YouTube Channel
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What are you talking about? Fighting perma-cleanse CC AoE Dragonhunters is so fun! Especially when every game has like 3 of them!
Fun for the whole family.
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Bad change mainly made for WvW. It’s kinda stupid and pointless because I bet they’re thinking “a single spell isn’t supposed to deter a whole zerg”, but not only can zergs have perma-stab, they can also have perma-resistance so the net effect is just a plain nerf.
And it’s also a nerf in sPvP. Fighting Chronos that send 100 illusions towards you destroys the wall in a few secs because illusions bump into it 1-2 times and it’s gone. And that’s in a 1v1…
Or same thing when fighting a Necro/Reaper with minions (especially Rise). They bump into it 1-2 times and it’s gone. In team fights? Also gone pretty quickly.
So what’s supposed to last 7.5 secs lasts like 3-4 secs.
I’m still gonna use it, it’s just… a bad change. It wasn’t even OP xD None of the walls were OP.
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/yawn
Practically any class can spam cleanse out the butt nowadays, I really don’t see a problem.
Chilling Victory has the potential to instantly give you 25 might without the 1-sec internal CD (Soul Spiral on 2 or more chilled enemies, for example).. and imagine the heals or shroud regen you could get with Blighter’s Boon… I think that’s a pretty dangerous buff xD
The other Master traits in Soul Reaping have some use in certain builds, but Vital Persistence baseline would be really nice… but I think it could tip Necro over the edge. They reduced our stability to make us more killable (although that was with Mercenary Amulet) so I’m not sure if they’d make something as strong as vital persistence baseline… Dire or Trailblazer Necros in WvW would be just insane.
If they made the 50% reduced degeneration baseline, and then reworked the 15% reduced CDs for shroud into another trait, that’d be interesting.
Anyway, I’m all for buffs. Other stuff is way over the top anyway (looking at you Druids and Dragonhunters).
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The issue is worse the longer the queue time. If you miss a very short window of opportunity to accept a match, you get dishonor and have to start the wait over. The minute or so before the match you know you have so you can go grab something in that time period. If people do that on average once every 10 matches you will always have someone in queue doing it.
It never happened to me that I missed a que because I left somewhere for 30 secs once I clicked accept… It usually takes you less than a min to do whatever you want to do afk, and if the que fails while you’re taking a nasty dump (jk), and then pops again, you still have like 30 secs to click accept. So in total, it would take 30 secs for que to fail if someone else didn’t click accept, then about 20 secs for the que to pop again, then 30 secs for you to accept again. Almost 1 min and 30 secs – the same wait time that happens before the match starts. Leaving once you click accept shouldn’t be an issue tbh.
League of Legends had a system like that when you click ready, and every single person did it and if you didn’t, you got bad mouthed so I don’t see why it happens in GW2. Sometimes late at night you fight the same pool of people over and over and it still happens and I doubt they’re all peeing and pooping all the time…or eating. Or doing all of them at the time time, I dunno?
They probably wit until queue pops to get a drink or snack because they have a known amount of time to get that done.
Even if you’re facing the same people over and over?
I get that people do that, but I doubt they get a snack and drink after every 10-15 min game.first game – grab a drink(s) in the 1 minute waiting period
second game – bathroom break in the 1 minute waiting period
third game – grab more drink(s) in the 1 minute waiting period
fourth game – bathroom break (depending on the amount of drink consumed)vicious cycle, especially when that drink is beer
Wow… guild wars is a game of chubby alcoholics then isn’kitten :P Everyone eats and pees all the time!
It’s really silly how people made a huge fuss about the que time time while at the same time not caring about the 1.5-min wait before each game. Five games played = 7.5 mins of time wasted. Ten games played = 15 mins of sitting doing nothing. #Irony
If I have to go to the bathroom or snack, I click “Accept” when the que pops, and then go. The map gets picked in your absence and you get back right as you load the match.
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They probably wit until queue pops to get a drink or snack because they have a known amount of time to get that done.
Even if you’re facing the same people over and over?
I get that people do that, but I doubt they get a snack and drink after every 10-15 min game.
I just want to say that I’m loving the new UI before the match begins and after it ends, especially showing other people’s characters. I honestly think that was spot on because one of the best parts about sPvP (for me at least) is getting to know who the enemies are and vice versa. Most people remember visually better anyway. I’m not sure if it also shows the actual portraits if you use standard sPvP models, but if it does, even better. I have only one suggestion – I think it would be better if the portraits stayed there for a bit longer cuz I have no time to look through all the people when the match actually begins and the two teams are both shown at the same time (maybe add the portraits when you press B? or hold the portraits for a bit longer?).
2nd, I also like the new “Ready” UI because it also shows you the character faces, and it also shows you who doesn’t click “ready” and just looks more fancy and desirable to click.
As an aside, though, I STILL don’t get why people don’t click ready. People used to complain about que times and how they’re so long and whatever, which is really ironic because when it came to the actual match, every single time you have to sit around wasting time because people don’t click their mouse once. If everyone clicked ready you’d save a ton of pointless time, and I know that it’s not the case of “oh I was afk” or “I had to change my build” cuz in the thousands of games I’ve played, not once have 10 players clicked on “ready” for the match to get on quicker. I’m used to it, but I keep seeing Anet trying to add certain things to encourage people to click their mouse once and people still don’t do it! Just… click the button! :P
Anyway, just a late-night props to the UI team on the recent changes big props on the UI changes.
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Sorry. Just what changes to axe did we ask for that they addressed? When you cast Ghastly Claws – there’s a channeling. This channeling time has been decreased, which means less damage. Did someone in the Necro forum ask for this? How is this a good thing?
The damage will be the same on axe, but it will be dished out quicker. This is good and bad because if you CC someone or surprise them, you can do the full “burst” without them being able to react, which is a good thing. On the other hand, one dodge can negate a lot of the damage. I think it’s overall a good change because long channels suck and skillful use of CC+burst will be rewarded.
Same for dagger – same amount of healing and damage on a shorter channel.
Spectral Attunement with Spectral Walk and Armour inc meta in sPvP!
I’m betting 100 copper on this.
Tbh I see a vast majority of roamers as power…
And besides, if you’re in a team and have a Mallyx Rev plastered with boon duration… you’re pretty much invuln to condis.
The thing is though, (and I’m restating this as this isn’t the first time I’ve said it), The reason power meta builds have “waaay more sustain than condi” is because they had to sacrifice much of their power output to increase their sustain. (By the way, this is completely assuming that your statement is true, which I disagree with because it’s not even close to the truth.)
If you want to increase your sustain as a condition build, you don’t have to sacrifice any of your condition damage.
That’s not really true. Scrapper, Revenant, Druid, DH (some more than others) really good sustain on top of really good damage. Revenant has a crazy amount of defenses and is basically full glass. Scrapper is almost fully specced into defense and can be a kitten to kill but can have nice damage on top of it. Druid can be super tanky while the pet does massive damage to you and the Druid just kites. DH has great defenses and damage too but they are… what they are.
On top of that, most power builds have a ton of damage modifiers all over their traits…. whereas condi damage literally has no damage modifiers, aside from the occasional Might and Vuln (both of which power builds utilize just as well, if not better).
And to say that condi builds sacrifice nothing for damage – Warriors are a little dumb, but they spec largely into defenses to be able to be that tanky. Necros have to spec into Soul Reaping and Reaper which gives sustain – otherwise they’d be squish.
Actually, if you compare something like condi Necro with Scrapper or Druid, condi Necro invests much more into damage trait-wise. Traits from Scrapper are almost entirely defensive. Every other power build also invests a into defense. Condi Warrior is the only condi build which invests basically all traits into defense, like Scrapper.
The only power build I can think of from the top of my head that goes all out on damage is Revenant, and even then Revenant is pretty kitten tanky.
This is just a trait-wise perspective.
You actually just verified my point. Yes, Scrapper and other power builds are broken, just as there are broken condi builds. Do we nerf direct damage across the board because of broken power builds? No, we nerf the build.
I am merely suggesting that condi builds receive the same treatment. There are a total of 3 professions out of 9 that are effectively using condi builds in the meta. Instead of being biased against condi damage, just balance the condi application and/or sustain of those 3 professions.
P.S. – My favorite builds to play are Power Rifle Engi, Flamethower Condi Engi, and Power Necro. There is no bias here, sorry to burst that bubble. I just get annoyed by the fact that people push out so much false information concerning condi damage and want it nerfed into oblivion instead of taking the logical approach and balancing the builds that are over-performing. It would suck if my Flamethrower Engi became even more useless than it is now just because other condi professions had too much condi application and sustain.
I play hours on end and I never come across teams which you describe. At most, there’s 3 Reapers on a team. and people often swap out 1 Reaper at that time.
Or there’s rarely 2 condi warriors.
…and most of them are not even that good….
@ OP:
Do you have a suggestion on an armor combination without the trailblazer stats for ascended? I simply don’t have the ability to craft them at this point. I assume dire stats might work?
Dire and Rabid would work. You COULD go Giver weapons for the extra 20% condi duration, but you’d lose out on a bit of condi dmg.
Also, the way I crafted my Trailblazer armour was by crafting exotic trailblazer insignias and then using the mystic forge to change my ascended armour stats.
This is why condi is out of hand: https://www.youtube.com/watch?v=qtZFok_D_TI
Essentially, power creep. That skill was originally designed to inflict 2 conditions – chill and poison.
Yes…. BUT… that’s caused by 1 sigil and 4 traits. You also have Spite and Curses, which means you have no Soul Reaping as a Reaper… which means you’re fairly squishy…. and that damage was before the chill nerf! :P The chill damage would have been turned into 2 extra bleeds now.
But yeah.. I agree that’s a whole lot of condis from just one button. On top of Wanderer amulet… nasty.
Chain daze shouldn’t be a thing, the lack of diminishing returns on cc effects is one of the reasons why GW2 PvP will never hit that next level. There’s just nothing fun about fighting a DD that interrupt pretty much everything meaningful you’re trying to cast while working you down slowly, disengage whenever they want to, and toy with you. This is what separates good thieves from bad, good thieves don’t die, bad thieves just smash buttons and face tank you.
Indeed… I think there should at least be an internal cooldown to the trait which deals damage on interrupt so even if they spam it, they don’t get so rewarded.
On the other hand there’s scrappers and dragonhunters which destroy thieves…
As for reapers yeah, whenever I’m in a fierce battle be it 1v1 or 1v2+, whenever I see a reaper +1 I just sigh and know the fight’s about to be over. Power reapers are doable since it takes a reaper to know a reaper, you stay away when they try to shroud/gs/dagger you. But condi reaper, I do hate seeing a condi reaper +1 whenever I’m out roaming lol. They ruin fights, but now I know how others feel when I +1 a fight lol.
Same… they can put out a lot of pressure if they stick on you and they take a long time to kill and flip condis back to you…
That’s why I like wurm or spectral walk.. if it gets in the enemy’s favour I can usaully escape.
Smurf yourself and lets get the double reaper bullkitten going again.
:D Gladly.. always down for some pvp >:)
Wow… you are too good xD i almost am sorry for the ppl who have to fight you
amazing fights and gameplay as always^^
… this almost makes me wanna get a trailblazer armor as well for my necro… but it is sooo expensive
Is trailblazer worth? Is it better than say dire/rabid?
There is so much condi clearance in many builds now, I’m not too sure the extra condi duration help much…
@ Asura, ty!
Yeah Trailblazer is super expensive… I cried blood when I bought it…
I think EremiteAngel has a point that there’s already lots of condi clears out there already which makes condi duration useful in some situations and not so useful in others.
I think if you went with something like Giver Weapons (20% condi duration) + condi duration food (20%) you’d have 40% condi duration anyway without spending money on trailblazer. The only downside to Giver weapons is the lack of toughness and lack of condi dmg…
Not really. Reaper vs a Daredevil on the same skill level is a fight the Reaper shouldn’t be winning. Reaper vs Berserker, also a tough matchup imo. The one thing Reaper used to have that stood out like a Daredevil’s mobility or Berkserker’s damage was chill dealing damage, and that is now gone.
+1, there are counters to Reapers, just as there are counters to most classes & builds. A good thief will wreck a good reaper especially out in the open roaming world. A good thief won’t die and will kite away to reset fights while you struggle to recover hp. This isn’t to mention one of reaper’s worse enemies is reapers themselves. The same can’t be said for other classes, like scrapper vs scrapper is a fight that’ll never end, or ele vs ele a fight that’ll last forever. But when it comes to reaper vs reaper, someone is guaranteed to die, and there’s a 30-50% chance both will go downstate once before 1 doubles.
OP did great kiting, A+, props to him. I enjoyed the vid as well. Reason I don’t load kiting & juking skills when I roam is because it only takes 1 good thief or 1 decent reaper to ruin your hopes of kiting. Worse if it’s a condi reaper. And I must be cursed because I keep bumping into good thieves and decent reapers.
Ty, and agreed that thieves can be a real pain in the kitten to fight, especially with the interrupts and ability to freely disengage. Spectral wall is pretty amazing against thieves tho, but it takes an effort to bring a good thief down… and their mobility can be a problem. And I also agree on other Reapers… which I hate fighting because most of them have Plague Signet and perplexity which can be annoying, but then again, the build I run has really nice anti-condi and almost immunity to slows. I usually try to bomb the other Reaper with a nice condi burst and then just hide behind a rock or something so they can’t transfer and have to use their heal skill. Ugh… I hate other Reapers (jk).
If I were to try any of what was seen in the video with core Necro, I’d have been shredded in seconds. Not being able to tank CC’s or cleave opponents when they’re grouped together would be my undoing. As a Reaper? Smooth sailing.
Anyway, I didn’t mean to start a thing over it. Just that any time I switch to Reaper (using mostly the same build that you are, with more toughness and less vitality) I feel like I could 1v5 all night long.
I think part of the reason why reapers got a bit of extra mobility, stability and cleave was because the base Necro/Deathshroud really lacked all of those. On top of that, after HoT came out, all CC became…. crazy. You got even more AoE stuns, ranged pulls, pulls and more pulls, immobilizes… everything became magnified so giving Reaper those defensive tools (on top of nice lifeforce regen from Reaper traitline) sort of ensures that you can fight off with the CC and damage. But then this bring the issue of core Necro NOT having that extra stability/mobility and what not… which is more of an issue with base Necro. Although, to be honest, base Necro seems very strong to me in sPvP (Spite/Curses/Soul Reaping) but in WvW… probably a hard life.
EDIT: Also, I’m not one of those people who thinks being a power build means you’re a better player or something. I enjoy condition builds and some of them take a lot of skill to maintain proper condition pressure.
Ah, my bad… I’m just used to the sPvP forums and random WvW people saying stuff about condi vs. power which… I don’t wanna get into! *capillary in eye bursts *
You won’t be 1v5ing on Reaper unless you’re lucky and get bad opponents. That is literally it. OP kited excellently but if the enemies were halfway decent he’d most likely be dead.
It has a lot to do with who you fight (their profession, how skilled they are and what build they run) and where you fight. Fighting in very open areas becomes much harder.
Also there’s certain builds which are really nasty to deal with – interrupt daredevils, shatter interrupt mesmers, ranged and glassy druids, and hammer revenants. If they run a condi clearing build or if they’re ranged, it becomes really in their favour and I would likely disengage. I usually try to poke a group to see what they have, and if I’m not getting extreme pressure I probably see how far I can get it to a win… or loss :P
More on topic: Amazing kiting OP, I wish I could keep cool like you do in those situations! I’m considering using spectral walk instead of spectral armour on my zerker roaming build just for the extra swiftness and potential jukes, just can’t quite get used to it
Ty! Yeah Spectral Walk is a lil tricky to get used to, especially without Spectral Attunement (which makes the skill amazing)… it would depend on what your other utilities are cuz spectral armour is also really good >_>
Also, I’m not sure how good it is, or if you know of it… but Sigil of Agility gives some nice swiftness
Lol, too bad you’re not as nice as you are skilled.
I’m not going to argue, it’s just how I feel about condition Reaper. Since you’re being defensive and making assumptions, nothing constructive will come of it so I’ll just stop responding.
Ah, didn’t know I sounded like that..
Well… I just wanted to show my reasoning as to why I think condi Reapers are not that easy/forgiving by saying that other elite specs are strong/easy/forgiving too and essentially it balanced out. At least imo.
Whaaaaattt? That’s like saying “Oh, you’re playing a Scrapper? Get back to your core engi! You don’t need an F5, that’s making it wayy too easy. Not to mention the perma-stealth”
Or “You play a Druid? OP pets make it too easy, you should play core Ranger with no celestial form or OP pets”,
Or, “You play daredevil? Lol, you’re carried by extra dodges and interrupt spamming. You should play thief”
No one is going to do that because elite specs are simply better than the core. Sure, it would be impressive to play a core spec and fight an uphill battle (outnumbered against elite specs) but I’ll probably never do that, it’s already challenging enough handling a group of players as a Reaper. Literally 1 mistake = death. Why should I play a weak core Necro when everything else is overpowered out there? I’d rather play something more fun (Reaper) and also on par with everything that’s out there already.
Literally every elite spec is stronger than the core, and can be considered borderline OP. But comparing condi chrono and condi Reaper is night and day. Condi chrono is super tanky stat-wise, has insane mobility, has blocks, has evades/distortion and stealth. They’re night and day in terms of strength and mode of survival and ease of play.
I think people have this idea that if you play something glassy, it instantly makes you more valuable or skilled, but that’s not really true. If you play something tanky, it will take you much longer to win a fight, and you’ll have to really outplay an opponent or opponents to come out on top whereas if you’re playing something glassy, you burst the enemy quick and kill them before they can retaliate. They’re just different playstyles… not to mention many glassier specs have insane range too which is very low risk.
Ahaha, impressive. And makes me want to hop on my Necro right now.
That said, my negative criticism lies in the condition Reaper part. Personally I run a core conditionmancer but when I’m in a zerg, I use the same gear, just swap to Reaper and it becomes literally hard to die. Frontline all day, so much Life Force gen and stability the only way something is going to bring you down is if you over extend.
Not insinuating you’re at all bad, from the video I can tell you’re great. Just saying condition Reaper is also absurdly easy.
Will check out your other videos to see if there are any where you’re using a less forgiving build :P.
Are you using a condi Reaper in a zerg fight?
I wouldn’t say that as soon as someone runs Reaper and it happens to be condi, it’s automatically easy or forgiving to play. It really depends how you build your character. I’d say that the usual perplexity condi with signets is more forgiving than the build I run, which is probably why you never encounter someone running the build I run. With a condi Reaper, you also need a ton of cover condis, otherwise all of your burst will be cleansed right off (which is why I often use Death’s Charge with Chilling Darkness and Path of Corruption and Torment sigil for cover condis, then Soul Spiral for burst). I think you can just as easily say every other elite spec is more forgiving or easier than the core spec, because it’s true. The game had a massive power creep and everything became stronger (burst, condis, CC, mobility, etc.). If you play something weaker (core spec) you will just be gimping yourself.
And sure, condi specs are usually face-tanky, but there’s a TON of new power combinations you can use which are just as strong as the new condi variants.
I don’t think condi Reaper is all that overpowered in a world of hammer revs, glassy druids with perma-CC, stealthy and sustainy scrappers, condi chronos, perma-evade daredevils, and dragonhunters, especially since Reaper stability was gutted…
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“Now comes a small chase…the enemies are relentless!”
No, Sir, YOU are relentless!
Wow the fights especially were awesome.
Always loved watching a good kiting Reaper!I AM IMPRESSED!
Haha, thank you! It’s all in the Spectral Walk and Wurm… and it’s surprising how many people STILL fall for it! O___O
I agree,
never cease to amaze Marin, always a pleasure watching you work.
Thank you sir
Loved the video. Just subscribed to your channel as well.
Thanks Abracadabra, I appreciate it
Hopefully I manage to get some more decent roaming footage
Hello all
I started streaming here and there (sPvP and WvW) and got into some really fun fights in WvW. If interested, I exported a chunk of a stream to youtube which shows some fun fights as a Reaper. The build is really, really strong generally, but it gets in trouble when facing ranged enemies. Nevertheless, here is the link, enjoy!
http://en.gw2skills.net/editor/?vRAQNBLhZakjG6txibwvG4vxSxgR9EuC3q4f4QMJGFA+WdLA-TVyCQBqQfQBV/BLK9AwhAYanAgxoEkCPBgKqMAa7PQKg+mDA-w
Use the ground targeting option in the options (forgot what it’s called) where if you HOLD your skill, the green AoE indicator will stay there as long as you hold it. So even if you hold your right mouse button and hold the skill at the same time, you will see where your mouse is. Then you can move your camera to adjust.
Hope that makes sense.
Using free camera option also works.
Another one of these threads? This is my reaction to reading some of the… ri-diculous comments about condis:
https://youtu.be/GsbGh8HPkMY?t=50s -Just replace Sonic with “Condis”
p.s. glad at several people are sensible though so props to you lads
Are you sure warriors use it? I’ve never been hit by that effect before.
Wait what, did you think about this before posting? Thats making it worse, much worse. I dont think it needs to be made worse, all those ESL players out there rocking shout Guardians.
Boons scale based on allies? So let me get this right, if i was solo I would take all condis from nearby allies and give them to me, which is 0 condis as im solo.
I didn’t make it worse. I increased its viablity in a group situation and for the case to save your allies (and not yourself…) where it is supposed to be strong. There are other skills for solo use.
.
I think with the proposed change to the boons, it still wouldn’t remove the part where you instantly melt to condis. For example.. I’ve had moments where I fought 1-2 Necros and they do Soul Spiral (AoE 11 poison stacks). I used Save Yourself to cleanse my allies but instead, I got like 30 poison on me and died in 2 secs before I even knew what happened. The idea was to cleanse 2 condis from allies (the poison and whatever else) but instead, the Necro’s cover condis got cleansed and I picked up the massive poison. I’m not against cover condis because that’s a big part of how some condi builds manage to deal damage, but picking up 30 poison or 20 bleeds makes eyes water with tears :P
I do like the ideas mentioned of making symbols just flat our larger (to match what they’ve done with Necro marks) and possibly make them heal allies just as a passive without requiring a trait. Good suggestions but Save Yourselves would still be Kill Yourself.
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I think wasting two stunbreaks just so you could effectively cleanse your allies is really… not good. Essentially, you waste 1 stun break, then you waste another stunbreak so you convert all the condis into boons so you don’t die. If you don’t have another stun break on top of those 2, that’s gg. They may have had that combo in mind at the start of the game a few years ago, but the game changed A LOT. Also, I think the boons are on Save Yourselves because you get condis from your allies (you get cripple, vuln, bleed/poison, weakness) but in turn get swiftness, protection, regen, vigor so it balances out. The problem is that before HoT, Save Yourselves rarely resulted in you melting to the ground. After HoT, if the enemies have 2 condi people, it’s a huge risk to use the skill.
If you run a support guard with 3 shouts as your utilities, there will always be a situation where you have to use Save Yourselves either to break a stun so you don’t die, or to save an ally, and you don’t always have condi cleanse ready. Also, it seems silly to me that you need to use at least 1 extra skill JUST so you can use Save Yourselves. Sure, complete cleansing of allies is really strong but the downside is too big – die or have to use F2 or another utility just so you can cleanse yourself.
Resistance would at least give you some wiggle room and imo, more sustain to support guardian. Maybe I’m wrong and just need to do a bit more DH support to get used to the cleansing synergy (like using F2 only when using Save Yourselves), dunno, but the skill feels a lot more suicidal in HoT. I guess Fragments of Faith with Pure of Heart and Hunter’s Fortification works too.
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Hello peeps,
I don’t usually go on the Guardian forums and I’m not sure if this idea has been thrown around or not… but what would people think if the Resistance boon was added to Save Yourself?
There was an obvious power creep across the board and certain skills haven’t been buffed to keep up – for example Save Yourself. It’s supposed to give you a bunch of boons to make you more survivable as you grab condis from your allies, but this skill hasn’t really kept up with the power creep, in my opinion. Thieves got resistance added to their Mesmer steal so now when they use the Mesmer steal, they get every boon + resistance. I think Save Yourself deserves the same treatment/buff. It would be much better with 2-4 sec resistance built into it so that you don’t instadie when you pick up condis from allies and gives you a bit of time to figure out what you’ll do with 1000 bleeds on you. It also makes it a better overall stun-break because you can break a stun and automatically be immune to any immobilize that was on you so you can actually escape. It would also protect you from immobilize that you could pick up from an ally too, not to mention temporary protection from a potential condi bomb.
Thoughts?
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That’s it!….The whole kittening problem is that: unblockable necro marks spamming on the point, it’s the same with wvw .. you see marks everywhere, the backline of german servers is entirely made up of necros…
Correct me if I’m wrong… but I really, REALLY doubt condi builds are used in zerg fights. I can’t remember the last time I was hit with a condi build in a zerg fight…. You might be thinking of well bombers which are – yes you guessed it – power Necros with wells.
As for the other comments about Krait runes… come on! Nightmare runes, krait runes – you can’t have them all. If the condi user uses Krait, he won’t have nightmare. If he uses nightmare, he won’t have krait. Also, the 6th bonus of Krait runes won’t kill you. It’s a single bleed, torment and poison, and if the enemy was going to use their Elite on you, you are probably already in trouble despite the runes. And as it was already mentioned, if we compared that to Strength Runes. strength runes give you 5% more damage always , as well as higher might stacking, as opposed to 3 silly condis, no matter if they’re bugged so they hit through dodge. Not to mention the % damage bonuses are thrown around like crazy – examples: Herald traitline, Invocation traitline, Devastation traitline (not to mention the % damage boosts with thief or power warrior). Then we have Ferocity which makes the damage bonus even higher. Your power damage can skyrocket with all these % damage boosts, which is made even stronger by might and vuln. Condi dmg just gets might and vuln – yay.
Also, as was also said before… taking Krait Runes with Wanderer (which is a common condi amulet since merc is gone, or so I think)… your bleeds are way too long. It’s strong against enemies with super low cleanse like power rev, but against everything else, in my opinion, it’s a a risk because the longer bleeds you’d get from taking Krait are cleansed anyway.
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You are not aware of the recent nerfs, but unless the revenant did nothing for 6-7 seconds while in combat, after that teleport he wont be able to “burst” anything after his teleport from jupiter except autoattacks. Also that jupiter is nothing more than 1200 range skill, the same range of your unblockable 15s cd corrupt boon, or your unblockable marks popping on the feets of the opponent from jupiter without even knowing you are targeting him.
You should be happy that revenant has no ranged attacks except this teleport. But your right that teleport on a full melee is totaly unfair, you should be able to kite him all the day instead.
Well.. you teleport with phase traversal, then legend swap for the first burst, and that gives you 50 energy which is enough for surge of the mists and anything that follows.
1200 teleport is insane, but mostly because it ignores LOS so you don’t even need to see your target – they could be on a roof somewhere and you press 1 button and appear next to them and there’s no way to react to that when you aren’t even aware they’ll do that. Not QQing, just clarifying.
Necro marks are hardly OP. You have to waste a whole traitline to even make them worthwhile. Without Soul Marks their usefulness drops by a mile.
Revenant has hammer… which is 1200 range and hits like a truck. If you ever go into WvW… ranged, teleporting revenants are running wild while hitting you from Saturn for 10000k. Hammer is usable in sPvP as well but people aren’t using it because of the reflects, I assume (similar reason so DH not being used as much). Otherwise – yes – you’d see 1200 ranged revenants.
So with the change to deathly chill…
You attack the necro>your feared., chilled and bleeding…
You can use up a cleanse and hope the bleeding gets removed
Or
use up your stun breaker to get control back. But still bleeding.
Or
Don’t waste a cool down. Eat the bleeding and lose a couple k of health., and have no control of your character.And the necro did NOTHING.
but you know its a ‘L2P issue’.
Lol you’re trying to cleanse a 1 sec fear or a single stack of bleed? This is exactly why people lose in this “condi meta”. People freak out at the littlest of conditions on heir bar and waste everything they have.
First off, Deathly Chill’s damage is horrible right now. A single bleed is not killing you, nor is that 1 second of fear that might let them get off one mark in that time.
This is the goofiest hyperbolic complaint I’ve ever seen…. “I hit a necro and basically blew up! I had to chose with my single condi removal to either die to eternal bleeding or be Stun locked until I uninstalled the game!”
Lmfao, +1 xD
Also, as a side note unrelated to the above – I personally like passive procs and don’t get the rage about them. Sure, Endure Pain sucks. Sure, Elixir S is annoying. Sure, Nightmare runes can be annoying but everyone has them in one way or another. I’m sorry, but when something like a thief or revenant can teleport to you and insta-burst you from Jupiter without you even knowing they have you targeted and they can ignore LOS, a passive rune proc defending you is hardly OP.
The diffrence is that you can dodge this 1 10k hit( who can hit for 10k anyway? Warrior? Yeah with gs’s 2. skill when he cast it for 3 secs…). You just need to watch OBVIOUS skill animations of hard dmg, while kitten of other and take me on. WIth condis you can’t dodge CB, you can’t dodge runes, you can’t dodge every single skill that apply kittentons of condis.
You can apply all condis at once with current meta warrior condi build, meta reaper condi build etc. And when ppl are trying to cleanse it they just can’t handle cleanse with MAX 3 condi cleanses per skill, and you can’t take all 3 skills against condis cos you know… there is always direct dmg. SO if you get all 13 condis.. sorry, but you won’t shake em off and if it is blind, cripple and slow you remove then you are kittened and get 5k hits every 1 sec…
Just to make something clear – you say OBVIOUS animations as if that’s exclusive for power builds. Obvious animations exist in condi builds (Soul Spiral) and obscure animations exist in power builds (Surge of the Mists). So that point is moot.
Next, rune bonuses are equally nasty for power and condi. Pack Runes – AoE buff, Strength Runes – straight up damage boost + might, Leadership -AoE boon convert and massive boon duration. Nightmare Runes are good – sure, but the fear is only annoying, and once it proccs in a team fights, boo hoo, you have no more fear to worry about because the runes don’t do anything else really. Krait – sure, the undodgable design on those is bad but the actual effect is hardly overpowered… not to mention Wanderer + Krait is pretty redundant since your bleeds will last like 15 seconds… and if you ever played a condi build, you’d know that your super long condis never last the full duration.
Also, saying that you cleanse like 15 bleeds, and as soon as you do you get 15 more is stretching it. Imagine you fought 2 revenants instead of two Necros. Yay, no more condis… but those 15 bleeds would now be turned into instant 10k bursts. In other words you’d be instagibbed.
For example… Revenant Phase traversal + legend swap = you need to dodge that or you’ll take a huge hit, followed by surge of the mists – need to dodge that or you’ll get rekt, then you need to watch out for sword #3 cuz that’s gonna rek you, then sword#2. “I can’t dodge all of the condis!” well.. you can’t dodge all of the power attacks either, and a lot of em hit like a truck.
(edited by MethaneGas.8357)
Shout guard?
Mallyx Leadership runes Revenant —> spam resistance to allies and get perma resistance on yourself?I faced two warriors 1v2 with a bunk DH and they literally did nothing to me. Not to mention I cleaned my teammates from their whole burst like it was nothing.
You faced a 1v2 and cleaned your teammates conditions? Sounds like someone is lying.
And shout guard is pure trash that they literally die in mere seconds.
No. I fought 2 of em 1v2 and they couldn’t kill me. Also, in the same match I cleansed my allies from their condis. That’s not that hard to put together tbh.
And no, shout guard is actually pretty decent from my experience – it just shouldn’t be taken with an ele.
Shout guard?
Mallyx Leadership runes Revenant —> spam resistance to allies and get perma resistance on yourself?
I faced two warriors 1v2 with a bunk DH and they literally did nothing to me. Not to mention I cleaned my teammates from their whole burst like it was nothing.
“I don’t even pvp”
There is nothing wrong with conditions build right now, especially after the removal of Mercenary Amulet. The problem is you.
^the same can be said about power builds. Glass revenant is almost a bunker, druid is a tank with high burst cuz #HoT pets, pre-nerf scrapper was a tank with high damage, etc….
And what condi builds are there? Reaper, Mesmer and Warrior. Biggest issue out of those is Mesmer but they were carried by Moa because Moa disables everything. And with Mercenary removal… everything will be jumbled.
Basically what babazhook said hits the nail right on the head. People love using the word “spam” to make themselves feel better. If you call something spam, you’re essentially saying it takes no skill to use – you can spam it in any order you wish and you’ll still get the same effect… and this couldn’t be farther from the truth. I play power builds, condi builds, support builds and bunker builds and all of them “spam” equally. I don’t do any more “spamming” with a condi build than I do with a power revenant or ranger or elementalist or guardian… but it’s the whole “I died to condis, therefore enemy has no skill because he uses condi therefore I don’t suck and I don’t need to learn to play because it couldn’t possibly be me. No. I rock. I died cuz… it’s just condi spam.” which is kinda funny.
As for the above post – power damage hits like a truck, instantly. watch a streamer using a power build play (say – a Revenant) and watch the massive, massive damage they dish out in AoE. Then watch how survivable they are, and how much team support they also have in terms of boons. Then look at good druids play who do nothing but “spam” CC and heals and let their pets do the rest while at the same time being tanky as hell. Condi gets a lot of hate because for some reason people don’t know how to react to it (after so many years). And the hate is just a bandwagon and nothing else.
I also don’t understand why people don’t use a shout ele to cleanse the team, for example, if the enemy team is condi heavy. Auras = regen, regen = cleanse. But the meta tells you to use aura share so just stick with that instead of cleansing water. /shrug
Or use sigil of generosity and cleansing.
Personally, I’d much rather fight a Reaper than a revenant, druid or scrapper. If you ever made a reaper, you’d see how predictable and easy to kite they are.
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When will you learn… when will you learn, that your actions have consequences!
Some of us like to have fun while winning.
If you don’t find something fun, don’t play it.
Exactly, which is why I don’t play condi cheese lol
Give in to it… you know it’s delicious.
No thanks, I like active play.
Hmm tbh I do like active play too…
https://www.youtube.com/watch?v=fRscYVvEFt8
Some of us like to have fun while winning.
If you don’t find something fun, don’t play it.
Exactly, which is why I don’t play condi cheese lol
Give in to it… you know it’s delicious.
Some of us like to have fun while winning.
If you don’t find something fun, don’t play it.
Power builds are a play style. Condition builds are a crutch
LOL
we’ll keep playing condi builds and you can keep playing power to feel like a special snowflake
Old Terrormancer Necro (and then afterwards Dhuumfire) had decent condi burst. Condi engi (after perplexity), condi mes (after perplexity).. condi ranger, condi thief and condi warr… it all always had burst if you let it burst you, but before it was easier to cleanse by yourself. You used the example above, sure, but if you had 3 peeps with you and fought 3 enemies and they had a shout warrior, you’d deal like no damage. I can just as easily say cleansing is broken because there’s times where you deal like no damage in a condi build because of crazy enemy cleanse.
Saying condi is broken in sPvP also couldn’t be farther from the truth. One of the biggest things carrying condi mes (imo) is moa because moa disables your cleanse and all other defenses except dodge. Condi Reaper doesn’t have as much burst with the new Deathly Chill.
we can just as easily bring up the “broken” druid pet damage and revenant burst which is power.
^ is WvW. WvW balance is compleeetely different.
If people don’t know how to deal with condis after so many years, there’s really no words. No…. words.
I feel like posting that “when will you learn!” Kid again.
Hello all!
I finally upgraded my connection… which means I can and WILL stream!
The first few streams will be voice-less and just music in the background.
The highlight of the stream:
https://www.twitch.tv/marinmethane/v/65202963
Here is a video a few days old but has some good fights:
https://www.twitch.tv/marinmethane/v/64462955 -fights get good but lots of dying
Hope you enjoy! <3
(edited by MethaneGas.8357)
I like the two builds you posted Holl, and I really like the idea behind using the shouts for the chill (at least in theory haha). Sure, the runes are power oriented (more or less) but having 4 shouts is pretty nice imo cuz you get nice AoE bleeds and potentially nice chill uptime (nice synergy with Chilling Victory). And either way, Mercenary is hybrid to begin with. I like the idea behind it. Have you / has anyone tried this yet?
I’m not sure about Krait + Wanderer combo… I love Krait runes, but wanderer already has sooooo much condi duration, which makes all the bleeds last way too long anyway. But Barbed Precision bleeds get a really nice boost.
I’ve also found the new DC… interesting to say the least (only from sPvP standpoint). One the one hand, I love that Revenants have been a piece of cake lately, and thieves have been easier to manage too (they can remove our chill like it’s nothing, but the bleeds remain). I also really like doing RS #5 and #4 on a group of enemies (especially when they’re trying to res. I found that sitting RIGHT on top of a target makes most/all of the whrils hit)… and this does so much more damage than the old DC (I get 10+ bleed stacks). I also like that it synergizes with other Reapers (I fought 2 Reapers one game and they stacked like 15 bleeds on me like it was nothing, whereas before I’d just have that one chill and a couple of bleeds).
Personally, I haven’t found a crazy DPS drop in most situations, but the “burst” is a lot lower and takes much more ramp up time (stack lots of chills for lots of bleeds, which takes time, but CAN be higher than the old deathly chill). And I found Necros easier to fight… haha.
I’ve tried this build and it’s as good as it was before, imo. Frailty and Torment sigil on scepter give so much nice cover condi (along with weakening shroud), and SWall wrecks melee targets.
http://gw2skills.net/editor/?vRAQNBLhZakjG6txibwvG4vxyxgF1z2WBAqlwUYWFvD/hFRA-TphGABFcIAEvMQR7PQ8JAwgjAAAPAAA
Lately I’ve been playing terrormancer reaper and tbh… other than thieves kinda kicking my kitten a lil bit when I got no spectral wall, it’s super kittening strong:
http://gw2skills.net/editor/?vRAQNBLhZ6kjGo8Gs4GwvGgeTsEMYUXhtwvKKpFAaAxFxlYUE-TphGABiXGAgHAAxnAADOCAFcIAKa/BA
I tried Mercenary + Krait, and it’s definitively good, but I like Wanderer 100x more.
I also wanted to make a blood magic (power or condi) build as well with wells or shouts (I see Silverkey already dabbled in this idea with shouts >:) ). I wanna try Chrono Runes + well of blood = super quick cast time. Seems good in theory.
Sorry for the wall q.q… topic is too interesting! X_x
(edited by MethaneGas.8357)
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