the vast majority of balance decisions are made with PvP in mind. They just shoehorned PvP combat into PvE and called it good, thus we are left in a situation were over half the elements of the combat system are woefully underutilized.
Things like Active flanking and movement, simply aren’t needed, and most enemies are about as easy to read as goombas and more that willing to charge blindly to thier deaths.My advice if you want depth in combat, go into PvP. You won’t find anything here that won’t eventually become mindnumbingly dull.
But this is one of the points that I (and I’m sure many others) are trying to express in the forums getting bashed over and over again… the lack of depth in PVE combat. Just that, plain and simple. Its not against what min/maxers do, actually what they do is perfect, they just read the game and respond to it. The complains are towards who wrote the game, not the people reading it.
considering boons have such short range, I would make the assumption stacking was intended.
but if combo range was actually a variable to consider, what about projectile and leap (considering you are charging in with it, not casting a 600 range leap at 130 range) combos that are not thought to be cast out in a stacked group? I thought the short range could also be not to have the combo area bigger than the original field (since most field have the same small radius unless you are traited for it).
Is this argument going to get anywhere or are we really just proving that we can’t resist the chance to get into the same pointless discussion every week?
The content doesn’t even change, it’s the same arguments and same points from both sides every time. Move on already, find something new to argue about
lol you are so right, its pointless without a face to face discussion with a bunch of beers (?) still fun, sometimes new arguments comes in.
a strategy working well =/= design flaw
The same strategy working in every single situation is
tank holds aggro
healer heals
dps’ers chill and dpsit works every fight clearly a design flaw
Why do you bring the trinity to the post? do you want me to defend the trinity or do you want me to discuss about gw2?
If you really want to relate both mechanics, at least the trinity with all the years it already have, is 3x more complex than what we have here. Consider raiding a trinity as well? have you ever thought there are games that have many years that have at least 5 different roles not just tank, heal and dps?
The current meta forgets everything about rpgs and bring nothing new. LoS/Stack/all dps, its not new… its how MMORPGS used to be BEFORE the trinity. This game cant even compete against a game with a trinity.
a strategy working well =/= design flaw
The same strategy working in every single situation is
Mursaats in the Ring of Fire will require AR… but we will have to wait till the year 2037 to see them
…
What’s so hard about being at 1500+ (you can easily spam 1 from 1700-1800) range from the battle? There is nothing easier than not being in the battle in the first place.
(Large scale) Because 30% of your dmg will die soon as it rushes in. Plus if you are fighting anyone competent you will never have a safe place to sit and spam 1. Besides you have very little aoe at that distance so if that’s the preferred style you might as well run a ele/necro/engi that will be able to contribute damage, cc, support boons, and healing.
(Small scale) you won’t be at that range for long.
Even though I agree that a staff necro provides much more, I don’t think how much you provide was the POV of the thread but what its easier to play. But yeah, you are probably right, Necro is by far a better class to play safe since they have one of the biggest HP pool, lot of fear, chill and other forms of CC and their mechanic pretty much lets them play with 2 HP bars.- Necro could be in fact much easier than a bow ranger for PVP but for PVE I keep a bow bear ranger on the podium as the easiest pve class to play.
Easiest? Don’t go ranger. Yes they can be good in the right hands but they are best in small group setting (pvp/wvw). large groups (zergs/20+) in wvw they tend to get squished rather fast. Sure you can stand back and pew pew but your pet will die very fast eliminating 30% of your damage in seconds. There is a reason you don’t see many of them in wvw.
-(WvW) So if you like small group roaming or 1v1 ranger is great but has a real skill curve. -If you tag along with the large groups they are just inefficient and ineffective compared to what other classes offer. Easiest in this situation is guardian and warrior by a mile.
General pve anything works and easily.
Don’t get me wrong, I’m not hating on ranger but it’s not an “easy class” compared to guardian and ranger if you want to be effective.
What’s so hard about being at 1500+ (you can easily spam 1 from 1700-1800) range from the battle? There is nothing easier than not being in the battle in the first place.
Why do you care so much if any class added to the game will use full zerk and the most dps melee weapon at his disposal? A new class will only mean other ways to get the same buffs and debuffs on the same mobs. Another class will add only to the graphic/cosmetic aspect of the game while changing nothing to its core. I prefer a polished to the system. First they need to fix the lack of class variety with the classes we already have. Currently 8 classes have only 1 rol to fit. After they polished that, they can start thinking what a new class can add to the game.
new classes can give a totally different feeling and way of playing, doesnt really matter if they do the same thing if the method is totally different.
some people build toys by hand carving, and some make designs on a computer and output it to a machine. Still the professionals who do this have different skill sets, and enjoy different things, some may enjoy doing one and not doing the other
I agree, I have 7 characters, 5 80 full equip, and having preferences among them means there is a difference BUT, I believe that the game is pretty flat right now and the difference between classes it is still not enough for a game of this kind. Not gonna get deep on arguing on the current meta, but I think that before thinking on a new class, the core design should put more focus on what each of the current classes brings to the table and empower different play styles without necessarily nerfing what we have now.
Well,… GW2 is a big boy and handles itself now… NCSoft puts all his attention on his newborn WildStar. I won’t expect much improvement in this game from now on.
Actually, if NCSoft loosens its “grip” on GW2 a bit, that could be a very GOOD thing in terms of development direction and pressure to be the cash cow of the company.
Maybe that is why Wildstar is sub based… one can only hope that we won’t be seeing patches so focused in the gemstore now and more focused on content.
Bow bear is the easiest you can go in pve and probably pvp
pve sure, but you’ll get owned in pvp if you try to run bowbear, since your bear won’t be tanking.
either of the heavy classes are probably the easiest due to their natural tankiness.
I agree. I meant following the zerg of course. Not like you’re gonna be a successful solo roamer.
Bow bear is the easiest you can go in pve and probably pvp, though it won’t be very effective if you also want to deal great damage. (EDIT: Bow Bear is a Ranger with tank bear pet and full build on longbow. If you go full zerk and take all long bow traits the damage its not bad at all but in dungeons you will never be as strong as a melee zerk).
PVT Warrior with shield + shouts build, 6/6 runes of the trooper is probably the easiest to go as melee but again, it won’t be very effective to kill things fast.
From my experience. Others may suggest another options as valid as this 2-
I see nothing wrong with how much money you want to place in the gem-mall, but i am against putting top tier rewards as something you can simply buy.
Well,… GW2 is a big boy and handles itself now… NCSoft puts all his attention on his newborn WildStar. I won’t expect much improvement in this game from now on.
Why do you care so much if any class added to the game will use full zerk and the most dps melee weapon at his disposal? A new class will only mean other ways to get the same buffs and debuffs on the same mobs. Another class will add only to the graphic/cosmetic aspect of the game while changing nothing to its core. I prefer a polished to the system. First they need to fix the lack of class variety with the classes we already have. Currently 8 classes have only 1 rol to fit. After they polished that, they can start thinking what a new class can add to the game.
In my case it’s quite the opposite. I bound the key to manually sheathe the weapon as soon as I’m done with combat. I feel stupid standing still with no enemies around, just a racoon and a bunch of butterflies and for some reason my character still has his weapon and angry face on.
That said. I understand you since this is a matter of taste and personal opinion. I hope ANet has time to add this QoL.
Man, I do wish I had more trans charges than I currently have,.. but to be honest and trying to be as much objective as I can… ANet should put them really hard in game. I rather have ANet getting money from this product rather than ugly shiny skins. If they could get enough money on trans charges on the gemstore, we would probably have better content in game (“utopically” speaking).
Id love a PTS, but it would be terrible for market speculation. It would put much more emphasis on it that we already have.
I hope you understand having 63 stacks of anything is not normal.
(edited by Mesket.5728)
+1 I’d love duels. Have many pros and little to none cons. This would activate many boring players instead of forcing them to log off. Even if there are certain areas only to practice duels.
This is actually funny. I also picture them in my head using the faery wings and flames everywhere, bright with big sparkling armor and weapons.
I played GW1 and every expansion except Eye of the North. How do you actually get a point? Could I already have points from my previous games? I don’t remember much from GW1 achievement system lol
Yes you could already have “potential” points but without GW: Eye of the North, they would not be calculated yet.
For Example: you get points for dedicating the Minis that you may have in your inventory at the Hall of Monuments in GW:EotN. So even though you have 20 minis you would not get credit for them till they are dedicated.
Definition: The Hall of Monuments is an explorable area that commemorates acquisitions and accomplishments of a character and/or an account. Available only to accounts that are linked to Eye of the North, it is the only area in the game that is personalized to the party leader. Five distinct monuments allow players to show off certain weapons, all miniatures, most heroes and some pets, various prestige armor, and player titles. More importantly for many players, filling one’s Hall of Monuments is the only way to unlock a number of Guild Wars 2 bonus items and titles.
So once you get GW:EotN and are able to get to the Hall of Monuments and see how to dedicate stuff then you will start racking up points.
Hall of Monuments Calculator: Finely when you start getting points you can log into this site to keep track of them.
Yo have me at hello
I hope here is a sale for EotN this summer, living in Argentina makes it hard with the money exchange rate ¬¬
MesketWhat a shame, I was looking forward seeing this on live.
Don’t worry, the show will go on.
Yeah! for a second I thought the whole thing was over… Glad to know its still on! You should make a gathering while the tourney is on, on some inhabited map or place so we can /cheer (?)
What a shame, I was looking forward seeing this on live.
I played GW1 and every expansion except Eye of the North. How do you actually get a point? Could I already have points from my previous games? I don’t remember much from GW1 achievement system lol
Agreed. It’s indeed a pity that Gw2, like other games, has very static and predictable dungeons that make speedrunning very viable after a while, with so many walkthroughs and vids on wiki’s and youtube.
Every PvE content is predictable, due to it’s static nature. It’s an MMO, not an FPS multiplayer game.
I’m always hoping some game developer or other designes dungeons with randomized groups of mobs and bosses – to make it a different challenge every time.
One can hope …So you kill AC troll with every random pug whenever it spawns? Sure.
I think the idea of the OP is that things like ignoring the Troll don’t happen. I’m sure ANet didn’t create the Troll to be ignored and to be honest, it is quite a fun fight. Pugs used to stack and dps usually get killed and don’t want to do it for just a green and a blue so they just run pass him. I’m always down for killing the troll when it spawns.
Great for you, glad to hear it. I’m not sure why you keep trying to convince everyone of your moral superiority because you always kill an optional boss, because I don’t know a single person who cares.
People in this game and specifically on this forum do things for the challenge. Look at the solos, duos, naked runs, etc. The pug community might only be interested in speed (this is not my experience, though) but really… that’s not indicative of the rest of us. Meet me in an AC pug (well, okay, I never run AC because it’s not worth my time but let’s say I end up in your AC pug). Troll spawns. You say, let’s kill the troll. I say, sure, but why don’t we do it after the instance is over if the rest of our party mates aren’t interested, that way we are doing something we find fun without inconveniencing our party mates. However, if 2 people in a party say “let’s kill x” the rest will follow like the lemmings they are. Human nature, brah.
Moral superiority? because I like killing bosses in a dungeon? I think you take this to seriously; I’m merely tossing out my personal opinion on how I enjoy my video games… I will never judge a person for how they enjoy theirs. We can discuss for centuries but it will never reach personal level, for me at least.
Back to topic, I think the OP got his answer, no need to derail any further.
Agreed. It’s indeed a pity that Gw2, like other games, has very static and predictable dungeons that make speedrunning very viable after a while, with so many walkthroughs and vids on wiki’s and youtube.
Every PvE content is predictable, due to it’s static nature. It’s an MMO, not an FPS multiplayer game.
I’m always hoping some game developer or other designes dungeons with randomized groups of mobs and bosses – to make it a different challenge every time.
One can hope …So you kill AC troll with every random pug whenever it spawns? Sure.
I think the idea of the OP is that things like ignoring the Troll don’t happen. I’m sure ANet didn’t create the Troll to be ignored and to be honest, it is quite a fun fight. Pugs used to stack and dps usually get killed and don’t want to do it for just a green and a blue so they just run pass him. I’m always down for killing the troll when it spawns.
The game is the same. The gemstore is now the gemmall.
If that’s not what you were going for in the first place, then I apologize for jumping on it and misunderstanding. We’ve had hundreds of threads on that topic, and when another one pops up, it’s quite frustrating.
No, I said that in a hard mode, mobs shouldn’t simply reset like they forgot about you completely. You want to skip them? do it, avoid their aggro range, use invis, teleport, w/e that works better for you. But when I think on a hard mode dungeon, I wouldn’t call it hard if I can just run 10 meters and call it a day (unless there are specific scenarios where you lock a door behind you as one example and you lost the mobs behind you, that would actually help the immersion).
Ok. That’s totally fair, and I apologize for the misunderstanding.
not a problem mate, ill edit my previous posts
If that’s not what you were going for in the first place, then I apologize for jumping on it and misunderstanding. We’ve had hundreds of threads on that topic, and when another one pops up, it’s quite frustrating.
No, I said that in a hard mode, mobs shouldn’t simply reset like they forgot about you completely. You want to skip them? do it, avoid their aggro range, use invis, teleport, w/e that works better for you. But when I think on a hard mode dungeon, I wouldn’t call it hard if I can just run 10 meters and call it a day (unless there are specific scenarios where you lock a door behind you as one example and you lost the mobs behind you, that would actually help the immersion).