Showing Posts For Mesket.5728:

Hard Mode

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Mobs never resetting until dead would be another improvement for a hard mode. It’s a dungeon after all, not the open world.

That would be very similar to how WoW has it’s dungeons setup, and I think it fixes the speed run boss to boss skip, I think it would be an improvement.

well… Wow… it is how almost every MMO has its dungeon mobs designed since your are playing at their house, you wouldn’t escape that easy while invading unless there is a spot specifically designed to hide from them.

Cleverly disguised no stacking, skipping post. Inb4 BINGO

You must’ve been the brightest kid in the kinder. You also learned to repeat Bingo. /clap for you.

Oh look! It’s the guy that posted this in the main discussion forums hoping for…. what exactly? You’re obviously not bright enough to observe that ANET has not said ANYTHING about stacking in the years since it’s release.

Everyone’s for harder dungeons, but the second that you bring up no stacking/skipping, you ruin any idea of credibility that you might have. Play how you want, no stacking, no skipping, just don’t try to enforce your ideas on the rest of us. We don’t enforce them on you if you put “No stacking/skipping” into your LFG. If you can’t find pugs that don’t conform to your ideology, join PASSS (I think that’s their name), and all the power to you.

Again with stacking, man please before calling anyone anything learn to read.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Hard Mode

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

WoW still had patrols that you could skip by avoiding aggro. You also had the option of using potions of invisibility for challenge modes (Dungeon speed runs)

Wildstar also has you skipping patrols and avoiding unnecessary trash pulls for dungeons/adventures as well.

Key words marked.

We are talking about adding a hard mode right? You can suggest an empty corridor with a boss at the end as well. We are all just saying things here. No need to go against what other posts.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Hard Mode

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Mobs never resetting until dead would be another improvement for a hard mode. It’s a dungeon after all, not the open world.

That would be very similar to how WoW has it’s dungeons setup, and I think it fixes the speed run boss to boss skip, I think it would be an improvement.

well… Wow… it is how almost every MMO has its dungeon mobs designed since your are playing at their house, you wouldn’t escape that easy while invading unless there is a spot specifically designed to hide from them.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Hard Mode

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I would love it if we were required to change our builds mid dungeon to compliment whatever boss we are fighting. Right now Arah p2 kind of has this with the running, fighting lupi, running, fighting the end boss. But this is not enough

Mobs never resetting until dead would be another improvement for a hard mode. It’s a dungeon after all, not the open world.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Hard Mode

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

if hard mode means clever AI and not more HP and damage you have my +1.

Considering the trait unlock system was their reply to users asking for skill hunt like GW1, I would not dare ask them anything ever again. They are running extremely low on ideas and wasting all their resources on skins for the gemstore.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

The dungeon itself ceases to be fun sometime around the 95th time you run it. At that point, the only challenge left is solo’ing it (if alone) or seeing how quickly you can complete it in a group.

This is really all that needs to be said.

Exactly, players don’t enjoy the dungeon after a certain time or number of runs. OP, you got your answer.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dungeons need to be fixed

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

+1

I hope this gets fixed 2.

I get paranoid and run to the chest after last boss just in case the opener gets there faster and leave the party.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Get used to it. People don’t do the dungeon cause they enjoy it. They do it just for the gold behind it.

You will run, skip and spam 1 on white globes full of colored light that hides 5 players and a boss in it.

I’m not even sure why people like you keep commenting. It’s obvious that you guys don’t understand that not everyone plays for the same reasons and not everyone takes the game as a “MUST STRUGGLE FOR GOLDZ!44!!” and actually play it because they enjoy it.

Because its not the experience you get in game. More than 50% of the times, as soon as ANYTHING goes wrong or is not in the right amount of speed, people starts leaving the party or suggesting kick to the guy who took the wrong way or is playing with a different weap/skill set. I really don’t get the feeling people enjoying the dungeon. Actually, its hard to see that when most champions inside dungeons are just ignored.

I really wish what you say is true, but it only applies to a minority, at least at the time I’m on.

50% of the time… wow those statisitics.

I just don’t know what game you’re pugging in. When I pug and things go wrong people don’t leave or get angry. They laugh the first time, try again, if fail, reevaluate tactics, try again, if fail, try again, if fail, THEN the anger and frustration happens

You really need statistics to be perfectly accurate? its just a way of saying it anyway. You knew what I meant so I take your reply was kind of childish to be honest.

I don’t know what kind of rainbow game you play in. Yesterday I had 3 people left the party just because one guy had to travel from Hoelbrak, to LA, to BC, to enter Ascalon map to join in AC story mode while playing one of my lowbies alt. Not 1, but 3 players left in that period of time because, waiting for someone running to the dungeon is such a waste of time… the community in this game has its ups and down, but the trend generated by the meta is moving players to the down side.

Strange, that’s never happened to me and I pug quite a lot.

Oh look, we’re both giving anecdotal evidence. So how about this:

“Some people are impatient and others aren’t” – let’s not making sweeping generalisations about the attitudes of the pug community if we have nothing to back them up – the only thing you could honestly say was fact in regard to pugging is that most players are bad, but that’s pretty much it.

I don’t pug story mode as I usually don’t do story mode more than once but since I started pugging it more often (I find it a fun way to get low lvl mats and my 36 mesmer is not very welcomed in explorable mode) I started noticing this things.

Do you also pug the other 4 members?

I can also name many other times when payers become impatience and quit. This week I remember Troll spawning right before the lovers fight. Needless to say I had time waiting in the lovers room to make a coffee while some members were struggling to get through him. 2 of them left after getting killed. I suggest we kill him but they refused, its a waste of time was their answer… well it didn’t worked out for them either.

Point is, I (and the OP, and many others OP before him) don’t get the feeling players really enjoy the dungeon itself but what they really enjoy is the +1gold at the end.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Get used to it. People don’t do the dungeon cause they enjoy it. They do it just for the gold behind it.

You will run, skip and spam 1 on white globes full of colored light that hides 5 players and a boss in it.

I’m not even sure why people like you keep commenting. It’s obvious that you guys don’t understand that not everyone plays for the same reasons and not everyone takes the game as a “MUST STRUGGLE FOR GOLDZ!44!!” and actually play it because they enjoy it.

Because its not the experience you get in game. More than 50% of the times, as soon as ANYTHING goes wrong or is not in the right amount of speed, people starts leaving the party or suggesting kick to the guy who took the wrong way or is playing with a different weap/skill set. I really don’t get the feeling people enjoying the dungeon. Actually, its hard to see that when most champions inside dungeons are just ignored.

I really wish what you say is true, but it only applies to a minority, at least at the time I’m on.

50% of the time… wow those statisitics.

I just don’t know what game you’re pugging in. When I pug and things go wrong people don’t leave or get angry. They laugh the first time, try again, if fail, reevaluate tactics, try again, if fail, try again, if fail, THEN the anger and frustration happens

You really need statistics to be perfectly accurate? its just a way of saying it anyway. You knew what I meant so I take your reply was kind of childish to be honest.

I don’t know what kind of rainbow game you play in. Yesterday I had 3 people left the party just because one guy had to travel from Hoelbrak, to LA, to BC, to enter Ascalon map to join in AC story mode while playing one of my lowbies alt. Not 1, but 3 players left in that period of time because, waiting for someone running to the dungeon is such a waste of time… the community in this game has its ups and down, but the trend generated by the meta is moving players to the down side.

No offense but if this is happening to you in multiple parties it might not be them.

I don’t ask for speed runners or anything so I don’t even screen for players of any caliber. My experience with pugging is exactly how I described.

And yes my statistics comment may have been childish but to put a number on a fact that you’re trying to use as proof of concept that is obviously inaccurate rather than saying “I’ve plugged 18 dungeons this week and 9 of them had x happen.” Just exudes hyperbole to me.

No, this doesn’t happen to me a lot, happens to me, my friends, my GF, my brother, guildies that ask for help on unfinished runs because people often wipe and quit right after. It is a trend whether you like to see it or not. I don’t select who I pug with either, my usual advertise goes “PX 80’s for AC” or a simple “PX exp” for COF (since those the ones I pug the most given I have no more than 1 or 2 hours to play straight)

Regarding the statistics, I said 50, not 90 not 10, 50. Meaning is something you see often, as often as you don’t see it. Even if its not 50 and I was terribly wrong with my guess… it is still a fact that most players don’t have patience in this game. You don’t need to publish speed run to have players wanting to do it as fast as possible skipping everything. You can’t be more blind if you don’t see it in the amount of threads opened every week about the very same subject. Not everyone is happy with the current meta and putting it on the LFG is not helping either.

Do the experiment, play as if it is your first month, try to really clean a dungeon (not talking about killing each trash, I hope you are intelligent enough not to come with something like that). Ask your pugs (4 pugs, not 1 because your 5th was not online) to kill the champs along the way in AC. Ask them to kill the Troll if it spawns. Good luck with that… you won’t find players that actually enjoy the content inside the dungeon. They enjoy the +1 gold at the end and thats about it. This is why the OP complains, the standard in GW2 is not to complete the dungeons but to do the least things needed just to get the gold, and the impression you get is that the other 4 players are not really enjoying the dungeon but wanting to get it done ASAP.

PS. If you still think I’m alone in this https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeons-need-to-be-fixed/first#post4136200 first thread I’m reading after posting this and this is what I read…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Get used to it. People don’t do the dungeon cause they enjoy it. They do it just for the gold behind it.

You will run, skip and spam 1 on white globes full of colored light that hides 5 players and a boss in it.

I’m not even sure why people like you keep commenting. It’s obvious that you guys don’t understand that not everyone plays for the same reasons and not everyone takes the game as a “MUST STRUGGLE FOR GOLDZ!44!!” and actually play it because they enjoy it.

Because its not the experience you get in game. More than 50% of the times, as soon as ANYTHING goes wrong or is not in the right amount of speed, people starts leaving the party or suggesting kick to the guy who took the wrong way or is playing with a different weap/skill set. I really don’t get the feeling people enjoying the dungeon. Actually, its hard to see that when most champions inside dungeons are just ignored.

I really wish what you say is true, but it only applies to a minority, at least at the time I’m on.

50% of the time… wow those statisitics.

I just don’t know what game you’re pugging in. When I pug and things go wrong people don’t leave or get angry. They laugh the first time, try again, if fail, reevaluate tactics, try again, if fail, try again, if fail, THEN the anger and frustration happens

You really need statistics to be perfectly accurate? its just a way of saying it anyway. You knew what I meant so I take your reply was kind of childish to be honest.

I don’t know what kind of rainbow game you play in. Yesterday I had 3 people left the party just because one guy had to travel from Hoelbrak, to LA, to BC, to enter Ascalon map to join in AC story mode while playing one of my lowbies alt. Not 1, but 3 players left in that period of time because, waiting for someone running to the dungeon is such a waste of time… the community in this game has its ups and down, but the trend generated by the meta is moving players to the down side.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

[Suggestion] Bring back Skills from GW1

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I WILL AVENGE YOU!

we warriors need an elite shout

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Get used to it. People don’t do the dungeon cause they enjoy it. They do it just for the gold behind it.

You will run, skip and spam 1 on white globes full of colored light that hides 5 players and a boss in it.

I’m not even sure why people like you keep commenting. It’s obvious that you guys don’t understand that not everyone plays for the same reasons and not everyone takes the game as a “MUST STRUGGLE FOR GOLDZ!44!!” and actually play it because they enjoy it.

Because its not the experience you get in game. More than 50% of the times, as soon as ANYTHING goes wrong or is not in the right amount of speed, people starts leaving the party or suggesting kick to the guy who took the wrong way or is playing with a different weap/skill set. I really don’t get the feeling people enjoying the dungeon. Actually, its hard to see that when most champions inside dungeons are just ignored.

I really wish what you say is true, but it only applies to a minority, at least at the time I’m on.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I’m concerned things like this go through without propper analisys and approvals. It makes me wonder whether they really think what they are changing and most important, they are running extremely low on ideas.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Simple comment:

This is not like GW1 system

kthxbye

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Does Race Matter (Min/Max)?

in Warrior

Posted by: Mesket.5728

Mesket.5728

It is mostly cosmetic. Racial and Elite are not even worth of reading the tool tip.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Just why run...?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Get used to it. People don’t do the dungeon cause they enjoy it. They do it just for the gold behind it.

You will run, skip and spam 1 on white globes full of colored light that hides 5 players and a boss in it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Best Looking Charactors in GW2

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Nothing with particle FX. That’s cheap. See more free to play Korean games and you will see the easy way out for bad artists.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Why no capes?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Because this is not Marvel Universe Online…

(looking at players in LA wearing sparkling and on fire gear)

Ok, maybe this is more similar to a superheroes saga than I expected… bring the capes, its not gonna be worst that it already is.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Vision of the mist on a norn warrior?

in Norn

Posted by: Mesket.5728

Mesket.5728

No,… nothing with sparkles or magical FX goes well on a warrior. Just natural fabrics (metal, leather, clothes) and a good realistic coat of painting. There are too many goofies with fairy wings and sparkling weapons running around already.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

They need to make precursors craftable, it’d fix the problem in a heartbeat.

and triple (if not more) the prices of mats in a heartbeat.

So what? If T6 soars in price more people will farm the mats. This is a weak argument against fixing the lame precursor situation we have now.

Have you tried hard-core farming? I have and do so daily, farming seems to be against this games credo making sure you get the very least possible.

Yes, but you still have a lot more control over your own mat farming than your chances of getting a hit on the lottery.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Leveling an alt is so much more tedious now

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I’m not convinced. How many traits are available to a new player through normal gameplay? And what would a new player consider normal? We’re talking new player, not us rolling a new alt.

With the previous // With the current system a new player could:

Start reading/learning about his own traits at lvl 11
Now he has to wait until 30.

He could try out builds and learn the advantages of his grandmaster talents from lvl 60
Now he has to wait until 80.

The way this community works, it is unlikely for a new player to hit explorable dungeons before lvl 80. Now it is even more unlikely since we will start seeing players lvl 80 who will have absolutely no clue about his own traits because not only he didn’t had the chance to equip them but now he doesn’t even have them!

Sounds like he should hop in HoTM and take a look at his traits then….they are all unlocked in PvP. He can test builds and everything….

This is fine for you, or me… not for the new player who has no clue what hotm, the myst or any of this is. Most new players (and I learnt this by hard after explaining it to at least 6 friends) have absolutely no idea why their character is different in pvp and find it odd at first (they love it later).

That is not an option for everyone. Locked traits till 80 is IMHO not a good move.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Leveling an alt is so much more tedious now

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I’m not convinced. How many traits are available to a new player through normal gameplay? And what would a new player consider normal? We’re talking new player, not us rolling a new alt.

With the previous // With the current system a new player could:

Start reading/learning about his own traits at lvl 11
Now he has to wait until 30.

He could try out builds and learn the advantages of his grandmaster talents from lvl 60
Now he has to wait until 80.

The way this community works, it is unlikely for a new player to hit explorable dungeons before lvl 80. Now it is even more unlikely since we will start seeing players lvl 80 who will have absolutely no clue about his own traits because not only he didn’t had the chance to equip them but now he doesn’t even have them!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

lf no stacking dungeon run

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I think I see where you are going, but it won’t turn out good with all melee. The game pretty much forces stacking unless you are willing to play with range.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Leveling an alt is so much more tedious now

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

This design is based off of GW1, where you actually capture elites. In essence this is what you are doing for your character. Think of the Traits as Elites you need to capture – not much difference.

Doing with a new character and all the complaints I have read in this thread, it is not as bad or even the same as you are talking about. It is still pretty easy-peasy.

they did such a poor, poor! and lazy job representing what we had in GW1… it is horrible.

It is not horrible and is not lazy – I was in GW1 and played for a long time. I am happy we have limited skills – I was so kittened capping so many useless skills in GW1 and many of them were a chore having to go through so many mobs to get to them.

Redoing to exactly what we had in GW1 would have been horrible and lazy.

If you dislike it, why play this game? You have your opinion – I have mine – let’s respect each other’s opinion and leave it at that.

I insist, if trait unlocking was their response to the player base wanting skill hunting back, they did a terrible terrible job.- The system is horrible, it brought nothing good to the table. Playing alts is tedious and new players will take more time to learn the game (as they have to wait 20 more levels before they can taste grandmaster traits, which IMO was a very bad move from a design perspective).

They salvaged what was already in game and disguised it as something new. Bad from every perspective. I can’t find a single point of view for which this move was right.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Champion Risen Spider Hatchling...WHY?!

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

new born champions are the chosen ones… the prophecy fulfilled.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Today I achieved my dream.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

so… you played so much and know so little!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Why should we not be allowed to stand still?

If you have no incentive to actually move, why should we have to move?

Thanks, I do stack because I agree with the currently lame AI we have its the most effective. I wish for a game where standing still means dead and mobs have more AI than a potato.

What I mean is this:

Say a boss attacks every three seconds with a cleaving attack. Why should the two players behind it have to be moving around for absolutely no reason, and why should the three players in front have to move around in between these attacks when they would just need to move when they actually swing?

I’m taking on reasonable suggestions here, and most of them are reasonable, but things like “you should always be moving” just smells of tacking on extra challenge for no reason, because if you remember, the party for this dungeon will need to be out of close melee radius so if everyone is moving that basically means unless doing in sync we would all literally have to range bosses.

well… if there is a player at the front, the ones at the back are not really stacking, are they?

If 5 melee players are surrounding a boss, they are not strictly stacking. They don’t have much options left… the problem is when you start seeing scepter, staff, bows, stacked? (yeah some pugs still use those weapons, good elems for might <3).

Like I said, there are situations or party compositions where stacking is useful, but for example… why is it needed to stack for kholer? because you can, and its faster. That’s it. That’s the only reason… it is a hell of a fun fight, unrewarded, i agree, but still fun. I hate it when players stack for this kind of fights… I don’t complain though (and actually last couple of times I run there first and ask the rest to stack) but I wish so badly for a Kholer that would render players to cream if they stack at his twirl attack.

I blame stacking for some players ever learning to play and for example, never wanting to face Cave Troll. All tears about the new Troll in HoTW are because nobody ever wanted to learn that fight before. People look for the easiest, laziest way of doing it! If ANET out Wallmart carts on the gem shop they would be rich!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Stacking

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Why should we not be allowed to stand still?

If you have no incentive to actually move, why should we have to move?

Thanks, I do stack because I agree with the currently lame AI we have its the most effective. I wish for a game where standing still means dead and mobs have more AI than a potato.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Actually, the strategy of stacking goes hand to hand with LoS most of the time. Pulling mobs with Line of Sight is as old as video games.

Stacking:

Break physics having more than one body occupy the same space (?)

Crash all characters together, make a pile, don’t dodge, don’t move, smash 1, 2 ,3 ,4, 5 when appropriate things will be over before you blink.

You stack to have more control of the fight, you know all boss attacks (most of the time) will land on the players position. You stack because buffs have very short range, so does combos. In GW2 you stack at melee because melee is ridiculously OP compared to range (which is fine up to some extent).

From my experience, sometimes stacking is a valid strategy if it is used to counter a boss attack but it gets wrong when its used for every single boss including trash mobs… One would expect that in 2014, new genre MMOs would have this addressed and covered but no, we are still doing LOS and stacking behind corners to kill Bosses. Turning a great game into something really lame.

If Lilith upload her art, I’ll do it too!

Attachments:

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Just thought something up. melee NPC mobs stack. Heck even come ranged ones.

We are as smart as a gw2 creature. Great…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Are you asking me how to fit more than one melee player on a boss without them overlapping? Incidentally overlapping is not stacking. Stacking is when everyone in the party intentionally stands on the same space for the duration of the fight.

I uh… um.

Okay.

No, this would be stacking (and some amazing 5 minutes drawing skills lol )

Attachments:

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

only 2 kind of players supports stacking:

a) bad players who can’t dodge
b) players who played so much they don’t want to play anymore and just get rid of content as fast as they can

Both should not be casting their biased opinion unless they have a solid argument on how stacking makes this game better.

I can dodge, and I’m not just interested in clearing content as fast as possible, in fact it’s certain hyperefficient weapons which have put me off doing dungeons – yet I support stacking.

It pushes team play, enables sharing of boons, allows the party to cleave and it’s designed to encourage good play.

It trivialize the game, it makes dual and triple boxing possible since you don’t even need to move in the whole fight. It just let bad players think they are good. It kills the immersion, it makes the game aesthetically horrible, it doesn’t push team play, nobody can actually see their team mate. It makes the game cheaper and dumber, worst in design quality. LOS and Stacking are the oldest most dumb strategies used in MMOs to counter very bad AI. This only proves the game wrong. This will never be a “new genre” MMO with so low counters to it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Both should not be casting their biased opinion unless they have a solid argument on how stacking makes this game better.

Oh, the irony.

Funnily enough, this guy has been kittenposting so much and so often about this that his name is already branded on my memory and irreversibly tied to anti-stacking, anti-zerker QQ.

I guess we should all just shut up and never ever voice our opinions again, right?

and yet I’m not saying my opinion on stacking but on who or how should people support stacking.

I do both, I use zerk and I stack on most boss fights cause pretty much I belong to (b). I’m fed up with the current content and I don’t want to do it anymore. At least I’m honest with myself.

Currently every party is composed of the same 5 players. 5 zerks using melee, its the same if they are 5 warriors, 5 thiefs, 5 elems, 5 mesmers, or one of a kind… its just cosmetic. All have the same strategy, LOS and stack. The result is the very same, a bright white ball over everything and numbers floating around for a few seconds until the green a 2 blues appear on the right side. That is the summary of GW2 dungeon experience.

If things were a bit different I would enjoy the game more.

Now you have my biased opinion as we already had yours.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

only 2 kind of players supports stacking:

a) bad players who can’t dodge
b) players who played so much they don’t want to play anymore and just get rid of content as fast as they can

Both should not be casting their biased opinion unless they have a solid argument on how stacking makes this game better.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Leveling an alt is so much more tedious now

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

This design is based off of GW1, where you actually capture elites. In essence this is what you are doing for your character. Think of the Traits as Elites you need to capture – not much difference.

Doing with a new character and all the complaints I have read in this thread, it is not as bad or even the same as you are talking about. It is still pretty easy-peasy.

they did such a poor, poor! and lazy job representing what we had in GW1… it is horrible.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Would you rather....

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I have 10 fingers, and I can fit 2 or 3 rings on each finger… and I still have extra rings!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Stacking needs to go.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Imagine the zillions of bad players exposed if they suddenly “fix” stacking… that would be fun to watch.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Leveling an alt is so much more tedious now

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

We wanted skill hunting, they gave us trait buying.

Anet failed to deliver.

My 6th 80 is gonna take a looooong time.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Which class can land the biggest crits?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

11k lightning hammer 3rd hit auto ( that was actually something I did)

11k is a bit low….

GS Mesmer should be able to get the biggest number.

My gs mes does more dps than a warrior. Dem 100k+ auto attacks and climbind. True story!

Flamethrower engie has the same thing… it can go forever summing up total damage done.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Healing Signet vs x

in Warrior

Posted by: Mesket.5728

Mesket.5728

Back to topic, it depends… I run my zerk warrior 4/6/0/4/2/0

Ssssh, don’t tell people we have a 6th traitline!

The 6th trait line provides 2 extra trait points… man this Mesket knows nothing.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Tired of Triple Trouble

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Tried it once. I’ll be back when the nerf bat removes around 75% fo the wurms HP. Its a ciclic battle for christ sake, who wants to repeat the same thing a million times to get a giantic wurm killed? Give me a new more terrorific creature,… I’ve been killing gigantic wurms since the game released.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Solution to all the Zerk hating peeps

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

If we go to the roots, yes; fighting in MMO is all about dealing and receiving (or not) damage. From my point of view (being playing MMOs since 1997, I’m 32 years old now) what MMOs try to do is add as more variables as possible to make it more complex and add more variety and strategy assuming this will also increase the fun factor.

GW2 had a very good idea but it was resolved poorly. We have a very basic and plain system, where only damage applied matters since damage recieved can be nullified by its mechanic. They added A LOT of variables (in terms of buffs, debuffs, combos, gear sets, etc) that in the end are not necessary; where necessary means that they are not required to complete the content, just makes it faster or slower in a game where time is not really a variable (unless you speculate with how many hours you intend to play).

IMHO, we need more depth in the combat. Just hitting and dodging doesn’t seem to be enough for an MMO. Its OK and fun for other games like Assassins Creed or GTA but its not enough for an MMO. Again this is my opinion.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Solution to all the Zerk hating peeps

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

If zerk is synonymous with DPS, what is synonymous with rampagers, rabid, carrion, Knight, valkyrie, cavaliers and few others. Just keep in mind there are only 3 roles – DPS, support and control.

In terms of gear, there is only 1 viable role. We don’t have gear for support (not heal) or control.

The elephant in ANet’s room is lack of communication. It looks like gear was designed in room A while traits and skills in room B. Gear fits the trinity perfect while the trait and skills does not (and game).

Is not players hating zerk but its a repressed hate to the game for such flaw in their design. Content could also help and be less carebear with zerk players. Currently the game is easy as hell with a party of full zerks.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Home Instance: Becoming a real home.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

https://forum-en.gw2archive.eu/forum/game/gw2/Endgame-gem-store/first#post3286336

Posted this last year, just remember it. It is pretty similar to the OP idea. Funny thing, I “predicted” the wardrobe too lol

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Price of gems

in Black Lion Trading Co

Posted by: Mesket.5728

Mesket.5728

I remember my first gold invested in gems… 1g – 364 gems… THOSE were the good old days.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Healing Signet vs x

in Warrior

Posted by: Mesket.5728

Mesket.5728

So why do most of the wars i see in dungeon pugs use healing signet? I run an zerker/scholer rune Axe/axe- longbow(for might stacking) 6/6/02/0 or 6/6/0/0/2 (depending on the group if i need a little more defense). When i try running healing signet even with mango pies my hp still seems to stay at a low %. Are these guys just running pvt gear or something?

Why do you dungeon 6/6/0/0/2 with no EA? +150 power in allies (and you) is better than 100 power an 15% damage on just yourself (you get +1% damage per boon as personal treat)

Back to topic, it depends… I run my zerk warrior 4/6/0/4/2/0 (yeah, miss that sprint) using sometimes health signet with mango or leach food. I find health signet better to recover the ocational miss dodge rather than a healing with a long cooldown.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Pitcher Plant Quiver

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

start saving 800 gems for it

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

[Suggestion] Make Mini Pets An Unlock.

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Not an unlock but definitely a slot in equipment for them

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Does the game still relly to much on zerkers?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

This makes it sounds more like toughness and vitality has no place in higher level end game, and that is why its not ok because… (fast forward to your point about no gear diversity)… its exactly the reason why there is no gear diversity, because there is no significance to toughness and vitality in higher level end game, as much as dps is significant.

Why it is not ok? Toughness and Vitality have a role. They are learning gear in PvE. Why everything must be good at high level end game? Look at it like F1 racing. They put everything in the speed. In F1 the perfect engine would broke 1sec after the car pass the finish line. Why? because tough engine that last longer are bigger and have more material on them. Thicker side, thicker engine part to be more resistant. But the weight of a more resistant engine will cost you speed and the victory.

Same thing here. In the high level end game, you want to have as less personal survivability as possible, because that cost you some dps. Personnal surviablity only profit you and only you. Its not like the support i talked about that profit all the party and improve the overall capability of the group. That’s why survivability is rarely included in meta, but support is. And I think its a good, no great thing.

Also, if you can come up with a good way to make toughness and vitality the best way to go in a game. Tell me, i never found one.

Since you touch a racing game, let me answer you with another racing game example:

If Mario Kart is designed the same way GW2, everyone would be using Bowser and Kong cause they were the fastests (with bad driving and acceleration, but still the fastests). All other characters would just be learning characters but once you knew how to play, the races would be just lots of Bowsers and Kongs in very straight courses.

Since the guys designing Mario Kart knew better than ANet team, they made a game where even slower characters had their advantages because the courses were also designed in such way.

Currently our dungeons have no “curves” so we can all play Bowser and think its fine.

Except to win and get the rewards in gw2 you don’t have to beat the fastest group. Unless your ideal reward is beating the world records. Which it obviously isn’t.

You sure about that? please take a look at the meta… what are the best teams doing? The same thing just faster. The faster you can complete something, the better you are at playing. Unfortunately we come to this.

Anyway, it was just an analogy pointing that in a game well designed, the obvious treat is not necessarily the best in all scenarios. Other stats could be useful too if the content was better designed.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Does the game still relly to much on zerkers?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

This makes it sounds more like toughness and vitality has no place in higher level end game, and that is why its not ok because… (fast forward to your point about no gear diversity)… its exactly the reason why there is no gear diversity, because there is no significance to toughness and vitality in higher level end game, as much as dps is significant.

Why it is not ok? Toughness and Vitality have a role. They are learning gear in PvE. Why everything must be good at high level end game? Look at it like F1 racing. They put everything in the speed. In F1 the perfect engine would broke 1sec after the car pass the finish line. Why? because tough engine that last longer are bigger and have more material on them. Thicker side, thicker engine part to be more resistant. But the weight of a more resistant engine will cost you speed and the victory.

Same thing here. In the high level end game, you want to have as less personal survivability as possible, because that cost you some dps. Personnal surviablity only profit you and only you. Its not like the support i talked about that profit all the party and improve the overall capability of the group. That’s why survivability is rarely included in meta, but support is. And I think its a good, no great thing.

Also, if you can come up with a good way to make toughness and vitality the best way to go in a game. Tell me, i never found one.

Since you touch a racing game, let me answer you with another racing game example:

If Mario Kart is designed the same way GW2, everyone would be using Bowser and Kong cause they were the fastests (with bad driving and acceleration, but still the fastests). All other characters would just be learning characters but once you knew how to play, the races would be just lots of Bowsers and Kongs in very straight courses.

Since the guys designing Mario Kart knew better than ANet team, they made a game where even slower characters had their advantages because the courses were also designed in such way.

Currently our dungeons have no “curves” so we can all play Bowser and think its fine.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.