Showing Posts For Mesket.5728:

How is this game doing?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Grind/Farm

Unlike other grinding/farming games, this one has no new content to farm. They just change the rules every now and then so you farm difference places you already know.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

BTW, I still want skill hunting. This lame trait thing is not even close to what Elite Skill hunting was in GW1.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Favorite/Least Favorite Dungeons?

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

FAV:

  • AC (maybe because it was the first one, it seems they dedicated so much time to this dungeon than others… the traps, the design, the corridors, the random troll, it even have unfinished hidden passages who knows for what purpose). It needs more depth and mob variety but its my favorite. Also, Kholer is for newbies the best learning fight in game, no stack, fight in the ring as intended. It’s shame many people still skip it.-
  • SE: This dungeon would’ve been great, close to amazing… if instead of another inquest/dredge dungeon they made it against Destroyers and include lots of Sumit Dwarfs lore. This game needs a lot more dwarf lore. They played a huge role in GW1 Prophecies.
  • HoTW: I’m Norn. Nuff said. I want more Nornish content! (remove the underwater pl0x)

Least FAV:

  • CM: Small corridors, boring enemies. Agree with what was said before.
  • TA: Evil plants from hell… I’ve seen this since the 80’s. Kinda lame IMO. I don’t like evil plants and the scenario looks like a bad trip on acids. Going with that theme, The Nightmare Tower was a thousand times better.
  • COE: I can’t like it. I don’t like those “lab” scenarios. It’s a forced way to just place random things inside a room because you know… they are experimenting… If only it was the only lab with random mobs inside, unfortunately; they exploited this idea way too much.
Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

Problem: Traits are too complicated for new players

Solution 1: Explain traits better ingame

Solution 2: Make them even more complicated by instead of visiting 1 vendor they must now complete 65 different tasks! Tasks that

  1. are 25 levels higher than the tier it belongs to
  2. require you to do the Pv? that you otherwise would avoid at all costs
  3. risk facing ganking hordes
  4. require going into dungeons under-prepared
  5. will take hours of map completion for one trait
  6. involve waiting hours for events in map (thanks to megaservers)
  7. are downright too bugged to complete
  8. you get to do over and over again for each alt

either that or

  1. spend the amount of gold that only someone with an existing level 80 would have +
  2. spend the amount of skillpoints only someone who’s had a level 80 for many many months would have

Mission: Appeal to New Players Complete!

This pretty much sums it all.

I truly don’t understand why ANet insist to keep this system. I can only think of someone trying to save his own skin at the company instead of recognizing he did it wrong to begin with. There is no other logical explanation.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets be real.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

30-60 milliseconds are a huge difference for reaction

That’s cute, my average latency from Argentina is 500-800… with 1.5K ms spikes but it’s still easy since the whole game can be learned like playing Simon.

Dungeons need much more improvisation

Frankly with a latency of 200+ you can’t really be effective in many dungeons.
Can you avoid the lupi kick for example?
Don’t think so.

If you are effective in any part of the game, that means just the game is not skillbased and instead is build or rotations based or something like that.
(yet you have to struggle way more than your opponent).
.

I read every post but I’ll reply from here

It’s true that high ping is bad for this game but since most boss skills are on the same rotation they will use at every cooldown, its easy to predict their attacks… that said, it is still difficult due spikes. If my ping stays at (lets say a good day) 500ms, then I can time everything half a second earlier… but if it is fluctuating between 500 and 750 then it gets harder.

Regarding randomness in dungeons… what I’m doing lately to have fun is forming AC parties with any lvl range (those “all welcome”). I love having new players in my parties and let the randomness happen. Specially those lvl 35-37 5-signet riffle warrior with 320 AP in scale armor ^^ you can never have enough fun when they start kiting and pulling extra mobs (disclaimer: I’m also helping some friends leveling with this)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!

Was that it? Minis and Finishers in the wardrobe?

What a great day for vets!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

EotM : Green is King

in WvW

Posted by: Mesket.5728

Mesket.5728

well,… isn’t green the server who ranked first on its tier? Isn’t EoTM a leveling ground? then go to WvW, win, and get the green (?)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

Thanks. I’ll pass this on.

So, this is how it works? Cherry pick ONE PERSON’s “list of things I don’t like”, while ignoring 40 pages of really good feedback and ideas? OK. I’m done with this thread.

From this response from JonPeters and his initial post it is obvious that Anet is not going to fix their new leveling process or trait system except the individual tasks themselves.

I’m discouraged since I used to like leveling new alts but can live with just playing my level 80s instead.

To be clear we are looking at the system as a whole but recognize that changing that will take longer than is satisfying and are looking for ways to improve the current system until a time at which we can make a better overall system from the ground up. Specific suggestions on what traits are poorly placed are helpful for #1, specific suggestions on #2 are also welcome but are going to be read but not responded too right now.

So, if I’m reading this right, are you saying, you’re looking for quick changes to make the system more bearable while not confirming or denying the possibility of a holistic revamp at some point in the indeterminate future?

Because knowing that would really settle some of my anxiety about the existence of this request for feedback.

Yup. and I would replace the word possibility with the word probability…

Would you also stop the loot by profession change? or do we have to wait for 42+ pages of feedback… its already 9 pages and from this Sept 9 it will then be “too hard” to change and we will have to satisfy with “changing the word possibility with probability”… stop it now before its to hard to remove!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

I know this sounds like a no-brainer, but:
Don’t you think a well developed, clear and concise tutorial would have at least curbed some of the issues you have with new players “understanding” the game, instead of changing the core game pacing?

This. So much this.

Actually not. Generally speaking tutorials are hard to implement, boring for experienced players and overwhelming for new players. The best tutorial is a system that slowly puts the content out to players because it gives experienced players something to achieve while reducing complexity and option shock for new players.

In other words we cant make a “well developed, clear and concise tutorial” because bad tutorials are “boring for experienced players and overwhelming for new players”.

Also good tutorials are skipable (for experienced players).

Bolded the only relevant revealed information on tutorials (though, they already had one big tutorial from lvl 1 to lvl 2… I can’t imagine how hard it would be to add some text lines there to be honest).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

For all those posting specific feedback. Thank you it is very helpful.

I don’t know how ‘This change stinks, please put it back the way it was’ isn’t specific enough.

Because that would be recognizing they did it wrong the first time and its probably his neck on the rope giving excuses why it failed to begin with. Minor tweaks won’t resolve this but will probably silence the complains about it. I hope people keep complaining about it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Wardrobe and Minis

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Minis (and finishers) on the wardrobe is actually the only positive change in quite a long time.

Its just a huge downer knowing this is probably the only thing vet players will notice difference (oh, that and now having light armor alts for farming).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

42 pages and they ask for more feedback… I think they miss the troll face at the end of the post.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

The best way to fix a communication issue(which is totally what we have here) is to tell the truth. In one post you say that you need to change how the downed state works to make the game easier to understand for players and in this thread you contradict yourselves. Try honesty: “We are changing the way stuff drops in game because we need to adjust the market.”

The way it has been explained in this thread is insulting to our intelligence. Your actions(Item drop changes) don’t match up with your words(Change is coming! Get excited!/You won’t notice a change).

This change might very well be subtle. We don’t know how widely it will impact us as yet. We’ll have to wait and see.

“But why bother telling us if its so subtle as to not be widely noticed?’

Two words – “Stealth nerf!”

Someone will notice. Someone always does, and if nothing is said we’ll have people screaming “stealth nerf” all over again.

If it’s so subtle it could be noticed only as a stealth nerf, there’s no call for an entire blog post on this “feature”. It could just be listed in the patch notes. Nothing stealthy about that.

And I don’t necessarily disagree.

Obviously they felt otherwise, for whatever reason.

I kind of think people should overreact just a tad less until after they can experience the change first hand. If it is in fact subtle as Anet claims, then they’ll have stressed over nothing.

Oh, I’m with you on that aspect, for sure. I don’t buy into the whole “this will kill all professions that aren’t light!” hysteria. I don’t know what the implementation will look or feel like. But it certainly seems dishonest to hype this feature, and then claim we won’t notice anything different. That is the disconnect I’m having, here.

Lol, I don’t get the feeling there is a hysteria; but it certainly is a wrong move in the wrong direction at the wrong time and a wrong use of resources… Some people just need “more evidence” to see it though. “Wait and see” its the same as nothing, once implemented it will be set on stone but at the same time it’s not like they are going to react due feedback anyway, which renders this thread into a total waste of time.

So… we are just using the forums for what forums are for.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Beauty of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

If we had farming, housing, fishing in this game it would be filled with players who enjoy these passive activities and who’d be standing round all over Tyria taking in the sights.

can’t agree more with this… just hope the fishing rod is not on fire or any other kind of childish FX

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

[…]

I’m sorry, but what you’re saying doesn’t add up. The change is supposed to make things easier for leveling characters, which means that they should be able to notice some difference.

There’s lots of sources of exotic level 80 gear with a great variety of stats. Dungeons, temples, crafting, PvP, WvW…

You need profession-targeted drops before level 80, but once you hit level 80, gearing is extremely fast and easy. And if you check the trading post, you’ll see level 80 gear has way more variety. While you would find Mighty/Strong/Berskerer gear at fixed levels but no other stats at those levels, then other stats at other levels, at level 80 you can find all stats combinations for many skins.

Even if they do it for people below 80 it ends up in a direct impact on a players economy since low level mats are even harder to get once you are 80 (and more expensive).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

I’m seriously concerned about the amount of serious answers. Srsly serious

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets be real.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

30-60 milliseconds are a huge difference for reaction

That’s cute, my average latency from Argentina is 500-800… with 1.5K ms spikes but it’s still easy since the whole game can be learned like playing Simon.

Dungeons need much more improvisation

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets be real.

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Dungeons are so “hard” and well done that are in fact used as race tracks

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Legendary Collector & Twice Told Legend

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

So i was wondering, why collecting 5 legendaries give the same amount of AP and NO title compared to having twice the same legendary? That seems to make no sense to me

Because the others cried harder. You need to cry with more passion

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Nerf the GS more (in PvE)

in Warrior

Posted by: Mesket.5728

Mesket.5728

ANet should get their game straight.

Warrior is the most balanced class overall… They should revamp every other class to be as fun as the warrior instead.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Beauty of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Armors after release are ruin it. CoF was already too much fire for clothing. Now a ridiculous amount of players are either angels, satans, bonzos on fire or other weird alien FX.

I can no longer appreciate the art and beauty of GW2 without a flashy World of Warcraft wannabe armor ruins my picture.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

PSA: HoTW Troll is easy

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

because super elite players always skiped the troll in AC, they now don’t have a clue on how to fight it in HoTW but hey! they complete the dungeon super fast so they must be pro!

(you forgot to mention that you should also spread around him to diminish the chances of getting all ground tremors in the same direction one shoting any distracted guy… if you spread around him, at melee range, his ground tremor goes into 5 different directions)

Strawman argument. The “super elite” players that skipped the troll also know how to fight HOTW troll. You don’t see those type of people complaining about it in the forums.

It’s usually the newbies that don’t skip the troll in AC but get owned by it that also don’t know how to handle it in HOTW.

I guess I need to add more details for readers like you… im not talking about the “super elite” but the many many elite wannabe who try to make a pug run a speed run… the newbies don’t have much chance when they stay alone against the troll because the “pro” (complaining) are ususally fighting the next boss.

point is: Nerfing it is dumbing the game down because of reasons… the boss is in the first dungeon, learn to fight it or endure a long range fight.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Ultimately, i really don’t see why you had to complain about it.

Nobody is saying that more is less (at least not for this particular case). We are simply implying that while having so much to do on one side, resources were spent on another area. Unless of course, next week’s communications reveals something on the same level of impact for the vast majority of players (those who already bought the game and have being playing for 2 years already waiting for new content ¬¬ )

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Don't dumb down the game!

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Would be cool to have a tutorial island with target dummies, combo fields, etc.

This is a good idea, it could be optional and located on the Myst so new players can understand what this weird dimension is as well

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Bridge in CoF p1 is OP

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

undodgeable, unblockable and unbelievable… that bridge needs to be nerfed

We did realized that the protip to get through that bridge is waiting for the NPC. 5 players can’t do it without pro tactics and consumables but 5 players + Ferrah its a totally different game guys,

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

given the lack of story progression

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

2032 – all elder dragons are dead
2057 – Finished Magumma
2073 – second set of new skills – 1 new healing skill for each class
3147 – monkeys take over ANet and finish doing all zones and LS3

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

seems so…

so basically the game right now has a ridiculous amount of metal and leather over cloth.. they are making it so 5 out of 8 classes will see less cloth and more leather and metal… good job!

That is pretty much the EXACT opposite of what the Dev posted…..where do you get the data for your delusions?

Really? did the dev posted that 3x Med classes and 2x Heavy classes will get more cloth? or was it the other way around? I’m pretty sure he meant that.

Please, read again what the update is going to change. I think you are still lost here.

You reading between the lines and making assumptions leaning toward the negative side of this issue is NOT any kind of factual details. He said you would be getting about the same amount and you STILL insist you will be getting less (and appear to be wanting MORE?). Neither of us know what the final outcome will be, but I think I’ll wait until a try it a few days before I start a lynch mob and tell Devs how stupid their ideas are.

You have doubts after the traits change? or the silver-fed-o’matic? I don’t need more proofs, I know where this is leading and it is how we are afraid it will be…

They won’t simply buff your drops so you can get more of your own… each drop of your own will be replacing one of another class you might’ve get. Every time as a heavy I receive a heavy armor, there is a chance* that it would’ve been a light armor instead, thus receiving less cloth that I actually need (more than metal which I can get by just gathering). It’s not rocket science, it’s actually pretty basic. This change as it is without changing anything else it’s terrible and more concerning is that they (seems) don’t see it (I think they do know it but don’t really care).

  • how big or small that chance is only changes how much or less they will hurt us, but they will hurt us anyway.

Even if they do buff our drops (which would be ridiculously inconsistent coming from ANet) it will still create unbalance between class based farming. Heavies will receive (lets say) 10% more metals while Light armored classes will receive 10% more cloth which has a direct impact on the income of that player.

Low level characters are not really benefited with this either! Any metal armor wearer will swear for days when he realize he was not getting enough precious linen and cotton while leveling… and will have the same negative impact once he reaches 80.

This change is bad from wherever you look at it!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

What kind of armor do you like?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

I think this post needs more blizzard and manga cliche

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

PSA: HoTW Troll is easy

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

because super elite players always skiped the troll in AC, they now don’t have a clue on how to fight it in HoTW but hey! they complete the dungeon super fast so they must be pro!

(you forgot to mention that you should also spread around him to diminish the chances of getting all ground tremors in the same direction one shoting any distracted guy… if you spread around him, at melee range, his ground tremor goes into 5 different directions)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

The OP has a solid point.

One of GW2 strongest features was the leveling system. Fun, not repeteable and filled with tedious quests, gear was never an issue, etc… while probably one of the weakest is the endgame content.

This feature pack is like getting to manage any poor country on Africa and start by putting resources on implementing free Wifi for everyone instead of taking care of the basic needs…

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

seems so…

so basically the game right now has a ridiculous amount of metal and leather over cloth.. they are making it so 5 out of 8 classes will see less cloth and more leather and metal… good job!

That is pretty much the EXACT opposite of what the Dev posted…..where do you get the data for your delusions?

Really? did the dev posted that 3x Med classes and 2x Heavy classes will get more cloth? or was it the other way around? I’m pretty sure he meant that.

Please, read again what the update is going to change. I think you are still lost here.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

A question on behalf of veteran players

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Posted by: Mesket.5728

Mesket.5728

The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!

we already got news relevant to 80’s.. though they were bad news (Im looking at you loot by profession)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Silver Fed-O-Matic

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Posted by: Mesket.5728

Mesket.5728

OP you have more info than the dev who created this… it was obviusly too time demanding to log into the game and actually see how much a master salvager costs per use.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Game Updates: Traits

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Posted by: Mesket.5728

Mesket.5728

This thread is the living proof that feedback is indeed useless.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

New blogpost

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Posted by: Mesket.5728

Mesket.5728

Because new players means business,… you (we) vets are not. It’s really that simple.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

New blogpost

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Posted by: Mesket.5728

Mesket.5728

I keep reading this part does this mean traits will be unlocked when you level now or do we still have to do the chores.

Regarding unlocking traits, the New Player Experience will effectively be exactly the same, except in the way it’s presented to players.

But but but a few patches ago you completely destroyed leveling experience and now you want to bring it back without reverting what you did wrong? im confused

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Stop complaining, learn to adapt. Personally I like the changes. If farming gold is all the game gives to you perhaps you should move on.

Exactly the opposite. I hate farming gold and I enjoy simply playing the game. This change will subtletly make heavy and leather farm gold instead of getting what they need just by playing.

Its a nice change on paper and it seems good but its horrible for almost everyone… those low lvls that are going to be benefited with it will have the same issues later on, specially since they would get less materials from lower levels which is even expensier.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Hi everyone,

The article about profession system only presented the idea behind this system and we generally don’t give precise details about these systems unless these details are needed to understand the idea. In this case we can’t share details but we want to reassure players that they’re not going to see changes in loot so visible that some components are going to “rain” or they’ll stop seeing loot variety. It’s more complex than that.

The adjustments to the loot system are fairly subtle and the goals are that, after a certain time, your characters will effectively have more components you can use. So it may take some time for you to see a difference, or not, but it’s not going to feel like a very visible change each time you loot a mob. We want players, in particular new ones or those creating alts, to more often be able to use the items they loot directly or get something that is relevant to their profession. It does not mean that you’ll get less varied loot overall. We’ll keep monitoring the changes to kitten its affects.

Thanks for your early feedback!

Does this mean that it will affect level 80s?
EDIT: I hate to derail your post, but I’d really like an answer on this. The initial blog was very vague, and I’d like some clarification. Thanks for responding to our feedback

seems so…

so basically the game right now has a ridiculous amount of metal and leather over cloth.. they are making it so 5 out of 8 classes will see less cloth and more leather and metal… good job!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Mesket.5728

Mesket.5728

Branden Gee post only confirms my concerns… they do not have a clue about their game. I’m sorry for Branden but if he is a developer and needs to spend time coding and training then its not his job to think. The game designer (not the developer) should be the person 20 hours a day inside GW2 to understand the game and not let decisions like go through. This is not the first time ANet toss something out that shows their lack of knowledge on the game.

And this shows that you know nothing about development. Good developers are constantly honing their skills. Languages are constantly improving and good devs have to keep up with that to remain relevent. I work for a company that just hit 300 people, of which more than 80% are developers – Java, .Net, PHP, etc. The higher level devs, the seniors and leads, are always working on something, always looking at the new technologies, checking out the advancements in their languages and in others to see how they might be applied to their own projects in a beneficial way.

You post makes no sense and you actually says the same I said… (and I already programmed my first video game and working as a game designer for my second one though I don’t need to give you any info about, just letting you know im not randomly saying this) if he has to do all that, then he should not be the one proposing changes. The game designer should be the one behind the changes, not him. I don’t even know if he is the one who proposed it but in any case, devs to code, designer to design… and this game has very good devs but very bad designers.

You’re saying that he has no right to propose an idea though because “he has no clue about the game”, which is wrong. Anyone has the right to propose an idea or make a suggestion. It gives more options to play around with and choose from. He knows a hell of a lot more than probably the majority of the players making suggestions and proposing ideas. Yet, there seems to be no issue there.

However, most of my rant was to your line “if he is a developer and needs to spend time coding and training then its not his job to think” which is also absolutely bullkitten.

Dude you are making a snowball out of context, its not even the point of the topic. Stop derrailing on such a small detail. I don’t care if he is a programmer, an artist or the game designer himself. Whoever provides such radical changes should know every aspect of the game from a to z. I don’t even know (or care) if he was the one who proposed this but still, it shouldn’t be someone who comes here saying, “I’m sorry, I can’t know enough because I have a life and need time for other things”. That is totally fine! But this kind of changes out of nowhere truly shows lack of knoledge from the dev team (as a whole) and will probably not have the expected impact on the game. There is so much room for improvement that I don’t agree with putting extra effort on drops for leveling characters. Its a waste of resources. That is my opinion. Now, if this will also impact lvl 80 characters, then more than my opinion on their resource management, I’m actually concerned that this game is going in the wrong direction.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Branden Gee post only confirms my concerns… they do not have a clue about their game. I’m sorry for Branden but if he is a developer and needs to spend time coding and training then its not his job to think. The game designer (not the developer) should be the person 20 hours a day inside GW2 to understand the game and not let decisions like go through. This is not the first time ANet toss something out that shows their lack of knowledge on the game.

And this shows that you know nothing about development. Good developers are constantly honing their skills. Languages are constantly improving and good devs have to keep up with that to remain relevent. I work for a company that just hit 300 people, of which more than 80% are developers – Java, .Net, PHP, etc. The higher level devs, the seniors and leads, are always working on something, always looking at the new technologies, checking out the advancements in their languages and in others to see how they might be applied to their own projects in a beneficial way.

You post makes no sense and you actually says the same I said… (and I already programmed my first video game and working as a game designer for my second one though I don’t need to give you any info about, just letting you know im not randomly saying this) if he has to do all that, then he should not be the one proposing changes. The game designer should be the one behind the changes, not him. I don’t even know if he is the one who proposed it but in any case, devs to code, designer to design… and this game has very good devs but very bad designers.

I think part of the disconnect here is the terms “devolper” “designer” and “programmer”.

While the devs (developers) do work on the programming aspect, a designated programmer (i.e. Branden Gee) wouldn’t have much, if any, input into the design, but would specialize on one aspect of the game (i.e jumping/dodging mechanics, aggro distance from mobs, event spawn timers and areas, etc.) and the designers would be the ones who come up with the ideas.

The more you know!

In conclusion: Heavy armor players strongly depends on cloth more than metal to build their ultimate armor (?) considering ascended as the current ultimate armor. Changing the game in a way that won’t let heavy armor players get said material its not a good idea from any point of view.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Branden Gee post only confirms my concerns… they do not have a clue about their game. I’m sorry for Branden but if he is a developer and needs to spend time coding and training then its not his job to think. The game designer (not the developer) should be the person 20 hours a day inside GW2 to understand the game and not let decisions like go through. This is not the first time ANet toss something out that shows their lack of knowledge on the game.

And this shows that you know nothing about development. Good developers are constantly honing their skills. Languages are constantly improving and good devs have to keep up with that to remain relevent. I work for a company that just hit 300 people, of which more than 80% are developers – Java, .Net, PHP, etc. The higher level devs, the seniors and leads, are always working on something, always looking at the new technologies, checking out the advancements in their languages and in others to see how they might be applied to their own projects in a beneficial way.

You post makes no sense and you actually says the same I said… (and I already programmed my first video game and working as a game designer for my second one though I don’t need to give you any info about, just letting you know im not randomly saying this) if he has to do all that, then he should not be the one proposing changes. The game designer should be the one behind the changes, not him. I don’t even know if he is the one who proposed it but in any case, devs to code, designer to design… and this game has very good devs but very bad designers.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Branden Gee post only confirms my concerns… they do not have a clue about their game. I’m sorry for Branden but if he is a developer and needs to spend time coding and training then its not his job to think. The game designer (not the developer) should be the person 20 hours a day inside GW2 to understand the game and not let decisions like go through. This is not the first time ANet toss something out that shows their lack of knowledge on the game.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Actually, there are more ways fairly reliable ways to get cloth (as much as RNG can be considered “reliable”) Much of my cloth I gathered was not due to slavaging. Bags, salvagable cloth item (i.e worn garment, rag, etc.) map completion actually gives quite a bit, and karma can be used to get cloth

Eitherway, as stated before, we don’t know if this applies to level 80, or to armor drops. The blog specifially talks about weapons, and leveling. Of course we can infer that it will effect armor, but until we get a clear answer, or see it in action, everything is a knee jerk reaction and pure speculation.

Please enlighten me on the karma way of getting cloth… btw, I have 7 lvl 80s… and still think its a horrible idea. Conceptually, it shows their lack of knowledge on the game and its truly concerning.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Damask silk can be crafted via heavy armorsmith. The cloth materials are not limited to light armorsmithing (tailoring), but can be made with all the armorsmithing trades (light, medium, and heavy)

http://wiki.guildwars2.com/wiki/Armorsmith
http://wiki.guildwars2.com/wiki/Leatherworker
http://wiki.guildwars2.com/wiki/Tailor

Yes there is some overlap, but one is not dependant on the other trades.

I think you don’t get it…. without salvaging light armor, there is no other way (other than bags which is unreliable) to get cloth materials. Get it? You can’t craft a heavy armor without salvaging light armor. Cloth doesn’t grow on trees and can’t be gathered and it would be a terrible mistake to limit this to the TP.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Umm…I crafted a full set of ascended heavy without ever touching light or medium. In fact, I don’t have any levels in medium or light.

World first not to craft damask silk and get a full set of heavy armor then… unless we play different games, I needed tonz of light armor materials to craft my heavy. Not only silk but all kind of cloth

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Please No Profession Loot

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Posted by: Mesket.5728

Mesket.5728

Wait a minute… does ANet still consider they have “drops” on their mobs? I thought it was perfectly clear already that there are no “drops” in GW2 and everything that falls from mobs are salvage material

I mean,… are they really aware of what’s going on in GW2? do they know that to craft heavy you need light? maybe this idea was tossed out by a new hired and approved by a senior who never logged into the game… its the only reasonable explanation

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: Mesket.5728

Mesket.5728

The crafting system is not bad
This change alone is not bad

Both together are horrible… Silk price is way over its head and now its going to be even harder for heavies and leathers out there to get on their own.

ANet, please stop being inconsistent with your own game. It’s either you expect us to gather a variety of materials or you either narrow us into one type of material. Not both.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Don`t Be Greedy

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Posted by: Mesket.5728

Mesket.5728

Even though I just started playing less than 2 months ago

That’s why you’re content, it has nothing to do with unsatisfying lives. I enjoyed this game for nearly 16 months before I started to feel the burn of repetition and dissatisfaction. I got my money’s worth out of the game, but I’d gladly pay for a whole new campaign like they did with GW1.

But some of us are playing 2 years and we’re content as well. It works both ways.

you are so selfish…

I’m selfish because I’m content? Who knew? I’m not asking Anet not to make new dungeons. I’m not asking Anet not to make new PvP types? I’m not asking Anet not to improve WvW? I’m simply pointing out a fact.

On what world is that selfish?

In the world of sarcasm I’m afraid

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Don`t Be Greedy

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Posted by: Mesket.5728

Mesket.5728

The only real expansion to the game in 2 years was 2 maps, Fractals, EOTM and PvP maps and we can count those 3 wurms as a new world boss. That’s about it.

So when I press M and see the map… then count the time they need to add 1 map, it concerns me the amount of decades it will take them to complete the whole thing if they ever do. Chances are I’ll never see the maps I’d like to see which lowers my expectations. I’m still waiting for new dungeons, more epic encounters, more world bosses, revamp of existing content but not to increase the damage and make them move some more… revamp them to match what is currently going on! they filled their mouth so much about living stories and how the world changes then why aren’t the new veggie enemies hitting the inside of the dungeons as well? There is a lot of room for improvement in many areas of the game starting with the direction.

But hey! we get cheese looks on the gemstore on monthly basis so I guess that makes some players happy.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

The CDI is coming back! Topics

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Posted by: Mesket.5728

Mesket.5728

wow… this same question 1.5 years ago would’ve been a massive amount of ideas… hopes are so low that the “meh… do whatev…” option won.

If you read the initial post, it states that this is not a call for topics. This is a thread to ask how we would like to have the topics picked.

Yes, I know. And the massive reply was, “do whatever…”.

This very same approach time ago would’ve produce a totally different response. Customers don’t even try it anymore. Expectations are very low.- GW2 is on divest for many players.

Not so. This isn’t the first time we were asked to choose how a topic would be decided. Same answer as last time. Devs choose, as they would be more apt to offer up a topic that could be affected by the feedback found in the CDIs. And the CDIs did have an effect on the game.

If it really had a positive impact on the game, you would expect over the thousand replies and suggestions. IMHO there are trust issues that will take time and dedication from ANet to the playerbase to recover. (I don’t want it to sound so dramatic lol but my english is limited to movies (?) )

Zerk is the average Joe build. Don’t pat yourself in the back too hard.