RIP ranked
The sodium levels became lethal and Ranked has passed on.
Shatterstone will get a 10% buff.
r u crazy m8? better keep it at a 9% buff 10% is over the top OP
better ex would be forrest. is beast really considered a comeback mechanic? If beast was removed, would it really be that different? 95% of the games would have the same result.
And some games I could argue would have BETTER results because newer players and secondary mechanics don’t interact well.
This isn’t even taking into account how dumb PvE secondary objectives are in the first place.
I don’t think it’d be a big deal to have ONE ranked map with no secondary.
What’s wrong with a simple conquest map with NO mechanic? o.O why there have to be a gimmick?
dragon hunter is a great power build that is good vs condis, its weak in the meta because of rev and tempests being so prominent
You’re playing a condi mesmer, you are kinda getting carried by your class in any 1v1 or 1v2. Doesn’t mean you are making smart decisions at all. Its like using moa in a dueling server and declaring yourself an pro.
Maybe you aren’t finishing all these 1v1s very quickly, otherwise you’d be snowballing the map as a mesmer? Maybe relying on moa for 1v1s rather than using it to swing a team fight? Maybe poor portal usage? Etc.
Mechanics are good, but you only need a certain amount of mechanics before strategy/rotations/gamesense becomes way more important.
Could also just be bad luck I suppose. Plenty of bads in legend. Maybe the odds have just been against you.
(edited by Mightybird.6034)
I wouldn’t say positive, it was just better than S1. A ton still sucks. I’d call both seasons bad. But yes, S2 is better than S1. Doesn’t mean we shouldn’t change anything…
Drop hacks are based on exploiting a bug or weak point in the server, they tend to result in everyone in the match DCing. As far as I know you cannot target individual players or teams with it.
So if someone used it you probably wouldn’t lose pips in gw2.
But you are right, it is possible, though as far as I know I haven’t heard of one for gw2. But those sorts of things aren’t freely advertised (free ones are a scam.)
edit: just wanted to say, if it does exist it’d be pretty rare I’d think
(edited by Mightybird.6034)
snip
I suggest reading the entire thread for clarification. The link to the other thread goes into further detail about DDoS attacks.
And it has nothing to do with Anet if you are advertising your IP through secondary programs.
Right, I never said he couldn’t, but that is still beyond most people. Edit …windows cmd level? Wouldn’t do anything.
A blackhole is just a catchy phrase for a null route.
I am pretty sure you are confused. Doing it at that level (your pc) would not prevent your router from suffering a DDoS. It might protect your computer but not your ISP connection. It would basically be a firewall.
Blackholing is usually done on an ISP level, or at least as far upstream as possible (on a router) to keep the noise out of your network. It just makes no sense doing it on your own computer. Or doing it on a one router LAN.
It is also not a very optimal protection because the DDoSer can just change the networks from which he is attacking from.
I would love to hear these cmd windows commands that will prevent DDoS though.
Unless you are thinking of telnet or ssh into router, but the vast majority of home routers are not capable. (as you can run telnet through cmd and enter a router CLI for those that are capable)
(edited by Mightybird.6034)
Unless you have a dedicated line (usually T1) you are most likely using a shared one and your IP will change. You can often force it to change by unplugging your router for 20 mins.
Wow, now that’s a wierd hack. So basically, you are lagging yourself out to win games??
As I said, traditionally they are used in shooter based games where hit detection or lag compensation (I forget I am getting tired right now) is client side. So one was likely ported over to gw2 for fun. Not use.
In gw2 its hard to imagine how they would help. AFAIK no one really uses them. As I said, they exist because they can exist. It doesn’t make them useful.
But hey if you can think of a situation where lagging out for a sec would be useful, then I’m wrong.
Funny, cause you just said above “Not very useful in gw2 AFAIK. Usually used in FPSs I think. Because shots will still register.” And yet , you are blaming it on the OP( post above). Cheating is cheating, being fps blocked as you have stated, even for 0.5 sec is a huge deal. You could have done lots of stuff in those 0.5 s.
If those hacks are so unsignificant, why are they still being made??
You didn’t understand me or how the hacks would work. OP misunderstood how the hack works.
There is no fps block. There is no lag hack. Ok?
There appears to be (as he “researched”) a lag hack that will lag out the user of the hack. Its about as useful as being laggy in pvp which the OP is complaining about.
They make them because its a hobby and its fun for them. Not because of usefulness.
One question, did you read his post before commenting? If yes, then how did you manage to skip the part where he said “Idid a little research and apparently these programs are out there. What does Anet do to protect the game’s integrity against hacks like this?”
I did read his post. Did you read mine? The link? Anet has secure servers. That’s all they need to do. If someone is truly causing him lag, then it is a DDoS, which is a fault on his end, not Anets.
OP you misread the hack. A lag hack, or lag switch is used on the USER to mess with the system. Create just enough lag to get away with some action.
Not very useful in gw2 AFAIK. Usually used in FPSs I think. Because shots will still register.
It can NOT work on other players. The only conceivable way I might imagine something like that actually working would be some hack that creates a lot of high intensity graphics on screen to create graphical lag, but that’d be super obvious.
If you are concerned about DDoS please refer to my long post in https://forum-en.gw2archive.eu/forum/game/pvp/How-do-you-protect-yourself-from-DDoS-O/first#post6093649 thread.
The guy didn’t get ddosed as he didnt dc from ts. It was a connection issue to the gw2 servers. lol no drama here
His TS was lagging. The reason gw2 dced and the ts didn’t was that TS doesn’t require as much internet as gw2 does. So gw2 dced but the ts, while lagging, stayed online.
If you get ddosed nothing works dude lol. He probably has kittenty internet
Not true. DDoS can have varying level of denial depending on the type and amount of attack, depending as well as numerous factors on the victims end.
Not saying it was a DDoS, no idea though, didn’t watch.
I think that is the issue @TPMN
I have seen windows 10 cause some loading errors for some people, chaith for instance.
They get stuck on a loading screen, the game counts them as in game when they are not.
Skype is 90% of the problem. Without it these kids don’t have a way of figuring out your IP.
VPN shouldn’t be needed nor am I sure it would work, at least the free ones.
The other ways are clicking links i(don’t think this works in gw2 but some games have html access)
Or they’d have to be hosting/own the server (again not applicable to gw2)
Or be connected with you some other way (mumble)
Basically if you are only connecting via gw2, short of hacking gw2 servers, they will not be able to get your IP. DDoSers being the least sophisticated, and lowest of the low brow script kiddies, cannot do that. Therefore if you get DDoSd you are broadcasting your IP in some way that has nothing to do with gw2. Same goes for any other game like LoL that hosts their own servers.
You don’t need a VPN to not broadcast your IP (for the purpose of this discussion). You just need to find all your services that might be doing it. VPNs are for hiding your IP and data from services you are connecting to. Neither of which is very important for preventing a DDoS.
To summarize, your IP becomes known by connecting to a service. In this case you are connecting to gw2 servers which keep it private. If they are getting your IP it is because you are using some other service which isn’t keeping it private.
ps @anari AFAIK blackholing would be done with some sort of ip route <network>command. None of which you have access to at a home router gui. He would also need to know the ip address range from which he was being attacked.
Source: studying to become a network engineer.
(edited by Mightybird.6034)
I’m at year of asc IV but won’t get done in time because of that one daily, it’ll be at like 10/15 at the end of the season. :/
I have all the t6 mats and everything too.
yall realize that is complete speculation? Has no bearing on balance patch.
I basically agree with OP.
Rev/herald is basically a viable warrior ATM.
If it gets much more tuning (dunno if peeps choose not to remember all its nerfs or what) it’ll be a dead class very fast like warrior currently.
Scrapper, Mesmer, and Reapper are way more over tuned IMO. With a shout out to tempest’s absurd team support. (get it? shout out?)
(edited by Mightybird.6034)
Warriors have been removed from game.
Those instructions don’t make a whole lot of sense either way…
I think it needs a slight nerf, but nothing too major. Probably just~10 seconds added to CD. Maybe 1000 distance instead of 1200
going far is not a bad idea, specially if they know what they are doing. mesmer and scrapper are very good at going far, because of being great at 1v1 or even 2v1, a mesmer can drop portal having someone sit and wait at far till portal is gone. same with scrapper, has very high sustain that it can tank and delay 2 players at a given time. that being said if someone go far and fight someone there. that would be 4v4 at mid. unless u guys sucks so bad u all wipe before the home guy has a chance to run to mid.
+1
For all we know that guy said no one go far because he was 2v1ing the whole game and carried you guys.
I mean revs (HERALDS actually) are really good, yes. But I would put them bottom of the really good pack so to speak.
There are several more carrying, more game changing classes ahead of herald that need a tuning more quickly IMO.
necros are maybe better than rev, probably not. nothing else comes close.
If I was picking/ordering meta builds for an ideal soloq team, it’d be rev last. It’d go something like Reaper, tempest, chrono, scrapper, druid, then rev.
The support or bunkeryness or team fightyness of the above go way farther than what a rev brings…
You guys are talking as if this is a dueling server. Your delusional if you think rev really brings more to the table.
I’ve never once gone “Guys we need a rev!”
I mean revs (HERALDS actually) are really good, yes. But I would put them bottom of the really good pack so to speak.
There are several more carrying, more game changing classes ahead of herald that need a tuning more quickly IMO.
@Crimson Shi.5047 I think condi mesmer also needs a nerf, and a lot of the meta classes a toning, or certain specific skills nerfed (SnR.) This thread just happens to be about reaper because I actually played it.
@ZudetGambeous.9573 I play reaper. I don’t think you read my post.
@WarHawk.1892: pretty sure you are naming all features of warrior, not one build. But I don’t play warrior. Even then, we all KNOW warrior isn’t very viable and reaper very much is.
That’d be great.
I think there should be balance changes every month.
I don’t understand this thought process that there should be this long term meta and its somehow healthy for the game.
It only creates salty players.
Just won a game in diamond with 2 thiefs, just sayin
This is just how the system is set up on purpose. I suspected this would happen eventually at all levels.
Anet has said you’ll have to wait till next season for a change.
teleporting or the sliding body bug?
I wonder if people have taken (more so than usual) to botting or cheating this season on alt accounts because of all the salt?
That type of player is incredibly frustrating. Especially when they call everyone noob, when they are in fact, they least experienced person on the team. And to top it off, they afk.
Even pro league players have WAT?! moments in large team fights and have complained about the power creep/flashy/spammy nature gw2 has become.
So while higher players notice more, we all have the same problem.
That argument is kind of a cop out. (is that the right phrase?) as you can say that about anything good/OP.
And you can turn that same argument around and say if the necro’s team is rotating/supporting (i.e. ~36sec CD Search and Rescue) his “weakness” will be mitigated.
And even still, 95% of games, up through legendary, are not all that coordinated the majority of the time. You can’t justify something because teamspeak exists.
5 major CCs, 4 of which are AoE, 2 of which are stuns and apply chill + dot
2 forms of stability
Huge HP pool
High uptime on soft CC/Chill
multiple condi transfers
Decent/average movement with reaper shroud + swiftness
Massive team fight damage
Boon corrupt
Low skill floor (albeit just as high of a ceiling as any other class)
Good 1v1er/really good ones can even 1v1 condi mesmers with moa
I mean seriously does any class have more potential? And this is coming from a reaper main this season that got me to diamond. But I am sick of feeling like I have to play it if my team is short on necros or if I just want to win.
just switch classes at the last second before a win, you dont actually get dishonour if you relog fast enough
eh I’ve only been beat in soloq once by a guild team. Usually its the other way around, they are so bad, and if I get put on as their 4th or 5th I lose because of them. Its because they usually bring emeralds and saphires up in diamond. @ves
some quick comments on first vid
You waste a lot of time at start of mid fight – first walking back and forth at a misplaced scrapper doing nothing, then firing off some skills, half of which actually hit. I like to mark a target and teleport in right away on rev.
Then you finally go in and stand still in reaper and scrapper cleave
Also sword sword. Sword off hand is bad. It’s buggy and you need the sustain from shield. If you’d had shield you might not have gone down in those team fights.
You go down and druid saves you at the cost of sacrificing your necro. You are now fighting a losing battle.
You do a good job on tempest, but its something you should have done when you had the team cleave to back it up before the druid wasted SNR on you.
You then pretty much all go down as the necro just gets back from spawn.
You were fighting a losing battle on a node you didn’t own. And the enemy had no respawns (I think, your UI is super small and the quality is meh) at home. You probably should have disengaged that losing battle and pushed far.
You then respawn, and go far, when 1. someone else already is and it appears to be open 2. you now have another team fight at mid that you are leaving at a disadvantage. team mates even ping for help. You proceed to 2 cap far. Kill one necro holding far while mid dies. Not punished though as enemy team is slow to respond to anything.
You head mid. Pop most glint utilities for no reason and miss most. You engage the mid fight after its already lost on the enemy teams owned node.
The only reason your team is in it at this point is because the other team is so bad at their own rotations they just zerg mid.
You respawn, you have 3 choices, mid looks bad. You could +1 home, which doesn’t particularly need it, or help far. You chose home, lost far.
Ok then you head mid for team fight, good job, you get it good, but you hang around far too long. You could push far which needs help. If they want to bunker over a neutral node while you cap far let them. This wasn’t a fight your team was losing. The timing on the respawns would be important, but you see I think the DH go, and if you went then or just after I think you would have had far, then cleaned up mid much quicker as the pressure came off.
Beast toward the end was prob right call, although you were cutting it close messing around (that many) for that mesmer when mid was coming under attack. If they had got mid, then got their beast you would have been in trouble.
Nice job landing sword 5 consistently btw.
Maybe a few other things but I have trouble seeing the detail in that video.
ps I’m no pro but that’s my take
(edited by Mightybird.6034)
I know a lot of people get to diamond, don’t care about legend and do their prof achieves then. Since if you only care about the legendary back you only needed like ruby last season.
So lots of achieve hunters will stop at diamond this season and be working on all the achieves and not caring as much about winning.
(edited by Mightybird.6034)
I’m not saying to give 20 seconds of resistance so that removal/corrupt would be needed. I am saying add like ONE second of resistance to traits here and there. Similar to how the old durability runes worked.
So you randomly have a 1 sec of resistance every 10 seconds or so. Stuff like that. Decreases condi damage, gives options to counter it, still a double edged sword vs some classes, but hardly needed and difficult to time.
@Sirbeaumerdier.3740 i had a mixed but easier time than most. Yet I still hated this season, and the meta is barely better than last. Condi mesmers and reapers are no fun to play against in this number. 1 on a team, sure. 4/5ths the team, …pls
Everything is supposed to have a counter.
The solution isn’t to nerf condis into uselessness
I think we have the solution, resistance. It just needs to be applied to way more skills. More heals could have it, more traits, etc. Give all profs access to it.
I had a similar experience (big loss streaks first few days, 10-12 loss in a row). But I switched to necro earlier and it didn’t take me as many games to win streak up (maybe 60-70 games). Had a really high win ratio in ruby (higher than in emerald. Like 80% until last tier, then more like 60%)
In diamond currently, did prof achieves, and now debating if I care about this kitten show of a season to try for legend.
(edited by Mightybird.6034)
my prob with most thiefs is their ego. Just had a match where a thief followed me around the map trying to 1v1 me for 5 mins. When he lost (he only lost) he’d go “condis beat real skill” or some such. So few thiefs are team players and actually play the mode. They just treat it like a dueling server. And then get upset when they lose.
Figuratively and literally…oh its April 1st…
Just 400k+ healing done to allies is all. Almost 500 condis removed and boons applied to allies. I mean I’m a crappy tempest (not my main by any means)….but really… apparently I didn’t contribute so I guess I get no credit.
gw3 = sab epsorts?